Mario vs. Donkey Kong (Nintendo Switch): Difference between revisions
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|Wind-up Shy Guys that walk throughout the levels, and can be jumped on. | |Wind-up Shy Guys that walk throughout the levels, and can be jumped on. | ||
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|align=center|[[File:FirePiranhaPlantMVDK.png|100px]]<br>[[Tane Pakkun]]<ref name=Direct/> | |align=center|[[File:FirePiranhaPlantMVDK.png|100px]]<br>[[Tane Pakkun]]s<ref name=Direct/> | ||
|Mechanical plants that spit fireballs, which damages the player(s) upon contact. | |Mechanical plants that spit fireballs, which damages the player(s) upon contact. | ||
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|align=center|[[File:PurpleRinoMVDK.png|110px]]<br>[[RamRam]]<ref name=Direct/> | |align=center|[[File:PurpleRinoMVDK.png|110px]]<br>[[RamRam]]s<ref name=Direct/> | ||
|Enemies resembling purple rhinoceroses. They attack by charging at and ramming the player(s). RamRams can be picked up and thrown on to [[Spike Trap|Spikes]], allowing them to be used as platforms. | |Enemies resembling purple rhinoceroses. They attack by charging at and ramming the player(s). RamRams can be picked up and thrown on to [[Spike Trap|Spikes]], allowing them to be used as platforms. | ||
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|Mechanical monkeys with long tails that hang below the platforms they are on. Mario can hang from their tails without getting harmed. However, he still loses an extra life if he touches a Monchee's body. | |Mechanical monkeys with long tails that hang below the platforms they are on. Mario can hang from their tails without getting harmed. However, he still loses an extra life if he touches a Monchee's body. | ||
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|align=center|[[File:BrickmanMVDK.png|120px]]<br>[[Brickman]]<ref name=Direct/> | |align=center|[[File:BrickmanMVDK.png|120px]]<br>[[Brickman|Brickmen]]<ref name=Direct/> | ||
|A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to [[Handstand|handstand]] to avoid being hit. | |A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to [[Handstand|handstand]] to avoid being hit. | ||
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Revision as of 21:58, September 14, 2023
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Mario vs. Donkey Kong | |
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For alternate box art, see the game's gallery. | |
Developer | Nintendo Software Technology Corporation[1] |
Publisher | Nintendo |
Platform(s) | Nintendo Switch |
Release date | Template:Release[?] |
Language(s) | English (United Kingdom) English (United States) French (France) French (Canada) German Spanish (Spain) Spanish (Latin America) Italian Dutch Japanese Simplified Chinese Traditional Chinese Korean |
Genre | Puzzle/Action |
Mode(s) | Single-player, local multiplayer |
Input | Nintendo Switch:
|
Mario vs. Donkey Kong is an upcoming Nintendo Switch remake of the Game Boy Advance game of the same name. It was first announced during the September 14, 2023 Nintendo Direct, and is set to be released in February 16, 2024.[2] It is the first Mario vs. Donkey Kong game on the Nintendo Switch and also the first one in general since Mario vs. Donkey Kong: Tipping Stars. As a remake of the first game, it is also the first time the gameplay style of the Game Boy version of Donkey Kong has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the Mario vs. Donkey Kong series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern artstyle, taking many cues from Super Mario 3D World and its appearance as a theme in Super Mario Maker 2 in particular. Additionally, the game debuts a redesigned logo for the Donkey Kong series.
Despite Charles Martinet retiring from doing voices for the Mario franchise starting with Super Mario Bros. Wonder, archival voice clips of him as Mario appear to be repurposed here.
Differences
- The game now uses full 3D models rather than pre-rendered sprites.
- The cutscenes are now fully animated, instead of swapping between different static frames.
- Multiplayer is added, with Toad as the second playable character.
- Tane Pakkun are redesigned into mechanical Fire Piranha Plants.
- Ninjis are now black with red buttons, similar to their basis' current design.
- Brickmen are given a pair of movable bricks over their eyes to act as expressive eyebrows.
- Donkey Kong is now fully voiced by Takashi Nagasako instead of using archival voice clips from Donkey Kong 64, provided by Grant Kirkhope.
Characters
Main characters
Character | Description |
---|---|
Mario[2] |
The titular protagonist of Mario vs. Donkey Kong, destined to rescue Mini Marios from Donkey Kong with a wide range of moves and abilities. |
Donkey Kong[2] |
The eponymous antagonist of Mario vs. Donkey Kong. After kidnapping the Mini Marios, he faces off against Mario to stop him from rescuing them. |
Toad[2] |
A playable character alongside Mario who can be used in co-op mode. |
Mini Marios[2] |
Wind-up toys resembling Mario who were kidnapped by Donkey Kong. |
Enemies and obstacles
Enemies
Enemy | Description |
---|---|
Shy Guys[2] |
Wind-up Shy Guys that walk throughout the levels, and can be jumped on. |
Tane Pakkuns[2] |
Mechanical plants that spit fireballs, which damages the player(s) upon contact. |
File:PurpleRinoMVDK.png RamRams[2] |
Enemies resembling purple rhinoceroses. They attack by charging at and ramming the player(s). RamRams can be picked up and thrown on to Spikes, allowing them to be used as platforms. |
File:MoncheeMVDK.png Monchees[2] |
Mechanical monkeys with long tails that hang below the platforms they are on. Mario can hang from their tails without getting harmed. However, he still loses an extra life if he touches a Monchee's body. |
Brickmen[2] |
A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to handstand to avoid being hit. |
Ninjis[2] |
Mechanical enemies wearing black ninja outfits with two red buttons. They jump repeatedly in place, and can be used as platforms to traverse spikes |
Lava Bubbles[2] |
Enemies that are found jumping repeatedly out of lava, and will burn the player(s) upon touching them. |
Snapjaws[2] |
Crocodile-like enemies that climb ropes. They can only be defeated by falling fruit. |
Obstacles
Obstacle | Description |
---|---|
Spikes[2] |
Harmful traps that cause the player(s) to lose a life if touched. |
File:LadderMVDK.png Ladders[2] |
Climbable objects of various colors, lengths, and visual styles. |
Ropes[2] |
Climbable objects that hang from trees or metal rings. Snapjaws can be found moving along some vertical ropes. Horizontal rope variants can also be found, which the player can grab, and swing upwards from. |
File:TrampolineMVDK.png Springs[2] |
Can be jumped off of to reach high platforms. |
Lava Geysers[2] |
Spouts of lava that rise and cause platforms to float on top of them, allowing the player(s) to reach higher ground. |
References to other media
- Super Mario 3D World: Some of Mario's voice clips are reused from this game.[2]
- Super Mario Maker 2: Builder Toads can be seen working in the Mario Toy Company building's factory.[2]
Gallery
- MvDKJppromo.jpg
Title card in the Japanese September 2023 Nintendo Direct
Screenshot of Level 1-6
Screenshot of Level 2-DK
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Chinese (traditional) | 瑪利歐vs.咚奇剛[?] Mǎlì'ōu vs.Dōngqígāng |
Mario vs. Donkey Kong |