Fall: Difference between revisions
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[[File:SMW-Autumn.png|thumb|right|[[Vanilla Dome]] in Fall]] | [[File:SMW-Autumn.png|thumb|right|[[Vanilla Dome]] in Fall]] | ||
''' | '''Autumn'''<ref>''Mario Mania'' Nintendo Player's Guide. Page 158.</ref> is a special event present in ''[[Super Mario World]]'' and its remake ''[[Super Mario World: Super Mario Advance 2]]''. This event changes the appearance of certain enemies, and alters the colour palette of the overworld map of [[Dinosaur Island]] to reflect the season of fall. Fall is triggered by completing [[Funky (Super Mario World)|Funky]] in the [[Special World]] in ''Super Mario World'', and attaining all 96 exits in the remake. Once these prerequisites are reached, a short cutscene is shown, at which point Fall is unlocked. Once activated, these changes cannot be reversed. | ||
==Changes== | ==Changes== |
Revision as of 11:39, December 23, 2014
Autumn[1] is a special event present in Super Mario World and its remake Super Mario World: Super Mario Advance 2. This event changes the appearance of certain enemies, and alters the colour palette of the overworld map of Dinosaur Island to reflect the season of fall. Fall is triggered by completing Funky in the Special World in Super Mario World, and attaining all 96 exits in the remake. Once these prerequisites are reached, a short cutscene is shown, at which point Fall is unlocked. Once activated, these changes cannot be reversed.
Changes
Dinosaur Island
Fall causes Dinosaur Island to change colour, with green objects becoming brown and brown places becoming green. Everywhere on the overworld map is affected, including places such as the Valley of Bowser. Although all of Dinosaur Island is changed, the water on the overworld map remains the same colour, and the visual appearance of the levels is not affected. The intro of Super Mario Advance 2: Super Mario World will show Dinosaur Island in Fall at the start and end.
Enemies
Various enemies have their appearance changed in Fall. This change affects everywhere else in the game enemies appear in, in-game or on menus. This change only affects their look, thus they will continue to act the same. Galoombas will be coloured yellow and wear sunglasses, Pokey segments will turn into small saws, Jumping Piranha Plants turn into Jumping Pumpkin Plants, Bullet Bills turn into Pidgit Bills, all Koopa Troopas become Mask Koopas, all Koopa Paratroopas become Para Mask Koopas, and all Kamikaze Koopas have their multicoloured shell transformed into a multicoloured Mario mask.
Additionally, for Mask Koopas, all Red and Green Koopas are replaced by Blue and Yellow Mask Koopas, and all Red and Green Shells (stray or on a Koopa) are replaced by Blue and Yellow Mario masks. Koopa Paratroopas are not affected by this colour change. In Super Mario World, diagonally shot Bullet Bills (such as the ones on Vanilla Dome 4) are not transformed into Pidgit Bills even after Fall, and Pigit Bills do not flap their wings. These errors were fixed in the remake.
The intro for Super Mario World: Super Mario Advance 2 and the titlescreen demo of Groovy will change the enemies to their Fall form (if they have one), and the ending of both games will show enemies in their Fall form during the credits.
- Changed SMW Goombas.png
Galoombas affected by Fall (Super Mario Advance 2 only)
- Pidgit Bill.PNG
A Pidgit Bill (Bullet Bill) in Super Mario World
- Beach Koopas.png
All types of Mask Koopas (Koopa Troopas)
- Paratroopa-SMW.png
All types of Para Mask Koopas accompanied by their respective Koopa Paratroopa
Trivia
- It is incorrectly stated on Gnarly of Super Mario World: Super Mario Advance 2 that completing all the levels in the Special World would give the player a "special present". Although this is true in Super Mario World, it was changed in the remake.
References
- ^ Mario Mania Nintendo Player's Guide. Page 158.