Charles Martinet: Difference between revisions

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*''[[Mario Party 10]]'' as Mario / Luigi / Wario / Waluigi
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*''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' as Mario / Luigi
*''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' as Mario / Luigi
*''[[Super Mario Maker]]'' as Mario
*''[[Super Mario Maker]]'' as Mario / Luigi / Wario / Waluigi / Dr. Mario
*''[[Mario Tennis: Ultra Smash]]'' as Mario
*''[[Mario Tennis: Ultra Smash]]'' as Mario
*''[[Mario and Sonic at the Rio 2016 Olympic Games]]'' as Mario / Luigi / Wario / Waluigi
*''[[Mario and Sonic at the Rio 2016 Olympic Games]]'' as Mario / Luigi / Wario / Waluigi

Revision as of 17:57, August 21, 2015

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“Ah, that Charles Martinet. Nice Italian boy.”
Mario, Mario vs. Donkey Kong

Charles Martinet (last name pronounced mar-tin-AY), born September 17, 1955 in San Jose, California, United States, is the prominent voice actor of the Mario games. He voices several major characters, including Mario, Luigi, Wario, Waluigi, Baby Mario, Baby Luigi, Baby Wario, Metal Mario, Toadsworth, and many other characters. He also voiced Petey Piranha before the role was taken up by Takashi Nagasako as of Mario Superstar Baseball. Martinet portrayed the male bosses in Super Mario Advance as well. Martinet plays the vast majority of the male characters in the Mario series. The Internet Movie Database attributes over seventy works to Martinet in total. Martinet speaks fluent French, English and Spanish, but, ironically, only a little Italian. His first voice over work at Nintendo was voicing the announcers, boxers and the referee in Super Punch-Out!! for the SNES.

Martinet originally wasn't invited to audition for the role of Mario. He crashed the auditions, and was asked to do an Italian accent. His recordings left so much of an impression that they were the only one sent to Nintendo.[1] A former Shakespearean actor, Martinet has stated that Mario's voice was based on his voice for Gremio, a character from The Taming of the Shrew.[2]

Martinet first officially voiced Mario with Mario in Real Time in 1994, when he had motion sensors hooked to his face, which transposed his facial movements to a computer-generated Mario head on a screen. Martinet watched people passing by the screen through a surveillance camera and talked to them as Mario. This is used rather often by Nintendo when attending trade shows. An altered form of Mario in Real Time appeared in 1995's Mario's FUNdamentals, the first video game to have Mario portrayed by him.

Voice acting roles

Trivia

  • In Mario Party, Super Smash Bros., Mario Golf, Mario Party 2, and the Japanese version of Mario Kart 64, his surname is misspelled "Martinee", like how it is pronounced.
  • According to an interview in 2009, Charles Martinet told Shigeru Miyamoto that he wanted to voice Link in The Legend of Zelda: Ocarina of Time, though Miyamoto told him that Link would remain without a voice. In the final game, his grunts and yells were portrayed by Japanese voice actors.[3]
  • Charles Martinet's favorite Mario game is New Super Mario Bros. Wii.
  • Charles Martinet's voice work for Donkey Kong was used in the film Mean Girls.[4]

References

External links

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