Sleepy Head: Difference between revisions

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{{minigame infobox
{{minigame infobox
|image=[[File:Sleepy_Head.png|200px]]<br>''WarioWare: Touched!''<br>[[File:WWG Sleepy Head.png|250px]]<br>''WarioWare Gold''
|image=[[File:Sleepy Head Touched gameplay bottom screen.png|256px]]<br>''WarioWare: Touched!''<br>[[File:WWG Sleepy Head.png|280px]]<br>''WarioWare Gold''
|appears_in=''[[WarioWare: Touched!]]''<br>''[[WarioWare Gold]]''
|appears_in=''[[WarioWare: Touched!]]''<br>''[[WarioWare Gold]]''
|type=[[List of WarioWare: Touched! microgames#Touch Training|Touch Training]] (''WarioWare: Touched!'')<br>[[Kat & Ana]] (''WarioWare Gold'')
|type=[[List of WarioWare: Touched! microgames#Touch Training|Touch Training]] (''WarioWare: Touched!'')<br>[[Kat & Ana]] (''WarioWare Gold'')
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|info="''Bang on something loud! They didn't want to sleep, anyway.''" (''Touched!'')<br>"''This sleepyhead needs to wake up! Make a loud noise or keep the alarm clock going to get them out of bed.''" (''Gold'')
|info="''Bang on something loud! They didn't want to sleep, anyway.''" (''Touched!'')<br>"''This sleepyhead needs to wake up! Make a loud noise or keep the alarm clock going to get them out of bed.''" (''Gold'')
|controls={{button|ds|Stylus}} - Make/stop noise
|controls={{button|ds|Stylus}} - Make/stop noise
|time=8 beats
|clear=20 (''Touched!'')<br>15 (''Gold'')
|clear=20 (''Touched!'')<br>15 (''Gold'')
}}
}}
'''Sleepy Head''' is one of [[Wario]]'s [[microgame]]s found in the [[List of WarioWare: Touched! microgames#Touch Training|Touch Training]] stage in ''[[WarioWare: Touched!]]'' and reappears in ''[[WarioWare Gold]]'' as one of [[Kat & Ana]]'s microgames. It uses the same music from [[Very Attractive]] and an extended version of this microgame's music is used in [[Feel the Beat]].
'''Sleepy Head''' is one of [[Wario]]'s [[microgame]]s found in the [[List of WarioWare: Touched! microgames#Touch Training|Touch Training]] stage in ''[[WarioWare: Touched!]]'' and reappears in ''[[WarioWare Gold]]'' as one of [[Kat & Ana]]'s microgames. It uses the same music from [[Very Attractive]] and an extended version of this microgame's music is used in [[Feel the Beat]].
==Gameplay==
==Gameplay==
The objective of the game is to tap an object repeatedly to wake the sleeping person up. In ''Gold'', there is a possible chance the item is an ringing alarm clock or a cellphone and the player has to avoid touching the clock/phone to win the microgame.
The objective of the microgame is to tap an object repeatedly to wake up the sleeping person. In ''Gold'', there is a possible chance the item is a ringing alarm clock or a cellphone and the player has to avoid touching the clock/phone to win the microgame.
*'''1st level difficulty:''' The person is a girl. The player must hit a large object (which can be a can, a gong, or a xylophone, the last two being exclusive to ''Gold'') three times.
 
*'''2nd level difficulty:''' The person is a boy. The player must hit a small object (a drum, a castanet, or a guitar, the last two being exclusive to ''Gold'') four times.
In ''Touched!'' the amount of times an object must be hit is pre-determined at three, four, and five times for each difficulty level respectively. In ''Gold'' the times are randomized between two and six, with the average amount decreasing as the microgame speed increases.
*'''3rd level difficulty:''' The person is a man. The player must hit a moving object (a swinging bell, a moving can known as Noisy Nuisance, or a hopping frog, the last two being exclusive to ''Gold'') five times.
 
*'''Level 1:''' The player must hit a large object (which can be a green, inanimate can, a gong, or a xylophone, the last two being exclusive to ''Gold'') to wake up a girl.
*'''Level 2:''' The player must hit a small object (which can be a drum, a castanet, or a guitar, the last two being exclusive to ''Gold'') to wake up a boy.
*'''Level 3:''' And the player must hit a moving object (which can be a swinging bell, an orange, sentient can known as Noisy Nuisance with humanoid legs that jumps around, or a hopping frog, the last two being exclusive to ''Gold'') to wake up a man.


==Names in other languages==
==Names in other languages==
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|GerM=Shock alarm clock
|GerM=Shock alarm clock
|Spa=¡Buenos días!
|Spa=¡Buenos días!
|SpaM=Good morning!}}
|SpaM=Good morning!
}}


{{Wario's microgames}}
{{Wario's microgames}}

Latest revision as of 14:03, September 10, 2024

Sleepy Head
Gameplay of Sleepy Head in WarioWare: Touched!
WarioWare: Touched!
WWG Sleepy Head.png
WarioWare Gold
Appears in WarioWare: Touched!
WarioWare Gold
Type Touch Training (WarioWare: Touched!)
Kat & Ana (WarioWare Gold)
Command(s) Wake up! (Both Versions) / Don't turn off! (Gold)
Info "Bang on something loud! They didn't want to sleep, anyway." (Touched!)
"This sleepyhead needs to wake up! Make a loud noise or keep the alarm clock going to get them out of bed." (Gold)
Controls Stylus - Make/stop noise
Time limit 8 beats
Points to clear 20 (Touched!)
15 (Gold)

Sleepy Head is one of Wario's microgames found in the Touch Training stage in WarioWare: Touched! and reappears in WarioWare Gold as one of Kat & Ana's microgames. It uses the same music from Very Attractive and an extended version of this microgame's music is used in Feel the Beat.

Gameplay[edit]

The objective of the microgame is to tap an object repeatedly to wake up the sleeping person. In Gold, there is a possible chance the item is a ringing alarm clock or a cellphone and the player has to avoid touching the clock/phone to win the microgame.

In Touched! the amount of times an object must be hit is pre-determined at three, four, and five times for each difficulty level respectively. In Gold the times are randomized between two and six, with the average amount decreasing as the microgame speed increases.

  • Level 1: The player must hit a large object (which can be a green, inanimate can, a gong, or a xylophone, the last two being exclusive to Gold) to wake up a girl.
  • Level 2: The player must hit a small object (which can be a drum, a castanet, or a guitar, the last two being exclusive to Gold) to wake up a boy.
  • Level 3: And the player must hit a moving object (which can be a swinging bell, an orange, sentient can known as Noisy Nuisance with humanoid legs that jumps around, or a hopping frog, the last two being exclusive to Gold) to wake up a man.

Names in other languages[edit]

Language Name Meaning Notes
Japanese めざまし[?]
Mezamashi
Alarm
Chinese 叫醒[?]
Jiàoxǐng
Wake up
French Comme un loir[?] (Sleeping) Like a log
German Schock-Wecker[?] Shock alarm clock
Italian Buon giorno![?] Good morning!
Korean 알람[?]
Allam
Alarm
Spanish ¡Buenos días![?] Good morning!