Kackle: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Reverted edits by 134.238.243.9 (talk) to last revision by Starluxe)
Tag: Rollback
mNo edit summary
 
Line 4: Line 4:
|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ([[List of games by date#2004|2004]])
|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ([[List of games by date#2004|2004]])
|variant_of=[[Kremling]]
|variant_of=[[Kremling]]
|comparable=[[Bones (enemy)|Bones]]
|comparable=[[Skeleton Kremling]]
}}
}}
'''Kackles''' are [[List of enemies|enemies]] appearing in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and [[Donkey Kong Country 2 (Game Boy Advance)|its remake]] only. These ghostly, skeletal [[Kremling]]s wear eyepatches and bandannas. They have the ability to hover around. Kackles appear in [[Haunted Hall]] only, where four appear, each in their own gated section. Every Kackle wears a differently colored bandana: the first Kackle's is blue; the second Kackle's is green; the third Kackle's is yellow; and the last Kackle's is red. All Kackles wear blue bandanas in the remake. When a Kackle's section is entered, a timer appears at the top of the screen, indicating that [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] have a limited amount of time leave the zone. The Kackles are all invincible, and will hover closer to the [[Kong]]s as the timer ticks down, but in the remake, Kackles maintain a distance. If time runs out, the Kackle becomes tangible and hurts the Kong. Nearly every [[Plus and Minus Barrels|Plus Barrel]] has to be activated to extend the timer along the way so that the Kackle does not attack, especially while avoiding Minus Barrels, since those decrease the timer. In the end credits, Kackles are classified as part of the [[Kremling Kuthroats]].
'''Kackles''' are [[List of enemies|enemies]] appearing in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and [[Donkey Kong Country 2 (Game Boy Advance)|its remake]] only. These ghostly, skeletal [[Kremling]]s wear eyepatches and bandannas. They have the ability to hover around. Kackles appear in [[Haunted Hall]] only, where four appear, each in their own gated section. Every Kackle wears a differently colored bandana: the first Kackle's is blue; the second Kackle's is green; the third Kackle's is yellow; and the last Kackle's is red. All Kackles wear blue bandanas in the remake. When a Kackle's section is entered, a timer appears at the top of the screen, indicating that [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] have a limited amount of time leave the zone. The Kackles are all invincible, and will hover closer to the [[Kong]]s as the timer ticks down, but in the remake, Kackles maintain a distance. If time runs out, the Kackle becomes tangible and hurts the Kong. Nearly every [[Plus and Minus Barrels|Plus Barrel]] has to be activated to extend the timer along the way so that the Kackle does not attack, especially while avoiding Minus Barrels, since those decrease the timer. In the end credits, Kackles are classified as part of the [[Kremling Kuthroats]].
Line 13: Line 13:


Kackles are absent from ''[[Donkey Kong Land 2]]'', since [[Haunted Hall]] was replaced with a regular rollercoaster level, [[Krazy Koaster]].
Kackles are absent from ''[[Donkey Kong Land 2]]'', since [[Haunted Hall]] was replaced with a regular rollercoaster level, [[Krazy Koaster]].
==Profiles and statistics==
==Profiles and statistics==
{{DKC GBA enemy
{{DKC GBA enemy
Line 27: Line 26:
|type=manual
|type=manual
|Eng=These ghostly, Kremling spirits haunt many locations on [[Crocodile Isle]].''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=30|language=en-us|date=1995|publisher=Nintendo of America}}</ref>}}
|Eng=These ghostly, Kremling spirits haunt many locations on [[Crocodile Isle]].''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=30|language=en-us|date=1995|publisher=Nintendo of America}}</ref>}}
*'''Player's Guide:''' ''This mean-spirited spooks are on the lookout for any hairy intruders into their domain! Kackle haunts the Kremland amusement park, while Kloak fades in and out of several different areas. Dealing while Kloak is especially frustating, since he sometimes conjures up Zingers to block paths or items.''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=15|publisher=Nintendo Power|date=1995|language=en-us|author=Shinoda, Paul, and Kent Miller}}</ref>
*'''Player's Guide:''' ''This mean-spirited spooks are on the lookout for any hairy intruders into their domain! Kackle haunts the Kremland amusement park, while Kloak fades in and out of several different areas. Dealing while Kloak is especially frustating, since he sometimes conjures up Zingers to block paths or items.''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=15|publisher=Nintendo Power|date=1995|language=en-us|author=Shinoda, Paul, and Kent Miller}}</ref>
*'''Instruction booklet ([[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]]):''' ''These ghostly Kremling spirits haunt many locations on Crocodile Isle.''<ref>{{cite|title=''Donkey Kong Country 2'' (Game Boy Advance) instruction booklet|page=23|date=2004|publisher=Nintendo of America|language=en-us}}</ref>
*'''Instruction booklet ([[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]]):''' ''These ghostly Kremling spirits haunt many locations on Crocodile Isle.''<ref>{{cite|title=''Donkey Kong Country 2'' (Game Boy Advance) instruction booklet|page=23|date=2004|publisher=Nintendo of America|language=en-us}}</ref>

Latest revision as of 08:08, October 5, 2024

Kackle
Artwork of a Kackle.
Artwork from Donkey Kong Country 2: Diddy's Kong Quest
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (Game Boy Advance) (2004)
Variant of Kremling
Comparable

Kackles are enemies appearing in Donkey Kong Country 2: Diddy's Kong Quest and its remake only. These ghostly, skeletal Kremlings wear eyepatches and bandannas. They have the ability to hover around. Kackles appear in Haunted Hall only, where four appear, each in their own gated section. Every Kackle wears a differently colored bandana: the first Kackle's is blue; the second Kackle's is green; the third Kackle's is yellow; and the last Kackle's is red. All Kackles wear blue bandanas in the remake. When a Kackle's section is entered, a timer appears at the top of the screen, indicating that Diddy and Dixie have a limited amount of time leave the zone. The Kackles are all invincible, and will hover closer to the Kongs as the timer ticks down, but in the remake, Kackles maintain a distance. If time runs out, the Kackle becomes tangible and hurts the Kong. Nearly every Plus Barrel has to be activated to extend the timer along the way so that the Kackle does not attack, especially while avoiding Minus Barrels, since those decrease the timer. In the end credits, Kackles are classified as part of the Kremling Kuthroats.

Mr. X was an earlier version of Kackle created during the game's development.[1] Additionally, Kackles were placeholder enemies in Dream: Land of Giants during development (before it was finalized as Banjo-Kazooie).[2]

The official manuals reuse Kloak's description for Kackle, meaning it says he haunts many locations on Crocodile Isle, while the guide claims that he shows up at Krazy Kremland. In the game, Kackle only shows up in Haunted Hall in Gloomy Gulch.

Kackles are absent from Donkey Kong Land 2, since Haunted Hall was replaced with a regular rollercoaster level, Krazy Koaster.

Profiles and statistics[edit]

Donkey Kong Country 2 (Game Boy Advance) enemy
Kackle
Kackle in Donkey Kong Country 2 for the Game Boy Advance.
Worlds Gloomy Gulch Levels Haunted Hall
Scrapbook page 5 Photograph location In Haunted Hall
  • Instruction booklet description:
  • Player's Guide: This mean-spirited spooks are on the lookout for any hairy intruders into their domain! Kackle haunts the Kremland amusement park, while Kloak fades in and out of several different areas. Dealing while Kloak is especially frustating, since he sometimes conjures up Zingers to block paths or items.[4]
  • Instruction booklet (Game Boy Advance version): These ghostly Kremling spirits haunt many locations on Crocodile Isle.[5]
  • Gallery[edit]

    Names in other languages[edit]

    Language Name Meaning Notes
    Japanese カックル[?]
    Kakkuru
    Kackle
    Italian Kackle[?] -
    Spanish Kackle[?] -

    References[edit]

    1. ^ "He was replaced with the giant skeleton that chases you on the fairground level." – Mayles, Steve (June 3, 2015). We're Playtonic, ex-Rare devs behind Banjo-Kazooie and Donkey Kong Country! AMA!. Reddit (English). Retrieved May 11, 2014.
    2. ^ Rare Ltd (December 22, 2015). Rare Revealed: A Rare Look At Dream (03:13). YouTube (British English). Retrieved May 11, 2024.
    3. ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest manual. Nintendo of America (American English). Page 30.
    4. ^ Shinoda, Paul, and Kent Miller (1995). Donkey Kong Country 2: Diddy's Kong Quest Player's Guide. Nintendo Power (American English). Page 15.
    5. ^ 2004. Donkey Kong Country 2 (Game Boy Advance) instruction booklet. Nintendo of America (American English). Page 23.