Wire: Difference between revisions

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|latest_appearance=''[[Mario vs. Donkey Kong]]'' ([[List of games by date#2004|2004]])
|latest_appearance=''[[Mario vs. Donkey Kong]]'' ([[List of games by date#2004|2004]])
}}
}}
'''Wires''', also known as '''ropes''', are objects in the [[Mario (franchise)|''Mario'' series]] that are used for housing electricity and swinging on.
'''Wires''', also known as '''ropes''', are objects in the [[Mario (franchise)|''Mario'' series]] that are used for swinging. Certain wires conduct [[Wire Trap]]s, which can electrocute [[Mario]].


==History==
==History==
===''Donkey Kong'' (Game Boy)===
===''Donkey Kong'' (Game Boy)===
Wires appear in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], where they are attached to telephone-like poles. [[Mario]] can grab on and move across wires and can also do the [[Wire Spin]] to either do a small jump or a large jump to get to areas he could not reach. The wires face either diagonal or horizontal which can help make him go up higher or go over huge gaps but sometimes wires have [[Spark]]s on them which can electrocute Mario and cause him to lose a life.
Wires appear in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], where they are attached to telephone-like poles. [[Mario]] can grab on and move across wires and can also do the [[Wire Spin]] to either do a small jump or a large jump to get to areas he could not reach. The wires face either diagonal or horizontal which can help make him go up higher or go over huge gaps.


===''Super Mario Sunshine''===
===''Super Mario Sunshine''===
In ''[[Super Mario Sunshine]]'', wires appear as somewhat common objects in various locations. As seen previously, wires can be hung off and used to perform a [[Super Whirl Jump]] to reach higher places, or Mario can walk on them as if it were a tightrope. Jumping on top of them for a higher bounce is also possible. Some wires contain [[Wire Trap]]s.
In ''[[Super Mario Sunshine]]'', wires appear as somewhat common objects in various locations. As seen previously, wires can be hung off and used to perform a [[Super Whirl Jump]] to reach higher places, or Mario can walk on them as if it were a tightrope. Jumping on top of them for a higher bounce is also possible.


===''Mario vs. Donkey Kong''===
===''Mario vs. Donkey Kong''===
Wires reappear in ''[[Mario vs. Donkey Kong]]'', behaving exactly the same as in ''Donkey Kong'' for the Game Boy. Like before, [[Spark]]ies appear on some of them.
Wires reappear under their current name in ''[[Mario vs. Donkey Kong]]'', behaving exactly the same as in ''Donkey Kong'' for the Game Boy.


==Names in other languages==
==Names in other languages==

Revision as of 20:25, November 25, 2017

Not to be confused with Rope or Spark pylon.

Template:Item-infobox Wires, also known as ropes, are objects in the Mario series that are used for swinging. Certain wires conduct Wire Traps, which can electrocute Mario.

History

Donkey Kong (Game Boy)

Wires appear in Donkey Kong for the Game Boy, where they are attached to telephone-like poles. Mario can grab on and move across wires and can also do the Wire Spin to either do a small jump or a large jump to get to areas he could not reach. The wires face either diagonal or horizontal which can help make him go up higher or go over huge gaps.

Super Mario Sunshine

In Super Mario Sunshine, wires appear as somewhat common objects in various locations. As seen previously, wires can be hung off and used to perform a Super Whirl Jump to reach higher places, or Mario can walk on them as if it were a tightrope. Jumping on top of them for a higher bounce is also possible.

Mario vs. Donkey Kong

Wires reappear under their current name in Mario vs. Donkey Kong, behaving exactly the same as in Donkey Kong for the Game Boy.

Names in other languages

Language Name Meaning Notes