Shigeru Miyamoto: Difference between revisions

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{{quote|What if, on a crowded street, you look up and see something appear that should not, given what we know, be there. You either shake your head and dismiss it, or you accept that there is much more to the world than we think. Perhaps it really is a doorway to another place. If you choose to go inside you may find many unexpected things...|Shigeru Miyamoto}}
{{quote|What if, on a crowded street, you look up and see something appear that should not, given what we know, be there. You either shake your head and dismiss it, or you accept that there is much more to the world than we think. Perhaps it really is a doorway to another place. If you choose to go inside you may find many unexpected things...|Shigeru Miyamoto}}
'''{{wp|Shigeru Miyamoto}}''' (in Japanese: 宮本 茂) is a Japanese video game designer, producer, artist, and game director at [[Nintendo]],<ref name="Iwata">[http://www.nintendo.co.jp/ir/pdf/2015/150713e.pdf Notification of Death and Personnel Change of a Representative Director(President)] (July 13, 2015). Nintendo.jp. Retrieved July 13, 2-15.</ref> best known for being the creator of the ''[[Super Mario (franchise)|Super Mario]]'', [[Donkey Kong (franchise)|''Donkey Kong'']], ''[[zeldawiki:The Legend of Zelda (series)|The Legend of Zelda]]'', ''[[lylatwiki:Star Fox (series)|Star Fox]]'', and ''[[pikipedia:Pikmin series|Pikmin]]'' franchises, among others. He joined the industry as a character artist and product designer in 1977.
'''{{wp|Shigeru Miyamoto}}''' (in Japanese: 宮本 茂) is a Japanese video game designer, producer, artist, and game director at [[Nintendo]],<ref name="Iwata">[http://www.nintendo.co.jp/ir/pdf/2015/150713e.pdf Notification of Death and Personnel Change of a Representative Director(President)] (July 13, 2015). Nintendo.jp. Retrieved July 13, 2-15.</ref> best known for being the creator of the ''[[Super Mario (franchise)|Super Mario]]'', [[Donkey Kong (franchise)|''Donkey Kong'']], ''[[zeldawiki:The Legend of Zelda (series)|The Legend of Zelda]]'', ''[[lylatwiki:Star Fox (series)|Star Fox]]'', and ''[[pikipedia:Pikmin series|Pikmin]]'' franchises, among others. He joined the industry as a character artist and product designer in 1977.
==Biography==
==Biography==
In his early childhood, he was raised in the small, rural town of Sonobe, Japan, which is near his current home of Kyoto, about ten blocks from [[Nintendo]]'s headquarters. His home lacked a television, so he would spend a large amount of his time exploring the surrounding countryside.
In his early childhood, Miyamoto was raised in the small, rural town of Sonobe, Japan, which is near his current home of Kyoto, about ten blocks from [[Nintendo]]'s headquarters. His home lacked a television, so he would spend a large amount of his time exploring the surrounding countryside.


Miyamoto wanted to make things that would astonish the world. In elementary school, he considered becoming a puppeteer or a painter, and later found interest in making toys. He also learned how to play the guitar and banjo. Miyamoto decided to study industrial design at {{wp|Kanazawa College of Art}} in 1970. Miyamoto only attended his classes half of the time, and it took him five years to graduate.
Miyamoto wanted to make things that would astonish the world. In elementary school, he considered becoming a puppeteer or a painter, and later found interest in making toys. He also learned how to play the guitar and banjo. Miyamoto decided to study industrial design at {{wp|Kanazawa College of Art}} in 1970. Miyamoto only attended his classes half of the time, and it took him five years to graduate.
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Three years later, in 1980, Nintendo of America was looking for a successful video game to establish themselves in the arcade market. They ordered a large number of units of the arcade game ''Radar Scope'', but by the time the machines arrived, interest in the game had waned. Following this failure, Nintendo sought a game that the unused machines could be converted into easily. Yamauchi called Miyamoto into his office, as he was the only staff member available at the time, and questioned him about his knowledge on the video game concept, to which Miyamoto claimed to have loved video games in college. He went on to create the highly successful game ''[[Donkey Kong (game)|Donkey Kong]]''.
Three years later, in 1980, Nintendo of America was looking for a successful video game to establish themselves in the arcade market. They ordered a large number of units of the arcade game ''Radar Scope'', but by the time the machines arrived, interest in the game had waned. Following this failure, Nintendo sought a game that the unused machines could be converted into easily. Yamauchi called Miyamoto into his office, as he was the only staff member available at the time, and questioned him about his knowledge on the video game concept, to which Miyamoto claimed to have loved video games in college. He went on to create the highly successful game ''[[Donkey Kong (game)|Donkey Kong]]''.


With ''Donkey Kong''{{'}}s success and the [[Donkey Kong (series)|series]] it began, Miyamoto was given his own team: the Creative Department, later known as [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. They would go on to make some of Nintendo's most successful games, including ''[[Super Mario (franchise)|Super Mario]]'' games. While Miyamoto has mentioned that he finds it difficult to say who his favorite Nintendo character is, he has stated that some of his more beloved favorites include [[Mario]], [[Princess Peach]], [[Luigi]], [[Bowser]], [[Princess Zelda]], [[Toad]], [[Link]], and [[Donkey Kong]].<ref>Nintendo mastermind Shigeru Miyamoto isn't ready for 'game over' [http://herocomplex.latimes.com/2011/12/23/shigeru-miyamoto-on-mario-zelda-and-not-retiring-anytime-soon/]</ref> His favorite ''Super Mario'' game is ''[[Super Mario Bros. 2]]'' for the [[Nintendo Entertainment System|NES]].<ref>[http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1 Q&A: "Mario" creator Shigeru Miyamoto.]</ref><ref>[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game This Is Shigeru Miyamoto's Favorite Mario Game] (June 15, 2012). ''IGN''. Retrived September 1, 2014.</ref> His favorite games for the NES are ''{{wp|Baseball (1983 video game)|Baseball}}'', ''[[Golf]]'', and ''[[Mario Bros. (game)|Mario Bros.]]''<ref>http://www.reinodocogumelo.com/2013/03/mario-bros-e-um-dos-games-favoritos-de.html</ref> Miyamoto's favorite non-Nintendo game is ''{{wp|Angry Birds (video game)|Angry Birds}}''.<ref>[http://www.engadget.com/2012/04/12/shigeru-miyamoto-angry-birds/ Shigeru Miyamoto admits he's a fan of Angry Birds]</ref>  
With ''Donkey Kong''{{'}}s success and the [[Donkey Kong (series)|series]] it began, Miyamoto was given his own team: the Creative Department, later known as [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. They would go on to make some of Nintendo's most successful games, including ''[[Super Mario (franchise)|Super Mario]]'' games. While Miyamoto has mentioned that he finds it difficult to say who his favorite Nintendo character is, he has stated that some of his more beloved favorites include [[Mario]], [[Princess Peach]], [[Luigi]], [[Bowser]], [[Zelda|Princess Zelda]], [[Toad]], [[Link]], and [[Donkey Kong]].<ref>Nintendo mastermind Shigeru Miyamoto isn't ready for 'game over' [http://herocomplex.latimes.com/2011/12/23/shigeru-miyamoto-on-mario-zelda-and-not-retiring-anytime-soon/]</ref> His favorite ''Super Mario'' game is ''[[Super Mario Bros. 2]]'' for the [[Nintendo Entertainment System|NES]].<ref>[http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1 Q&A: "Mario" creator Shigeru Miyamoto.]</ref><ref>[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game This Is Shigeru Miyamoto's Favorite Mario Game] (June 15, 2012). ''IGN''. Retrived September 1, 2014.</ref> His favorite games for the NES are ''{{wp|Baseball (1983 video game)|Baseball}}'', ''[[Golf]]'', and ''[[Mario Bros. (game)|Mario Bros.]]''<ref>http://www.reinodocogumelo.com/2013/03/mario-bros-e-um-dos-games-favoritos-de.html</ref> Miyamoto's favorite non-Nintendo game is ''{{wp|Angry Birds (video game)|Angry Birds}}''.<ref>[http://www.engadget.com/2012/04/12/shigeru-miyamoto-angry-birds/ Shigeru Miyamoto admits he's a fan of Angry Birds]</ref>  


Miyamoto starred in a Mega 64 sketch about ''[[New Super Mario Bros.]]''<ref>[http://www.youtube.com/watch?v=hQ-xsBZ_Nqo Mega64: New Super Mario Bros. Video]</ref> Despite being an influential figure in video games and responsible for multi-million dollar franchises, Miyamoto is said to be very humble, insisting on settling for an average income. Miyamoto is also ambidextrous, though he favors his left hand and likes to make characters that are left-handed ([[Bowser Jr.]] and [[Link]] being two examples). He rides his bike or walks to work each day, usually with his wife, who he met on the job (she was a general manager for his current occupation).
Miyamoto starred in a Mega 64 sketch about ''[[New Super Mario Bros.]]''<ref>[http://www.youtube.com/watch?v=hQ-xsBZ_Nqo Mega64: New Super Mario Bros. Video]</ref> Despite being an influential figure in video games and responsible for multi-million dollar franchises, Miyamoto is said to be very humble, insisting on settling for an average income. Miyamoto is also ambidextrous, though he favors his left hand and likes to make characters that are left-handed ([[Bowser Jr.]] and [[Link]] being two examples). He rides his bike or walks to work each day, usually with his wife, who he met on the job (she was a general manager for his current occupation).
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Shigeru YOL 2013.jpg|Miyamoto with several [[Luigi]] plushies for the [[Year of Luigi]]
Shigeru YOL 2013.jpg|Miyamoto with several [[Luigi]] plushies for the [[Year of Luigi]]
BigMarioCreators.JPG|Miyamoto with [[Takashi Tezuka|Tezuka]] and [[Koji Kondo|Kondo]] (September 13, 2015)
BigMarioCreators.JPG|Miyamoto with [[Takashi Tezuka|Tezuka]] and [[Koji Kondo|Kondo]] (September 13, 2015)
SM30F Group Photo.jpg|Group photo at the Super Mario 30 Festival event
Facebook Mario Kart 2015-10-21.jpg|Miyamoto, alongside Tezuka and Tsubasa Sakaguchi
Facebook Mario Kart 2015-10-21.jpg|Miyamoto, alongside Tezuka and Tsubasa Sakaguchi
Miyamoto Lightsaber.png|Miyamoto wielding a replica of {{wp|Kylo Ren}}'s lightsaber
Miyamoto Lightsaber.png|Miyamoto wielding a replica of {{wp|Kylo Ren}}'s lightsaber
Tencent NS Conference Review Video Miyamoto.png|Miyamoto from the review video of [[Tencent]]'s conference for [[Nintendo Switch]]'s release in China
Tencent NS Conference Review Video Miyamoto.png|Miyamoto from the review video of [[Tencent]]'s conference for [[Nintendo Switch]]'s release in China
SNW Grand Opening Celebrate Photo.jpg|Group photo to celebrate the grand opening of [[Super Nintendo World]] ({{wp|Universal Studios Japan}})
MiyamotoBlockSNW.webp|Shigeru Miyamoto introducing [[Super Nintendo World]] ({{wp|Universal Studios Japan}})
SNW Grand Opening Celebrate Photo.jpg|Group photo to celebrate the grand opening of Super Nintendo World (Universal Studios Japan)
Miyamoto SNW grand opening.jpg|J. L. Bonnier, Luigi, Mario, and Miyamoto at the grand opening of Super Nintendo World (Universal Studios Japan)
Miyamoto SNW grand opening.jpg|J. L. Bonnier, Luigi, Mario, and Miyamoto at the grand opening of Super Nintendo World (Universal Studios Japan)
SNW Hollywood pic 2023-02-17a Twitter.jpg|Miyamoto alongside [[Shinya Takahashi]], Mario, and Luigi at the grand opening of Super Nintendo World ({{wp|Universal Studios Hollywood}})
SNW Hollywood pic 2023-02-17a Twitter.jpg|Miyamoto alongside [[Shinya Takahashi]], Mario, and Luigi at the grand opening of Super Nintendo World ({{wp|Universal Studios Hollywood}})
Super Mario Bros Movie premiere 2023 Shigeru Miyamoto.jpg|Miyamoto at ''[[The Super Mario Bros. Movie]]'' premiere in Los Angeles.
Super Mario Bros Movie premiere 2023 Shigeru Miyamoto.jpg|Miyamoto at ''[[The Super Mario Bros. Movie]]'' premiere in Los Angeles.
The Super Mario Bros Movie premiere group photo.jpg|Miyamoto with the cast of the film
The Super Mario Bros Movie premiere group photo.jpg|Miyamoto with the cast of the film
Shigeru Miyamoto Club Nintendo (Mexican magazine).jpg|Miyamoto with a signed copy of [[Club Nintendo (Mexican magazine)]]'s year and issue no. 1
</gallery>
</gallery>


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<gallery>
<gallery>
SuperMarioBrosArtwork2.jpg|Artwork used on the Japanese ''[[Super Mario Bros.]]'' box art, illustrated by Miyamoto
SuperMarioBrosArtwork2.jpg|Artwork used on the Japanese ''[[Super Mario Bros.]]'' box art, illustrated by Miyamoto
Super Mario World part 1 Shogakukan.jpg|Cover of ''[[Super Mario World (Wonder Life Special: Nintendo Official Guidebook)|Nintendo Official Guidebook - Super Mario World]]'', illustrated by Miyamoto
Super Mario World part 1 Shogakukan.jpg|Cover of ''[[Nintendo Kōshiki Guidebook Super Mario World]]'', illustrated by Miyamoto
Super Mario World part 2 Shogakukan.jpg|Cover of the sequel to ''Nintendo Official Guidebook - Super Mario World'', illustrated by Miyamoto
Super Mario World part 2 Shogakukan.jpg|Cover of ''Nintendo Kōshiki Guidebook Super Mario World Kanketsu Hen'', illustrated by Miyamoto
Yoshi no Tamago Shogakukan Guide Front.jpg|Cover of ''Nintendo Kōshiki Guidebook Yoshi no Tamago'', illustrated by Miyamoto
Yoshi no Tamago Shogakukan Guide Back.jpg|Back cover of ''Nintendo Kōshiki Guidebook Yoshi no Tamago'', illustrated by Miyamoto
Super Mario All-Stars Shogakukan.jpg|Cover of ''Nintendo Kōshiki Guidebook Super Mario Collection'', illustrated by Miyamoto
T64D 1st Anniversary Miyamoto Artwork.jpg|Artwork celebrating the first anniversary of ''[[Nintendo DREAM|The 64 DREAM]]''
T64D 1st Anniversary Miyamoto Artwork.jpg|Artwork celebrating the first anniversary of ''[[Nintendo DREAM|The 64 DREAM]]''
Mario and GCN - Shigeru Miyamoto drawing.jpg|Mario and a [[Nintendo GameCube]] controller
Mario and GCN - Shigeru Miyamoto drawing.jpg|Mario and a [[Nintendo GameCube]] controller
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84 Miyamoto Mario Drawing.jpg|Drawing of Mario for the 84 restaurant
84 Miyamoto Mario Drawing.jpg|Drawing of Mario for the 84 restaurant
E3 2019 Nintendo Booth Developers Signature Wall.jpg|Signature wall from the Nintendo booth at {{wp|E3 2019}}, featuring a doodle of Mario by Miyamoto
E3 2019 Nintendo Booth Developers Signature Wall.jpg|Signature wall from the Nintendo booth at {{wp|E3 2019}}, featuring a doodle of Mario by Miyamoto
NM Miyamoto Signature.jpg|[[Nintendo Museum]]
Miyamoto signature.png|Miyamoto's signature
Miyamoto signature.png|Miyamoto's signature
</gallery>
</gallery>
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*"''I'll put my neck out and say that PlayStation games sound good, but when you watch them in action they're not finished at all in my opinion. A game is finished when a creator decides it is.''"<ref>[http://www.gamnesia.com/news/miyamoto-says-playstation-games-felt-incomplete Miyamoto Says PlayStation Games Felt Incomplete] (March 15, 2014). ''Gamnesia''. Retrived September 2, 2014.</ref>
*"''I'll put my neck out and say that PlayStation games sound good, but when you watch them in action they're not finished at all in my opinion. A game is finished when a creator decides it is.''"<ref>[http://www.gamnesia.com/news/miyamoto-says-playstation-games-felt-incomplete Miyamoto Says PlayStation Games Felt Incomplete] (March 15, 2014). ''Gamnesia''. Retrived September 2, 2014.</ref>
*"''I don't want to make games where the player is just a puppet in the hands of the creator, playing exactly as scripted. Trying to get players to become better and better at your game is certainly one valid approach to making games, but for me, I want to present games to players that are more like pure toys: something you can use, explore, and play with freely.''"<ref>''terebi game denshi yuugi taizen'' [1989], english translation by Blackoak, ''shmuplations'', http://shmuplations.com/miyamoto1989/. Retrieved February 27, 2017</ref>
*"''I don't want to make games where the player is just a puppet in the hands of the creator, playing exactly as scripted. Trying to get players to become better and better at your game is certainly one valid approach to making games, but for me, I want to present games to players that are more like pure toys: something you can use, explore, and play with freely.''"<ref>''terebi game denshi yuugi taizen'' [1989], english translation by Blackoak, ''shmuplations'', http://shmuplations.com/miyamoto1989/. Retrieved February 27, 2017</ref>
{{quote|The most pivotal aspect [of ''[[Donkey Kong Country Returns]]'''s development] was having the chance to sit down with Mr. Miyamoto and get an understanding from him what he wanted to see, what he hoped to see with DK. He never at any time stood up and said, 'This is what it will have. This is your checklist. This is what I want period.' He just offered feedback and guidance and mentorship, and that's one of the things that made Mr. Miyamoto so valuable as a resource. He can be incredibly demanding at times and there have been plenty of occasions where he just flipped the table over and said 'start again', but you can tell he wanted to happen. He wanted to see DK in a new adventure. I'll never forget as we were wrapping up our conversation with him in Kyoto, he said in English, 'Please take care of DK. He is my friend.'"|Bryan Walker}}<ref name="Kiwi Talkz">Kiwi Talkz (October 2, 2021). [https://www.youtube.com/watch?v=4sWfE2x-ClM "Bryan Walker Interview (Metroid Prime Trilogy, Donkey Kong, Mario Kart 7, Project Management)"]. ''YouTube''. Retrieved October 2, 2021.</ref>
{{quote|The most pivotal aspect [of ''[[Donkey Kong Country Returns]]'''s development] was having the chance to sit down with Mr. Miyamoto and get an understanding from him what he wanted to see, what he hoped to see with DK. He never at any time stood up and said, 'This is what it will have. This is your checklist. This is what I want period.' He just offered feedback and guidance and mentorship, and that's one of the things that made Mr. Miyamoto so valuable as a resource. He can be incredibly demanding at times and there have been plenty of occasions where he just flipped the table over and said 'start again', but you can tell he wanted to happen. He wanted to see DK in a new adventure. I'll never forget as we were wrapping up our conversation with him in Kyoto, he said in English, 'Please take care of DK. He is my friend.'"|Bryan Walker}}<ref name="Kiwi Talkz">Kiwi Talkz (October 2, 2021). [https://www.youtube.com/watch?v=4sWfE2x-ClM "Bryan Walker Interview (Metroid Prime Trilogy, Donkey Kong, Mario Kart 7, Project Management)"]. ''YouTube''. Retrieved October 2, 2021.</ref>


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*[https://www.mobygames.com/developer/sheet/view/developerId,36620/ MobyGames]
*[https://www.mobygames.com/developer/sheet/view/developerId,36620/ MobyGames]
*[https://rawg.io/creators/shigeru-miyamoto RAWG.io]
*[https://rawg.io/creators/shigeru-miyamoto RAWG.io]
{{People}}
{{People}}
[[Category:People]]
[[Category:People]]

Latest revision as of 12:28, November 1, 2024

Shigeru Miyamoto
Shigeru Miyamoto
Shigeru Miyamoto in 2015
Born November 16, 1952 (age 71)
Super Mario–related role(s) Representative director, game developer, artist, game designer
“What if, on a crowded street, you look up and see something appear that should not, given what we know, be there. You either shake your head and dismiss it, or you accept that there is much more to the world than we think. Perhaps it really is a doorway to another place. If you choose to go inside you may find many unexpected things...”
Shigeru Miyamoto

Shigeru Miyamoto (in Japanese: 宮本 茂) is a Japanese video game designer, producer, artist, and game director at Nintendo,[1] best known for being the creator of the Super Mario, Donkey Kong, The Legend of Zelda, Star Fox, and Pikmin franchises, among others. He joined the industry as a character artist and product designer in 1977.

Biography[edit]

In his early childhood, Miyamoto was raised in the small, rural town of Sonobe, Japan, which is near his current home of Kyoto, about ten blocks from Nintendo's headquarters. His home lacked a television, so he would spend a large amount of his time exploring the surrounding countryside.

Miyamoto wanted to make things that would astonish the world. In elementary school, he considered becoming a puppeteer or a painter, and later found interest in making toys. He also learned how to play the guitar and banjo. Miyamoto decided to study industrial design at Kanazawa College of Art in 1970. Miyamoto only attended his classes half of the time, and it took him five years to graduate.

Miyamoto was 24 when his father contacted an old friend, named Hiroshi Yamauchi, at the toy company Nintendo. Yamauchi requested to see some toy designs, to which Miyamoto responded by returning with a bag of goodies and an amazing portfolio. Miyamoto became Nintendo's first staff artist in 1977, with his first work being the casings for the Color TV-Game line of plug-and-play consoles.

Three years later, in 1980, Nintendo of America was looking for a successful video game to establish themselves in the arcade market. They ordered a large number of units of the arcade game Radar Scope, but by the time the machines arrived, interest in the game had waned. Following this failure, Nintendo sought a game that the unused machines could be converted into easily. Yamauchi called Miyamoto into his office, as he was the only staff member available at the time, and questioned him about his knowledge on the video game concept, to which Miyamoto claimed to have loved video games in college. He went on to create the highly successful game Donkey Kong.

With Donkey Kong's success and the series it began, Miyamoto was given his own team: the Creative Department, later known as Nintendo EAD. They would go on to make some of Nintendo's most successful games, including Super Mario games. While Miyamoto has mentioned that he finds it difficult to say who his favorite Nintendo character is, he has stated that some of his more beloved favorites include Mario, Princess Peach, Luigi, Bowser, Princess Zelda, Toad, Link, and Donkey Kong.[2] His favorite Super Mario game is Super Mario Bros. 2 for the NES.[3][4] His favorite games for the NES are Baseball, Golf, and Mario Bros.[5] Miyamoto's favorite non-Nintendo game is Angry Birds.[6]

Miyamoto starred in a Mega 64 sketch about New Super Mario Bros.[7] Despite being an influential figure in video games and responsible for multi-million dollar franchises, Miyamoto is said to be very humble, insisting on settling for an average income. Miyamoto is also ambidextrous, though he favors his left hand and likes to make characters that are left-handed (Bowser Jr. and Link being two examples). He rides his bike or walks to work each day, usually with his wife, who he met on the job (she was a general manager for his current occupation).

In early December of 2011, it was rumored that Miyamoto had announced his retirement. A few days later, this rumor was confirmed to be false.[8]

To honor the Year of Luigi, Miyamoto was often seen wearing Luigi-styled clothing for press appearances.

Following the in-office passing of Nintendo president Satoru Iwata, Miyamoto worked alongside Genyo Takeda as Representative Director of Nintendo,[1] both leading the company until Tatsumi Kimishima's appointment as Iwata's successor.

Games credited[edit]

Films credited[edit]

Awards and honors[edit]

  • The first ever Inductee to the Academy of Interactive Arts and Sciences Hall of Fame
  • A star on the Walk of Game
  • French Order of Arts and Literature
  • Featured in Time Asia's "60 Years of Asian Heroes"
  • GDC's Lifetime Achievement Award
  • Subject of an episode of Icons
  • The Spanish prize Príncipe de Asturias in Communication and Humanities[10]
  • The 'Fellowship' award in the British Academy Video Game Awards[11]

Gallery[edit]

Sprites[edit]

Promotional photos[edit]

Hand-drawn artwork[edit]

Miscellaneous[edit]

Quotes[edit]

  • "Who knows how Mario will look like in the future. Maybe he'll wear metallic clothes! " - 1991[12]
  • "Videogames are bad for you? That's what they said about rock 'n' roll."[13]
  • "A delayed game is eventually good, but a rushed game is forever bad."[14] (Possibly apocryphal[15])
  • "My favorite video game character is not Mario, it's Pac-Man."[16][dead link]
  • "A great idea can solve multiple problems at the same time."[17]
  • "I'll put my neck out and say that PlayStation games sound good, but when you watch them in action they're not finished at all in my opinion. A game is finished when a creator decides it is."[18]
  • "I don't want to make games where the player is just a puppet in the hands of the creator, playing exactly as scripted. Trying to get players to become better and better at your game is certainly one valid approach to making games, but for me, I want to present games to players that are more like pure toys: something you can use, explore, and play with freely."[19]
“The most pivotal aspect [of Donkey Kong Country Returns's development] was having the chance to sit down with Mr. Miyamoto and get an understanding from him what he wanted to see, what he hoped to see with DK. He never at any time stood up and said, 'This is what it will have. This is your checklist. This is what I want period.' He just offered feedback and guidance and mentorship, and that's one of the things that made Mr. Miyamoto so valuable as a resource. He can be incredibly demanding at times and there have been plenty of occasions where he just flipped the table over and said 'start again', but you can tell he wanted to happen. He wanted to see DK in a new adventure. I'll never forget as we were wrapping up our conversation with him in Kyoto, he said in English, 'Please take care of DK. He is my friend.'"”
Bryan Walker[20]

References[edit]

  1. ^ a b Notification of Death and Personnel Change of a Representative Director(President) (July 13, 2015). Nintendo.jp. Retrieved July 13, 2-15.
  2. ^ Nintendo mastermind Shigeru Miyamoto isn't ready for 'game over' [1]
  3. ^ Q&A: "Mario" creator Shigeru Miyamoto.
  4. ^ This Is Shigeru Miyamoto's Favorite Mario Game (June 15, 2012). IGN. Retrived September 1, 2014.
  5. ^ http://www.reinodocogumelo.com/2013/03/mario-bros-e-um-dos-games-favoritos-de.html
  6. ^ Shigeru Miyamoto admits he's a fan of Angry Birds
  7. ^ Mega64: New Super Mario Bros. Video
  8. ^ Nintendo: Miyamoto Not Stepping Down
  9. ^ Mario Is Moving Away From Mobile Games, Reveals Nintendo’s Shigeru Miyamoto (EXCLUSIVE) Variety. Retrieved April 18, 2023.
  10. ^ [2]
  11. ^ [3]
  12. ^ Interview in Mario Mania guide, p. 31
  13. ^ Shelf, David (1993). Game Over: How Nintendo Conquered The World. Random House.
  14. ^ Shigeru Miyamoto: A rushed game is forever bad (April 27, 2012). The Guardian. Retrieved September 2, 2014.
  15. ^ Famous Miyamoto Quote About Delayed Games Could Be Misattributed - Game Rant. Retrieved October 14, 2023.
  16. ^ David Doñas Salinas Metroide, Por. (2002) Biografía Shigeru Miyamoto (Spanish), translated. Retrieved August 22, 2008.
  17. ^ http://www.nintendo.com/nintendo_direct
  18. ^ Miyamoto Says PlayStation Games Felt Incomplete (March 15, 2014). Gamnesia. Retrived September 2, 2014.
  19. ^ terebi game denshi yuugi taizen [1989], english translation by Blackoak, shmuplations, http://shmuplations.com/miyamoto1989/. Retrieved February 27, 2017
  20. ^ Kiwi Talkz (October 2, 2021). "Bryan Walker Interview (Metroid Prime Trilogy, Donkey Kong, Mario Kart 7, Project Management)". YouTube. Retrieved October 2, 2021.

External links[edit]