Giant Gate: Difference between revisions

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[[File:GiantGate.png|thumb|right|A '''Giant Gate'''.]]
[[File:GiantGate.png|thumb|right|A '''Giant Gate'''.]]


'''Giant Gates'''<ref>''Super Mario World'' instruction booklet, page 8.</ref> (also referred to as '''Goal Gates'''{{refneeded}}, '''Goalposts'''<ref>''Mario Mania'' Nintendo Player's Guide, page 47.</ref>, or '''Exit Gates'''<ref>''[[Nintendo Power]]'' Volume 28, p. 23</ref>) appear at the end of each [[Levels|level]] in ''[[Super Mario World]]'', excluding [[Castle]]s, [[Fortress]]es, and the [[Sunken Ghost Ship]]. They replaced the [[Flagpole]]s and roulette [[Goal (Super Mario Bros. 3)|goal]]s from the ''[[Super Mario Bros.]]'' series and look similar to the smaller [[Midway Gate]]s, however the bar between the two blue-white-striped posts moves up and down. When [[Mario]] or [[Luigi]] hit the bar, they not only finish the level but also get [[Goal Star]]s. The higher the bar is when hit, the more Goal Stars they get (ranged from 1-30, then 40, and then 50 (1-up in ''[[Super Mario Maker]]'')) per gate. 100 of them will give the player access to a [[Bonus Game (Super Mario World)|Bonus Game]].
'''Giant Gates'''<ref>''Super Mario World'' instruction booklet, page 8.</ref> (also referred to as '''Goal Gates'''{{refneeded}}, '''Goalposts'''<ref>''Mario Mania'' Nintendo Player's Guide, page 47.</ref>, or '''Exit Gates'''<ref>''[[Nintendo Power]]'' Volume 28, p. 23</ref>) appear at the end of each [[Levels|level]] in ''[[Super Mario World]]'', excluding [[Castle]]s, [[Fortress]]es, and the [[Sunken Ghost Ship]]. They replaced the [[Flagpole]]s and roulette [[Goal (Super Mario Bros. 3)|goal]]s from the ''[[Super Mario Bros.]]'' series and look similar to the smaller [[Midway Gate]]s, however the tape between the two blue-white-striped posts moves up and down. When [[Mario]] or [[Luigi]] hit the bar, they not only finish the level but also get [[Goal Star]]s. The higher the tape is when hit, the more Goal Stars they get (ranged from 1-30, then 40, and then 50 at the top) per gate. 100 of them will give the player access to a [[Bonus Game (Super Mario World)|Bonus Game]].


All enemies and items on the screen will turn into coins when [[Mario]] touches the gate.
All enemies and items on the screen will turn into coins when [[Mario]] touches the gate; defeating five or more enemies this way will give extra lives.
If Mario manages to collect all 50 of a single gate's Goal Stars, he will be additionally rewarded with three [[1-Up Mushroom|1-Up]]s. If he carries an item (such as a [[Key]] or [[Trampoline|Jumping Board]]) through the gates, he will receive a power-up based on his current status and his [[Item Stock|Reserve Item]]. If the last two digits of the timer are a multiple of eleven, and the same as the tens digit of the number of Goal Stars Mario receives, he'll be given a 1-Up. If all these conditions are met, and Mario completes the Bonus Game perfectly, it is possible to receive a total of 13 1-Ups at the end of the level.


If Mario fails to hit the bar, it turns into a coin, and no Goal Stars are rewarded.
If Mario manages to collect all 50 of a single gate's Goal Stars, he will be additionally rewarded with three [[1-Up Mushroom|1-Up]]s. If he carries an item (such as a [[Key]] or [[Trampoline|Jumping Board]]) through the gate, he will receive a power-up based on his current status and his [[Item Stock|Reserve Item]]. If the last two digits of the timer are a multiple of eleven, and the same as the tens digit of the number of Goal Stars Mario receives, he'll be given a 1-Up. If all these conditions are met, and Mario completes the Bonus Game perfectly, it is possible to receive a total of 13 1-Ups at the end of the level.


Giant Gates are often protected by [[enemies]], especially [[Chargin' Chuck]]s. Though this may hinder the player from finishing the level, it also gives them the chance to get a high amount of Goal Stars by [[jump]]ing on the enemy. This allows them to do a very high jump and thus to reach the bar when it's at the top of the gate.
If Mario fails to hit the tape, it turns into a coin, and no Goal Stars are rewarded.
 
Giant Gates are often protected by [[enemies]], especially [[Chargin' Chuck]]s. Though this may hinder the player from finishing the level, it also gives them the chance to get a high amount of Goal Stars by [[jump]]ing on the enemy, which allows them to to reach the tape when it's at the top of the gate.
 
Giant Gates return in ''[[Super Mario Maker]]''. However, the tape must be hit to clear the course, and instead of Goal Stars, the player gets either 500, 1,000, 2,500, or 4,000 points or a 1-Up depending on where the tape is when it's hit, similar to a flagpole, as levels are standalone in this game.


==Names in other languages==
==Names in other languages==

Revision as of 10:24, January 23, 2016

Sprite of a Giant Gate from Super Mario World
A Giant Gate.

Giant Gates[1] (also referred to as Goal GatesTemplate:Refneeded, Goalposts[2], or Exit Gates[3]) appear at the end of each level in Super Mario World, excluding Castles, Fortresses, and the Sunken Ghost Ship. They replaced the Flagpoles and roulette goals from the Super Mario Bros. series and look similar to the smaller Midway Gates, however the tape between the two blue-white-striped posts moves up and down. When Mario or Luigi hit the bar, they not only finish the level but also get Goal Stars. The higher the tape is when hit, the more Goal Stars they get (ranged from 1-30, then 40, and then 50 at the top) per gate. 100 of them will give the player access to a Bonus Game.

All enemies and items on the screen will turn into coins when Mario touches the gate; defeating five or more enemies this way will give extra lives.

If Mario manages to collect all 50 of a single gate's Goal Stars, he will be additionally rewarded with three 1-Ups. If he carries an item (such as a Key or Jumping Board) through the gate, he will receive a power-up based on his current status and his Reserve Item. If the last two digits of the timer are a multiple of eleven, and the same as the tens digit of the number of Goal Stars Mario receives, he'll be given a 1-Up. If all these conditions are met, and Mario completes the Bonus Game perfectly, it is possible to receive a total of 13 1-Ups at the end of the level.

If Mario fails to hit the tape, it turns into a coin, and no Goal Stars are rewarded.

Giant Gates are often protected by enemies, especially Chargin' Chucks. Though this may hinder the player from finishing the level, it also gives them the chance to get a high amount of Goal Stars by jumping on the enemy, which allows them to to reach the tape when it's at the top of the gate.

Giant Gates return in Super Mario Maker. However, the tape must be hit to clear the course, and instead of Goal Stars, the player gets either 500, 1,000, 2,500, or 4,000 points or a 1-Up depending on where the tape is when it's hit, similar to a flagpole, as levels are standalone in this game.

Names in other languages

Template:Foreignname

References

  1. ^ Super Mario World instruction booklet, page 8.
  2. ^ Mario Mania Nintendo Player's Guide, page 47.
  3. ^ Nintendo Power Volume 28, p. 23