Boomsday Machine: Difference between revisions
(→Trivia) |
No edit summary Tag: Mobile edit |
||
(84 intermediate revisions by 52 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{SMG boss infobox | ||
|image=[[ | |image=[[File:Boomsday Machine.png|270px]] | ||
|world=World 5 | |world=[[World 5 (Super Mario Galaxy 2)|World 5]] | ||
|galaxy=[[Bowser Jr.'s Boom Bunker]] | |galaxy=[[Bowser Jr.'s Boom Bunker]] | ||
| | |mission=[[Bowser Jr.'s Boomsday Machine]]<br>[[Boomsday Machine Daredevil Run]] | ||
|star=[[ | |star=[[File:Smg2 icon grandstar.png|20px|link=Bowser Jr.'s Boomsday Machine]][[File:Smg2 icon prankstercomet.png|20px|link=Boomsday Machine Daredevil Run]] | ||
}} | }} | ||
'' | {{quote|[[Bowser|My dad]]'s gonna get angry if I let [[Mario|you]] get another [[Grand Star]]... Time to break out my Boomsday Machine! I'll just relax in my comfy cockpit and watch you go BOOM!|Bowser Jr.|Super Mario Galaxy 2}} | ||
The '''Boomsday Machine''' is a castle-like tank invented by [[Bowser Jr.]] that appears in ''[[Super Mario Galaxy 2]]''. It has three [[Fire Bar]]s circling around it and the top section has a spinning turret mechanism. It is fought in the level [[Bowser Jr.'s Boom Bunker]]. The music heard during this battle is the same as in the [[Bowser Jr.'s Airship Armada]] battle. Its name is a portmanteau of the onomatopoeia "boom" and "doomsday". | |||
There are ample [[Cloud Flower]]s around the area to grab. | [[File:Bowser Jrs Boomsday Machine.png|thumb|left|200px|Cloud Mario, fighting the Boomsday Machine]] | ||
There are ample [[Cloud Flower]]s around the area to grab. The player must use [[Cloud Mario]]'s ability to ascend the battlefield and get to the top of the Boomsday Machine. For the first round, they must run for one of the updrafts and [[spin]] to create a cloud and ride it upwards. From here, he can traverse across the various clouds scattered throughout the battlefield, using his cloud-making ability to assist him. Once they reaches the top of the tower, they must damage the machine by [[Ground Pound]]ing the glass. If Mario stands on the glass cockpit for too long, Bowser Jr. will spin his launcher to knock Mario off. | |||
The second round is much like the first, but now the tower will attempt to vacuum the area, pulling the clouds out from under the player's feet. They should still be able to just long jump to the top of the tower in the same manner. The player also needs to watch out for an electric shield that covers Bowser Jr.'s dome periodically when he is sucking up Clouds. | |||
[[File:SMG2 Bowser Jr Boomsday Machine Full.png|200px|thumb|left|Cloud Mario, fighting the final form of the Boomsday Machine]] | |||
In the final round, the tower goes mobile. This makes the player's climb to the top more difficult, since Bowser Jr.'s cockpit is much higher up. They still need to avoid coming in contact with the yellow projectiles, the spinning fire wheel and the vacuum attack. The fire on the Boomsday Machine will also destroy the player's clouds. | |||
Once the player reaches the top of an updraft, they need to use the Cloud Flower refill to get to an even higher cloud tier. They should use long jumps to get to the distant cloud and they can score another refill. From here they can reach the dome with their cloud platform recharge. Once the player arrives at the glass dome, they must [[Ground Pound]] it a third time, which destroys the machine and reveals the [[Grand Star]]. | |||
Mario faces this boss twice, with the second match being under a [[Prankster Comet|Daredevil Comet]]'s conditions. | |||
{{br|left}} | |||
==Additional names== | |||
===Internal names=== | |||
{{internal names | |||
|game1=''[[Super Mario Galaxy 2]]'' | |||
|file1=<tt>ObjectData/KoopaJrCastle.arc</tt> | |||
|name1=KoopaJrCastle | |||
|meaning1=Bowser Jr. Castle | |||
|game2=''Super Mario Galaxy 2'' | |||
|file2=<tt>SystemData/ObjNameTable.arc/ObjNameTable.tbl</tt> | |||
|name2=クッパJrキャッスル (''Kuppa Jr Kyassuru'') | |||
|meaning2=Bowser Jr. Castle | |||
}} | |||
===Names in other languages=== | |||
{{foreign names | |||
|Jap=バトルキャッスル | |||
|JapR=Batoru Kyassuru | |||
|JapM=Battle Castle | |||
|FreE=Tank Cataboum | |||
|FreEM=Cataboum Tank; Cataboum is pun on "catastrophe" and the onomatopoeia "boum" | |||
|Ita=Torrattacco | |||
|ItaM=Attack Tower | |||
|Ger=Megamurks-Maschine | |||
|GerM=Mega butch-Machine | |||
|Spa=Tanquetorreta | |||
|SpaM=Tankturret | |||
|Kor=배틀캐슬 | |||
|KorR=Baeteul-kaeseul | |||
|KorM=Battle Castle | |||
| | |||
}} | |||
{{SMG2}} | {{SMG2}} | ||
[[Category: | [[Category:Super Mario Galaxy 2 bosses]] | ||
[[Category: | [[Category:Vehicles]] | ||
[[it:Torrattacco]] | |||
[[de:Megamurksmaschine]] |
Latest revision as of 13:17, June 22, 2024
Boomsday Machine | |
---|---|
![]() | |
Galaxy | Bowser Jr.'s Boom Bunker |
Mission(s) | Bowser Jr.'s Boomsday Machine Boomsday Machine Daredevil Run |
World | World 5 |
Star given | ![]() ![]() |
- “My dad's gonna get angry if I let you get another Grand Star... Time to break out my Boomsday Machine! I'll just relax in my comfy cockpit and watch you go BOOM!”
- —Bowser Jr., Super Mario Galaxy 2
The Boomsday Machine is a castle-like tank invented by Bowser Jr. that appears in Super Mario Galaxy 2. It has three Fire Bars circling around it and the top section has a spinning turret mechanism. It is fought in the level Bowser Jr.'s Boom Bunker. The music heard during this battle is the same as in the Bowser Jr.'s Airship Armada battle. Its name is a portmanteau of the onomatopoeia "boom" and "doomsday".
There are ample Cloud Flowers around the area to grab. The player must use Cloud Mario's ability to ascend the battlefield and get to the top of the Boomsday Machine. For the first round, they must run for one of the updrafts and spin to create a cloud and ride it upwards. From here, he can traverse across the various clouds scattered throughout the battlefield, using his cloud-making ability to assist him. Once they reaches the top of the tower, they must damage the machine by Ground Pounding the glass. If Mario stands on the glass cockpit for too long, Bowser Jr. will spin his launcher to knock Mario off.
The second round is much like the first, but now the tower will attempt to vacuum the area, pulling the clouds out from under the player's feet. They should still be able to just long jump to the top of the tower in the same manner. The player also needs to watch out for an electric shield that covers Bowser Jr.'s dome periodically when he is sucking up Clouds.
In the final round, the tower goes mobile. This makes the player's climb to the top more difficult, since Bowser Jr.'s cockpit is much higher up. They still need to avoid coming in contact with the yellow projectiles, the spinning fire wheel and the vacuum attack. The fire on the Boomsday Machine will also destroy the player's clouds.
Once the player reaches the top of an updraft, they need to use the Cloud Flower refill to get to an even higher cloud tier. They should use long jumps to get to the distant cloud and they can score another refill. From here they can reach the dome with their cloud platform recharge. Once the player arrives at the glass dome, they must Ground Pound it a third time, which destroys the machine and reveals the Grand Star.
Mario faces this boss twice, with the second match being under a Daredevil Comet's conditions.
Additional names[edit]
Internal names[edit]
Game | File | Name | Meaning
|
---|---|---|---|
Super Mario Galaxy 2 | ObjectData/KoopaJrCastle.arc | KoopaJrCastle | Bowser Jr. Castle |
Super Mario Galaxy 2 | SystemData/ObjNameTable.arc/ObjNameTable.tbl | クッパJrキャッスル (Kuppa Jr Kyassuru) | Bowser Jr. Castle |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | バトルキャッスル[?] Batoru Kyassuru |
Battle Castle | |
French (NOE) | Tank Cataboum[?] | Cataboum Tank; Cataboum is pun on "catastrophe" and the onomatopoeia "boum" | |
German | Megamurks-Maschine[?] | Mega butch-Machine | |
Italian | Torrattacco[?] | Attack Tower | |
Korean | 배틀캐슬[?] Baeteul-kaeseul |
Battle Castle | |
Spanish | Tanquetorreta[?] | Tankturret |