Nabbit: Difference between revisions
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====''New Super Mario Bros. U''==== | ====''New Super Mario Bros. U''==== | ||
[[File:Nabbit stealing.jpg|200px|thumb|Nabbit stealing an item in an Enemy Course.]] | [[File:Nabbit stealing.jpg|200px|thumb|Nabbit stealing an item in an Enemy Course.]] | ||
In ''New Super Mario Bros. U'', Nabbit appears throughout several levels. When encountered by Mario and friends, they must chase him throughout the course within | In ''New Super Mario Bros. U'', Nabbit appears throughout several levels. When encountered by Mario and friends, they must chase him throughout the course within 100 seconds. The heroes can also toss [[Koopa Shell]]s at Nabbit, slide into him, or throw [[iceball|iceballs]] or [[fireball]]s to stun him for a couple of seconds. When Nabbit is eventually caught, [[Toad]] will take the [[P-Acorn]] out of the bag and give it to the player as a reward. If players fail to catch him three times, Nabbit will flee and disappear until conditions are met. | ||
Nabbit appears in every world, and catching him in each of these worlds will congratulate the person. Once he is caught in the necessary worlds, he will still appear in the same levels as before after playing | Nabbit appears in every world, except [[Peach's Castle (New Super Mario Bros. U)|Peach's Castle]] and [[Superstar Road]], and catching him in each of these worlds will congratulate the person. Once he is caught in the necessary worlds, he will still appear in the same levels as before after playing three levels. | ||
The player can first find Nabbit in | The player can first find Nabbit in seven levels: | ||
*Acorn Plains-1: [[Acorn Plains Way]] | *Acorn Plains-1: [[Acorn Plains Way]] | ||
*Layer-Cake Desert-6: [[Blooming Lakitus]] | *Layer-Cake Desert-6: [[Blooming Lakitus]] | ||
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*Rock-Candy Mines-5: [[Walking Piranha Plants!]] | *Rock-Candy Mines-5: [[Walking Piranha Plants!]] | ||
*Meringue Clouds-2: [[Seesaw Shrooms]] | *Meringue Clouds-2: [[Seesaw Shrooms]] | ||
He also appears if the player takes too long to open the [[Treasure Chest|chest]] after defeating the enemies in an [[Enemy Course|enemy course]], in which case he will steal the item from the chest. To do this, it takes 30 seconds to 45 seconds. | He also appears if the player takes too long to open the [[Treasure Chest|chest]] after defeating the enemies in an [[Enemy Course|enemy course]], in which case he will steal the item from the chest. To do this, it takes 30 seconds to 45 seconds. |
Revision as of 05:47, September 17, 2015
Template:Character-infobox Nabbit is a recurring character that first appeared as an enemy in New Super Mario Bros. U and a playable character in New Super Luigi U. The name "Nabbit" is a play on the words "nab" and "rabbit". Nabbit is a thief who steals items from Toad Houses and runs away with them in his bag. He is a purple rabbit with round eyes, long ears, and black limbs. He also wears a white handkerchief with a drawing of a large mouth with sharpened teeth, similar to Bowser Jr.'s mask, as well as orange shoes and white gloves.
History
Super Mario series
New Super Mario Bros. U
In New Super Mario Bros. U, Nabbit appears throughout several levels. When encountered by Mario and friends, they must chase him throughout the course within 100 seconds. The heroes can also toss Koopa Shells at Nabbit, slide into him, or throw iceballs or fireballs to stun him for a couple of seconds. When Nabbit is eventually caught, Toad will take the P-Acorn out of the bag and give it to the player as a reward. If players fail to catch him three times, Nabbit will flee and disappear until conditions are met.
Nabbit appears in every world, except Peach's Castle and Superstar Road, and catching him in each of these worlds will congratulate the person. Once he is caught in the necessary worlds, he will still appear in the same levels as before after playing three levels.
The player can first find Nabbit in seven levels:
- Acorn Plains-1: Acorn Plains Way
- Layer-Cake Desert-6: Blooming Lakitus
- Sparkling Waters-4: Urchin Shoals
- Frosted Glaicer-3: Prickly Goombas!
- Soda Jungle-1: Jungle of the Giants
- Rock-Candy Mines-5: Walking Piranha Plants!
- Meringue Clouds-2: Seesaw Shrooms
He also appears if the player takes too long to open the chest after defeating the enemies in an enemy course, in which case he will steal the item from the chest. To do this, it takes 30 seconds to 45 seconds.
New Super Luigi U
Nabbit reappears in New Super Luigi U, this time as a new playable character (replacing Mario from the original game). Unlike other playable characters, Nabbit cannot use power-ups (except for Super Mushrooms) or ride Yoshis, but he is immune to all enemy attacks, though he can still get knocked back by tougher enemies, such as Grrrols. Also, despite his immunity to enemy attacks, Nabbit can still lose lives by falling into lava, poison water, an abyss, simply getting crushed by certain obstacles, getting eaten by a Cheep Chomp, or running out of time.
The power-ups he collects are released as 1-Up Mushrooms at the end of the level.[1] In single player mode, Luigi must chase him like in the original, in the same levels as in New Super Mario Bros. U. Nabbit can also be playable anytime in single player mode by holding on the Gamepad or the Pro Controller or holding the
on the Wii Remote while entering any level, except the Flying Squirrel Ovation level in Superstar Road world where Mii can be played as instead of Nabbit.
Once again, Nabbit still comes and steals the item from a chest if the player waits too long to collect a chest despite being on Luigi's side. If the player is playing as Nabbit, the screen fades after taking too long.
Mario Golf: World Tour
Nabbit appears for the first time in the Mario Golf series, as well as his first spin-off and handheld appearance, in Mario Golf: World Tour as a DLC-exclusive bonus character. He is obtained by purchasing the Flower Pack, either individually or via the Season Pass. His normal driving distance is 213 yards, while his star driving distance is 274 yards. His shot trajectory has a huge draw that travels at the lowest height out of all characters.
Super Smash Bros. for Wii U
Nabbit makes an appearance in Super Smash Bros. for Wii U in the Mushroom Kingdom U stage. After Kamek changes the stage's layout, he may appear and attempts to catch fighters in his bag. If he does so, he blasts off and takes the fighter with him, KO-ing them.[2] However, the players can also attack Nabbit, which can release fighters in his bag and KO him.
Mario Party 10
Nabbit made his Mario Party debut in Mario Party 10 as a non-playable character. He appears if Team Mario lands on a specific space to take a Dice Block away from Bowser.
Mario & Sonic at the Rio 2016 Olympic Games
This section is about an upcoming game. Editors must cite sources for all contributions to this section. Edits that do not follow this standard may be reverted without notice.
Nabbit is set to appear as a new playable character in Mario & Sonic at the Rio 2016 Olympic Games.[3]
Gallery
Screenshots
- WUPP NSLU scrn05 Ev05.png
New Super Luigi U
- WiiU LuigiU scrn01 E3.png
New Super Luigi U
- WUPP NSLU scrn02 Ev05.png
New Super Luigi U
- NSLU Nabbit.png
New Super Luigi U
- NSLU Nabbit1.jpg
New Super Luigi U
Artwork
- Character Lineup Artwork - New Super Luigi U.png
Super Smash Bros. for Wii U trophy
List of appearances by date
Title | Description | Release Date | System/Format |
---|---|---|---|
New Super Mario Bros. U | Rival/Enemy | 2012 | Wii U |
New Super Luigi U | Playable Character/Rival | 2013 | Wii U |
Mario Golf: World Tour | Playable Character (DLC) | 2014 | Nintendo 3DS |
Super Smash Bros. for Wii U | Non-Playable Character, Trophy | 2014 | Wii U |
Mario Party 10 | Non-Playable Character | 2015 | Wii U |
Names in other languages
Trivia
- The character Ravio from The Legend of Zelda: A Link Between Worlds has a similar appearance to Nabbit, as pointed out by several fans in the comments of a Miiverse post with an in-development screenshot showing the character. However, Satoru Iwata, during the October 1, 2013 Nintendo Direct, officially dismissed the similarities as an unintentional coincidence. Although, Iwata added that because the developers work so closely together it is not surprising that similar designs could manifest in different, unrelated games.[4]