Coin Count: Difference between revisions

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m (Text replacement - "(\| *)Jap([RMCN\d]* *=)" to "$1Jpn$2")
(Rewrite. Remember how it's easier to prove things false than true? Some of the coin requirements are wrong because the game can ask for 25 when your hand has a 25 coin. So binning all but level 1's note. Oh and these are not Mario coins but the sound effect is in DIY so the link stays?)
 
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'''Coin Count''' is one of [[Orbulon]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]'' (where it is known as '''Coin Cat''') and returns as one of [[Kat & Ana]]'s microgames in ''[[WarioWare Gold]]''.
'''Coin Count''' is one of [[Orbulon]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]'' (where it is known as '''Coin Cat''') and returns as one of [[Kat & Ana]]'s microgames in ''[[WarioWare Gold]]''.
==Gameplay==
==Gameplay==
The point of the game is to match the amount of [[coin]]s to the amount displayed on the register. In the American version, there are two coins that display $1 and two coins that display 10¢. The numbers in the European version are the same, with the currency being either £ or €, while the Japanese version includes ¥100 and ¥10 coins. If the player matches the amount of money, the game is won. However, if the player makes a mistake or time runs out, the game is lost. In the American version, the prices are always $1.20 or $2.10. In ''WarioWare Gold'', the controls are changed that coins are dragged onto the tray for counting at any time. Mistakes in the coin count can be corrected as long as they are done before the timer countdown reaches between 2 and 1. If the player does not have the correct amount of change when the countdown reaches that point, the screen on the register shatters. Also, currency symbols are absent on the coins.
The player has to move coins from a coin purse to tray in front of a cash register to pay a cat, such that the amount the coins in the tray are valued matches the amount displayed on the register. In the American version, the prices are always $1.20 or $2.10.  The register only starts displaying the amount just after the microgame starts. In the American version, there are two coins that display $1 and two coins that display 10¢. The numbers in the European version are the same, with the currency being either £ or €, while the Japanese version includes ¥100 and ¥10 coins. To move the coins from the purse to the tray, the player taps on them. They can also tap on a coin in the tray to put them back in the purse. Moving coins uses the sound effect from ''[[Super Mario Bros.]]'' for [[coin]]s. Note that the player can move coins before the register displays the amount to pay. When the player's coins in the register match the displayed amount, they win the game. However, if the player makes a mistake or time runs out, the game is lost. There is a small window after the register displays an amount where coins can still be moved.
 
In ''WarioWare Gold'', the microgame has been rethemed. Instead of paying a cat from a coin purse, the player has to pay a boy from their hand. Currency symbols are absent on the coins. The controls are changed as well, coins have to be dragged to move from one location to the other. Coins left in any area that is not the hand or the tray snap to the nearest one of those two places. The amount displayed on the register varies more widely, and it is randomized based on the level. Coins can be moved freely out of the tray, but the microgame makes a final determination when the timer countdown reaches between 2 and 1. If the player does not have the correct amount of change when the countdown reaches that point, the screen on the register shatters and the player loses. In America, coins can be worth 25, 10, 5, or 1.


===''WarioWare Gold'' difficulty levels===
===''WarioWare Gold'' difficulty levels===
*'''1st level difficulty:''' There are four coins, and two of them have to be used.
*'''1st level difficulty:''' There are four coins, and two of them have to be used. In America, no coin is worth 25.
*'''2nd level difficulty:''' There are five coins, and three of them have to be used.
*'''2nd level difficulty:''' There are five coins.
*'''3rd level difficulty:''' There are six coins, and three of them have to be used.
*'''3rd level difficulty:''' There are six coins.


====Mission====
====Mission====

Latest revision as of 19:04, January 21, 2025

Coin Count
Coin Cat.png
WarioWare: D.I.Y.
WWG Coin Count.png
WarioWare Gold
Appears in WarioWare: D.I.Y.
WarioWare Gold
Type Orbulon (D.I.Y.)
Kat & Ana (Gold)
Command(s) Add it up!
Info "You owe this kitty some money." (D.I.Y.)
"Pay the amount of money that's displayed on the register. No shopping trip's complete without paying the bill!" (Gold)
Controls Stylus – Pay
Points to clear 20 (Gold)

Coin Count is one of Orbulon's microgames in WarioWare: D.I.Y. (where it is known as Coin Cat) and returns as one of Kat & Ana's microgames in WarioWare Gold.

Gameplay[edit]

The player has to move coins from a coin purse to tray in front of a cash register to pay a cat, such that the amount the coins in the tray are valued matches the amount displayed on the register. In the American version, the prices are always $1.20 or $2.10. The register only starts displaying the amount just after the microgame starts. In the American version, there are two coins that display $1 and two coins that display 10¢. The numbers in the European version are the same, with the currency being either £ or €, while the Japanese version includes ¥100 and ¥10 coins. To move the coins from the purse to the tray, the player taps on them. They can also tap on a coin in the tray to put them back in the purse. Moving coins uses the sound effect from Super Mario Bros. for coins. Note that the player can move coins before the register displays the amount to pay. When the player's coins in the register match the displayed amount, they win the game. However, if the player makes a mistake or time runs out, the game is lost. There is a small window after the register displays an amount where coins can still be moved.

In WarioWare Gold, the microgame has been rethemed. Instead of paying a cat from a coin purse, the player has to pay a boy from their hand. Currency symbols are absent on the coins. The controls are changed as well, coins have to be dragged to move from one location to the other. Coins left in any area that is not the hand or the tray snap to the nearest one of those two places. The amount displayed on the register varies more widely, and it is randomized based on the level. Coins can be moved freely out of the tray, but the microgame makes a final determination when the timer countdown reaches between 2 and 1. If the player does not have the correct amount of change when the countdown reaches that point, the screen on the register shatters and the player loses. In America, coins can be worth 25, 10, 5, or 1.

WarioWare Gold difficulty levels[edit]

  • 1st level difficulty: There are four coins, and two of them have to be used. In America, no coin is worth 25.
  • 2nd level difficulty: There are five coins.
  • 3rd level difficulty: There are six coins.

Mission[edit]

  • Checker Champ: The player has to clear the game just as the price shows up on the register.

Names in other languages[edit]

Language Name Meaning Notes
Japanese おみせごっこ[?]
O mise-gokko
Shop pretending
French À la caisse[?] At the register
Italian Contagatto[?] Counting-cat
Spanish (NOA) Contando monedas[?] Counting coins