Jump Helmet: Difference between revisions

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m ("Metto" could indicate Buzzy but.....it's not a shell, it's a helmet.)
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'''Jump Helmet''' is a [[Bros. Attack|Special Attack]] that appears in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. It costs six [[Bros. Point|SP]] to use this attack in the original and ten (twelve on Easy) BP to use the attack in the remake, though it is increased to ten in the remake. In order to use it, the player must collect all 10 [[Flab Zone]] [[Attack Pieces]].
'''Jump Helmet''' is a [[Bros. Attack|Special Attack]] that appears in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. It costs six [[Bros. Point|SP]] to use this attack in the original and ten (twelve on Easy) BP to use the attack in the remake, though it is increased to ten in the remake. In order to use it, the player must collect all 10 [[Flab Zone]] [[Attack Pieces]].


When using this item, [[Luigi]] puts an orange [[shell]] with a [[trampoline]] on his head. [[Mario]] jumps on the springboard, and the player must control Luigi with {{button|ds|Pad}} to allow Mario to land on the trampoline each time he comes back down. If the player presses {{button|ds|A}} at this moment, it will let Mario fly higher. After the brothers get close enough to the enemies, Mario lands on the selected baddie, and pressing {{button|ds|A}} will end the attack successfully with a ton of damage being dealt to an enemy, although if Mario misses the trampoline, he will fall to the ground and the attack will end without dealing any damage. The attack will be stronger depending on how many times Mario successfully landed on trampoline (with the {{button|ds|A}} command), as well as how well Luigi lined up with his brother each time. The best result has Mario jumping higher than the screen for the final jump, while somersaulting for every jump.
When using this item, [[Luigi]] puts an orange helmet with a [[trampoline]] on his head. [[Mario]] jumps on the springboard, and the player must control Luigi with {{button|ds|Pad}} to allow Mario to land on the trampoline each time he comes back down. If the player presses {{button|ds|A}} at this moment, it will let Mario fly higher. After the brothers get close enough to the enemies, Mario lands on the selected baddie, and pressing {{button|ds|A}} will end the attack successfully with a ton of damage being dealt to an enemy, although if Mario misses the trampoline, he will fall to the ground and the attack will end without dealing any damage. The attack will be stronger depending on how many times Mario successfully landed on trampoline (with the {{button|ds|A}} command), as well as how well Luigi lined up with his brother each time. The best result has Mario jumping higher than the screen for the final jump, while somersaulting for every jump.


The Juuuuuump Mode in the [[Challenge Node]] is solely focused on the Jump Helmet. Making Mario jump to the right of the helmet makes him jump farther and making him jump to the left makes him jump higher.
The Juuuuuump Mode in the [[Challenge Node]] is solely focused on the Jump Helmet. Making Mario jump to the right of the helmet makes him jump farther and making him jump to the left makes him jump higher.
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|Jap=はね~るメット
|Jap=はね~るメット
|JapR=Hane~ru Metto
|JapR=Hane~ru Metto
|JapM= A corruption of 「はねるメット」''Haneru Metto,'' meaning "Jump Helmet."
|JapM= A corruption of 「はねるメット」''Haneru Metto,'' meaning "Jump (Hel)met."
|SpaA=Casco de Salto
|SpaA=Casco de Salto
|SpaAM=Jump Helmet
|SpaAM=Jump Helmet

Revision as of 13:06, August 25, 2019

Template:Attack-infobox

A demonstration of the Jump Helmet attack.
A demonstration of the Jump Helmet attack.
A demonstration of the Jump Helmet attack.

Jump Helmet is a Special Attack that appears in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. It costs six SP to use this attack in the original and ten (twelve on Easy) BP to use the attack in the remake, though it is increased to ten in the remake. In order to use it, the player must collect all 10 Flab Zone Attack Pieces.

When using this item, Luigi puts an orange helmet with a trampoline on his head. Mario jumps on the springboard, and the player must control Luigi with +Control Pad to allow Mario to land on the trampoline each time he comes back down. If the player presses A Button at this moment, it will let Mario fly higher. After the brothers get close enough to the enemies, Mario lands on the selected baddie, and pressing A Button will end the attack successfully with a ton of damage being dealt to an enemy, although if Mario misses the trampoline, he will fall to the ground and the attack will end without dealing any damage. The attack will be stronger depending on how many times Mario successfully landed on trampoline (with the A Button command), as well as how well Luigi lined up with his brother each time. The best result has Mario jumping higher than the screen for the final jump, while somersaulting for every jump.

The Juuuuuump Mode in the Challenge Node is solely focused on the Jump Helmet. Making Mario jump to the right of the helmet makes him jump farther and making him jump to the left makes him jump higher.

Names in other languages

Language Name Meaning Notes
Japanese はね~るメット[?]
Hane~ru Metto
A corruption of 「はねるメット」Haneru Metto, meaning "Jump (Hel)met."
German Trampolin[?] Trampoline
Italian Trampocasco[?] Spring Helmet
Korean 점프점프헬멧[?]
Jeompeu Jeompeu Helmet
Jump Jump Helmet
Spanish (NOA) Casco de Salto[?] Jump Helmet
Spanish (NOE) Casco saltarín[?] Jumping Helmet (Saltarín meaning something that jumps a lot)

Trivia

Unused sprite of the Jump Helmet from Mario & Luigi: Dream Team
  • The Jump Helmet was planned to be in Mario & Luigi: Dream Team, but was scrapped, most likely due to the attack using both screens, while battles in Dream Team only use the top screen. The design of the helmet is slightly different from how it was in Mario & Luigi: Bowser's Inside Story, with the shell being a lighter shade of orange and the trampoline lacking the red star on the top.