Naplock: Difference between revisions

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(Finding a video in a casual search that displays the full moveset is a bit difficult sadly, so iunno if the alarm bit is completely true as written)
(→‎Battle: I do have both versions of this game and can confirm everything (apart from the POW-UP in the original game since I always First Strike em).)
Tag: Mobile edit
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Naplocks start the battle asleep unless [[Bowser]] initiates the fight with a preemptive [[punch]] or fire breath attack. While asleep, their snoring produces green and blue bubbles. The green bubble can damage Bowser and make him [[sick]], and can be dodged if he ducks into his shell. The blue bubble contains a [[mushroom]] that can heal Bowser if he ducks and pops it with his spikes; the remake changes this to a [[drumstick]].
Naplocks start the battle asleep unless [[Bowser]] initiates the fight with a preemptive [[punch]] or fire breath attack. While asleep, their snoring produces green and blue bubbles. The green bubble can damage Bowser and make him [[sick]], and can be dodged if he ducks into his shell. The blue bubble contains a [[mushroom]] that can heal Bowser if he ducks and pops it with his spikes; the remake changes this to a [[drumstick]].


If an Alarm Bob-omb is present with a Naplock and attacks Bowser, it starts flashing red and ringing if he does not counter their attack quickly enough; the sleeping Naplock's hand then flies over to shut off the alarm, damaging Bowser and cancelling the Bob-omb's attack. Naplocks can be awoken by attacking them, and also wake up if the Alarm Bob-ombs explode; the latter gives them the [[POW-Up]] status in the original game, but renders them [[dizzy]] in the remake (simulating grumpiness and grogginess from waking up, respectively).
If an Alarm Bob-omb is present with a Naplock and attacks Bowser, it starts flashing red and ringing if he does not counter their attack quickly enough; the sleeping Naplock's hand then flies over to shut off the alarm, cancelling the Bob-omb's attack. Naplocks can be awoken by attacking them, and also wake up if the Alarm Bob-ombs explode; the latter gives them the [[POW-Up]] status in the original game, but renders them [[dizzy]] in the remake (simulating grumpiness and grogginess from waking up, respectively).


While awake, Naplocks only attack by producing a stack of five to seven [[Brick Block]]s (eight in the remake) and charge at Bowser, who can quickly punch the blocks to break them. The Naplock tosses any intact blocks left into the air, and they fall onto Bowser, who must duck in his shell and render them harmless. The blocks fall closely enough to each other that being hit by one makes it impossible to avoid the rest; in addition, if seven or eight blocks are still present when the Naplock tosses them up, Bowser cannot hold his position long enough and will take damage from the last few. Taking damage from any of the Brick Blocks can render bowser Dizzy.
While awake, Naplocks only attack by producing a stack of five to seven [[Brick Block]]s (eight in the remake) and charge at Bowser, who can quickly punch the blocks to break them. The Naplock tosses any intact blocks left into the air, and they fall onto Bowser, who must duck in his shell and render them harmless. The blocks fall closely enough to each other that being hit by one makes it impossible to avoid the rest; in addition, if seven or eight blocks are still present when the Naplock tosses them up, Bowser cannot hold his position long enough and will take damage from the last few. Taking damage from any of the Brick Blocks can render Bowser Dizzy.


While [[Mario]] and [[Luigi]] cannot normally fight Naplocks and other enemies in Peach's Castle, functional code for an encounter can be discovered via cheats. The brick blocks target both of the Mario Bros., who must jumping to break them before they land on their heads.  
While [[Mario]] and [[Luigi]] cannot normally fight Naplocks and other enemies in Peach's Castle, functional code for an encounter can be discovered via cheats. The brick blocks target both of the Mario Bros., who must jumping to break them before they land on their heads.


==Statistics==
==Statistics==

Revision as of 17:12, September 13, 2019

Template:Species-infobox Naplocks are pig-like golem enemies that appear in Mario & Luigi: Bowser's Inside Story and its remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Their name is a play on the words "nap" and "block". Naplocks are seen sleeping in the overworld in the taken-over Peach's Castle, with the blue snot bubbles they produce following Bowser. They are encountered by themselves or alongside Dark Trashures, and Alarm Bob-ombs only appear with Naplocks in battle. One Naplock has a Blitty that Bowser can use the Vacuum Block to inhale and snag.

Battle

Naplocks start the battle asleep unless Bowser initiates the fight with a preemptive punch or fire breath attack. While asleep, their snoring produces green and blue bubbles. The green bubble can damage Bowser and make him sick, and can be dodged if he ducks into his shell. The blue bubble contains a mushroom that can heal Bowser if he ducks and pops it with his spikes; the remake changes this to a drumstick.

If an Alarm Bob-omb is present with a Naplock and attacks Bowser, it starts flashing red and ringing if he does not counter their attack quickly enough; the sleeping Naplock's hand then flies over to shut off the alarm, cancelling the Bob-omb's attack. Naplocks can be awoken by attacking them, and also wake up if the Alarm Bob-ombs explode; the latter gives them the POW-Up status in the original game, but renders them dizzy in the remake (simulating grumpiness and grogginess from waking up, respectively).

While awake, Naplocks only attack by producing a stack of five to seven Brick Blocks (eight in the remake) and charge at Bowser, who can quickly punch the blocks to break them. The Naplock tosses any intact blocks left into the air, and they fall onto Bowser, who must duck in his shell and render them harmless. The blocks fall closely enough to each other that being hit by one makes it impossible to avoid the rest; in addition, if seven or eight blocks are still present when the Naplock tosses them up, Bowser cannot hold his position long enough and will take damage from the last few. Taking damage from any of the Brick Blocks can render Bowser Dizzy.

While Mario and Luigi cannot normally fight Naplocks and other enemies in Peach's Castle, functional code for an encounter can be discovered via cheats. The brick blocks target both of the Mario Bros., who must jumping to break them before they land on their heads.

Statistics

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Mario & Luigi: Bowser's Inside Story enemy
Naplock
Naplock HP 183 (275) POW 247 (618) DEF 130 (195) SPEED 25 (38)
Coins 80 (120) Level 28 Fire Normal Burn? Immune
Role Common Battled by Bowser Location(s) Peach's Castle Dizzy? Immune
Stat down? Normal KO? Normal Experience 580 Item drop Fiery Drumstick - 5%
Notice: The second set of numbers next to the enemy's HP, POW, DEF, SPEED and Coins are stat increases from the Challenge Medal accessory; a 50% increase for HP, DEF, SPEED and Coins earned, and a 150% increase for POW.
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey enemy
Naplock
Sprite of a Naplock from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 312 POW 290 DEF 210 SPEED 25 Experience 720
Fire Normal Jump Normal Hammer Normal Battled by Bowser Coins 100
Burn Immune Dizzy Immune Stat down 1x Speed down 1x Item drop Fiery Drumstick - 40%
TNT Drumstick - 20%
Level           26 Location(s) Peach's Castle

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ゴーネム[?]
Gōnemu
From "golem" and nemui, "sleepy".
German Hippoblockamus[?] From hippopotamus and block.
Italian Ronfem[?] From Golem and "ronfare" (to sleep)
Spanish (NOA) Sonambloque[?] From sonambulo (sleepwalker) and bloque (block)
Spanish (NOE) Golmiente[?] From Golem and durmiente (sleepy).