Jump Helmet: Difference between revisions
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{{Attack-infobox | {{Attack-infobox | ||
|image=[[File:Jump Helmet Sprite.png]] | |image=[[File:Jump Helmet Sprite.png]] | ||
|points=6 | |points=6 (original)<br>10 (remake) | ||
|location=Flab Zone | |location=[[Flab Zone]] | ||
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]' | |first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]' ([[List of games by date#2009|2009]]) | ||
| | |latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]]) | ||
}} | }} | ||
[[File:JumpHelmet_BiS.png|thumb|200px|A demonstration of the Jump Helmet]] | [[File:JumpHelmet_BiS.png|thumb|200px|A demonstration of the Jump Helmet]] | ||
'''Jump Helmet''' is a [[Bros. Attack|Special Attack]] that appears in ''[[Mario & Luigi: Bowser's Inside Story]]''. | '''Jump Helmet''' is a [[Bros. Attack|Special Attack]] that appears in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. | ||
When using this item, [[Luigi]] puts a gold shell with a [[Springboard|trampoline]] on his head. [[Mario]] jumps on the springboard, and the player must control Luigi with {{button|ds|Pad}} to allow Mario to land on the trampoline each time he comes back down. If the player presses {{button|ds|A}} at this moment, it will let Mario fly higher. After the brothers get close enough to the enemies, Mario lands on the selected baddie ({{button|ds|A}} button command), although if Mario misses the trampoline, he will fall to the ground and the attack will end without dealing any damage. The attack will be stronger depending on how many times Mario successfully landed on trampoline (with the {{button|ds|A}} command), as well as how well Luigi lined up with his brother each time. The best result has Mario jumping higher than the screen for the final jump, while somersaulting for every jump. It cost six [[Special Point|SP]] to use this attack | When using this item, [[Luigi]] puts a gold shell with a [[Springboard|trampoline]] on his head. [[Mario]] jumps on the springboard, and the player must control Luigi with {{button|ds|Pad}} to allow Mario to land on the trampoline each time he comes back down. If the player presses {{button|ds|A}} at this moment, it will let Mario fly higher. After the brothers get close enough to the enemies, Mario lands on the selected baddie ({{button|ds|A}} button command), although if Mario misses the trampoline, he will fall to the ground and the attack will end without dealing any damage. The attack will be stronger depending on how many times Mario successfully landed on trampoline (with the {{button|ds|A}} command), as well as how well Luigi lined up with his brother each time. The best result has Mario jumping higher than the screen for the final jump, while somersaulting for every jump. It cost six [[Special Point|SP]] to use this attack, though it is increased to ten in the remake. In order to use it, the Player must collect all 10 [[Flab Zone]] [[Attack Pieces]]. | ||
The Juuuuuump Mode in the [[Challenge Node]] is solely focused on the Jump Helmet. Making Mario jump to the right of the helmet makes him jump farther and making him jump to the left makes him jump higher. | The Juuuuuump Mode in the [[Challenge Node]] is solely focused on the Jump Helmet. Making Mario jump to the right of the helmet makes him jump farther and making him jump to the left makes him jump higher. |
Revision as of 15:58, December 28, 2018
Jump Helmet is a Special Attack that appears in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.
When using this item, Luigi puts a gold shell with a trampoline on his head. Mario jumps on the springboard, and the player must control Luigi with to allow Mario to land on the trampoline each time he comes back down. If the player presses
at this moment, it will let Mario fly higher. After the brothers get close enough to the enemies, Mario lands on the selected baddie (
button command), although if Mario misses the trampoline, he will fall to the ground and the attack will end without dealing any damage. The attack will be stronger depending on how many times Mario successfully landed on trampoline (with the
command), as well as how well Luigi lined up with his brother each time. The best result has Mario jumping higher than the screen for the final jump, while somersaulting for every jump. It cost six SP to use this attack, though it is increased to ten in the remake. In order to use it, the Player must collect all 10 Flab Zone Attack Pieces.
The Juuuuuump Mode in the Challenge Node is solely focused on the Jump Helmet. Making Mario jump to the right of the helmet makes him jump farther and making him jump to the left makes him jump higher.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
German | Trampolin[?] | Trampoline | |
Italian | Trampocasco[?] | Spring Helmet | |
Spanish (NOA) | Casco de Salto[?] | Jump Helmet | |
Spanish (NOE) | Casco saltarín[?] | Jumping Helmet (Saltarín meaning something that jumps a lot) |
Trivia
- The Jump Helmet was planned to be in Mario & Luigi: Dream Team, but was scrapped, most likely due to the attack using both screens, while battles in Dream Team only use the top screen.