Yoshio Sakamoto: Difference between revisions

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'''Yoshio Sakamato''' ((坂本 賀勇)  is a Japanese game designer and producer working for [[Nintendo]]. He is best known for his involvement in the ''[[metroidwiki:Metroid (series)|Metroid series]]''.  
'''Yoshio Sakamato''' ((坂本 賀勇)  is a Japanese game designer and producer working for [[Nintendo]]. He is best known for his involvement in the ''[[metroidwiki:Metroid (series)|Metroid series]]''.  


Sakamoto was hired by Nintendo in 1982, first working on creating graphics for the [[Donkey Kong Jr. (Game & Watch)|Game & Watch Donkey Kong Jr. game]]<ref name="Kyoto Report">[http://kyoto-report.blogspot.ca/2011/02/feature-interview-yoshio-sakamoto.html Feature Interview: Yoshio Sakamoto]</ref> . After a brief stint as a pixel artist, Sakamoto's supervisor, [[Gunpei Yokoi]], expressed faith in his game-design capability, stating that "If you can make pixel art, you can make a game"<ref name="Kyoto Report"></ref>. Yoshio Sakamato then directed several games for the then-recent [[Famicom]], such as ''[[Wrecking Crew]]'' and ''[[wikipedia:Balloon Fight|Balloon Fight]]''.
Sakamoto was hired by Nintendo in 1982, first working on creating graphics for the [[Donkey Kong Jr. (Game & Watch)|Game & Watch Donkey Kong Jr. game]]<ref name="Kyoto Report">[http://kyoto-report.blogspot.ca/2011/02/feature-interview-yoshio-sakamoto.html Feature Interview: Yoshio Sakamoto]</ref> . After a brief stint as a pixel artist, his supervisor, [[Gunpei Yokoi]], expressed faith in his game-design capability, stating that "If you can make pixel art, you can make a game"<ref name="Kyoto Report"></ref>. Sakamato then directed several games for the then-recent [[Famicom]], such as ''[[Wrecking Crew]]'' and ''[[wikipedia:Balloon Fight|Balloon Fight]]''.


Sakamoto cites Italian filmmaker [[Wikipedia:Dario Argento|Dario Argento]] as one of his chief influences, stating that the filmaker's use of techniques like mood, timing and musicals cues to steer audience reaction are principles he aims to applies to his work, no matter the tone <ref>[http://www.gamespot.com/news/metroid-creator-sakamoto-on-other-m-warioware-6253421 Metroid creator Sakamoto on Other M, WarioWare]</ref>. Sakamoto also cites Nintendo's non-videogame toys as an inspiration<ref>[http://www.webcitation.org/5zbF1Z8uq Exclusive: Metroid designer Yoshio Sakamoto speaks!]</ref>, claiming that his experience with them as a child influenced his feeling that Nintendo products need to be unique in comparison to the competition and each-other.
Sakamoto cites Italian filmmaker [[Wikipedia:Dario Argento|Dario Argento]] as one of his chief influences, stating that the filmaker's use of techniques like mood, timing and musicals cues to steer audience reaction are principles he aims to applies to his work, no matter the tone <ref>[http://www.gamespot.com/news/metroid-creator-sakamoto-on-other-m-warioware-6253421 Metroid creator Sakamoto on Other M, WarioWare]</ref>. He also cites Nintendo's non-videogame toys as an inspiration<ref>[http://www.webcitation.org/5zbF1Z8uq Exclusive: Metroid designer Yoshio Sakamoto speaks!]</ref>, claiming that his experience with them as a child influenced his feeling that Nintendo products need to be unique in comparison to the competition and each-other.


Sakamoto currently works as the manager of [[Nintendo SPD|Nintendo SPD Group No.1.]]
Yoshio Sakamoto currently works as the manager of [[Nintendo SPD|Nintendo SPD Group No.1.]]
   
   



Revision as of 18:25, July 7, 2013

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Yoshio Sakamato ((坂本 賀勇) is a Japanese game designer and producer working for Nintendo. He is best known for his involvement in the Metroid series.

Sakamoto was hired by Nintendo in 1982, first working on creating graphics for the Game & Watch Donkey Kong Jr. game[1] . After a brief stint as a pixel artist, his supervisor, Gunpei Yokoi, expressed faith in his game-design capability, stating that "If you can make pixel art, you can make a game"[1]. Sakamato then directed several games for the then-recent Famicom, such as Wrecking Crew and Balloon Fight.

Sakamoto cites Italian filmmaker Dario Argento as one of his chief influences, stating that the filmaker's use of techniques like mood, timing and musicals cues to steer audience reaction are principles he aims to applies to his work, no matter the tone [2]. He also cites Nintendo's non-videogame toys as an inspiration[3], claiming that his experience with them as a child influenced his feeling that Nintendo products need to be unique in comparison to the competition and each-other.

Yoshio Sakamoto currently works as the manager of Nintendo SPD Group No.1.


Games credited

References

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