Glohm: Difference between revisions
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[[File:M%26LBrothership_ThreeGlohmGuys.jpg|thumb|right|Three NPCs affected with Glohm in the [[Brrrning Sea]]'s [[Great Lighthouse Island]]]] | [[File:M%26LBrothership_ThreeGlohmGuys.jpg|thumb|right|Three NPCs affected with Glohm in the [[Brrrning Sea]]'s [[Great Lighthouse Island]]]] | ||
'''Glohm''' is a corruptive substance that appears in ''[[Mario & Luigi: Brothership]]''. Its name is a portmanteau of "gloom" | '''Glohm''' is a corruptive substance that appears in ''[[Mario & Luigi: Brothership]]''. Its name is a portmanteau of "gloom" and "{{wp|ohm}}". Extracted from the stale energy<ref>"See those Spite Bulbs? They're what happens to a Sprite Bulb when... it's cut off from Connectar. They run on the stale energy they've managed to hang on to." - Connie, ''Mario & Luigi: Brothership''</ref> of [[Spite Bulb]]s—[[Sprite Bulb]]s who have been cut off from [[Connectar]]—it is manufactured by [[Zokket]] and used on the citizens of [[Concordia]] by the [[Zok Trooper]]s and the [[Extension Corps]], causing anyone infected to want to seek isolation from everyone else and shut their heart to them, with the ultimate goal of reviving [[Reclusa]]. Its effects are first seen on [[Bulbfish Island]]. [[Ampberry|Ampberries]] are an antidote to the Glohm, although in a few cases fighting and defeating an affected enemy can remove the effects of Glohm from it, as seen when defeating [[Glohm Bowser]], [[Glohm Gorumbla]], and two [[Glohm Spike]]s. | ||
==Effects== | ==Effects== | ||
===Enemies and bosses=== | ===Enemies and bosses=== | ||
[[File:M&LBrothership_GlohmBooBattle.jpg|thumb|right|[[Mario]] and [[Luigi]] battling [[Glohm Boo]]s in [[Bowser's Castle]]]] | [[File:M&LBrothership_GlohmBooBattle.jpg|thumb|right|[[Mario]] and [[Luigi]] battling [[Glohm Boo]]s in [[Bowser's Castle]]]] | ||
Various enemies also become infected with Glohm, making them more powerful, while also possessing a darker red tint and glowing eyes (or in the case of [[Glohm Piranha Plant]]s, glowing spots on their heads). | Various enemies also become infected with Glohm, making them more powerful, while also possessing a darker red tint and glowing eyes (or in the case of [[Glohm Piranha Plant]]s, glowing spots on their heads). Attacks from enemies are significantly faster. Some enemies have additional properties when affected with Glohm: | ||
*Glohmed enemies are unable to perform cooperative attacks with each other, including non-Glohmed enemies. For example, [[Glohm Koopa Troopa]]s are unable to kick another [[Koopa Troopa]]'s shell into one of the bros. | *Glohmed enemies are unable to perform cooperative attacks with each other, including non-Glohmed enemies. For example, [[Glohm Koopa Troopa]]s are unable to kick another [[Koopa Troopa]]'s shell into one of the bros. | ||
**The only exception to this are [[Glohm Shy Guy]]s, although their attacks are performed with clones instead of other enemies. | **The only exception to this are [[Glohm Shy Guy]]s, although their attacks are performed with clones instead of other enemies. | ||
*Glohmed enemies may skip a turn, which is indicated by a red speech bubble with elipses. (ex. [[Glohm Curlup]], [[Glohm Spike]]) | |||
*Glohmed enemies can create a spiked shield which breaks after being hit with an attack, although the shield is often two layers. If the spikes are on top, the enemy is unsafe to jump on. (ex. [[Glohm Soreboar]], [[Glohm Snaptor]]) | *Glohmed enemies can create a spiked shield which breaks after being hit with an attack, although the shield is often two layers. If the spikes are on top, the enemy is unsafe to jump on. (ex. [[Glohm Soreboar]], [[Glohm Snaptor]]) | ||
*Some will occasionally start having temporary stat boosts, especially [[POW-Up]]s. | *Some will occasionally start having temporary stat boosts, especially [[POW-Up]]s. (ex. [[Glohm Palooka R]]) | ||
*Some may attempt to counter the attacking bro almost immediately by following up with another attack - this is signaled by the words "Counter" appearing alongside a referee whistle sound effect. (ex. [[Glohm Bumbleshoot]]) | *Some may attempt to counter the attacking bro almost immediately by following up with another attack - this is signaled by the words "Counter" appearing alongside a referee whistle sound effect. (ex. [[Glohm Bumbleshoot]]) | ||
*Singular enemies sometimes create clones of themselves and shuffle between the fakes. If the fakes are constantly hit, the real one appears to glow. The HP bar is hidden for all enemies. (ex. [[Glohm Shy Guy]], [[Glohm Goomba]], [[Glohm Koopa Paratroopa]], [[Glohm Icead]]) | *Singular enemies sometimes create clones of themselves and shuffle between the fakes. If the fakes are constantly hit, the real one appears to glow. The HP bar is hidden for all enemies. (ex. [[Glohm Shy Guy]], [[Glohm Goomba]], [[Glohm Koopa Paratroopa]], [[Glohm Icead]]) | ||
*Defeated enemies may sometimes linger on the screen, then release a shockwave which must be jumped over. Timing of dodges depends on the location of the shockwave. (ex. [[Glohm Boo]], [[Glohm Seedle]], [[Glohm Invizilizard]], [[Glohm Soreboar]] during [[Reclusa]]'s invasion) | *Defeated enemies may sometimes linger on the screen, then release a shockwave which must be jumped over. Timing of dodges depends on the location of the shockwave. This does not happen if the enemy is defeated by a counterattack. (ex. [[Glohm Boo]], [[Glohm Seedle]], [[Glohm Invizilizard]], [[Glohm Soreboar]], [[Glohm Capnap]], [[Glohm Foopfly]] during [[Reclusa]]'s invasion) | ||
*Some enemies may forfeit their turn entirely, with ellipses appearing above their heads. (ex. [[Glohm Spike]]) | |||
Glohm versions of enemies first appear on the field in Heatfreeze Island, starting with [[Glohm Curlup | Glohm versions of enemies first appear on the field in Heatfreeze Island, starting with [[Glohm Curlup]]s. As the story progresses, Glohm versions of enemies eventually take the place of regular versions in other locations, an example being Twistee Island when unlinked from Shipshape Island. [[Gobblick]], [[Sharpcask]], [[Pipegunk]], [[Bowser]], and [[Gorumbla]] later become infected by Glohm becoming significantly more powerful. | ||
After defeating [[Zokket]] during the second visit to [[Fortress Zokket]], [[Reclusa]] awakens and infects nearly all regular enemies throughout all the islands with Glohm, with the only exceptions being the [[Seedle]]s on [[Conductor Island]]. Defeating 150 total Glohm enemies fulfills the Glohm Buster challenge. | |||
Glohm enemies may drop [[Glohm Crystal]]s, [[Glohm Fragment|Fragment]]s, or [[Glohm Dust|Dust]] on defeat, aside from dropping regular materials. | Glohm enemies may drop [[Glohm Crystal]]s, [[Glohm Fragment|Fragment]]s, or [[Glohm Dust|Dust]] on defeat, aside from dropping regular materials. | ||
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===As a status effect=== | ===As a status effect=== | ||
[[File:M%26LBrothership_MarioVsLuigi.jpg|thumb|right|[[Zokket]] forcing a Glohmed [[Luigi]] to fight against [[Mario]]]] | [[File:M%26LBrothership_MarioVsLuigi.jpg|thumb|right|[[Zokket]] forcing a Glohmed [[Luigi]] to fight against [[Mario]]]] | ||
If [[Mario]] and [[Luigi]] take damage from a Glohm-infected enemy, they may become inflicted with the '''Glohm''' status effect. If a Bro. is Glohmed, the Bros. can neither work together for [[jump]] and [[hammer]] attacks nor use any [[Bros. Attack]]s available, and [[Luigi Logic]] cannot be used in boss battles, similar to [[Prohibited Command]]. Before initiating a jump or hammer attack, the infected brother shudders in fear, while a non-infected brother sighs, then uses a solo attack. Unlike other common status effects, Glohm | If [[Mario]] and [[Luigi]] take damage from a Glohm-infected enemy, they may become inflicted with the '''Glohm''' status effect. If a Bro. is Glohmed, the Bros. can neither work together for [[jump]] and [[hammer]] attacks nor use any [[Bros. Attack]]s available, and [[Luigi Logic]] cannot be used in boss battles, similar to [[Prohibited Command]]. Before initiating a jump or hammer attack, the infected brother shudders in fear, while a non-infected brother sighs, then uses a solo attack. If a non-infected brother is [[Downed]] and the brother standing is Glohmed, he does not carry the Downed brother during enemy attacks. Unlike other common status effects, Glohm will not wear off its own and only one brother can be infected at a time. [[Refreshing Herb]]s have a 50% chance of curing Glohm, whereas Ampberries always cure it. | ||
[[Zokket]] in his boss battle is also able to infuse his attacks with Glohm, making them more dangerous. If he successfully infects Mario or Luigi with Glohm, Zokket can mind-control the affected bro to become hostile and use his hammer to attack his brother, but the corrupted brother will be purified after the attack is successfully countered by disarming him without hurting him. Additionally, the brothers take damage to their [[Bros. Point]]s until the still-free Bro. purifies the corrupted one, presumably to represent the Bros.' bond being forgotten. | [[Zokket]] in his boss battle is also able to infuse his attacks with Glohm, making them more dangerous. If he successfully infects Mario or Luigi with Glohm, Zokket can mind-control the affected bro to become hostile and use his hammer to attack his brother, but the corrupted brother will be purified after the attack is successfully countered by disarming him without hurting him. Additionally, the brothers take damage to their [[Bros. Point]]s until the still-free Bro. purifies the corrupted one, presumably to represent the Bros.' bond being forgotten. If Zokket mind controls a bro and then defeats the uninfected bro, a [[Game Over]] occurs. [[Seedlusa]]s and [[Reclusa]] also have certain attacks that can inflict Glohm. | ||
==Gallery== | ==Gallery== | ||
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M%26LBrothership_ChilliamsDadGlohm.jpg|[[Chilliam's dad]] affected with Glohm | M%26LBrothership_ChilliamsDadGlohm.jpg|[[Chilliam's dad]] affected with Glohm | ||
M&LBrothership SeveralGlohmedEnemies.jpg|[[Spiralia]] under attack by Glohmed enemies | M&LBrothership SeveralGlohmedEnemies.jpg|[[Spiralia]] under attack by Glohmed enemies | ||
M%26LBrothership_GlohmBuddy.jpg|[[ | M%26LBrothership_GlohmBuddy.jpg|[[Buddy]] while under the effects of Glohm | ||
M&LB Glohm Bowser.png|[[Glohm Bowser]] | M&LB Glohm Bowser.png|[[Glohm Bowser]] | ||
Glohm Gobblick.png|[[Glohm Gobblick]] | |||
Glohm_Sharpcask.png|[[Glohm Sharpcask]] | |||
Glohm_Pipegunk.png|[[Glohm Pipegunk]] | |||
Glohm Gorumbla.png|[[Glohm Gorumbla]] | Glohm Gorumbla.png|[[Glohm Gorumbla]] | ||
M%26LBrothership_GlohmGorumblaPrepare.jpg|[[Mario]] and [[Luigi]] ready to fight Glohm Gorumbla | M%26LBrothership_GlohmGorumblaPrepare.jpg|[[Mario]] and [[Luigi]] ready to fight Glohm Gorumbla | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jpn=ゼツエンタイ | ||
| | |JpnR=Zetsuentai | ||
| | |JpnM=Katakana spelling of「絶縁体」("insulator");「絶縁」can also mean "to break up with", referring to the nature of those corrupted by Glohm | ||
|Chi=绝缘体 | |Chi=绝缘体 | ||
|ChiR=Juéyuántǐ | |ChiR=Juéyuántǐ | ||
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|DutM=Doom current | |DutM=Doom current | ||
|Fre=Fléohm | |Fre=Fléohm | ||
|FreM=Pun on ''fléau'' ("calamity") and " | |FreM=Pun on ''fléau'' ("calamity") and "{{wp|ohm}}" (unit of resistance) | ||
|Ger=Ohmen | |Ger=Ohmen | ||
|GerM=Pun on ''Omen'' ("omen") and " | |GerM=Pun on ''Omen'' ("omen") and "ohm" (unit of resistance). Additionally, Glohm enemies are referred to as "Ohminös", adding a pun on ''ominös'' ("ominous") | ||
|Ita=Isolantium | |Ita=Isolantium | ||
|ItaM=From ''isolante'' ("insulating") and the Latin suffix "-ium" | |ItaM=From ''isolante'' ("insulating") and the Latin suffix "-ium" | ||
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|KorM=Lit. "insulator"; "절연" can also mean "to break up with", referring to the nature of those corrupted by Glohm | |KorM=Lit. "insulator"; "절연" can also mean "to break up with", referring to the nature of those corrupted by Glohm | ||
|Por=Sohmbra | |Por=Sohmbra | ||
|PorM= | |PorM=Homophonic pun on ''sombra'' ("shade/shadow") and "ohm" (unit of resistance) | ||
|PorC=<ref>''Mario & Luigi: Brothership'' in-game name (Brazilian Portuguese localization)</ref> | |PorC=<ref>''Mario & Luigi: Brothership'' in-game name (Brazilian Portuguese localization)</ref> | ||
|Spa=Aislanéctar | |Spa=Aislanéctar | ||
|SpaM=From ''aislar'' (both "to insulate" and "to isolate") and ''néctar'' ("nectar") | |SpaM=From ''aislar'' (both "to insulate" and "to isolate") and ''néctar'' ("nectar") | ||
|SpaN=Substance | |||
|Spa2=Inconexo | |||
|Spa2M=Disconnected | |||
|Spa2N=Status effect | |||
}} | }} | ||
Latest revision as of 11:27, January 7, 2025
Glohm is a corruptive substance that appears in Mario & Luigi: Brothership. Its name is a portmanteau of "gloom" and "ohm". Extracted from the stale energy[1] of Spite Bulbs—Sprite Bulbs who have been cut off from Connectar—it is manufactured by Zokket and used on the citizens of Concordia by the Zok Troopers and the Extension Corps, causing anyone infected to want to seek isolation from everyone else and shut their heart to them, with the ultimate goal of reviving Reclusa. Its effects are first seen on Bulbfish Island. Ampberries are an antidote to the Glohm, although in a few cases fighting and defeating an affected enemy can remove the effects of Glohm from it, as seen when defeating Glohm Bowser, Glohm Gorumbla, and two Glohm Spikes.
Effects[edit]
Enemies and bosses[edit]
Various enemies also become infected with Glohm, making them more powerful, while also possessing a darker red tint and glowing eyes (or in the case of Glohm Piranha Plants, glowing spots on their heads). Attacks from enemies are significantly faster. Some enemies have additional properties when affected with Glohm:
- Glohmed enemies are unable to perform cooperative attacks with each other, including non-Glohmed enemies. For example, Glohm Koopa Troopas are unable to kick another Koopa Troopa's shell into one of the bros.
- The only exception to this are Glohm Shy Guys, although their attacks are performed with clones instead of other enemies.
- Glohmed enemies may skip a turn, which is indicated by a red speech bubble with elipses. (ex. Glohm Curlup, Glohm Spike)
- Glohmed enemies can create a spiked shield which breaks after being hit with an attack, although the shield is often two layers. If the spikes are on top, the enemy is unsafe to jump on. (ex. Glohm Soreboar, Glohm Snaptor)
- Some will occasionally start having temporary stat boosts, especially POW-Ups. (ex. Glohm Palooka R)
- Some may attempt to counter the attacking bro almost immediately by following up with another attack - this is signaled by the words "Counter" appearing alongside a referee whistle sound effect. (ex. Glohm Bumbleshoot)
- Singular enemies sometimes create clones of themselves and shuffle between the fakes. If the fakes are constantly hit, the real one appears to glow. The HP bar is hidden for all enemies. (ex. Glohm Shy Guy, Glohm Goomba, Glohm Koopa Paratroopa, Glohm Icead)
- Defeated enemies may sometimes linger on the screen, then release a shockwave which must be jumped over. Timing of dodges depends on the location of the shockwave. This does not happen if the enemy is defeated by a counterattack. (ex. Glohm Boo, Glohm Seedle, Glohm Invizilizard, Glohm Soreboar, Glohm Capnap, Glohm Foopfly during Reclusa's invasion)
- Some enemies may forfeit their turn entirely, with ellipses appearing above their heads. (ex. Glohm Spike)
Glohm versions of enemies first appear on the field in Heatfreeze Island, starting with Glohm Curlups. As the story progresses, Glohm versions of enemies eventually take the place of regular versions in other locations, an example being Twistee Island when unlinked from Shipshape Island. Gobblick, Sharpcask, Pipegunk, Bowser, and Gorumbla later become infected by Glohm becoming significantly more powerful.
After defeating Zokket during the second visit to Fortress Zokket, Reclusa awakens and infects nearly all regular enemies throughout all the islands with Glohm, with the only exceptions being the Seedles on Conductor Island. Defeating 150 total Glohm enemies fulfills the Glohm Buster challenge.
Glohm enemies may drop Glohm Crystals, Fragments, or Dust on defeat, aside from dropping regular materials.
As a status effect[edit]
If Mario and Luigi take damage from a Glohm-infected enemy, they may become inflicted with the Glohm status effect. If a Bro. is Glohmed, the Bros. can neither work together for jump and hammer attacks nor use any Bros. Attacks available, and Luigi Logic cannot be used in boss battles, similar to Prohibited Command. Before initiating a jump or hammer attack, the infected brother shudders in fear, while a non-infected brother sighs, then uses a solo attack. If a non-infected brother is Downed and the brother standing is Glohmed, he does not carry the Downed brother during enemy attacks. Unlike other common status effects, Glohm will not wear off its own and only one brother can be infected at a time. Refreshing Herbs have a 50% chance of curing Glohm, whereas Ampberries always cure it.
Zokket in his boss battle is also able to infuse his attacks with Glohm, making them more dangerous. If he successfully infects Mario or Luigi with Glohm, Zokket can mind-control the affected bro to become hostile and use his hammer to attack his brother, but the corrupted brother will be purified after the attack is successfully countered by disarming him without hurting him. Additionally, the brothers take damage to their Bros. Points until the still-free Bro. purifies the corrupted one, presumably to represent the Bros.' bond being forgotten. If Zokket mind controls a bro and then defeats the uninfected bro, a Game Over occurs. Seedlusas and Reclusa also have certain attacks that can inflict Glohm.
Gallery[edit]
An inhabitant on Bulbfish Island affected with Glohm
Chilliam's dad affected with Glohm
Spiralia under attack by Glohmed enemies
Buddy while under the effects of Glohm
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ゼツエンタイ[?] Zetsuentai |
Katakana spelling of「絶縁体」("insulator");「絶縁」can also mean "to break up with", referring to the nature of those corrupted by Glohm | |
Chinese | 绝缘体[?] Juéyuántǐ |
Lit. "insulator";「绝缘」can also mean "to break up with", referring to the nature of those corrupted by Glohm | |
Dutch | Doemstroom[?] | Doom current | |
French | Fléohm[?] | Pun on fléau ("calamity") and "ohm" (unit of resistance) | |
German | Ohmen[?] | Pun on Omen ("omen") and "ohm" (unit of resistance). Additionally, Glohm enemies are referred to as "Ohminös", adding a pun on ominös ("ominous") | |
Italian | Isolantium[2] | From isolante ("insulating") and the Latin suffix "-ium" | |
Korean | 절연체[?] Jeoryeonche |
Lit. "insulator"; "절연" can also mean "to break up with", referring to the nature of those corrupted by Glohm | |
Portuguese | Sohmbra[3] | Homophonic pun on sombra ("shade/shadow") and "ohm" (unit of resistance) | |
Spanish | Aislanéctar[?] | From aislar (both "to insulate" and "to isolate") and néctar ("nectar") | Substance |
Inconexo[?] | Disconnected | Status effect |
References[edit]
- ^ "See those Spite Bulbs? They're what happens to a Sprite Bulb when... it's cut off from Connectar. They run on the stale energy they've managed to hang on to." - Connie, Mario & Luigi: Brothership
- ^ Mario & Luigi: Fraternauti alla carica - LIVE #3. By Mariuigi Khed on YouTube. Retrieved on November 19, 2024.
- ^ Mario & Luigi: Brothership in-game name (Brazilian Portuguese localization)