Blast-o-Matic: Difference between revisions

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{{quote|While [[Donkey Kong|you'll]] be busy looking for your precious [[Golden Banana]]s and your [[Kong|flea-bitten friends]], I'll be preparing my ''lizard flavored surprise!'' '''''MWA HA HA HA HA HA HA HA!!!'''''|King K. Rool|Donkey Kong 64}}
{{quote|While [[Donkey Kong|you'll]] be busy looking for your precious [[Golden Banana]]s and your [[Kong|flea-bitten friends]], I'll be preparing my ''lizard flavored surprise!'' '''''MWA HA HA HA HA HA HA HA!!!'''''|King K. Rool|Donkey Kong 64}}


The '''Blast-o-Matic''' (also written as '''Blast-O-Matic''')<ref>{{cite|title="Blast-O-Matic" answer in [https://play.nintendo.com/activities/skill-quizzes/super-mario-online-trivia/ Super Mario Characters Online Trivia Quiz!]|publisher=''[[Play Nintendo]]''|accessdate=February 21, 2023|archive=https://web.archive.org/web/20230219204620/https://play.nintendo.com/activities/skill-quizzes/super-mario-online-trivia/}}</ref><ref>{{media link|NL2023 site screenshot Day 3 quiz QA.png|Screenshots}} of the questions and answers in the [[Nintendo Live 2023]] Quiz on Day 3. "Blast-O-Matic" is one of the answers available for the sixth question.</ref> is a powerful laser-firing weapon developed by the [[Kremling]]s under [[King K. Rool]]'s orders in ''[[Donkey Kong 64]]''. It comprises a majority of K. Rool's ship, [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]]. This machine is powered by a central core, which is connected to five rooms, each with its own colored power generator; the color for each power source corresponds to one of the five [[Kong]]s. The device is capable of firing a laser from three brass rings surrounding a metal arrowhead pole. The arrow of the machine comes out from the belly of Crocodile Isle.
The '''Blast-o-Matic''' (also written as '''Blast-O-Matic''')<ref>{{cite|title="Blast-O-Matic" answer in [https://play.nintendo.com/activities/skill-quizzes/super-mario-online-trivia/ Super Mario Characters Online Trivia Quiz!]|publisher=[[Play Nintendo]]|accessdate=February 21, 2023|archive=web.archive.org/web/20230219204620/https://play.nintendo.com/activities/skill-quizzes/super-mario-online-trivia/}}</ref><ref>{{file link|NL2023 site screenshot Day 3 quiz QA.png|Screenshots}} of the questions and answers in the [[Nintendo Live 2023]] Quiz on Day 3. "Blast-O-Matic" is one of the answers available for the sixth question.</ref> is a powerful laser-firing weapon developed by the [[Kremling]]s under [[King K. Rool]]'s orders in ''[[Donkey Kong 64]]''. It comprises a majority of K. Rool's ship, [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]]. This machine is powered by a central core, which is connected to five rooms, each with its own colored power generator; the color for each power source corresponds to one of the five [[Kong]]s. The device is capable of firing a laser from three brass rings surrounding a metal arrowhead pole. The arrow of the machine comes out from the belly of Crocodile Isle.


==History==
==History==
===''Donkey Kong 64''===
===''Donkey Kong 64''===
[[File:Blast-o-Matic GG DK64 cutscene.png|thumb|K. Rool asking his chief technician on the Blast-o-Matic's progress]]
[[File:Blast-o-Matic GG DK64 cutscene.png|thumb|K. Rool asking his chief technician on the Blast-o-Matic's progress]]
Prior to the game's events, [[Snide]] was the lead technician for the Blast-o-Matic. K. Rool eventually became paranoid of Snide and fired him. He lost access to the weapon's [[blueprint]]s, which K. Rool split apart and handed a piece to each of the [[Kasplat]]s.
Prior to the game's events, [[Snide]] was the lead technician for the Blast-o-Matic, but was fired because K. Rool did not trust him.<ref>{{cite|quote=I was the chief technician on the project, but that double-crossing lizard kicked me off [[Kremling Krew|his team]] because he didn't trust me.|author=[[Snide]]|title=''[[Donkey Kong 64]]''|publisher=Nintendo|date=1999}}</ref> Snide had lost access to the weapon's [[blueprint]]s, which K. Rool split apart and handed a piece to each of the [[Kasplat]]s.


The game's intro shows K. Rool heading to [[Donkey Kong Island|DK Isles]], plotting to blast it with the Blast-o-Matic. However, as Crocodile Isle steers quickly on the water, it hits a rock, causing the Blast-o-Matic to break. The Kremlings work on repairing the machine for a large portion of the [[Kong]]s' adventure, having stolen [[Donkey Kong]]'s [[Golden Banana]]s and kidnapped [[Diddy Kong|Diddy]], [[Lanky Kong|Lanky]], [[Tiny Kong|Tiny]], and [[Chunky Kong|Chunky]] to buy time to do so.
During the game itself, the Blast-o-Matic is first seen during the opening scene, where K. Rool is headed to [[DK Isles]], plotting to blast it with the Blast-o-Matic. However, as Crocodile Isle steers quickly on the water, it hits a rock, breaking the Blast-o-Matic. The Kremlings work on repairing the machine for a large portion of the [[Kong]]s' adventure, having stolen [[Donkey Kong]]'s [[Golden Banana]]s and kidnapped [[Diddy Kong|Diddy]], [[Lanky Kong|Lanky]], [[Tiny Kong|Tiny]], and [[Chunky Kong|Chunky]] to buy time to do so. A cutscene shown when entering [[Gloomy Galleon]] for the first time shows K. Rool telling a Kritter, the Blast-o-Matic's new chief technician, that he trusts the Blast-o-Matic to almost be ready for activation. The Kritter says the machine is unfinished, and in response, K. Rool sends out [[Klaptrap]] guards to ensure that the Kritters do not escape until they finish repairing the machine. A cutscene shown when first entering [[Creepy Castle]] features a Kasplat trying to escape from Crocodile Isle in hopes that K. Rool does not discover the Kongs recovering the blueprints to the Blast-o-Matic, also deeming it a "stupid machine". When entering [[Hideout Helm]], the Kongs set off the Isle's alarm system, forcing K. Rool to activate the weapon, ignoring the chief technician who begs for a few more hours to fully test it before firing, fearing that the Blast-o-Matic may explode and destroy them all. The Blast-o-Matic has to be deactivated within the time limit, which varies depending on how many blueprints that the Kongs have recovered for Snide (one minute for each blueprint, up to a total of 50 minutes). Deactivating the machine requires each Kong to complete two [[Bonus Barrel]] challenges just outside their corresponding power source. Failure to shut down the Blast-o-Matic in time (or choosing "Quit Game" from the Pause Menu) results in a Game Over cinematic where K. Rool laughs madly and presses a few buttons to activate the Blast-o-Matic. The sequence stops while it is pointed at DK Isles.


When the Kongs enter [[Gloomy Galleon]] for the first time, a cutscene shows K. Rool telling a Kritter, the Blast-o-Matic's new chief technician, that he trusts the Blast-o-Matic to almost be ready for activation. The Kritter says the machine is unfinished, and in response, K. Rool sends out [[Klaptrap]] guards to ensure that the Kritters do not escape until they finish repairing the machine.
The Blast-o-Matic was named the "Super Gun" in a [[List of Donkey Kong 64 pre-release and unused content|prototype build]] of ''Donkey Kong 64''.<ref>{{cite|author=TCRF|title=[[tcrf:Proto:Donkey Kong 64/Early Script#Snide|Proto:Donkey Kong 64/Early Script]]|publisher=The Cutting Room Floor|accessdate=June 9, 2017}}</ref>
 
Later, when the Kongs first enter [[Creepy Castle]], a cutscene shows a Kasplat trying to escape from Crocodile Isle, hoping that K. Rool does not find out about the Kongs recovering the blueprints to the Blast-o-Matic, which it describes as a "stupid machine".
 
Upon first entering the final world, [[Hideout Helm]], the Kongs set off the Isle's alarm system, forcing K. Rool to activate the weapon, even though the chief technician begs for a few more hours to fully test it before firing, fearing that the Blast-o-Matic may explode and destroy them all. The Kongs' main goal is to deactivate the Blast-o-Matic within the time limit, which varies depending on how many blueprints that the Kongs have recovered for Snide (one minute for each blueprint, up to a total of 50 minutes). To deactivate the machine, each Kong must complete two [[Bonus Barrel]] challenges just outside their corresponding power source.
 
Failure to shut down the Blast-o-Matic in time (or choosing "Quit Game" from the Pause Menu) results in a Game Over cinematic where K. Rool laughs madly and presses a few buttons to activate the Blast-o-Matic. The sequence stops just before it allegedly takes fire at DK Isles.
 
The Blast-o-Matic was named the "Super Gun" in a [[List of Donkey Kong 64 pre-release and unused content|prototype build]] of ''Donkey Kong 64''.<ref>{{cite|author=TCRF|title=[[tcrf:Proto:Donkey Kong 64/Early Script#Snide|Proto:Donkey Kong 64/Early Script]]|publisher=''The Cutting Room Floor''|accessdate=June 9, 2017}}</ref>


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
[[File:SSBU Crocodile Isle.png|thumb|The Blast-o-Matic as seen in ''[[Super Smash Bros. Ultimate]]'']]
[[File:SSBU Crocodile Isle.png|thumb|The Blast-o-Matic as seen in ''[[Super Smash Bros. Ultimate]]'']]
The Blast-o-Matic appears as K. Rool's [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]'', essentially as a recreation of the Game Over sequence from ''Donkey Kong 64'' down to K. Rool having to press the button multiple times while laughing maniacally before it fires; only this time, the results of him firing the cannon are actually shown.
The Blast-o-Matic appears as K. Rool's [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]'', essentially as a recreation of the Game Over sequence from ''Donkey Kong 64'' down to K. Rool having to press the button multiple times while laughing maniacally before it fires; only this time, the results of him firing the cannon are actually shown. It is also a Legend-class {{iw|smashwiki|support spirit}} that occupies one support slot. When used, the [[Spirit (Super Smash Bros. Ultimate)|spirit]] increases the damage a fighter can deal to giant opponents in battle. It can be purchased from Sheldon's Place for 10,000 Spirit Points.
 
The Blast-o-Matic also appears as a Legend-class support spirit that occupies one support slot. When used, the spirit increases the damage a fighter can deal to giant opponents in battle. It can be purchased from Sheldon's Place for 10,000 Spirit Points.
{{br}}
{{br}}
==Profiles==
==Profiles==
===''Super Smash Bros. Ultimate'' spirit===
===''Super Smash Bros. Ultimate''===
{|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial; font-size:85%;"
{{Spirit
|-
|no=164
!rowspan=2 width=3%|#
|name=Blast-o-Matic
!rowspan=2 width=8%|Name
|image=[[File:SSBU Blast-o-Matic Spirit.png|x100px]]
!rowspan=2 class=unsortable width=10%|Image
|series=''Donkey Kong'' Series
!rowspan=2 width=8%|Series / game
|type={{iw|smashwiki|Support spirit|Support}}
!rowspan=2 width=5%|Type
|slots=1
!rowspan=2 width=5%|Class
|class=Legend
!rowspan=2 width=8%|Strength / effect(s)
|effects=Giant Killer
!rowspan=2 width=13%|How to obtain
|obtain=Sheldon's Place
!colspan=4 width=40%|Spirit battle
}}
|-
!width=7%|Opponent(s)
!class=unsortable width=19%|Battle conditions
!width=7%|Stage
!width=7%|Song
|-
|164
!Blast-o-Matic
|[[File:SSBU Blast-o-Matic Spirit.png|x100px]]
|''Donkey Kong'' Series
|Support (1)
|Legend
|Giant Killer
|Sheldon's Place
|N/A
|N/A
|N/A
|N/A
|}


==Gallery==
==Gallery==
Line 104: Line 75:
|Rus=Крокобластер
|Rus=Крокобластер
|RusR=Krokoblaster
|RusR=Krokoblaster
|RusM=From "крокодил" (crocodile) and "бластер" (blaster)
|RusM=From ''крокодил'' ("crocodile") and ''бластер'' ("blaster")
|Spa=Machacadora
|Spa=Machacadora
|SpaM=Smasher (feminine)
|SpaM=Smasher
}}
}}


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{{DK64}}
{{DK64}}
{{SSBU moves}}
{{SSBU}}
[[Category:Final Smashes]]
[[Category:Final Smashes]]
[[Category:Donkey Kong 64 objects]]
[[Category:Donkey Kong 64 objects]]

Latest revision as of 19:38, June 29, 2024

Blast-o-Matic
Blast-o-Matic spirit from Super Smash Bros. Ultimate.
The Blast-o-Matic spirit in Super Smash Bros. Ultimate
First appearance Donkey Kong 64 (1999)
Latest appearance Super Smash Bros. Ultimate (2018)
“While you'll be busy looking for your precious Golden Bananas and your flea-bitten friends, I'll be preparing my lizard flavored surprise! MWA HA HA HA HA HA HA HA!!!
King K. Rool, Donkey Kong 64

The Blast-o-Matic (also written as Blast-O-Matic)[1][2] is a powerful laser-firing weapon developed by the Kremlings under King K. Rool's orders in Donkey Kong 64. It comprises a majority of K. Rool's ship, Crocodile Isle. This machine is powered by a central core, which is connected to five rooms, each with its own colored power generator; the color for each power source corresponds to one of the five Kongs. The device is capable of firing a laser from three brass rings surrounding a metal arrowhead pole. The arrow of the machine comes out from the belly of Crocodile Isle.

History[edit]

Donkey Kong 64[edit]

King K. Rool asking his chief technican on the Blast-o-Matic's development progress in a cutscene from entering Gloomy Galleon in Donkey Kong 64
K. Rool asking his chief technician on the Blast-o-Matic's progress

Prior to the game's events, Snide was the lead technician for the Blast-o-Matic, but was fired because K. Rool did not trust him.[3] Snide had lost access to the weapon's blueprints, which K. Rool split apart and handed a piece to each of the Kasplats.

During the game itself, the Blast-o-Matic is first seen during the opening scene, where K. Rool is headed to DK Isles, plotting to blast it with the Blast-o-Matic. However, as Crocodile Isle steers quickly on the water, it hits a rock, breaking the Blast-o-Matic. The Kremlings work on repairing the machine for a large portion of the Kongs' adventure, having stolen Donkey Kong's Golden Bananas and kidnapped Diddy, Lanky, Tiny, and Chunky to buy time to do so. A cutscene shown when entering Gloomy Galleon for the first time shows K. Rool telling a Kritter, the Blast-o-Matic's new chief technician, that he trusts the Blast-o-Matic to almost be ready for activation. The Kritter says the machine is unfinished, and in response, K. Rool sends out Klaptrap guards to ensure that the Kritters do not escape until they finish repairing the machine. A cutscene shown when first entering Creepy Castle features a Kasplat trying to escape from Crocodile Isle in hopes that K. Rool does not discover the Kongs recovering the blueprints to the Blast-o-Matic, also deeming it a "stupid machine". When entering Hideout Helm, the Kongs set off the Isle's alarm system, forcing K. Rool to activate the weapon, ignoring the chief technician who begs for a few more hours to fully test it before firing, fearing that the Blast-o-Matic may explode and destroy them all. The Blast-o-Matic has to be deactivated within the time limit, which varies depending on how many blueprints that the Kongs have recovered for Snide (one minute for each blueprint, up to a total of 50 minutes). Deactivating the machine requires each Kong to complete two Bonus Barrel challenges just outside their corresponding power source. Failure to shut down the Blast-o-Matic in time (or choosing "Quit Game" from the Pause Menu) results in a Game Over cinematic where K. Rool laughs madly and presses a few buttons to activate the Blast-o-Matic. The sequence stops while it is pointed at DK Isles.

The Blast-o-Matic was named the "Super Gun" in a prototype build of Donkey Kong 64.[4]

Super Smash Bros. series[edit]

Super Smash Bros. Melee[edit]

The Blast-o-Matic is mentioned in K. Rool's trophy description in Super Smash Bros. Melee.

Super Smash Bros. Ultimate[edit]

Crocodile Isle in Super Smash Bros. Ultimate, right before firing the Blast-o-Matic as King K. Rool's Final Smash.
The Blast-o-Matic as seen in Super Smash Bros. Ultimate

The Blast-o-Matic appears as K. Rool's Final Smash in Super Smash Bros. Ultimate, essentially as a recreation of the Game Over sequence from Donkey Kong 64 down to K. Rool having to press the button multiple times while laughing maniacally before it fires; only this time, the results of him firing the cannon are actually shown. It is also a Legend-class support spirit that occupies one support slot. When used, the spirit increases the damage a fighter can deal to giant opponents in battle. It can be purchased from Sheldon's Place for 10,000 Spirit Points.

Profiles[edit]

Super Smash Bros. Ultimate[edit]

Spirit
#164 Blast-o-Matic
Blast-o-Matic spirit from Super Smash Bros. Ultimate. Series/game Donkey Kong Series
Type Support
Slots 1
Class Legend
Strength / effect(s) Giant Killer
How to obtain Sheldon's Place

Gallery[edit]

Components[edit]

Screenshots[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ブラストマティック
Burasutomatikku
ブラストマティックほう (Super Smash Bros. Ultimate)
Burasutomatikku-hō
Blast-o-Matic

Blast-o-Matic cannon

Chinese 爆裂射线炮
Bàoliè Shèxiàn Pào
Blast Ray Cannon

French Blast-o-Matic
-
German Kaputt-O-Matik
Break-O-Matic
Italian Bombomatico (Donkey Kong 64)
Blast-o-Matic (Super Smash Bros. Ultimate)
Bombmatic
-
Russian Крокобластер
Krokoblaster
From крокодил ("crocodile") and бластер ("blaster")

Spanish Machacadora
Smasher

Trivia[edit]

  • Elements of the Blast-o-Matic's design resemble the Big-O-Blaster from Banjo-Tooie, and even had a similar purpose and naming convention. As both Donkey Kong 64 and Banjo Tooie were created by Rare within the same time period, the similarity was most likely intentional.

References[edit]

  1. ^ "Blast-O-Matic" answer in Super Mario Characters Online Trivia Quiz!. Play Nintendo. Retrieved February 21, 2023. (Archived February 19, 2023, 20:46:20 UTC via Wayback Machine.)
  2. ^ ScreenshotsMedia:NL2023 site screenshot Day 3 quiz QA.png of the questions and answers in the Nintendo Live 2023 Quiz on Day 3. "Blast-O-Matic" is one of the answers available for the sixth question.
  3. ^ "I was the chief technician on the project, but that double-crossing lizard kicked me off his team because he didn't trust me." – Snide (1999). Donkey Kong 64. Nintendo.
  4. ^ TCRF. Proto:Donkey Kong 64/Early Script. The Cutting Room Floor. Retrieved June 9, 2017.