List of Luigi's Mansion pre-release and unused content: Difference between revisions

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The Lab intro inside the lab.png|E. Gadd has a different dialogue.
The Lab intro inside the lab.png|E. Gadd has a different dialogue.
The Lab intro inside the lab two.png|More dialogue.
The Lab intro inside the lab two.png|More dialogue.
The Lab E. Gadd.png|There are only two options to choose from.
The Lab E. Gadd.png|There are only two options to choose from. The dialogue bubble is blue.
The Lab intro inside the lab three.png|Last dialogue.
The Lab intro inside the lab three.png|Last dialogue.
Outside of the mansion.png|Different intro cutscene.
Outside of the mansion.png|Different intro cutscene.
Intro cutscene2.png|Outside of the mansion gates.
Intro cutscene 3.png|Luigi heading towards the mansion.
Intro cutscene4.png|Luigi walking up the mansion's stairs.
Beggining intro.jpg|Luigi opens the entrance door differently.
Beggining intro.jpg|Luigi opens the entrance door differently.
Beta Foyer 1.jpg|An early Foyer with a chair on the wall, this version of the Foyer can still be seen if the player presses start/pauses the game.
Beta Foyer 1.jpg|An early Foyer with a chair on the wall, this version of the Foyer can still be seen if the player presses start/pauses the game.
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Beta Parlor 1.jpg|A very early Parlor. Filled with many assets of furniture, most of which don't appear in the final game.
Beta Parlor 1.jpg|A very early Parlor. Filled with many assets of furniture, most of which don't appear in the final game.
Parlor room early.png|The rest of the very early Parlor.
Parlor room early.png|The rest of the very early Parlor.
Beta Parlor.jpg|The Parlor was originally called "Living Room".
Beta Parlor.jpg|The Parlor was originally called "Living room".
Parlor room E. Gadd intro.png|E. Gadd on the floor after failing to catch a ghost.
Parlor room E. Gadd intro.png|E. Gadd on the floor after failing to catch a Basher ghost.
Parlor Beta.png|Early Bashers, along with ghost portraits on the wall.
Parlor Beta.png|Early Bashers, along with ghost portraits on the wall.
pinkghost.jpg|The early white ghost or "Basher".
pinkghost.jpg|The early "Basher".
Parlor room Anteroom boarded up.png|The Anteroom door is boarded up.
Parlor room Anteroom boarded up.png|The Anteroom door is boarded up.
Parlor room lighted up key.png|Luigi receiving a key that leads to the hallway with the first three boss ghosts.
luigibusters42_640w.jpg|An early screenshot with the heat meter and a different Game Boy Horror. Note: an extra side-chair.
luigibusters42_640w.jpg|An early screenshot with the heat meter and a different Game Boy Horror. Note: an extra side-chair.
Parlor room lighted up key.png|Luigi receiving a key that leads to the hallway with the first three portrait ghosts.
Bat in the hallway near Study room.png|There's a bat on the ceiling in the Area 1 hallway instead of mice.
Mice in Study room.png|There two mice in the Study.
Study room Boos.png|Small Boos inside the Study.
Study room Boos.png|Small Boos inside the Study.
Study room Neville 50 HP.png|Luigi stunning Neville and revealing his 50 HP.
Study room Neville 50 HP.png|Luigi stunning Neville and revealing his 50 HP.
Lighted up Study room.png|The Study room lighted up.
Study infront of door and time limit ran out.png|The Game Boy Horror's tech demo time limit reached 1:30 and E. Gadd contacts Luigi and sends him back to the main menu.
Study infront of door and time limit ran out.png|The Game Boy Horror's tech demo time limit reached 1:30 and E. Gadd contacts Luigi and sends him back to the main menu.
The Twins' Room boarded up.png|The Twins' Room door is boarded up.
The Twins' Room boarded up.png|The Twins' Room door is boarded up.
Master Bedroom Bed Room 1.png|The Master Bedroom was originally called "Bed room 1".
Master Bedroom Bed Room 1.png|The Master Bedroom was originally called "Bed room 1".
Master Bedroom beta ghosts.png|Different ghosts in the Master Bedroom.
Master Bedroom beta ghosts.png|Two ghosts in the Master Bedroom.
LM1.jpg|Dark Purple "Basher" in a completely different Master Bedroom layout.
LM1.jpg|Dark Purple "Basher" in a completely different Master Bedroom layout.
Master Bedroom Lydia 50 HP facing Luigi.png|Luigi stunning Lydia and revealing her 50 HP.
Master Bedroom Lydia 50 HP facing Luigi.png|Luigi stunning Lydia and revealing her 50 HP.
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Screenshot 2016-05-03-16-26-20.png|The Nursery was originally called "Child's room".
Screenshot 2016-05-03-16-26-20.png|The Nursery was originally called "Child's room".
Luigis19.jpg|An early version of the Nursery room.
Luigis19.jpg|An early version of the Nursery room.
Nursery room beta ghosts.png|Two ghosts in the Nursery room.
Nursery room beta ghosts.png|Two ghosts and a small Boo in the Nursery room.
Nursery room light up two.png|The Nursery room lighted up.
Nursery room light up two.png|The Nursery room lighted up.
Nursery room lighted up.png|A treasure chest with the key to the Area 2 door.
Laundry Room boarded up.png|The Laundry Room door is boarded up.
Laundry Room boarded up.png|The Laundry Room door is boarded up.
Fortune-Teller's Room Madame Clairvoya and beaker door boarded up.png|Both the Fortune-Teller's Room and basement doors are boarded up.
Fortune-Teller's Room Madame Clairvoya and beaker door boarded up.png|Both the Fortune-Teller's Room and basement doors are boarded up.
LM2.jpg|A maroon-colored "Basher" scares Luigi.
LM2.jpg|A maroon-colored "Basher" scares Luigi.
LM3.jpg|A "Basher" scaring Luigi, again.
LM3.jpg|A "Basher" scaring Luigi, again.
Basher ghost scaring Luigi from behind.gif|A Basher scaring Luigi from behind.
Poltergust 3000 overheating.gif|The Poltergust 3000 overheating.
Dining Room exterior door.png|Luigi heading to an exterior door leading to the Dining Room in the hallway closest to the Area 2 door.
Dining Room exterior door.png|Luigi heading to an exterior door leading to the Dining Room in the hallway closest to the Area 2 door.
Dining Room entering door.png|Luigi entering into the Dining Room.
Dining Room entering door.png|Luigi entering into the Dining Room.
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Kitchen boarded up door.png|A door which would lead to the Area 2 hallway is boarded up and there are different ghosts are in the Kitchen.  
Kitchen boarded up door.png|A door which would lead to the Area 2 hallway is boarded up and there are different ghosts are in the Kitchen.  
Kitchen sucking up ghosts.png|Luigi sucking up a ghost.
Kitchen sucking up ghosts.png|Luigi sucking up a ghost.
Kitchen ghosts.png|Luigi sucking up a ghost.
Kitchen ghosts.png|Luigi sucking up a ghost from the refrigerator.
Orange punchers in yard.jpg|Orange Punchers weren't in the Boneyard in the final.
Orange punchers in yard.jpg|Orange Punchers weren't in the Boneyard in the final.
Missing yellow sign and plant.jpg|The Boneyard lacks a yellow sign and plant.
Missing yellow sign and plant.jpg|The Boneyard lacks a yellow sign and plant.
Ball Room door boarded up.png|The Ball Room door is boarded up.
Ball Room door boarded up.png|The Ball Room door is boarded up.
Stacked boxes infront of Area 3 door.png|Stacked boxes infront of the Area 3 door.
Billiards Room boarded up.png|Billiards Room is boarded up. Notice: some Area 3 rooms were switched and are merged with Area 2.
Bathroom 1F ghosts and a Boo.png|The Washroom was originally called "Lavatory", with a ghost and small Boo inside.
Bathroom 1F ghosts and a Boo.png|The Washroom was originally called "Lavatory", with a ghost and small Boo inside.
Bathroom 1F lighted up.png|Washroom lighted up.
Bathroom 1F lighted up.png|Washroom lighted up.
Bathroom 2F Boos.png|Small Boos inside the Bathroom.
Bathroom 2F Boos.png|Small Boos inside the Bathroom.
LM Beta REAL Water Nozzle.png|Luigi using a water nozzle connected to the Poltergust 3000.
LM Beta REAL Water Nozzle.png|Luigi using a water nozzle connected to the Poltergust 3000.
Nana's Room boarded up.png|Nana's Room's door is boarded up.
Nana's Room boarded up.png|Nana's Room's door is boarded up. Notice: the Area 3 door is missing and replaced with the 2nd floor end.
Nanas Room different layout.jpg|The yarn spinner is in the back of the room.
Nanas Room different layout.jpg|The yarn spinner is in the back of the room.
Nana's Room capturing Nana.jpg|Luigi sucking up Nana, which can be assumed that she had 50 HP like the other two portrait ghosts so far.
Nana's Room capturing Nana.jpg|Luigi sucking up Nana, which can be assumed that she had 50 HP like the other two portrait ghosts so far.
Sitting room no cloth on table.jpg|There's no cloth on the table.
Sitting room no cloth on table.jpg|There's no cloth on the table.
Screenshot 2016-05-03-17-44-03.png|Mice in Telephone Room.
Bats in Area 3 hallway.jpg|Bats in the Area 3 hallway.
Screenshot 2016-05-03-17-44-03.png|Mice in the Telephone Room.
Beta basement.jpg|An early, entirely different basement.
Beta basement.jpg|An early, entirely different basement.
Mice in Area 4 basement hallway.jpg|Mice in Area 4 basement hallway.
Screenshot 2016-05-03-17-42-10.png|Multiple Flying Fish in Pipe Room.
Screenshot 2016-05-03-17-42-10.png|Multiple Flying Fish in Pipe Room.
</gallery>
</gallery>
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<gallery>
<gallery>
Super Smash Bros vase.jpg|A blue vase, however, still appears in ''Super Smash Bros. Brawl'', while final vases are red.  
Super Smash Bros vase.jpg|A blue vase, however, still appears in ''Super Smash Bros. Brawl'', while final vases are red.  
LM_Unused_Blue_Vase.PNG|The blue vase seen in the E3 Demo footage. (The blue vase file can be found in the Luigi's Mansion first area hallway .arc files. ''root/Iwamoto/map2/room29.arc/tubo30_1.bin'') <ref name="YouTube Unused Files">Luke Dzamonja. (May 17, 2015). [https://www.youtube.com/watch?v=3X9r7K4REqA Unused LM BETA & Unused Content (With some hacks).], ''YouTube.'' Retrieved May 24, 2015.</ref>
LM_Unused_Blue_Vase.PNG|The blue vase seen in the E3 Demo footage. (The blue vase file can be found in the Luigi's Mansion Area 1 hallway .arc files. ''root/Iwamoto/map2/room29.arc/tubo30_1.bin'') <ref name="YouTube Unused Files">Luke Dzamonja. (May 17, 2015). [https://www.youtube.com/watch?v=3X9r7K4REqA Unused LM BETA & Unused Content (With some hacks).], ''YouTube.'' Retrieved May 24, 2015.</ref>
LM-Endingbad.png|The leftover "bad" rank.  
LM-Endingbad.png|The leftover "bad" rank.  
LM-Endinggood.png|The leftover "good" rank.  
LM-Endinggood.png|The leftover "good" rank.  
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LM Unused Phonograph.png|The phonograph.<ref name="YouTube Unused Files" />
LM Unused Phonograph.png|The phonograph.<ref name="YouTube Unused Files" />
Bat Twirler.png|The Bat Twirler, which would likely have been used for [[The Twins' Room]].<ref name="YouTube Unused Files" />
Bat Twirler.png|The Bat Twirler, which would likely have been used for [[The Twins' Room]].<ref name="YouTube Unused Files" />
LuigisMansion-Mario model.png|bmario, which shows a T-posed Mario and Luigi wearing Poltergust straps. Note that Mario is almost as tall as Luigi.
LuigisMansion-Mario model.png|bmario, which shows a T-posed Mario and Luigi wearing Poltergust 3000 straps. Note that Mario is almost as tall as Luigi.
Luigismansion_dmario.png|dmario, which shows the same T-posed Mario and Luigi, but Mario is significantly shorter.
Luigismansion_dmario.png|dmario, which shows the same T-posed Mario and Luigi, but Mario is significantly shorter.
LM beta Daisy.png|Artwork of [[Daisy]] from Mario Tennis, likely a test image. In fact, the image's file name is "Test.bti".
LM beta Daisy.png|Artwork of [[Daisy]] from Mario Tennis, likely a test image. In fact, the image's file name is "Test.bti".
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LM flag Render.png|A white flag that serves an unknown purpose.
LM flag Render.png|A white flag that serves an unknown purpose.
LM - GCN.png|Texture of an earlier GameCube model.
LM - GCN.png|Texture of an earlier GameCube model.
Time Radar LM Beta.gif|Animated timer still in game files.
Time Radar LM Beta.gif|Animated timer in the game's files.
LM-obam1.png|An unused graphic named Obake01
LM-obam1.png|An unused graphic named "Obake01".
LM-obam2.png|An unused graphic named Obake02
LM-obam2.png|An unused graphic named "Obake02".
</gallery>
</gallery>


=== Unused Dialogue Icons ===
=== Unused Dialogue Icons ===
<gallery>
<gallery>
Bowser Icon LM Beta.png
Bowser Icon LM Beta.png|Bowser icon.
GoldGhost Icon LM Beta.png
GoldGhost Icon LM Beta.png|Basher icon.
GreenToad Icon LM Beta.png
GreenToad Icon LM Beta.png|Green Toad icon.
Mario Icon LM Beta.png
Mario Icon LM Beta.png|Mario icon.
TrappedMario.PNG|The Mario icon is missing from Mario's dialogue.
TrappedMario.PNG|The Mario icon is missing from Mario's dialogue.
</gallery>
</gallery>
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<gallery>
<gallery>
Underground lab string LM.png|"Underground lab" (E. Gadd's Lab). (''root/Game/game_usa.szp/kawano/roomname/e_labo.bti'')
Underground lab string LM.png|"Underground lab" (E. Gadd's Lab). (''root/Game/game_usa.szp/kawano/roomname/e_labo.bti'')
Gallery string LM.png|Gallery (''root/Game/game_usa.szp/kawano/roomname/e_galler.bti'')
Gallery string LM.png|Gallery. (''root/Game/game_usa.szp/kawano/roomname/e_galler.bti'')
Training Room string LM.png|The Training Room (''root/Game/game_usa.szp/kawano/roomname/e_kunren.bti'')
Training Room string LM.png|The Training Room. (''root/Game/game_usa.szp/kawano/roomname/e_kunren.bti'')
Portrificationizer Room string LM.png|The Ghost Portrificationizer Room (''root/Game/game_usa.szp/kawano/roomname/e_labo.bti'')
Portrificationizer Room string LM.png|The Ghost Portrificationizer Room. (''root/Game/game_usa.szp/kawano/roomname/e_labo.bti'')
</gallery>
</gallery>



Revision as of 18:25, May 7, 2016

It has been requested that this article be rewritten. Reason: it's poorly worded, not sourced properly and needs to be organized as indicated on MarioWiki:Pre-release and unused content

This is a list of pre-release and unused content for the game Luigi's Mansion.

Early ideas

Different kinds of houses were proposed for the game, including an apartment complex, a dollhouse, a 'ninja mansion', a Japanese-style house, and a prarie and desert level using a Mario theme. The game was originally conceptualized to resemble the Mario series more closely, but strayed when the haunted western mansion concept took priority.[1] The idea of multiple, Mario-esque themed houses would later be used in the game's sequel.

Luigi's Mansion was originally built with the intention of being in stereoscopic 3D. The GameCube was built with 3D components which could be activated by an unreleased add-on.[2] This add-on was never released as its price would have been far greater than the console. Another unreleased add-on would have allowed the Game Boy Advance to be used as an external controller in conjunction with the game.[3]

Early iterations

Concepts for Luigi's Mansion, such as character designs, were being planned during the Nintendo 64's lifetime.[1]

The game was first revealed at Nintendo Space World in 2000 as a Tech Demo, designed to show off the graphical capabilities of the Nintendo GameCube.[4][5]

Nintendo then decided to make Luigi's Mansion into a full-fledged game, and was later showcased at E3 in 2001, with notable changes to the design of the disc.[6][3]

Early builds

Old issues of Nintendo Power (pictured below) contain details of early elements in screenshots and descriptions.

Poltergust

In earlier builds, the Poltergust 3000 originally featured a pressure meter ranging from one to ten, and was slightly bigger.[6] If the pressure meter reached ten, the vacuum would burst into flames, causing Luigi to fall over and lose health, his HP eventually raises back up slightly after a while.[6] Earlier versions of the game allowed Luigi to spray water.[3] The Poltergust 3000 also had different nozzles depending on what element was being used.[7]

GUI changes

Luigi's total remaining health was shown as a fraction.[3] Coins also had their own meter.[3]

File:GBH Clock Beta.png
Early Game Boy Horror.

Originally, the Game Boy Horror had an LCD border, which would function as a red flashing radar to show Luigi the locations of both ghosts and Boos within a room, and had a clock function.[3] One clip shows that once the clock reached 1:30 on the E3 Nintendo Booth version, E. Gadd would contact Luigi and send him back to the title screen.[8] Early gameplay images reveal that instead of showing Luigi his current gold total, the Game Boy Horror would always display a first-person view camera, giving the player two perspectives in a room at once. It was cut due to the Nintendo GameCube's hardware not being able to handle it.[9]

Early ghosts

  • There were ghosts in earlier versions that were similar in appearance to Gold Ghosts. They would attack Luigi from behind by going "BAAHHHHH!", causing Luigi to scream, crawl backwards uncontrollably, and lose half his HP. Luigi's HP raises back up after a while and his heart would beat fast on his health gauge.[3]
  • In earlier versions of the Kitchen, a ghost resembling a chef would have appeared while holding a tomato.[10]

Other

  • The game had a different main menu, giving the options to "Skip Intro," or play "From The Beginning."[3] E. Gadd also had different dialogue.[3]
  • The cutscene showing Luigi walking to and opening the door to the mansion was slightly different.[3] The door was also designed differently.[3]
  • Ghosts had a different sound effect when appearing upon from behind the player, instead of the final scary, loud scream from behind in the final. Ghosts also didn't startle Luigi upon appearing.

Unused data

Unused models

A Phonograph, left unused in the files of the Projection room.
This is the unused Phonograph model. It comes with 2 animations.

There are three renders of Luigi left in the code for the ending, each with a varying degree of happiness. The renders are a depressed Luigi holding a flower (worst), a pleased Luigi with a peace sign (good), and another pleased Luigi with two peace signs (best).[11] An unused model for Mario, named "bmario", is stretched to Luigi's proportions and given the backstraps for his Poltergust 3000, possibly suggesting that Multiplayer was a thing originally.[7]

Cyan and blue-colored Shy Guys are also in the game's data.[11]

In the game's data is also the unused Poltergust 3000, along with two unused nozzles; one of them is labeled "wpwater"

Other

  • There were two unused early ghost designs:[11]
    • A blue ghost (thought to be an early Gold Ghost)
    • A green ghost (thought to be an early Purple Puncher)
  • There were four unused dialogue icons:[11]
    • Bowser
    • Green Toad
    • Gold Ghost
    • Mario
  • There were four unused text strings suggesting that E. Gadd's Lab was once explorable. (The Gallery is explorable but its associated area text seen upon entrance is unused.):
    • Underground lab
    • Gallery
    • Training Room
    • Ghost Portrificationizer Room

Media

Gallery

Artwork

Screenshots

Spaceworld 2000

E3 2001

Game Boy Horror build

Other builds

Scrapped features

Models

Unused Dialogue Icons

Text strings

Scans

Trivia

  • The Japanese version of the game kept Luigi's early or cut hurt sound, while US and European versions didn't.
  • The Game Boy Horror's timer and first person view is still in the game's code and has been found and made into AR codes.

References

  1. ^ a b Calderon, Anthony (January 21, 2005). The Making of the Game - Luigi's Mansion. N-Sider. Retrieved November 29, 2014.
  2. ^ Edge Staff (July 7, 2010). Hideki Konno Discusses The 3DS. EDGE. Retrieved November 29, 2014.
  3. ^ a b c d e f g h i j k Luigi's Mansion E3 2001 Tech Demo Show Off. YouTube. Retrieved November 29, 2014.
  4. ^ Nintendo Gamecube, SpaceWorld 2000. YouTube. Retrieved November 29, 2014.
  5. ^ Space World 2000 GameCube Movie Reel. YouTube. Retrieved November 29, 2014.
  6. ^ a b c Luigi's Mansion E3 2001 Footage. YouTube. Retrieved November 29, 2014.
  7. ^ a b Luigi's Mansion/Unused Models. The Cutting Room Floor. Retrieved November 29, 2014.
  8. ^ Luigi's Mansion E3 2001 - Nintendo Booth. YouTube. Retrieved November 29, 2014.
  9. ^ Nintendo Power Vol. 149, page 36.
  10. ^ Prelease screenshot of the mansion's kitchen.
  11. ^ a b c d Luigi's Mansion/Unused Graphics. The Cutting Room Floor. Retrieved November 29, 2014.
  12. ^ a b c Luke Dzamonja. (May 17, 2015). Unused LM BETA & Unused Content (With some hacks)., YouTube. Retrieved May 24, 2015.

External links

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