Napse: Difference between revisions
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A Napse will attack [[Mario]] or [[Luigi]] using electrical discharges that are colored either red, or green. One of its attacks includes summoning two energy balls colored red and green. It will then spin around turning both the red and green balls into blue ones. The energy balls will then hit the respective brother, depending on its former color, so the player needs to keep an eye on the order the Napse has the energy balls. This attack is avoided by jumping. Another one of its attacks includes getting red and green energy balls from other Napses around it. Once it has obtained enough, it will shoot the energy balls at the bros. This attack is avoided by jumping. Touching the electric charges can lower their [[DEF-Down|defense]]. This enemy can also multiply, but not as often as the [[Airnapse]]. However, when it multiplies, the Napse loses half of its remaining HP and its duplicate gets the other half of its remaining health. Napses take extra damage from fire, so the [[Fire Flower]] [[Bros. Attack|Special Attack]] is useful in taking them out quickly. | A Napse will attack [[Mario]] or [[Luigi]] using electrical discharges that are colored either red, or green. One of its attacks includes summoning two energy balls colored red and green. It will then spin around turning both the red and green balls into blue ones. The energy balls will then hit the respective brother, depending on its former color, so the player needs to keep an eye on the order the Napse has the energy balls. This attack is avoided by jumping. Another one of its attacks includes getting red and green energy balls from other Napses around it. Once it has obtained enough, it will shoot the energy balls at the bros. This attack is avoided by jumping. Touching the electric charges can lower their [[DEF-Down|defense]]. This enemy can also multiply, but not as often as the [[Airnapse]]. However, when it multiplies, the Napse loses half of its remaining HP and its duplicate gets the other half of its remaining health. Napses take extra damage from fire, so the [[Fire Flower]] [[Bros. Attack|Special Attack]] is useful in taking them out quickly. | ||
The [[guardian]] of the [[Memory Banks]] in its idle form bears some resemblance to a Napse, however it acts | The [[guardian]] of the [[Memory Banks]], in its idle form, bears some resemblance to a Napse, however, it acts differently, and has a mouth as well as bigger eyes. | ||
==Statistics== | ==Statistics== | ||
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|Ita=Multibolla | |Ita=Multibolla | ||
|ItaM=From ''multipla'' ("multiple") and ''bolla'' ("bubble") | |ItaM=From ''multipla'' ("multiple") and ''bolla'' ("bubble") | ||
|SpaA=Napsis | |SpaA=Napsis<ref>https://youtu.be/VHgTm5l_YhI?si=7UfT4B68cxxoix5M&t=627</ref><ref>https://youtu.be/VX1rpLZLlB4?si=ZTOW5B8pkJaVftMB&t=618</ref> | ||
|SpaAM= | |SpaAM=Probably from ''sinapsis'' ("synapsis") | ||
|SpaE=Normócula | |SpaE=Normócula<ref>https://www.youtube.com/live/Z91S0HtVMQU?si=-KcBsKdA1iPC82rr&t=9545</ref><ref>https://youtu.be/Nv9fmG0bfkM?si=-TiESnGCRcdWQdvn&t=134</ref> | ||
|SpaEM= | |SpaEM=Probably from ''normal'' ("normal") and ''molécula'' ("molecule") | ||
}} | }} | ||
==References== | |||
<references/> | |||
{{M&LBIS}} | {{M&LBIS}} | ||
[[Category:Electrical creatures]] | [[Category:Electrical creatures]] |
Latest revision as of 15:42, April 24, 2025
Napse | |||
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![]() Sprite from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey | |||
First appearance | Mario & Luigi: Bowser's Inside Story (2009) | ||
Latest appearance | Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018) | ||
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A Napse is a neuron-like enemy inside Bowser's body in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. They are located in the Energy Hold, and look like round red cells ringed by moving dendrites. Their name comes from "synapse", which is the junction between nerve cells.
A Napse will attack Mario or Luigi using electrical discharges that are colored either red, or green. One of its attacks includes summoning two energy balls colored red and green. It will then spin around turning both the red and green balls into blue ones. The energy balls will then hit the respective brother, depending on its former color, so the player needs to keep an eye on the order the Napse has the energy balls. This attack is avoided by jumping. Another one of its attacks includes getting red and green energy balls from other Napses around it. Once it has obtained enough, it will shoot the energy balls at the bros. This attack is avoided by jumping. Touching the electric charges can lower their defense. This enemy can also multiply, but not as often as the Airnapse. However, when it multiplies, the Napse loses half of its remaining HP and its duplicate gets the other half of its remaining health. Napses take extra damage from fire, so the Fire Flower Special Attack is useful in taking them out quickly.
The guardian of the Memory Banks, in its idle form, bears some resemblance to a Napse, however, it acts differently, and has a mouth as well as bigger eyes.
Statistics
Mario & Luigi: Bowser's Inside Story
Mario & Luigi: Bowser's Inside Story enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Napse | ||||||||
![]() |
HP | 68 (102) | POW | 43 (108) | DEF | 34 (51) | SPEED | 43 (65) |
Coins | 35 (53) | Level | 15 | Fire | Critical | Burn? | Double | |
Role | Common | Battled by | Mario and Luigi | Location(s) | Energy Hold | Dizzy? | Normal | |
Stat down? | Normal | KO? | Normal | Experience | 100 | Item drop | Super Mushroom - 4.75% 1-Up Mushroom - 0.25% | |
Notice: The second set of numbers next to the enemy's HP, POW, DEF, SPEED and Coins are stat increases from the Challenge Medal accessory; a 50% increase for HP, DEF, SPEED and Coins earned, and a 150% increase for POW. |
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey enemy | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Napse | ||||||||||
![]() |
HP | 68 | POW | 75 | DEF | 56 | SPEED | 43 | Experience | 100 |
Fire | Critical | Jump | Normal | Hammer | Normal | Battled by | Mario & Luigi | Coins | 35 | |
Burn | 2x | Dizzy | 1x | Stat down | 1x | Speed down | 1x | Item drop | Super Mushroom - 20% 1-Up Mushroom - 15% | |
Level 15 | Location(s) | Energy Hold |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | シナプン[?] Shinapun |
Derived from "synapse" | |
French (NOA) | Napse[?] | - | |
French (NOE) | Synapiou[?] | From synapse and probably piou, an onomatopoeia for laser sounds (referring to their attacks) | |
German | Synapsel[?] | Diminutive of "synapse" | |
Italian | Multibolla[?] | From multipla ("multiple") and bolla ("bubble") | |
Spanish (NOA) | Napsis[1][2] | Probably from sinapsis ("synapsis") | |
Spanish (NOE) | Normócula[3][4] | Probably from normal ("normal") and molécula ("molecule") |