Magikoopa Mob: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
m (Text replacement - "\| *((Jap|Ara|Arm|Bos|Bul|Cat|Chi|ChiS|ChiT|Cro|Cze|Dan|Dut|Est|Fin|Fre|FreA|FreE|Geo|Ger|Gre|Heb|Hin|Hun|Ice|Ind|Ita|Kor|Lat|Lit|Mac|Mal|Nor|Pol|Por|PorA|PorE|Rom|Rus|Ser|SerCro|Svk|Svn|Spa|SpaA|SpaE|Swe|Tha|Tur|Ukr|Vie)\d*) *= *([^\n]+) *<small>\(([^\n\(\)]+)\)<\/small>\n" to "|$1=$3 |$1N=$4 ")
 
(77 intermediate revisions by 52 users not shown)
Line 1: Line 1:
[[Image:Magikoopa_Mob.PNG|thumb|The tutorial in session.]]
{{M&L attack infobox
'''Magikoopa Mob''' is an [[Special Attack (Mario & Luigi: Bowser's Inside Story)|Enemy Attack]] that [[Bowser]] uses as in the game, ''[[Mario & Luigi: Bowser's Inside Story]].'' In order to use this attack, you must use 15 [[Skill Point|SP]]. This involves having [[Magikoopa]]'s line up in many designs; curves, L's, horizonal lines, vertical lines, etc. You must use the stylus to connect the wands so Bowser can throw fireballs on them for the Magikoopa's to use on all the enemies. When the wand has a yellow spark over it, that means Bowser will throw a fireball on it. If you have all the Magikoopa's wands all touched, they will create more damage then 4 or 3 of them alone. After about 4 or 5 times, the Magikoopa's will walk off, exhausted, from the stage.
|image=[[File:MLBISMagikoopaMob.png]] [[File:MLBISBJJMagikoopaMob.png]]
|points=15
|points_(remake)=24/26
|location=[[Peach's Castle#Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Peach's Castle]]
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]])
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]])
|ml3=''Quickly trace the Magikoopa's formation! Bowser's power boosts your magic!<br>Target: All (random)<br>Bonus effect: Burn''
|mlb=''<font color=blue>Trace the Magikoopas' magic sparks</font color> as they form and Bowser will breathe fire to charge them up. The more charged up the sparks are, the more damage the Magikoopas' magic will inflict.''
}}
[[File:Magikoopa Mob.PNG|thumb|left|A demonstration of the move.]]
'''Magikoopa Mob''' is a [[Brawl Attack]] that [[Bowser]] uses in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. It requires fifteen [[Brawl Point|SP]] to use in the original game, and twenty-four BP (twenty-six on Easy) to use in the remake. To use this move, Bowser must free the [[Magikoopa]]s from [[Peach's Castle#Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Peach's Castle]] with the [[Red Key (Mario & Luigi: Bowser's Inside Story)|Red Key]] acquired from a [[Fawfulcopter]] on the second floor in the castle. After the Magikoopas are freed, they argue about how they should honor Bowser, with one of them (named '''Jerry''') suggesting to present an invigorating and inspiring dance of utter joy and happiness for Bowser.


{{Stub}}
Once the move starts, the Magikoopas will line up in many designs: curves, L's, horizontal lines, vertical lines, etc, and the player has to use the {{button|ds|stylus}} to trace their position so Bowser can throw [[fireball]]s on the Magikoopas, which they then re-use to attack every opponent with their wands. When the wand has a yellow spark over it, Bowser throws a fireball on it. If all the Magikoopa's wands are touched, they create more damage than four or three of them alone. After about four or five times, the Magikoopas walk off the stage, exhausted.
{{RPG Attacks||||||1}}
 
[[Category:Special Moves]]
In the remake, ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', Bowser shoots fireballs out of his mouth, rather than throwing them.
[[Category:Mario & Luigi: Bowser's Inside Story]]
 
==Gallery==
<gallery>
MLBISDX MagikoopaMob.png|Bowser using Magikoopa Mob in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=ボコスカカメック
|JapR=Bokosuka Kamekku
|JapM=「ボコスカ」is a Japanese term for beating or hitting viciously, and「カメック」is [[Magikoopa]] or [[Kamek]]'s Japanese name
|Fre=Assaut Kamek
|FreM=Magikoopa Assault
|Ger=Kamek-Formation
|GerM=Kamek (Magikoopa) Formation
|Ita=Unità Kamek
|ItaN=group name
|ItaM=Magikoopa Unit
|Ita2=Kamek
|Ita2N=attack
|Ita2M=Magikoopa
|Kor=마귀부대
|KorR=Magwi Budae
|KorM=From "마귀", meaning "Magikoopa"/"Kamek", and "부대", meaning unit in the military sense.
|SpaA=Sortil. Magikoopa
|SpaAM=From ''sortilegio'', which means "spell"; Magikoopa Spell
|SpaE= Cuadrilla Kamek
|SpaEM=Kamek Gang. Kamek from Spanish European name for Magikoopas
}}
 
==Trivia==
*The Magikoopas were the only minions not shown by the Fawfulcopter begging for help in [[Dimble Wood]].
{{M&LBIS}}
[[Category:Mario & Luigi: Bowser's Inside Story attacks]]
[[de:Kamek-Formation]]

Latest revision as of 07:44, August 28, 2024

Magikoopa Mob
Sprite of the Magikoopa Mob pile in Mario & Luigi: Bowser's Inside Story Sprite of the Magikoopa Mob pile from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
BP/SP/CP needed 15
BP/SP/CP needed (remake) 24/26
Location Peach's Castle
First appearance Mario & Luigi: Bowser's Inside Story (2009)
Latest appearance Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018)
Bowser's Inside Story description Quickly trace the Magikoopa's formation! Bowser's power boosts your magic!
Target: All (random)
Bonus effect: Burn
Bowser's Inside Story + Bowser Jr.'s Journey description Trace the Magikoopas' magic sparks as they form and Bowser will breathe fire to charge them up. The more charged up the sparks are, the more damage the Magikoopas' magic will inflict.
A demonstration of the move.

Magikoopa Mob is a Brawl Attack that Bowser uses in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. It requires fifteen SP to use in the original game, and twenty-four BP (twenty-six on Easy) to use in the remake. To use this move, Bowser must free the Magikoopas from Peach's Castle with the Red Key acquired from a Fawfulcopter on the second floor in the castle. After the Magikoopas are freed, they argue about how they should honor Bowser, with one of them (named Jerry) suggesting to present an invigorating and inspiring dance of utter joy and happiness for Bowser.

Once the move starts, the Magikoopas will line up in many designs: curves, L's, horizontal lines, vertical lines, etc, and the player has to use the Stylus to trace their position so Bowser can throw fireballs on the Magikoopas, which they then re-use to attack every opponent with their wands. When the wand has a yellow spark over it, Bowser throws a fireball on it. If all the Magikoopa's wands are touched, they create more damage than four or three of them alone. After about four or five times, the Magikoopas walk off the stage, exhausted.

In the remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Bowser shoots fireballs out of his mouth, rather than throwing them.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ボコスカカメック[?]
Bokosuka Kamekku
「ボコスカ」is a Japanese term for beating or hitting viciously, and「カメック」is Magikoopa or Kamek's Japanese name
French Assaut Kamek[?] Magikoopa Assault
German Kamek-Formation[?] Kamek (Magikoopa) Formation
Italian Unità Kamek[?] Magikoopa Unit group name
Kamek[?] Magikoopa attack
Korean 마귀부대[?]
Magwi Budae
From "마귀", meaning "Magikoopa"/"Kamek", and "부대", meaning unit in the military sense.
Spanish (NOA) Sortil. Magikoopa[?] From sortilegio, which means "spell"; Magikoopa Spell
Spanish (NOE) Cuadrilla Kamek[?] Kamek Gang. Kamek from Spanish European name for Magikoopas

Trivia[edit]

  • The Magikoopas were the only minions not shown by the Fawfulcopter begging for help in Dimble Wood.