Jump-Rope Challenge: Difference between revisions
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[[File:JumpRopeChallenge.png|thumb|250px|]] | [[File:JumpRopeChallenge.png|thumb|250px]] | ||
'''Jump-Rope Challenge''' is a minigame that appears in ''[[Super Mario Odyssey]]''. The minigame takes place in the [[Metro Kingdom]] near the Main Street Entrance | {{quote|The Jump-Rope Challenge in our [[Metro Kingdom]] is zippy-skippy!|New Donker|Super Mario Odyssey}} | ||
The '''Jump-Rope Challenge''' is a [[minigame]] that appears in ''[[Super Mario Odyssey]]''. The minigame takes place in the [[Metro Kingdom]] near the Main Street Entrance. There, two [[New Donker]]s are spinning a jump rope, and they invite [[Mario]] to try [[jump]]ing over it. The goal is to jump over the rope as many times as possible. This minigame starts off slow, but after every five jumps, the New Donkers rotate the rope faster until 50 jumps, where the speed stops increasing. Starting from the Version 1.2.0 update, the speed becomes variable starting at 110 jumps. If Mario touches the rope or goes outside the area with the rope, the action counts as a "MISS" and ends the minigame. When Mario backs up far enough, the New Donkers resume spinning the rope and Mario can restart. There are two [[Power Moon]]s that can be obtained from this minigame: the "[[List of Power Moons in the Metro Kingdom#Jump-Rope Hero|Jump-Rope Hero]]" Power Moon for jumping at least 30 times, and the "[[List of Power Moons in the Metro Kingdom#Jump-Rope Genius|Jump-Rope Genius]]" Power Moon for jumping at least 100 times. After every 100 jumps, cheering from a crowd can be heard. | |||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Nawatobi Charenji | |JapR=Nawatobi Charenji | ||
|JapM=Jump-Rope Challenge | |JapM=Jump-Rope Challenge | ||
| | |ChiS=跳绳挑战 | ||
| | |ChiSR=Tiàoshéng tiǎozhàn | ||
| | |ChiSM=Jump-Rope Challenge | ||
| | |ChiT=跳繩挑戰 | ||
| | |ChiTR=Tiàoshéng tiǎozhàn | ||
|ChiTM=Jump-Rope Challenge | |||
|Fre=Corde à sauter | |||
|FreM=Jump-Rope | |||
|Ita=Salto della corda | |Ita=Salto della corda | ||
|ItaM=Rope jumping | |ItaM=Rope jumping | ||
|Kor=줄넘기 챌린지 | |||
|KorR=Julleomgi Chaellinji | |||
|KorM=Jump-Rope Challenge | |||
|SpaA=Desafío de la cuerda | |||
|SpaAM=Rope challenge | |||
|SpaE=Desafío de la comba | |||
|SpaEM=Jump-Rope challenge | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*If a player performs the [[Talkatoo]] glitch in a certain way, the Jump-Rope Challenge can be cheated to reach 99,999 jumps.<ref>[https://www.youtube.com/watch?v=0k3O-ZBDjdg Super Mario Odyssey - Reach 99,999 Jump-Rope Challenge Glitch - Son of a Glitch Bonus Episode - | *If a player performs the [[Talkatoo]] glitch in a certain way, the Jump-Rope Challenge can be cheated to reach 99,999 jumps.<ref>[https://www.youtube.com/watch?v=0k3O-ZBDjdg Super Mario Odyssey - Reach 99,999 Jump-Rope Challenge Glitch - Son of a Glitch Bonus Episode - YouTube]</ref> | ||
**The same can be done with another glitch that frees the [[ | **The same can be done with another [[glitch]] that frees the [[letter (Super Mario Odyssey)|letter]]s from being locked in their intended boundaries. The player must have a letter walk up to the jump rope, jump out to trigger the switch that activates the jump rope, and then stand on top of that letter.<ref>https://twitter.com/JustFlandre/status/995824951360831488</ref> | ||
==References== | ==References== |
Latest revision as of 14:47, December 13, 2024
- “The Jump-Rope Challenge in our Metro Kingdom is zippy-skippy!”
- —New Donker, Super Mario Odyssey
The Jump-Rope Challenge is a minigame that appears in Super Mario Odyssey. The minigame takes place in the Metro Kingdom near the Main Street Entrance. There, two New Donkers are spinning a jump rope, and they invite Mario to try jumping over it. The goal is to jump over the rope as many times as possible. This minigame starts off slow, but after every five jumps, the New Donkers rotate the rope faster until 50 jumps, where the speed stops increasing. Starting from the Version 1.2.0 update, the speed becomes variable starting at 110 jumps. If Mario touches the rope or goes outside the area with the rope, the action counts as a "MISS" and ends the minigame. When Mario backs up far enough, the New Donkers resume spinning the rope and Mario can restart. There are two Power Moons that can be obtained from this minigame: the "Jump-Rope Hero" Power Moon for jumping at least 30 times, and the "Jump-Rope Genius" Power Moon for jumping at least 100 times. After every 100 jumps, cheering from a crowd can be heard.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | なわとびチャレンジ[?] Nawatobi Charenji |
Jump-Rope Challenge | |
Chinese (simplified) | 跳绳挑战[?] Tiàoshéng tiǎozhàn |
Jump-Rope Challenge | |
Chinese (traditional) | 跳繩挑戰[?] Tiàoshéng tiǎozhàn |
Jump-Rope Challenge | |
French | Corde à sauter[?] | Jump-Rope | |
Italian | Salto della corda[?] | Rope jumping | |
Korean | 줄넘기 챌린지[?] Julleomgi Chaellinji |
Jump-Rope Challenge | |
Spanish (NOA) | Desafío de la cuerda[?] | Rope challenge | |
Spanish (NOE) | Desafío de la comba[?] | Jump-Rope challenge |
Trivia[edit]
- If a player performs the Talkatoo glitch in a certain way, the Jump-Rope Challenge can be cheated to reach 99,999 jumps.[1]