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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|USA|November 18, 2012<ref>[https://www.nintendo.com/games/detail/hf_6AALqLd22OOdNFfAmJVGEfQ7pTpke Nintendo.com - ''New Super Mario Bros. U'' - Game Info]</ref>{{dead link}}|Europe|November 30, 2012|Australia|November 30, 2012<ref>[https://www.nintendo.com.au/index.php?action=news Nintendo.com.au]</ref>{{dead link}}|Japan|December 8, 2012}}
|release={{release|USA|November 18, 2012<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120916233646/http://www.nintendo.com/games/detail/hf_6AALqLd22OOdNFfAmJVGEfQ7pTpke|title=''New Super Mario Bros. U'' Game Info|publisher=Nintendo of America|language=en-us|accessdate=July 26, 2024}}</ref>|Europe|November 30, 2012|Australia|November 30, 2012<ref>[https://www.nintendo.com.au/index.php?action=news Nintendo.com.au]</ref>{{dead link}}|Japan|December 8, 2012}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=Single-player<br>Multiplayer
|modes=Single-player<br>Multiplayer
|ratings={{ratings|esrb=e|cero=A|pegi=3|usk=0|acb=g}}
|ratings={{ratings|esrb=e|cero=A|pegi=3|usk=0|acb=g|classind=L}}
|platforms=[[Wii U]]
|platforms=[[Wii U]]
|media={{media|wiiu=1|wiiudl=1}}
|format={{format|wiiu=1|wiiudl=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiupro=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiupro=1}}
|serials={{serials|USA|WUP-ARPE-USA}}
}}
}}
'''''New Super Mario Bros. U''''' is a 2012 side-scrolling {{wp|2.5D}} [[Genre#Platform|platforming]] game, and a launch title for the [[Wii U]]. It is the sixteenth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> and the fourth ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' game. As a sequel to ''[[New Super Mario Bros. Wii]]'', the game is a follow-up to ''[[New Super Mario Bros. 2]]''. It is the first ''Super Mario'' series game to be released as a launch title for a home console since ''[[Super Mario 64]]''. An expansion pack for this game was later released in mid-2013, titled ''[[New Super Luigi U]]''.
'''''New Super Mario Bros. U''''' is a 2012 side-scrolling {{wp|2.5D}} [[Genre#Platform|platforming]] game, and a launch title for the [[Wii U]]. It is the sixteenth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ([[Shogakukan]]) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> and the fourth ''New Super Mario Bros.'' game. As a sequel to ''[[New Super Mario Bros. Wii]]'', the game is a follow-up to ''[[New Super Mario Bros. 2]]''. It is the first ''Super Mario'' series game to be released as a launch title for a home console since ''[[Super Mario 64]]''. An expansion pack for this game was later released in mid-2013, titled ''[[New Super Luigi U]]''.


Based upon the ''[[New Super Mario Bros. Mii]]'' tech demo shown at {{wp|E3 2011}}, the game uses new, more detailed background styles and models and introduces the Flying Squirrel power-up, acquired by [[Mario]] and his friends from an item called the [[Super Acorn]], as well as utilizing the [[Wii U#Wii U GamePad|Wii U GamePad]] in [[Boost Mode]].
Based upon the ''[[New Super Mario Bros. Mii]]'' tech demo shown at {{wp|E3 2011}}, the game uses new, more detailed background styles and models and introduces the Flying Squirrel power-up, acquired by [[Mario]] and his friends from an item called the [[Super Acorn]], as well as utilizing the [[Wii U#Wii U GamePad|Wii U GamePad]] in [[Boost Mode]].


The game was originally purchasable at the [[Nintendo eShop#Wii U|Nintendo eShop]], requiring 2301.7 MB (approx. 2.25 GB) to be downloaded, but with the retail release of ''[[New Super Mario Bros. U + New Super Luigi U]]'', it is no longer possible to purchase ''New Super Mario Bros. U'' as a standalone game in regions outside of Japan.
The game was originally purchasable at the [[Nintendo eShop#Wii U|Nintendo eShop]], requiring 2301.7 MB (about 2.25 GB) to be downloaded, but with the retail release of ''[[New Super Mario Bros. U + New Super Luigi U]]'', it is no longer possible to purchase ''New Super Mario Bros. U'' as a standalone game in regions outside of Japan.


[[Reissue#Ports|A port]] titled ''[[New Super Mario Bros. U Deluxe]]'' was released for the [[Nintendo Switch]] in January 2019, and once again contains both ''New Super Mario Bros. U'' and ''New Super Luigi U''.
[[Reissue#Ports|A port]] titled ''[[New Super Mario Bros. U Deluxe]]'' was released for the [[Nintendo Switch]] in January 2019, and once again contains both ''New Super Mario Bros. U'' and ''New Super Luigi U''.
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Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser, who has returned to his normal size, recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'s [[Junior Clown Car]] while Mario and Blue Toad watch. They then turn back to the others, who are celebrating their victory, with Mario delivering a final victory pose.
Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser, who has returned to his normal size, recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'s [[Junior Clown Car]] while Mario and Blue Toad watch. They then turn back to the others, who are celebrating their victory, with Mario delivering a final victory pose.


==Gameplay features==
==Gameplay==
===Overview===
[[File:NSMBU Flying Squirrel Gameplay.png|left|thumb|upright=1.1|Mario in his [[Flying Squirrel Mario|Flying Squirrel]] suit, in [[Acorn Plains Way|the first level of Acorn Plains]].]]
[[File:NSMBU Flying Squirrel Gameplay.png|left|thumb|upright=1.1|Mario in his [[Flying Squirrel Mario|Flying Squirrel]] suit, in [[Acorn Plains Way|the first level of Acorn Plains]].]]
''New Super Mario Bros. U'' is a platform game which plays very similarly to that of past ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, especially ''[[New Super Mario Bros. Wii]]'', with the return of the 4-player multiplayer functioning identically to the [[Wii]] game, while most of the elements and design found in the game make heavy reference to ''[[Super Mario World]]''. Many other gameplay elements from the Wii game, such as the [[Super Guide]], [[Enemy Course]]s, and the bubble function, also return. In certain modes, players can play as their [[Mii]]s, including the first player, who can also choose whoever to play as. Power-ups, like the [[Fire Flower]], [[Ice Flower]], [[Penguin Suit]], [[Propeller Mushroom]], and the [[Mini Mushroom]] return. The game also features a new power-up, the [[Super Acorn]], which gives Mario and co. a [[Flying Squirrel Mario|Flying Squirrel form]], which lets them glide and grab on to walls.
''New Super Mario Bros. U'' is a platform game which plays very similarly to that of past ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, especially ''[[New Super Mario Bros. Wii]]'', with the return of the 4-player multiplayer functioning identically to the [[Wii]] game, while most of the elements and design found in the game make heavy reference to ''[[Super Mario World]]''. Many other gameplay elements from the Wii game, such as the [[Super Guide]], [[Enemy Course]]s, and the bubble function, also return. In certain modes, players can play as their [[Mii]]s, including the first player, who can also choose whoever to play as. Power-ups, like the [[Fire Flower]], [[Ice Flower]], [[Penguin Suit]], [[Propeller Mushroom]], and the [[Mini Mushroom]] return. The game also features a new power-up, the [[Super Acorn]], which gives Mario and co. a [[Flying Squirrel Mario|Flying Squirrel form]], which lets them glide and grab onto walls.


''New Super Mario Bros. U'' features two main controller options: single player using the [[Wii U#Wii U GamePad|Wii U GamePad]], and single-player or multiplayer using [[Wii#Wii Remote|Wii Remotes]] and/or [[Wii U#Wii U Pro Controller|Wii U Pro Controllers]]; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing {{button|wiiu|Plus}} on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as [[Boost Mode]]. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports {{wp|Off-TV Play}}.
''New Super Mario Bros. U'' features two main controller options: single-player using the [[Wii U#Wii U GamePad|Wii U GamePad]], and single-player or multiplayer using [[Wii#Wii Remote|Wii Remotes]] and/or [[Wii U#Wii U Pro Controller|Wii U Pro Controllers]]; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing {{button|wiiu|Plus}} on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as [[Boost Mode]]. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports {{wp|Off-TV Play}}.


After clearing Layer-Cake Desert-1, an enemy called [[Nabbit]] appears and steals an item from a [[Toad House]] connecting that level, heading back to Acorn Plains-1. When the player enters a stage with Nabbit, the objective is to race him to the goal, trying to catch him before he can get away. If the player succeeds in catching Nabbit, they are rewarded with a [[P-Acorn]]. Replacing the Toad saving in ''New Super Mario Bros. Wii'', Nabbit only appears in one stage in the first seven worlds.
After clearing Layer-Cake Desert-1, an enemy called [[Nabbit]] appears and steals an item from a [[Toad House]] connecting that level, heading back to Acorn Plains-1. When the player enters a stage with Nabbit, the objective is to race him to the goal, trying to catch him before he can get away. If the player succeeds in catching Nabbit, they are rewarded with a [[P-Acorn]]. Replacing the Toad saving in ''New Super Mario Bros. Wii'', Nabbit only appears in one stage in the first seven worlds.
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|}
|}


===Worlds===
===Yoshis===
[[File:NSMBU E3 Mushroom Heights Baby Yoshi.png|thumb|upright=1.4|Mario and Luigi using [[Balloon Baby Yoshi]]s to get over a [[Big Piranha Plant]].]]
[[Yoshi (species)|Green Yoshi]]s make a return, acting like in ''New Super Mario Bros Wii''. Green is the only color available for Yoshis that the players ride on, unlike ''New Super Mario Bros. Wii''. [[Yoshi]] now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in ''New Super Mario Bros. Wii'', Yoshi cannot leave the courses that he appears in.
 
''New Super Mario Bros. U'' also features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
 
{{content description|sortable=yes
|image1=[[File:NSMBU Blue Toad and Baby Yoshi Artwork.png|100px]]
|name1=[[Bubble Baby Yoshi]]
|description1=Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 [[Coin]]s, a power-up, or a [[1-Up Mushroom]]. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
|image2=[[File:WiiU NewMarioU 3 char03 E3.png|100px]]
|name2=[[Balloon Baby Yoshi]]
|description2=Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the [[Blimp Yoshi]] power-up, found in ''[[Super Mario Galaxy 2]]''. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab onto one Baby Yoshi, by grabbing their legs. This slows the player down though.
|image3=[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100px]]
|name3=[[Glowing Baby Yoshi]]
|description3=Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the levels that they appear in.
}}
 
===Inventory===
[[File:NSMBU Inventory.png|left|thumb|400px|The inventory.]]
The world map inventory, seen in ''[[Super Mario Bros. 3]]'' and ''[[New Super Mario Bros. Wii]]'', returns in ''New Super Mario Bros. U'', allowing players to store items that can be used before entering a level. Unlike the other inventories, this is limited to ten items only. If more items come in, the player will have to discard items from the inventory until they have ten. Players can gain items into their inventory by playing [[Toad House|Red Toad House]] minigames, collecting items on the world map itself, completing an [[Enemy Course]], catching [[Nabbit]], or finishing a level with the final two digits of the time matching.
 
===Extra modes===
[[File:Time Attack Trial NSMBU.png|thumb|upright=1.4|Small Mario playing through a Time Attack stage in Challenge Mode.]]
In addition to the main adventure, ''New Super Mario Bros. U'' features three additional bonus modes to play. The first of these is [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]], in which players must complete a given objective on a given stage, some within a specific time limit. In most cases, after the player completes a challenge, they are ranked with a medal depending on how well they did. There are five types of challenges: Time Attack, Coin Collection, 1-Up Rally, Special, and Boost Mode.
 
Another mode is [[Boost Rush|Boost Rush Mode]], where players have to reach the end of two or three selected stages in the lowest possible time, similar to the [[Coin Rush]] mode featured in ''[[New Super Mario Bros. 2]]''. Unlike Coin Rush, the stages scroll automatically, meaning the player has to keep up with the stage, which speeds up every time they collect coins.
 
[[Coin Battle]] from ''New Super Mario Bros. Wii'' is also available. However, in this version of the mode, players can be grouped into teams against each other or play free-for-all, rather than just the latter. The Wii U GamePad can also be used for [[Coin Edit]], in which the GamePad is used to customize the coin placement in the [[Coin Courses|Coin Battle-exclusive courses]].
 
Unlike in the main game, player 1 can choose any character in these modes.
 
==Worlds==
{{NSMBU map}}
{{NSMBU map}}
Unlike the previous ''New Super Mario Bros.'' titles, where worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a contiguous world map, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s, though only red and green Toad Houses return. Also returning are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]].
Unlike the previous ''New Super Mario Bros.'' titles, where worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a contiguous world map, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s, though only red and green Toad Houses return. Also returning are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]].
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!colspan="6" align="center" style="background:#0096c8; color:white"|<big>Worlds</big>
!colspan="6" align="center" style="background:#0096c8; color:white"|<big>Worlds</big>
|-
|-
!colspan=2 width=25% style="background:#DAF7A6"|{{Color-link|Acorn Plains|black}}
!colspan=2 width=25% style="background:#DAF7A6"|{{Color-link|black|Acorn Plains}}
!colspan=2 width=25% style="background:LemonChiffon"|{{Color-link|Layer-Cake Desert|Black}}
!colspan=2 width=25% style="background:LemonChiffon"|{{Color-link|Black|Layer-Cake Desert}}
!colspan=2 width=25% style="background:skyblue"|{{Color-link|Sparkling Waters|Black}}
!colspan=2 width=25% style="background:skyblue"|{{Color-link|Black|Sparkling Waters}}
|-
|-
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
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|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]
|-
|-
|colspan=2 align=center|A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]]. This world is similar to many other first worlds in the ''Super Mario'' series.
|colspan=2 align=center|A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]]. This world resembles many other first worlds in the ''Super Mario'' series.
|colspan=2 align=center|A desert dotted with melting ice creams, giant cakes, and a sea of sand with [[Stone-Eye|Moai-like statues]].
|colspan=2 align=center|A desert dotted with melting ice creams, giant cakes, and a sea of sand with [[Stone-Eye|Moai-like statues]].
|colspan=2 align=center|A chain of tropical islands and sea stacks, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
|colspan=2 align=center|A chain of tropical islands and sea stacks, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
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|-
|-
|1
|1
|[[Acorn Plains Way]] (grass)
|[[Acorn Plains Way]] (Grass)
|1
|1
|[[Stone-Eye Zone]] (desert)
|[[Stone-Eye Zone]] (Desert)
|1
|1
|[[Waterspout Beach]] (beach)
|[[Waterspout Beach]] (Beach)
|-
|-
|2
|2
|[[Tilted Tunnel]] (cave)
|[[Tilted Tunnel]] (Underground)
|2
|2
|[[Perilous Pokey Cave]] (desert/cave)
|[[Perilous Pokey Cave]] (Desert/Underground)
|2
|2
|[[Tropical Refresher]] (underwater)
|[[Tropical Refresher]] (Underwater)
|-
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Crushing-Cogs Tower]] (tower)
|[[Crushing-Cogs Tower]] (Tower)
|3
|3
|[[Fire Snake Cavern]] (desert/cave)
|[[Fire Snake Cavern]] (Desert/Underground)
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Giant Skewer Tower]] (tower)
|[[Giant Skewer Tower]] (Tower)
|-
|-
|3
|3
|[[Yoshi Hill]] (grass)
|[[Yoshi Hill]] (Grass)
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Stoneslide Tower]] (tower/desert)
|[[Stoneslide Tower]] (Tower/Desert)
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Haunted Shipwreck]] (haunted shipwreck)
|[[Haunted Shipwreck]] (Shipwreck)
|-
|-
|4
|4
|[[Mushroom Heights]] (sky)
|[[Mushroom Heights]] (Sky)
|4
|4
|[[Spike's Spouting Sands]] (desert)
|[[Spike's Spouting Sands]] (Desert)
|3
|3
|[[Above the Cheep Cheep Seas]] (beach)
|[[Above the Cheep Cheep Seas]] (Beach/Sky)
|-
|-
|5
|5
|[[Rise of the Piranha Plants]] (grass)
|[[Rise of the Piranha Plants]] (Grass)
|5
|5
|[[Dry Desert Mushrooms]] (sky)
|[[Dry Desert Mushrooms]] (Desert/Sky)
|4
|4
|[[Urchin Shoals]] (beach)
|[[Urchin Shoals]] (Beach)
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Lemmy's Swingback Castle]] (castle)
|[[Lemmy's Swingback Castle]] (Castle)
|6
|6
|[[Blooming Lakitus]] (desert)
|[[Blooming Lakitus]] (Desert)
|5
|5
|[[Dragoneel's Undersea Grotto]] (underwater)
|[[Dragoneel's Undersea Grotto]] (Underwater)
|-
|-
|[[File:NSMBU Blooper Icon.png|x25px|Secret|link=]]
|[[File:NSMBU Blooper Icon.png|x25px|Secret|link=]]
|[[Blooper's Secret Lair]] (underwater/cave)
|[[Blooper's Secret Lair]] (Underwater/Underground)
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Morton's Compactor Castle]] (castle)
|[[Morton's Compactor Castle]] (Castle)
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Larry's Torpedo Castle]] (castle)
|[[Larry's Torpedo Castle]] (Castle/Water)
|-
|-
|colspan="2"|
|colspan="2"|
|[[File:NSMBU Ice Block Icon.png|x20px|Secret|link=]]
|[[File:NSMBU Ice Block Icon.png|x20px|Secret|link=]]
|[[Piranha Plants on Ice]] (snow)
|[[Piranha Plants on Ice]] (Snow)
|[[File:NSMBU Leaf Icon.png|x20px|Secret|link=]]
|[[File:NSMBU Leaf Icon.png|x20px|Secret|link=]]
|[[Skyward Stalk]] (sky)
|[[Skyward Stalk]] (Sky)
|-
|-
!colspan=2 width=25% style="background:powderblue"|{{Color-link|Frosted Glacier|Black}}
!colspan=2 width=25% style="background:powderblue"|{{Color-link|Black|Frosted Glacier}}
!colspan=2 width=25% style="background:darkseagreen"|{{Color-link|Soda Jungle|Black}}
!colspan=2 width=25% style="background:darkseagreen"|{{Color-link|Black|Soda Jungle}}
!colspan=2 width=25% style="background:beige"|{{Color-link|Rock-Candy Mines|Black}}
!colspan=2 width=25% style="background:beige"|{{Color-link|Black|Rock-Candy Mines}}
|-
|-
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
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|-
|-
|1
|1
|[[Spinning-Star Sky]] (snow)
|[[Spinning-Star Sky]] (Snow)
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[The Mighty Cannonship]] (airship)
|[[The Mighty Cannonship]] (Airship)
|1
|1
|[[Fuzzy Clifftop]] (mountain
|[[Fuzzy Clifftop]] (Mountain)
|-
|-
|2
|2
|[[Cooligan Fields]] (snow)
|[[Cooligan Fields]] (Snow)
|1
|1
|[[Jungle of the Giants]] (jungle)
|[[Jungle of the Giants]] (Jungle)
|2
|2
|[[Porcupuffer Falls]] (mountain)
|[[Porcupuffer Falls]] (Mountain/Water)
|-
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Freezing-Rain Tower]] (tower/snow)
|[[Freezing-Rain Tower]] (Tower/Snow)
|2
|2
|[[Bridge over Poisoned Waters]] (jungle)
|[[Bridge over Poisoned Waters]] (Jungle)
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Grinding-Stone Tower]] (tower)
|[[Grinding-Stone Tower]] (Tower)
|-
|-
|3
|3
|[[Prickly Goombas!]] (snow)
|[[Prickly Goombas!]] (Snow)
|3
|3
|[[Bramball Woods]] (jungle)
|[[Bramball Woods]] (Darkness Jungle)
|3
|3
|[[Waddlewing's Nest]] (mountain)
|[[Waddlewing's Nest]] (Mountain)
|-
|-
|4
|4
|[[Scaling the Mountainside]] (snow)
|[[Scaling the Mountainside]] (Snow)
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Snake Block Tower]] (tower)
|[[Snake Block Tower]] (Tower)
|4
|4
|[[Light Blocks, Dark Tower]] (cave)
|[[Light Blocks, Dark Tower]] (Underground)
|-
|-
|5
|5
|[[Icicle Caverns]] (snow/cave)
|[[Icicle Caverns]] (Snow/Underground)
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Which-Way Labyrinth]] (haunted house)
|[[Which-Way Labyrinth]] (Ghost house)
|5
|5
|[[Walking Piranha Plants!]] (mountain)
|[[Walking Piranha Plants!]] (Mountain)
|-
|-
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Swaying Ghost House]] (haunted house)
|[[Swaying Ghost House]] (Ghost House)
|4
|4
|[[Painted Swampland]] (haunted forest/painting)
|[[Painted Swampland]] (Haunted forest/Painting)
|6
|6
|[[Thrilling Spine Coaster]] (cave)
|[[Thrilling Spine Coaster]] (Underground)
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Wendy's Shifting Castle]] (castle)
|[[Wendy's Shifting Castle]] (Castle/Snow)
|5
|5
|[[Deepsea Ruins]] (underwater/cave)
|[[Deepsea Ruins]] (Underwater/Underground)
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]2
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]2
|[[Screwtop Tower]] (tower)
|[[Screwtop Tower]] (Tower)
|-
|-
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[Fliprus Lake]] (snow)
|[[Fliprus Lake]] (Snow)
|6
|6
|[[Seesaw Bridge]] (jungle)
|[[Seesaw Bridge]] (Jungle)
|7
|7
|[[Shifting-Floor Cave]] (cave)
|[[Shifting-Floor Cave]] (Underground)
|-
|-
|rowspan=3 colspan=2|
|rowspan=3 colspan=2|
|7
|7
|[[Wiggler Stampede]] (jungle)
|[[Wiggler Stampede]] (Jungle)
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Roy's Conveyor Castle]] (castle)
|[[Roy's Conveyor Castle]] (Castle)
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Iggy's Volcanic Castle]] (castle)
|[[Iggy's Volcanic Castle]] (Castle)
|colspan="2"rowspan="2"|
|colspan="2"rowspan="2"|
|-
|-
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[Flight of the Para-Beetles]] (sky)
|[[Flight of the Para-Beetles]] (Sky)
|-
|-
!colspan=2 width=25% style="background:lightsalmon"|{{Color-link|Meringue Clouds|black}}
!colspan=2 width=25% style="background:lightsalmon"|{{Color-link|black|Meringue Clouds}}
!colspan=2 width=25% style="background:pink"|{{Color-link|Peach's Castle (world)|black|Peach's Castle}}
!colspan=2 width=25% style="background:pink"|{{Color-link|black|Peach's Castle (world)|Peach's Castle}}
!colspan=2 width="100%"style="background:#feff82"|{{Color-link|Superstar Road|Black}}
!colspan=2 width="100%"style="background:#feff82"|{{Color-link|Black|Superstar Road}}
|-
|-
|colspan="2"|[[File:Meringue Clouds.png|250px]]
|colspan="2"|[[File:Meringue Clouds.png|250px]]
Line 336: Line 370:
|colspan=2|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
|colspan=2|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
|-
|-
|colspan=2 align=center|A world above the clouds. Two levels take place at sunrise, and this world's [[Castle]] takes place near the cyclone surrounding the next world, as marked by different cloud coloration.
|colspan=2 align=center|A world above the clouds. Two levels take place at sunset, and this world's [[Castle]] takes place near the tornado surrounding the next world, as marked by different cloud coloration.
|colspan=2 align=center|Peach's domain, initially in its welcoming usual state but slowly transformed into a volcano by Bowser. This world must be completed to beat the game. Super Guide does not work in the last level.
|colspan=2 align=center|Peach's domain, initially in its welcoming usual state but slowly transformed into a lava-based area by Bowser. This world must be completed to beat the game.
|colspan=2 align=center|A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|colspan=2 align=center|A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|-
|-
Line 348: Line 382:
|-
|-
|1
|1
|[[Land of Flying Blocks]] (sky)
|[[Land of Flying Blocks]] (Sky)
|1
|1
|[[Meteor Moat]] (volcano/castle exterior)
|[[Meteor Moat]] (Volcano/Castle exterior)
|1
|1
|[[Spine-Tingling Spine Coaster]] (grass)
|[[Spine-Tingling Spine Coaster]] (Grass)
|-
|-
|2
|2
|[[Seesaw Shrooms (level)|Seesaw Shrooms]] (sky)
|[[Seesaw Shrooms (level)|Seesaw Shrooms]] (Sky)
|2
|2
|[[Magma-River Cruise]] (volcano/castle exterior)
|[[Magma-River Cruise]] (Volcano/Castle exterior)
|2
|2
|[[Run for It]] (desert/sky)
|[[Run for It]] (Desert/Sky)
|-
|-
|3
|3
|[[Switchback Hill]] (sky)
|[[Switchback Hill]] (Sky)
|3
|3
|[[Rising Tides of Lava]] (volcano/cave)
|[[Rising Tides of Lava]] (Volcano/Underground)
|3
|3
|[[Swim for Your Life!]] (underwater/cave)
|[[Swim for Your Life!]] (Underwater/Underground)
|-
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Slide Lift Tower]] (tower)
|[[Slide Lift Tower]] (Tower)
|4
|4
|[[Firefall Cliffs]] (volcano/castle exterior)
|[[Firefall Cliffs]] (Volcano/Castle exterior)
|4
|4
|[[Hammerswing Caverns]] (snow/cave)
|[[Hammerswing Caverns]] (Snow/Underground)
|-
|-
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Spinning Spirit House]] (haunted house)
|[[Spinning Spirit House]] (Ghost House)
|[[File:Princess Peach Castle Sprite.png|18px]]
|[[File:Princess Peach Castle Sprite.png|18px]]
|[[Red-Hot Elevator Ride]] (castle)
|[[Red-Hot Elevator Ride]] (Castle)
|5
|5
|[[Spinning Platforms of Doom]] (haunted forest/painting)
|[[Spinning Platforms of Doom]] (Haunted forest/Painting)
|-
|-
|4
|4
|[[Bouncy Cloud Boomerangs]] (sky)
|[[Bouncy Cloud Boomerangs]] (Sky)
|[[File:Princess Peach Castle Sprite.png|18px]]2
|[[File:Princess Peach Castle Sprite.png|18px]]2
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]] (castle)
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]] (Castle)
|6
|6
|[[Fire Bar Cliffs]] (mountain)
|[[Fire Bar Cliffs]] (Mountain)
|-
|-
|5
|5
|[[A Quick Dip in the Sky]] (sky)
|[[A Quick Dip in the Sky]] (Sky)
|rowspan=4 colspan=2|
|rowspan=4 colspan=2|
|7
|7
|[[Lakitu! Lakitu! Lakitu!]] (sky)
|[[Lakitu! Lakitu! Lakitu!]] (Sky)
|-
|-
|6
|6
|[[Snaking above Mist Valley]] (sky)
|[[Snaking above Mist Valley]] (Sky)
|8
|8
|[[Pendulum Castle]] (fortress)
|[[Pendulum Castle]] (Fortress)
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Ludwig's Clockwork Castle]] (castle/sky)
|[[Ludwig's Clockwork Castle]] (Castle/Sky)
|9
|9
|[[Follow That Shell!]] (sky)
|[[Follow That Shell!]] (Sky)
|-
|-
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[Boarding the Airship]] (airship)
|[[Boarding the Airship]] (Airship)
|colspan=2|
|colspan=2|
|}
|}
</center>
</center>
====Other areas====
===Other areas===
<center>
<center>
{|width=55% class="wikitable" style="text-align:center"
{|width=55% class="wikitable" style="text-align:center"
!width=50% style="background:#E9BFFF"|{{Color-link|Secret Island|Black}}
!width=50% style="background:#E9BFFF"|{{Color-link|Black|Secret Island}}
!width=50% colspan=2 style="background:lavender"|{{Color-link|Coin Courses|Black}}
!width=50% colspan=2 style="background:lavender"|{{Color-link|Black|Coin Courses}}
|-
|-
|[[File:NSMBU Secret Island World Map.png|250px]]
|[[File:NSMBU Secret Island World Map.png|250px]]
|colspan="2"|[[File:NSMBU Coin Courses Level Select.png|250px]]
|colspan="2"|[[File:NSMBU Coin Courses Level Select.png|250px]]
|-
|-
|align=center rowspan=10|An island between Acorn Plains and Sparkling Waters that houses a [[Purple Toad House]], where the player can check several records. It is unlocked alongside Superstar Road.
|align=center rowspan=10|A small island between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]], where the player can check several records. It is unlocked alongside Superstar Road.
|colspan=2 align=center|A multiplayer world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|colspan=2 align=center|A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|-
|-
!style="background:#7fb7ce"|#
!style="background:#7fb7ce"|#
!style="background:#7fb7ce"|Difficulty
!style="background:#7fb7ce"|Difficulty
|-
|-
|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}} (grass)
|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}} (Grass)
|★
|★
|-
|-
|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} (cosmic)
|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} (Cosmic)
|★
|★
|-
|-
|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}} (beach)
|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}} (Beach)
|★★
|★★
|-
|-
|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}} (sky)
|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}} (Sky)
|★★★
|★★★
|-
|-
|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}} (underwater)
|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}} (Underwater)
|★★★
|★★★
|-
|-
|{{world-link|coin|6|World Coin-6}} (haunted house)
|{{world-link|coin|6|World Coin-6}} (Ghost House)
|★★★★
|★★★★
|-
|-
|{{world-link|coin|7|World Coin-7}} (cosmic/snow)
|{{world-link|coin|7|World Coin-7}} (Cosmic/Snow)
|★★★★★
|★★★★★
|-
|-
|{{world-link|coin|8|World Coin-8}} (sky)
|{{world-link|coin|8|World Coin-8}} (Sky)
|★★★★★
|★★★★★
|-
|-
|}
|}
</center>
</center>
===Yoshis===
[[File:NSMBU E3 Mushroom Heights Baby Yoshi.png|thumb|upright=1.4|Mario and Luigi using [[Balloon Baby Yoshi]]s to get over a [[Big Piranha Plant]].]]
[[Yoshi (species)|Green Yoshi]]s make a return, acting like in ''New Super Mario Bros Wii''. Green is the only color available for Yoshis that the players ride on, unlike ''New Super Mario Bros. Wii''. [[Yoshi]] now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in ''New Super Mario Bros. Wii'', Yoshi cannot leave the courses that he appears in.
''New Super Mario Bros. U'' also features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto 10px auto;"
!width="5%"|Baby Yoshi
!class="unsortable"width="50%"|Description
|-
|{{sort|Bubble Baby Yoshi|[[File:NSMBU Blue Toad and Baby Yoshi Artwork.png|100px]]<br>[[Bubble Baby Yoshi]]}}
|align=left|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 [[Coin]]s, a power-up or a [[1-Up Mushroom]]. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
|-
|{{sort|Balloon Baby Yoshi|[[File:WiiU NewMarioU 3 char03 E3.png|100px]]<br>[[Balloon Baby Yoshi]]}}
|align=left|Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the [[Blimp Yoshi]] power-up, found in ''[[Super Mario Galaxy 2]]''. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab on to one Baby Yoshi, by grabbing their legs. This slows the player down though.
|-
|{{sort|Glowing Baby Yoshi|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100px]]<br>[[Glowing Baby Yoshi]]}}
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map, and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the levels that they appear in.
|}
===Inventory===
[[File:NSMBU Inventory.png|left|thumb|400px|The inventory.]]
The world map inventory, seen in ''[[Super Mario Bros. 3]]'' and ''[[New Super Mario Bros. Wii]]'', returns in ''New Super Mario Bros. U'', allowing players to store items that can be used before entering a level. Unlike the other inventories, this is limited to ten items only. If more items come in, the player will have to discard items from the inventory until they have ten. Players can gain items into their inventory by playing [[Toad House|Red Toad House]] minigames, collecting items on the world map itself, completing an [[Enemy Course]], catching [[Nabbit]], or finishing a level with the final two digits of the time matching.
===Extra modes===
[[File:Time Attack Trial NSMBU.png|thumb|upright=1.4|Small Mario playing through a Time Attack stage in Challenge Mode.]]
In addition to the main adventure, ''New Super Mario Bros. U'' features three additional bonus modes to play. The first of these is [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]], in which players must complete a given objective on a given stage, some within a specific time limit. In most cases, after the player completes a challenge, they are ranked with a medal depending on how well they did. There are five types of challenges: Time Attack, Coin Collection, 1-Up Rally, Special, and Boost Mode.
Another mode is [[Boost Rush|Boost Rush Mode]], where players have to reach the end of two or three selected stages in the lowest possible time, similar to the [[Coin Rush]] mode featured in ''[[New Super Mario Bros. 2]]''. Unlike Coin Rush, the stages scroll automatically, meaning the player has to keep up with the stage, which speeds up every time they collect coins.
[[Coin Battle]] from ''New Super Mario Bros. Wii'' is also available. However, in this version of the mode, players can be grouped into teams against each other or play free-for-all, rather than just the latter. The Wii U GamePad can also be used for [[Coin Edit]], in which the GamePad is used to customize the coin placement in the [[Coin Courses|Coin Battle-exclusive courses]].
Unlike in the main game, player 1 can choose any character in these modes.


==Characters==
==Characters==
Line 494: Line 495:
NSMBU Four Miis Artwork.png|[[Mii]] ([[Coin Battle]], [[Boost Rush]], and [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] only)  
NSMBU Four Miis Artwork.png|[[Mii]] ([[Coin Battle]], [[Boost Rush]], and [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] only)  
</gallery>
</gallery>
===Bosses===
====Tower bosses====
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto 10px auto;"
!width="5%"|Boss
!width="50%"|Description
|-
|[[File:Boom Boom NSMBU Model.png|68px]]<br>[[Boom Boom]]
|The tower boss from [[Acorn Plains]] to the first tower of [[Rock-Candy Mines]]. He does not change in the first battle. However, following his first defeat, [[Kamek|Magikoopa]] gives him special abilities. In [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In [[Frosted Glacier]] and [[Sparkling Waters]], Magikoopa will grant him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Soda Jungle]], Magikoopa will make him larger. In [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''.
|-
|[[File:NSMBU Boss Sumo Bro Artwork.png|100px]]<br>[[Boss Sumo Bro]]
|Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|-
|[[File:NSMBW Kamek Artwork.png|100px]]<br>[[Kamek|Magikoopa]]
|Magikoopa is fought on [[Slide Lift Tower]] and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|}
====Castle/airship bosses====
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto 10px auto;"
!width="5%"|Boss
!width="50%"|Description
|-
|[[File:Lemmy Koopa NSMBU.png|68px]]<br>[[Lemmy Koopa]]
|Lemmy Koopa is fought on [[Lemmy's Swingback Castle]] in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario.
|-
|[[File:MortonNSMBU.png|68px]]<br>[[Morton Koopa Jr.]]
|Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer Cake Desert]] and uses a large hammer that is apparently filled with magic to knock giant [[Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|-
|[[File:NSMBU Larry Koopa Artwork.png|68px]]<br>[[Larry Koopa]]
|Larry Koopa is fought on [[Larry's Torpedo Castle]] in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
|-
|[[File:NSMBU Wendy Koopa Artwork.png|68px]]<br>[[Wendy O. Koopa]]
|Wendy O. Koopa is fought on [[Wendy's Shifting Castle]] in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|-
|[[File:NSMBU Iggy Artwork.png|68px]]<br>[[Iggy Koopa]]
|Iggy Koopa is fought on [[Iggy's Volcanic Castle]] in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|-
|[[File:NSMBU Roy Artwork.png|68px]]<br>[[Roy Koopa]]
|Roy Koopa is fought on [[Roy's Conveyor Castle]] in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|-
|[[File:LudwigNSMBU.png|68px]]<br>[[Ludwig von Koopa]]
|Ludwig von Koopa is fought on [[Ludwig's Clockwork Castle]] in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
|-
|[[File:Bowserjr NSMBU.png|68px]]<br>[[Bowser Jr.]]
|Bowser Jr. is fought on [[airship]]s. In Soda Jungle's [[The Mighty Cannonship]], Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s [[The Final Battle (New Super Mario Bros. U)|The Final Battle]], he cannot be defeated.
|-
|[[File:BowserNSMBU.png|68px]]<br>[[Bowser]]
|Bowser is fought in [[The Final Battle (New Super Mario Bros. U)|The Final Battle]] in [[Peach's Castle (world)|Peach's Castle]]. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|}


===Supporting===
===Supporting===
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NSMBU Bubble Baby Yoshi Artwork.png|[[Bubble Baby Yoshi]]s  
NSMBU Bubble Baby Yoshi Artwork.png|[[Bubble Baby Yoshi]]s  
GlowbabyyoshiNSMBU.png|[[Glowing Baby Yoshi]]s
GlowbabyyoshiNSMBU.png|[[Glowing Baby Yoshi]]s
PeachtoadsNSMBU.png|[[Princess Peach]]<br> &[[Toad]]
PeachtoadsNSMBU.png|[[Princess Peach]] and [[Toad (species)|Toads]]
</gallery>
</gallery>


Line 583: Line 535:
Enemies and obstacles with an asterisk (*) first appeared in ''[[New Super Mario Bros. Wii]]''. The only two enemies that do not reappear are the [[Ghost Vase]] and the [[Bull's-Eye Banzai|Bull's-Eye Bomber Bill]].
Enemies and obstacles with an asterisk (*) first appeared in ''[[New Super Mario Bros. Wii]]''. The only two enemies that do not reappear are the [[Ghost Vase]] and the [[Bull's-Eye Banzai|Bull's-Eye Bomber Bill]].


===New enemies===
===Enemies===
{|class="wikitable sortable"style="text-align:center;width:100%"
====New enemies====
!width=5%|Image
{{content appearances|sortable=yes
!width=10%|Name
|image1=[[File:BowserAmp.png|90px]]
!Description
|name1=[[Bowser Stunner]]
!width=10%|First appearance
|description1=An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
!width=10%|Last appearance
|onlylevel1=[[Red-Hot Elevator Ride]]
|-
|image2=[[File:NSMBUDX Dragoneel model.png|90px]][[File:NSMBUDX twin Dragoneel model.png|90px]]
|[[File:BowserAmp.png|90px]]
|name2=[[Dragoneel]]
|[[Bowser Stunner]]
|description2=A long eel that attacks [[Mario]] by chasing him. Shorter, purple ones also exist and move slower, but make sharper turns.
|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|onlylevel2=[[Dragoneel's Undersea Grotto]] (red/purple)
|colspan="2"|[[Red-Hot Elevator Ride]]
|image3=[[File:FliprusModelNSMBU.png|90px]]
|-
|name3=[[Fliprus]]
|[[File:NSMBUDX Dragoneel model.png|90px]][[File:LittleDragoneels.png|90px]]
|description3=A walrus-like creature that throws snowballs that can be jumped on.
|[[Dragoneel]]
|onlylevel3=[[Fliprus Lake]]
|A long eel that attacks [[Mario]] by chasing him. Shorter, purple ones also exist that move slower, but make sharper turns.
|image4=[[File:Goombrat.png|64px]]
|colspan="2"|[[Dragoneel's Undersea Grotto]] (red/purple)
|name4=[[Goombrat]]
|-
|description4=A [[Goomba]] that resembles a {{wp|persimmon#Fruit|persimmon}} and turns at ledges.
|[[File:Fliprus.png|90px]]
|onlylevel4=[[Mushroom Heights]]
|[[Fliprus]]
|image5=[[File:NSMBU Grrrol Artwork.png|90px]]
|A walrus-like creature that throws snowballs that can be jumped on.
|name5=[[Grrrol]]
|colspan="2"|[[Fliprus Lake]]
|description5=Round, [[Thwomp]]-like enemies that roll on the ground, replacing [[Spike Ball]]s.
|-
|firstlevel5=[[Stoneslide Tower]]
|[[File:Goombrat.png|64px]]
|lastlevel5=[[Grinding-Stone Tower]]
|[[Goombrat]]
|image6=[[File:Dai Goro model.png|90px]]
|A [[Goomba]] that resembles a {{wp|persimmon#Fruit|persimmon}} and turns at ledges.
|name6=[[Mega Grrrol]]
|colspan="2"|[[Mushroom Heights]]
|description6=A bigger [[Grrrol]] with the same behavior.
|-
|onlylevel6=[[Grinding-Stone Tower]]
|[[File:NSMBU Grrrol Artwork.png|90px]]
|image7=[[File:NSMBU Asset Model Mecha Cheep.png|90px]]
|[[Grrrol]]
|name7=[[Mecha Cheep]]
|Round [[Thwomp]] variants that roll on the ground, replacing [[Spike Ball]]s.
|description7=Robotic [[Cheep Cheep]]s that are immune to [[fireball]]s.
|[[Stoneslide Tower]]
|onlylevel7={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|[[Grinding-Stone Tower]]
|image8=[[File:NabbitNSMBU.png|90px]]
|-
|name8=[[Nabbit]]
|[[File:NSMBU Mecha Cheep Screenshot.png|90px]]
|description8=A character that steals items from the map and must be defeated to retrieve the items.
|[[Mecha Cheep]]
|firstlevel8=[[Acorn Plains Way]]
|Robotic [[Cheep Cheep]]s that are immune to [[fireball]]s.
|lastlevel8=[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|colspan="2"|[[The Mighty Cannonship]]
|image9=[[File:NSMBUD Piranha Pod model.png|90px]]
|-
|name9=[[Piranha Pod]]
|[[File:Dai Goro model.png|90px]]
|description9=A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|[[Mega Grrrol]]
|onlylevel9=[[Blooming Lakitus]]
|A bigger [[Grrrol]] with the same behavior.
|image10=[[File:NSMBU Asset Model Targeting Ted.png|90px]]
|colspan="2"|[[Grinding-Stone Tower]]
|name10=[[Targeting Ted]]
|-
|description10=Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|[[File:NabbitNSMBU.png|90px]]
|onlylevel10={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|[[Nabbit]]
|image11=[[File:NSMBU Gliding Waddlewing Artwork.png|90px]]
|A character that steals items from the map and must be defeated to retrieve the items.
|name11=[[Waddlewing]]
|[[Acorn Plains Way]]
|description11=Orange flying-squirrel enemies that glide through stages. They can occasionally be seen holding a [[Super Acorn]].
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|firstlevel11=[[Acorn Plains Way]]
|-
|lastlevel11=[[Land of Flying Blocks]]
|[[File:NSMBUD Piranha Pod model.png|90px]]
}}
|[[Piranha Pod]]
|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|colspan="2"|[[Blooming Lakitus]]
|-
|[[File:NSMBU Asset Model Targeting Ted.png|90px]]
|[[Targeting Ted]]
|Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|colspan="2"|[[The Mighty Cannonship]]
|-
|[[File:NSMBU Red Torpedo Base Screenshot.png|90px]]
|[[Torpedo Base (Targeting Ted)|Torpedo Base]]
|Red [[torpedo tube]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|colspan="2"|[[The Mighty Cannonship]]
|-
|[[File:NSMBU Gliding Waddlewing Artwork.png|90px]]
|[[Waddlewing]]
|Orange flying-squirrel enemies that glide through stages.
|[[Acorn Plains Way]]
|[[Land of Flying Blocks]]  
|}


===Returning enemies===
====Returning enemies====
{|class="wikitable sortable"style="text-align:center;width:100%"
{{content appearances|sortable=yes
!width=5%|Image
|image1=[[File:Amp NSMBU model.png|90px]]
!width=10%|Name
|name1=[[Amp]]
!Description
|description1=Electric balls that shock Mario upon contact.
!width=10%|First appearance
|firstlevel1=[[Snake Block Tower]]
!width=10%|Last appearance
|lastlevel1=[[Ludwig's Clockwork Castle]]
|-
|image2=[[File:NSMBU Big Amp Close-up Screenshot.png|90px]]
|[[File:Amp NSMBU model.png|90px]]
|name2=[[Big Amp]]
|[[Amp]]
|description2=Larger variants of Amps.
|Electric balls that shock Mario upon contact.
|onlylevel2=[[Snake Block Tower]]
|[[Snake Block Tower]]
|image3=[[File:NSMBU Asset Model Blooper.png|90px]]
|[[Ludwig's Clockwork Castle]]
|name3=[[Blooper]]
|-
|description3=Underwater enemies that move in an erratic pattern and follow Mario.
|[[File:BanzaibillNSMBU.png|90px]]
|firstlevel3=[[Blooper's Secret Lair]]
|[[Banzai Bill]]
|lastlevel3=[[Tropical Refresher]]
|Large Bullet Bills that fly straight forward.
|image4=[[File:BabyBlooperNSMBU.png|90px]]
|colspan="2"|[[Scaling the Mountainside]]
|name4=[[Blooper Baby]]
|-
|description4=Small Bloopers that follow Blooper Nannies.
|[[File:NSMBU Big Amp Close-up Screenshot.png|90px]]
|onlylevel4=[[Blooper's Secret Lair]]
|[[Big Amp]]
|image5=[[File:BloopernannyNSMBU.png|90px]]
|Larger variants of Amps.
|name5=[[Blooper Nanny]]
|colspan="2"align=center|[[Snake Block Tower]]
|description5=Bloopers that have Blooper Babies swimming in a trail behind them.
|-
|onlylevel5=[[Blooper's Secret Lair]]
|[[File:NSMBW Big Boo Model.png|90px]]
|image6=[[File:BobombNSMBU.png|90px]]
|[[Big Boo]]
|name6=[[Bob-omb]]
|Bigger variants of Boos that have the same behavior.
|description6=Bombs that ignite when jumped on or hit by a fireball before exploding shortly after.
|[[Swaying Ghost House]]
|firstlevel6=[[Light Blocks, Dark Tower]]
|[[Spinning Spirit House]]
|lastlevel6={{sort|Final Battle, The|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]}}
|-
|image7=[[File:ParabombNSMBU.png|90px]]
|[[File:MegaBuzzyBeetle NSMBW.png|90px]]
|name7=[[Parabomb]]
|[[Big Buzzy Beetle]]
|description7=Parachuting Bob-ombs that are sometimes shot out of cannons.
|Bigger variants of Buzzy Beetles.
|onlylevel7=[[Red-Hot Elevator Ride]]
|colspan="2"align=center|[[Rising Tides of Lava]]
|image8=[[File:BooNSMBU.png|90px]]
|-
|name8=[[Boo]]
|[[File:Big Cheep Cheep NSMB2 Prima.jpg|90px]]
|description8=Ghosts that chase the player only when his back is turned; they hide their face when the player looks at them.
|[[Big Cheep Cheep]]
|firstlevel8=[[Haunted Shipwreck]]
|Large variants of Cheep Cheeps that are found in underwater levels.
|lastlevel8=[[Spinning Spirit House]]
|colspan="2"align=center|[[Tropical Refresher]]
|image9=[[File:NSMBU Boo Buddy Render.png|90px]]
|-
|name9=[[Boo Buddies|Circling Boo Buddies]]
|[[File:Big Dry Bones NSMB2 Prima.jpg|90px]]
|description9=Boos that fly in a circle formation.
|[[Big Dry Bones]]
|firstlevel9=[[Haunted Shipwreck]]
|Large variants of Dry Bones that appear in castle levels.
|lastlevel9=[[Spinning Platforms of Doom]]
|[[Stoneslide Tower]]
|image10=[[File:BroozerNSMBU.png|90px]]
|[[Ludwig's Clockwork Castle]]
|name10=[[Broozer]]
|-
|description10=A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. The player can defeat it by jumping on it three times or hitting him with a fireball.
|[[File:NSMBW Big Fuzzy Render.png|90px]]
|firstlevel10=[[Which-Way Labyrinth]]
|[[Big Fuzzy]]*
|lastlevel10=[[Spinning Spirit House]]
|Large variants of Fuzzies.
|image11=[[File:NSMBW Big Boo Model.png|90px]]
|colspan="2"align=center|[[Spine-Tingling Spine Coaster]]
|name11=[[Big Boo]]
|-
|description11=Bigger variants of Boos that have the same behavior.
|[[File:NSMBW Giant Goomba Render.png|90px]]
|firstlevel11=[[Swaying Ghost House]]
|[[Big Goomba]]
|lastlevel11=[[Spinning Spirit House]]
|Large variants of Goombas. They split into two Hefty Goombas once stomped on.
|image12=[[File:NSMBU Bramball Artwork.png|90px]]
|colspan="2"align=center|[[Jungle of the Giants]]
|name12=[[Bramball]]*
|-
|description12=An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|[[File:NSMBU Big Koopa.png|90px]]
|onlylevel12=[[Bramball Woods]]
|[[Big Koopa Troopa]]
|image13=[[File:BulberNSMBU.png|90px]]
|Large variants of Koopa Troopas.
|name13=[[Bulber]]*
|colspan="2"align=center|[[Jungle of the Giants]]
|description13=An enemy that illuminates a dark area and swims in a set pattern.
|-
|onlylevel13=[[Deepsea Ruins]]
|[[File:NSMBW Super Piranha Plant Render.png|90px]]
|image14=[[File:NSMBU Asset Model Bullet Bill.png|90px]]
|[[Big Piranha Plant]]
|name14=[[Bullet Bill]]
|Large variants of Piranha Plants.
|description14=Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|[[Mushroom Heights]]
|firstlevel14=[[Scaling the Mountainside]]
|[[A Quick Dip in the Sky]]
|lastlevel14=[[Switchback Hill]]
|-
|image15=[[File:NSMBU Asset Model Bull's-Eye Bill.png|90px]]
|[[File:MariovsMortonNSMBU.png|90px]]
|name15=[[Bull's-Eye Bill|Missile Bill]]
|[[Big Pokey]]
|description15=Bullet Bills that target the player.
|Large variants of Pokeys.
|onlylevel15=[[Roy's Conveyor Castle]]
|colspan="2"align=center|[[Morton's Compactor Castle]]
|image16=[[File:NSMBU Asset Model Torpedo Ted.png|90px]]
|-
|name16=[[Torpedo Ted]]
|[[File:SuperThwomp NSMBW.png|90px]]
|description16=A slow-moving torpedo that flies in one direction.
|[[Big Thwomp]]
|firstlevel16=[[Larry's Torpedo Castle]]
|Large Thwomps that can break through stone tiles.
|lastlevel16={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|image17=[[File:BanzaibillNSMBU.png|90px]]
|-
|name17=[[Banzai Bill]]
|[[File:Mega Urchin.png|90px]]
|description17=Large Bullet Bills that fly straight forward.
|[[Big Urchin]]*
|onlylevel17=[[Scaling the Mountainside]]
|A gigantic [[Urchin]] that can be defeated only with a Star.
|image18=[[File:NSMBU Asset Model King Bill.png|90px]]
|[[Tropical Refresher]]
|name18=[[King Bill]]*
|[[Urchin Shoals]]
|description18=A nearly invincible enemy that charges forward, taking up most of the screen.
|-
|onlylevel18=[[Flight of the Para-Beetles]]
|[[File:MegaWiggler.png|90px]]
|image19=[[File:NSMBW Chain Chomp Render.png|90px]]
|[[Big Wiggler]]
|name19=[[Chain Chomp]]
|Large variants of Wigglers.
|description19=Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|colspan="2"align=center|[[Wiggler Stampede]]
|onlylevel19=[[Waddlewing's Nest]]
|-
|image20=[[File:CheepCheepNSMBU.png|90px]]
|[[File:NSMBW Blooper Sprite.png|90px]]
|name20=[[Cheep Cheep]]
|[[Blooper]]
|description20=Fish that are found swimming aimlessly in underwater levels.
|Underwater enemies that move in an erratic pattern and follow Mario.
|firstlevel20=[[Waterspout Beach]]
|[[Blooper's Secret Lair]]
|lastlevel20=[[Swim for Your Life!]]
|[[Tropical Refresher]]
|image21=[[File:NSMBU Eep Cheep Artwork.png|90px]]
|-
|name21=[[Eep Cheep]]*
|[[File:BabyBlooperNSMBU.png|90px]]
|description21=A [[Cheep Cheep]] that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|[[Blooper Baby]]
|onlylevel21=[[Dragoneel's Undersea Grotto]]
|Small Bloopers that follow Blooper Nannies.
|image22=[[File:NSMBU Spiny Cheep Artwork.png|90px]]
|colspan="2"rowspan="2"align=center|[[Blooper's Secret Lair]]
|name22=[[Spiny Cheep Cheep]]
|-
|description22=Fast-swimming fish that chase the player.
|[[File:BloopernannyNSMBU.png|90px]]
|firstlevel22=[[Tropical Refresher]]
|[[Blooper Nanny]]
|lastlevel22=[[Swim for Your Life!]]
|Bloopers that have Blooper Babies swimming in a trail behind them.
|image23=[[File:FishboneNSMBU.png|90px]]
|-
|name23=[[Fish Bone]]
|[[File:BobombNSMBU.png|90px]]
|description23=Skeletal fish that charge towards Mario.
|[[Bob-omb]]
|firstlevel23=[[Haunted Shipwreck]]
|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|lastlevel23=[[Deepsea Ruins]]
|[[Light Blocks, Dark Tower]]
|image24=[[File:Big Cheep Cheep NSMB2 Prima.jpg|90px]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|name24=[[Big Cheep Cheep]]
|-
|description24=Large variants of Cheep Cheeps that are found in underwater levels.
|[[File:NSMBU Bony Beetle Artwork.png|90px]]
|onlylevel24=[[Tropical Refresher]]
|[[Bony Beetle]]
|image25=[[File:NSMBW Cheep-Chomp Render.png|90px]]
|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|name25=[[Cheep Chomp]]
|[[Grinding-Stone Tower]]
|description25=Large fish that attempt to eat the player.
|[[Pendulum Castle]]
|onlylevel25=[[Swim for Your Life!]]
|-
|image26=[[File:NSMBU Porcupuffer Artwork.png|90px]]
|[[File:BooNSMBU.png|90px]]
|name26=[[Porcupuffer]]
|[[Boo]]
|description26=Fish that chase the player and jump out of the water.
|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
|onlylevel26=[[Porcupuffer Falls]]
|[[Haunted Shipwreck]]
|image27=[[File:CooliganNSMBU.png|90px]]
|[[Spinning Spirit House]]
|name27=[[Cooligan]]*
|-
|description27=An enemy that slides on ice and slows down when hit.
|[[File:NSMBU Boomerang Bro Artwork.png|90px]]
|onlylevel27=[[Cooligan Fields]]
|[[Boomerang Bro]]
|image28=[[File:FireSnakeAttack.png|90px]]
|Hammer Bros. that use boomerangs, which return to them after being thrown.
|name28=[[Fire Snake]]
|colspan="2"align=center|[[Bouncy Cloud Boomerangs]]
|description28=Flames that jump in a high arc.
|-
|onlylevel28=[[Fire Snake Cavern]]
|[[File:NSMBU Bramball Artwork.png|90px]]
|image29=[[File:Flame Chomp NSMB2 Prima.jpg|90px]]
|[[Bramball]]*
|name29=[[Flame Chomp]]
|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|description29=Black spheres that spit fireballs at the player. They explode after they run out of fireballs.
|colspan="2"align=center|[[Bramball Woods]]
|onlylevel29=[[Rising Tides of Lava]]
|-
|image30=[[File:FooNSMBU.png|90px]]
|[[File:BroozerNSMBU.png|90px]]
|name30=[[Foo]]*
|[[Broozer]]
|description30=An enemy that obscures the player's view by creating fog.
|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball.
|onlylevel30=[[Snaking above Mist Valley]]
|[[Which-Way Labyrinth]]
|image31=[[File:NSMBU Fuzzy Artwork.png|90px]]
|[[Spinning Spirit House]]
|name31=[[Fuzzy]]
|-
|description31=Enemies that follow tracks and hurt the player upon contact.
|[[File:NSMBW Bulber Model.png|90px]]
|firstlevel31=[[Fuzzy Clifftop]]
|[[Bulber]]*
|lastlevel31={{sort|Quick Dip in the Sky, A|[[A Quick Dip in the Sky]]}}
|An enemy that illuminates a dark area and swims in a set pattern.
|image32=[[File:NSMBW Big Fuzzy Render.png|90px]]
|colspan="2"align=center|[[Deepsea Ruins]]
|name32=[[Big Fuzzy]]*
|-
|description32=Large variants of Fuzzies.
|[[File:Bullet Bill NSMB2 Prima.jpg|90px]]
|onlylevel32=[[Spine-Tingling Spine Coaster]]
|[[Bullet Bill]]
|image33=[[File:GhostQuestionBlock.png|90px]]
|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|name33=[[Ghost Block]]*
|[[Scaling the Mountainside]]
|description33=A ? Block that floats and charges at the player, breaking if it hits a floor or a platform.
|[[Switchback Hill]]
|firstlevel33=[[Haunted Shipwreck]]
|-
|lastlevel33=[[Spinning Spirit House]]
|[[File:NSMBU Buzzy Beetle Artwork.png|90px]]
|image34=[[File:NSMBW Clampy Artwork.png|90px]]
|[[Buzzy Beetle]]
|name34=[[Clampy|Giant Clam]]
|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|description34=Clams that open and close their mouths.
|[[Tilted Tunnel]]
|onlylevel34=[[Waterspout Beach]]
|[[Fire Bar Cliffs]]
|image35=[[File:NSMBU Goomba Artwork.png|90px]]<br>[[File:BalloonGoomba.png|90px]]
|-
|name35=[[Goomba]]
|[[File:NSMBW Chain Chomp Render.png|90px]]
|description35=Common enemies that can be defeated by jumping on them. Some Goombas in [[Skyward Stalk]] float on balloons.
|[[Chain Chomp]]
|firstlevel35=[[Acorn Plains Way]]
|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|lastlevel35=[[Follow That Shell!]]
|colspan="2"align=center|[[Waddlewing's Nest]]
|image36=[[File:Mini Goomba NSMB2 Prima.jpg|90px]]
|-
|name36=[[Mini Goomba]]
|[[File:CheepCheepNSMBU.png|90px]]
|description36=Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|[[Cheep Cheep]]
|firstlevel36=[[Slide Lift Tower]]
|Fish that are found swimming aimlessly in underwater levels.
|lastlevel36=[[Magma-River Cruise]]
|[[Waterspout Beach]]
|image37=[[File:ParagoombaNSMBU.png|90px]]
|[[Swim for Your Life!]]
|name37=[[Paragoomba]]
|-
|description37=Winged Goombas that hop as they walk.
|[[File:NSMBW Cheep-Chomp Render.png|90px]]
|onlylevel37=[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|[[Cheep Chomp]]
|image38=[[File:Pricklygoomba.png|90px]]
|Large fish that attempt to eat Mario.
|name38=[[Prickly Goomba]]*
|colspan="2"align=center|[[Swim for Your Life!]]
|description38=A Goomba that hides inside a spiked chestnut shell until it is hit by a [[fireball]], which is when it turns into a regular Goomba.
|-
|onlylevel38=[[Prickly Goombas!]]
|[[File:NSMBU Boo Buddy Render.png|90px]]
|image39=[[File:NSMBU Hefty Goomba.jpg|90px]]
|[[Boo Buddies|Circling Boo Buddies]]
|name39=[[Hefty Goomba]]*
|Boos flying in a circle formation.
|description39=A large [[Goomba]] that is the middling size of a Goomba, being smaller than a [[Big Goomba|Giant Goomba]] but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on.
|[[Haunted Shipwreck]]
|onlylevel39=[[Jungle of the Giants]]
|[[Spinning Platforms of Doom]]
|image40=[[File:NSMBU Big Goomba.jpg|90px]]
|-
|name40=[[Big Goomba]]
|[[File:CooliganNSMBU.png|90px]]
|description40=Large variants of Goombas. They split into two Hefty Goombas once stomped on.
|[[Cooligan]]*
|onlylevel40=[[Jungle of the Giants]]
|An enemy that slides on ice and slows down when hit.
|image41=[[File:NSMBU Huckit Crab Render.png|90px]]
|colspan="2"align=center|[[Cooligan Fields]]
|name41=[[Huckit Crab]]*
|-
|description41=A crab that throws rocks on loop. These can be jumped on and used as a temporary platform.
|[[File:NSMBW Dry Bones Model.png|90px]]
|onlylevel41=[[Waterspout Beach]]
|[[Dry Bones]]
|image42=[[File:Jellybeam.png|90px]]
|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|name42=[[Jellybeam]]*
|[[Crushing-Cogs Tower]]
|description42=An enemy that illuminates a dark cave.
|[[Ludwig's Clockwork Castle]]
|onlylevel42=[[Deepsea Ruins]]
|-
|image43=[[File:KoopatroopaNSMBU.png|90px]]
|[[File:NSMBU Eep Cheep Artwork.png|90px]]
|name43=[[Koopa Troopa]]
|[[Eep Cheep]]*
|description43=Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas rather turn around.
|A [[Cheep Cheep]] that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|firstlevel43=[[Acorn Plains Way]]
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]]
|lastlevel43=[[Follow That Shell!]]
|-
|image44=[[File:ParatroopaNSMBU.png|90px]][[File:KoopaParatroopa NSMBU.png|90px]]
|[[File:NSMBU Fire Bro Artwork.png|90px]]
|name44=[[Koopa Paratroopa|Paratroopa]]
|[[Fire Bro]]
|description44=Winged Koopa Troopas. Green Koopa Paratroopas jump in high arcs, while Red Koopa Paratroopas rather fly up and down in the air.
|Hammer Bros. that throw fireballs.
|firstlevel44=[[Stone-Eye Zone]]
|[[Fire Snake Cavern]]
|lastlevel44=[[Hammerswing Caverns]]
|[[Ludwig's Clockwork Castle]]
|image45=[[File:NSMBU Big Koopa.png|90px]]
|-
|name45=[[Big Koopa Troopa]]
|[[File:FirepiranhaNSMBU.png|90px]]
|description45=Large variants of Koopa Troopas.
|[[Fire Piranha Plant]]
|onlylevel45=[[Jungle of the Giants]]
|Piranha Plants that aim at Mario and shoot fireballs.
|image46=[[File:NSMBU Buzzy Beetle Artwork.png|90px]]
|[[Yoshi Hill]]
|name46=[[Buzzy Beetle]]
|[[Prickly Goombas!]]
|description46=Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|-
|firstlevel46=[[Tilted Tunnel]]
|[[File:FireSnakeAttack.png|90px]]
|lastlevel46=[[Fire Bar Cliffs]]
|[[Fire Snake]]
|image47=[[File:NSMBW Parabeetle Render.png|90px]]
|Flames that jump in a high arc.
|name47=[[Para-Beetle]]
|colspan="2"align=center|[[Fire Snake Cavern]]
|description47=Winged Buzzy Beetles whose backs can be hopped on for a ride, unlike other winged foes.
|-
|onlylevel47=[[Flight of the Para-Beetles]]
|[[File:FishboneNSMBU.png|90px]]
|image48=[[File:Spike Top.png|90px]]
|[[Fish Bone]]
|name48=[[Spike Top]]
|Skeletal fish that charge towards Mario.
|description48=Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|[[Haunted Shipwreck]]
|firstlevel48=[[Stoneslide Tower]]
|[[Deepsea Ruins]]
|lastlevel48=[[Rising Tides of Lava]]
|-
|image49=[[File:NSMBU Bony Beetle Artwork.png|90px]]
|[[File:Flame Chomp NSMB2 Prima.jpg|90px]]
|name49=[[Bony Beetle]]
|[[Flame Chomp]]
|description49=Skeletal variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|Black spheres that spit fireballs at Mario. They explode after they're out of fireballs.
|firstlevel49=[[Grinding-Stone Tower]]
|colspan="2"align=center|[[Rising Tides of Lava]]
|lastlevel49=[[Pendulum Castle]]
|-
|image50=[[File:NSMBW Spiny Artwork.png|90px]]
|[[File:FooNSMBU.png|90px]]
|name50=[[Spiny]]
|[[Foo]]*
|description50=Enemies that hatch from Spiny Eggs and cannot be jumped on.
|An enemy that creates fog in order to obscure the player's view.
|firstlevel50=[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|colspan="2"align=center|[[Snaking above Mist Valley]]
|lastlevel50=[[Lakitu! Lakitu! Lakitu!]]
|-
|image51=[[File:MegaBuzzyBeetle NSMBW.png|90px]]
|[[File:Ice PiranhaNSMBU.png|90px]]
|name51=[[Big Buzzy Beetle]]
|[[Frost Piranha]]
|description51=Bigger variants of Buzzy Beetles.
|A [[Piranha Plant]] that can shoot [[Ice Ball|ice ball]]s from its mouth, like [[Fire Piranha Plant]]s.  
|onlylevel51=[[Rising Tides of Lava]]
|colspan="2"align=center|[[Fuzzy Clifftop]]
|image52=[[File:Heavy Para-Beetle Side View.png|90px]]
|-
|name52=[[Heavy Para-Beetle]]*
|[[File:NSMBU Fuzzy Artwork.png|90px]]
|description52=A [[Para-Beetle]] that descends when used as a platform.
|[[Fuzzy]]
|onlylevel52=[[Flight of the Para-Beetles]]
|Enemies that follow tracks and hurt Mario upon contact.
|image53=[[File:Spike NSMBW Artwork.png|90px]]
|[[Fuzzy Clifftop]]
|name53=[[Spike]]
|[[A Quick Dip in the Sky]]
|description53=Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand.
|-
|onlylevel53=[[Spike's Spouting Sands]]
|[[File:GhostQuestionBlock.png|90px]]
|image54=[[File:NSMBW Stone Spike Render.png|50px]]
|[[Ghost Block]]*
|name54=[[Stone Spike]]*
|A ? Block that floats and charges at the player, breaking if it hits a floor or a platform.
|description54=A [[Spike]] that throws stone rocks downwards.
|[[Haunted Shipwreck]]
|onlylevel54=[[Dry Desert Mushrooms]]
|[[Spinning Spirit House]]
|image55=[[File:NSMBW Dry Bones Model.png|90px]]
|-
|name55=[[Dry Bones]]
|[[File:NSMBW Clampy Artwork.png|90px]]
|description55=Skeleton Koopa Troopas that collapse when attacked before eventually rebuilding themselves.
|[[Clampy|Giant Clam]]
|firstlevel55=[[Crushing-Cogs Tower]]
|Clams that open and close their mouths.
|lastlevel55=[[Ludwig's Clockwork Castle]]
|colspan="2"align=center|[[Waterspout Beach]]
|image56=[[File:Big Dry Bones NSMB2 Prima.jpg|90px]]
|-
|name56=[[Big Dry Bones]]
|[[File:NSMBU Goomba Artwork.png|90px]]<br>[[File:BalloonGoomba.png|90px]]
|description56=Large variants of Dry Bones that appear in castle levels.
|[[Goomba]]
|firstlevel56=[[Stoneslide Tower]]
|Common enemies that can be defeated by jumping on them. Some Goombas in [[Skyward Stalk]] float on balloons.
|lastlevel56=[[Ludwig's Clockwork Castle]]
|[[Acorn Plains Way]]
|image57=[[File:NewMechaKoopa.jpg|90px]]
|[[Follow That Shell!]]
|name57=[[Mechakoopa]]
|-
|description57=A mechanical Koopa. After stomping it, the player can pick it up and use it as a weapon, but only for a short time.
|[[File:NSMBU Hammer Bro Artwork.png|90px]]
|onlylevel57={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|[[Hammer Bro]]
|image58=[[File:NSMBU Hammer Bro Artwork.png|90px]]
|Enemies that throw hammers and jump.
|name58=[[Hammer Bro]]
|colspan="2"align=center|[[Rise of the Piranha Plants]]
|description58=Enemies that throw hammers and jump.
|-
|onlylevel58=[[Rise of the Piranha Plants]]
|[[File:NSMBW Hefty Goomba.png|90px]]
|image59=[[File:NSMBU Fire Bro Artwork.png|90px]]
|[[Hefty Goomba]]*
|name59=[[Fire Bro]]
|A large [[Goomba]] that is the middling size of a Goomba, being smaller than a [[Big Goomba|Giant Goomba]] but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on.
|description59=Hammer Bros. that throw fireballs.
|colspan="2"align=center|[[Jungle of the Giants]]
|firstlevel59=[[Fire Snake Cavern]]
|-
|lastlevel59=[[Ludwig's Clockwork Castle]]
|[[File:Heavy Para-Beetle Side View.png|90px]]
|image60=[[File:NSMBU Boomerang Bro Artwork.png|90px]]
|[[Heavy Para-Beetle]]*
|name60=[[Boomerang Bro]]
|A [[Para-Beetle]] that descends when used as a platform.
|description60=Hammer Bros. that use boomerangs, which return to them after being thrown.
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|onlylevel60=[[Bouncy Cloud Boomerangs]]
|-
|image61=[[File:NSMBU Ice Bro Artwork.png|90px]]
|[[File:NSMBU Huckit Crab Render.png|90px]]
|name61=[[Ice Bro]]*
|[[Huckit Crab]]*
|description61=An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform.
|onlylevel61=[[Icicle Caverns]]
|colspan="2"align=center|[[Waterspout Beach]]
|image62=[[File:SledgebrosNSMBW.png|90px]]
|-
|name62=[[Sledge Bro]]
|[[File:NSMBU Ice Bro Artwork.png|90px]]
|description62=Hammer Bro variants that stun Mario after they jump.
|[[Ice Bro]]*
|onlylevel62=[[Ludwig's Clockwork Castle]]
|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|image63=[[File:NSMBU Sumo Bro Artwork.png|50px]]
|colspan="2"align=center|[[Icicle Caverns]]
|name63=[[Sumo Bro]]
|-
|description63=Giant Koopas that stomp the ground and create electric waves in two directions.
|[[File:Jellybeam.png|90px]]
|onlylevel63=[[Screwtop Tower]]
|[[Jellybeam]]*
|image64=[[File:NSMBU Lakitu Artwork.png|90px]]
|An enemy that illuminates a dark cave.
|name64=[[Lakitu]]
|colspan="2"align=center|[[Deepsea Ruins]]
|description64=Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|-
|firstlevel64=[[Blooming Lakitus]]
|[[File:NSMBW King Bill Render.png|90px]]
|lastlevel64=[[Lakitu! Lakitu! Lakitu!]]
|[[King Bill]]*
|image65=[[File:NSMBW Asset Model Lava Bubble.png|90px]]
|A nearly invincible enemy that charges forward, taking up most of the screen.
|name65=[[Lava Bubble]]
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|description65=Fireballs that jump out of lava.
|-
|firstlevel65=[[Lemmy's Swingback Castle]]
|[[File:KoopatroopaNSMBU.png|90px]]
|lastlevel65={{sort|Final Battle, The|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]}}
|[[Koopa Troopa]]
|image66=[[File:NSMBU Magmaargh Render.png|90px]]
|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around.
|name66=[[Magmaargh]]
|[[Acorn Plains Way]]
|description66=Lava monsters that attacks by moving towards the players in a wave-like movement.
|[[Follow That Shell!]]
|onlylevel66=[[Iggy's Volcanic Castle]]
|-
|image67=[[File:MagmawNSMBU.png|90px]]
|[[File:NSMBU Lakitu Artwork.png|90px]]
|name67=[[Magmaw]]
|[[Lakitu]]
|description67=Lava monsters that lunge at the player and dip back into the lava.
|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|onlylevel67=[[Magma-River Cruise]]
|[[Blooming Lakitus]]
|image68=[[File:NSMBU Upright Piranha Plant Render.png|90px]]
|[[Lakitu! Lakitu! Lakitu!]]
|name68=[[Piranha Plant]]
|-
|description68=Plants that move in and out of Warp Pipes and some grounded.
|[[File:NSMBU Lava Bubble Render.png|90px]]
|firstlevel68=[[Acorn Plains Way]]
|[[Lava Bubble]]
|lastlevel68=[[Spinning Platforms of Doom]]
|Fireballs that jump out of lava.
|image69=[[File:NSMBU River Piranha Plant Render.png|35px]]
|[[Lemmy's Swingback Castle]]
|name69=[[River Piranha Plant]]*
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|description69=A stationary [[Piranha Plant]] that blows a green spiked ball up and down, similar to a [[Ptooie]].
|-
|firstlevel69=[[Fliprus Lake]]
|[[File:NSMBU Magmaargh Render.png|90px]]
|lastlevel69=[[Seesaw Bridge]]
|[[Magmaargh]]
|image70=[[File:StalkingPPlantNSMBW.png|90px]]
|Lava monsters that attacks by moving towards the players in a wave-like movement.
|name70=[[Stalking Piranha Plant]]*
|colspan="2"align=center|[[Iggy's Volcanic Castle]]
|description70=A Piranha Plant that walks around and stretches up and down on a regular basis.
|-
|firstlevel70=[[Bramball Woods]]
|[[File:MagmawNSMBU.png|90px]]
|lastlevel70=[[Walking Piranha Plants!]]
|[[Magmaw]]
|image71=[[File:NSMBU Muncher Render.png|90px]]
|Lava monsters that lunges at the player and dips back into the lava.
|name71=[[Muncher]]
|colspan="2"align=center|[[Magma-River Cruise]]
|description71=An invincible black plant.
|-
|firstlevel71=[[Spinning-Star Sky]]
|[[File:NewMechaKoopa.jpg|90px]]
|lastlevel71=[[Thrilling Spine Coaster]]
|[[Mechakoopa]]
|image72=[[File:FirepiranhaNSMBU.png|90px]]
|A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon.
|name72=[[Fire Piranha Plant]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|description72=Piranha Plants that aim at Mario and shoot fireballs.
|-
|firstlevel72=[[Yoshi Hill]]
|[[File:Mini Goomba NSMB2 Prima.jpg|90px]]
|lastlevel72=[[Prickly Goombas!]]
|[[Mini Goomba]]
|image73=[[File:Ice PiranhaNSMBU.png|90px]]
|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|name73=[[Frost Piranha]]
|[[Slide Lift Tower]]
|description73=A [[Piranha Plant]] that can shoot [[Ice Ball|ice ball]]s from its mouth, like how [[Fire Piranha Plant]]s shoot fireballs from their mouths.
|[[Magma-River Cruise]]
|onlylevel73=[[Fuzzy Clifftop]]
|-
|image74=[[File:NSMBW Super Piranha Plant Render.png|90px]]
|[[File:NSMBW Missle Bill Screenshot.png|90px]]
|name74=[[Big Piranha Plant]]
|[[Bull's-Eye Bill|Missile Bill]]
|description74=Large variants of Piranha Plants.
|Bullet Bills that target Mario.
|firstlevel74=[[Mushroom Heights]]
|colspan="2"align=center|[[Roy's Conveyor Castle]]
|lastlevel74={{sort|Quick Dip in the Sky, A|[[A Quick Dip in the Sky]]}}
|-
|image75=[[File:NSMBU Pokey Artwork.png|60px]]
|[[File:MontymoleNSMBU.png|90px]]
|name75=[[Pokey]]
|[[Monty Mole]]
|description75=Living cacti that appear in desert levels and move slowly.
|A mole that pops out of mountains and the ground and gives chase.
|onlylevel75=[[Perilous Pokey Cave]]
|[[Yoshi Hill]]
|image76=[[File:MariovsMortonNSMBU.png|90px]]
|[[Magma-River Cruise]]
|name76=[[Big Pokey]]
|-
|description76=Large variants of Pokeys.
|[[File:NSMBU Muncher Render.png|90px]]
|onlylevel76=[[Morton's Compactor Castle]]
|[[Muncher]]
|image77=[[File:NSMBW Rocky Wrench Artwork.png|90px]]
|An invincible black plant.
|name77=[[Rocky Wrench]]
|[[Spinning-Star Sky]]
|description77=Mole-like Koopas that pop out of its hole in an airship throw wrenches.
|[[Thrilling Spine Coaster]]
|onlylevel77=[[Boarding the Airship]]
|-
|image78=[[File:MontymoleNSMBU.png|90px]]
|[[File:NSMBW Parabeetle Render.png|90px]]
|name78=[[Monty Mole]]
|[[Para-Beetle]]
|description78=An unshelled Rocky Wrench that pops out of mountains and the ground and gives chase.
|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes.
|firstlevel78=[[Yoshi Hill]]
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|lastlevel78=[[Magma-River Cruise]]
|-
|image79=[[File:NSMBW Scaredy Rat Render.png|90px]]
|[[File:ParabombNSMBU.png|90px]]
|name79=[[Scaredy Rat]]*
|[[Parabomb]]
|description79=An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around.
|Parachuting Bob-ombs that are sometimes shot out of cannons.
|onlylevel79=[[Which-Way Labyrinth]]
|colspan="2"align=center|[[Red-Hot Elevator Ride]]
|image80=[[File:NSMBW Asset Model Swoop.png|60px]]
|-
|name80=[[Swoop]]
|[[File:ParagoombaNSMBU.png|90px]]
|description80=Bats that hang onto the ceiling before swooping towards the player.
|[[Paragoomba]]
|firstlevel80=[[Perilous Pokey Cave]]
|Winged Goombas that hop as they walk.
|lastlevel80=[[Shifting-Floor Cave]]
|colspan="2"align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|image81=[[File:NSMBU Thwomp Artwork.png|90px]]
|-
|name81=[[Thwomp]]
|[[File:ParatroopaNSMBU.png|90px]][[File:KoopaParatroopa NSMBU.png|90px]]
|description81=Large rocks that fall when the player gets close.
|[[Koopa Paratroopa|Paratroopa]]
|onlylevel81=[[Wendy's Shifting Castle]]
|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|image82=[[File:NSMBU Thwimp Model.png|90px]]
|[[Stone-Eye Zone]]
|name82=[[Thwimp]]
|[[Hammerswing Caverns]]
|description82=A small [[Thwomp]] that hops around.
|-
|onlylevel82=[[Wendy's Shifting Castle]]
|[[File:NSMBU Upright Piranha Plant Render.png|90px]]
|image83=[[File:SuperThwomp NSMBW.png|90px]]
|[[Piranha Plant]]
|name83=[[Big Thwomp]]
|Plants that move in and out of Warp Pipes and some grounded.
|description83=Large Thwomps that can break through stone tiles.
|[[Acorn Plains Way]]
|onlylevel83=[[Wendy's Shifting Castle]]
|[[Spinning Platforms of Doom]]
|image84=[[File:NSMBU Urchin Artwork.png|90px]]
|-
|name84=[[Urchin]]
|[[File:NSMBU Pokey Artwork.png|60px]]
|description84=Stationary enemies that appear in underwater levels.
|[[Pokey]]
|firstlevel84=[[Tropical Refresher]]
|Living cacti that appear in desert levels and move slowly.
|lastlevel84=[[Swim for Your Life!]]
|colspan="2"align=center|[[Perilous Pokey Cave]]
|image85=[[File:Mega Urchin.png|90px]]
|-
|name85=[[Big Urchin]]*
|[[File:NSMBU Porcupuffer Artwork.png|90px]]
|description85=A gigantic [[Urchin]] that can be defeated only with a Star.
|[[Porcupuffer]]
|firstlevel85=[[Tropical Refresher]]
|Fish that jump out of the water and follow Mario.
|lastlevel85=[[Urchin Shoals]]
|colspan="2"align=center|[[Porcupuffer Falls]]
|image86=[[File:NSMBW Wiggler Sprite.png|90px]]
|-
|name86=[[Wiggler]]
|[[File:Pricklygoomba.png|90px]]
|description86=Caterpillars that move faster after being jumped on.
|[[Prickly Goomba]]*
|firstlevel86=[[Seesaw Bridge]]
|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|lastlevel86=[[Wiggler Stampede]]
|colspan="2"align=center|[[Prickly Goombas!]]
|image87=[[File:MegaWiggler.png|90px]]
|-
|name87=[[Big Wiggler]]
|[[File:NSMBU River Piranha Plant Render.png|35px]]
|description87=Large variants of Wigglers.
|[[River Piranha Plant]]*
|onlylevel87=[[Wiggler Stampede]]
|A stationary [[Piranha Plant]] that blows a green spiked ball up and down, similar to a [[Ptooie]].
}}
|[[Fliprus Lake]]
|[[Seesaw Bridge]]
|-
|[[File:NSMBW Rocky Wrench Artwork.png|90px]]
|[[Rocky Wrench]]
|Monty Moles that pop out of its hole in an airship throw wrenches.
|colspan="2"align=center|[[Boarding the Airship]]
|-
|[[File:NSMBW Scaredy Rat Render.png|90px]]
|[[Scaredy Rat]]*
|An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around.
|colspan="2"align=center|[[Which-Way Labyrinth]]
|-
|[[File:SledgebrosNSMBW.png|90px]]
|[[Sledge Bro]]
|Hammer Bro variants that stun Mario after they jump.
|colspan="2"align=center|[[Ludwig's Clockwork Castle]]
|-
|[[File:Spike NSMBW Artwork.png|90px]]
|[[Spike]]
|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand
|colspan="2"align=center|[[Spike's Spouting Sands]]
|-
|[[File:Spike Top.png|90px]]
|[[Spike Top]]
|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|[[Stoneslide Tower]]
|[[Rising Tides of Lava]]
|-
|[[File:NSMBW Spiny Artwork.png|90px]]
|[[Spiny]]
|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|[[Lakitu! Lakitu! Lakitu!]]
|-
|[[File:NSMBU Spiny Cheep Artwork.png|90px]]
|[[Spiny Cheep Cheep]]
|Fast-swimming fish that chase Mario.
|[[Tropical Refresher]]
|[[Swim for Your Life!]]
|-
|[[File:StalkingPPlantNSMBW.png|90px]]
|[[Stalking Piranha Plant]]*
|A Piranha Plant that walks around and stretches up and down on a regular basis.
|[[Bramball Woods]]
|[[Walking Piranha Plants!]]
|-
|[[File:NSMBW Stone Spike Render.png|50px]]
|[[Stone Spike]]*
|A [[Spike]] that throws stone rocks downwards.
|colspan="2"align=center|[[Dry Desert Mushrooms]]
|-
|[[File:NSMBU Sumo Bro Artwork.png|50px]]
|[[Sumo Bro]]
|Giant Koopas that stomp the ground and create electric waves in two directions.
|colspan="2"align=center|[[Screwtop Tower]]
|-
|[[File:NSMBW Asset Model Swoop.png|60px]]
|[[Swoop]]
|Bats that hang onto the ceiling, then swoop towards Mario.
|[[Perilous Pokey Cave]]
|[[Shifting-Floor Cave]]
|-
|[[File:NSMBU Thwimp Model.png|90px]]
|[[Thwimp]]
|A tiny [[Thwomp]] that hops around.
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|-
|[[File:NSMBU Thwomp Artwork.png|90px]]
|[[Thwomp]]
|Large rocks that fall when Mario gets close.
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|-
|[[File:NSMBU Asset Model Torpedo Ted.png|90px]]
|[[Torpedo Ted]]
|A slow-moving torpedo that flies in one direction.
|[[Larry's Torpedo Castle]]
|[[The Mighty Cannonship]]
|-
|[[File:NSMBU Torpedo Base Model.png|90px]]
|[[Torpedo tube]]
|An indestructable box that fires Torpedo Teds.
|[[Larry's Torpedo Castle]]
|[[The Mighty Cannonship]]
|-
|[[File:NSMBU Urchin Artwork.png|90px]]
|[[Urchin]]
|Stationary enemies that appear in underwater levels.
|[[Tropical Refresher]]
|[[Swim for Your Life!]]
|-
|[[File:NSMBW Wiggler Sprite.png|90px]]
|[[Wiggler]]
|Caterpillars that move faster after being jumped on.
|[[Seesaw Bridge]]
|[[Wiggler Stampede]]
|}


===Obstacles===
===Obstacles===
{{image|section=y|giant cannon}}
{{content appearances|sortable=yes
{|class="wikitable sortable"style="text-align:center;width:100%"
|image1=[[File:Banzai Bill Blaster NSMBW.png|90px]]
!width=15%|Image
|name1=[[Banzai Bill Cannon]]
!width=10%|Name
|description1=Bill Blasters that shoot Banzai Bills.
!Description
|onlylevel1=[[Scaling the Mountainside]]
!width=10%|First appearance
|image2=[[File:Skull Blaster.png]]
!width=10%|Last appearance
|name2=[[Bill Blaster]]
|-
|description2=Cannons that shoot Bullet Bills.
|[[File:Banzai Bill Blaster NSMBW.png|90px]]
|firstlevel2=[[Scaling the Mountainside]]
|[[Banzai Bill Cannon]]
|lastlevel2=[[Switchback Hill]]
|Cannons that shoot Banzai Bills.
|image3=[[File:Multi Bill Blaster NSMBU Sprite.png]]
|colspan="2"|[[Scaling the Mountainside]]
|name3=[[Bill Blaster Turret]]
|-
|description3=Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|[[File:Skull Blaster.png|50px]]
|onlylevel3=[[Switchback Hill]]
|[[Bill Blaster]]
|image4=[[File:Rocketengine.png|150px]]
|Cannons that shoot Bullet Bills.
|name4=[[Burner]]
|[[Scaling the Mountainside]]
|description4=Constant streams of fire that rotate and are found on airships.
|[[Switchback Hill]]
|firstlevel4=[[Larry's Torpedo Castle]]
|-
|lastlevel4=[[Boarding the Airship]]
|[[File:Multi Bill Blaster NSMBU Sprite.png|60px]]
|image5=[[File:NSMBW Bob-omb Cannon Render.png]]
|[[Bill Blaster Turret]]
|name5=[[Cannon]]
|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|description5=Cannons that shoot cannonballs or [[Bob-omb]]s.
|colspan="2"align=center|[[Switchback Hill]]
|onlylevel5={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|-
|image6=[[File:NSMBW Cannonball Screenshot.png|90px]]
|[[File:Rocketengine.png|150px]]
|name6=[[Cannonball]]
|[[Burner]]
|description6=Projectiles launched by cannons that travel in a straight line, and can be jumped on.
|Constant streams of fire that rotate and are found on airships.
|onlylevel6={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|[[Larry's Torpedo Castle]]
|image7=[[File:NSMBU Cog.jpg|180px]]
|[[Boarding the Airship]]
|name7=[[Cog (obstacle)|Cog]]
|-
|description7=Gear-like platforms that the player must go under to pass. If they remain under one, they will be squished and lose a life.
|[[File:NSMBW Bob-omb Cannon Render.png|90px]]
|onlylevel7=[[Crushing-Cogs Tower]]
|[[Cannon]]
|image8=[[File:NsmbuCurrent.png|50px]]
|Cannons that shoot cannonballs or [[Bob-omb]]s.
|name8=[[Current]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|description8=Underwater currents that push the player.
|-
|firstlevel8=[[Blooper's Secret Lair]]
|[[File:NSMBW Cannonball Screenshot.png|90px]]
|lastlevel8=[[Swim for Your Life!]]
|[[Cannonball]]
|image9=[[File:NSMBU E3 Fire Snake Cavern Baby Yoshi.png|180px]]
|Projectiles launched by cannons that travel in a straight line, and can be jumped on.
|name9=[[Dark]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|description9=Obstacles that blocks the player's view. [[Glowing Baby Yoshi]], fire and [[Invincible Mario]] can light up dark areas.
|-
|firstlevel9=[[Perilous Pokey Cave]]
|[[File:NSMBU Crushing Cogs Tower Screenshot.png|180px]]
|lastlevel9=[[Thrilling Spine Coaster]]
|[[Cog (obstacle)|Cog]]
|image10=[[File:NSMBUDX Fire Bar.png|180px]]
|Gear-like platforms that the player must go under to pass. If they remain under one, they are squished and lose a life.  
|name10=[[Fire Bar]]
|colspan="2"align=center|[[Crushing-Cogs Tower]]
|description10=A series of fireballs that rotate infinitely, either clockwise or counterclockwise.
|-
|firstlevel10=[[Screwtop Tower]]
|[[File:NsmbuCurrent.png|50px]]
|lastlevel10=[[Slide Lift Tower]]
|[[Current]]
|image11=[[File:NSMBU Giant Cannon.jpg|180px]]
|Underwater currents that push the player.
|name11=[[Giant cannon]]
|[[Blooper's Secret Lair]]
|description11=Horizontal, pipe-sized cannons shoot giant cannonballs.
|[[Swim for Your Life!]]
|onlylevel11={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|-
|image12=[[File:NSMBW Giant Cannonball Screenshot.png|90px]]
|[[File:NSMBU E3 Fire Snake Cavern Baby Yoshi.png|180px]]
|name12=[[Giant cannonball]]
|[[Dark]]
|description12=Large variants of cannonballs launched by giant cannons.
|Blocks the player's view. [[Glowing Baby Yoshi]], fire and [[Invincible Mario]] can light up dark areas.
|onlylevel12={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|[[Perilous Pokey Cave]]
|image13=[[File:NSMBU Hammerswing Caverns Screenshot.jpg|180px]]
|[[Thrilling Spine Coaster]]
|name13=[[Hammer Pendulum]]*
|-
|description13=Mallet-like platforms that swing back and forth on a 180° arc.
|[[File:NSMBUDX Fire Bar.png|180px]]
|onlylevel13=[[Hammerswing Caverns]]
|[[Fire Bar]]
|image14=[[File:NSMBU Huge Fire Bar.png|180px]]
|A series of fireballs that rotate infinitely, either clockwise or counterclockwise.
|name14=[[Huge Fire Bar]]
|[[Screwtop Tower]]
|description14=A larger version of a [[Fire Bar]].
|[[Slide Lift Tower]]
|firstlevel14=[[Slide Lift Tower]]
|-
|lastlevel14=[[Fire Bar Cliffs]]
|[[File:nocoverart.png|100px]]
|image15=[[File:NSMBU Huge Icicle.jpg|180px]]
|[[Giant cannon]]
|name15=[[Huge Icicle]]*
|Horizontal, pipe-sized cannons shoot giant cannonballs.
|description15=Large icicles that fall and act as platforms.
|colspan="2"align=center|[[The Mighty Cannonship]]
|onlylevel15=[[Icicle Caverns]]
|-
|image16=[[File:NsmbuIcicle.png|50px]]
|[[File:NSMBW Giant Cannonball Screenshot.png|90px]]
|name16=[[Icicle]]
|[[Giant cannonball]]
|description16=Icicles that fall when the player gets close underneath.
|Large variants of cannonballs launched by giant cannons.
|firstlevel16=[[Freezing-Rain Tower]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|lastlevel16=[[Wendy's Shifting Castle]]
|-
|image17=[[File:Lemmy's Swingback Castle.png|180px]]
|[[File:NSMBU Hammerswing Caverns Screenshot.jpg|180px]]
|name17=[[Lava]]
|[[Hammer Pendulum]]*
|description17=Pits of lava cause the player to instantly lose a life upon contact.
|Mallet-like platforms that swing back and forth on a 180-degree arc.
|firstlevel17=[[Lemmy's Swingback Castle]]
|colspan="2"align=center|[[Hammerswing Caverns]]
|lastlevel17={{sort|Final Battle, The|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]}}
|-
|image18=[[File:NSMBUDX Lava Geyser.png|180px]]
|[[File:NSMBU Huge Fire Bar.png|180px]]
|name18=[[Lava Geyser]]
|[[Huge Fire Bar]]
|description18=Pillar of lava that rises up from pits.
|A larger version of a [[Fire Bar]].
|onlylevel18=[[Meteor Moat]]
|[[Slide Lift Tower]]
|image19=[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|180px]]
|[[Fire Bar Cliffs]]
|name19=[[Lava swell]]
|-
|description19=Lava that moves up in waves.
|[[File:Freezing-Rain Tower.jpg|180px]]
|onlylevel19=[[Iggy's Volcanic Castle]]
|[[Huge Icicle]]*
|image20=[[File:NSMBU Mecha Hand.png|180px]]
|Large icicles that fall and act as platforms.
|name20=[[Mecha Hand]]
|[[Freezing-Rain Tower]]
|description20=A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board. Bowser Jr. also uses the Mecha Hand in [[The Mighty Cannonship]] after the player defeats him here.
|[[Icicle Caverns]]
|onlylevel20=[[Boarding the Airship]]
|-
|image21=[[File:NSMBUDX Meteor.png|180px]]
|[[File:NsmbuIcicle.png|50px]]
|name21=[[Meteor]]
|[[Icicle]]
|description21=Rocks that fall slowly and break upon hitting either the ground or a block.
|Icicles that fall when the player gets close underneath.
|firstlevel21=[[Meteor Moat]]
|[[Freezing-Rain Tower]]
|lastlevel21=[[Firefall Cliffs]]
|[[Wendy's Shifting Castle]]
|image22=[[File:NSMBU Wiggler Stampede Screenshot.jpg|180px]]
|-
|name22=[[Poison (obstacle)|Poison]]
|[[File:Lemmy's Swingback Castle.png|180px]]
|description22=A liquid hazard that causes the player to instantly lose a life.
|[[Lava]]
|firstlevel22=[[Bridge over Poisoned Waters]]
|Pits of lava cause the player to instantly lose a life upon contact.
|lastlevel22=[[Spinning Platforms of Doom]]
|[[Lemmy's Swingback Castle]]
|image23=[[File:NSMBU E3 Perilous Pokey Cave.png|180px]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|name23=[[Quicksand]]
|-
|description23=Sand that sinks the player.
|[[File:NSMBUDX Lava Geyser.png|180px]]
|firstlevel23=[[Stone-Eye Zone]]
|[[Lava Geyser]]
|lastlevel23=[[Blooming Lakitus]]
|Pillar of lava that rises up from pits.
|image24=[[File:NSMBU Rising Tides of Lava Screenshot.jpg|180px]]
|colspan="2"align=center|[[Meteor Moat]]
|name24=[[Lava tide|Rising lava]]
|-
|description24=Lava that rises up.
|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|180px]]
|onlylevel24=[[Rising Tides of Lava]]
|[[Lava swell]]
|image25=[[File:NsmbuSandGeyser.png|180px]]
|Lava that moves up in waves.
|name25=[[Sand Geyser]]
|colspan="2"align=center|[[Iggy's Volcanic Castle]]
|description25=Pillars of sand that rises up from pits at regular intervals, and can be used as platforms.
|-
|firstlevel25=[[Stone-Eye Zone]]
|[[File:NSMBU Mecha Hand.png|180px]]
|lastlevel25=[[Spike's Spouting Sands]]
|[[Mecha Hand]]
|image26=[[File:NSLU Impossible Pendulums Screenshot.png|180px]]
|A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
|name26=[[Spinner]]
|[[The Mighty Cannonship]]
|description26=A large, undefeatable spiked ball on a chain.
|[[Boarding the Airship]]
|firstlevel26=[[Snake Block Tower]]<br>(regular)<br>[[Pendulum Castle]]<br>(large)
|-
|lastlevel26=[[Pendulum Castle]]<br>(regular/large)
|[[File:NSMBUDX Meteor.png|180px]]
|image27=[[File:NSMBU Giant Skewer Tower Screenshot.png|180px]]
|[[Meteor]]
|name27=[[Skewer]]
|Rocks that fall slowly and break upon hitting either the ground or a block.
|description27=Spiked columns that extend out of walls and retract at regular intervals. Both vertical and horizontal Skewers appear.
|[[Meteor Moat]]
|onlylevel27=[[Giant Skewer Tower]]
|[[Firefall Cliffs]]
|image28=[[File:NSMBU Torpedo Base Model.png|90px]]
|-
|name28=[[Torpedo tube]]
|[[File:NSMBU Wiggler Stampede Screenshot.jpg|180px]]
|description28=An indestructable box that fires Torpedo Teds.
|[[Poison (obstacle)|Poison]]
|firstlevel28=[[Larry's Torpedo Castle]]
|A liquid hazard that causes the player to instantly lose a life.
|lastlevel28={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|[[Bridge over Poisoned Waters]]
|image29=[[File:NSMBU Red Torpedo Base Screenshot.png|90px]]
|[[Spinning Platforms of Doom]]
|name29=[[Torpedo Base (Targeting Ted)|Torpedo Base]]
|-
|description29=Red [[torpedo tube]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|[[File:NSMBU E3 Perilous Pokey Cave.png|180px]]
|onlylevel29={{sort|Mighty Cannonship, The|[[The Mighty Cannonship]]}}
|[[Quicksand]]
|image30=[[File:NSMBU Tropical Refresher Screenshot.jpg|180px]]
|Sand that sinks the player.
|name30=[[Water]]
|[[Stone-Eye Zone]]
|description30=Large bodies of harmless liquid that the player(s) can [[Swim|swim]] through.
|[[Blooming Lakitus]]
|firstlevel30=[[Blooper's Secret Lair]]
|-
|lastlevel30=[[Swim for Your Life!]]
|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|180px]]
|image31=[[File:NSMBU Water Geyser.png|180px]]
|[[Lava tide|Rising lava]]
|name31=[[Water Geyser]]
|Lava that rises up.
|description31=Pillars of water that rise from below and serve as platforms, similar to Sand Geysers.
|colspan="2"align=center|[[Rising Tides of Lava]]
|firstlevel31=[[Waterspout Beach]]
|-
|lastlevel31=[[Larry's Torpedo Castle]]
|[[File:NsmbuSandGeyser.png|180px]]
}}
|[[Sand Geyser]]
 
|Pillars of sand that rises up from pits at regular intervals, and can be used as platforms.
===Bosses===
|[[Stone-Eye Zone]]
====Tower bosses====
|[[Spike's Spouting Sands]]
{{content description|sortable=yes
|-
|image1=[[File:Boom Boom NSMBU Model.png|68px]]
|[[File:NSLU Impossible Pendulums Screenshot.png|180px]]
|name1=[[Boom Boom]]
|[[Spinner]]
|description1=The tower boss from [[Crushing-Cogs Tower]] in [[Acorn Plains]] to [[Grinding-Stone Tower]] in [[Rock-Candy Mines]]. He does not change in the first battle, especially on [[Crushing-Cogs Tower]] in [[Acorn Plains]]. However, following his first defeat, [[Kamek|Magikoopa]] gives him special abilities. In [[Stoneslide Tower]] from [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In [[Giant Skewer Tower]] from [[Sparkling Waters]] and [[Freezing-Rain Tower]] from [[Frosted Glacier]], Magikoopa will grant him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Snake Block Tower]] from [[Soda Jungle]], Magikoopa will make him larger. In [[Grinding-Stone Tower]] from [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''.
|A large spiked ball on a chain that cannot be defeated.
|image2=[[File:NSMBU Boss Sumo Bro Artwork.png|100px]]
|[[Snake Block Tower]]<br>(regular)<br>[[Pendulum Castle]]<br>(large)
|name2=[[Boss Sumo Bro]]
|[[Pendulum Castle]]<br>(regular/large)
|description2=Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|-
|image3=[[File:NSMBW Kamek Artwork.png|100px]]
|[[File:NSMBU Giant Skewer Tower Screenshot.png|180px]]
|name3=[[Kamek|Magikoopa]]
|[[Skewer]]
|description3=Magikoopa is fought on [[Slide Lift Tower]] and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|Spiked columns that extend out of walls and retract at regular intervals. Both vertical and horizontal Skewers appear.
}}
|colspan="2"align=center|[[Giant Skewer Tower]]
 
|-
====Castle/airship bosses====
|[[File:NSMBU Tropical Refresher Screenshot.jpg|180px]]
{{content description|sortable=yes
|[[Water]]
|image1=[[File:Lemmy Koopa NSMBU.png|68px]]
|Large bodies of harmless liquid that the player(s) can [[Swim|swim]] through.
|name1=[[Lemmy Koopa]]
|[[Blooper's Secret Lair]]
|description1=Lemmy Koopa is fought on [[Lemmy's Swingback Castle]] in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario.
|[[Swim for Your Life!]]
|image2=[[File:MortonNSMBU.png|68px]]
|-
|name2=[[Morton Koopa Jr.]]
|[[File:NSMBU Water Geyser.png|180px]]
|description2=Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer-Cake Desert]] and uses a large hammer that is apparently filled with magic to knock [[Big Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|[[Water Geyser]]
|image3=[[File:NSMBU Larry Koopa Artwork.png|68px]]
|Pillars of water that rise from below and serve as platforms, similar to Sand Geysers.
|name3=[[Larry Koopa]]
|[[Waterspout Beach]]
|description3=Larry Koopa is fought on [[Larry's Torpedo Castle]] in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
|[[Larry's Torpedo Castle]]
|image4=[[File:NSMBU Wendy Koopa Artwork.png|68px]]
|}
|name4=[[Wendy O. Koopa]]
|description4=Wendy O. Koopa is fought on [[Wendy's Shifting Castle]] in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|image5=[[File:NSMBU Iggy Artwork.png|68px]]
|name5=[[Iggy Koopa]]
|description5=Iggy Koopa is fought on [[Iggy's Volcanic Castle]] in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|image6=[[File:NSMBU Roy Artwork.png|68px]]
|name6=[[Roy Koopa]]
|description6=Roy Koopa is fought on [[Roy's Conveyor Castle]] in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|image7=[[File:LudwigNSMBU.png|68px]]
|name7=[[Ludwig von Koopa]]
|description7=Ludwig von Koopa is fought on [[Ludwig's Clockwork Castle]] in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
|image8=[[File:Bowserjr NSMBU.png|68px]]
|name8=[[Bowser Jr.]]
|description8=Bowser Jr. is fought on [[airship]]s. In Soda Jungle's [[The Mighty Cannonship]], Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s [[The Final Battle (New Super Mario Bros. U)|The Final Battle]], he cannot be defeated.
|image9=[[File:BowserNSMBU.png|68px]]
|name9=[[Bowser]]
|description9=Bowser is fought in [[The Final Battle (New Super Mario Bros. U)|The Final Battle]] in [[Peach's Castle (world)|Peach's Castle]]. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
}}


==Items and objects==
==Items and objects==
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto"
===Items===
!Item!!Image!!Function
{{content description|sortable=yes
|-
|descriptionlabel=Function
|[[Super Mushroom]]||[[File:NSMBU Mushroom Artwork.png|50px]]||Turns [[Mario]] into [[Super Mario (form)|Super Mario]].  
|image1=[[File:NSMBU 1-Up Mushroom.png|50px]]
|-
|name1=[[1-Up Mushroom]]
|[[Fire Flower]]||[[File:NSMBU Fire Flower Artwork.png|50px]]||Turns Mario into [[Fire Mario]].
|description1=Gives the player an [[extra life]].
|-
|image2=[[File:New Super Mario Bros U Deluxe 3-UP Moon.png|50px]]
|[[Super Acorn]] (new)||[[File:NSMBU Super Acorn Artwork.png|50px]]||Turns [[Mario]] into [[Flying Squirrel Mario]].  
|name2=[[3-Up Moon]]
|-
|description2=Gives the player three [[extra life|extra lives]]. Only appears in [[Boost Mode]].
|[[Mini Mushroom]]||[[File:NSMBU Mini Mushroom Artwork.png|50px]]||Turns Mario into [[Mini Mario (form)|Mini Mario]].
|image3=[[File:NSMBU Coin Artwork.png|50px]]
|-
|name3=[[Coin]]
|[[Ice Flower]]||[[File:NSMBU Ice Flower Artwork.png|50px]]||Turns Mario into [[Ice Mario]]. Mario can shoot ice balls to freeze most enemies.
|description3=Collecting 100 of these gives the player an extra life.
|-
|image4=[[File:Bluecoins-NSMB2.png|50px]]
|[[Propeller Mushroom]]||[[File:NSMBW Propeller Mushroom Artwork.png|50px]]||Turns Mario into [[Propeller Mario]] and gives him a short flight.
|name4=[[Blue Coin]]
|-
|description4=These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|[[Penguin Suit]]||[[File:Penguinsuit.png|50px]]||Turns Mario into [[Penguin Mario]]. Mario can shoot ice balls and slide on his belly, along with having an improved swimming ability.
|image5=[[File:NSMBU Red Coin Render.png|50px]]
|-
|name5=[[Red Coin]]
|[[P-Acorn]] (new)||[[File:New Super Mario Bros. U Deluxe P-Acorn.png|50px]]||Turns [[Mario]] into [[P Flying Squirrel Mario]].  
|description5=Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|image6=[[File:Green CoinNSMBU.png|50px]]
|[[Super Star]]||[[File:NSMBU Super Star Artwork.png|50px]]||Turns Mario into [[Invincible Mario]].
|name6=[[Green Coin]] (new)
|-
|description6=Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|[[Boost Star]] (new)||[[File:NSMBU Purple Star Artwork.png|50px]]||A star that appears during [[Boost Mode]].
|image7=[[File:DashCoin NSMB2.png|50px]]
|-
|name7=[[Hidden Coin]]
|[[1-Up Mushroom]]||[[File:NSMBU 1-Up Mushroom.png|50px]]||Gives the player an [[extra life]].
|description7=An outline of a coin that becomes a coin if Mario goes through it. These coins are very common in [[Coin Battle]].
|-
|image8=[[File:NSMBU Starcoin Artwork.png|50px]]
|[[3-Up Moon]]||[[File:New Super Mario Bros U Deluxe 3-UP Moon.png|50px]]||Gives the player three [[extra life|extra lives]]. Only appears in [[Boost Mode]].
|name8=[[Star Coin]]
|-
|description8=Three of these are located in every course in hard-to-reach or hidden areas.
|[[Coin]]||[[File:NSMBU Coin Artwork.png|50px]]||Collecting 100 of these gives the player an extra life.
|image9=[[File:RedRing NSMB2.png|50px]]
|-
|name9=[[Red Ring]]
|[[Blue Coin]]||[[File:Bluecoins-NSMB2.png|50px]]||These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|description9=Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|-
|image10=[[File:Green RingNSMBU.png|50px]]
|[[Red Coin]]||[[File:NSMBU Red Coin Render.png|50px]]||Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|name10=[[Green Ring]]
|-
|description10=Makes fifteen Green Coins appear. If the player collects all five groups of green coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|[[Green Coin]] (new)||[[File:Green CoinNSMBU.png|50px]]||Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|image11=[[File:NSMBU Green Yoshi Egg Artwork.png|25px]][[File:NSMBU Yellow Yoshi Egg Artwork.png|25px]]
|-
|name11=[[Yoshi's Egg|Yoshi egg]]
|[[Hidden Coin]]||[[File:DashCoin NSMB2.png|50px]]||An outline of a coin that becomes a coin if Mario goes through it. These coins are very common in [[Coin Battle]].
|description11=An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in two different colors: green releases a normal green Yoshi; while yellow releases a [[Glowing Baby Yoshi]]. As [[Bubble Baby Yoshi]] and [[Balloon Baby Yoshi]]s are found on the world map, they do not come out of eggs.
|-
|image12=[[File:NSMBW Red Berry Sprite.png|50px]]
|[[Star Coin]]||[[File:NSMBU Starcoin Artwork.png|50px]]||Three of these are located in every course in hard-to-reach or hidden areas.
|name12=[[Fruit (Yoshi food)|Fruit]]
|-
|description12=A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
|[[Red Ring]]||[[File:RedRing NSMB2.png|50px]]||Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|image13=[[File:BarrelNSMBW.png|50px]]
|-
|name13=[[Barrel]]
|[[Green Ring]]||[[File:Green RingNSMBU.png|50px]]||Makes fifteen Green Coins appear. If the player collects all five groups of green coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|description13=An item that the player can pick up and throw at enemies to defeat them and at coins to collect them. [[Broozer]]s can also throw them. Another player who touches a barrel while it rolls will take damage.
|-
|image14=[[File:NsmbuCrate.png|50px]]
|[[Yoshi's Egg|Yoshi egg]]||[[File:NSMBU Green Yoshi Egg Artwork.png|25px]][[File:NSMBU Yellow Yoshi Egg Artwork.png|25px]]||An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in two different colors: green releases a normal green Yoshi; while yellow releases a [[Glowing Baby Yoshi]]. As [[Bubble Baby Yoshi]] and [[Balloon Baby Yoshi]]s are found on the world map, they do not come out of eggs.
|name14=[[Crate]]
|-
|description14=A wooden box Mario can break via a [[Ground Pound]]. Sometimes contains [[coin]]s or power-ups.
|[[Fruit (Yoshi food)|Fruit]]||[[File:NSMBW Red Berry Sprite.png|50px]]||A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
|image15=[[File:NsmbuIronCrate.png|50px]]
|-
|name15=[[Iron Block]]
|[[Barrel]]||[[File:BarrelNSMBW.png|50px]]||An item that Mario can pick up and throw at enemies to defeat them and at coins to collect them. [[Broozer]]s can also throw them. If another player touches a barrel while it rolls, they lose a life or their power-up.
|description15=An iron box that drops on [[Conveyor Belt]]s. They are indestructible and causes the player to lose a life if crushed.
|-
|image16=[[File:NsmbuFrozenCoin.png|50px]]
|[[Crate]]||[[File:NsmbuCrate.png|50px]]||A wooden box Mario can break via a [[Ground Pound]]. Sometimes contains [[coin]]s or power-ups.
|name16=[[Frozen Coin]]
|-
|description16=A coin encased in solid ice that can be melted by fire to be collected.
|[[Iron Block]]||[[File:NsmbuIronCrate.png|50px]]||An iron box that drops on [[Conveyor Belt]]s. They are indestructible and causes the player to lose a life if crushed.
|image17=[[File:NsmbuFlower.png|50px]]
|-
|name17=[[Flower (environmental object)|Flower]]
|[[Frozen Coin]]||[[File:NsmbuFrozenCoin.png|50px]]||A coin encased in solid ice that can be melted by fire to be collected.
|description17=A common background object that releases a coin when spun next to.
|-
|image18=[[File:NSMBW P-Switch Sprite.png|50px]]
|[[Flower (environmental object)|Flower]]||[[File:NsmbuFlower.png|50px]]||A common background object that releases a coin when spun next to.
|name18=[[P Switch]]
|-
|description18=Not only turns bricks into coins or vice versa, but also reveals [[Blue Coin]]s.
|[[P Switch]]||[[File:NSMBW P-Switch Sprite.png|50px]]||Turns bricks into coins or vice versa, or it causes the revealing of [[Blue Coin]]s.
|image19=[[File:Qswitch.png|50px]]
|-
|name19=[[? Switch]]
|[[? Switch]]||[[File:Qswitch.png|50px]]||Changes or adds things to an area, such as platforms, for a limited time.
|description19=Changes or adds things to an area, such as platforms, for a limited time.
|-
|image20=[[File:NSMBW ! Switch Render.png|50px]]
|[[! Switch]]||[[File:NSMBW ! Switch Render.png|50px]]||Activating the switch enables the axe and destroy the bridge, causing Bowser to fall.
|name20=[[! Switch]]
|-
|description20=Activating the switch enables the axe to destroy the bridge, causing Bowser to fall.
|[[Trampoline]]||[[File:TrampolineNSMBW.png|50px]]||A spring that lets the player jump high into the air. It can be picked up and carried around.
|image21=[[File:TrampolineNSMBW.png|50px]]
|-
|name21=[[Trampoline]]
|[[Checkpoint Flag]]||[[File:SMM-NSMBU-Checkpoint-Flag.png|50px]]||A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in their Small form, they transform into their Super form.
|description21=A spring that lets the player jump high into the air. It can be picked up and carried around.
|-
|image22=[[File:SMM-NSMBU-Checkpoint-Flag.png|50px]]
|[[Goal Pole]]||[[File:SMM-NSMBU-GoalPole.png|50px]]||Flagpoles found at the end of every level. Touching one completes the level.
|name22=[[Checkpoint Flag]]
|-
|description22=A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in their Small form, they transform into their Super form.
|[[Goal Pole (secret)]]||[[File:Flagpole secret.png|50px]]||Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits.
|image23=[[File:SMM-NSMBU-GoalPole.png|50px]]
|}
|name23=[[Goal Pole]]
===Blocks===
|description23=Flagpoles found at the end of every level. Touching one completes the level.
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto"
|image24=[[File:Flagpole secret.png|50px]]
!Block!!Image!!Function
|name24=[[Goal Pole (secret)]]
|-
|description24=Flagpoles with red flags, found at the end of some levels. Touching one completes the level and leads to secret exits.
|[[? Block]]||[[File:NSMBU Question Block Render.png|50px]][[File:NSMBU Underground Question Block.png|50px]][[File:NSMBU Castle Question Block.png|50px]][[File:NSMBU Lava Question Block.png|50px]]||Contains a [[coin]] or item when hit.
}}
|-
 
|[[Brick Block|Brick]]||[[File:BrickBlockNSMBU.png|50px]][[File:NSMBU Underground Brick Block.png|50px]][[File:NSMBU Castle Brick Block.png|50px]][[File:NSMBU Lava Brick Block.png|50px]]||Breaks or contains coins when hit.
===Power-ups===
|-
{{content description|sortable=yes
|[[Coin Block]]||[[File:NSMBU Question Block Render.png|50px]]||A block that contains many coins. Looks just like a brick and becomes an [[Empty Block]] when used. Pops out five coins when used quickly enough.
|descriptionlabel=Function
|-
|image1=[[File:NSMBU Mushroom Artwork.png|50px]]
|[[Flying ? Block]]||[[File:NSMBU-FlyingBlock.png|50px]]||A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an [[Empty Block]].
|name1=[[Super Mushroom]]
|-
|description1=Turns [[Mario]] into [[Super Mario (form)|Super Mario]].
|[[Empty Block]]||[[File:NSMBU Empty Block Render.png|50px]][[File:NSMBU Underground Empty Block.png|50px]][[File:NSMBU Castle Empty Block.png|50px]][[File:NSMBU Lava Empty Block.png|50px]]||A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|image2=[[File:NSMBU Fire Flower Artwork.png|50px]]
|-
|name2=[[Fire Flower]]
|[[Mega ? Block]]||[[File:NSMBU Ground Big Question Block.png|50px]][[File:NSMBU Underground Big Question Block.png|50px]][[File:NSMBU Castle Big Question Block.png|50px]][[File:NSMBU Lava Big Question Block.png|50px]]||A large ? Block that acts like a normal block.
|description2=Turns Mario into [[Fire Mario]].
|-
|image3=[[File:NSMBU Super Acorn Artwork.png|50px]]
|[[Mega Block|Big Block]]||[[File:NSMBU Ground Big Brick Block.png|50px]][[File:NSMBU Underground Big Brick Block.png|50px]][[File:NSMBU Castle Big Brick Block.png|50px]][[File:NSMBU Lava Big Brick Block.png|50px]]||A large Brick Block that acts like a normal block.
|name3=[[Super Acorn]] (new)
|-
|description3=Turns [[Mario]] into [[Flying Squirrel Mario]].
|[[Empty Block|Big Empty Block]]||[[File:NSMBU Ground Big Empty Block.png|50px]][[File:NSMBU Underground Big Empty Block.png|50px]][[File:NSMBU Castle Big Empty Block.png|50px]][[File:NSMBU Lava Big Empty Block.png|50px]]||A giant block that cannot be broken. When a Mega ? Block is hit, it turns into an Big Empty Block.
|image4=[[File:NSMBU Mini Mushroom Artwork.png|50px]]
|-
|name4=[[Mini Mushroom]]
|[[Note Block|Jump Block]]||[[File:NSMBW Jump Block Sprite.png|50px]]||A block that, when Mario jumps on it, makes him jump higher.
|description4=Turns Mario into [[Mini Mario (form)|Mini Mario]].
|-
|image5=[[File:NSMBU Ice Flower Artwork.png|50px]]
|[[POW Block]]||[[File:NSMBW POW Block Artwork.png|50px]]||A block that causes a large tremor on the ground when thrown.
|name5=[[Ice Flower]]
|-
|description5=Turns Mario into [[Ice Mario]]. Mario can shoot ice balls to freeze most enemies.
|[[Roulette Block]]||[[File:NSMBU Roulette Block Sprite.gif|50px]]||A block with various items scrolling on it. Mario can hit it and release the power-up shown.
|image6=[[File:NSMBW Propeller Mushroom Artwork.png|50px]]
|-
|name6=[[Propeller Mushroom]]
|[[3-Up Moon Block]] (new)||[[File:3UP MoonBlockNSMBU.png|50px]]||An very rare block that contains a [[3-Up Moon]].
|description6=Turns Mario into [[Propeller Mario]] and gives him some short flight.
|-
|image7=[[File:Penguinsuit.png|50px]]
|[[Super Guide Block]]||[[File:NSMBW Super Guide Block Sprite.png|50px]]||Appears after Mario loses five lives in a row in one stage. When this block is hit, Luigi clears the stage for Mario.
|name7=[[Penguin Suit]]
|-
|description7=Turns Mario into [[Penguin Mario]]. Mario can shoot ice balls and slide on his belly, along with having an improved swimming ability.
|[[Boost Mode|Boost Block]] (new)||[[File:NSMBU Purple Boost Block Artwork.png|50px]][[File:NSMBU Green Boost Block Artwork.png|50px]][[File:NSMBU Blue Boost Block Artwork.png|50px]][[File:NSMBU Red Boost Block Artwork.png|50px]]||Blocks that appear when touching the GamePad.
|image8=[[File:New Super Mario Bros. U Deluxe P-Acorn.png|50px]]
|-
|name8=[[P-Acorn]] (new)
|[[Light Block]] (new)||[[File:NSMBW Light Block Artwork.png|50px]]||A block that shines light in dark areas.
|description8=Turns [[Mario]] into [[P Flying Squirrel Mario]].
|-
|image9=[[File:NSMBU Super Star Artwork.png|50px]]
|[[Ice Block]]||[[File:IceBlockNSMBW.png|50px]]||A block that is created by an enemy that was frozen with an [[Ice Ball|ice ball]]. This block can be picked up and thrown like a barrel.
|name9=[[Super Star]]
|-
|description9=Turns Mario into [[Invincible Mario]].
|[[Ice Chunk]] (new)||[[File:NSMBU Ice Block Icon.png|50px]]||A giant variant of an Ice Block that serves as a platform. It functions similar to [[Iron Block]]s, which can also crush the player.
|image10=[[File:NSMBU Purple Star Artwork.png|50px]]
|-
|name10=[[Boost Star]] (new)
|[[Stretch Block]]||[[File:YellowBlockNSMBW.png|50px]]||A block made up of five segments that stretches to act as a bridge in certain levels.
|description10=A star that appears during [[Boost Mode]].
|-
}}
|[[Donut Block]]||[[File:NSMBW Donut Block Sprite.png|50px]]||A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
 
|-
===Objects===
|[[Snake Block]]||[[File:SMM2 Snake Block NSMBU icon.png|50px]]||Green blocks that move like a snake once Mario steps on it.
====Blocks====
|-
{{content description|sortable=yes
|[[Snake Block|Giant Snake Block]] (new)||[[File:SMM2 Snake Block NSMBU icon.png|50px]]||Giant variants of a [[Snake Block]].
|descriptionlabel=Function
|-
|image1=[[File:NSMBU Question Block Render.png|50px]][[File:NSMBU Underground Question Block.png|50px]][[File:NSMBU Castle Question Block.png|50px]][[File:NSMBU Lava Question Block.png|50px]]
|[[Hard Block]]||[[File:NsmbuHardBlock.png|50px]]||Block that can only be destroyed by [[Bob-omb]] explosions or some large/spiky enemies like [[Grrrol]]s or [[Big Thwomp]]s.
|name1=[[? Block]]
|}
|description1=Contains a [[coin]] or item when hit.
|image2=[[File:BrickBlockNSMBU.png|50px]][[File:NSMBU Underground Brick Block.png|50px]][[File:NSMBU Castle Brick Block.png|50px]][[File:NSMBU Lava Brick Block.png|50px]]
|name2=[[Brick Block|Brick]]
|description2=Breaks or contains coins when hit.
|image3=[[File:NSMBU Question Block Render.png|50px]]
|name3=[[Coin Block]]
|description3=A block that contains many coins. Looks just like a brick and becomes an [[Empty Block]] when used. Pops out five coins when used quickly
|image4=[[File:NSMBU-FlyingBlock.png|50px]]
|name4=[[Flying ? Block]]
|description4=A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an [[Empty Block]].
|image5=[[File:NSMBU Empty Block Render.png|50px]][[File:NSMBU Underground Empty Block.png|50px]][[File:NSMBU Castle Empty Block.png|50px]][[File:NSMBU Lava Empty Block.png|50px]]
|name5=[[Empty Block]]
|description5=A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|image6=[[File:NSMBU Ground Big Question Block.png|50px]][[File:NSMBU Underground Big Question Block.png|50px]][[File:NSMBU Castle Big Question Block.png|50px]][[File:NSMBU Lava Big Question Block.png|50px]]
|name6=[[Mega ? Block]]
|description6=A large ? Block that acts like a normal block.
|image7=[[File:NSMBU Ground Big Brick Block.png|50px]][[File:NSMBU Underground Big Brick Block.png|50px]][[File:NSMBU Castle Big Brick Block.png|50px]][[File:NSMBU Lava Big Brick Block.png|50px]]
|name7=[[Mega Block|Big Block]]
|description7=A large Brick Block that acts like a normal block.
|image8=[[File:NSMBU Ground Big Empty Block.png|50px]][[File:NSMBU Underground Big Empty Block.png|50px]][[File:NSMBU Castle Big Empty Block.png|50px]][[File:NSMBU Lava Big Empty Block.png|50px]]
|name8=[[Empty Block|Big Empty Block]]
|description8=A giant block that cannot be broken. When a Mega ? Block is hit, it turns into an Big Empty Block.
|image9=[[File:Music-block.png|50px]]
|name9=[[Note Block|Jump Block]]
|description9=A block that makes Mario jump higher when he jumps or steps on it.
|image10=[[File:NSMBW POW Block Artwork.png|50px]]
|name10=[[POW Block]]
|description10=A block that causes a large tremor on the ground when thrown.
|image11=[[File:NSMBU Roulette Block Sprite.gif|50px]]
|name11=[[Roulette Block]]
|description11=A block with various items scrolling on it. Mario can hit it and release the power-up shown.
|image12=[[File:3UP MoonBlockNSMBU.png|50px]]
|name12=[[3-Up Moon Block]] (new)
|description12=An very rare block that contains a [[3-Up Moon]].
|image13=[[File:NSMBW Super Guide Block Sprite.png|50px]]
|name13=[[Super Guide Block]]
|description13=Appears after Mario loses five lives in a row in one stage. When this block is hit, Luigi clears the stage for Mario.
|image14=[[File:NSMBU Purple Boost Block Artwork.png|50px]][[File:NSMBU Green Boost Block Artwork.png|50px]][[File:NSMBU Blue Boost Block Artwork.png|50px]][[File:NSMBU Red Boost Block Artwork.png|50px]]
|name14=[[Boost Mode|Boost Block]] (new)
|description14=Blocks that appear when touching the screen on the Wii U GamePad.
|image15=[[File:NSMBW Light Block Artwork.png|50px]]
|name15=[[Light Block]] (new)
|description15=A block that shines light in dark areas.
|image16=[[File:IceBlockNSMBW.png|50px]]
|name16=[[Ice Block]]
|description16=A block that is created by an enemy that was frozen with an [[Ice Ball|ice ball]]. This block can be picked up and thrown like a barrel.
|image17=[[File:NSMBU Ice Block Icon.png|50px]]
|name17=[[Ice Chunk]] (new)
|description17=A giant variant of an Ice Block that serves as a platform. It functions similarly to [[Iron Block]]s, which can also crush the player.
|image18=[[File:YellowBlockNSMBW.png|50px]]
|name18=[[Stretch Block]]
|description18=A block made up of five segments that stretches to act as a bridge in certain levels.
|image19=[[File:NSMBW Donut Block Sprite.png|50px]]
|name19=[[Donut Block]]
|description19=A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
|image20=[[File:SMM2 Snake Block NSMBU icon.png|50px]]
|name20=[[Snake Block]]
|description20=Green blocks that move like a snake once Mario steps on it.
|image21=[[File:SMM2 Snake Block NSMBU icon.png|50px]]
|name21=[[Snake Block|Giant Snake Block]] (new)
|description21=Giant variants of a [[Snake Block]].
|image22=[[File:NsmbuHardBlock.png|50px]]
|name22=[[Hard Block]]
|description22=Block that can only be destroyed by [[Bob-omb]] explosions or some large/spiky enemies like [[Grrrol]]s or [[Big Thwomp]]s.
}}


===Transportation objects===
====Transportation objects====
{|class="wikitable sortable"style="text-align:center;width:100%"
{{content description|sortable=yes
!Transportation!!Image!!Function
|descriptionlabel=Function
|-
|image1=[[File:NSMBU Green Warp Pipe Artwork.png|50px]][[File:NSMBU Blue Warp Pipe Artwork.png|50px]][[File:NSMBU Red Warp Pipe Artwork.png|50px]][[File:NSMBU Yellow Warp Pipe Artwork.png|50px]]
|[[Warp Pipe]]||[[File:NSMBU Green Warp Pipe Artwork.png|50px]][[File:NSMBU Blue Warp Pipe Artwork.png|50px]][[File:NSMBU Red Warp Pipe Artwork.png|50px]][[File:NSMBU Yellow Warp Pipe Artwork.png|50px]]||Pipes going through the ground that transport the player to new areas.
|name1=[[Warp Pipe]]
|-
|description1=Pipes going through the ground that transport the player to new areas. In {{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} and {{world-link|coin|7|World Coin-7}}, a golden Warp Pipe leading to the next area appears when players have collected enough coins in an area.
|[[Small pipe]]||[[File:MiniWarpPipeNSMBU.png|50px]][[File:BlueMiniWarpPipeNSMBU.png|50px]][[File:NSMBU Red Mini Warp Pipe Render.png|50px]][[File:NSMBU Yellow Mini Warp Pipe Render.png|50px]]||Mini variants of warp pipes that can be acessed with a [[Mini Mushroom]].
|image2=[[File:MiniWarpPipeNSMBU.png|50px]][[File:BlueMiniWarpPipeNSMBU.png|50px]][[File:NSMBU Red Mini Warp Pipe Render.png|50px]][[File:NSMBU Yellow Mini Warp Pipe Render.png|50px]]
|-
|name2=[[Small pipe]]
|[[Pipe Cannon]]||[[File:NSMBU Green Warp Pipe Artwork.png|50px]]||Pipes that launch the player to another location or a hard to reach platform
|description2=Mini variants of warp pipes that can be accessed with a [[Mini Mushroom]].
|-
|image3=[[File:NSMBU Green Warp Pipe Artwork.png|50px]]
|[[Warp Door]]||[[File:DoorNSMBU.png|50px]]||A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.
|name3=[[Pipe Cannon]]
|}
|description3=Pipes that launch players to another location or a platform that they are unable to reach.
|image4=[[File:DoorNSMBU.png|50px]]
|name4=[[Warp Door]]
|description4=A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.
}}


===Climbable objects===
====Climbable objects====
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto"
{{content description|sortable=yes
!Climbable object!!Image!!Function
|descriptionlabel=Function
|-
|image1=[[File:BeanstalkNSMBW.png|35px]]
|[[Beanstalk]]||[[File:BeanstalkNSMBW.png|35px]]||Used as a ladder that can lead to [[Coin Heaven]], or a secret place. Grows out of an [[Hidden Block|Invisible Block]] or [[Brick Block]].
|name1=[[Beanstalk]]
|-
|description1=Used as a ladder that can lead to [[Coin Heaven]], or a secret place. Grows out of an [[Hidden Block|Invisible Block]] or [[Brick Block]].
|[[Ladder]]||[[File:NsmbuLadder.png|38px]]||A climbable object used to get on top of platforms.
|image2=[[File:NsmbuLadder.png|38px]]
|-
|name2=[[Ladder]]
|[[Pole]]||[[File:NsmbuPole.png|30px]]||Striped poles that the player can climb up and slide down after jumping onto them.
|description2=A climbable object used to get on top of platforms.
|-
|image3=[[File:NsmbuPole.png|30px]]
|[[Chain-Link]]||[[File:NsmbuChainLink.png|100px]]||Fences that the player can climb.
|name3=[[Pole]]
|}
|description3=Striped poles that the player can climb up and slide down after jumping onto them.
|image4=[[File:NsmbuChainLink.png|100px]]
|name4=[[Chain-Link]]
|description4=Fences that the player can climb.
}}


===Platforms===
====Platforms====
{|class="wikitable sortable"style="text-align:center;width:100%;margin:0 auto"
{{content description|sortable=yes
!Platform!!Image!!Function
|descriptionlabel=Function
|-
|image1=[[File:NSMBUDX Platform.png|120px]]
|[[Bridge]]||[[File:NSMBUDX Platform.png|120px]]||A kind of semisolid platform.
|name1=[[Bridge]]
|-
|description1=A semisolid platform that connects between ground platforms.
|[[Cloud Lift]]||[[File:NsmbuCloudLift.png|120px]]||Long platforms that move to the right when initially landed on.
|image2=[[File:NsmbuCloudLift.png|120px]]
|-
|name2=[[Cloud Lift]]
|[[Scale Lift]]||[[File:NsmbuScaleLift.png|100px]]||Scale-like platforms that the player lands on one platform, the parallel one rises. It will fall off if they stand on it for too long.
|description2=Long platforms that move to the right when initially landed on.
|-
|image3=[[File:NsmbuScaleLift.png|100px]]
|[[Arrow lift (New Super Mario Bros. series)|Arrow Lift]] (new)||[[File:NsmbuArrowLift.png|120px]]||Lifts that appear blue when idle, but turn red when activated. When activated, they will move in the opposite direction from where they are pointing while idle.
|name3=[[Scale Lift]]
|-
|description3=Scale-like platforms that causes the one platform to rise if the player lands on the parallel one. It will fall off if they stand on it for too long.
|[[Bolt Lift]]||[[File:NsmbuBoltLift.png|120px]]||A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|image4=[[File:NsmbuArrowLift.png|120px]]
|-
|name4=[[Arrow lift (New Super Mario Bros. series)|Arrow Lift]] (new)
|[[Screwtop Lift]]||[[File:NSMBW Screwtop Lift Sprite.png|100px]]||A lift with a screw that the player can move in a set direction by spinning.
|description4=Lifts that appear turn from blue to red when activated, causing them will move in the opposite direction from where they are pointing while idle.
|-
|image5=[[File:NsmbuBoltLift.png|120px]]
|[[Limited Lift]]||[[File:NSMBW Wooden Raft Sprite.png|100px]]||A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
|name5=[[Bolt Lift]]
|-
|description5=A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|[[Cross Lift]] (new)||[[File:NSMBU Shifting-Floor Cave Screenshot.jpg|100px]]||A lift that expands and contracts horizontally, and also conversely expands and contracts vertically.
|image6=[[File:NSMBW Screwtop Lift Sprite.png|100px]]
|-
|name6=[[Screwtop Lift]]
|[[Slide Lift]] (new)||[[File:NSMBU Slide Lift Tower Screenshot.jpg|100px]]||Lifts that are aligned either horizontally or vertically and move in a rectangular fashion either clockwise or counterclockwise.  
|description6=A lift with a screw that the player can move in a set direction by spinning.
|-
|image7=[[File:NSMBW Wooden Raft Sprite.png|100px]]
|[[Star Lift]] (new)||[[File:NSMBU E3 4-Player Spinning-Star Sky.png|100px]]||Star-shaped platforms that spin depending on which side of them is weighed down by the player.
|name7=[[Limited Lift]]
|-
|description7=A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
|[[Mushroom Platform]]||[[File:NsmbuMushroomPlatform.png|100px]]||Mushrooms that serve as platforms.
|image8=[[File:NSMBU Shifting-Floor Cave Screenshot.jpg|100px]]
|-
|name8=[[Cross Lift]] (new)
|[[Stretch Shroom]]||[[File:NsmbuStretchShroom.png|70px]]||Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
|description8=A lift that not only expands and contracts horizontally, but also conversely expands and contracts vertically.
|-
|image9=[[File:NSMBU Slide Lift Tower Screenshot.jpg|100px]]
|[[Screwtop Shroom]]||[[File:NSMBW SpinKinokoLift.png|100px]]||A rare Mushroom Platform that only appears in [[Rising Tides of Lava]]. When spun on, it lowers another lift's height.
|name9=[[Slide Lift]] (new)
|-
|description9=Lifts that are aligned either horizontally or vertically and move in a rectangular fashion either clockwise or counterclockwise.
|[[Seesaw Shroom]] (new)||[[File:NSMBU Seesaw Shrooms Screenshot.jpg|100px]]||A mushroom platform that acts as a seesaw.
|image10=[[File:NSMBU E3 4-Player Spinning-Star Sky.png|100px]]
|-
|name10=[[Star Lift]] (new)
|[[Bouncy Cloud]]||[[File:NSMBW Bouncy Cloud Render.png|100px]]||Cloud platforms that makes the player and enemies bounces very high.
|description10=Star-shaped platforms that spin depending on which side of them is weighed down by the player.
|-
|image11=[[File:NsmbuMushroomPlatform.png|100px]]
|[[Remote-Control Platform]]||[[File:NSMBW Remote-Control Platform Sprite.png|100px]]||A lift that the player can tilt and move on tracks by tilting the Wii Remote. It reacts only when a player is standing on it.
|name11=[[Mushroom Platform]]
|-
|description11=Mushrooms that serve as platforms.
|[[Paddle Platform]]||[[File:NSMBW Paddle Wheel Sprite.png|100px]]||A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
|image12=[[File:NsmbuStretchShroom.png|70px]]
|-
|name12=[[Stretch Shroom]]
|[[Pendulum Platform]]||[[File:NsmbuPendulumPlatform.png|100px]]||Chained platforms that sway from side to side indefinitely.
|description12=Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
|-
|image13=[[File:NSMBW SpinKinokoLift.png|100px]]
|[[Screwtop Platform]]||[[File:NSMBU Stoneslide Tower Screenshot.jpg|100px]]|||A platform with a screw that the player can move in a set direction by spinning.
|name13=[[Screwtop Shroom]]
|-
|description13=A rare Mushroom Platform that only appears in [[Rising Tides of Lava]]. When spun on, it lowers another lift's height.
|[[Spine Coaster]]||[[File:Spine Coaster NSMBW.png|100px]]||Rideable creatures made of bone used to aid Mario and company to pass through lava pits.
|image14=[[File:NSMBU Seesaw Shrooms Screenshot.jpg|100px]]
|-
|name14=[[Seesaw Shroom]] (new)
|[[Water Ball]]||[[File:NsmbuWaterBall.png|80px]]||A huge mass of water that floats in the air. Acts as if Mario and co. are in water.
|description14=A mushroom platform that acts as a seesaw.
|-
|image15=[[File:NSMBW Bouncy Cloud Render.png|100px]]
|[[Semisolid Platform]]||[[File:NsmbuSemisolidPlatform.png|100px]]||Platforms the player can jump on from the bottom.
|name15=[[Bouncy Cloud]]
|-
|description15=Cloud platforms that makes the player and enemies bounces very high.
|[[Leaf Platform]] (new)||[[File:NsmbuLeafPlatform.png|100px]]||Leaves that serve as platforms appearing on giant beanstalks. When they first sprout, they appear to be green, only to turn red and brown then slowly float down after some time has passed.
|image16=[[File:NSMBW Remote-Control Platform Sprite.png|100px]]
|-
|name16=[[Remote-Control Platform]]
|[[Bean Platform]] (new)||[[File:NsmbuBeanPlatformCurled.png|100px]]||Large beans serving as platforms that periodically coil and uncoil.
|description16=A lift that the player can tilt and move on tracks by tilting the Wii U GamePad or the Wii Remote or by alternating between pressing {{button|wiiu|zl}} and {{button|wiiu|zr}}. It reacts only when a player is standing on it.
|-
|image17=[[File:NSMBW Paddle Wheel Sprite.png|100px]]
|[[Stone-Eye]] (new) ||[[File:NsmbuStoneEye.png|100px]]||Giant gray stone heads that either move in different patterns, or stay completely stationary. Stone-Eyes are sentient, indicated by their eyes that constantly stare at the player.
|name17=[[Paddle Platform]]
|-
|description17=A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
|[[Conveyor Belt]]||[[File:NsmbuConveyorBelt.png|100px]]||Moving platforms that carry the player and sometimes [[Iron Block]]s and enemies.
|image18=[[File:NsmbuPendulumPlatform.png|100px]]
|-
|name18=[[Pendulum Platform]]
|[[Turning Floor]]||[[File:NsmbuTurningFloor.png|100px]]||Continually moving objects that turn clockwise or counterclockwise, moving anything on them.
|description18=Chained platforms that sway from side to side indefinitely.
|-
|image19=[[File:NSMBU Stoneslide Tower Screenshot.jpg|100px]]
|[[Rolling log]]||[[File:NsmbuRollingLog.png|100px]]||Cylindrical wooden platforms that, when stood on, roll over. The player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|name19=[[Screwtop Platform]]
|-
|description19=A platform with a screw that the player can move in a set direction by spinning.
|[[Seesaw Log Bridge]] (new)||[[File:NSMBU Seesaw Bridge Screenshot.jpg|100px]]||Solid wooden platforms that teeter to one side when a player or element stands on the opposite side.
|image20=[[File:Spine Coaster NSMBW.png|100px]]
|-
|name20=[[Spine Coaster]]
|[[Floor (Mario Bros.)|Floor]]||[[File:NsmbuFloor.png|100px]]||Platforms that the player can bump from below to stun enemies.
|description20=Rideable creatures made of bone used to aid Mario and company to pass through pits and pits.
|-
|image21=[[File:NsmbuWaterBall.png|80px]]
|{{conjectural|Gear platform}}||[[File:Ludwig's Clockwork Castle.png|100px]]||A platform with gears that moves left and right.
|name21=[[Water Ball]]
|-
|description21=A huge mass of water that floats in the air. Acts as if Mario and co. are in water.
|[[Wobble Rock]]||[[File:NsmbuWobbleRock.png|100px]]||Rock platforms that wobble from left to right when the player stands near one of its edges.
|image22=[[File:NsmbuSemisolidPlatform.png|100px]]
|-
|name22=[[Semisolid Platform]]
|[[Bridge (New Super Mario Bros. U)|Bridge]] (new)||[[File:NSMBU The Final Battle Screenshot.png|100px]]||A floor made up of skeleton bones. When Bowser Jr. slams down on a bridge with his Junior Clown Car, it causes brief ripples that can stun the player and enemies.
|description22=Platforms the player can jump on from the bottom.
|}
|image23=[[File:NsmbuLeafPlatform.png|100px]]
|name23=[[Leaf Platform]] (new)
|description23=Leaves that serve as platforms appearing on giant beanstalks. When they first sprout, they appear to be green, only to turn red and brown then slowly float down after some time has passed.
|image24=[[File:NsmbuBeanPlatformCurled.png|100px]]
|name24=[[Bean Platform]] (new)
|description24=Large beans serving as platforms that periodically coil and uncoil.
|image25=[[File:NsmbuStoneEye.png|100px]]
|name25=[[Stone-Eye]] (new)
|description25=Giant gray stone heads that either move in different patterns, or stay completely stationary. Stone-Eyes are sentient, indicated by their eyes that constantly stare at the player.
|image26=[[File:NsmbuConveyorBelt.png|100px]]
|name26=[[Conveyor Belt]]
|description26=Moving platforms that carry the player and, sometimes, [[Iron Block]]s and enemies.
|image27=[[File:NsmbuTurningFloor.png|100px]]
|name27=[[Turning Floor]]
|description27=Continually moving objects that turn clockwise or counterclockwise, moving anything on them.
|image28=[[File:NsmbuRollingLog.png|100px]]
|name28=[[Rolling log]]
|description28=Cylindrical wooden platforms that, when stood on, roll over. The player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|image29=[[File:NSMBU Seesaw Bridge Screenshot.jpg|100px]]
|name29=[[Seesaw Log Bridge]] (new)
|description29=Solid wooden platforms that teeter to one side when a player or element stands on the opposite side.
|image30=[[File:NsmbuFloor.png|100px]]
|name30=[[Floor (Mario Bros.)|Floor]]
|description30=Platforms that the player can bump from below to stun enemies.
|image31=[[File:Ludwig's Clockwork Castle.png|100px]]
|name31={{conjectural|Gear platform}}
|description31=A platform with gears that moves left and right.
|image32=[[File:NsmbuWobbleRock.png|100px]]
|name32=[[Wobble Rock]]
|description32=Rock platforms that wobble from left to right when the player stands near one of its edges.
|image33=[[File:NSMBU The Final Battle Screenshot.png|100px]]
|name33=[[Bridge (New Super Mario Bros. U)|Bridge]] (new)
|description33=A floor made up of skeleton bones. When Bowser Jr. slams down on a bridge with his Junior Clown Car, it causes brief ripples that can stun the player and enemies.
}}


==Reception==
==Reception==
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{{br}}
{{br}}
===Sales===
===Sales===
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>{{cite|author=Nintendo|date=May 10, 2022|url=www.nintendo.co.jp/ir/finance/software/wiiu.html|title=Top Selling Title Sales Unites|publisher=Nintendo|accessdate=May 13, 2024|archive=web.archive.org/web/20170802044950/https://www.nintendo.co.jp/ir/finance/software/wiiu.html|language=Japanese}}</ref>
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>{{cite|date=May 10, 2022|url=www.nintendo.co.jp/ir/finance/software/wiiu.html|title=Top Selling Title Sales Unites|publisher=Nintendo|accessdate=May 13, 2024|archive=web.archive.org/web/20170802044950/https://www.nintendo.co.jp/ir/finance/software/wiiu.html|language=Japanese}}</ref>


==Updates==
==Updates==
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*''[[Mario Bros. (game)|Mario Bros.]]'': [[World Coin-2 (New Super Mario Bros. U)|Coin Courses-2]] is based on the levels in this game with similar platforms and [[Koopa Troopa]]s acting like as [[Shellcreeper]]s.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[World Coin-2 (New Super Mario Bros. U)|Coin Courses-2]] is based on the levels in this game with similar platforms and [[Koopa Troopa]]s acting like as [[Shellcreeper]]s.
*''[[Super Mario Bros.]]'': The second level is an underground level with a secret path over the ceiling passing over the exit [[Warp Pipe]], leading to a [[Goal Pole (secret)|secret exit]]. In the final battle with [[Bowser]], when Mario hits the switch, it causes an [[axe]] to fall and break the bridge. Sprites from this game are used in the game menus.
*''[[Super Mario Bros.]]'': The second level is an underground level with a secret path over the ceiling passing over the exit [[Warp Pipe]], leading to a [[Goal Pole (secret)|secret exit]]. In the final battle with [[Bowser]], when Mario hits the switch, it causes an [[axe]] to fall and break the bridge. Sprites from this game are used in the game menus.
*''[[Super Mario Bros. 2]]'': A portion of the title screen theme references the start of this game's "[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]".
*''[[Super Mario Bros. 3]]'': [[Boom Boom]] is fought as the mid-boss of each world. The [[Super Acorn]] is comparable to the [[Super Leaf]], as it has a [[P-Acorn|P-variation]]. The [[Koopalings]], which originated from this game, have [[airship]]s once again. Airship levels, and the castle rooms before entering a Koopaling's airship, both use a remastered version of the airship theme from ''Super Mario Bros. 3''.
*''[[Super Mario Bros. 3]]'': [[Boom Boom]] is fought as the mid-boss of each world. The [[Super Acorn]] is comparable to the [[Super Leaf]], as it has a [[P-Acorn|P-variation]]. The [[Koopalings]], which originated from this game, have [[airship]]s once again. Airship levels, and the castle rooms before entering a Koopaling's airship, both use a remastered version of the airship theme from ''Super Mario Bros. 3''.
*''[[Super Mario World]]'': The world map is connected again and a ghost ship, similar to the [[Sunken Ghost Ship]] level, appears in this game. The Warp Pipes have a similar structure to the ones in ''Super Mario World''. Most of the worlds are named after food again. Some of the world's features are similar to those found in [[Dinosaur Land]] (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the [[Forest of Illusion]]). ''Super Mario World'' has the exact same number of exits that this game has: 96.
*''[[Super Mario World]]'': The world map is connected again and a ghost ship, similar to the [[Sunken Ghost Ship]] level, appears in this game. The Warp Pipes have a similar structure to the ones in ''Super Mario World''. Most of the worlds are named after food again. Some of the world's features are similar to those found in [[Dinosaur Land]] (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the [[Forest of Illusion]]). ''Super Mario World'' has the exact same number of exits that this game has: 96.
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==References in later games==
==References in later games==
*''[[Mario Kart Arcade GP DX]]'': Various background mountains from [[Acorn Plains]] are visible in the [[Bowser Jr. Cup]]'s courses, [[Aerial Road]] and [[Sky Arena]].
*''[[Mario Kart 8]]'': [[Mecha Cheep]]s reappear in the underwater sections of [[Water Park]].
*''[[Mario Kart 8]]'': [[Mecha Cheep]]s reappear in the underwater sections of [[Water Park]].
*''[[Mario Golf: World Tour]]'': [[Layer-Cake Desert]], [[Sparkling Waters]], and [[Rock-Candy Mines]] appear as downloadable courses in this game. Some pieces of Mii gear are based upon both [[Nabbit]] and the [[Boss Sumo Bro]], both of which originate from this game. Nabbit returns as a downloadable playable character.
*''[[Mario Golf: World Tour]]'': [[Layer-Cake Desert]], [[Sparkling Waters]], and [[Rock-Candy Mines]] appear as downloadable courses in this game. Some pieces of Mii gear are based upon both [[Nabbit]] and the [[Boss Sumo Bro]], both of which originate from this game. Nabbit returns as a downloadable playable character.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{hover|New|ニュー}} スーパーマリオブラザーズ U
|Jap={{ruby|New|ニュー}} スーパーマリオブラザーズ U
|JapR=Nyū Sūpā Mario Burazāzu Yū
|JapR=Nyū Sūpā Mario Burazāzu Yū
|JapM=New Super Mario Bros. U
|JapM=New Super Mario Bros. U
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*In this game, ''[[New Super Luigi U]]'', and [[New Super Mario Bros. U Deluxe|their Nintendo Switch port]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] and [[Blue Toad (character)|Blue Toad]]'s in-game voices are swapped compared to ''[[New Super Mario Bros. Wii]]''. However, their voices in the menus and character selection screen are still the same as the previous game. In ''[[Super Mario Maker 2]]''{{'}}s ''New Super Mario Bros. U''-style, [[Toad]]'s voices are a combination of both of them.
*In this game, ''[[New Super Luigi U]]'', and [[New Super Mario Bros. U Deluxe|their Nintendo Switch port]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] and [[Blue Toad (character)|Blue Toad]]'s in-game voices are swapped compared to ''[[New Super Mario Bros. Wii]]''. However, their voices in the menus and character selection screen are still the same as the previous game. In ''[[Super Mario Maker 2]]''{{'}}s ''New Super Mario Bros. U''-style, [[Toad]]'s voices are a combination of both of them.
*Bowser transforming Peach's castle into a stronghold of his in this game is similar to the climax of ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''
*Bowser transforming Peach's castle into a stronghold of his in this game is similar to the climax of ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''
==External links==
*[https://web.archive.org/web/20130620090224/http://newsupermariobrosu.nintendo.com/characters/#/new-enemies American Website for ''New Super Mario Bros. U'']
*[https://www.nintendo.co.uk//Games/Wii-U/New-Super-Mario-Bros-U-593118.html European Website for ''New Super Mario Bros. U'']
*[https://www.nintendo.co.jp/wiiu/arpj/index.html Japanese Website for ''New Super Mario Bros. U'']
*[https://www.youtube.com/user/NewMarioUEN Official YouTube channel of ''New Super Mario Bros. U'']


==References==
==References==
{{NIWA|NWiki=1|StrategyWiki=1}}
<references/>
<references/>
==External links==
{{NIWA|NWiki=1|StrategyWiki=1|MiiWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/wiiu/arpj/index.html Japanese website]
*[https://web.archive.org/web/20130620090224/http://newsupermariobrosu.nintendo.com/characters/#/new-enemies American website]
*[https://www.nintendo.co.uk//Games/Wii-U/New-Super-Mario-Bros-U-593118.html European website]
*[https://www.youtube.com/user/NewMarioUEN Official YouTube channel]


{{NSMBU}}
{{NSMBU}}

Latest revision as of 19:01, September 14, 2024

This article is about the 2012 Wii U game. For the Nintendo Switch port of this game, see New Super Mario Bros. U Deluxe. For the microgame from WarioWare: Get It Together!, see New Super Mario Bros. U (microgame).
New Super Mario Bros. U
New Super Mario Bros. U North American box cover
North American box cover
For alternate box art, see the game's gallery.
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Wii U
Release date USA November 18, 2012[1]
Europe November 30, 2012
Australia November 30, 2012[2][dead link]
Japan December 8, 2012
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Portugal)
Russian
Japanese
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
ClassInd:L - General audience
Mode(s) Single-player
Multiplayer
Format
Wii U:
Optical disc
Digital download
Input
Wii U:
Wii Remote (horizontal)
Serial code(s) USA WUP-ARPE-USA

New Super Mario Bros. U is a 2012 side-scrolling 2.5D platforming game, and a launch title for the Wii U. It is the sixteenth entry in the Super Mario series[3] and the fourth New Super Mario Bros. game. As a sequel to New Super Mario Bros. Wii, the game is a follow-up to New Super Mario Bros. 2. It is the first Super Mario series game to be released as a launch title for a home console since Super Mario 64. An expansion pack for this game was later released in mid-2013, titled New Super Luigi U.

Based upon the New Super Mario Bros. Mii tech demo shown at E3 2011, the game uses new, more detailed background styles and models and introduces the Flying Squirrel power-up, acquired by Mario and his friends from an item called the Super Acorn, as well as utilizing the Wii U GamePad in Boost Mode.

The game was originally purchasable at the Nintendo eShop, requiring 2301.7 MB (about 2.25 GB) to be downloaded, but with the retail release of New Super Mario Bros. U + New Super Luigi U, it is no longer possible to purchase New Super Mario Bros. U as a standalone game in regions outside of Japan.

A port titled New Super Mario Bros. U Deluxe was released for the Nintendo Switch in January 2019, and once again contains both New Super Mario Bros. U and New Super Luigi U.

Story[edit]

The Mario Bros. and Toads about to be hit by the Mecha Hand.

Mario, Luigi, Yellow Toad, and Blue Toad are with Princess Peach in Peach's Castle dining together. Bowser and the Koopalings suddenly arrive in their Airships, with the former sporting a Mecha Hand that smashes and launches the brothers and the Toads away from the castle. Mario and his friends crash into the Acorn Tree, launching Super Acorns through the area. They then tumble out of the tree, passing by a Bubble Baby Yoshi and Balloon Baby Yoshi, and they then look into the horizon to see Bowser beginning a siege on Princess Peach's Castle, setting the Mario Bros. and the Toads to go on a new adventure and to save Princess Peach.

As the game progresses, the view occasionally shifts to Peach's Castle, showing the flags being replaced by Bowser's flags (after Tilted Tunnel), and the castle being surrounded by a thin tornado-like cloud that is made thicker by Magikoopa's magic (after Stoneslide Tower), entirely obscuring the castle (after Giant Skewer Tower or Freezing-Rain Tower). Mario, Luigi, Yellow Toad, and Blue Toad also encounter Bowser's forces, including the Koopalings, Boom Boom, Magikoopa, and Bowser Jr., who occasionally attacks the heroes with his father's airship. All of them are defeated, and Bowser Jr. causes the airship to crash after making the mechanical hand punch through it. After reaching Peach's Castle and defeating Bowser, the group moves onward, but Bowser Jr. appears and urges Magikoopa to spread his magic across the area. After heading to the castle exterior, Mario and the others see Peach in a tower. Before they can save her, she is locked inside the tower and Bowser appears, now at a giant size, alongside Bowser Jr. Eventually, Bowser is defeated and Bowser Jr., embarrassed, flees. The character that defeated Bowser gets to Peach and bows down to her, and is then kissed by her, to their shock and delight, as the clouds surrounding the castle disappear, restoring it to its former state.

Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser, who has returned to his normal size, recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'s Junior Clown Car while Mario and Blue Toad watch. They then turn back to the others, who are celebrating their victory, with Mario delivering a final victory pose.

Gameplay[edit]

Overview[edit]

New Super Mario Bros. U is a platform game which plays very similarly to that of past New Super Mario Bros. games, especially New Super Mario Bros. Wii, with the return of the 4-player multiplayer functioning identically to the Wii game, while most of the elements and design found in the game make heavy reference to Super Mario World. Many other gameplay elements from the Wii game, such as the Super Guide, Enemy Courses, and the bubble function, also return. In certain modes, players can play as their Miis, including the first player, who can also choose whoever to play as. Power-ups, like the Fire Flower, Ice Flower, Penguin Suit, Propeller Mushroom, and the Mini Mushroom return. The game also features a new power-up, the Super Acorn, which gives Mario and co. a Flying Squirrel form, which lets them glide and grab onto walls.

New Super Mario Bros. U features two main controller options: single-player using the Wii U GamePad, and single-player or multiplayer using Wii Remotes and/or Wii U Pro Controllers; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing Plus Button on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as Boost Mode. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports Off-TV Play.

After clearing Layer-Cake Desert-1, an enemy called Nabbit appears and steals an item from a Toad House connecting that level, heading back to Acorn Plains-1. When the player enters a stage with Nabbit, the objective is to race him to the goal, trying to catch him before he can get away. If the player succeeds in catching Nabbit, they are rewarded with a P-Acorn. Replacing the Toad saving in New Super Mario Bros. Wii, Nabbit only appears in one stage in the first seven worlds.

The first update to the game added Miiverse support. With Miiverse functionality enabled, players can read each others' posts on the world map by viewing the map; when not viewing the map a Miiverse post is indicated by a red balloon, generally near a stage, and can be hidden by pressing A Button; when on the World Map while using Boost Mode, the GamePad player can scroll across the map on the GamePad screen and view Miiverse posts. At certain times throughout gameplay, such as when the player dies several times or reaches the end of a course in a specific way (collecting all the Star Coins, clearing in a certain amount of time, clearing without taking damage, etc.), they are given a prompt to post a message to Miiverse. Players can also see Miiverse posts after they die in a stage. Miiverse settings can be changed at any point on the world map by selecting the pencil and envelope icon on the bottom right of the pause menu.

The sound is in stereo, with no support for 5.1 surround.

Controls[edit]

Boost Mode in New Super Mario Bros. U
Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.

Like New Super Mario Bros. Wii, the Wii Remote is the primary controller for the game, allowing players to shake the controller to perform a Spin Jump, dismount Yoshi, and pick up objects. However, players can also play the game normally with the Wii U GamePad (single-player only) or the Wii U Pro Controller (after the 1.3.0 update). In the case of the Wii U Pro Controller, actions that require motion control on the Wii Remote and Wii U GamePad are replaced with button pressing, as the Wii U Pro Controller lacks motion controls.

Unlike New Super Mario Bros. Wii, this game lacks Nunchuk support.

Stages[edit]

Action(s) Wii U GamePad Wii U Pro Controller Wii Remote
Move, swim (Baby Yoshi) Classic Controller Left Stick / +Control Pad +Control Pad
Jump, swim, glide (hold), wall jump, Flutter Jump (Yoshi; hold), double/triple jump (press right upon landing) Option 1: B Button / A Button
Option 2: X Button / A Button
Two Button
Run, carry objects (hold); shoot fireballs/iceballs, extend tongue (Yoshi) Option 1: Y Button / X Button
Option 2: Y Button / B Button
One Button
Ground Pound (normal, simultaneous*) Jump + Classic Controller Left Stick (down) / +Control Pad down Two Button + +Control Pad down
Crouch, slide (on slopes) Classic Controller Left Stick (down) / +Control Pad down +Control Pad down
Climb (on fences, ladders, poles) Classic Controller Left Stick (up) / +Control Pad up +Control Pad up
Bubble* N/A Minus Button A Button
Enter door/Warp Pipe Door: Classic Controller Left Stick (up) / +Control Pad up
Pipe: Classic Controller Left Stick / +Control Pad (in direction of entrance)
Door: +Control Pad up
Pipe: +Control Pad (in direction of entrance)
Spin Jump, Baby Yoshi abilities, dismount Yoshi, Flying Squirrel jump, spin underwater (Baby Yoshi) GamePad (shake) / L Button / R Button / ZL Button / ZR Button L Button / R Button Wii Remote (shake)
Grab other players*/frozen enemies Run + GamePad (shake) / L Button / R Button / ZL Button / ZR Button
(release run button to throw)
Run + L Button / R Button
(release run button to throw)
One Button + Wii Remote (shake)
(release One Button to throw)
Tilt Tilt Lifts Tilt GamePad Alternate between pressing ZL Button and ZR Button Tilt Wii Remote
Pause Plus Button
Boost Mode* Touchscreen N/A

* Multiplayer only.

Map/menus[edit]

Action(s) Wii U GamePad/Pro Controller Wii Remote
Move, select option Classic Controller Left Stick / +Control Pad +Control Pad
Open inventory B Button One Button
View map L Button A Button
Pause Plus Button
Zoom in/out (map view) Plus Button / Minus Button
Confirm, hide/show Miiverse posts (map view) A Button Two Button
Back B Button One Button

Yoshis[edit]

New Super Mario Bros. U screenshot.
Mario and Luigi using Balloon Baby Yoshis to get over a Big Piranha Plant.

Green Yoshis make a return, acting like in New Super Mario Bros Wii. Green is the only color available for Yoshis that the players ride on, unlike New Super Mario Bros. Wii. Yoshi now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in New Super Mario Bros. Wii, Yoshi cannot leave the courses that he appears in.

New Super Mario Bros. U also features the return of Baby Yoshis, having been absent from the Super Mario series since their debut in Super Mario World. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in Super Mario World, however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of Fortresses, Airships, and Castles.


Image Name Description

Artwork of Blue Toad with a Bubble Baby Yoshi in New Super Mario Bros. U Bubble Baby Yoshi Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 Coins, a power-up, or a 1-Up Mushroom. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
WiiU NewMarioU 3 char03 E3.png Balloon Baby Yoshi Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the Blimp Yoshi power-up, found in Super Mario Galaxy 2. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab onto one Baby Yoshi, by grabbing their legs. This slows the player down though.
Artwork of the Glowing Baby Yoshi with Mario in New Super Mario Bros. U Glowing Baby Yoshi Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the Light Blocks, found in New Super Mario Bros. Wii, and also Bulb Yoshi from Super Mario Galaxy 2. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map and are only found in courses such as Perilous Pokey Cave. Instead of following the characters throughout the courses, they give an extra life when reach the end of the levels that they appear in.

Inventory[edit]

The game inventory
The inventory.

The world map inventory, seen in Super Mario Bros. 3 and New Super Mario Bros. Wii, returns in New Super Mario Bros. U, allowing players to store items that can be used before entering a level. Unlike the other inventories, this is limited to ten items only. If more items come in, the player will have to discard items from the inventory until they have ten. Players can gain items into their inventory by playing Red Toad House minigames, collecting items on the world map itself, completing an Enemy Course, catching Nabbit, or finishing a level with the final two digits of the time matching.

Extra modes[edit]

Time Attack Trial in New Super Mario Bros. U
Small Mario playing through a Time Attack stage in Challenge Mode.

In addition to the main adventure, New Super Mario Bros. U features three additional bonus modes to play. The first of these is Challenge Mode, in which players must complete a given objective on a given stage, some within a specific time limit. In most cases, after the player completes a challenge, they are ranked with a medal depending on how well they did. There are five types of challenges: Time Attack, Coin Collection, 1-Up Rally, Special, and Boost Mode.

Another mode is Boost Rush Mode, where players have to reach the end of two or three selected stages in the lowest possible time, similar to the Coin Rush mode featured in New Super Mario Bros. 2. Unlike Coin Rush, the stages scroll automatically, meaning the player has to keep up with the stage, which speeds up every time they collect coins.

Coin Battle from New Super Mario Bros. Wii is also available. However, in this version of the mode, players can be grouped into teams against each other or play free-for-all, rather than just the latter. The Wii U GamePad can also be used for Coin Edit, in which the GamePad is used to customize the coin placement in the Coin Battle-exclusive courses.

Unlike in the main game, player 1 can choose any character in these modes.

Worlds[edit]

Secret IslandAcorn PlainsLayer-Cake DesertSparkling WatersFrosted GlacierSoda JungleRock-Candy MinesMeringue CloudsPeach's CastleThe Mushroom Kingdom's artwork from New Super Mario Bros. U.
Click an area to open the relevant article.

Unlike the previous New Super Mario Bros. titles, where worlds are separated like in Super Mario Bros. 3, New Super Mario Bros. U has a contiguous world map, similar to Super Mario World. Like New Super Mario Bros. Wii, the worlds include Toad Houses and Enemy Courses, though only red and green Toad Houses return. Also returning are Towers, Castles, and Ghost House-related levels. The music changes instruments throughout the world map similar to Yoshi's Island.

This is the first 2D Super Mario game to use completely unique names for each of its levels, and the second after Super Mario World to name its greater areas in-game. Both games use food and beverages as the theme for their world names.

Worlds
Acorn Plains Layer-Cake Desert Sparkling Waters
Acorn Plains in New Super Mario Bros. U A full map of Layer Cake Desert in New Super Mario Bros. U Sparkling Waters map
A grassy world with plenty of shrubs, slanted mountains, and the Acorn Tree. This world resembles many other first worlds in the Super Mario series. A desert dotted with melting ice creams, giant cakes, and a sea of sand with Moai-like statues. A chain of tropical islands and sea stacks, similar to World 4 from New Super Mario Bros. Wii. This world can be entirely skipped for Frosted Glacier.
# Level # Level # Level
1 Acorn Plains Way (Grass) 1 Stone-Eye Zone (Desert) 1 Waterspout Beach (Beach)
2 Tilted Tunnel (Underground) 2 Perilous Pokey Cave (Desert/Underground) 2 Tropical Refresher (Underwater)
Tower Crushing-Cogs Tower (Tower) 3 Fire Snake Cavern (Desert/Underground) Tower Giant Skewer Tower (Tower)
3 Yoshi Hill (Grass) Tower Stoneslide Tower (Tower/Desert) Ghost House Haunted Shipwreck (Shipwreck)
4 Mushroom Heights (Sky) 4 Spike's Spouting Sands (Desert) 3 Above the Cheep Cheep Seas (Beach/Sky)
5 Rise of the Piranha Plants (Grass) 5 Dry Desert Mushrooms (Desert/Sky) 4 Urchin Shoals (Beach)
Castle Lemmy's Swingback Castle (Castle) 6 Blooming Lakitus (Desert) 5 Dragoneel's Undersea Grotto (Underwater)
Secret Blooper's Secret Lair (Underwater/Underground) Castle Morton's Compactor Castle (Castle) Castle Larry's Torpedo Castle (Castle/Water)
Secret Piranha Plants on Ice (Snow) Secret Skyward Stalk (Sky)
Frosted Glacier Soda Jungle Rock-Candy Mines
Frosted Glacier in New Super Mario Bros. U Soda Jungle World Map
Soda Jungle in New Super Mario Bros. U
Map of Rock-Candy Mines in New Super Mario Bros. U
A snowy mountain set at night, filled with stars and constellations. This world can be entirely skipped for Sparkling Waters. A rainforest flooded by purple poison, based on the Forest of Illusion from Super Mario World and World 4 from New Super Mario Bros. A rocky region with tall, holey mountains. Several red and blue switches similar to ! Switches appear in this world, and pressing them activates Stretch Blocks with their corresponding color.
# Level # Level # Level
1 Spinning-Star Sky (Snow) Airship The Mighty Cannonship (Airship) 1 Fuzzy Clifftop (Mountain)
2 Cooligan Fields (Snow) 1 Jungle of the Giants (Jungle) 2 Porcupuffer Falls (Mountain/Water)
Tower Freezing-Rain Tower (Tower/Snow) 2 Bridge over Poisoned Waters (Jungle) Tower Grinding-Stone Tower (Tower)
3 Prickly Goombas! (Snow) 3 Bramball Woods (Darkness Jungle) 3 Waddlewing's Nest (Mountain)
4 Scaling the Mountainside (Snow) Tower Snake Block Tower (Tower) 4 Light Blocks, Dark Tower (Underground)
5 Icicle Caverns (Snow/Underground) Ghost House Which-Way Labyrinth (Ghost house) 5 Walking Piranha Plants! (Mountain)
Ghost House Swaying Ghost House (Ghost House) 4 Painted Swampland (Haunted forest/Painting) 6 Thrilling Spine Coaster (Underground)
Castle Wendy's Shifting Castle (Castle/Snow) 5 Deepsea Ruins (Underwater/Underground) Tower2 Screwtop Tower (Tower)
Secret Fliprus Lake (Snow) 6 Seesaw Bridge (Jungle) 7 Shifting-Floor Cave (Underground)
7 Wiggler Stampede (Jungle) Castle Roy's Conveyor Castle (Castle)
Castle Iggy's Volcanic Castle (Castle)
Secret Flight of the Para-Beetles (Sky)
Meringue Clouds Peach's Castle Superstar Road
A map of Meringue Clouds in New Super Mario Bros. U A map of Peach's Castle in New Super Mario Bros. U The map of Superstar Road.
A world above the clouds. Two levels take place at sunset, and this world's Castle takes place near the tornado surrounding the next world, as marked by different cloud coloration. Peach's domain, initially in its welcoming usual state but slowly transformed into a lava-based area by Bowser. This world must be completed to beat the game. A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
# Level # Level # Level
1 Land of Flying Blocks (Sky) 1 Meteor Moat (Volcano/Castle exterior) 1 Spine-Tingling Spine Coaster (Grass)
2 Seesaw Shrooms (Sky) 2 Magma-River Cruise (Volcano/Castle exterior) 2 Run for It (Desert/Sky)
3 Switchback Hill (Sky) 3 Rising Tides of Lava (Volcano/Underground) 3 Swim for Your Life! (Underwater/Underground)
Tower Slide Lift Tower (Tower) 4 Firefall Cliffs (Volcano/Castle exterior) 4 Hammerswing Caverns (Snow/Underground)
Ghost House Spinning Spirit House (Ghost House) The Icon of Princess Peach's Castle from New Super Mario Bros. Wii. Red-Hot Elevator Ride (Castle) 5 Spinning Platforms of Doom (Haunted forest/Painting)
4 Bouncy Cloud Boomerangs (Sky) The Icon of Princess Peach's Castle from New Super Mario Bros. Wii.2 The Final Battle (Castle) 6 Fire Bar Cliffs (Mountain)
5 A Quick Dip in the Sky (Sky) 7 Lakitu! Lakitu! Lakitu! (Sky)
6 Snaking above Mist Valley (Sky) 8 Pendulum Castle (Fortress)
Castle Ludwig's Clockwork Castle (Castle/Sky) 9 Follow That Shell! (Sky)
Airship Boarding the Airship (Airship)

Other areas[edit]

Secret Island Coin Courses
Secret Island Coin Courses
A small island between Acorn Plains and Sparkling Waters that houses a Purple Toad House, where the player can check several records. It is unlocked alongside Superstar Road. A multiplayer-exclusive world found in Coin Battle, similar to World Coin from New Super Mario Bros. Wii.
# Difficulty
World Coin-1 (Grass)
World Coin-2 (Cosmic)
World Coin-3 (Beach) ★★
World Coin-4 (Sky) ★★★
World Coin-5 (Underwater) ★★★
World Coin-6 (Ghost House) ★★★★
World Coin-7 (Cosmic/Snow) ★★★★★
World Coin-8 (Sky) ★★★★★

Characters[edit]

Playable[edit]

Supporting[edit]

Transformations[edit]

NSMBUSmallMario.png
Artwork of Mario in New Super Mario Bros. U
Artwork of Mario from New Super Mario Bros. U
Artwork of Fire Mario in New Super Mario Bros. (also used in New Super Mario Bros. Wii and Super Mario 3D Land)[1][2]
Artwork of Ice Mario in New Super Mario Bros. Wii
Small Mario
(starting form)
Super Mario
(Super Mushroom required)
Flying Squirrel Mario
(New, Super Acorn required)
Fire Mario
(Fire Flower required)
Ice Mario
(Ice Flower required)
Artwork of Mini Mario in New Super Mario Bros. U
Artwork of Invincible Mario from New Super Mario Bros. Wii. It saw subsequent use in New Super Mario Bros. 2, New Super Mario Bros. U, and Super Mario 3D World.
3D render of Power Squirrel Mario
Artwork of Propeller Mario in New Super Mario Bros. Wii
Artwork of Penguin Mario in New Super Mario Bros. Wii
Mini Mario
(Mini Mushroom required)
Invincible Mario
(Super Star required)
P Flying Squirrel Mario
(New, P-Acorn required)
Propeller Mario
(Propeller Mushroom required)
Penguin Mario
(Penguin Suit required)

Enemies and obstacles[edit]

Enemies and obstacles with an asterisk (*) first appeared in New Super Mario Bros. Wii. The only two enemies that do not reappear are the Ghost Vase and the Bull's-Eye Bomber Bill.

Enemies[edit]

New enemies[edit]

Image Name Description First level Last level

Bowser Stunner. Bowser Stunner An electric statue that resembles Bowser's head and carries electrical currents. Red-Hot Elevator Ride
Model of a red Dragoneel from New Super Mario Bros. U.Model of a blue Dragoneel from New Super Mario Bros. U. Dragoneel A long eel that attacks Mario by chasing him. Shorter, purple ones also exist and move slower, but make sharper turns. Dragoneel's Undersea Grotto (red/purple)
Model of a Fliprus from New Super Mario Bros. U. Fliprus A walrus-like creature that throws snowballs that can be jumped on. Fliprus Lake
Goombrat.png Goombrat A Goomba that resembles a persimmon and turns at ledges. Mushroom Heights
Grrrol Artwork Grrrol Round, Thwomp-like enemies that roll on the ground, replacing Spike Balls. Stoneslide Tower Grinding-Stone Tower
Model of a Mega Grrrol from New Super Mario Bros. U. Mega Grrrol A bigger Grrrol with the same behavior. Grinding-Stone Tower
Model of a Mecha Cheep from New Super Mario Bros. U. Mecha Cheep Robotic Cheep Cheeps that are immune to fireballs. The Mighty Cannonship
Artwork of Nabbit for New Super Mario Bros. U (reused for Mario & Sonic at the Rio 2016 Olympic Games and Mario Kart Tour) Nabbit A character that steals items from the map and must be defeated to retrieve the items. Acorn Plains Way Seesaw Shrooms
The Piranha Pod's model from New Super Mario Bros. U Deluxe Piranha Pod A projectile thrown by a Lakitu that turns into a Piranha Plant. Blooming Lakitus
Rendered model of the Targeting Ted enemy in New Super Mario Bros. U. Targeting Ted Red Torpedo Teds that home into their target, much like Missile Bills. The Mighty Cannonship
NSMBU Gliding Waddlewing Artwork.png Waddlewing Orange flying-squirrel enemies that glide through stages. They can occasionally be seen holding a Super Acorn. Acorn Plains Way Land of Flying Blocks

Returning enemies[edit]

Image Name Description First level Last level

Model of an Amp from New Super Mario Bros. U. Amp Electric balls that shock Mario upon contact. Snake Block Tower Ludwig's Clockwork Castle
Big Amp. Big Amp Larger variants of Amps. Snake Block Tower
Model of a Blooper from New Super Mario Bros. U. Blooper Underwater enemies that move in an erratic pattern and follow Mario. Blooper's Secret Lair Tropical Refresher
Baby Blooper Blooper Baby Small Bloopers that follow Blooper Nannies. Blooper's Secret Lair
Artwork of a Blooper Nanny in New Super Mario Bros. U Blooper Nanny Bloopers that have Blooper Babies swimming in a trail behind them. Blooper's Secret Lair
BobombNSMBU.png Bob-omb Bombs that ignite when jumped on or hit by a fireball before exploding shortly after. Light Blocks, Dark Tower The Final Battle
ParabombNSMBU.png Parabomb Parachuting Bob-ombs that are sometimes shot out of cannons. Red-Hot Elevator Ride
BooNSMBU.png Boo Ghosts that chase the player only when his back is turned; they hide their face when the player looks at them. Haunted Shipwreck Spinning Spirit House
NSMBU Boo Buddy Render.png Circling Boo Buddies Boos that fly in a circle formation. Haunted Shipwreck Spinning Platforms of Doom
Model of a Broozer from New Super Mario Bros. U. Broozer A walking, boxing Boo. Can break bricks and other blocks that are normally indestructible. The player can defeat it by jumping on it three times or hitting him with a fireball. Which-Way Labyrinth Spinning Spirit House
Big Boo Big Boo Bigger variants of Boos that have the same behavior. Swaying Ghost House Spinning Spirit House
NSMBU Bramball Artwork.png Bramball* An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. Bramball Woods
Model of a Bulber from New Super Mario Bros. U. Bulber* An enemy that illuminates a dark area and swims in a set pattern. Deepsea Ruins
Model of a Bullet Bill from New Super Mario Bros. U. Bullet Bill Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. Scaling the Mountainside Switchback Hill
Model of a Bull's-Eye Bill from New Super Mario Bros. U. Missile Bill Bullet Bills that target the player. Roy's Conveyor Castle
Rendered model of the Torpedo Ted enemy in New Super Mario Bros. U. Torpedo Ted A slow-moving torpedo that flies in one direction. Larry's Torpedo Castle The Mighty Cannonship
BanzaibillNSMBU.png Banzai Bill Large Bullet Bills that fly straight forward. Scaling the Mountainside
Model of a King Bill from New Super Mario Bros. U. King Bill* A nearly invincible enemy that charges forward, taking up most of the screen. Flight of the Para-Beetles
NSMBW Chain Chomp Render.png Chain Chomp Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. Waddlewing's Nest
Artwork of a Cheep Cheep from New Super Mario Bros. U (later reused for Super Mario Party) Cheep Cheep Fish that are found swimming aimlessly in underwater levels. Waterspout Beach Swim for Your Life!
NSMBU Eep Cheep Artwork.png Eep Cheep* A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it. Dragoneel's Undersea Grotto
NSMBU Spiny Cheep Artwork.png Spiny Cheep Cheep Fast-swimming fish that chase the player. Tropical Refresher Swim for Your Life!
FishboneNSMBU.png Fish Bone Skeletal fish that charge towards Mario. Haunted Shipwreck Deepsea Ruins
A Big Cheep Cheep in New Super Mario Bros. 2 Big Cheep Cheep Large variants of Cheep Cheeps that are found in underwater levels. Tropical Refresher
Cheep-Chomp Cheep Chomp Large fish that attempt to eat the player. Swim for Your Life!
NSMBU Porcupuffer Artwork.png Porcupuffer Fish that chase the player and jump out of the water. Porcupuffer Falls
Model of a Cooligan from New Super Mario Bros. U. Cooligan* An enemy that slides on ice and slows down when hit. Cooligan Fields
FireSnakeAttack.png Fire Snake Flames that jump in a high arc. Fire Snake Cavern
A Flame Chomp in New Super Mario Bros. 2 Flame Chomp Black spheres that spit fireballs at the player. They explode after they run out of fireballs. Rising Tides of Lava
FooNSMBU.png Foo* An enemy that obscures the player's view by creating fog. Snaking above Mist Valley
Fuzzy in New Super Mario Bros. U Fuzzy Enemies that follow tracks and hurt the player upon contact. Fuzzy Clifftop A Quick Dip in the Sky
NSMBW Big Fuzzy Render.png Big Fuzzy* Large variants of Fuzzies. Spine-Tingling Spine Coaster
GhostQuestionBlock.png Ghost Block* A ? Block that floats and charges at the player, breaking if it hits a floor or a platform. Haunted Shipwreck Spinning Spirit House
Artwork of a Clampy from New Super Mario Bros. Wii. Giant Clam Clams that open and close their mouths. Waterspout Beach
NSMBU Goomba Artwork.png
Balloon Goombas
Goomba Common enemies that can be defeated by jumping on them. Some Goombas in Skyward Stalk float on balloons. Acorn Plains Way Follow That Shell!
Mini Goombas in New Super Mario Bros. 2 Mini Goomba Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. Slide Lift Tower Magma-River Cruise
ParagoombaNSMBU.png Paragoomba Winged Goombas that hop as they walk. Seesaw Shrooms
Pricklygoomba.png Prickly Goomba* A Goomba that hides inside a spiked chestnut shell until it is hit by a fireball, which is when it turns into a regular Goomba. Prickly Goombas!
A Hefty Goomba from New Super Mario Bros. U Hefty Goomba* A large Goomba that is the middling size of a Goomba, being smaller than a Giant Goomba but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on. Jungle of the Giants
A Big Goomba from New Super Mario Bros. U Big Goomba Large variants of Goombas. They split into two Hefty Goombas once stomped on. Jungle of the Giants
NSMBU Huckit Crab Render.png Huckit Crab* A crab that throws rocks on loop. These can be jumped on and used as a temporary platform. Waterspout Beach
Model of a Jellybeam from New Super Mario Bros. Wii. Jellybeam* An enemy that illuminates a dark cave. Deepsea Ruins
KoopatroopaNSMBU.png Koopa Troopa Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas rather turn around. Acorn Plains Way Follow That Shell!
ParatroopaNSMBU.pngKoopaParatroopa NSMBU.png Paratroopa Winged Koopa Troopas. Green Koopa Paratroopas jump in high arcs, while Red Koopa Paratroopas rather fly up and down in the air. Stone-Eye Zone Hammerswing Caverns
Big Koopa Troopa in New Super Mario Bros. U Big Koopa Troopa Large variants of Koopa Troopas. Jungle of the Giants
NSMBU Buzzy Beetle Artwork.png Buzzy Beetle Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. Tilted Tunnel Fire Bar Cliffs
A Para-Beetle Para-Beetle Winged Buzzy Beetles whose backs can be hopped on for a ride, unlike other winged foes. Flight of the Para-Beetles
Spike Top.png Spike Top Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. Stoneslide Tower Rising Tides of Lava
Bony Beetle in New Super Mario Bros. U Bony Beetle Skeletal variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes. Grinding-Stone Tower Pendulum Castle
Artwork of a Spiny in New Super Mario Bros. Wii (later used in Super Mario Run) Spiny Enemies that hatch from Spiny Eggs and cannot be jumped on. Seesaw Shrooms Lakitu! Lakitu! Lakitu!
A cropped screenshot of the Giant Buzzy Beetle as rendered by Wii or emulated Wii. Big Buzzy Beetle Bigger variants of Buzzy Beetles. Rising Tides of Lava
A model of a Heavy Para-Beetle Heavy Para-Beetle* A Para-Beetle that descends when used as a platform. Flight of the Para-Beetles
Spike Spike Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand. Spike's Spouting Sands
Sprite of a Stone Spike Stone Spike* A Spike that throws stone rocks downwards. Dry Desert Mushrooms
Model of a Dry Bones from New Super Mario Bros. Wii. Dry Bones Skeleton Koopa Troopas that collapse when attacked before eventually rebuilding themselves. Crushing-Cogs Tower Ludwig's Clockwork Castle
A Big Dry Bones in New Super Mario Bros. 2 Big Dry Bones Large variants of Dry Bones that appear in castle levels. Stoneslide Tower Ludwig's Clockwork Castle
Mechakoopa as seen in New Super Mario Bros. Wii. Mechakoopa A mechanical Koopa. After stomping it, the player can pick it up and use it as a weapon, but only for a short time. The Mighty Cannonship
Hammer Bro in New Super Mario Bros. U Hammer Bro Enemies that throw hammers and jump. Rise of the Piranha Plants
Fire Bro in New Super Mario Bros. U Fire Bro Hammer Bros. that throw fireballs. Fire Snake Cavern Ludwig's Clockwork Castle
Boomerang Bro in New Super Mario Bros. U Boomerang Bro Hammer Bros. that use boomerangs, which return to them after being thrown. Bouncy Cloud Boomerangs
Ice Bro in New Super Mario Bros. U Ice Bro* An enemy that throws ice balls at the ground, which can freeze the player and even other enemies. Icicle Caverns
A Sledge Bro. Sledge Bro Hammer Bro variants that stun Mario after they jump. Ludwig's Clockwork Castle
Sumo Bro Sumo Bro Giant Koopas that stomp the ground and create electric waves in two directions. Screwtop Tower
Lakitu in New Super Mario Bros. U Lakitu Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. Blooming Lakitus Lakitu! Lakitu! Lakitu!
Model of a Lava Bubble from New Super Mario Bros. Wii. This model and its textures were repurposed for New Super Mario Bros. U and New Super Luigi U. Lava Bubble Fireballs that jump out of lava. Lemmy's Swingback Castle The Final Battle
Model of a Magmaargh from New Super Mario Bros. U. Magmaargh Lava monsters that attacks by moving towards the players in a wave-like movement. Iggy's Volcanic Castle
Model of a Magmaw from New Super Mario Bros. U. Magmaw Lava monsters that lunge at the player and dip back into the lava. Magma-River Cruise
NSMBU Upright Piranha Plant Render.png Piranha Plant Plants that move in and out of Warp Pipes and some grounded. Acorn Plains Way Spinning Platforms of Doom
Artwork of a River Piranha Plant from New Super Luigi U. River Piranha Plant* A stationary Piranha Plant that blows a green spiked ball up and down, similar to a Ptooie. Fliprus Lake Seesaw Bridge
Model of a Stalking Piranha Plant from New Super Mario Bros. Wii. Stalking Piranha Plant* A Piranha Plant that walks around and stretches up and down on a regular basis. Bramball Woods Walking Piranha Plants!
NSMBU Muncher Render.png Muncher An invincible black plant. Spinning-Star Sky Thrilling Spine Coaster
FirepiranhaNSMBU.png Fire Piranha Plant Piranha Plants that aim at Mario and shoot fireballs. Yoshi Hill Prickly Goombas!
Screenshot of a Frost Piranha Frost Piranha A Piranha Plant that can shoot ice balls from its mouth, like how Fire Piranha Plants shoot fireballs from their mouths. Fuzzy Clifftop
A Super Piranha Plant Big Piranha Plant Large variants of Piranha Plants. Mushroom Heights A Quick Dip in the Sky
NSMBU Pokey Artwork.png Pokey Living cacti that appear in desert levels and move slowly. Perilous Pokey Cave
MariovsMortonNSMBU.png Big Pokey Large variants of Pokeys. Morton's Compactor Castle
Rocky Wrench Rocky Wrench Mole-like Koopas that pop out of its hole in an airship throw wrenches. Boarding the Airship
MontymoleNSMBU.png Monty Mole An unshelled Rocky Wrench that pops out of mountains and the ground and gives chase. Yoshi Hill Magma-River Cruise
NSMBW Scaredy Rat Render.png Scaredy Rat* An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around. Which-Way Labyrinth
Rendered model of a roosting Swoop from New Super Mario Bros. Wii. Swoop Bats that hang onto the ceiling before swooping towards the player. Perilous Pokey Cave Shifting-Floor Cave
NSMBU Thwomp Artwork.png Thwomp Large rocks that fall when the player gets close. Wendy's Shifting Castle
Model of a Thwimp from New Super Mario Bros. U. Thwimp A small Thwomp that hops around. Wendy's Shifting Castle
SuperThwomp NSMBW.png Big Thwomp Large Thwomps that can break through stone tiles. Wendy's Shifting Castle
NSMBU Urchin Artwork.png Urchin Stationary enemies that appear in underwater levels. Tropical Refresher Swim for Your Life!
A model of a Big Urchin. Big Urchin* A gigantic Urchin that can be defeated only with a Star. Tropical Refresher Urchin Shoals
NSMBW Wiggler Sprite.png Wiggler Caterpillars that move faster after being jumped on. Seesaw Bridge Wiggler Stampede
MegaWiggler.png Big Wiggler Large variants of Wigglers. Wiggler Stampede

Obstacles[edit]

Image Name Description First level Last level

Banzai Bill Blaster NSMBW.png Banzai Bill Cannon Bill Blasters that shoot Banzai Bills. Scaling the Mountainside
Skull Blaster.png Bill Blaster Cannons that shoot Bullet Bills. Scaling the Mountainside Switchback Hill
Multi Bill Blaster NSMBU Sprite.png Bill Blaster Turret Stacks of Bill Blasters that rotate and shoot Bullet Bills. Switchback Hill
Burner sprite from New Super Mario Bros. Wii. Burner Constant streams of fire that rotate and are found on airships. Larry's Torpedo Castle Boarding the Airship
Cannon sprite from New Super Mario Bros. Wii. Cannon Cannons that shoot cannonballs or Bob-ombs. The Mighty Cannonship
NSMBW Cannonball Screenshot.png Cannonball Projectiles launched by cannons that travel in a straight line, and can be jumped on. The Mighty Cannonship
Cog from New Super Mario Bros. U/DX Cog Gear-like platforms that the player must go under to pass. If they remain under one, they will be squished and lose a life. Crushing-Cogs Tower
Current NSMBU Current Underwater currents that push the player. Blooper's Secret Lair Swim for Your Life!
NSMBU E3 Fire Snake Cavern Baby Yoshi.png Dark Obstacles that blocks the player's view. Glowing Baby Yoshi, fire and Invincible Mario can light up dark areas. Perilous Pokey Cave Thrilling Spine Coaster
A Fire Bar in New Super Mario Bros. U Deluxe Fire Bar A series of fireballs that rotate infinitely, either clockwise or counterclockwise. Screwtop Tower Slide Lift Tower
Giant Cannon from NSMBU Giant cannon Horizontal, pipe-sized cannons shoot giant cannonballs. The Mighty Cannonship
Giant cannonball Giant cannonball Large variants of cannonballs launched by giant cannons. The Mighty Cannonship
NSMBU Hammerswing Caverns Screenshot.jpg Hammer Pendulum* Mallet-like platforms that swing back and forth on a 180° arc. Hammerswing Caverns
Huge Fire Bar from New Super Mario Bros. U Huge Fire Bar A larger version of a Fire Bar. Slide Lift Tower Fire Bar Cliffs
Huge Icicle from New Super Mario Bros. U/DX Huge Icicle* Large icicles that fall and act as platforms. Icicle Caverns
Icicle NSMBU Icicle Icicles that fall when the player gets close underneath. Freezing-Rain Tower Wendy's Shifting Castle
Lemmy's Swingback Castle Lava Pits of lava cause the player to instantly lose a life upon contact. Lemmy's Swingback Castle The Final Battle
A Lava Geyser in New Super Mario Bros. U Deluxe Lava Geyser Pillar of lava that rises up from pits. Meteor Moat
New Super Mario Bros. U Lava swell Lava that moves up in waves. Iggy's Volcanic Castle
Mecha Hand from New Super Mario Bros. U Mecha Hand A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board. Bowser Jr. also uses the Mecha Hand in The Mighty Cannonship after the player defeats him here. Boarding the Airship
A meteor from New Super Mario Bros. U Deluxe Meteor Rocks that fall slowly and break upon hitting either the ground or a block. Meteor Moat Firefall Cliffs
New Super Mario Bros. U Poison A liquid hazard that causes the player to instantly lose a life. Bridge over Poisoned Waters Spinning Platforms of Doom
NSMBU E3 Perilous Pokey Cave.png Quicksand Sand that sinks the player. Stone-Eye Zone Blooming Lakitus
New Super Mario Bros. U Rising lava Lava that rises up. Rising Tides of Lava
Sand Geyser NSMBU Sand Geyser Pillars of sand that rises up from pits at regular intervals, and can be used as platforms. Stone-Eye Zone Spike's Spouting Sands
Screenshot of Impossible Pendulums in New Super Luigi U. Spinner A large, undefeatable spiked ball on a chain. Snake Block Tower
(regular)
Pendulum Castle
(large)
Pendulum Castle
(regular/large)
Giant Skewer Tower Skewer Spiked columns that extend out of walls and retract at regular intervals. Both vertical and horizontal Skewers appear. Giant Skewer Tower
A torpedo tube with extended hand New Super Mario Bros. U. Torpedo tube An indestructable box that fires Torpedo Teds. Larry's Torpedo Castle The Mighty Cannonship
A Torpedo Base launching a Targeting Ted Torpedo Base Red torpedo tubes that fire Targeting Teds instead of Torpedo Teds. The Mighty Cannonship
New Super Mario Bros. U Water Large bodies of harmless liquid that the player(s) can swim through. Blooper's Secret Lair Swim for Your Life!
Water Geyser in New Super Mario Bros. U Water Geyser Pillars of water that rise from below and serve as platforms, similar to Sand Geysers. Waterspout Beach Larry's Torpedo Castle

Bosses[edit]

Tower bosses[edit]

Image Name Description

Model of Boom Boom from New Super Mario Bros. U. Boom Boom The tower boss from Crushing-Cogs Tower in Acorn Plains to Grinding-Stone Tower in Rock-Candy Mines. He does not change in the first battle, especially on Crushing-Cogs Tower in Acorn Plains. However, following his first defeat, Magikoopa gives him special abilities. In Stoneslide Tower from Layer-Cake Desert, Magikoopa will grant him the ability to spin jump. In Giant Skewer Tower from Sparkling Waters and Freezing-Rain Tower from Frosted Glacier, Magikoopa will grant him the ability to jump, similar to Super Mario Bros. 3. In Snake Block Tower from Soda Jungle, Magikoopa will make him larger. In Grinding-Stone Tower from Rock-Candy Mines, Magikoopa will transform his arms into wings, similar to Super Mario Bros. 3.
Boss Sumo Bro. Boss Sumo Bro Boss Sumo Bro was a regular Sumo Bro until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on Screwtop Tower.
Kamek artwork Magikoopa Magikoopa is fought on Slide Lift Tower and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.

Castle/airship bosses[edit]

Image Name Description

Lemmy Koopa NSMBU.png Lemmy Koopa Lemmy Koopa is fought on Lemmy's Swingback Castle in Acorn Plains and attempts to throw bombs at Mario.
MortonNSMBU.png Morton Koopa Jr. Morton Koopa Jr. is fought on Morton's Compactor Castle in Layer-Cake Desert and uses a large hammer that is apparently filled with magic to knock Big Pokey segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
Larry Koopa Larry Koopa Larry Koopa is fought on Larry's Torpedo Castle in Sparkling Waters and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
NSMBU Wendy Koopa Artwork.png Wendy O. Koopa Wendy O. Koopa is fought on Wendy's Shifting Castle in Frosted Glacier and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the icicles at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
NSMBU Iggy Artwork.png Iggy Koopa Iggy Koopa is fought on Iggy's Volcanic Castle in Soda Jungle and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate Magmaarghs when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
NSMBU Roy Artwork.png Roy Koopa Roy Koopa is fought on Roy's Conveyor Castle in Rock-Candy Mines and shoots Bullet Bills with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots Missile Bills. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
LudwigNSMBU.png Ludwig von Koopa Ludwig von Koopa is fought on Ludwig's Clockwork Castle in Meringue Clouds and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
Bowser Jr. Bowser Jr. Bowser Jr. is fought on airships. In Soda Jungle's The Mighty Cannonship, Bowser Jr. uses his Junior Clown Car as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' Boarding the Airship, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in Peach's Castle's The Final Battle, he cannot be defeated.
Artwork of Bowser in New Super Mario Bros. U Bowser Bowser is fought in The Final Battle in Peach's Castle. The first part of his battle is similar to Super Mario Bros., where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.

Items and objects[edit]

Items[edit]

Image Name Function

1-Up Mushroom 1-Up Mushroom Gives the player an extra life.
3-Up Moon 3-Up Moon Gives the player three extra lives. Only appears in Boost Mode.
Artwork of a coin in New Super Mario Bros. U Coin Collecting 100 of these gives the player an extra life.
Bluecoins-NSMB2.png Blue Coin These coins are just like normal coins, but they appear by hitting a P Switch.
NSMBU Red Coin Render.png Red Coin Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
Green Coin Green Coin (new) Collecting all five groups of Green Coins that appear after passing through a Green Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
DashCoin NSMB2.png Hidden Coin An outline of a coin that becomes a coin if Mario goes through it. These coins are very common in Coin Battle.
Artwork of a Star Coin in New Super Mario Bros. U Star Coin Three of these are located in every course in hard-to-reach or hidden areas.
RedRing NSMB2.png Red Ring Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a 1-Up Mushroom, depending on the player's current size.
Green Ring Green Ring Makes fifteen Green Coins appear. If the player collects all five groups of green coins before they disappear, they receive either a power-up, which varies in between levels, or a 1-Up Mushroom, depending on the player's current size.
Yoshi eggNSMBU Yellow Yoshi Egg Artwork.png Yoshi egg An egg that Yoshi comes out of or produces after eating five fruits, which contain power-ups. They come in two different colors: green releases a normal green Yoshi; while yellow releases a Glowing Baby Yoshi. As Bubble Baby Yoshi and Balloon Baby Yoshis are found on the world map, they do not come out of eggs.
The sprite of a Fruit in New Super Mario Bros. Wii. Fruit A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
BarrelNSMBW.png Barrel An item that the player can pick up and throw at enemies to defeat them and at coins to collect them. Broozers can also throw them. Another player who touches a barrel while it rolls will take damage.
Crate NSMBU Crate A wooden box Mario can break via a Ground Pound. Sometimes contains coins or power-ups.
Iron Block NSMBU Iron Block An iron box that drops on Conveyor Belts. They are indestructible and causes the player to lose a life if crushed.
Frozen Coin NSMBU Frozen Coin A coin encased in solid ice that can be melted by fire to be collected.
Flower NSMBU Flower A common background object that releases a coin when spun next to.
A P-Switch. P Switch Not only turns bricks into coins or vice versa, but also reveals Blue Coins.
Qswitch.png ? Switch Changes or adds things to an area, such as platforms, for a limited time.
NSMBW ! Switch Render.png ! Switch Activating the switch enables the axe to destroy the bridge, causing Bowser to fall.
TrampolineNSMBW.png Trampoline A spring that lets the player jump high into the air. It can be picked up and carried around.
SMM-NSMBU-Checkpoint-Flag.png Checkpoint Flag A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in their Small form, they transform into their Super form.
SMM-NSMBU-GoalPole.png Goal Pole Flagpoles found at the end of every level. Touching one completes the level.
Hidden goal Goal Pole (secret) Flagpoles with red flags, found at the end of some levels. Touching one completes the level and leads to secret exits.

Power-ups[edit]

Image Name Function

A Super Mushroom Super Mushroom Turns Mario into Super Mario.
A Fire Flower Fire Flower Turns Mario into Fire Mario.
Artwork of a new item from New Super Mario Bros. U Super Acorn (new) Turns Mario into Flying Squirrel Mario.
A Mini Mushroom Mini Mushroom Turns Mario into Mini Mario.
Ice Flower Ice Flower Turns Mario into Ice Mario. Mario can shoot ice balls to freeze most enemies.
A Propeller Mushroom Propeller Mushroom Turns Mario into Propeller Mario and gives him some short flight.
A Penguin Suit Penguin Suit Turns Mario into Penguin Mario. Mario can shoot ice balls and slide on his belly, along with having an improved swimming ability.
P-Acorn P-Acorn (new) Turns Mario into P Flying Squirrel Mario.
Artwork of a Super Star from New Super Mario Bros. U Super Star Turns Mario into Invincible Mario.
NSMBU Purple Star Artwork.png Boost Star (new) A star that appears during Boost Mode.

Objects[edit]

Blocks[edit]

Image Name Function

NSMBU Question Block Render.pngA ? Block in New Super Mario Bros. UA ? Block in New Super Mario Bros. UA ? Block in New Super Mario Bros. U ? Block Contains a coin or item when hit.
BrickBlockNSMBU.pngA Brick Block in New Super Mario Bros. UA Brick Block in New Super Mario Bros. UA Brick Block in New Super Mario Bros. U Brick Breaks or contains coins when hit.
NSMBU Question Block Render.png Coin Block A block that contains many coins. Looks just like a brick and becomes an Empty Block when used. Pops out five coins when used quickly
A Flying ? Block in New Super Mario Bros. U Flying ? Block A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an Empty Block.
NSMBU Empty Block Render.pngAn Empty Block in New Super Mario Bros. UAn Empty Block in New Super Mario Bros. UAn Empty Block in New Super Mario Bros. U Empty Block A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
Sprite of a Mega ? Block in New Super Mario Bros. USprite of a Mega ? Block in New Super Mario Bros. USprite of a Mega ? Block in New Super Mario Bros. USprite of a Mega ? Block in New Super Mario Bros. U Mega ? Block A large ? Block that acts like a normal block.
Sprite of a Mega Block in New Super Mario Bros. USprite of a Mega Block in New Super Mario Bros. USprite of a Mega Block in New Super Mario Bros. USprite of a Mega Block in New Super Mario Bros. U Big Block A large Brick Block that acts like a normal block.
Sprite of a Big Empty Block in New Super Mario Bros. USprite of a Big Empty Block in New Super Mario Bros. USprite of a Big Empty Block in New Super Mario Bros. USprite of a Big Empty Block in New Super Mario Bros. U Big Empty Block A giant block that cannot be broken. When a Mega ? Block is hit, it turns into an Big Empty Block.
Music-block.png Jump Block A block that makes Mario jump higher when he jumps or steps on it.
A POW Block POW Block A block that causes a large tremor on the ground when thrown.
Sprite of a Roulette Block from New Super Mario Bros. U Roulette Block A block with various items scrolling on it. Mario can hit it and release the power-up shown.
3-Up Moon Block 3-Up Moon Block (new) An very rare block that contains a 3-Up Moon.
NSMBW Super Guide Block Sprite.png Super Guide Block Appears after Mario loses five lives in a row in one stage. When this block is hit, Luigi clears the stage for Mario.
NSMBU Purple Boost Block Artwork.pngNSMBU Green Boost Block Artwork.pngNSMBU Blue Boost Block Artwork.pngNSMBU Red Boost Block Artwork.png Boost Block (new) Blocks that appear when touching the screen on the Wii U GamePad.
A Glow Block Light Block (new) A block that shines light in dark areas.
IceBlockNSMBW.png Ice Block A block that is created by an enemy that was frozen with an ice ball. This block can be picked up and thrown like a barrel.
Piranha Plants on Ice icon from New Super Mario Bros. U Ice Chunk (new) A giant variant of an Ice Block that serves as a platform. It functions similarly to Iron Blocks, which can also crush the player.
YellowBlockNSMBW.png Stretch Block A block made up of five segments that stretches to act as a bridge in certain levels.
In-game render of a Donut Block from New Super Mario Bros. Wii Donut Block A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
Snake Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) Snake Block Green blocks that move like a snake once Mario steps on it.
Snake Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) Giant Snake Block (new) Giant variants of a Snake Block.
Hard Block NSMBU Hard Block Block that can only be destroyed by Bob-omb explosions or some large/spiky enemies like Grrrols or Big Thwomps.

Transportation objects[edit]

Image Name Function

Green Warp PipeBlue Warp PipeRed Warp PipeYellow Warp Pipe Warp Pipe Pipes going through the ground that transport the player to new areas. In World Coin-2 and World Coin-7, a golden Warp Pipe leading to the next area appears when players have collected enough coins in an area.
MiniWarpPipeNSMBU.pngBlueMiniWarpPipeNSMBU.pngNSMBU Red Mini Warp Pipe Render.pngNSMBU Yellow Mini Warp Pipe Render.png Small pipe Mini variants of warp pipes that can be accessed with a Mini Mushroom.
Green Warp Pipe Pipe Cannon Pipes that launch players to another location or a platform that they are unable to reach.
Door sprite Warp Door A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.

Climbable objects[edit]

Image Name Function

A vine Beanstalk Used as a ladder that can lead to Coin Heaven, or a secret place. Grows out of an Invisible Block or Brick Block.
Ladder NSMBU Ladder A climbable object used to get on top of platforms.
Pole NSMBU Pole Striped poles that the player can climb up and slide down after jumping onto them.
Chain-Link NSMBU Chain-Link Fences that the player can climb.

Platforms[edit]

Image Name Function

A Platform Bridge A semisolid platform that connects between ground platforms.
Cloud Lift NSMBU Cloud Lift Long platforms that move to the right when initially landed on.
Scale Lift NSMBU Scale Lift Scale-like platforms that causes the one platform to rise if the player lands on the parallel one. It will fall off if they stand on it for too long.
Arrow Lift NSMBU Arrow Lift (new) Lifts that appear turn from blue to red when activated, causing them will move in the opposite direction from where they are pointing while idle.
Bolt Lift NSMBU Bolt Lift A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
Sprite of a Screwtop Lift from New Super Mario Bros. Wii Screwtop Lift A lift with a screw that the player can move in a set direction by spinning.
Wooden raft Limited Lift A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
New Super Mario Bros. U Cross Lift (new) A lift that not only expands and contracts horizontally, but also conversely expands and contracts vertically.
New Super Mario Bros. U Slide Lift (new) Lifts that are aligned either horizontally or vertically and move in a rectangular fashion either clockwise or counterclockwise.
NSMBU E3 4-Player Spinning-Star Sky.png Star Lift (new) Star-shaped platforms that spin depending on which side of them is weighed down by the player.
Mushroom Platform NSMBU Mushroom Platform Mushrooms that serve as platforms.
Stretch Shroom NSMBU Stretch Shroom Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
A Screwtop Shroom in New Super Mario Bros. Wii Screwtop Shroom A rare Mushroom Platform that only appears in Rising Tides of Lava. When spun on, it lowers another lift's height.
New Super Mario Bros. U Seesaw Shroom (new) A mushroom platform that acts as a seesaw.
NSMBW Bouncy Cloud Render.png Bouncy Cloud Cloud platforms that makes the player and enemies bounces very high.
Sprite of a Remote-Control Platform from New Super Mario Bros. Wii Remote-Control Platform A lift that the player can tilt and move on tracks by tilting the Wii U GamePad or the Wii Remote or by alternating between pressing ZL Button and ZR Button. It reacts only when a player is standing on it.
NSMBW Paddle Wheel Sprite.png Paddle Platform A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
Pendulum Platform NSMBU Pendulum Platform Chained platforms that sway from side to side indefinitely.
NSMBU Stoneslide Tower Screenshot.jpg Screwtop Platform A platform with a screw that the player can move in a set direction by spinning.
Spine Coaster NSMBW.png Spine Coaster Rideable creatures made of bone used to aid Mario and company to pass through pits and pits.
Water Ball NSMBU Water Ball A huge mass of water that floats in the air. Acts as if Mario and co. are in water.
Semisolid Platform NSMBU Semisolid Platform Platforms the player can jump on from the bottom.
Leaf Platform NSMBU Leaf Platform (new) Leaves that serve as platforms appearing on giant beanstalks. When they first sprout, they appear to be green, only to turn red and brown then slowly float down after some time has passed.
Bean Platform Curled NSMBU Bean Platform (new) Large beans serving as platforms that periodically coil and uncoil.
Stone-Eye NSMBU Stone-Eye (new) Giant gray stone heads that either move in different patterns, or stay completely stationary. Stone-Eyes are sentient, indicated by their eyes that constantly stare at the player.
Conveyor Belt NSMBU Conveyor Belt Moving platforms that carry the player and, sometimes, Iron Blocks and enemies.
Turning Floor NSMBU Turning Floor Continually moving objects that turn clockwise or counterclockwise, moving anything on them.
Rolling Log NSMBU Rolling log Cylindrical wooden platforms that, when stood on, roll over. The player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
New Super Mario Bros. U Seesaw Log Bridge (new) Solid wooden platforms that teeter to one side when a player or element stands on the opposite side.
Floor NSMBU Floor Platforms that the player can bump from below to stun enemies.
Ludwig's Clockwork Castle Gear platform A platform with gears that moves left and right.
Wobble Rock NSMBU Wobble Rock Rock platforms that wobble from left to right when the player stands near one of its edges.
The Final Battle Bridge (new) A floor made up of skeleton bones. When Bowser Jr. slams down on a bridge with his Junior Clown Car, it causes brief ripples that can stun the player and enemies.

Reception[edit]

New Super Mario Bros. U has received generally positive reviews. The game currently maintains an 84 average on Metacritic[4] and had an 84.48% on GameRankings.[5] GameXplain gave the single-player and multi-player modes 4 stars out of 5,[6] IGN gave it a score of 9.1 out of 10,[7] EGM[8] gave a score of 9/10, Joystiq gave it 4.5 stars out of 5,[9] Polygon[10] and Destructoid[11] gave the same score of 8.5/10, VentureBeat[12] gave it a score of 83/100 (83%), Games Radar gave it 4 stars out of 5,[13] and Gamespot gave a score of 8.5.[14]

The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the Wii U's visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode.

Reviews
Reviewer, Publication Score Comment
Jim Sterling, Destructoid 8.5/10 "New Super Mario Bros. U is a great little platformer that kicks off the Wii U launch with a bang. Players know exactly what they're getting with this one -- an entertaining and incomplex bit of gaming that provides challenge and smirks in equal measure. While certainly a "safe" game to launch with, it is by no means unremarkable, and the only people who would fail to have fun are those with a fundamental aversion to Mario or platformers in general. Literally everybody else would find it incredibly difficult to dislike this one ... even if some of those latter stages will make them temporarily despise it. Because nobody likes lava levels. Nobody."
Christian Donlan, Eurogamer 9/10 "Is the plumber's Wii U debut as good as his recent 3D outings? Not quite, but for the New Super Mario Bros. series, it's a real step forward in detailing, imagination and character. There's always been a keen Mario brain working away inside these 2D design exercises. Now, it feels like there's a proper soul to go along with it."
Richard George, IGN 9.1/10 "It's difficult to find freshness or brilliance in a 2D landscape. Mario's world is now three decades old. That would seem to suggest new territory is scarce, and in some ways the formulaic New Mario series had come to reinforce that fear. But New Super Mario Bros. U demonstrates there's not just life left in this type of game, but that it can be modern and nostalgic at the same time. Nintendo's approach here strikes a great balance in all areas, ranging from its difficulty to design to enemies and bosses. And for everything the basic Story Mode does right – and that's a considerable amount – the Challenge Mode will be remembered as a key moment in the life of the New Mario series, where Nintendo realized it didn’t have to sacrifice the core gamer’s experience at the expense of a more casual audience. This is how Mario can and will appeal to everyone."
Aggregators
Compiler Platform / Score
Metacritic 84
GameRankings 84.48%

Sales[edit]

As of March 31, 2014, New Super Mario Bros. U is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.[15]

Updates[edit]

1.1.0

Release date: November 18, 2012

Released at launch, the first update adds the game's Miiverse functionality.

1.2.0

Release date: March 15, 2013[16]

The second update causes any Miiverse posts made in-game to be posted to a separate "Game Posts" community rather than the standard community.

1.3.0

Release date: June 20, 2013[17]

The third game update adds the ability for the game to receive the New Super Luigi U downloadable content and puts a prompt in-game to go to the Nintendo eShop to download it. The update also adds support for the Wii U Pro Controller.

New Super Luigi U[edit]

Final North American box art for New Super Luigi U
New Super Luigi U retail box art.
Main article: New Super Luigi U

In July 2013, as part of the Year of Luigi celebration, a large-scale expansion pack titled New Super Luigi U was released as downloadable content for New Super Mario Bros. U on the Nintendo eShop, and was later released as a standalone title at retail. The pack contains 82 new courses in place of the original ones, featuring Luigi as the main character in the place of Mario, who does not appear at all within the game.

The game features the same multiplayer, with the option of playing as Yellow Toad, Blue Toad, or Nabbit (who cannot power-up like the other characters, but is impervious to enemy damage). The game features similar physics to that of Luigi's style of gameplay in Super Mario Bros.: The Lost Levels, in that the characters run faster and jump higher, but stop slower. The levels have also been designed to be more challenging, with each one being shorter and featuring a 100 second time limit.

The Mario & Luigi Deluxe Set Wii U bundle released in November 2013 includes with it both games put onto one disc, titled New Super Mario Bros. U + New Super Luigi U. In addition to being a compilation of both games, this release includes several bonus videos.

With the discontinuation of digital purchases for Wii U in March 2023, it is no longer possible to buy New Super Luigi U as DLC for New Super Mario Bros. U, though it can still be downloaded by those who purchased it when it was available.

Development[edit]

As stated above, New Super Mario Bros. U was based upon the New Super Mario Bros. Mii Wii U experience demo shown off at E3 2011.[18] A translation of a Spanish online magazine revealed that the new title was in development and would be revealed at E3 2012,[19] with the game fully revealed to be New Super Mario Bros. U during the E3 trailer.[20]

New Super Mario Bros. U began development soon after the completion of New Super Mario Bros. Wii, using pre-existing elements from the Wii game, as development equipment for the Wii U did not exist at the time.[21] The game's singular, interconnected world map was inspired by the one seen in Super Mario World; Masataka Takemoto desired to take the map from that game and use the Wii U in order to recreate and expand upon the concept.[22] The map being seamless also had a role in Miiverse integration, as with the setup of the map it was possible to display comments across each of the levels.[23] The concept of drop-in play with one player on the Gamepad placing blocks was brought up early in development. When the Wii U Gamepad was brought up during development, the team began to conceptualize ways to use it, talking specifically about the drop-in play. Wanting to make a feature with "controls that you can understand right away with no explanation," the concept of using the GamePad to place blocks the other players can jump on went through.[21]

Challenge Mode was based upon the idea of setting a self-challenge in the previous games, as well as the challenge site for New Super Mario Bros. Wii. Because of ideas like this, the developers decided to put the Challenge Mode into the game from the beginning. The challenges were created with all types of skill levels in mind.[24]

Boost Rush Mode was based on the Free-for-All Mode featured in New Super Mario Bros. Wii, in that they wanted a similar mode for playing the main game stages in short bursts. The developers tried connecting courses together and playing them through, but found it uneventful; they then added the concept of collecting coins resulting in the screen scrolling faster, and found it to fit a Super Mario-style of gameplay.[22]

Pre-release and unused content[edit]

Miis, playing in New Super Mario Bros. U.
Four Miis in Acorn Plains-1.
Main article: List of New Super Mario Bros. U pre-release and unused content

Miis were originally going to be playable in the game's Story Mode. In the final game, Mii playability is restricted to the bonus modes. Additionally, Boost Mode was also originally titled "Assist Play". The Acorn Plains map as seen in the E3 showcase for the game is also very different from the version seen in final game.

Gallery[edit]

For this subject's image gallery, see Gallery:New Super Mario Bros. U.

Media[edit]

For a complete list of media for this subject, see List of New Super Mario Bros. U media.
Help:MediaHaving trouble playing?

Glitches[edit]

Main article: List of New Super Mario Bros. U / New Super Luigi U glitches

By entering a Warp Pipe or door in any stage exactly when the timer hits zero, the player does not die, and they can explore the level indefinitely.

Staff[edit]

Main article: List of New Super Mario Bros. U staff

New Super Mario Bros. U was produced by Takashi Tezuka and Hiroyuki Kimura, with Masataka Takemoto as the director and Tsutomu Kaneshige and Shinichi Ikeamtsu as the general coordinators. Satoru Iwata was the executive producer, with the general producer being Shigeru Miyamoto. Masanobu Sato was the lead designer, and Shiro Mouri was the programming director. The music was composed by Shiho Fujii and Mahito Yokota, with Koji Kondo as sound adviser.

References to other games[edit]

References in later games[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese Newニュー スーパーマリオブラザーズ U[?]
Nyū Sūpā Mario Burazāzu Yū
New Super Mario Bros. U
Chinese (simplified) New 超级马力欧兄弟 U[25]
New Chāojí Mǎlì'ōu Xiōngdì U
New Super Mario Bros. U
Chinese (traditional) New 超級瑪利歐兄弟U[25]
New Chāojí Mǎlì'ōu Xiōngdì U
New Super Mario Bros. U
Korean 뉴 슈퍼 마리오브라더스 U[?]
Nyu Syupeo Mariobeuradeoseu Yu
New Super Mario Bros. U; as named in New Super Mario Bros. U Deluxe

Trivia[edit]

References[edit]

  1. ^ New Super Mario Bros. U – Game Info. Nintendo of America (American English). Archived September 16, 2012, 23:36:46 UTC from the original via Wayback Machine. Retrieved July 26, 2024.
  2. ^ Nintendo.com.au
  3. ^ Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan) (ed.) (2018). Encyclopedia Super Mario Bros.. Milwaulkie: Dark Horse Books. ISBN 978-4-09-106569-8.
  4. ^ New Super Mario Bros. U. Metacritic (English). Retrieved May 13, 2024.
  5. ^ New Super Mario Bros. U for Wii U. GameRankings (English). Archived December 9, 2019, 01:33:58 UTC from the original via Wayback Machine. Retrieved May 13, 2024.
  6. ^ GameXplain (November 15, 2012). New Super Mario Bros. U - Video Review (Wii U) [HD]. YouTube (English). Retrieved May 13, 2024.
  7. ^ George, Richard (November 15, 2012). New Super Mario Bros. U Review. IGN (English). Retrieved May 13, 2024.
  8. ^ Carsillo, Ray (November 15, 2012). EGM Review: New Super Mario Bros. U. EGMNOW (English). Archived November 16, 2012, 10:07:44 UTC from the original via Wayback Machine. Retrieved May 13, 2024.
  9. ^ Mitchell, Richard (November 15, 2012). New Super Mario Bros. U review: A return to form. Joystiq (English). Archived November 18, 2012, 05:30:42 UTC from the original via Wayback Machine. Retrieved May 13, 2024.
  10. ^ Kollar, Phillip (November 15, 2012). New Super Mario Bros. U review: new tricks. Polygon (English). Retrieved May 13, 2024.
  11. ^ Sterling, Jim (November 15, 2012). Review: New Super Mario Bros. U. Destructoid (English). Archived November 17, 2012, 14:44:25 UTC from the original via Wayback Machine. Retrieved May 13, 2024.
  12. ^ McLaughlin, Rus (November 15, 2012). New Super Mario Bros. U is far from new (review). VentureBeat (English). Retrieved May 13, 2024.
  13. ^ Gilbert, Henry (November 15, 2012). New Super Mario Bros U review. Gamesradar (English). Retrieved May 13, 2024.
  14. ^ GameSpot (November 17, 2012). GameSpot Reviews - New Super Mario Bros. U. YouTube (English). Retrieved May 13, 2024.
  15. ^ May 10, 2022. Top Selling Title Sales Unites. Nintendo (Japanese). Retrieved May 13, 2024. (Archived August 2, 2017, 04:49:50 UTC via Wayback Machine.)
  16. ^ Bonds, Curtis (March 15, 2013). v.1.2.0 Released for New Super Mario Bros. U. Nintendo World Report (English). Retrieved November 28, 2014.
  17. ^ Colette (June 20, 2013). New Super Mario Bros. U Update Allows Wii U Pro Controller Use]. My Nintendo News. Retrieved May 13, 2024.
  18. ^ Newton, James (April 17, 2012). Mario Wii U "Based On" New Super Mario Bros. Mii. Nintendo Life. Retrieved May 13, 2024.
  19. ^ Newton, James (April 16, 2012). Miyamoto To Show Wii U Mario at E3. Nintendo Life. Retrieved May 13, 2024.
  20. ^ Nintendo of America (June 5, 2012). Wii U - New Super Mario Bros. U E3 Trailer. YouTube. Retrieved May 13, 2024.
  21. ^ a b Iwata Asks : New Super Mario Bros. U : "What Should Be New?". Nintendo. Retrieved May 13, 2024.
  22. ^ a b Iwata Asks : New Super Mario Bros. U : One Map. Nintendo. Retrieved May 13, 2024.
  23. ^ Iwata Asks : New Super Mario Bros. U : Reading the Posts in your Hands. Nintendo. Retrieved May 13, 2024.
  24. ^ Iwata Asks : New Super Mario Bros. U : "Mottainai (What a Waste)!". Nintendo. Retrieved May 13, 2024.
  25. ^ a b Super Mario Maker 2 in-game name

External links[edit]