Kosuke Yabuki: Difference between revisions
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(The Twilight Princess bit at the start is relevant, as it is where he started his job at Nintendo. Anything non-Mario afterward, however, is irrelevant and should keep examples to Mario games..) |
(briefly mentioning the guy's involvement in other major nintendo productions is perfectly acceptable as long as it doesn't take over the page. Tweaking reverted addition) |
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[[File:Kosuke yabuki.jpg|thumb|200px|Kosuke Yabuki / 矢吹光佑]] | [[File:Kosuke yabuki.jpg|thumb|200px|Kosuke Yabuki / 矢吹光佑]] | ||
'''Kosuke Yabuki''' is a game designer employed by [[Nintendo]]. Having earned a Masters in Mathematical Informatics from the University of Tokyo<ref name="E3 2013 PDF">[http://media.nintendo.com/pressroom/E32013/bios/Bios_E313_KosukeYabuki.pdf E3 2013 PDF from Nintendo's press website] June 2013.</ref>, Yabuki was hired by Nintendo in April 2005<ref name="E3 2013 PDF"></ref>, first working as a planner on the [[Wii|Nintendo Wii]] version of ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. Since the release of ''[[Mario Kart Wii]]'', Yabuki is one of the key staff behind the ''[[Mario Kart (series)|Mario Kart]]'' series. Yabuki is now the manager and producer of Production Group No. 9 at [[Nintendo Entertainment Planning and Development|Nintendo EPD]].<ref>[http://www.nintendoworldreport.com/feature/44880/breaking-down-the-staff-behind-arms Breaking Down the Staff Behind Arms] Nintendo World Report. June 15, 2017. Retrived June 23, 2017.</ref> | '''Kosuke Yabuki''' is a game designer employed by [[Nintendo]]. Having earned a Masters in Mathematical Informatics from the University of Tokyo<ref name="E3 2013 PDF">[http://media.nintendo.com/pressroom/E32013/bios/Bios_E313_KosukeYabuki.pdf E3 2013 PDF from Nintendo's press website] June 2013.</ref>, Yabuki was hired by Nintendo in April 2005<ref name="E3 2013 PDF"></ref>, first working as a planner on the [[Wii|Nintendo Wii]] version of ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. Since the release of ''[[Mario Kart Wii]]'', Yabuki is one of the key staff behind the ''[[Mario Kart (series)|Mario Kart]]'' series. Yabuki is now the manager and producer of Production Group No. 9 at [[Nintendo Entertainment Planning and Development|Nintendo EPD]].<ref>[http://www.nintendoworldreport.com/feature/44880/breaking-down-the-staff-behind-arms Breaking Down the Staff Behind Arms] Nintendo World Report. June 15, 2017. Retrived June 23, 2017.</ref> Outside of his work on the ''Mario Kart'' series, Kosuke Yabuki also served as the producer of the [[Nintendo Switch]] title, [[armswiki:ARMS (game)|ARMS]]. | ||
==List of works== | ==List of works== |
Revision as of 18:07, July 14, 2017
Kosuke Yabuki is a game designer employed by Nintendo. Having earned a Masters in Mathematical Informatics from the University of Tokyo[1], Yabuki was hired by Nintendo in April 2005[1], first working as a planner on the Nintendo Wii version of The Legend of Zelda: Twilight Princess. Since the release of Mario Kart Wii, Yabuki is one of the key staff behind the Mario Kart series. Yabuki is now the manager and producer of Production Group No. 9 at Nintendo EPD.[2] Outside of his work on the Mario Kart series, Kosuke Yabuki also served as the producer of the Nintendo Switch title, ARMS.
List of works
- Mario Kart Wii - Planner
- Mario Kart 7 - Director
- Mario Kart Arcade GP DX - Special Thanks
- Mario Kart 8 - Director
- Super Smash Bros. for Wii U - Supervisor (Original Games)
- Mario Kart 8 Deluxe - Producer
References
- ^ a b E3 2013 PDF from Nintendo's press website June 2013.
- ^ Breaking Down the Staff Behind Arms Nintendo World Report. June 15, 2017. Retrived June 23, 2017.