Yoshi's Island (microgame): Difference between revisions
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{{minigame infobox | {{minigame infobox | ||
|image=[[File:WWG Yoshi's Island.png| | |image=[[File:WWG Yoshi's Island.png|260px]] | ||
|appears_in=''[[WarioWare Gold]]'' | |appears_in=''[[WarioWare Gold]]'' | ||
|type=[[5-Volt]] | |league=[[List of WarioWare Gold microgames#Mash League|Mash League]] | ||
|type=[[List of WarioWare Gold microgames#Nintendo Classics|Nintendo Classics]] ([[5-Volt]]) | |||
|intro=''Rescue!'' | |intro=''Rescue!'' | ||
|info="''Oh no! Baby Mario is floating away! Help Yoshi rescue him! Hold down {{button|3ds|A}}, and Yoshi will flutter-jump in the air. | |info="''Oh no! Baby Mario is floating away! Help Yoshi rescue him! Hold down {{button|3ds|A}}, and Yoshi will flutter-jump in the air. {{color|green|Yoshi's Island was released for the SNES in 1995.}}''" | ||
|controls={{button|3ds|padleftright}} - Move<br>{{button|3ds|A}} - Jump | |controls={{button|3ds|padleftright}} - Move<br>{{button|3ds|A}} - Jump | ||
|time=16 beats | |||
|clear=20 | |clear=20 | ||
|track=Flower Garden | |||
}} | }} | ||
'''Yoshi's Island''' is one of [[5-Volt]]'s [[microgame]]s in ''[[WarioWare Gold]]''. It is based on the [[Super Nintendo Entertainment System]] [[Super Mario World 2: Yoshi's Island|game of roughly the same name]]. | '''Yoshi's Island''' is one of [[5-Volt]]'s [[microgame]]s in the [[List of WarioWare Gold microgames#Nintendo Classics|Nintendo Classics]] level of the [[List of WarioWare Gold microgames#Mash League|Mash League]] in ''[[WarioWare Gold]]''. It is based on the [[Super Nintendo Entertainment System]] [[Super Mario World 2: Yoshi's Island|game of roughly the same name]]. | ||
==Gameplay== | ==Gameplay== | ||
[[Yoshi]] must jump at the right moment to free [[Baby Mario]] before [[Kamek's Toadies]] take him. Yoshi can also Flutter Jump if necessary. | [[Yoshi]] must jump at the right moment to free [[Baby Mario]] before [[Kamek's Toadies]] take him. Yoshi can also [[Flutter Jump]] if necessary. | ||
*'''1st level difficulty:''' Baby Mario's bubble stays in place, and Yoshi can reach it from the ground. | *'''1st level difficulty:''' Baby Mario's bubble stays in place, and Yoshi can reach it from the ground. | ||
*'''2nd level difficulty:''' | *'''2nd level difficulty:''' Same as Level 1, but Yoshi must jump on two platforms to reach it. | ||
*'''3rd level difficulty:''' Baby Mario's bubble slowly moves horizontally, and Yoshi must jump from two [[stump|post]]s to reach it. | *'''3rd level difficulty:''' Baby Mario's bubble slowly moves horizontally, and Yoshi must jump from two [[stump|post]]s to reach it. | ||
Unique to the WarioWatch challenge, where the microgame instead has a maximum of a 28-beat time limit, it is shown that Kamek's Toadies fly through Baby Mario and never actually pick him up with them. | |||
==Names in other languages== | ==Names in other languages== | ||
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|JapM=Yoshi's Island<br><small>''lit. Yossy Island''</small> | |JapM=Yoshi's Island<br><small>''lit. Yossy Island''</small> | ||
|Fre=Yoshi's Island | |Fre=Yoshi's Island | ||
| | |Ger=Yoshi's Island | ||
|Ita=Yoshi's Island | |Ita=Yoshi's Island | ||
}} | }} | ||
==Media== | |||
{{media table | |||
|file1=SMW2YI Flower Garden.oga | |||
|title1=Flower Garden (''[[Super Mario World 2: Yoshi's Island]]'') | |||
|description1=The section from 0:09 to 0:19 is used in the microgame. The WarioWatch version uses a loop of 0:09 to 0:17. | |||
}} | |||
{{5-Volt's microgames}} | |||
{{WWG microgames}} | {{WWG microgames}} | ||
[[Category:WarioWare Gold microgames]] | [[Category:WarioWare Gold microgames]] | ||
[[Category:Super Mario World 2: Yoshi's Island]] | [[Category:Super Mario World 2: Yoshi's Island]] | ||
[[it:Yoshi's Island (WarioWare Gold)]] | [[it:Yoshi's Island (WarioWare Gold)]] |
Latest revision as of 13:35, October 6, 2024
Yoshi's Island | |
---|---|
Appears in | WarioWare Gold |
League | Mash League |
Type | Nintendo Classics (5-Volt) |
Command(s) | Rescue! |
Info | "Oh no! Baby Mario is floating away! Help Yoshi rescue him! Hold down , and Yoshi will flutter-jump in the air. Yoshi's Island was released for the SNES in 1995." |
Controls | - Move - Jump |
Time limit | 16 beats |
Points to clear | 20 |
Music track | Flower Garden |
Yoshi's Island is one of 5-Volt's microgames in the Nintendo Classics level of the Mash League in WarioWare Gold. It is based on the Super Nintendo Entertainment System game of roughly the same name.
Gameplay[edit]
Yoshi must jump at the right moment to free Baby Mario before Kamek's Toadies take him. Yoshi can also Flutter Jump if necessary.
- 1st level difficulty: Baby Mario's bubble stays in place, and Yoshi can reach it from the ground.
- 2nd level difficulty: Same as Level 1, but Yoshi must jump on two platforms to reach it.
- 3rd level difficulty: Baby Mario's bubble slowly moves horizontally, and Yoshi must jump from two posts to reach it.
Unique to the WarioWatch challenge, where the microgame instead has a maximum of a 28-beat time limit, it is shown that Kamek's Toadies fly through Baby Mario and never actually pick him up with them.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ヨッシーアイランド[?] Yosshī Airando |
Yoshi's Island lit. Yossy Island |
|
French | Yoshi's Island[?] | - | |
German | Yoshi's Island[?] | - | |
Italian | Yoshi's Island[?] | - |
Media[edit]
Flower Garden (Super Mario World 2: Yoshi's Island) - The section from 0:09 to 0:19 is used in the microgame. The WarioWatch version uses a loop of 0:09 to 0:17. | File info |