Mario & Luigi: Brothership: Difference between revisions

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Revision as of 15:03, November 20, 2024

This article is about a game that has just been released on November 7, 2024. Major changes should be made by a contributor who has a reliable source.
This notice should be removed after a month has passed since the game was first released.

Mario & Luigi: Brothership
American box art for Mario & Luigi: Brothership
For alternate box art, see the game's gallery.
Developer Acquire[1]
Publisher Nintendo
Platform(s) Nintendo Switch
Release date Australia November 7, 2024[2]
Japan November 7, 2024[3]
South Korea November 7, 2024[4]
HK November 7, 2024[5]
ROC November 7, 2024[6]
Singapore November 7, 2024[7]
Europe November 7, 2024[8]
South Africa November 7, 2024[9]
USA November 7, 2024[10]
Language(s) English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Brazil)
Japanese
Simplified Chinese
Traditional Chinese
Korean
Genre RPG
Rating(s)
ESRB:E - Everyone
PEGI:7 - Seven years and older
CERO:A - All ages
ACB:PG - Parental Guidance
USK:6 - Six years and older
ClassInd:L - General audience
SMECCV:A - All ages
GRAC:All - All ages
GSRR:P - Six years and older
FPB:13 - Thirteen years and older
Gmedia:7 - Seven years and older
MRO:7 - Seven years and older
Mode(s) Single-player
Format
Nintendo Switch:
Game Card
Digital download
Input
Nintendo Switch:

Mario & Luigi: Brothership is a role-playing game released worldwide for the Nintendo Switch on November 7, 2024. It is the sixth original instalment in the Mario & Luigi series and its eighth instalment overall, following the 2015 original title, Mario & Luigi: Paper Jam, and the 2018 remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, respectively. It is both the first Mario & Luigi game to be initially released for a home console, as well as the first in the series to feature Kevin Afghani's voice work. Another feature new to the series is the full implementation of 3D environments and character models, and a more artwork-accurate art style, which was seen previously in a limited capacity during the giant battles in Mario & Luigi: Dream Team, the papercraft battles in Mario & Luigi: Paper Jam, and the giant battles in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

First announced during the June 2024 Nintendo Direct, Mario & Luigi: Brothership is the first Mario & Luigi title to not be developed by AlphaDream, which ceased operations immediately after filing for bankruptcy on October 1, 2019. However, several developers from AlphaDream who were originally involved in previous Mario & Luigi games returned for the development of Brothership in key roles.[11] Acquire assumed the role of lead developer, known for their work on the Tenchu and Octopath Traveler series. The game was made using Unreal Engine 4.[12]

The game's Japanese and English name is a pun on "mothership" but also refers to the relationship between Mario and Luigi. It is also the first entry in the series to adopt the same subtitle in Japan as the localized releases, as past Mario & Luigi games except Mario & Luigi: Paper Jam, which was subtitled Paper Mario MIX, were simply treated as numbered sequels there.

Story

Prologue

In the Mushroom Kingdom, Luigi panics as he is being chased by a swarm of bees in a forest near Peach's Castle, and accidentally runs off a cliff before Mario clings onto his hand in time to save him. Afterwards, Mario and Luigi's hands begin to glow, and a mysterious vortex materializes above them which teleports the brothers, Princess Peach, the Toads, Bowser, and his minions away to a distant land named Concordia.[10]

Upon arrival, Mario wakes up at a distant island all alone and thinks about where Luigi could have gone. He suddenly starts hearing Luigi calling his name, and Mario tries to go to where the source of the sound is. Eventually, he hears one last call from Luigi as he sees Shipshape Island sailing. Mario and Luigi spot each other and the former tries making a jump to the island. While almost not making it, Luigi saves Mario and the two are reunited once again. Mario then meets a local resident named Connie, who explains to them the history of Concordia, the world in which Shipshape Island resides. The centre of Concordia used to house the great Uni-Tree that would connect the different districts of the land using energy known as Connectar, but after an unfortunate and catastrophic event where the Uni-Tree was destroyed, the continent shattered and was separated into numerous islands. With the help of the brothers, a newly planted Uni-Tree, and a flying pig-like companion named Snoutlet, the main objective is to reconnect the fractured islands back together again and restore Concordia to its former glory, with each unique island to explore.[13]

Lushgreen Sea

Beginning in the Lushgreen Sea, Mario and Luigi first land in Rumbla Island, where they encounter Guardarms terrorizing the villagers. Once Mario and Luigi dealt with them, the chief Willma thanks them and gives them the key to accessing the island's lighthouse. Once Rumbla Island reconnected with the Uni-Tree, Rumbla residents were able to access Shipshape Island, revealing any island reconnected allows access across other islands via pipe, and also blooming flowers that grow on Connectar and releasing Sprite Bulbs.

Upon returning to Shipshape Island, a weird capsule washes up on the beach with someone inside, but they are unable to open it. Willma visits Shipshape and said either of her two children, Maykit or Billdit could make hammers for them, with them being trapped on Twistee Island, home to a music-induced plant, and Raynforst Island, where some Toads ended up getting trapped in, respectively. Once either of Willma's kids makes the duo their hammers, they open the capsule to find Arc, son of Patriarc and expert on currents, who also warns them that someone took over one of the Great Lighthouses. Once Mario and Luigi find both Maykit and Billdit, Rumbla Island is attacked by more Guardarms, along with their boss Gorumbla, who is revealed to have been raised by Willma and only went on an art-breaking spree due to lack of attention. After defeating him and returning to Shipshape, the duo are rewarded the Red Shell and Green Shell.

Mario and Luigi then encounter and reconnect Florall Island, learning the UFO Spin. Once reconnected, they are close to the Great Lighthouse Island, but Connie goes to Florall Island for a minute, recalling how her mentor Cozette used to take her there. Once Connie comes back to Shipshape Island, the Uni-Tree connects the currents to lead to the Great Lighthouse Island. Inside the sublevels, Mario and Luigi encounter Spite Bulbs, Sprite Bulbs that run on stale energy from being disconnected from the Uni-Tree. Soon they find a mysterious trio feeding Spite Bulbs to a Gobblick, leaving it to fight the brothers as they get away. After defeating the boss, Mario and Luigi lead Connie to the top of the lighthouse, where she is able to reactivate it, which creates a current to the Color-Full Sea.

Unknown to the brothers, the trio reports to a mysterious figure, who sees the brothers as not a threat, yet claiming to need to see them himself.

Color-Full Sea

Mario and Luigi quickly reach the next Great Lighthouse, but it is blocked by a massive wall, so they decide to return once they have a plan to breach the wall. They decided to head to Desolatt Island, where bird creatures called Snaptors are abducting the residents. They then meet a group of kids named Ireen, Loog, Dulles, and Ellow, calling themselves IDLE. They claim to be protectors of the island and are the only ones who know how to get to the Lighthouse, so they test the brothers by playing hide and seek. Once the bros find all of them, they lead the bros to the lighthouse, where they encounter the trio once again, ordering the Snaptors to take their captives away. The trio reveals themselves to be Ecks, Ten, and Shun, calling themselves the Extension Corps. The mysterious figure also appears, revealing himself to be known as Zokket, and orders Ten to deal with the brothers. After beating Ten, he drops battle plugs, allowing the brothers to fight with and create their own plugs.

Once Desolatt Island is reconnected, IDLE arrives at Shipshape, and a star washes at the beach, which is revealed to be Starlow. She claims that Princess Peach is also in Concordia at Merrygo Island and asks Mario and his brother to find her. Once arrived at Merrygo Island and traveling through its maze, Mario and Luigi encounter more Snaptors, but are saved by resident genius Technikki, who offers her assistance once the island is reconnected. The brothers soon find Peach at the lighthouse and reconnect the island.

Back at Shipshape Island, Technikki and Peach arrive, with Technikki theorizing that the Snaptors must have rested on another island, which might lead to Zokket. Peach volunteers to get kidnapped in order to lead them to the island, with Luigi volunteering as well by accident. Either way, the Snaptors lead them to Lottacoins Island, and Mario and IDLE goes to save them, with Technikki providing the Zapperator and a Yoshi Egg for Hatch Me if You Can. They find out that Zokket and the Extension Corps are kidnapping residents to use for labor over the production of something sinister at the Great Lighthouses, also threatening the workers of Lottacoins to guard the building. Mario and Luigi were temporarily trapped, but make their escape via tube with the help of the Bro Ball move. Ellow is soon taken and the bros and IDLE rush to find him on the roof before he was taken. The Extension Corps send a Mega Snaptor to deal with the brothers. Mario and Luigi defeat the boss, and reconnect the island.

Technikki works on a rocket to get to the Great Lighthouse, but needs Stickem Oil, found in Allsand Island. The bros launch themselves to the island and find it infested with dangerous creatures known as Sharkbones. They quickly divert them to get the oil and reconnect the island. Before Technikki is able to finish the rocket, Connie heads out again to Allsand Island and recalls her mentor's kindness, saving her from almost sinking in quicksand. Returning to Shipshape Island, Technikki finished the rocket, but it can only be controlled in a close distance, so IDLE volunteers to control the rocket. They launch themselves and survive the explosion, allowing Mario and Luigi to infiltrate the Great Lighthouse. Inside, they see the kidnapped residents being forced to work and guard the mysterious production of Glohm, extracted from the Spite Bulbs of the Great Lighthouse. The brothers soon encounter Zokket and the Extension Corps, with Ecks summoning Sharpcask to deal with Mario and Luigi. After the defeat of the boss, the bros lead Connie to reactivate another Great Lighthouse, this time creating a current to the Brrning Sea.

Unknown once more, Zokket is talking to an egg and states how the Glohm will lead to "his rebirth." IDLE also leaves with Princess Peach as a new member to scout the seas.

Brrning Sea

This time, Mario and Luigi only have access to Bulbfish Island, where they meet the couple Burnadette and Chilliam, princess and prince of Skorcheen Island and Slippenglide Island, respectively. Their villages have been at feuds with one another, so they ran away to Bulbfish to be wed. Mario and Luigi try to access the island's lighthouse, but notice some of the residents acting cold to one another. There is also commotion of the Chief Leyden being accused of stealing the valuable Bulbfish-Eggs from the fish pens, with the chief, his assistant, the security guard, and the couple being the suspects. Leyden orders the brothers to clear his name before he allows them to access the lighthouse. Upon investigating, the couple is the prime suspect, only because they are outsiders. The security guard was hired by the assistant to protect the underground, but seemingly has no relation to the fish pens. The security guard only allows the brothers to investigate the underground once realizing they were seeking for justice. Inside, they found a diary that suggests the assistant had a grudge against the chief. Before they could report this to Leyden, the assistant made a public arrest of Burnadette and Chilliam, as they were found with the eggs. However, Mario and Luigi believe the couple was innocent and ask the security guard for the key. The brothers also realize that the guard had suspicion of the assistant, but said nothing so he could still get paid. About to redeem himself, he was going to give the key, but was struck by a mysterious light that made him as cold as the other odd residents. The brothers were still able to get the key and free the couple while soon discovering Ecks hiding and mentioning the experiments to be a success, ordering the Zok Troops to spread the Glohm. Once he leaves, the brothers find the assistant running away, and chase him to the lighthouse where he confesses not only to stealing the eggs, but to also being Leyden's son. They seemingly make up, only for them to fight and for the villagers to accept the assistant as the new chief.

Once the brothers returned to Shipshape Island, Burnadette and Chilliam arrive and request Mario and Luigi connect Heatfreeze Island so they could wed there, despite the two villages still being in feuds with each other. Once the bros arrive, they were forced to judge the two village's meals. Both meals were too hot and too cold, but they suggested eating them together, which both villages disagreed. Upon being left alone, Mario and Luigi make their way to the lighthouse and reconnect the island, also realizing that Zokket is behind the spread of cold-hearted residents. However, before they can say anything at Shipshape Island, the Extension Corps arrive and blast Chilliam with Glohm, saying how it turns anyone into seeking isolation. Burnadette begs the brothers to find a way to turn Chilliam back, with Connie recalling a doctor who claims to have seen everything in Skorcheen Island, and IDLE claiming to have found the Extension Corps' secret lab in Slippenglide Island.

Investigating the lab at Slippenglide yields no results, as not even the Extension Corps knows how to cure it, not even Zokket's true goal. Before the brothers could reconnect the island, they found a group of Goombas searching for Bowser and Koopa Paratroopas searching for the Goombas. They defeat both groups, but they didn't realize Bowser Jr. to have just left. Finding Doctor Vulko trapped in Skorcheen Island, Mario and Luigi head to reconnect the island to reopen the path for Vulko. They also encounter a Bob-omb Squad and a Hammer Bros. squad before arriving at the lighthouse. Returning to Shipshape with Vulko reveals that the cure to Glohm is Ampberries, feeding one to Chilliam and curing him. Burnadette is grateful and yearns to marry soon with Chilliam. Mario and Luigi offers to help find a Wedding Cake and a Flower Crown, with Shun, disguised as a merchant, giving the brothers an option that is likely a trap. Either way, the bros find the items and attend the wedding at Heatfreeze Island. Technikki also gives the brothers the Bomb Derby and the Jump Helmet.

Afterwards, the Uni-Tree reconnects the currents to lead to the next Great Lighthouse. Connie once again heads to Heatfreeze Island to talk to the newlyweds, mentioning how her mentor once gave her mittens. Once she returns, the bros head out to the Great Lighthouse with Connie, only for them to get captured and forced into labor. Mario and Luigi quickly escape and rescue Connie, also finding the Extension Corps and Zokket again, who states how his plan is almost complete. Shun summons Pipegunk to finish off Mario and Luigi. Defeating the boss allows the bros to let Connie reactivate the lighthouse, creating a current to the Glutchrock Sea.

As they celebrate in Shipshape Island, Zokket looks from above and notes how there are two thorns to his plans.

Glutchrock Sea

Shortly upon entering the Glutchrock Sea, they witness Zokket's Fortress, a flying castle, fighting against Bowser's Army in the skies, led by Bowser himself. Bowser is briefly stunned before noticing Shipshape and the Mario Brothers, ordering his troops to attack them. They shoot at Shipshape Island, and Mario and Luigi are thrown overboard, washing up at Offandon Island. As they explore, they free a boy named Buddy from being trapped in a rock, only for him to run away upon noticing the brothers. Further along, they realize that the island had been taken over by Bowser, as his flags are everywhere and the residents get along with Bowser's minions, revealed to have taken over from Zokket's control. Bowser Jr. is there and offers a bounty to anyone who finds Mario and Luigi. They find Buddy again, who apologizes for running away, believing them to be nice and leads them to the lighthouse. Buddy gets caught by Bowser Jr., but being friends, he gives him a second chance. The Extension Corps were also at Onandoff Island and believe that Bowser Jr. is the key to stopping Bowser from interfering.

Returning to Shipshape Island, they found out two islands were disconnected during the attack, Twistee Island, which became overun by Glohm monsters, and Heatfreeze Island, being invaded by Bowser's minions. As the brothers reconnect the islands, in Heatfreeze Island, they are requested by the guardians of the island to help mend the village's relationship and provide them the Fire Flower and Ice Flower, unaware that the wedding already healed the village's relationship. Once both islands are reconnected, Vulko, who has been treating Glohm victims, reveals his Ampberry collection to be low and in need of more. Vulko reveals that the only place Ampberries grow is at Wayaway Island, an island even before Concordia broke. IDLE returns from another scouting mission and discover that Bowser has made his base in Wayaway Island, and that there are no currents there to get close enough to reach the island. Luigi suggests that the brothers go in disguises in Onandoff Island to find out information about how to get there. Technikki also gives the brothers the Clockout Blow and the Yoo Who Cannon.

Back in Onandoff Island, the brothers managed to fool the minions and residents and search for information, also encountering Bowser Jr. hanging out with Buddy. The bros learn that there is a secret pipe in one of four islets Bowser has taken over that leads straight to Wayaway Island. Before the brothers could leave, the minions offer them a drink, which Luigi accepts, breaking his cover. The bros are imprisoned, but Buddy gives them the master key to help them leave. The bros escape, but Bowser Jr. found out and ends his friendship with Buddy, which upsets the both of them.

Mario and Luigi set off to find the secret pipe, soon ending up at Wayaway Island, noticing the Extension Corps also sneaking in. Buddy had also arrived in hopes to apologize to Bowser Jr.. As the brothers enter, Kamek blocks the entrance to the throne room, making Mario and Luigi go through the castle to unblock the entrance. Inside, Bowser believes the brothers to be after him and not the Ampberries, initiating a fight. Once Bowser is defeated, the Extension Corps reveal to have kidnapped Bowser Jr., believing Bowser wouldn't touch them with his son in danger. Buddy tries to save Bowser Jr., but is Glohmed by Ten. As they escape with Bowser in pursuit, Mario tells Kamek the cure is Ampberries, but he still refuses to give the brothers any. Fortunately, the bros learn from a Goomba where the berries are, and take some for Vulko.

After giving the Ampberries to Vulko, the Uni-Tree connects the currents to lead to the final Great Lighthouse. They also spot Fortress Zokket emitting Glohm, with Zokket himself stating that his plan has reached its end. The bros and Connie decide to head to the Great Lighthouse first to find a way near Fortress Zokket. Once at the Great Lighthouse, they find it to be the smallest of the others, with Connie stating how Zokket would have little use for it due to its size. The bros do find information in regards to an egg calling itself Reclusa. Once at the top of the Great Lighthouse, Connie reactivates it a final time, with the lighthouse creating a current straight to Fortress Zokket.

Once close enough, Mario and Luigi were able to launch into Fortress Zokket, with Bowser already inside and cleared a path. Once Mario and Luigi reach Zokket and the Extension Corps, Bowser is also there to save Bowser Jr.. However, Zokket uses him to his advantage, and lands Fortress Zokket at the center of Concorida, using the Great Lighthouses to direct Glohm in Bowser, turning him into Glohm Bowser. As Mario and Luigi finish off Bowser again, Zokket thanks the brothers for ending Bowser's interference before trying to finish off Mario and Luigi. Before that could happen, a voice tells them to jump off the fortress, saving them.

Soon, Zokket visits Connie and tells her that the brothers are finished.

Stormstar Sea

Mario wakes up similarly to the beginning of this adventure in the same island, this time with Luigi. The voice guides them to the island's lighthouse, where it is revealed that the island is Conductor Island, home of the Great Conductor, guardian of Concordia. Snoutlet is his assistant, and the Great Conductor summoned Mario and Luigi to help save Concordia. He also reveals that Zokket is actually Cozette, being controlled by an even greater threat. After testing the brothers via fight, he believes that their brotherly bond is the key to saving Concordia and allows the brothers to reconnect the island to return to Shipshape Island.

Upon returning to Shipshape Island, they witness Fortress Zokket being protected by a barrier. Vulko suggests they find Adaphne in Jellyfish Island, who is claimed to be a "genius amongst geniuses," and also Technikki's rival. Upon arriving at Jellyfish Island, Adaphne agrees to help, only if they make her a Jellyfish Pizza. Upon completion, she falls for Luigi and agrees to help. However, she says that only her personal assistants could help, and to send Technikki and IDLE to Jellyfish Island to not get in the way, with her idea being to dive under the barrier. Technikki offers a counter-plan, to glide over the barrier. Either plan requires an engine from Bowser's Airship, which the bros go to get back in Wayaway Island. Once they make it past the barrier, Mario and Luigi re-enter Fortress Zokket, with Zokket ordering the Extension Corps to deal with them or be dealt with. The Extension Corps separate Mario and Luigi, but they fail to realize they should have finished them off when they were apart. Finally, Mario and Luigi fight the Extension Corps, and the Corps lost, fleeing rather than face Zokket. Mario and Luigi were able to reach Zokket once again and this time, Zokket decides to face the bros himself. Upon being defeated, he realizes that they were too late anyways, and collapses satisfied, turning back into Cozette. Just then, the egg that Zokket had been watching over breaks, releasing Reclusa and attacking the bros and Cozette before they escape.

Reclusa forms the Soli-Tree in the center of Concordia, forms a barrier of Glohm around it, and traps most residents in flowers that traps them in their fantasies while starving them. As Cozette apologized for what she had done as Zokket, Cozette and Connie's bond fills her watering can. Cozette claims that enough bonds can break the barrier, with Mario and Luigi searching for survivors to provide their bonds. They search for Burnadette and Chilliam, collecting their bonds and giving Luigi the Max-Mix Vortex. Upon returning to Shipshape, Loog reports how the other members of IDLE went missing and Rumbla is facing trouble again. Mario and Luigi face off Glohm Gorumbla, and upon restoring him, he apologizes to Willma. Mario and Luigi then collect Willma, Maykit, Bulldit, and Gorumbla's bond. Mario and Luigi also find the IDLE members and collect their bonds.

After finding more bonds from the characters they have met, such as the Groovemaster and his apprentice, and Bowser Jr. and Buddy, who made up, they need one more, but Reclusa boasts how there is nobody left who isn't in his control. Connie suggests visiting the Great Conductor, who says how even foes have bonds, suggesting to find the Extension Corps, and also gives Mario the Conductor Connector. They find the Extension Corps back at their secret lab, having trying to make amends. They agree to give their bonds, while learning from Shun that Reclusa has been doing this to other worlds and must be stopped. Finally, with all bonds collected, Mario and Luigi, along with Connie and Snoutlet, head for the Soli-Tree.

Inside, they face Reclusa's minions, as well as Glohmed minions of Bowser. Once deep enough, Mario and Luigi find an injured Cozette, who tried to face Reclusa by herself. Mario and Luigi head off to face Reclusa, only to find themselves back at the Mushroom Kingdom. Confused, they enter Peach's Castle, only for them to appear back outside. They realize that they have been captured by Reclusa's flowers and are in a fantasy. They managed to break free, annoying Reclusa. Mario and Luigi then face Reclusa, who reveals he plans to merge with the Uni-Tree and enforce isolation everywhere. Mario and Luigi are overwhelmed by his army, but Bowser arrives and helps. Reclusa rushes to the Soli-Tree, with Mario and Luigi in pursuit.

As the brothers seemingly defeat Reclusa, he reveals that he was faking and then proceeds to merge with the Soli-Tree, turning into Weeping Reclusa. He spreads Glohm everywhere, but Mario and Luigi's bond prevails. They chase inside the tree, where Reclusa tries to defeat them by turning into the Weeping Core, but fails, facing them off for real. After an intense fight, Reclusa seemingly loses and fakes an epiphany before trying to take Mario and Luigi down, but the bros prevail once more. Reclusa still refuses to understand how bonds are powerful and then fades away. Without Reclusa, the Soli-Tree explodes, but Mario, Luigi, Connie, and Cozette managed to escape and return to Shipshape Island safely.

The Great Conductor appears and tells Mario and Luigi that when they reconnect the Uni-Tree, only then can he send them back, and won't be able to do so later. Mario, Luigi, and Peach say their goodbyes as Shipshape Island heads to the center of Concordia. As the Uni-Tree reaches the center, all of the connected Islands begin to reconnect. The Great Lighthouses expel the last of the Glohm and power-up the Uni-Tree, fully growing and restoring Concordia at last. The Great Conductor opens a portal back to the Mushroom Kingdom, and Mario and Luigi say their last goodbyes, with Connie giving Mario a Uni-Tree sapling. As the portal takes them, Bowser sends his minions to return home as well. The portal then closes, and Concordia is finally at peace once more.

The game ends with Mario and Luigi sleeping at a hillside near Peach's Castle, where a Toad warns them that Bowser is attacking again. As the iconic bros head out for another adventure, a planted Uni-Tree is seen, creating new Sprite Bulbs.

Gameplay

Mario & Luigi: Brothership introduces a mechanic where Luigi will come up with an idea for specific situations, indicated by an L-shaped exclamation point, known as Luigi Logic. Some can give him new abilities to use in the overworld to help Mario proceed, like squeezing through narrow gates, while others can be situational commands against bosses that can be used to land the finisher against them.[13]

Shipshape Island serves as the hub for the game (similar to Princess Peach's Castle in Mario & Luigi: Partners in Time), having several shops, and a cannon that shoots Mario and Luigi to the different islands at sea. Shipshape Island travels along currents of the seas, shown on the Ocean Map, accessed by examining the cannon or pressing Minus Button, and the player can find and travel to different islands. On the Ocean Map, the player can choose which current to travel on, and the speed at which Shipshape Island moves, between regular and faster speeds by pressing X Button. The player can navigate on the island as it moves to its destination point.[14] More NPCs appear on the island as the player visits other islands.

Some gears can be crafted by the player at the Workshop on Shipshape Island with some materials.[15] They are dropped by enemies, which is an item named after their respective island.

The main objective on the islands is to find its Lighthouse and link it to the Uni-Tree on Shipshape Island to reform Concordia. Each sea has its own Great Lighthouse allowing the player to discover more islands.

Battle system

The battle system is similar to those in previous titles. Normal jump and hammer attacks now combine both brothers to execute when they are both up, called Attack Combos[16], reminiscent of Bros. Attack from Mario & Luigi: Superstar Saga or attacking with the babies from Mario & Luigi: Partners in Time; if one of them is down or under a certain status condition (eg. dizzy), they return to attacking solo[17]. Emergency Guard[18] returns from Mario & Luigi: Paper Jam and level ups still no longer have a bonus stat minigame. The Rank feature returns with similar rank bonuses.

Bros. Attacks

Mario
  • Red Shell: Costs 4 BP to use.[13] The brothers pass the shell back and forth, ending with a powerful kick from Mario aimed at one enemy.
  • Hatch Me if You Can: Costs 7 BP to use.[13] Mario pulls out a Yoshi Egg that flies off-screen, the brothers walk in position waiting for it to fall back for the corresponding brother to dive for it, the other brother has to set it up as it is over his head, then both brothers aim and spike the Yoshi Egg at any enemies within a radius. The Yoshi Egg causes damage to an enemy on hit, and creates a shockwave to damage enemies within radius, after which Yoshi emerges and Ground Pounds the same enemy struck before for additional damage.[19]
  • Bomb Derby: Costs 10 BP to use.[18] Luigi throws bombs at Mario which he hits at the enemies with his hammer, the attack ends with the final bomb being hit up, which spawns homing missiles to attack all the enemies.
  • Clockout Blow[20]: Costs 12 BP to use. An attack where Mario uses a clock to slow down time, then he and Luigi attack the enemies with their hammers repeatedly as they show up on screen, after a while one of the enemies will be hit into the air and juggled by the brothers, ending with a final strike from both bros together sending them back to the ground.[18]
  • Conductor Connector[21]: Costs 15 BP to use. Mario and Luigi fly on the Great Conductor into space on a wire, as they reach space, Mario has to pull back to slingshot himself at the orbiting energy satellites and Luigi has to stop him to plug to them at the right time, doing so after two more rounds of the map expanding that reveals more of them, the laser is charged up where the brother comes back down to the battlefield, aims the laser at one of the enemies and lines up the crosshair, dealing massive damage to it and create a lingering shockwave that damage all enemies multiple times.
Luigi
  • Green Shell: Costs 5 BP to use. The brothers kick the shell at the enemies each pass which ends with Luigi kicking the shell at all grounded enemies.
  • Zapperator[22][23]: Costs 7 BP to use; requires the player to alternate between the B Button and A Button buttons, then press the X Button button before a timer expires. Creates a thundercloud to strike all enemies on the battlefield several times.
  • Jump Helmet: Costs 9 BP to use.[18] The brothers walk to the foreground, Mario wears the Jump Helmet and moves left or right for Luigi to jump higher and higher, making him harder to see, it ends with Luigi doing a powerful jump at one enemy.
  • Yoo Who Cannon: Costs 12 BP to use.[18] Nine cannons are summoned, eight of them cover and create clones of Mario and Luigi, they have to be remembered when the cannons are firing whichever brother is in it one at a time; the final one has an explosion symbol instead of a red and green arrow placed behind the enemies, each successful shot the clones will fall into it after bouncing off the enemy, making it bigger. The attack ends with the clones being shot out and spinning rapidly as a giant Bro Ball, doing a U-turn and hitting all enemies.
  • Max-Mix Vortex[24]: Costs 14 BP to use. Mario and Luigi must throw fireballs and iceballs on the tornado, once it is filled, they do a spin jump in it so that they can then control and catch enemies in.[18]

Battle Plugs

Main article: Battle Plug

A new battle feature in this game is Battle Plugs, it functions similarly to the Badges or Battle Cards in previous Mario & Luigi games. It is a new action that can be performed in battle, allowing Mario and Luigi to set and swap Battle Plugs to boost them up without taking an action. Each one has a unique effect and can create combos with each other. They are crafted with Spark Balls[25] by collecting Sprite Bulbs.[14] When used, they last for a while based on charges and have to be recharged for an extended period based on turn counts. There is a limit on how many can be used at once, displayed by the number of sockets in the Battle Plug menu.

Ranks

Main article: Rank § Mario & Luigi: Brothership
threads/17764 This section is a stub. You can help the Super Mario Wiki by expanding it.

Side Quests

A list of side quests are listed in the Adventure Log of the main menu, under "Side Quests".[19] Some side quests can be completed only before a certain point in the game's story, while some have to be completed in a limited time, otherwise the player will not be able to complete them.[26]

Side Quest Description Hints Rewards Availability
Coming Home Maykit/Billdit wants to go home but seems worried that Willma will be angry at her/him for making her worry. Destination: Rumbla Island
See how Willma's family is doing.
Picnic Boots x1
An Invitation to the Spa The gossiping woman's husband hopes to get some help with his creaky bones. If he visits the spa, maybe he'll feel much better. Destination: Shipshape Island
Go to the spa on Shipshape Island.
Syrup Jar x2
The Hammer Fan The boy who dreams of being a craftsman wants to learn how to swing a hammer. He's sure that will help him master his craft. Destination: Rumbla Island
Teach him to use the hammer.
Heart Bean x1
Arc's Secret Arc seems to have lost his special spyglass. It was important to him, and he could really use some cheering up now. Destination: Shipshape Island
Give Arc his spyglass.
Heart Bean x1
Spiralia's New Creation Spiralia's new Puzzle Panels are the latest craze to come to Twistee Island! Play a round! Destination: Twistee Island
Complete a set of Puzzle Pannels.
Picnic Hammer x1
Investigate the Abductions! The kidnappers were weird bird monsters! Kidnappings are still bad even when committed from the air though! Destination: Rumbla Island
Rescue the abductee from the birds.
1-Up DX x1
A Mother's Worries You can say things in a letter that you might be afraid to say out loud. Go share Willma's feelings. Destination: Shipshape Island
Deliver the letter to Billdit/Maykit.
Syrup Jar x2
Zokket's Schemes What is Zokket planning to do with the abducted islanders? You'd better investigate. Destination: Minmin Islet
Reach the island where Zokket is.
Syrup Jar x2 Available until Merrygo Island is visited
Back to IDLE's Roots A resient of Desolatt Island has lost a brooch that was a gift from her daughter. Can you help her find it? Destination: Desolatt Island
Give the brooch to the mom.
Candy x2
Super Mushroom x2
Little Lost Toad You can hear the Toad screaming for help—you better hurry and rescue them! Destination: Merrygo Island
Save the Toad.
Bros. Hammer x1
A Vision in Pink Look for the girl in pink on an islet, and try to bring her together with the guy on Merrygo so they can discuss their feelings. Destination: Dinkee Islet
Bring the girl to Merrygo Island.
Super Syrup Jar x2
Super Nut x2
It's Dorrie! The voice on the beach belonged to a wounded Dorrie! See to its injuries quickly. Destination: Desolatt Island
Get some medicine.
IDLE Scarf x1 After linking Lottacoins Island
Available until Allsand Island is linked
Letter from a Drifting Island According to the letter, a castaway is stuck on a small island and is losing hope! Where could they be? Destination: Allsand Island
Reunite the brothers.
Ultra Candy x2
Stache Bean x1
Stepped into a Slump Emmit's slump is due to boots? Maybe you can get special dance shoes made somewhere. Destination: Twistee Island
Cheer up Emmit with a pair of boots.
Elite Boots x1
More Than One Code It seems there is another correct code for a security system on Lottacoins Island. Try to find this other passcode. Destination: Lottacoins Island
Use the other code on the first floor.
Super Syrup Jar x2
1-Up Mushroom x2
Monster Mania: Level 1 The World Monster Mania Club researches unusual monsters and the special measures required to defeat them. You'll need your wits. Destination: Merrygo Island
Defeat the enhanced Krodes!
Super Syrup Jar x2
Defense Bean x2
The Left-Behind Toad According to the letter, a Toad is awaiting your help on an island full of pipes. Where could they be? Destination: Inphant Islet
Bring the Toad back to Shipshape.
Candy x2
1-Up DX x2
The Courier Deliver a suspicious package to a mysterious recipient. You absolutely mustn't look at what's inside. Destination: Lottacoins Island
Claim your reward.
Gold Medallion x1
The Runaway Son A son ran away from home because he didn't want to work. Try to persuade him to come home for his mother. Destination: Desolatt Island
Keep chasing the son.
Speed Bean x2
Ultra-Sweet, Super-Rich Cake The boy on Desolatt Island is very selective about his cake. Go find a flavor to please this gourmet. Destination: Desolatt Island
Deliver cake to the young gourmet.
Super Candy x3
Guardian Spirit The brother of a security guard yearns to secure things as well. He won't let anyone past—can you get by him? Destination: Bulbfish Island
Answer the quiz questions correctly.
Super Nut x3
Ultra Mushroom x2
Monster Mania: Level 2 The World Monster Mania Club researches unusual monsters and the special measures required to defeat them. You'll need your wits. Destination: Raynforst Island
Defeat the enhanced Hydro Seedles!
Stache Bean x2
Ultra Syrup Jar x2
Toad in the Sand The lost Toad is surrounded by quicksand! Rescue them before they sink. Destination: Allsand Island
Help the Toad.
Super Candy x1
Ultra Syrup Jar x2
After linking Skorcheen Island
Frostbitten Toads The lost Toads need rescuing. Apparently they went to find food and shelter. Try to help them before they get sleepy. Destination: Slippenglide Island
Look for food and dark places.
1-Up Mushroom x1
Ultra Mushroom x2
Fear of Glohm Connie and Arc are struggling to convince Chilliam's dad to attend the wedding. Destination: Slippenglide Island
Cheer up Connie and Arc.
Too-Fast Gloves x1 After linking Slippenglide and Skorcheen
Available until Chilliam and Burnadette's wedding
A Big Debate You were chased away from a secretive group discussion. You're not supposed to listen in, but... Destination: Shipshape Island
Try listening in...quietly?
Max Mushroom x2
Bros. Bean x1
Gorumbla Gone Good From destructive to constructive, Gorumbla now dreams of repairing the damage he did...with minimal success. Help him out! Destination: Rumbla Island
Demonstrate for Gorumbla's friends.
Ultra Mushroom x2
Max Syrup Jar x1
Glohm Gobblick Gobblick is Glohmed and is out of control! The recommended level for fighting this tough enemy is 35. Destination: Shipshape Island
Report to Dewey Fightem.
Anti-Glohm Specialist x1
Gobblick Boots DX
After linking Slippenglide and Skorcheen Islands
The Fossil and the Bones An islander is looking for the bones of a Sharkbone. They are powerful opponents, but maybe you'll be victorious where so many...haven't. Destination: Allsand Island
Beat a Sharkbone and get its bones.
Max Mushroom x1
Ultra Candy x2
After linking Offandon Island
Available until second visit to Fortress Zokket
Leyden's Piscine PR Plans Apparently Leyden was worried about the image of the island. Can you help his project succeed? Destination: Bulbfish Island
Hand over the Offin and Egoby.
Ultra Mushroom x3
Max Syrup Jar x1
Separated They met when the islands were one, but now they are separated. Won't someone reunite them once more? Destination: Heatfreeze Island
Go the girl at the swim station.
Ultra Mushroom x3
Max Mushroom x3
Technikki's Past Technikki describes herself as an "average genius," which is a step down for her. Can you restore her confidence? Destination: Shipshape Island
Give the certificate to Technikki.
Technikki Wrench x1
The Empty Nests Burnadette and Chilliam are worried about the older generation. Get them some news that will ease their anxieties. Destination: Heatfreeze Island
Update Burnadette and Chilliam.
Technikki Wrench x1
Missing Ring The Heatfreeze resident is tracing his steps after he bought the ring. Help him find it...for love! Destination: Heatfreeze Island
Find the missing ring.
Ultra Syrup Jar x2
Ultra Nut x2
A Dear Friend Buddy was crying on Shipshape but headed out to Offandon to apologize to Bowser Jr. Will the friends be able to reunite? Destination: Offandon Island
Check on how Buddy is doing.
Stache Bean x2
Heart Bean DX x1
Warms You Inside and Out This poor, cold person's dream is just to warm up with a bonfire and Hottato Stew. Destination: Slippenglide Island
Go check on the resident.
Ultra Nut x1
Max Syrup Jar x2
Feelings of Dread According to the fortune teller on Shipshape, the curse on you is coming from an islet. Better get over there and deal with it! Destination: Shipshape Island
Report back to the old lady.
Bros. Hammer DX x1
Toads Undercover These adorable Toads are attempting a large-scale infiltration of Bowser's base. Maybe they'll find something out in their bravely adorable way? Destination: Offandon Island
Help with the Toad exfiltration.
Ultra Mushroom x3
1-Up DX x3
Glohm Sharpcask Sharpcask is Glohmed and is out of control! The recommended level for fighting this tough enemy is 39. Destination: Shipshape Island
Report to Dewey Fightem.
Sharpcask Hammer DX x1
Treasure-Hunting Brothers The older Allsand brother untrusted you with an offering to wish for his younger brother's well-being. Maybe you'll find treasure on the way? Destination: Allsand Island
Report that you made an offering.
Ultra Candy x2
Max Candy x1
The Lonely Great Conductor It's not like I'm craving attention or anything...but I'm basically a divine being, so maybe something good will happen if you're kind to me. I dunno. Destination: Conductor Island
Hand over the Potato Gelato.
Great Conductor Wear x1
Dueling Geniuses Looks like Adaphne will use 3 Zokket Alloys to make the greatest boots. Can you get Technikki to help too? Destination: Jellyfish Island
Get the materials from Zok Troops.
Heart Bean x1
Defense Bean x1
How's Bowser's Health? Starlow wants to visit Bowser to check on his health. Should you follow her? Destination: Wayaway Island
Head for Bowser's room.
Bowser Spikes x1 After linking Jellyfish Island
Available until obtaining the Part of Bowser's Airship
Monster Mania: Level 3 The World Monster Mania Club researches unusual monsters and the special measures required to defeat them. You'll need your wits. Destination: Petit Islet
Defeat the enhanced Curlup!
Max Nut x2
Heart Bean x2
Monster Mania: Level 4 The World Monster Mania Club researches unusual monsters and the special measures required to defeat them. You'll need your wits. Destination: Offandon Island
Defeat the enhanced Bob-ombs!
Ultra Candy x2
Power Bean x2
Monster Mania: Level 5 The World Monster Mania Club researches unusual monsters and the special measures required to defeat them. You'll need your wits. Destination: Lottacoins Island
Defeat the enhanced Helmet Zok Troopers!
Stache Bean x2
1-Up DX x3
After completing Monster Mania: Level 4
Available before entering Soli-Tree
Glohm Pipegunk Pipegunk is Glohmed and is out of control! The recommended level for fighting this tough enemy is 43. Destination: Shipshape Island
Report to Dewey Fightem.
Pipegunk Boots DX x1 After completing Glohm Sharpcask
Available before entering Soli-Tree
Cozette's Decision Cozette feels responsible for what's happened and is seemingly planning to fix it alone. Can you work together to find a solution? Destination: Gulchrok Sea, Great Lighthouse Island
Chase after Cozette.
Stache Bean x1
Speed Bean x1
Craft a First-Round Belt Gather materials so Maykit can make this. It'll increase damage dealt by your first attack by 30%. Rumbla Stone x2 First-Round Belt x1
Craft Some Battle-Ready Gloves Gather materials so Billdit can make these. They'll increase your POW by 20% at the start of battle. Rumbla Stone x2 Battle-Ready Gloves x1
Craft a Luck Charm Gather materials so Maykit can make this. It'll increase your chance of getting a LUCKY result by x1.5. Twistee Leaf x3
Raynforst Vine x3
Luck Charm x1
Craft Some Battle-Wary Gloves Gather materials so Billdit can make these. They'll increase your DEF by 20% at the start of battle. Twistee Leaf x3
Raynforst Vine x3
Battle-Wary Gloves x1
Craft a Repeater Belt Gather materials so Maykit can make this. If you repeat the same attack from your previous turn, it'll deal 30% more damage. Merrygo Bolt x4
Desolatt Scrap x3
Lottacoins Lever x2
Repeater Belt x1
Craft Some Roulette Gloves Gather materials so Billdit can make these. They'll increase a random stat on your turn. Merrygo Bolt x4
Desolatt Scrap x3
Lottacoins Lever x2
Roulette Gloves x1
Craft an HP Bros. Bangle Gather materials so Maykit can make this. It'll recover your HP by 5% the damage dealt by a Bros. Attack. Skorcheen Lava x6
Slippenglide Snow x3
Offin x3
HP Bros. Bangle x1
Craft Some Risk-Reward Gloves Gather materials so Billdit can make these. They'll increase your POW and SPEED by 30%! (But you'll be KO'd if you take damage.) Skorcheen Lava x6
Slippenglide Snow x3
Offin x3
Risk-Reward Gloves x1
Craft a Miraculous Belt Gather materials so Maykit can make this. It increases Bros. Attack damage by 15%. Miss, and your HP decreases by 20%. Offandon Brick x7
Heatfreeze Ore x7
Bulbfish Lantern x3
Miraculous Belt x1
Craft Some Validation Gloves Gather materials so Billdit can make these. They'll increase your DEF and SPEED by 15% when you get an EXCELLENT with a Bros. Attack. Offandon Brick x7
Heatfreeze Ore x7
Bulbfish Lantern x3
Validation Gloves x1
Craft an Overcharged Brooch Gather materials so Maykit can make this. It'll increase your Battle Plug recovery speed by x3, but max HP will drop by 5% each turn. Glohm Dust x5
Glohm Fragment x5
Glohm Crystal x5
Overcharged Brooch x1
Craft Some Capricious Gloves Gather materials so Billdit can make these. Each turn, they'll increase POW by 30% or decrease it by 30%. Glohm Dust x5
Glohm Fragment x5
Glohm Crystal x5
Capricious Gloves x1
Craft an Escalation Belt Maykit seems to have lost her confidence after failing to make some gear. Maybe you can lift her spirits? Destination: Raynforst Island
Give the Pep-Up Fruit to Billdit.
Escalation Belt x1
Craft Some Amped Gloves Billdit seems to have lost his confidence after failing to make some gear. Maybe you can lift his spirits? Destination: Twistee Island
Give the Chill-Out Fruit to Maykit.
Amped Gloves x1
Craft Some Groove Boots Gather the materials and have these made. They're perfect for dancing, but not so perfect for battle. Keep that in mind when getting equipped. Twistee Leaf x1
Rumbla Stone x1
Groove Boots x1

Challenges

Challenges are present in this game. Unlike in previous games, completing them provides rewards to the player immediately in the battle instead of reward points or having to talk to an NPC to collect them.[27] A list of Challenges can be found under the Adventure Log sub-menu on the main menu.[28]

Name Badge icon Clear criteria Reward(s) Unlock condition
Jump-Combo Expert Jump Ace Placeholder Get 30 EXCELLENTs with the Jump attack combo. Nut x2 Unlocked after learning attack combos.
Hammer-Combo Expert Hammer Ace Placeholder Get 30 EXCELLENTs with the Hammer attack combo. Syrup Jar x2 Unlocked after receicing a Hammer.
Red Shell Expert Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Get 30 EXCELLENTs with the Red Shell Bros. Attack. Bros. Bean x1
Super Mushroom x2
Unlocked after beating Gorumbla.
Green Shell Expert Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Get 30 EXCELLENTs with the Green Shell Bros. Attack. Bros. Bean x1
Syrup Jar x3
Unlocked after beating Gorumbla.
Hatch Me if You Can Expert Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Get 30 EXCELLENTs with the Hatch Me if You Can Bros. Attack. Heart Bean x2
Defense Bean x1
Unlocked on the way to Lottacoins Island.
Zapperator Expert Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Get 30 EXCELLENTs with the Zapperator Bros. Attack. Stache Bean x2
Speed Bean x1
Unlocked on the way to Lottacoins Island.
Bomb Derby Expert Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Get 30 EXCELLENTs with the Bomb Derby Bros. Attack. Speed Bean x3
Power Bean x2
Unlocked after visiting Heatfreeze Island for the first time.
Jump Helmet Expert Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Get 30 EXCELLENTs with the Jump Helmet Bros. Attack. Heart Bean x3
Bros. Bean x2
Unlocked after visiting Heatfreeze Island for the first time.
Clockout Blow Expert Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Get 30 EXCELLENTs with the Clockout Blow Bros. Attack. Stache Bean x3
Bros. Bean x3
Unlocked after relinking Twistee and Heatfreeze Island.
Yoo Who Cannon Expert Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Get 30 EXCELLENTs with the Yoo Who Cannon Bros. Attack. Speed Bean x3
Defense Bean x3
Unlocked after relinking Twistee and Heatfreeze Island.
Conductor Connector Expert Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Get 30 EXCELLENTs with the Conductor Connector Bros Attack. Master Boots x1
Power Bean DX x1
Heart Bean x3
Unlocked after getting Conductor Connector.
Max-Mix Vortex Expert Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Get 30 EXCELLENTs with the Max-Mix Vortex Bros. Attack. Master Hammer x1
Defense Bean DX x1
Speed Bean x3
Progressing through the story
Watchful Eye Good Reflexes Placeholder Dodge or counter attacks 100 times. 1-Up DX x1 Unlocked from the start.
Damage Dodger Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Win 100 battles without taking damage. Stache Bean x2
Power Bean x2
Heart Bean x2
Unlocked from the start.
Lucky Star Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Get 250 LUCKY ratings. Luck Charm DX x1
Stache Bean DX x1
Speed Bean DX x1
Unlocked from the start.
Item Buffet Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Use items in battle 20 times. Defense Bean x1
1-Up Mushroom x2
Unlocked from the start.
Flying Start Flying Start Placeholder Start battles with first strikes 30 times. Speed Bean x2
Super Nut x1
Unlocked from the start.
Monster Buster Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Defeat 999 enemies. Stache Bean DX x1
Power Bean x3
Ultra Candy x3
Unlocked from the start.
Zokket Buster Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Defeat 250 Zok Troopers Defense Bean DX x1
Bros. Bean x2
Max Syrup Jar x3
Unlocked on the way to Lottacoins Island.
Minion Buster Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Defeat 300 of Bowser's minions. Heart Bean DX x1
Stache Bean x2
Max Nut x2
Unlocked after restoring the Heatfreeze Island Lighthouse.
Glohm Buster Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Defeat 150 Glohm enemies. Bros. Bean DX x1
Defense Bean x2
Max Candy x2
Unlocked after restoring the Heatfreeze Island Lighthouse.
Coin Enthusiast Coin Challenge Placeholder Receive a total of 5,000 coins in battle. Stache Bean x1
Super Syrup Jar x1
Unlocked from the start.
Coin Collector Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Receive a total of 15,000 coins in battle. Stache Bean x3
Heart Bean x2
Ultra Candy x1
Unlocked after clearing Coin Enthusiast Challenge.
Coin King Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Receive a total of 50,000 coins in battle. Golden Stache Gloves x1
Speed Bean DX x1
Defense Bean x1
Unlocked after clearing Coin Collector Challenge.
A Painful Blow Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Deal 1,000 damage or more with one attack. Power Bean x2
Defense Bean x2
Ultra Syrup Jar x3
Unlocked from the start.
A More Painful Blow Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Deal 1,500 damage or more with one attack. Bros. Bean DX x1
Heart Bean x3
1-Up DX x3
Clear Challenge A Painful Blow to unlock.
An Even More Painful Blow Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Deal 2,000 damage or more with one attack. Up-Front Belt x1
Power Bean DX x2
Stache Bean DX x1
Clear Challenge A More Painful Blow to unlock.
Doom Dodger Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Win 100 battles in a row without getting a Game Over. Heart Bean x2
Bros. Bean x2
Super Candy x3
Unlocked from the start.
Do It Yourself Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Defeat 300 enemies without equipping any wear, gloves, or accessories. Last-Ditch Gloves x1
Speed Bean DX x2
Heart Bean DX x1
Unlocked from the start.

Gear

Main article: List of Mario & Luigi: Brothership gear

Different types of gear return in this game, such as gloves. In addition, POW is displayed separately for Boots and Hammers. Each bro only has one gear slot at the beginning of the game, but one more can be unlocked through rank-up bonus as wears have been moved to be part of the main gear.

Characters

Playable characters

Image Name Description
Artwork of Mario from Mario & Luigi: Brothership Mario The older twin member of the Mario Bros. who enters Concordia's islands to save Concordians. The player controls Mario directly with the Left Stick, and he can jump with A Button and swing his hammer with X Button.
Artwork of Luigi for Mario & Luigi: Brothership Luigi The younger twin member of the Mario Bros. who can use Luigi Logic. Unlike past games, he automatically follows Mario's actions in the overworld, serving as a CPU-controlled partner character, though the player can still manually control Luigi's jumps and hammer attacks with B Button and Y Button respectively. In some instances, the player can press the L Button button to send him to areas where he can gather resources or solve puzzles.

Supporting characters

Image Name Description
Artwork of Connie for Mario & Luigi: Brothership Connie A Wattanist capable of looking after the Uni-Tree.[29]
Artwork of Snoutlet from Mario & Luigi: Brothership Snoutlet A winged Concordian creature who guides Mario and Luigi during their journey through Concordia and prefers camping out under Luigi's cap. Despite his appearance, Snoutlet is not a pig.[29]
Artwork of Princess Peach in Mario & Luigi: Brothership Princess Peach A princess who rules the Mushroom Kingdom. She has been escorted to Concordia, alongside the Mario Bros. and Mario's friends.[29]
Artwork of Starlow in Mario & Luigi: Brothership Starlow A Star Sprite who assists Peach rather than the Mario Bros., unlike before.
Artwork of a group of characters in Mario & Luigi: Brothership IDLE A group of uproarious, childlike Concordians who are anxious to help out, a task that they are not quite good at. They consist of the following four members: Ireen, a pink member; Dulles, a green member; Loog, a blue member; and Ellow, a yellow member.[29][30]
Artwork of Buddy Mario & Luigi: Brothership Buddy A childlike Concordian wearing a scarf and a beanie who befriends Bowser Jr. after ending up on Offandon Island.[31]
Technikki from Mario & Luigi: Brothership Technikki[32] A thin, blue, adult-like Concordian with wrench-themed goggles said to be a "resident genius."[33]
A character from Mario & Luigi: Brothership Maykit[13] A green, childlike Concordian wearing an apron with a Hammer print who is the daughter of Willma.[33]
A character from Mario & Luigi: Brothership Billdit[34][13][35] A yellow, adult-like Concordian wearing a hachimaki who is the son of Willma.[33]
Issa Rock in Mario & Luigi: Brothership Issa Rock A yellow Concordian wearing a rocky hat and an orange apron who keeps track of the number of rare reefs that the Mario Bros. find.
A character from Mario & Luigi: Brothership Dyode[32] An adult-like Concordian who wears headphones and disco-like attire.[33]
Emmit in Mario & Luigi: Brothership Emmit[32] A blue, adult-like Concordian who wears glasses and headphones with a mic attached.[13]
Willma in Mario & Luigi: Brothership Willma[17] Maykit and Billdit's mother[17] and chief of Rumbla Island.[36]
A blue Concordian who is part of a trio of aunties who always gossip Blue Hint Lady A blue, adult-like Concordian who is one of a trio of gossiping aunties.[37]
A red Concordian who is part of a trio of aunties who always gossip Red Hint Lady A red, adult-like Concordian who is one of a trio of gossiping aunties.[37]
A yellow Concordian who is part of a trio of aunties who always gossip Yellow Hint Lady A yellow, adult-like Concordian who is one of a trio of gossiping aunties.[37]
A character from Mario & Luigi: Brothership Arc[34] A teal, childlike Concordian wearing a beret with a compass attached.[33]
Spiralia from Mario & Luigi: Brothership Spiralia[13] An adult-like Concordian with a ponytail and wearing a dress with a spiral design.
A character in Mario & Luigi: Brothership Burnadette[38] A red, adult-like Concordian with fire-themed attire who is Chilliam's bride.[13]
A character in Mario & Luigi: Brothership Chilliam[39][32] A thin, blue, adult-like Concordian with ice-themed attire who is Burnadette's bridegroom.[13]
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Dr. Vulko A red, adult-like Concordian with fire-themed attire who knows how to cure the Glohm. He lives on Skorcheen Island.
Dorrie in Mario & Luigi: Brothership Dorrie A plesiosaurian character who assists Peach, Starlow, and IDLE.
A bean-looking character in Mario & Luigi: Brothership Grampy Turnips[33] Living elderly turnips who are buried underneath Concordia.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Golden Grampy Turnip[40] A golden variety of Grampy Turnips.
Artwork of Toad from Mario & Luigi: Brothership Toads The dominant species of the Mushroom Kingdom. They are pulled into Concordia alongside the Mario Bros. and their friends. Toads come in five colors: red, yellow, green, blue, and purple.[33][13]
Birdo in Mario & Luigi: Brothership Birdo[41] A pink, avian dinosaur. Unlike in Mario & Luigi: Superstar Saga and its remake, Mario & Luigi: Superstar Saga + Bowser's Minions, Birdo does not challenge the Mario Bros. to a battle.
Cozette Cozette[42] A tall, lanky Wattanist who is Connie's mentor. During the events of the game, Cozette was brainwashed into leading the Extension Corps and the Zok Troops as a whole and goes by Zokket.
The Great Conductor from Mario & Luigi: Brothership Great Conductor[42] An elderly and large Concordian creature who resembles Snoutlet, abiet with a white mustache and a pair of white eyebrows.

Antagonists

Zokket and the Zok Troops

Image Name Description
Artwork of Zokket in Mario & Luigi: Brothership Zokket[13] A mysterious villain who is the result of Cozette becoming brainwashed into leading the Extension Corps and the Zok Troops as a whole. Zokket is responsible for spreading Glohm throughout Cocordia as a result of Reclusa's brainwashing.[29]
Artwork of the Extension Corps from Mario & Luigi: Brothership Extension Corps The lieutenants of Zok Troops who help Zokket out, which consist of the following three: Ecks, a floating magenta being similar to a VHF/UHF; Ten, a lanky, purple miscreant similar to a headphone jack; and Shun, a stout, turquoise ruffian similar to a VGA connector.
Sharpcask in M&L Brothership Sharpcask[13] A high-ranking member of the Zok Troops, rolling a cask like a bowling ball.
A character from Mario & Luigi: Brothership Gobblick[30] A pitcher plant-like creature and a high-ranking member of the Zok Troops.
Artwork of Zokket's minions in Mario & Luigi: Brothership Zok Troops Zokket's minions. These include Sharpcask, Snaptors, a variety of Zok Troopers, and the rest of the Zok Troops.
Screenshot of Reclusa in Mario & Luigi: Brothership. Reclusa The true mastermind behind the Zok Troops, who seeks to destroy all bonds in favor of pure isolation.

Bowser and his Minions

Image Name Description
Artwork of Bowser in Mario & Luigi: Brothership Bowser The fire-breathing king of the Koopas.[29]
Artwork of Bowser Jr. in Mario & Luigi: Brothership Bowser Jr. The heir of Bowser's Minions who is his only child.
Artwork of Bowser's Minions: Kamek, Koopa Troopa, and Goomba in Mario & Luigi: Brothership Bowser's Minions Bowser's forces. These include Kamek, Koopa Troopas, Goombas, and the rest of the Minions.[13]

Other

Image Name Description
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Yoshi A dinosaur who can be found when the Mario Bros. perform Mario's Bros. Attack, Hatch Me if You Can.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Lakitus Koopas that ride on clouds.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Sharkbones Skeletal Sushi.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Sharkbones Sharkbones possessed by Glohm.
Bowser in Mario & Luigi: Brothership Shy Guy Airtubs Small Airships that are each piloted by two Shy Guys.
Luigi being attacked by bees and Mario was surprised at him. Bees Stingy insects that are seen only in the introduction cutscene.
Seagull artwork from M&L: Brothership Seagulls Birds inhabiting Concordia that fly away when the Mario Bros. gets too close.

Enemies

Normal enemies

Levels for enemies may vary depending on the locations in which the enemies are fought. Depending on whether the player first visits Raynforst Island or Twistee Island alters the enemies' LV on for both islands.

When an enemy is hit while the Seedle-ize Battle Plug is equipped, they may turn into a LV1 Seedle or a LV1 Gold Seedle.

Glohm versions of enemies begin to replace regular ones when Shipshape Island enters Gulchrock Sea, specifically at Twistee Island. When Zokket is defeated, most regular enemies on the islands are replaced with Glohm versions (excluding Conductor Island). Glohm versions of Zok Troopers are also found in several Great Lighthouses when accepting certain side quests before even reentering Fortress Zokket.

Image Name LV(s) HP EXP Coins Location
Screenshot of a Seedle in Mario & Luigi: Brothership Seedle[30] 1, 5[30] N/A 1[16] 1[16] Conductor Island (LV1)
Rumbla Island (LV1, LV5)[30]
A character from Mario & Luigi: Brothership Seedle R[30] 8[30] N/A N/A N/A Florall Island (LV8)[43]
Screenshot of a Hydro Seedle in Mario & Luigi: Brothership Hydro Seedle[30] 9[30]/16[44], 25 N/A N/A N/A Florall Island (LV9)[43]
Twistee Island (LV25)
Liil Islet (LV16)[44]
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Gold Seedle 1 N/A N/A N/A N/A
A Seedlusa in Mario & Luigi: Brothership Seedlusa 43, 44 N/A N/A N/A Soli-Tree (LV43, LV44)
Artwork of a Guardarm from Mario & Luigi: Brothership Guardarm[13] 1, 5[16] N/A 2[45] 3 Rumbla Island (LV1, LV5)[16]
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Guardarm N/A N/A N/A N/A Rumbla Island
A character from Mario & Luigi: Brothership Invizilizard[43] 3/4[43] N/A 6[43] 4[43] Raynforst Island (LV3/LV4)[43]
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Invizilizard R[19] 16[19] N/A N/A N/A Allsand Island (LV16)[19]
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Invizilizard R N/A N/A N/A N/A Allsand Island
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Parashoot[46] 4/5[47] N/A N/A N/A Raynforst Island (LV4/LV5)[48]
A character from Mario & Luigi: Brothership Bumbleshoot[32] 5[32] N/A N/A N/A Twistee Island (LV5)[32]
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Bumbleshoot 30 N/A N/A N/A Twistee Island (LV30)
Soreboar from Mario & Luigi: Brothership Soreboar[32] 4[32] N/A 5[40] 4[40] Twistee Island (LV4)[32]
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Soreboar 29 N/A N/A N/A Twistee Island (LV29)
Capnap from Mario & Luigi: Brothership Capnap[18] 11, 16[44] N/A N/A N/A Great Lighthouse Island 1 (LV11)
Liil Islet (LV16)[44]
Capnap R from Mario & Luigi: Brothership Capnap R 19 N/A N/A N/A Bulbfish Island (LV19)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Capnap N/A N/A N/A N/A Great Lighthouse Island 1
A Spikely in Mario & Luigi: Brothership Spikely[40] 10, 13[40] N/A N/A N/A Great Lighthouse Island 1 (LV10)
Merrygo Island (LV13)[40]
Minmin Islet (LV13)
An enemy resembling a Thorb in Mario & Luigi: Brothership Big Spikely[14] 14/15[14] N/A N/A N/A Merrygo Island (LV14/LV15)[40]
A character from Mario & Luigi: Brothership Drillby[30] 13, 16[44] N/A N/A N/A Desolatt Island (LV13)
Liil Islet (LV16)[44]
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Drillby R 24 N/A N/A N/A Slippenglide Island (LV24)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Drillby N/A N/A N/A N/A Desolatt Island
A character from Mario & Luigi: Brothership Snaptor[32] 13/14[32], 16 N/A N/A N/A Desolatt Island (LV13/LV14)[49]
Lottacoins Island (LV16)
Merrygo Island (LV13)[32]
Minmin Islet (LV13)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Snaptor N/A N/A N/A N/A Desolatt Island
Lottacoins Island
Merrygo Island
A character from Mario & Luigi: Brothership Helmet Zok Trooper[50][51] 15[22]/16, 17 N/A N/A N/A Lottacoins Island (LV15/LV16)[50]
Great Lighthouse Island 2 (LV17)
Daintye Islet
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Helmet Zok Trooper N/A N/A N/A N/A Lottacoins Island
Great Lighhouse Island 2
An ennemy artwork from M&L Brothership Spike Zok Trooper[50] 16, 18, 26[50], 34, 35, 38, 40 N/A N/A N/A Lottacoins Island (LV16)
Great Lighthouse Island 2 (LV18)[50]
Great Lighthouse Island 3 (LV26)
Great Lighthouse Island 4 (LV34)
Fortress Zokket (LV35, LV38)
Daintye Islet
Shrimpee Islet (LV40)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Spike Zok Trooper 38 N/A N/A N/A Lottacoins Island
Great Lighthouse Island 2
Great Lighthouse Island 3
Great Lighthouse Island 4
Fortress Zokket (LV38)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Zokkarang Trooper[50] 18, 21, 26[50], 35, 38, 40 N/A N/A N/A Great Lighthouse Island 2 (LV18)[50]
Heatfreeze Island (LV21)
Great Lighthouse Island 3 (LV26)
Fortress Zokket (LV35, LV38)
Daintye Islet
Shrimpee Islet (LV40)
Mykroh Islet (LV40)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Zokkarang Trooper 38 N/A N/A N/A Great Lighthouse Island 2
Great Lighthouse Island 3
Fortress Zokket (LV38)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Ring Zok Trooper[50] 21, 26[50], 34, 38, 40 N/A N/A N/A Heatfreeze Island (LV21)
Great Lighthouse Island 3 (LV26)[50]
Great Lighthouse Island 4 (LV34)
Fortress Zokket (LV38)
Daintye Islet
Shrimpee Islet (LV40)
Mykroh Islet (LV40)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Ring Zok Trooper N/A N/A N/A N/A Great Lighthouse Island 3
Great Lighthouse Island 4
An ennemy's artwork from M&L Brothership Jet Zok Trooper 35, 38, 40 N/A N/A N/A Fortress Zokket (LV35, LV38)
Daintye Islet
Mykroh Islet (LV40)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Jet Zok Trooper N/A N/A N/A N/A N/A
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Weeping Trooper 43 N/A N/A N/A Soli-Tree (LV43)
An enemy resembling a Treevil in Mario & Luigi: Brothership Krode[32] 14[32] N/A 72[32] 32[32] Merrygo Island (LV14)[32]
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Krode R 22 N/A N/A N/A Merrygo Island (LV22)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Krode N/A N/A N/A N/A Merrygo Island
Artwork of a Shower Fish from Mario & Luigi: Brothership Shower Fish[19] 17[19] N/A N/A N/A Allsand Island (LV17)[19]
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Shower Fish N/A N/A N/A N/A Allsand Island
Dropplet Islet
Sharkbone from Mario & Luigi: Brothership Sharkbone 40 N/A N/A N/A Allsand Island
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Sharkbone 40 N/A N/A N/A Allsand Island
A Curlup in Mario & Luigi: Brothership Curlup[52] 22[53] N/A N/A N/A Heatfreeze Island (LV22)[54]
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Curlup 22 N/A N/A N/A Heatfreeze Island (LV22)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Curlup R 40 N/A N/A N/A Petit Islet (LV40)
Icead Icead[55] 21 N/A N/A N/A Heatfreeze Island (LV21)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Icead 23 N/A N/A N/A Heatfreeze Island
Slippenglide Island (LV23)
Magmad Magmad[55] 21 N/A N/A N/A Heatfreeze Island (LV21)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Magmad 24 N/A N/A N/A Heatfreeze Island
Skorcheen Island (LV24)
Spike from Mario & Luigi: Brothership Spike[18] 24 N/A N/A N/A Slippenglide Island (LV24)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Spike[50] 24/25[50], 34 N/A N/A N/A Slippenglide Island (LV24/LV25)
Great Lighthouse Island 4 (LV34)
Goomba from Mario & Luigi: Brothership Goomba[13] 27, 31, 32 N/A N/A N/A Slippenglide Island
Offandon Island (LV27)
Bowser's Castle (LV32)
Cozee Islet (LV31)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Goomba N/A N/A N/A N/A Offlandon Island
Bowser's Castle
Koopa Troopa from Mario & Luigi: Brothership Koopa Troopa[13] 28, 32 N/A N/A N/A Slippenglide Island
Offandon Island (LV28)
Bowser's Castle (LV32)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Koopa Troopa N/A N/A N/A N/A Offlandon Island
Bowser's Castle
Soli-Tree
Koopa Paratroopa from Mario & Luigi: Brothership Koopa Paratroopa[13] 31 N/A N/A N/A Slippenglide Island
Heatfreeze Island
Cozee Islet (LV31)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Koopa Paratroopa N/A N/A N/A N/A N/A
Bob-omb from Mario & Luigi: Brothership Bob-omb[13] 24, 29 N/A N/A N/A Skorcheen Island (LV24, LV29)
An enemy from Mario & Luigi: Brothership Palooka[18] 25 N/A N/A N/A Skorcheen Island (LV25)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Palooka R 38 N/A N/A N/A Fortress Zokket (LV38)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Palooka R 43 N/A N/A N/A Soli-Tree (LV43)
Piranha Plant from Mario & Luigi: Brothership Piranha Plant[56] 25 N/A N/A N/A Skorcheen Island (LV25)
Nanoh Islet
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Piranha Plant N/A N/A N/A N/A Skorcheen Island
Hammer Bro from Mario & Luigi: Brothership Hammer Bro[13] 25, 29/30, 31 N/A N/A N/A Skorcheen Island (LV25, LV29/LV30)
Bowser's Castle (LV30)
Cozee Islet (LV31)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Hammer Bro 43 N/A N/A N/A Bowser's Castle
Soli-Tree (LV43)
Fire Bro from Mario & Luigi: Brothership Fire Bro[13] 25, 29/30, 31 N/A N/A N/A Skorcheen Island (LV25, LV29/LV30)
Cozee Islet (LV31)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Fire Bro 29/30 N/A N/A N/A Heatfreeze Island (LV29/LV30)
An Ice Bro from Mario & Luigi: Brothership. Ice Bro[13] 25, 29/30, 31 N/A N/A N/A Skorcheen Island (LV25, LV29, LV30)
Cozee Islet (LV31)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Ice Bro 29/30 N/A N/A N/A Heatfreeze Island (LV29/LV30)
An enemy from Mario & Luigi: Brothership Foopfly[18] 20 N/A N/A N/A Bulbfish Island (LV20)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Foopfly R 38 N/A N/A N/A Fortress Zokket (LV38)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Foopfly R 43 N/A N/A N/A Soli-Tree (LV43)
A Millton from Mario & Luigi: Brothership Millton[18] 27 N/A N/A N/A Offandon Island (LV27)
Screenshot of a Spiny in Mario & Luigi: Brothership Spiny[13] 29 N/A N/A N/A Heatfreeze Island (LV29)
Paquette Islet
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Dry Bones 29 N/A N/A N/A Heatfreeze Island (LV29)
A Magikoopa in Mario & Luigi: Brothership Magikoopa 32 N/A N/A N/A Bowser's Castle (LV32)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Magikoopa 43 N/A N/A N/A Bowser's Castle
Soli-Tree (LV43)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Shy Guy 32 N/A N/A N/A Bowser's Castle (LV32)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Shy Guy N/A N/A N/A N/A Bowser's Castle
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Boo 32 N/A N/A N/A Bowser's Castle (LV32)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Glohm Boo N/A N/A N/A N/A Bowser's Castle
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Reclusiff 43 N/A N/A N/A Soli-Tree (LV43)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Doom Bloom N/A N/A N/A N/A Soli-Tree

Bosses

Image Boss LV HP EXP Coins Location
Gorumbla in Mario & Luigi: Brothership Gorumbla 7 N/A N/A N/A Rumbla Island
A character from Mario & Luigi: Brothership Gobblick[30] 12 N/A N/A N/A Great Lighthouse Island 1
Artwork of an Extension Corps member from M&L Brothership Ten (1)[49] 14[49] N/A N/A N/A Desolatt Island[49]
Mega Snaptor in Mario & Luigi: Brothership Mega Snaptor[57] 16 N/A N/A N/A Lottacoins Island
Sharpcask in M&L Brothership Sharpcask[13] 19[58][59] N/A N/A N/A Great Lighthouse Island 2
Pipegunk in Mario & Luigi: Brothership Pipegunk[60] 27[61] N/A N/A N/A Great Lighthouse Island 3
Artwork of Bowser in Mario & Luigi: Brothership Bowser 33 N/A N/A Bowser's Castle[62]
Glohm Bowser Glohm Bowser[57] 36 N/A N/A Fortress Zokket[63]
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Great Conductor[57] 36[57] N/A N/A N/A Conductor Island
Glohm Gobblick in Mario & Luigi: Brothership Glohm Gobblick[64] N/A N/A N/A N/A Great Lighthouse Island 1
Glohm Sharpcask in Mario & Luigi: Brothership Glohm Sharpcask N/A N/A N/A N/A Great Lighthouse Island 2
Glohm Pipegunk in Mario & Luigi: Brothership Glohm Pipegunk N/A N/A N/A N/A Great Lighthouse Island 3
Artwork of the Extension Corps from Mario & Luigi: Brothership Extension Corps (Ecks, Ten and Shun)[65] N/A[66] N/A N/A N/A Fortress Zokket[67]
Ecks' artwork from M&L Brothership Ecks N/A N/A N/A N/A N/A
Artwork of an Extension Corps member from M&L Brothership Ten (2) 39[57] N/A N/A N/A Desolatt Island[49]
Artwork of an Extension Corps member from M&L Brothership Shun N/A N/A N/A N/A N/A
Artwork of Zokket in Mario & Luigi: Brothership Zokket[13] 40[57] N/A N/A N/A Fortress Zokket[68]
Glohm Gorumbla in Mario & Luigi: Brothership Glohm Gorumbla[57] 41[57] N/A N/A N/A Rumbla Island
Reclusa.png Reclusa (1)[57] 46[57] N/A N/A N/A Soli-Tree
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Weeping Core 46 N/A N/A N/A Soli-Tree (inside Weeping Reclusa)
Reclusa.png Reclusa (2) 46 N/A N/A N/A Soli-Tree (inside Weeping Reclusa)

Special moves

Bros. Moves

  • UFO Spin, a UFO-like move that allows Mario and Luigi to fly and reach farther areas.[13]
    • UFO Vacuum, an upgraded UFO Spin that allows Mario and Luigi to suck up objects when doing UFO Spin.
  • Bro Ball, a move that turns Mario and Luigi into a ball and allows them to pass through round pipes or roll through rails.[13]
    • Ball Blitz, an upgraded Bro Ball that lets Mario and Luigi charge up and dash through wind and slopes.
  • Fire & Ice, a move that turns Mario and Luigi into Fire Mario and Ice Luigi respectively[13]
    • Bro Bomb, an upgraded Fire & Ice that lets Mario and Luigi charge up a projectile and explode giant dark rocks.

These moves are accessed on a radial menu[69], with UFO Spin on the right, Bro Ball on the bottom, Fire & Ice on the left, and regular field abilities on the top.

Locations

The following is a list of locations in the game.[70][71]

Items

Beans

Crafting materials

  • Rumbla Stones: A large rock obtained on Rumbla Island. Can be used as material to make equipment.
  • Raynforst Vines: A vine obtained on Raynforst Island. Can be used as material to make equipment.
  • Twistee Leaves: A leaf obtained on Twistee Island. Can be used as material to make equipment.
  • Desolatt Scraps: A metal sheet obtained on Desolatt Island. Can be used as material to make equipment.
  • Merrygo Bolts: A bolt obtained on Merrygo Island. Can be used as material to make equipment.
  • Lottacoins Levers: A lever obtained on Lottacoins Island. Can be used as material to make equipment.
  • Bulbfish Lanterns: A lantern obtained on Bulbfish Island. Can be used as material to make equipment.
  • Heatfreeze Ores: An ore obtained on Heatfreeze Island. Can be used as material to make equipment.
  • Slippenglide Snows: Snow obtained on Slippenglide Island. Can be used as material to make equipment.
  • Skorcheen Lavas: Lava obtained on Skorcheen Island. Can be used as material to make equipment.
  • Offandon Bricks: A brick obtained on Offandon Island. Can be used as material to make equipment.
  • Wayaway Chains: A chain obtained on Wayaway Island. Can be used as material to make equipment.
  • Glohm Dusts: Dust obtained from Glohm enemies. Can be used as material to make equipment.
  • Glohm Fragments: A fragment obtained from Glohm enemies. Can be used as material to make equipment.
  • Glohm Crystals: A crystal obtained from Glohm enemies. Can be used as material to make equipment.
  • Offins: A fish that can easily be caught in any sea. Can be used as material to make equipment.
  • Egobies: This fish might deign to be caught in any sea. Can be used as material to make equipment.
  • Coinfishes: A fish found in most seas. Fetches a fairly high price.
  • Bullionfishes: A fish found in every sea. Fetches a pretty high price.
  • Treasurefishes: A fish only found in the Gulchrock and Stormstar Seas. Fetches an impressively high price.
  • Seedle Seeds: A seed obtained from a Seedle. Maybe hold on to it for now?
  • Sharkbone Bones: A bone obtained from a Sharkbone. There's no real point in keeping it.
  • Zokket Alloys: An allow scavenged from a Zok Trooper. Can be used as material to craft gear.
  • Apple Cores: An apple core picked up on Desolatt Island. It's picked clean down to the apple bones.

Other Items

  • Patriarc's Note 1: A note you found in the Lushgreen Sea Great Lighthouse.
  • Fishing Rod: A standard tool for catching fish. Use it as Shipshape Island's fishing spot.
  • Patriarc's Note 2: A note you found in the Color-Full Sea Great Lighthouse.
  • Oversized Screw: A huge screw found on Bulbfish Island. Just an unreasonably large screw.
  • Spare Underground Key: Key to the underground area on Bulbfish Island.
  • Patriarc's Note 3: A note you found in the Brrrning Sea Great Lighthouse.
  • Disguise Kit: Technikki's way for Mario and Luigi to avoid detection by Bowser's minions on Offandon Island.
  • Jail Cell Key: A key that opens cell doors in the Offandon Island jail.
  • Patriarc's Note 4: A note you found in the Gulchrock Sea Great Lighthouse.
  • Club Dyode Tickets: No entry without a ticket. Show this to the doorman in black to get in.
  • Adaphne Scope: A tool built by Adaphne to help you find Zokket Alloy.
  • Technikki Scope Deluxe: Technikki's refinement of the Adaphne Scope. Makes Zokket Allow even easier to find.
  • MaxGlam Wax: Spiralia's homemade pomade. Holds any hairstyle permanently in place. ANY hairstyle.
  • Notebook: A notebook buried under a streetlamp. Nothing is written on it.
  • Incident Report: Notebook from the security guard on Bulbfish Island. Snoutlet is taking notes for you about the incident.
  • Old Brooch: Brooch from Desolatt Island. It's engraved with, "IDLE will always have your back, Mom!"
  • Hottato Stew: The Boilin people's signature dish. Very spicy. Like, unnecessarily spicy.
  • Pile of Ampberries: Fruit from Bowser's Castle on Wayaway Island. Eating it builds resistance to Glohm.
  • Part of Bowser's Airship: Component found in Bowser's Castle. Can be used to upgrade Shipshape Island.
  • Stickem Oil: Wildly sticky oil from Face Rock on Allsand Island. Real, real sticky.
  • Floaty Ring: A floaty thing borrowed on Jellyfish Island. Enables safe jumps into a pool from high up.
  • Bonding Can: A watering can that collects the power of the Bonds between those with deep connections.
  • Arc's Spyglass: Arc's favorite spyglass.
  • Technikki's Certification: A certificate showing Technikki won first place in a genius-inventor contest.
  • Chill-Out Fruit: A squishy fruit from Twistee Island. Somehow it immediately puts one at ease.
  • Pep-Up Fruit: A fruit you found on Raynforst Island. Has a STRONG taste, so be careful.
  • Willma's Letter: A heartfelt letter from Willma to her beloved son/daughter.
  • Suspicious Package: A package you received on Rumbla Island. Do not open it under any circumstances.
  • Ultra-Sweet, Super-Rich Cake: A fancy cake from the fancy bakers of Lottacoins Island. Sure to please even the pickiest of cake eaters.
  • Sugared Powder: This special snow is found only on Slippenglide Island. It's a key ingredient for a certain type of white chocolate.
  • Potato Gelato: Freezin Village's signature dish. Deep frozen and very sweet.

Objects

Controls

Field

  • Left Stick — Move
  • A Button — Select / Jump (Mario)[79]
  • B Button — Cancel / Jump (Luigi)[79]
  • X Button — Swing Hammer (Mario)[79]
  • Y Button — Swing Hammer (Luigi)[79]
  • L Button — Allows Luigi to act on his own / Luigi Logic[79]
  • R Button — Open Side Quests Menu[19]
  • ZR Button — Use Return Pipe
  • Plus Button — Open Menu[30]
  • Minus Button — Open Ocean Map (Only on Shipshape Island)[14]
  • Right Stick — Select Bros. Moves
UFO Spin
  • X Button — Spin
  • Y Button — Stop
  • Hold X Button — Vacuum
Bro Ball
  • X Button — Dash
  • Y Button — Brake
  • Hold X Button — Accelerate
  • Release X Button — Launch
Fire & Ice
  • X Button — Throw Fire Ball
  • Y Button — Throw Ice Ball
  • Hold X Button/Y Button — Charge Bro Bomb
  • Release X Button/Y Button — Throw Bro Bomb

Cannon/Telescope

  • Minus Button — Open Ocean Map
  • X Button — Reset telescope
  • A Button — Zoom with telescope / Fire at island (when discovered)
  • B Button — Back
Ocean Map
  • X Button — Toggle fast sailing mode
  • A Button — Select current
  • L Button/R Button — Zoom out / zoom in[19]
  • Minus Button — Back

Battle

Moves
  • A Button — Select / Confirm
  • B Button — Cancel
  • A Button/X Button — Mario action
  • B Button/Y Button — Luigi action
  • X Button — Certain actions requiring both brothers during Bros. Attacks

Differences from previous Mario & Luigi games

  • Mario and Luigi are shown to both participate with each other in regular Jump and Hammer attacks, using buttons that correspond with each brother as with Bros. Attacks.
  • Enemies have their health shown as health bars, beneath their name and level, when selected. Bosses' health bars are larger and constantly displayed on the top-right of the screen while Mario and Luigi are selecting battle commands.
  • Characters now have more voice acting, with unique vocal samples given to NPCs during dialogue similar to the Nintendo Switch remake of Paper Mario: The Thousand-Year Door.[13][32]
  • Upon initiating a battle, instead of Mario and Luigi just being in the battle, they run towards where the enemies are in battle.
  • When the rear brother is hit from behind, it no longer causes the Trip status. Instead, it lets the enemy attack first, regardless of Speed stat.
  • Luigi does not need to be controlled directly to jump over steps in the overworld when following Mario. He can act independently from Mario on command using L Button, like stopping in place or doing something separately, unlike in previous games, where he always follows (or leads) Mario unless they are separated with field moves such as mini Mario.[80]
  • A Button is now used for selecting a battle command for Luigi instead of B Button, which instead cancels a battle command (done by L Button in previous titles)
  • HP Up+ Rank-Up bonus only gives +1 HP per level up instead of 2.[14]
  • Jump and Hammer attack stats are shown separately from the POW stat in previous Mario & Luigi games.[14]
  • The Spin Jump has been replaced by the UFO Spin.
  • A Wiggler does not appear as a boss in any form.
  • Wears have been moved to be part of the main gears like Boots and Hammers and are sold in the same type of shop, the maximum amount of accessory slots is lowered to two to compensate and there is only one Gear Slot+1 Rank-Up Bonus option available instead of two.[81]
  • Tutorial battles no longer have characters instructing the player on battle moves, as tip prompts in this game pop on the screen.[45]
  • If no inputs are made when selecting a Command Block in the middle of a battle, the game will go into an idle mode where the camera will switch between various angles of Mario, Luigi, and the enemy.
  • All returning Bros. Attacks have changed and end with a stylish cutscene when performed perfectly.
    • Red Shell no longer works virtually the same as Green Shell, it passes between Mario and Luigi directly, the end starts with Luigi lobbing the red shell up and Mario strikes it at one enemy only. It can target enemies in the air.
    • Green Shell starts the same but ends with Luigi kicking it to the side then curves to hit all ground enemies.
    • Bomb Derby starts the same but ends with a bomb being hit up and summoning missiles to damage all enemies
    • Jump Helmet works similarly to its 2D counterpart, instead of the wearer moving back and forth when jumping closer to the enemy from the back of the battlefield, the brothers walk to the foreground and move left and right. Also, the roles have been reversed as Mario is the one wearing the Jump Helmet and Luigi is the one jumping.
    • Yoo Who Cannon starts the same but adds an extra cannon behind the enemies, each successful hit causes the cloned brother to bounce off the enemies and fall into the cannon, making it even bigger, and finally it can be shot to damage all enemies.
  • The bros can now level up twice than usual after beating certain boss fights.
  • Save files are now saved, loaded, and copied in the same manner to Super Mario Odyssey and Super Mario 3D World + Bowser's Fury. Additionally, there are now five save files instead of two, as in most other games in the series.
  • At certain points, the player can choose what they would like to do next. The story can be slightly or drastically altered as a result of this.
  • As the final boss, Reclusa has several differences from those in the previous games:
    • The area fought is not a castle as is the case in the previous games, taking place in a tree instead.
    • As the main antagonist, Reclusa does not have a different form, but protects himself with the Weeping Core that must be defeated beforehand.
    • Reclusa is airborne, while the others are on the ground.
    • The final boss is not Bowser or connected to him in any way.
    • He does not have separate targets for which the player is required to disable in order to target the main part.
  • There are no Battle Rings for which the player can fight stronger versions of most of the bosses in previous games, however the player can rematch with stronger Glohm versions of the Great Lighthouse bosses in their locations.
  • There are no points in which the player controls any character other than Mario or Luigi.
  • There are no Bros. Moves that allow Mario and/or Luigi to dig underground.
    • As a result, Beans are not found through digging up X-marked circular spots in the ground.
  • All Bros. Attacks are obtained automatically during the story.
  • The Fire Flower does not return as a Bros. Attack for the first time since Mario & Luigi: Partners in Time, although it is used as a field ability.

Reception

Critical reception

Upon its release, Mario & Luigi: Brothership was met with generally positive reviews from critics. Most reviewers praised the game's unique art style, graphics and refined battle mechanics, with particular attention given to the new Battle Plug system. Many critics also praised the game's story and writing, appreciating the humorous and heartfelt elements throughout the plot and its characters. However, Brothership received criticism for its pacing and overall length, with many reviewers feeling that the game felt padded out with an overabundance of tutorials and side content. Concerns were also raised over the game's technical performance on the Nintendo Switch, with stuttering and inconsistent framerate being commonly mentioned as negatives. Steve Watts of GameSpot gave it a 6/10, feeling that the game's increased length made it too ambitious for its own good. Logan Plant of IGN was critical of the game, giving it a 5/10 and ranking it the third worst Mario RPG in an article. He lambasted its technical performance, calling it one of the worst-performing games on the Switch, and criticized its "overly chatty and hand-holding" writing, its story, which he deemed "unoriginal", its humor, and the islands on which the game is set, saying that they lacked originality in their themes. He also criticized Luigi's controls in the overworld for his automated jumps and his involvement in puzzles with the Luigi Logic mechanic, saying that it fumbles his role by relegating him to an "NPC ally" and making him "more of a pain than a partner," deeming the game as "a disappointing revival that fundamentally misunderstands what made the series great."

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch Ozzie Mejia, Shacknews 9/10 "It takes a special kind of game to stand among the ranks of Super Mario RPG: Legend of the Seven Stars and Paper Mario: The Thousand-Year Door. Mario & Luigi: Brothership is on that level with an unforgettable story, lovable characters, a deeper-than-expected combat system, and beautifully drawn environments. After so many hours spent playing the game and additional hours of giving it some extra thought, this could very well be the peak of Mario's RPG adventures to date."
Nintendo Switch Shannon Liao, Inverse 8/10 "Bringing classic RPG elements with more robust animation and fresh writing, Mario & Luigi: Brothership is a meaty feast for the eyes. It clearly has a lot of heart, too, especially for a game meant for kids. I was excited to see the all-new original story and where it would take the brothers, but Brothership doesn’t hit its stride until 20 hours in — and even then, its story beats are largely predictable. Brothership is a sleek product that’s designed to be entertaining. You can never really be disappointed, but nor are you really surprised too often. For those who do decide to delve in and grind to the end, Brothership has a message about how we’re all in this together."
Nintendo Switch Christian Donlan, Eurogamer 4/5 "While Brothership isn't the series at its very best, it's still a Mario & Luigi RPG, and these always contain moments of colour and wit and invention that I'm extremely glad I was present for. Mario and Luigi are already money in the bank, in other words. Throw in a bit of island hopping and I'm still happy."
Nintendo Switch Steve Watts, GameSpot 6/10 "The Mario & Luigi games are full-fledged RPGs, but they're compact, usually topping out at around 25 hours. Brothership seemed intent on hitting a lengthier playtime, and it just can't sustain itself for that long. That length may have been born from a desire to create a big, meaty RPG, but in the end, it mostly serves to accentuate the simplicity in all aspects. Stretched over so many hours, exploration becomes dull, combat feels repetitive, and the story can't sustain itself. Mario & Luigi: Brothership is well made and has some great ideas, but in breaking free of its handheld limitations, it becomes too ambitious for its own good."
Nintendo Switch Logan Plant, IGN 5/10 "Mario & Luigi: Brothership – the only fully original adventure so far in this plumber roleplaying renaissance – is easily the worst of the bunch, and an incredibly frustrating return for a series I hold dear. Apart from its action-packed, turn-based battles, it fails in almost every way to recapture the magic of the best Mario & Luigi games while also clinging to their bad habits like ridiculously chatty dialogue, overbearing hand-holding, and boring, runtime-padding fetch quests. Couple that with shockingly bad performance issues that distract at nearly every turn, and the nearly 10-year wait for a brand new Mario & Luigi game hardly felt worth it by the time the credits rolled."
Aggregators
Compiler Platform / Score
Metacritic 78

Staff

Main article: List of Mario & Luigi: Brothership staff

Brothership is developed by Acquire, making this the first game in the series not to be developed by AlphaDream after they ceased operations in 2019. Several of AlphaDream's developers, such as Chihiro Fujioka and Yoshihiko Maekawa, who were involved in previous Mario & Luigi games, were involved in the game, with Akira Otani once again serving as a producer.

This game marks the first time in the Mario & Luigi series where Yoko Shimomura is not involved as a composer, as Hideki Sakamoto assumes that role for the game instead.[82] Sakamoto previously worked on music arrangements for Super Smash Bros. for Nintendo 3DS / Wii U and composed "Lifelight", the main theme of Super Smash Bros. Ultimate.

Gallery

For this subject's image gallery, see Gallery:Mario & Luigi: Brothership.

References to other media

References in other games

  • Super Mario Run: Nine missions are issued that promote the release of the game. Completing three missions each will award the player with three statues, one modeled after Mario & Connie, one modeled after Luigi and Snoutlet, and a third featuring the Mario Bros. as they appeared in the game. Shipshape Island is given a direct reference in the Mario & Connie Statue's flavor text, while the overall locale of Concordia is given an indirect mention as "islands adrift in the currents" in the Mario & Luigi Statue's flavor text.

Names in other languages

Language Name Meaning Notes
Japanese マリオ&ルイージRPG ブラザーシップ![3]
Mario ando Ruīji Āru Pī Jī Burazāshippu!
Mario & Luigi RPG: Brothership!
Chinese (simplified) 马力欧&路易吉RPG 兄弟齐航![?]
Mǎlì'ōu & Lùyìjí RPG Xiōngdì Qí Háng!
Mario & Luigi RPG: Brothers Sail Together!
Chinese (traditional) 瑪利歐&路易吉RPG 兄弟齊航![84]
Mǎlì'ōu & Lùyìjí RPG Xiōngdì Qí Háng!
Mario & Luigi RPG: Brothers Sail Together!
Dutch Mario & Luigi: Brothership[85] -
Finnish Mario & Luigi: Brothership[93] -
French (NOA) Mario & Luigi: Brothership[86] -
French (NOE) Mario & Luigi : L'épopée fraternelle[8] Mario & Luigi: The brotherly epic
German Mario & Luigi: Brothership[87] -
Hebrew Mario & Luigi: Brothership[92] -
Italian Mario & Luigi: Fraternauti alla carica[88] Mario & Luigi: Brothernauts in charge
Korean 마리오&루이지 RPG 브라더십![4]
Mario aen Ru-iji Areu Pi Ji Beuradeosip!
Mario & Luigi RPG: Brothership!
Norwegian Mario & Luigi: Brothership[95] -
Portuguese Mario & Luigi: Brothership[91] -
Spanish (NOA) Mario & Luigi: Brothership[89] -
Spanish (NOE) Mario & Luigi: Conexión fraternal[90] Mario & Luigi: Brotherly bond/connection
Swedish Mario & Luigi: Brothership[94] -

Trivia

  • Although the fake Mushroom Kingdom within the Soli-Tree has colored hills resembling those from New Super Mario Bros. Wii in the background, said hills do not show up in the actual Mushroom Kingdom in the opening and ending cutscenes.

References

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  74. ^ From 「ツイスト」 (tsuisuto, "twist")
  75. ^ From 「寂れた」 (sabireta, "deserted")
  76. ^ From 「銭あれば」(zeni areba, "if there is money")
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External links

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Nintendo Co., Ltd.
Nintendo of Korea Co., Ltd.
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Nintendo Australia Pty. Limited
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