Electro Blooper: Difference between revisions
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{{:Paper Mario bestiary|transcludesection=Electro Blooper|image=[[File:PM Electro Blooper idle.gif]]}} | {{:Paper Mario bestiary|transcludesection=Electro Blooper|image=[[File:PM Electro Blooper idle.gif]]}} | ||
The '''Electro Blooper''' is a [[Blooper]] from ''[[Paper Mario]]''. Living in [[Toad Town Tunnels]], the Electro Blooper is the second Blooper [[Mario]] encounters during the events of the game, following the regular Blooper, and is succeeded by the [[Super Blooper (boss)|Super Blooper]]. To get to the Blooper, Mario can either defeat the Blooper east of the entrance, then go west of the entrance, or vice versa, or use the [[Spin Jump#Paper Mario|Spin Jump]] from [[Boo's Mansion]], then use [[Sushie]]'s ability to swim to the other side and start the battle. The squid enemy guards either a Shrink Stomp [[Badge]], the First Floor [[Warp Pipe]]s, or the [[Lavalava Island]] Warp Pipe. The Electro Blooper differs from normal Bloopers; it is bigger and more powerful than others of its species. Also, this creature has an electric charge, preventing contact with it. During this state, Mario and co. must use a move that does not attack it directly, like Parakarry's [[Shell Shot]]. | The '''Electro Blooper''' is a [[Blooper]] from ''[[Paper Mario]]''. Living in [[Toad Town Tunnels]], the Electro Blooper is the second Blooper [[Mario]] encounters during the events of the game, following the regular Blooper, and is succeeded by the [[Super Blooper (boss)|Super Blooper]]. To get to the Blooper, Mario can either defeat the Blooper east of the entrance, then go west of the entrance, or vice versa, or use the [[Spin Jump#Paper Mario|Spin Jump]] from [[Boo's Mansion]], then use [[Sushie]]'s ability to swim to the other side and start the battle. The squid enemy guards either a Shrink Stomp [[Badge]], the First Floor [[Warp Pipe]]s, or the [[Lavalava Island]] Warp Pipe. The Electro Blooper differs from normal Bloopers; it is bigger and more powerful than others of its species. Also, this creature has an electric charge, preventing contact with it. During this state, Mario and co. must use a move that does not attack it directly, like Parakarry's [[Shell Shot]]. Unlike most electrified enemies, when hit with any attack, the electricity will discharge while enemies keep the status for a few turns or until their health reaches 0. | ||
==Gallery== | ==Gallery== | ||
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|JapR=Biribiri Gessō | |JapR=Biribiri Gessō | ||
|JapM=From「ビリビリ」(''biribiri'', electric buzzing sound) and「ゲッソー」(''Gessō'', [[Blooper]]) | |JapM=From「ビリビリ」(''biribiri'', electric buzzing sound) and「ゲッソー」(''Gessō'', [[Blooper]]) | ||
|ChiS=电乌贼<ref>[https://youtu.be/CTLdezKZGqo?t=429]</ref> | |ChiS=电乌贼<ref>Darth Koopa. (Jan 4, 2022). [https://youtu.be/CTLdezKZGqo?t=429 iQue PAPER MARIO Part 16.] ''YouTube''. Retrieved January 14, 2022.</ref> | ||
|ChiSM=Electro Squid | |ChiSM=Electro Squid | ||
|Fra=Bloups Elec | |Fra=Bloups Elec | ||
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}} | }} | ||
== | ==References== | ||
<references/> | |||
{{Bloopers}} | {{Bloopers}} | ||
{{PM}} | {{PM}} |
Revision as of 15:45, January 14, 2022
Paper Mario enemy | |||||||||||||||||||||||||||
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Electro Blooper | |||||||||||||||||||||||||||
Location(s) | Toad Town Tunnels | ||||||||||||||||||||||||||
Max HP | 50 | ||||||||||||||||||||||||||
Attack | 4 | ||||||||||||||||||||||||||
Defense | 0 | ||||||||||||||||||||||||||
Moves | Spin Drop (4), Ink Blast (4), Electric Charge, Electric Drop (6) | ||||||||||||||||||||||||||
Role | Boss | ||||||||||||||||||||||||||
Type | Flying | ||||||||||||||||||||||||||
Items | N/A | ||||||||||||||||||||||||||
Coins | N/A | ||||||||||||||||||||||||||
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The Electro Blooper is a Blooper from Paper Mario. Living in Toad Town Tunnels, the Electro Blooper is the second Blooper Mario encounters during the events of the game, following the regular Blooper, and is succeeded by the Super Blooper. To get to the Blooper, Mario can either defeat the Blooper east of the entrance, then go west of the entrance, or vice versa, or use the Spin Jump from Boo's Mansion, then use Sushie's ability to swim to the other side and start the battle. The squid enemy guards either a Shrink Stomp Badge, the First Floor Warp Pipes, or the Lavalava Island Warp Pipe. The Electro Blooper differs from normal Bloopers; it is bigger and more powerful than others of its species. Also, this creature has an electric charge, preventing contact with it. During this state, Mario and co. must use a move that does not attack it directly, like Parakarry's Shell Shot. Unlike most electrified enemies, when hit with any attack, the electricity will discharge while enemies keep the status for a few turns or until their health reaches 0.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | ビリビリゲッソー[?] Biribiri Gessō |
From「ビリビリ」(biribiri, electric buzzing sound) and「ゲッソー」(Gessō, Blooper) | |
Chinese (simplified) | 电乌贼[1] | Electro Squid | |
German | Zapp-Blooper[?] | Zap Blooper |
References
- ^ Darth Koopa. (Jan 4, 2022). iQue PAPER MARIO Part 16. YouTube. Retrieved January 14, 2022.
Bloopers | |
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Characters | Big Blooper (Super Paper Mario) • Blooey • Blooper (Paper Mario: The Thousand-Year Door) • Electro Blooper • Gooper Blooper • King Calamari • King Gessō • Legendary Blooper • Paper Macho Gooper Blooper • Stone Blooper • Super Blooper |
Species | Big Blooper • Bloopad • Blooper • Blooper Baby • Blooper Nanny • Blooper Racer • Blooper 10-Stack • Bloopurn • Bubble Blooper • Dried Blooper • Glad Blooper • Mecha-Blooper • Poison Blooper • Takko |
Blooper-based items | Blooper • Blooper Chopper • Blooper Diver • Blooper-Go-Round • Blooper Hanafuda • Blooper Shuttle • Blooper Wingtip • Super Blooper |