Yoshi's Island (microgame): Difference between revisions

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==Gameplay==
==Gameplay==
[[Yoshi]] must jump at the right moment to free [[Baby Mario]] before [[Kamek's Toadies]] take him. Yoshi can also Flutter Jump if necessary.
[[Yoshi]] must jump at the right moment to free [[Baby Mario]] before [[Kamek's Toadies]] take him. Yoshi can also [[Flutter Jump]] if necessary.
*'''1st level difficulty:''' Baby Mario's bubble stays in place, and Yoshi can reach it from the ground.
*'''1st level difficulty:''' Baby Mario's bubble stays in place, and Yoshi can reach it from the ground.
*'''2nd level difficulty:''' Same as Level 1, but Yoshi must jump on two platforms to reach it.
*'''2nd level difficulty:''' Same as Level 1, but Yoshi must jump on two platforms to reach it.
*'''3rd level difficulty:''' Baby Mario's bubble slowly moves horizontally, and Yoshi must jump from two [[stump|post]]s to reach it.
*'''3rd level difficulty:''' Baby Mario's bubble slowly moves horizontally, and Yoshi must jump from two [[stump|post]]s to reach it.
Unique to the WarioWatch challenge, where the microgame instead has a maximum of a 28-beat time limit, it is shown that Kamek's Toadies fly through Baby Mario and never actually pick him up with them.


==Names in other languages==
==Names in other languages==
{{Foreign names
{{Foreign names
|Jap=ヨッシーアイランド
|Jpn=ヨッシーアイランド
|JapR=Yosshī Airando
|JpnR=Yosshī Airando
|JapM=Yoshi's Island<br><small>''lit. Yossy Island''</small>
|JpnM=Yoshi's Island<br><small>''lit. Yossy Island''</small>
|Fre=Yoshi's Island
|Fre=Yoshi's Island
|Ger=Yoshi's Island
|Ger=Yoshi's Island
Line 35: Line 36:
|description1=The section from 0:09 to 0:19 is used in the microgame. The WarioWatch version uses a loop of 0:09 to 0:17.
|description1=The section from 0:09 to 0:19 is used in the microgame. The WarioWatch version uses a loop of 0:09 to 0:17.
}}
}}
==Trivia==
*Unique to the WarioWatch challenge where the microgame instead has a 28-beat time limit, it is shown that Kamek's Toadies fly through Baby Mario and never actually pick him up with them.


{{5-Volt's microgames}}
{{5-Volt's microgames}}

Latest revision as of 17:04, January 7, 2025

Yoshi's Island
WWG Yoshi's Island.png
Appears in WarioWare Gold
League Mash League
Type Nintendo Classics (5-Volt)
Command(s) Rescue!
Info "Oh no! Baby Mario is floating away! Help Yoshi rescue him! Hold down A Button, and Yoshi will flutter-jump in the air. Yoshi's Island was released for the SNES in 1995."
Controls +Control Pad left or right - Move
A Button - Jump
Time limit 16 beats
Points to clear 20
Music track Flower Garden

Yoshi's Island is one of 5-Volt's microgames in the Nintendo Classics level of the Mash League in WarioWare Gold. It is based on the Super Nintendo Entertainment System game of roughly the same name.

Gameplay[edit]

Yoshi must jump at the right moment to free Baby Mario before Kamek's Toadies take him. Yoshi can also Flutter Jump if necessary.

  • 1st level difficulty: Baby Mario's bubble stays in place, and Yoshi can reach it from the ground.
  • 2nd level difficulty: Same as Level 1, but Yoshi must jump on two platforms to reach it.
  • 3rd level difficulty: Baby Mario's bubble slowly moves horizontally, and Yoshi must jump from two posts to reach it.

Unique to the WarioWatch challenge, where the microgame instead has a maximum of a 28-beat time limit, it is shown that Kamek's Toadies fly through Baby Mario and never actually pick him up with them.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ヨッシーアイランド[?]
Yosshī Airando
Yoshi's Island
lit. Yossy Island
French Yoshi's Island[?] -
German Yoshi's Island[?] -
Italian Yoshi's Island[?] -

Media[edit]

Icon of an audio speaker. Flower Garden (Super Mario World 2: Yoshi's Island) - The section from 0:09 to 0:19 is used in the microgame. The WarioWatch version uses a loop of 0:09 to 0:17.
File infoMedia:SMW2YI Flower Garden.oga
Help:MediaHaving trouble playing?