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{{FA}}
{{FA}}
{{italic title}}
{{italic title}}
{{Infobox
{{game infobox
|image=[[File:MarioPartyDS.jpg|250px]]<br>Packaging artwork, depicting Mario, Luigi, Toad, Princess Peach, Princess Daisy, Wario, Waluigi, Yoshi and Bowser in Toadette's Music Room.
|image=[[File:MPDSNA.jpg|250px]]<br>North American game cover.
|developer=[[Hudson Soft]] <br> [[CAProduction]] <br>[[Nintendo SPD Group No.4]]
|developer=[[Hudson Soft]]<br>[[CAProduction]]<br>[[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''Nintendo DS:'''<br>{{released|Japan|November 8, 2007|ROC|November 8, 2007|USA|November 19, 2007|Europe|November 23, 2007|Australia|December 6, 2007|South Korea|May 22, 2008}} '''Virtual Console (Wii U):'''<br>{{released|USA|April 21, 2016|Europe|April 21, 2016<ref>[http://gonintendo.com/stories/256092-this-week-s-european-downloads-april-21-star-fox-mario-party THIS WEEK'S EUROPEAN DOWNLOADS - APRIL 21 (STAR FOX, MARIO PARTY AND MORE)] (April 18, 2016). ''GoNintendo''. (Retrieved April 18, 2016).</ref>|Australia|April 22, 2016|Japan|April 27, 2016}}
|release='''Nintendo DS:'''<br>{{flag list|Japan|November 8, 2007|ROC|November 8, 2007|USA|November 19, 2007|Mexico|November 19, 2007<ref>{{cite|date=June 2005|title=''Club Nintendo'' (MX) issue 192|page=55}}</ref>|Europe|November 23, 2007|Australia|December 6, 2007|South Korea|May 22, 2008|South Africa|July 2009<ref>{{cite|url=www.nintendo.com/en-za/Games/Nintendo-DS/Mario-Party-DS-271540.html|title=''Mario Party DS'' {{!}} Nintendo DS {{!}} Games|publisher=Nintendo ZA}}</ref>}} '''Virtual Console (Wii U):'''<br>{{flag list|USA|April 21, 2016|Europe|April 21, 2016<ref>{{cite|author=nintendaan|url=gonintendo.com/stories/256092-this-week-s-european-downloads-april-21-star-fox-mario-party|title=THIS WEEK'S EUROPEAN DOWNLOADS - APRIL 21 (''STAR FOX'', ''MARIO PARTY'' AND MORE)|date=April 18, 2016|publisher=GoNintendo|accessdate=May 21, 2024}}</ref>|Australia|April 22, 2016|Japan|April 27, 2016}}
|genre=[[Mario Party (series)|Party]]
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|modes=Single Player, Multiplayer (single card and multi card)
|genre=[[Genre#Party|Party]]
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=PG}}
|modes=Single-player, Multiplayer (single card)
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=PG|usk=0|grac=all|classind=L}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|media={{media|nds=1|wiiudl=1}}
|format={{format|ds=1|wiiudl=1}}
|input={{input|nds=1|stylus=1|wiiu=1}}
|input={{input|ds=1|stylus=1|dsmicrophone=1|wiiu=1}}
|serials={{flag list|Japan|NTR-A8TJ-JPN|USA|NTR-A8TE-USA|Europe|NTR-A8TP-EUR|Australia|NTR-A8TE-AUS|South Korea|NTR-A8TK-KOR}}
}}
}}
'''''Mario Party DS''''' is the fourteenth installment in the [[Mario Party (series)|''Mario Party'' series]], the third for handheld consoles, and the only one for the [[Nintendo DS]]. This is the last ''Mario Party'' game to be developed by [[Hudson Soft]], who was succeeded by [[Nd Cube]] in [[Mario Party 9|2012]]. This ''Mario Party'' game is unique for having the characters to be shrunken down to a very small size and competing in a "mega world" for the majority of the game. It includes more than seventy new minigames and five new game boards. Its functions include touch control, microphone control and dual-screen challenges. It is possible for up to four players to play in wireless mode using only one game card. This would be the last installment to feature the traditional ''Mario Party'' gameplay until ''[[Super Mario Party]]'', released for the [[Nintendo Switch]] eleven years later.
'''''Mario Party DS''''' is the fourteenth installment in the [[Mario Party (series)|''Mario Party'' series]]. It was released for the [[Nintendo DS]] in late 2007, as the last ''Mario Party'' game by [[Hudson Soft]] before [[Nintendo Cube]] took over since ''[[Mario Party 9]]''. The game was released for the [[Virtual Console#Wii U|Virtual Console]] on April 21, 2016 in North America and Europe, in Australia on April 22, 2016, and in Japan on April 27, 2016.


''Mario Party DS'' was re-released for the [[Wii U]] through the [[Virtual Console#Wii U|Virtual Console]] on April 21, 2016 in North America and Europe, in Australia on April 22, 2016, and in Japan on April 27, 2016. It is the third and final ''Mario Party'' game to be rereleased for the Wii U's Virtual Console; the others being ''[[Mario Party 2]]'' and ''[[Mario Party Advance]]''.
==Story==
'''From the instruction booklet:'''<ref>{{cite|date=2007|title=''Mario Party DS'' instruction booklet|page=4|publisher=Nintendo of America}}</ref>
<blockquote>The Mario crew's adventure begins late one night when five Sky Crystals fall to earth. Mario finds one, then shows it to all of his friends!
 
Just then there's another surprise. Bowser sends party invitations to the whole crew: "Hey, chumps! I'm throwing a Big Bowser Bash to apologize for being such a big jerk!"


==Story==
Of course, they're all suspicious! But free eats can't be beat, so everyone goes to Bowser's Castle to get first crack at the snacks. And, of course, it's a trap! Bowser steals the Sky Crystal, then shrinks everyone with his new Minimizer. So tiny in such a big world!
[[File:MPDS SkyCrystal.png|thumb|left|150px|Mario seeing a Sky Crystal fall from the sky]]
One night in the [[Mushroom Kingdom]], five [[Sky Crystal]]s in the sky fall to the land. One falls near [[Mario]], who explains it to his friends the next day. Suddenly, [[Kamek]] flies overhead the gang, dropping inviations to a feast in [[Bowser's Castle]] to apologize for his wicked behavior. Unintentionally, [[Donkey Kong]] and [[Diddy Kong]] get invitations as well.


Curious, the crew sets off for the castle, but upon their arrival, they find it was a trick as [[Bowser]] and [[Bowser Jr.]] trap Mario and his friends in a cage when they enter. With the group trapped, Bowser uses a magic wand called the [[Minimizer]] to shrink them all down to the size of chess pieces, and they are thrown out to a distant location by Kamek. This leaves Bowser to look for the five shining objects, the [[Sky Crystal|Sky Crystals]], in peace. Displeased by the outcome, the gang wakes up outside and decides to head for the castle to settle the score with Bowser. The desire to be the one Superstar that defeats Bowser and his cronies causes Mario and his other seven friends to pit themselves against each other for the title along the way.
Bowser doesn't want Mario and company in the way, since he has four more Sky Crystals to find. So he flings them to the far side of the kingdom!


[[File:Characters caged MPDS opening.png|thumb|150px|Bowser drops a cage on Mario and friends.]]
And there our party begins, with our wee heroes lost in a world full of gigantic challenges...</blockquote>
At the beginning of their journey, [[Wiggler]] begs the crew for help, as a [[Piranha Plant]] has infested [[Wiggler's Garden|his garden]]. The Piranha Plant is eventually defeated by the character who becomes the Superstar, leading to Wiggler rewarding them with a Sky Crystal that landed in his garden.
[[File:Characters caged MPDS opening.png|thumb|left|x220px|Bowser traps the characters in a cage before shrinking them]]
One night, five [[Sky Crystal]]s fall down to the [[Mushroom Kingdom]]. When a Sky Crystal lands near Mario, he proceeds to tell his friends the next day. Suddenly, [[Kamek]] flies overhead, dropping invitations to a feast in [[Bowser's Castle]] to apologize for his bad behavior, which [[Donkey Kong]] and [[Diddy Kong]] also receive unintentionally. The apology was insincere, as [[Bowser]] and [[Bowser Jr.]] drop a cage on Mario and his friends, trapping them, and steals Mario's Sky Crystal to power the [[Minimizer]] and shrink the characters to a very small size. Mario and the others are thrown far away as Bowser goes searching for the remaining Sky Crystals. Mario and his friends all went to get back at Bowser and return to normal size, but they compete for the Superstar at various boards along the way.


Soon after, [[Toadette]] finds and requests the group to defeat a [[Hammer Bro]] that was abusing her instruments in her [[Toadette's Music Room|music room]]. The Hammer Bro is defeated in a drum-off by the Superstar, and Toadette gives a Sky Crystal she found to the gang as her thanks.
[[Wiggler]] is the first to ask for help, as [[Wiggler's Garden]] has been overrun by a [[Piranha Plant]].<ref>{{cite|date=2007|quote=I need help! That grouchy Piranha Plant is making a mess of my garden!|title=''Mario Party DS''|publisher=Nintendo|author=[[Wiggler]]}}</ref> When the Superstar defeats the Piranha Plant, Wiggler gives the characters the first Sky Crystal. At the next destination, [[Toadette's Music Room]], the characters are asked by [[Toadette]] to get rid of a destructive Hammer Bro.<ref>{{cite|author=[[Toadette]]|quote=That dumb Hammer Bro is beating up my music instruments! Get rid of him!|date=2007|title=''Mario Party DS''|publisher=Nintendo}}</ref> When the Superstar defeats Hammer Bro, Toadette gives the characters the second Sky Crystal. At the third destination, [[DK's Stone Statue]], Diddy Kong informs the characters that [[Dry Bones]] had turned Donkey Kong into a statue.<ref>{{cite|quote=Oh, foul deed! Donkey Kong has been turned to stone?! And Dry Bones is responsible?!|author=Narrator|title=''Mario Party DS''|date=2007|publisher=Nintendo}}</ref> When Dry Bones is defeated, Donkey Kong returns to normal and Diddy gives the characters the third Sky Crystal. The fourth destination, [[Kamek's Library]], has a [[Koopa Troopa]] who informs the heroes that his grandfather, [[Koopa Krag]], has been imprisoned into a book.<ref>{{cite|quote=That nasty Kamek has trapped my granddad in this book!|author=[[Koopa Troopa]]|title=''Mario Party DS''|date=2007|publisher=Nintendo}}</ref> The Superstar defeats Kamek at the end of a long hallway, freeing Koopa Krag, and the heroes receive the fourth Sky Crystal. Lastly, the characters are put into a [[Bowser's Pinball Machine|pinball machine]] by [[Bowser]] and [[Bowser Jr.]] By the time the prevailing character becomes the Superstar, Donkey Kong and Diddy Kong arrive, expecting a banquet. Donkey Kong accidentally knocks the Minimizer outside of Bowser's hands and breaks it, reverting the characters to normal size.


Afterwards, they set off for the jungle, where they find Diddy Kong, who shows the heroes that Donkey Kong was turned to [[DK's Stone Statue|stone]] by a [[Dry Bones]]. The Superstar manages to defeat Dry Bones in his arena, leading to Donkey Kong's restoration and Diddy Kong rewarding them with a Sky Crystal he found. Donkey Kong and Diddy Kong quickly recall the free food promised at Bowser's Castle, and eagerly head off towards the castle.
For the [[Bowser's Block Party|final battle]], Bowser takes out the [[Megamorph Belt]] to become [[Blockhead Bowser]], battling the Superstar of Bowser's Pinball Machine. Upon defeating Bowser, the Superstar reclaims the last Sky Crystal, and all five of them combine to form the crystal DS, allowing play of [[Triangle Twisters]]. Bowser apparently wanted to have the Sky Crystals to try the challenge for himself, but the characters allow him and Bowser Jr. to play as well. Meanwhile, Donkey Kong and Diddy Kong feel satisfied, having finished the feast all by themselves.


Upon nearing the castle, the crew find a [[Koopa (Mario Party DS)|Koopa Troopa]] from [[Kamek's Library|a library]] asking for help, as Kamek has trapped his grandfather, [[Koopa Krag]], in one of his library books. The Superstar defeats Kamek at the end of a long hallway, and Koopa Krag is freed from the book, giving them a Sky Crystal as thanks.
==Gameplay==
[[File:MPDS Story Map.png|thumb|Each of the boards in Story Mode]]
''Mario Party DS'' plays like the home console entries of the ''Mario Party'' series. Up to four players take turns to roll a [[Dice Block]] from 1 to 10, deciding how many spaces they can move. Each player tries to get the most [[Star (Mario Party series)|Stars]] by the end, depending on the condition set by the board. After all players have had their turn, the type of [[minigame]] determines the type of minigame that will be played, such as one player landing on a Red Space (including a Bowser Space) and others on a Blue Space initiating a 1 vs. 3 minigame. Whoever wins the minigame is rewarded ten [[coin]]s, and the next turn starts. In the [[Last Five Turns Event#Mario Party DS|Final 5 Frenzy]] event, when the last five turns have begun, Bowser allows the player in last to spin a roulette for a prize, as well as changing all [[Friend Space]]s to [[Duel Space]]s.


Eventually, they reach Bowser's Castle, where they are promptly stuffed in a [[Bowser's Pinball Machine|pinball machine]] by Bowser and Bowser Jr., the latter using it to mess with them. The one revealed to be the Superstar is taken from the pinball machine to be shrunk again and crushed by Bowser, but Donkey Kong and Diddy Kong arrive, the former unintentionally smashing the Minimizer by knocking it out of Bowser's hands and stepping on it afterwards, the actions reverting the playable characters back to their original states.
A Battle Minigame may occur, in which case a set number of players' coins are taken from them, with no penalty for players with an insufficient number of coins. When the minigame concludes, players 65, 30, 5, or 0 percent of the coins, depending on their ranking. The number of coins that each player has to pay is determined by the current turn number multiplied by two.


[[File:MPDS group ending.png|thumb|150px|left|The cast enjoys a game of Triangle Twisters.]]
Once the set number of turns are over, the game ends, and the total number of Stars and coins collected by players are tallied, the winner is announced, especially over how many Stars they have collected. In Party Mode, three [[Bonus Star]]s can be rewarded to any players for excelling at certain criteria the most: Mini-Game Stars for anyone who has won the most minigames; Green Stars for whoever has landed on the most ? Spaces; Running Stars for whoever has moved the most spaces; Item Stars for whoever has used the most items; Hex Stars for whoever used most [[Hex]]es; and Friendship Stars for anyone who has landed on the most Friend Spaces.
Reluctant to give up, Bowser reveals one more surprise: the [[Megamorph Belt]]. The device transforms Bowser into [[Blockhead Bowser]], and the aforementioned Superstar does battle with him. Upon Bowser's defeat, Bowser and his son are tied up, Mario taking back the final Sky Crystal he initially found from them. Now in close proximity of each other, they are magically formed together to make a crystal DS, allowing play of [[Triangle Twisters]], the fun challenge mentioned by Bowser, whose desire to have the Sky Crystals being to try the fun challenge. After hearing this, Mario decides to untie the two, and they all play Triangle Twisters together, thus ending the story. Nearby, Donkey Kong and Diddy Kong eat the entire feast by themselves, being quite satisfied.
{{br|left}}


==Characters==
==Spaces==
''Mario Party DS'' has 8 playable characters and 5 board hosts, with a boss for each board. Other characters with little to no role are also present.
{|class="wikitable" width=100% style="text-align:center"
|-
!class=unsortable width=32px|Image
!width=10%|Space
!width=80% class=unsortable|Description
!width=10%|Rarity
|-
|[[File:MPDSBlueSpace.png]]
|[[Blue Space]]
|align=left|The most common space, Blue Space gives three coins when landed on (six in the Last Five Turns). A [[Hidden Block (Mario Party series)|Hidden Block]] can appear here.
|Common
|-
|[[File:MPDSRedSpace.png]]
|[[Red Space]]
|align=left|The opposite of a Blue Space, where the player loses three coins (six in the Last Five Turns)
|Semi-rare
|-
|[[File:MPDSHappSpace.png]]
|[[Event Space|Happening Space]]
|align=left|An event occurs, depending on the board and its position. The top screen interface gives that player a green background, flashing randomly to red or blue before a minigame begins.
|Semi-common
|-
|[[File:MPDSFriendSpace.png]]
|[[Friend Space]]
|align=left|The player receives five coins, as well as an opponent of choice. The top screen gives that player a green background, like Happening Spaces.
|Uncommon
|-
|[[File:MPDSDuelSpace.png]]
|[[Duel Space]]
|align=left|Replacing Friend Spaces in the [[Last Five Turns Event|Final 5 Frenzy]], Duel Spaces allow the player to choose an opponent for a Duel minigame then spin a roulette to determine the prize for winning. The top screen gives that player a green background, like Happening Spaces.
|Uncommon
|-
|[[File:MPDSBowserSpace.png]]
|[[Bowser Space]]
|align=left|Bowser arrives to cause an event at the player or players' disadvantage: Gimme Coins! has Bowser takes away 20 of the player's coins (10 if they have fewer or all if they have even fewer); Gimme Stars!, has him take away one Star; Gimme Charity! has Bowser forcing the player to give 10 coins to all opponents (or just the opposing team in Team Battle); and Gimme Equality! has Bowser give all players the same number of coins.
|Rare
|-
|[[File:MPDS Star Space.png]]
|[[Star Space]]
|align=left|When a player makes it here, they can pay 20 coins for a [[Star (Mario Party series)|Star]]. It is the only space that is not counted by the dice roll.
|One per board
|}
 
===Items===
[[File:ItemShopMPDS.png|thumb|The [[Item Shop (Mario Party series)|Item Shop]] of ''Mario Party DS'']]
Items can help players. The normal type is usually bought from [[Item Shop (Mario Party series)|Item Shop]]s, while the introduced [[Hex]]es are found at [[Hex Area]]s. Either way, only up to three of either type can be carried at once.
 
====Normal items====
Regular items can be bought at Item Shops run by a [[Monty Mole]]. Players can decide to purchase more than one item, unlike previous ''Mario Party'' games, provided that they have enough money.
 
{|class="wikitable"
!Image!!Name!!Description!!Price
|-
|[[File:Item-Double.png]]
|[[Double Dice Set]]
|The player rolls two Dice Blocks.
|3 coins
|-
|[[File:Item-Triple.png]]
|[[Triple Dice Set]]
|The player rolls three Dice Blocks.
|7 coins
|-
|[[File:Item-Half.png]]
|[[Halfway Dice Block]]
|The player can roll only between 1 through 5.
|1 coin
|-
|[[File:Item-Warp.png]]
|[[Warp Dice Block]]
|The player warps some place random before starting their turn.
|2 coins
|-
|[[File:Item-Snag.png]]
|[[Snag Bag]]
|The player steals a random item from an opponent of choice.
|8 coins
|-
|[[File:Item-Star.png]]
|[[Star Pipe]]
|The player starts their turn from the [[Star Space]].
|15 coins
|-
|[[File:Item-Sensor.png]]
|[[Block Sensor]]
|The next space that is landed on contains a [[Hidden Block (Mario Party series)|Hidden Block]].
|20 coins
|-
|[[File:Item-Grab.png]]
|[[Grab Bag (item)|Grab Bag]]
|Rewards a Star Pipe, Block Sensor, and Triple Dice Set, getting rid of any previous items in their inventory.
|25 coins
|}
 
====Hexes====
{{main|Hex}}
[[File:HexArea.png|thumb|Daisy is about to pass a Hex Area.]]
Hexes can be placed as traps on certain spaces by other players, similarly to Character Spaces from earlier ''Mario Party'' titles. A majority of Hexes negatively affect the opponent when landed on (except the Coin Block and Star Block). They can be replaced by a different Hex and dissipate after being used.


===Playable characters===
{|class="wikitable" style="width:auto"  
{|class="wikitable" cellspacing=0 cellpadding=0 style="margin: 0 auto;text-align: center"
!width=32px|Image
! width="150px" | [[File:Mario Select MPDS.png|link=Mario]]
!width=10%|Name
! width="150px" | [[File:Luigi Select MPDS.png|link=Luigi]]
!width=90%|Description
! width="150px" | [[File:Peach Select MPDS.png|link=Princess Peach]]
|-
! width="150px" | [[File:Daisy Select MPDS.png|link=Princess Daisy]]
|[[File:Hex-10.png]]
|[[10-Coin Hex]]
|align=left|The opponent gives 10 coins to whoever placed the Hex.
|-
|[[File:Hex-20.png]]
|[[20-Coin Hex]]
|align=left|The opponent gives 20 coins to whoever placed the Hex.
|-
|[[File:Hex-Coin.png]]
|[[Coin Swap Hex]]
|align=left|Swaps the opponent's number of coins with whoever placed the Hex.
|-
|[[File:Hex-1S.png]]
|[[1-Star Hex]]
|align=left|The opponent gives 1 Star to whoever placed the Hex.
|-
|[[File:Hex-2S.png]]
|[[2-Star Hex]]
|align=left|The opponent gives 2 Stars to whoever placed the Hex.
|-
|-
|[[File:MarioMPDS.png|100px]]
|[[File:Hex-Space.png]]
|[[File:LuigiMPDS.png|70px]]
|[[Space Swap Hex]]
|[[File:Princess Peach Artwork - Mario Party 6.png|90px]]
|align=left|The opponent switches positions with whoever placed the Hex.
|[[File:DaisyMP6.png|90px]]
|-
|-
![[File:Wario Select MPDS.png|link=Wario]]
|[[File:Block-Star.png]]
![[File:Waluigi Select MPDS.png|link=Waluigi]]
|[[Star Block (Mario Party DS)|Star Block]]
![[File:Yoshi Select MPDS.png|link=Yoshi]]
|align=left|Whoever lands on the Hex can receive one to three Stars, depending on which number they hit on the block.
![[File:Toad Select MPDS.png|link=Toad]]
|-
|-
|[[File:WarioMPDS.png|150px]]
|[[File:Block-Coin.png]]
|[[File:Waluigi Artwork - Mario Party DS.png|150px]]
|[[Coin Block (Mario Party DS)|Coin Block]]
|[[File:MPDSYoshi.png|110px]]
|align=left|Whoever lands on the Hex has to hit the block as much as possible to gain the most possible coins within 10 seconds.
|[[File:Super Mario Galaxy Toad Artwork.png|90px]]
|}
|}
==Characters==
===Playable characters===
There are eight playable characters.
<center>
<gallery perrow=4>
File:Mario sprite Mario Party DS.png|[[File:Mario Select MPDS.png|link=Mario]]
File:Luigi MPDS.png|[[File:Luigi Select MPDS.png|link=Luigi]]
File:Wario MPDS.png|[[File:Wario Select MPDS.png|link=Wario]]
File:YoshiMPDS.png|[[File:Yoshi Select MPDS.png|link=Yoshi]]
File:PeachMPDS.png|[[File:Peach Select MPDS.png|link=Princess Peach|Peach]]
File:DaisyMPDS.png|[[File:Daisy Select MPDS.png|link=Princess Daisy|Daisy]]
File:Waluigi MPDS.png|[[File:Waluigi Select MPDS.png|link=Waluigi]]
File:ToadMPDS.png|[[File:Toad Select MPDS.png|link=Toad]]
</gallery>
</center>


===Board hosts/bosses===
===Board hosts/bosses===
{|class="wikitable" cellspacing=0 cellpadding=1 width=75% style="margin: 0 auto;text-align: center"
Each board has a host and a boss.
!style="width: 5%; background-color: #ddd;"|[[Wiggler's Garden]]
 
!style="width: 5%; background-color: #ddd;"|[[Toadette's Music Room]]
{|class="wikitable"cellspacing=0 cellpadding=1 width=75% style="margin: 0 auto;text-align: center"
!style="width: 5%; background-color: #ddd;"|[[DK's Stone Statue]]
!style="width: 8%; background-color: #ddd;"|
!style="width: 5%; background-color: #ddd;"|[[Kamek's Library]]
!style="width: 18%; background-color: #ddd;"|[[Wiggler's Garden]]
!style="width: 5%; background-color: #ddd;"|[[Bowser's Pinball Machine]]
!style="width: 18%; background-color: #ddd;"|[[Toadette's Music Room]]
|-
!style="width: 18%; background-color: #ddd;"|[[DK's Stone Statue]]
!colspan="3" style="background-color: #e5e5e5;"|Board Host
!style="width: 19%; background-color: #ddd;"|[[Kamek's Library]]
!colspan="2" style="background-color: #e5e5e5;"|Board Host/Boss
!style="width: 19%; background-color: #ddd;"|[[Bowser's Pinball Machine]]
|-
|-
!style="background-color: #ddd;" rowspan=2|Board hosts
![[Wiggler]]
![[Wiggler]]
![[Toadette]]
![[Toadette]]
Line 81: Line 216:
![[Bowser]]
![[Bowser]]
|-
|-
|align="center"|[[File:WigglerDS.png|100px]]
|align="center"|[[File:WigglerMPDS.png|130px]]
|align="center"|[[File:Toadette111.png|90px]]
|align="center"|[[File:ToadetteMPDS.png|90px]]
|align="center"|[[File:MPDS Diddy Kong Artwork.png|100px]]
|align="center"|[[File:DiddyKongMPDS.png|80px]]
|align="center" rowspan="4"|[[File:Magikoopa Artwork - Super Mario Galaxy.png|120px]]
|align="center" rowspan=3|[[File:KamekMPDS.png|120px]]
|align="center" rowspan="4"|[[File:BowzerPartyDS.png|120px]]
|align="center" rowspan=3|[[File:BowserMPDS.png|140px]]
|-
!colspan="3" style="background-color: #e5e5e5;"|Boss
|-
|-
!style="background-color: #ddd;" rowspan=2|Bosses
![[Piranha Plant]]
![[Piranha Plant]]
![[Hammer Bro]]
![[Hammer Bro]]
![[Dry Bones]]
![[Dry Bones]]
|-
|-
|[[File:PiranhaPlantDS.png|90px]]
|[[File:PiranhaPlantMPDS.png|110px]]
|[[File:NSMBDS Hammer Bro Artwork.png|120px]]
|[[File:HammerBro.MPDS.png|90px]]
|[[File:Dry Bones Artwork - Mario Party 7.png|90px]]
|[[File:DryBonesMPDS.png|80px]]
|}
|}


===Supporting cast===
===Supporting cast===
*[[Donkey Kong]] (Found in [[DK's Stone Statue]])
These characters have only a minor role.
*[[Koopa (Mario Party DS)|Koopa]] (Found in [[Kamek's Library]])
 
*[[Koopa Krag]] (Found in [[Kamek's Library]])
*[[Donkey Kong]] (appears in [[DK's Stone Statue]])
*[[Bowser Jr.]] (Found in [[Bowser's Pinball Machine]])
*[[Koopa Troopa|Koopa]] (appears in [[Kamek's Library]])
*[[Koopa Krag]] (appears in [[Kamek's Library]])
*[[Bowser Jr.]] (appears in [[Bowser's Pinball Machine]])


===Minigame enemies===
===Minigame enemies===
Line 113: Line 249:
*[[Bob-omb]]
*[[Bob-omb]]
*[[Monty Mole]]
*[[Monty Mole]]
==Boards==
{|class="wikitable sortable" align=center width=100% style="text-align:center"
!width=15% class=unsortable|Picture
!width=17%|Name
!width=20% class=unsortable|Star acquisition
!width=12%|Boss
!width=20%|Boss Mini-Game
|-
|[[File:MPDSGardenBoard.jpg|150px]]
|[[File:MPDSWigglersGarden.png|link=Wiggler's Garden]]
|The Star moves elsewhere on the board after being bought for 20 coins.
|[[Piranha Plant]]<br>[[File:FeedSeedPlants.png]]
|[[Feed and Seed]]
|-
|[[File:MPDSMusicRoomBoard.jpg|150px]]
|[[File:MPDSToadettesMusicRoom.png|link=Toadette's Music Room]]
|Players have to purchase Stars from Music Notes for 5-30 coins.
|[[Hammer Bro]]<br>[[File:HammerBrosDrummer DS.png]]
|[[Hammer Chime]]
|-
|[[File:MPDSDKBoard.jpg|150px]]
|[[File:MPDSDKStoneStatue.png|link=DK's Stone Statue]]
|The Star is always just before the space at the top left. Players with a sufficient number of coins can purchase as many as desired at 20 coins each.
|[[Dry Bones]]<br>[[File:DryHexagonsDS.png]]
|[[Hexoskeleton]]
|-
|[[File:MPDSLibraryBoard.jpg|150px]]
|[[File:MPDSKameksLibrary.png|link=Kamek's Library]]
|There are three magic jars with random contents: one with a Star; one 5 coins; and the other returning the player to the start. The jars change positions once the Star is obtained.
|[[Kamek]]<br>[[File:MagiBookKoopaDS.png]]
|[[Book Bash]]
|-
|[[File:MPDSPinballBoard.png|150px]]
|[[File:MPDSBowsersPinballMachine.png|link=Bowser's Pinball Machine]]
|Same as Wiggler's Garden.
|[[Bowser]]<br>[[File:BowserMuahaDS.png]]
|[[Bowser's Block Party]]
|}


==Team names==
==Team names==
For the Tag Battle setting in Party Mode, each combination of playable characters create one unique team name. The list of possible results are shown below:
Every combination of playable characters in Tag Battle has their own team names:
{| border=1 cellspacing=0 cellpadding=3 width=100% style="border-collapse:collapse; text-align:center"
{|class=wikitable width=100% style="text-align:center"
|
|
!Mario<br>[[File:Mario Mugshot MPDS.png]]
!{{color|red|Mario}}<br>[[File:Mario Mugshot MPDS.png]]!!{{color|darkgreen|Luigi}}<br>[[File:Luigi Mugshot MPDS.png]]!!{{color|magenta|Peach}}<br>[[File:Peach Mugshot MPDS.png]]!!{{color|orange|Daisy}}<br>[[File:Daisy Mugshot MPDS.png]]!!{{color|gold|Wario}}<br>[[File:Wario Mugshot MPDS.png]]!!{{color|purple|Waluigi}}<br>[[File:Waluigi Mugshot MPDS.png]]!!{{color|limegreen|Yoshi}}<br>[[File:Yoshi Mugshot MPDS.png]]!!{{color|crimson|Toad}}<br>[[File:Toad Mugshot MPDS.png]]
!Luigi<br>[[File:Luigi Mugshot MPDS.png]]
|-
!Princess Peach<br>[[File:Peach Mugshot MPDS.png]]
|'''{{color|red|Mario}}'''<br>[[File:Mario Mugshot MPDS.png]]||||Mario Bros.||Fan Favorites||Flower Players||Foe Bros.||'Stache Stars||Old Buddies||Fungus Friends
!Princess Daisy<br>[[File:Daisy Mugshot MPDS.png]]
|-
!Wario<br>[[File:Wario Mugshot MPDS.png]]
|'''{{color|darkgreen|Luigi}}'''<br>[[File:Luigi Mugshot MPDS.png]]||Mario Bros.||||Green Peaches||Shy Sidekicks||'Stache Clashers||Lean Meanies||Green Machines||Green Mushrooms
!Waluigi<br>[[File:Waluigi Mugshot MPDS.png]]
|-
!Yoshi<br>[[File:Yoshi Mugshot MPDS.png]]
|'''{{color|magenta|Peach}}'''<br>[[File:Peach Mugshot MPDS.png]]||Fan Favorites||Green Peaches||||Power Princesses||Rotten Peaches||Black Peaches||Sweetie Pies||Peachy 'Shrooms
!Toad<br>[[File:Toad Mugshot MPDS.png]]
|-
|'''{{color|orange|Daisy}}'''<br>[[File:Daisy Mugshot MPDS.png]]||Flower Players||Shy Sidekicks||Power Princesses||||Wilted Flowers||Skinny Stars||Cutie Pies||Button Mushrooms
|-
|'''{{color|gold|Wario}}'''<br>[[File:Wario Mugshot MPDS.png]]||Foe Bros.||'Stache Clashers||Rotten Peaches||Wilted Flowers||||Bad Boys||Unlikely Pals||Poison Mushrooms
|-
|-
|'''Mario'''<br>[[File:Mario Mugshot MPDS.png]] || || Mario Bros. || Fan Favorites || Flower Players || Foe Bros. || 'Stache Stars || Old Buddies || Fungus Friends
|'''{{color|purple|Waluigi}}'''<br>[[File:Waluigi Mugshot MPDS.png]]||'Stache Stars||Lean Meanies||Black Peaches||Skinny Stars||Bad Boys||||Purple Dinos||Bad Mushrooms
|-
|-
|'''Luigi'''<br>[[File:Luigi Mugshot MPDS.png]] || Mario Bros. || || Green Peaches || Shy Sidekicks || 'Stache Clashers || Lean Meanies || Green Machines || Green Mushrooms
|'''{{color|limegreen|Yoshi}}'''<br>[[File:Yoshi Mugshot MPDS.png]]||Old Buddies||Green Machines||Sweetie Pies||Cutie Pies||Unlikely Pals||Purple Dinos||||Star Supporters
|-
|-
|'''Princess Peach'''<br>[[File:Peach Mugshot MPDS.png]] || Fan Favorites || Green Peaches || || Power Princesses || Rotten Peaches || Black Peaches || Sweetie Pies || Peachy 'Shrooms
|'''{{color|crimson|Toad}}'''<br>[[File:Toad Mugshot MPDS.png]]||Fungus Friends||Green Mushrooms||Peachy 'Shrooms||Button Mushrooms||Poison Mushrooms||Bad Mushrooms||Star Supporters||
|-
|'''Princess Daisy'''<br>[[File:Daisy Mugshot MPDS.png]] || Flower Players || Shy Sidekicks || Power Princesses || || Wilted Flowers || Skinny Stars || Cutie Pies || Button Mushrooms
|-
|'''Wario'''<br>[[File:Wario Mugshot MPDS.png]] || Foe Bros. || 'Stache Clashers || Rotten Peaches || Wilted Flowers || || Bad Boys || Unlikely Pals || Poison Mushrooms
|-
|'''Waluigi'''<br>[[File:Waluigi Mugshot MPDS.png]] || 'Stache Stars || Lean Meanies || Black Peaches || Skinny Stars || Bad Boys || || Purple Dinos || Bad Mushrooms
|-
|'''Yoshi'''<br>[[File:Yoshi Mugshot MPDS.png]] || Old Buddies || Green Machines || Sweetie Pies || Cutie Pies || Unlikely Pals || Purple Dinos || || Star Supporters
|-
|'''Toad'''<br>[[File:Toad Mugshot MPDS.png]] || Fungus Friends || Green Mushrooms || Peachy 'Shrooms || Button Mushrooms || Poison Mushrooms || Bad Mushrooms || Star Supporters ||  
|}
|}


==Modes==
==Modes==
===Story Mode (1 Player)===
===Story Mode (1 Player)===
A single player mode that follows the storyline of the game. It puts the player through the five boards of the game, requiring them to win a Battle Royal on each board and defeat the boss of it in a minigame to progress.
A single-player mode where the player character has to go through the five [[Board (Mario Party series)|board]]s, each requiring them to become the Superstar of a Battle Royal match, and then defeat its [[List of bosses|boss]] in a minigame before continuing. The opponents cannot be chosen, and the boards always have only ten turns and no Bonus Star awards. If a CPU player wins, they lose the boss minigame, forcing the player to restart the board all over. If there is a tie with a CPU character, the player always wins. The player can unlock expert difficulty for CPU players by clearing the board.


===Party Mode (1-4 Players)===
===Party Mode (1-4 Players)===
The main mode of the game, where the player competes against several human-controlled or computer-controlled players on a party board in either a Battle Royale, Tag Battle or Duel Battle.
The player competes against either several players, whether humans or CPUs, on a board in either a Battle Royale, Tag Battle or Duel Battle.


===Minigame Mode (1-4 Players)===
===Minigame Mode (1-4 Players)===
A mode where the player can play six games that use the pool of minigames available in a variety of challenges that don’t take place on the game boards, those being Free Play, Step It Up, [[Battle Cup]], [[Score Scuffle]], [[Boss Bash]] and [[Rocket Rascals]]. The player can pit themselves against up to three other human-controlled players in the Multiplayer version of this mode.
The player plays can play unlocked minigames in a variety of challenges, again either human or CPU players.


====Step It Up====
====Step It Up====
{{quote2|Be first to reach the top of the steps! Minigame victories get you there!|In-game description|Mario Party DS}}
{{quote|Be first to reach the top of the steps! Minigame victories get you there!|In-game description|Mario Party DS}}
[[File:Mario Party DS - Step It Up.png|thumb|215px|Step It Up in ''Mario Party DS'']]
[[File:Mario Party DS - Step It Up.png|thumb|215px|Step It Up in ''Mario Party DS'']]
Step It Up is a minigame competition playable only by four players. The aim of this challenge is to see who can be the first to win 3, 5 or 7 minigames, depending on the options chosen, and after each minigame played the characters who win the minigame get to climb one step of the staircase. Minigames are chosen randomly, and the first player to win 3, 5, or 7 minigames wins the mode. This contest is a reincarnation of a competition that has appeared in previous installments in the [[Mario Party (series)|series]].
'''Step It Up''' involves four players competing to win a number of randomly selected minigames, going up one step of a staircase upon winning. The player can decide upon 4-player, 1-vs-3 and 2-vs-2 minigames, or a mix of all three. For 1-vs-3 and 2-vs-2 minigames, teams are determined from the start but randomized if all three types of minigames are used. Whoever wins 3, 5, or 7 minigames first (as decided by the player) is the winner.  
 
The player can choose to play only 4-player, 1-vs-3 and 2-vs-2 minigames, or a randomized mix of all three. For 1-vs-3 and 2-vs-2 minigames, teams are chosen at random each time when the player chooses the random minigame type setting, unless the player specifically chooses either minigame type, where the teams would be decided at the start of the competition.
 
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jap=かちぬきバトル
|Jpn=かちぬきバトル
|JapR=Kachinuki Batoru
|JpnR=Kachinuki Batoru
|JapM=Tournament Battle
|JpnM=Tournament Battle
|SpaE=Escalera hacia el éxito
|SpaE=Poco a poco
|SpaEM=Stairs towards the success
|SpaEM=Little by little
|SpaA=Poco a poco
|SpaEC=<ref>{{cite|format=PDF|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_MarioPartyDS_ES.pdf|language=es-es|title=''Mario Party DS'' instruction booklet}}{{page needed}}</ref>
|SpaAM=Bit by bit
|SpaA=Escalera hacia el éxito
|Fra=Montée des marches
|SpaAM=Stair to success
|FraM=Staircase run
|Fre=Montée des marches
|FreM=Staircase run
|Ita=Scala del Successo
|ItaM=Ladder of Success
|Kor=승자진출전
|Kor=승자진출전
|KorR=Seungjajinchuljeon
|KorR=Seungjajinchuljeon
Line 179: Line 347:
====Battle Cup====
====Battle Cup====
[[File:Mario Party DS - Battle Cup.png|thumb|Battle Cup]]
[[File:Mario Party DS - Battle Cup.png|thumb|Battle Cup]]
{{quote2|Welcome to Battle Cup! In Battle Cup, you'll play five preselected [[minigame]]s in order... And whoever wins the most of them is the victor!|Narrator|[[Mario Party DS]]}}
{{quote|Welcome to Battle Cup! In Battle Cup, you'll play five preselected [[minigame]]s in order... And whoever wins the most of them is the victor!|Narrator|[[Mario Party DS]]}}
 
'''Battle Cup''' involves four players competing to win the Cup Course, featuring a collage of five consecutive minigames chosen by either the player or the game. Only 4-player and Battle minigames are available. If multiple players win the most minigames by the end, the final winner is determined by each victor rolling a [[Dice Block]].
Battle Cup is a minigame competition playable only by four players. The objective is to win as much of the Cup Course, a collage of five consecutive minigames that the human player either selects manually or lets the game choose five randomly, as possible. Despite only 4-player and Battle minigames being playable in this contest, multiple victors are allowed at the end of each minigame, however, ties between all four players will result in no one getting the minigame win. If multiple players end up winning the most minigames at the end of the Cup Course, the players will roll [[Dice Block]]s to decide the real winner, the highest roller being declared the winner.


;In-game description
{{multilang profile
''"Choose a specific minigame course, then battle to come out ahead!"''
|type=game
|Eng=Choose a specific minigame course, then battle to come out ahead!}}


;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jap=バトルカップ
|Jpn=バトルカップ
|JapR=Batoru Kappu
|JpnR=Batoru Kappu
|JapM=Battle Cup
|JpnM=Battle Cup
|Spa=Torneo por victorias
|Spa=Torneo por victorias
|SpaM=Tournament by victories
|SpaM=Tournament by victories
|Ita=Punta alla Coppa
|ItaM=Go for the Cup
|Kor=배틀컵
|Kor=배틀컵
|KorR=Baeteulkeop
|KorR=Baeteulkeop
|KorM=Battle Cup}}
|KorM=Battle Cup
}}


====Score Scuffle====
====Score Scuffle====
[[File:Mario Party DS - Score Scuffle.png|thumb|Score Scuffle]]
[[File:Mario Party DS - Score Scuffle.png|thumb|Score Scuffle]]
{{quote2|Welcome to Score Scuffle! In Score Scuffle, you'll blast through 10 minigames. Results will be converted to points. The player with the highest final score wins!|Narrator|[[Mario Party DS]]}}
{{quote|Welcome to Score Scuffle! In Score Scuffle, you'll blast through 10 minigames. Results will be converted to points. The player with the highest final score wins!|Narrator|[[Mario Party DS]]}}
'''Score Scuffle''' involves players playing through ten minigames, in the order of [[Rail Riders]], [[Domino Effect]], [[Cherry-Go-Round]], [[Study Fall]], [[Get the Lead Out]], [[Whomp-a-thon]], [[Hedge Honcho]], [[Pedal Pushers]], [[Hanger Management]], and [[Raft Riot]]. Each time a player wins, they earn points (up to 1,000 points, except Get the Lead Out, where the maximum is 999 points), and whoever has the most points by the end is the winner. Score Scuffle has a default high score of 0 points.


Score Scuffle is a minigame competition playable only by four players. The players play ten specific minigames consecutively, converting the results for each player to points after each minigame and adding it to each player's current score. The player with the most points after the ten minigames is the winner. The highest amount a player can get in a minigame is 1000 points, with the exception of [[Get the Lead Out]] (whose highest amount is 999 points). As such, the maximum amount of points a player can have after the ten minigames is 9,999 points. The default high score for Score Scuffle is 0 points.
{{multilang profile
 
|type=game
The minigames and the order in which they are played are as follows:
|Eng=Compete in a series of minigames to earn as many points as possible!}}
*[[Rail Riders]]
*[[Domino Effect]]
*[[Cherry-Go-Round]]
*[[Study Fall]]
*[[Get the Lead Out]]
*[[Whomp-a-thon]]
*[[Hedge Honcho]]
*[[Pedal Pushers]]
*[[Hanger Management]]
*[[Raft Riot]]
 
;In-game description
''"Compete in a series of minigames to earn as many points as possible!"''


;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jap=スコアアタック
|Jpn=スコアアタック
|JapR=Sukoa Atakku
|JpnR=Sukoa Atakku
|JapM=Score Attack
|JpnM=Score Attack
|Spa=Torneo por puntos
|Spa=Torneo por puntos
|SpaM=Tournament by points
|SpaM=Tournament by points
|Ita=Arraffapunti
|ItaM=Grab Points
|Kor=스코어어택
|Kor=스코어어택
|KorR=Seukoeo Eotaek
|KorR=Seukoeo Eotaek
|KorM=Score Attack}}
|KorM=Score Attack
}}


====Boss Bash====
====Boss Bash====
[[File:Mario Party DS - Boss Bash.png|thumb|[[Daisy]] playing Boss Bash]]
[[File:Mario Party DS - Boss Bash.png|thumb|[[Princess Daisy|Daisy]] playing Boss Bash]]
{{quote2|Welcome to Boss Bash! You're going to battle five bosses! How quickly can you defeat them? Bash them fast to win!|Narrator|[[Mario Party DS]]}}
{{quote|Welcome to Boss Bash! You're going to battle five bosses! How quickly can you defeat them? Bash them fast to win!|Narrator|[[Mario Party DS]]}}
 
'''Boss Bash''' is a single-player minigame where the player faces bosses in their minigames, always in the order of [[Piranha Plant]] ([[Feed and Seed]]), [[Hammer Bro]] ([[Hammer Chime]]), [[Dry Bones]] ([[Hexoskeleton]]), [[Kamek]] ([[Book Bash]]), and [[Bowser]] ([[Bowser's Block Party]]). The player is given the objective the minigames as fast as possible because each one is timed. If the player is defeated at any point, the mode ends, and their scores are not recorded. Each minigame has a default high score of 5:00:00, making 25:00:00 the best time overall.
Boss Bash is a single-player minigame challenge, where the player must face in the following order: the [[Piranha Plant]], the [[Hammer Bro]], the [[Dry Bones]], [[Kamek]] and [[Bowser]] in their respective boss minigames. The aim is to do so as quickly as possible to try and beat the current best times, as the minigames are timed in this challenge. If the player is defeated in any of the minigames, the challenge ends and the times for minigames the player did beat are not recorded. The default best times for the five bosses are 5:00:00, while the default overall best time is 25:00:00.
 
The boss minigames played and the order they are played are as follows:
*[[Feed and Seed]]
*[[Hammer Chime]]
*[[Hexoskeleton]]
*[[Book Bash]]
*[[Bowser's Block Party]]


;In-game description
{{multilang profile
''"Take on the boss minigames to get the best time you can!"''
|type=game
|Eng=Take on the boss minigames to get the best time you can!}}


;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jap=ボスタイムアタック
|Jpn=ボスタイムアタック
|JapR=Bosu Taimu Atakku
|JpnR=Bosu Taimu Atakku
|JapM=Boss Time Attack
|JpnM=Boss Time Attack
|Spa=Enemigos finales
|Spa=Enemigos finales
|SpaM=Final enemies
|SpaM=Final enemies
|Ita=Sfida ai Boss
|ItaM=Challenge at the Bosses
|Kor=보스타임어택
|Kor=보스타임어택
|KorR=Boseu Taim Eotack
|KorR=Boseu Taim Eotack
|KorM=Boss Time Attack}}
|KorM=Boss Time Attack
}}


====Rocket Rascals====
====Rocket Rascals====
[[File:Rocket_Rascals.png|thumb|Rocket Rascals]]
[[File:Rocket Rascals.png|thumb|Rocket Rascals]]
{{quote2|Welcome to Rocket Rascals! Reach the rocket first! Build a bridge to the center before your rivals do!|Narrator|[[Mario Party DS]]}}
{{quote|Welcome to Rocket Rascals! Reach the rocket first! Build a bridge to the center before your rivals do!|Narrator|[[Mario Party DS]]}}
'''Rocket Rascals''' has four players compete to win minigames to acquire and place bridge pieces on the square 5x5 grid to make their way to the rocket at the end. Each turn starts with a roulette deciding which bridge piece the winner of a minigame will receive. The bridge piece can be placed on any unoccupied space of the grid, ending the turn. If either multiple or no players win the minigame, nobody gets the bridge piece. If it is not possible to make a route to the rocket, the obstructing pieces are removed. If multiple players reach the rocket at the same time, the winner is determined by whoever rolls the highest number on a Dice Block. If no one makes it to the rocket within 20 turns, no one wins.


Rocket Rascals is a four-player minigame competition. The players must win minigames to acquire and place bridge pieces on the square 5x5 grid. The first to make a path from their corner of the grid to the rocket with the bridge parts is the winner. If multiple players have paths to the rocket made at the same time by a third party, the players roll [[Dice Block]]s to decide who actually wins, the highest roller winning. If one of the multiple players finished the bridge, then the one who did wins without a Dice Block roll. Additionally, the game will end without a winner if 20 turns pass without anyone making a route to the rocket.
[[Bowser Jr.]] sometimes appears after placing a bridge part and does one of five actions, decided by the roll of a Dice Block: '''Crosspiece Crisis''', where players play for a crosspiece every turn; '''Turnaround Madness''', where bowser Jr. scatters the bridge parts randomly; '''Tiebreaker Trouble''', where Bowser Jr. places the piece if a tie occurs; '''Bridge Breaker''', where Bowser Jr. steals all of the pieces, effectively restarting the mode; and '''Final Five Frenzy''', which skips to the last five turns.


At the start of each turn, a roulette randomly decides which bridge piece will be up for grabs in the next minigame, which gets decided by a minigame roulette. The player who wins the minigame gets the previously shown bridge piece and can place it on any unoccupied space of the 5x5 grid, and the turn will end afterwards, the cycle repeating until someone makes a path to the rocket. If the minigame ends with multiple winners, or if nobody wins, nobody gets the piece. If a player has all ways of reaching the rocket prevented for them, the blocking pieces will be removed.
{{multilang profile
 
|type=game
Occasionally, [[Bowser Jr.]] may show up after a bridge part is decided and will do one of the following, as decided through a roulette spin:
|Eng=Build a bridge to a rocket! Win your pieces by playing minigames!}}
*'''Crosspiece Crisis:''' Every minigame, the player will play for a Crosspiece.
*'''Turnaround  Madness:''' Bowser Jr. will scatter the pieces in different areas.
*'''Tiebreaker Trouble:''' Bowser Jr. gets to choose where to place the piece if a tie occurs.
*'''Bridge Breaker:''' Bowser Jr. takes away all the pieces up to that point, making everyone start again from scratch.
*'''[[Last Five Turns Event#Mario Party DS|Final 5 Frenzy]]:''' The game is skipped to the last five turns.
 
;In-game description
''"Build a bridge to a rocket! Win your pieces by playing minigames!"''


;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jap=ミニゲームブリッジ
|Jpn=ミニゲームブリッジ
|JapR=Minigēmu Burijji
|JpnR=Minigēmu Burijji
|JapM=Minigame Bridge
|JpnM=Minigame Bridge
|Spa=Carrera espacial
|Spa=Carrera espacial
|SpaM=Space Race
|SpaM=Space Race
|Ger=Raum-Randale
|GerM=Space riot
|Ita=Tutti al Razzo
|ItaM=Everyone to the Rocket
|Kor=미니게임브릿지
|Kor=미니게임브릿지
|KorR=Minigeim Beuritji
|KorR=Minigeim Beuritji
|KorM=Minigame Bridge}}
|KorM=Minigame Bridge
}}


===Puzzle Mode (1-2 Players)===
===Puzzle Mode (1-2 Players)===
A mode where the player can play six puzzle-action games, the majority being classics from previous ''Mario Party'' games. This mode introduces the new touch-controlled puzzle game, Triangle Twisters, which offers two play modes, Frenzy Mode and Focus Mode. Additionally, the player can pit themselves against another human-controlled player in the Multiplayer version of this mode.
[[File:TriangleTwisters1.png|thumb|Triangle Twisters]]
One or two human players can play six puzzle-action games. The first five return from earlier ''Mario Party'' games, in the order of [[Mario's Puzzle Party]], [[Bob-omb Breakers]], [[Piece Out]], [[Block Star (Mario Party series)|Block Star]], and [[Stick and Spin|Stick & Spin]]. There is also the touch-controlled puzzle game, [[Triangle Twisters]], which has two play modes: Frenzy Mode and Focus Mode.


===Multiplayer (2-4 Players)===
===Multiplayer (2-4 Players)===
Using one game card, players can wirelessly play together in Party Mode, Minigame Mode (2-4 Players), Puzzle Mode and Extra Mode (2 Player) with nearby Nintendo DS users.
From one {{iw|nwiki|Game Card#Nintendo DS|Game Card}}, players use {{iw|nwiki|DS Download Play}} to play together in Party Mode, Minigame Mode (2-4 Players), Puzzle Mode and Extra Mode (2 Player).


===Extras Mode (2 Player)===
===Extras Mode (2 Player)===
A multiplayer exclusive mode that includes games designed for two: the cooperative [[Pen Pals]] and the competitive [[Desert Duel]].
A multiplayer exclusive mode featuring [[Pen Pals]] and [[Desert Duel]] for cooperative and competitive play, respectively.
 
==Minigames==
{{main|List of Mario Party DS minigames}}
''Mario Party DS'' features 73 minigames from seven different categories: 32 are 4-player minigames (29 are also Duel minigames); 12 are 1-vs-3 minigames; 13 are 2-vs-2 minigames (three are also Duel minigames), 32 Duel minigames; five Battle minigames; five Boss minigames; and six Puzzle minigames. ''Mario Party DS'' is the last game with a specific Battle minigame category, with Free-For-All (4-Player) being used for later installments instead.


===Gallery===
===Gallery===
Includes over 120 collectibles that can be viewed at the player's discretion when unlocked. This mode also allows them to listen to the game's music and watch the cutscenes seen in Story Mode when viewed at least once in it.
{{main|List of Mario Party DS collectibles}}
The player can view over 120 unlockable collectibles, as well as the game's music and any cutscenes of Story Mode that have been seen at least once.


==Gameplay==
==Collection==
[[File:MPDS Story Map.png|200px|thumb|left|Each of the boards in Story Mode.]]
{{main|List of Mario Party DS collectibles}}
The gameplay in ''Mario Party DS'' follows the style of the console games that preceded it. Up to four players take turns to roll a [[Dice Block]] that shows numbers from 1-10, which decides how far players move across boards. The goal is to acquire the most [[Star (Mario Party series)|Stars]] through the conditions decided on each of the boards. After all players have had their turn, the type of [[minigame]] is determined by what color space the player lands on (red or blue). If the player landed on a green, duel or friend space, the player's color is randomly red or blue. Landing on a Bowser space will result in the player's color turning red. For instance, if one player lands on a red space while three other players land on a blue space, a 1 vs. 3 minigame is held, with the red player on the solo side and the three players on the other side. The players then engage in a minigame, and whoever wins the minigame earns 10 coins.
''Mario Party DS'' features a variety of unlockable collectible items, including 71 board features, 30 character figurines, 25 trophies of defeated bosses, and 30 badges.
 
If the combined total dice roll for all four players for the turn is a multiple of 10, a Battle Minigame is triggered instead. All players will pay a certain number of Coins into a "pot" before the minigame, with any players who have insufficient Coins only paying what they have on them. After the minigame, each player will get back 50, 30, 20 or 0 percent of the Coins in the pot, depending on where they rank in the minigame. If the Coins cannot be divided up equally, the leftovers will be awarded to a random player. The number of Coins a player must pay is determined by the formula [current turn number × 2]; for example, if the Battle Minigame is triggered in Turn 7, all players must pay 14 Coins.


The turn will end afterward, the process repeating until the set number of turns have passed. The game will end once the set number of turns have passed, and the total number of Stars and coins the players have collected will be tallied, Stars being the primary factor for rankings while coins are the tie-breakers.  
==Regional differences==
The Korean version omits the minigames [[Shuffleboard Showdown]] and [[Chips and Dips]], and the roulette event of Bowser's Pinball Machine is replaced by a {{wp|Whac-A-Mole|Whack-a-Mole}} game.


At the end of a Party Mode game, [[Bonus Star]]s may be rewarded to the players who have excelled the most at certain criteria. If there is a tie between three or less players, the Stars are awarded to all of the tied players. The following are shown below:
==Quotes==
 
{{main|List of Mario Party DS quotes}}
* Mini-Game Star - Awarded to the players who have won the most minigames.
*''"The [[Mario]] crew's adventure begins late one night."'' - In-game text
* Green Star - Awarded to the players who have landed on the most ? Spaces.
*''"I need help! That grouchy [[Piranha Plant]] is making a mess of my [[Wiggler's Garden|garden]]!"'' - [[Wiggler]]
* Running Star - Awarded to the players who have moved the most spaces using [[Dice Block]]s.
*''"That dumb [[Hammer Bro]] is beating up my music instruments! Get rid of him!"'' - [[Toadette]]
* Item Star - Awarded to the players who used the most items.
*''"Get a load of this spell. I call it Kamek Spell No. 8!"'' - [[Kamek]]
* Hex Star - Awarded to the players who laid down the most hexes.
*''"Here's my Hammer Bro drum solo! HA! My music's so MOVING!"'' - [[Hammer Bro]]
* Friendship Star - Awarded to the players who landed on the most Friend Spaces.
*''"Watch ME play, Dad! I'm the big pinball pro in these parts!"'' - [[Bowser Jr.]]
 
*''"OK, I got this great gadget for our [[Bowser's Block Party|final fight]]! Cower before the power of my new [[Megamorph Belt]]!"'' - [[Bowser]]
===Spaces===
{| class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
|-
! width=15% | Space
! width=17% | Image
! width=55% | Description
|-
|[[Blue Space]]
|align="center"|[[File:MPDSBlueSpace.png|50px]]
|The most common space, the Blue Space gives players three coins if they land on it. It gives their section in the heads up display a blue color, which is used to determine pairings in minigames.
|-
|[[Red Space]]
|align="center"|[[File:MPDSRedSpace.png|50px]]
|A fairly common space, the Red Space takes three coins from players that land on it. It gives their section in the heads up display a red color, which is used to determine pairings in minigames.
|-
|[[Green Space]]
|align="center"|[[File:MPDSHappSpace.png|50px]]
|This space causes certain events to happen that can benefit the player, harm the player, benefit a number of players, or harm a number of players. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. In this case, the green color eventually flashes to red or blue.
|-
|[[Friend Space]]
|align="center"|[[File:MPDSFriendSpace.png|50px]]
|When they land on this space in Battle Royale, players can select one opponent to be a friend. Both then receive 5 coins. In Team Battle, the player and one of the two opponents get 5 coins. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames.
|-
|-
|[[Duel Space]]
|align="center"|[[File:MPDSDuelSpace.png|50px]]
|Engages with an opponent of the player's choice into a duel minigame. The winner gets to use a roulette that determines the reward from the opponent. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. It replaces the Friend Space in the [[Last Five Turns Event|Final 5 Frenzy]].
|-
|[[Bowser Space]]
|align="center"|[[File:MPDSBowserSpace.png|50px]]
|Any players that land here causes Bowser to arrive. Bowser causes a series of events that harms usually whoever landed on the space. It gives their section in the heads up display a red color, which is used to determine pairings in minigames. Bowser can cause these events:
* '''Gimme Coins!:''' The player gives 20 coins to Bowser. Sometimes, the player gives 10 coins instead.
** If the player does not have 20, Bowser takes 10 coins away instead.
** If the player has less than 10 coins, Bowser takes all of the player's coins anyway.
* '''Gimme Stars!:''' Bowser takes one star from the player.
* '''Gimme Charity!:''' Bowser forces the player to give 10 coins to all opponents.
** In Battle Royale, the player loses a total of 30 coins. If less than 30, the highest amount divisible by three would be the basis (depending how many coins the player has that can be given out to the other players equally).
** In Duel and Team Battle, 10 Coins is all the player has to give away. If less than 10, the player has to forfeit all coins.
* '''Gimme Equality!:''' Bowser redistributes every player's coins so they all have the same amount. This can be the only event that can benefit the player.
|-
|[[Star Space]]
|align="center"|[[File:Mario Party DS - Star Space.png|50px]]
|Once players reach this space, they can pay 20 coins to receive a Star. Other boards may have different conditions players need to fulfill to earn a Star. Unlike other spaces, this space cannot be landed on (unless a Star spawns directly on a player), and this space does not subtract from the dice roll.
|}
 
===Items===
[[File:ItemShopMPDS.png|right|thumb|The [[Item Shop (Mario Party series)|Item Shop]] of ''Mario Party DS'']]
Alongside normal items seen in earlier ''Mario Party'' console titles, ''Mario Party DS'' introduces a new type of item that is also used during board gameplay: [[Hex]]es. The normal items are most often acquired through purchase at an [[Item Shop (Mario Party series)|Item Shop]], and may be used by players to gain an advantage. Alternatively, Hexes can be found only at [[Hex Area]]s and can be placed on the board to usually hinder the player who lands on the space where it was set. Each player may only carry three items/hexes at one time.
 
====Normal items====
''Mario Party DS'' is the first ''Mario Party'' game to have standard items since ''[[Mario Party 4]]''. These items function like (and are based on) the standard items from the first four installments in the series. They can be bought at shops on each board, run by a Monty Mole. In addition, for the first time players can purchase more than one item in one stop.
 
{| class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
|-
! width=15% | Item
! width=17% | Image
! width=55% | Description
! width=10%  | Shop Price
|-
|[[Double Dice Set]]
|align="center"|[[File:Item-Double.png]]
|Allows the player to roll two Dice Blocks.
|3 Coins
|-
|[[Triple Dice Set]]
|align="center"|[[File:Item-Triple.png]]
|Allows the player to roll three Dice blocks.
|7 Coins
|-
|[[Halfway Dice Block]]
|align="center"|[[File:Item-Half.png]]
|Allows the player to roll a Dice Block with the numbers 1 through 5.
|1 Coin
|-
|[[Warp Dice Block]]
|align="center"|[[File:Item-Warp.png]]
|Causes the player to warp to a random space on the board, then roll.
|2 Coins
|-
|[[Snag Bag]]
|align="center"|[[File:Item-Snag.png]]
|Allows the player to steal a random item from an opponent of their choice.
|8 Coins
|-
|[[Golden Pipe|Star Pipe]]
|align="center"|[[File:Item-Star.png]]
|Warps the player directly to the [[Star Space]], allowing them to buy the Star if they wish and if they have 20 coins, then roll.
|15 Coins
|-
|[[Block Sensor]]
|align="center"|[[File:Item-Sensor.png]]
|Causes the next space the player lands upon to contain a [[Hidden Block (Mario Party series)|Hidden Block]].
|20 Coins
|-
|[[Grab Bag (item)|Grab Bag]]
|align="center"|[[File:Item-Grab.png]]
|Removes all the player's current items and hexes and gives them a Star Pipe, Block Sensor, and Triple Dice Set.
|25 Coins
|}
 
====Hexes====
Hexes are items placed on spaces to usually hinder the player who lands on a set Hex. If a character lands on their own hex, they receive 5 coins, much like landing on their own [[Character Space]] in previous ''Mario Party'' games. The only exceptions to this is if the player lands on a Coin Block or Star Block they placed, where they will reap the benefit of the hexes instead. Unlike character spaces, hexes go away after being landed on. Hexes can be replaced by other hexes.
 
[[File:HexArea.png|thumb|Daisy is about to pass a Hex Area.]]
{| class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
|-
! width=15% | Name
! width=17% | Image
! width=65% | Description
|-
|[[10-Coin Hex]]
|align="center"|[[File:Hex-10.png]]
|Causes the player who lands on the hex to give ten coins to the one who set it.
|-
|[[20-Coin Hex]]
|align="center"|[[File:Hex-20.png]]
|Causes the player who lands on the space to give twenty coins to the player who placed the hex.
|-
|[[Coin Swap Hex]]
|align="center"|[[File:Hex-Coin.png]]
|Causes the player who set the hex and the player that lands on it to swap coin totals.
|-
|[[1-Star Hex]]
|align="center"|[[File:Hex-1S.png]]
|The player who lands on this hex must give one star to the player who set it.
|-
|[[2-Star Hex]]
|align="center"|[[File:Hex-2S.png]]
|The player who sets this hex steals two stars from the player that lands on it.
|-
|[[Space Swap Hex]]
|align="center"|[[File:Hex-Space.png]]
|Both the player who lands on the hex and the one who placed it swap positions on the board.
|-
|[[Star Block (Mario Party DS)|Star Block]]
|align="center"|[[File:Block-Star.png]]
|The player who lands on this hex can hit a block with a 1 through 3 on it to gain that many stars.
|-
|[[Coin Block (Mario Party DS)|Coin Block]]
|align="center"|[[File:Block-Coin.png]]
|The player that lands on this hex is able to hit a block containing coins, by pressing the A button repeatedly, to gain as many as possible in ten seconds.
|}
 
==Boards==
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
!width=15%| Picture
!width=17%| Name
!width=20%| Description
!width=12%| Boss
!width=20%| Boss Mini-Game
|-
|[[File:MPDSGardenBoard.jpg|150px]]
|[[File:MPDSWigglersGarden.png|link=Wiggler's Garden]]
|The player must find the star and buy it for 20 coins. Once the player claims the star, it will go to another location.
|[[Piranha Plant]]<br>[[File:FeedSeedPlants.png]]
|[[Feed and Seed]]
|-
|[[File:MPDSMusicRoomBoard.jpg|150px]]
|[[File:MPDSToadettesMusicRoom.png|link=Toadette's Music Room]]
|Players must find the Music Notes and buy stars from them for 5-30 coins.
|[[Hammer Bro]]<br>[[File:HammerBrosDrummer DS.png]]
|[[Hammer Chime]]
|-
|[[File:MPDSDKBoard.jpg|150px]]
|[[File:MPDSDKStoneStatue.png|link=DK's Stone Statue]]
|The star on this board is always located on the second-to-last space. Players can buy multiple stars at once on this stage depending on how many coins they have at the time. A star will cost 20 coins.
|[[Dry Bones]]<br>[[File:DryHexagonsDS.png]]
|[[Hexoskeleton]]
|-
|[[File:MPDSLibraryBoard.jpg|150px]]
|[[File:MPDSKameksLibrary.png|link=Kamek's Library]]
|On this board there are three magic jars to find. The player will need to pay 10 coins to open a magic jar. One contains a star, one 5 coins and the other sends them back to start. This is completely random and will change once someone finds the star.
|[[Kamek]]<br>[[File:MagiBookKoopaDS.png]]
|[[Book Bash]]
|-
|[[File:MPDSPinballBoard.png|150px]]
|[[File:MPDSBowsersPinballMachine.png|link=Bowser's Pinball Machine]]
|The player must find the star and buy it for 20 coins. Once the player claims the star, it will go to another location.
|[[Bowser]]<br>[[File:BowserMuahaDS.png]]
|[[Bowser's Block Party]]
|}
 
==Minigames==
{{main|List of Mario Party DS minigames}}
''Mario Party DS'' features 73 minigames from seven different categories. There are 32 4-player minigames (29 of which are also Duel minigames), 12 1-vs-3 minigames, 13 2-vs-2 minigames (three of which are also Duel minigames), 32 Duel minigames (29 of which are 4-player minigames and three of which are 2-vs-2 minigames), five Battle minigames, five Boss minigames and six Puzzle minigames. Of these, 58 are unique, 4 are minigames with the goal of collecting coins, and 11 are specialized.


==Reception==
==Reception==
{| class="wikitable review_template" style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;" cellpadding="4"
Critical reception of the game was generally mixed to positive, garnering a 72 on Metacritic and 72.17% on GameRankings. Many critics praised the game as a major improvement over ''Mario Party Advance'' and ''Mario Party 8'', the latter which was released the same year, and was praised for returning to the traditional gameplay from the console games and its multiplayer, graphics, minigames, and board designs. Criticism tended to focus on its perceived similarity to the previous games and its absence of online multiplayer.
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Reviews
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 513: Line 489:
|Frank Provo, [https://www.gamespot.com/reviews/mario-party-ds-review/1900-6183270/ GameSpot]
|Frank Provo, [https://www.gamespot.com/reviews/mario-party-ds-review/1900-6183270/ GameSpot]
|8/10
|8/10
|''"Mario Party DS is an outright blast when played with other people, and since you need only one cartridge to enjoy everything, the odds are good that you'll be able to entice your DS-owning friends to play with you. As a solo endeavor, challenging the computer opponents does get old eventually. However, between all of the different minigames, play modes, and puzzle games, it'll be a while before you condemn the cartridge to your storage shelf."''
|"''Mario Party DS is an outright blast when played with other people, and since you need only one cartridge to enjoy everything, the odds are good that you'll be able to entice your DS-owning friends to play with you. As a solo endeavor, challenging the computer opponents does get old eventually. However, between all of the different minigames, play modes, and puzzle games, it'll be a while before you condemn the cartridge to your storage shelf.''"
|-
|-
|[[Nintendo DS]]
|Nintendo DS
|Ellie Gibson, [https://www.eurogamer.net/articles/mario-party-ds-review Eurogamer]
|Ellie Gibson, [https://www.eurogamer.net/articles/mario-party-ds-review Eurogamer]
|4/10
|4/10
|''"Decent visuals and bonus puzzle games aren't enough to make Mario Party DS worth a purchase. It suffers from the same problems as the other games in the series. The mini-games, on the whole, are badly designed and boring. Watching other players take turns round the board is tedious. Even if you win every single mini-game, the stupid star system means you could still lose overall. It would seem there are plenty of gamers who are happy to put up with all this, however - after all, Nintendo wouldn't keep churning out Mario Parties if people didn't keep buying them. If you're one of those who has enjoyed the series on console, you'll enjoy it on DS. Otherwise, steer clear."''
|"''Decent visuals and bonus puzzle games aren't enough to make Mario Party DS worth a purchase. It suffers from the same problems as the other games in the series. The mini-games, on the whole, are badly designed and boring. Watching other players take turns round the board is tedious. Even if you win every single mini-game, the stupid star system means you could still lose overall. It would seem there are plenty of gamers who are happy to put up with all this, however - after all, Nintendo wouldn't keep churning out Mario Parties if people didn't keep buying them. If you're one of those who has enjoyed the series on console, you'll enjoy it on DS. Otherwise, steer clear.''"
|-
|-
|[[Nintendo DS]]
|Nintendo DS
|Craig Harris, [https://www.ign.com/articles/2007/11/21/mario-party-ds-review IGN]
|Craig Harris, [https://www.ign.com/articles/2007/11/21/mario-party-ds-review IGN]
|7/10
|7/10
|''"After ten years of playing board games with mini-games, it's honestly very difficult to get excited for yet another Mario Party; even though it's the first time it's been made for the Nintendo DS system. What's here is a solid multiplayer mini-game experience with a lot of the flaws of the previous versions. It doesn't do anything truly special than create a bunch of touch screen and microphone-centric minigames (and even then we've seen variations of them in other DS titles), but it at least comes together as a better title than the last console Mario Party design."''
|"''After ten years of playing board games with mini-games, it's honestly very difficult to get excited for yet another Mario Party; even though it's the first time it's been made for the Nintendo DS system. What's here is a solid multiplayer mini-game experience with a lot of the flaws of the previous versions. It doesn't do anything truly special than create a bunch of touch screen and microphone-centric minigames (and even then we've seen variations of them in other DS titles), but it at least comes together as a better title than the last console Mario Party design.''"
|-
|-
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
|colspan=2|{{nowrap|Platform / Score}}
|colspan=2|{{nw|Platform / Score}}
|-
|-
|colspan=2|Metacritic
|colspan=2|Metacritic
Line 540: Line 516:
==Staff==
==Staff==
{{main|List of Mario Party DS staff}}
{{main|List of Mario Party DS staff}}
''Mario Party DS'' was worked on by both [[Hudson Soft]] and Group No. 4 of the [[Nintendo SPD]]. Its game, planning, program, visual, sound and senior directors were Kouji Matsuura, Yuka Sasaki, Hideki Nishmoto, Akhiro Shibata, Ichiro Shimakura and Kenji Kikuchi respectively. Satoru Iwata and Hidetoshi Endo were the game's executive producers.
''Mario Party DS'' was worked on by both [[Hudson Soft]] and Group No. 4 of the [[Nintendo SPD]]. Its game, planning, program, visual, sound and senior directors were Kouji Matsuura, Yuka Sasaki, Hideki Nishmoto, Akhiro Shibata, Ichiro Shimakura and Kenji Kikuchi respectively. Satoru Iwata and Hidetoshi Endo were the game's executive producers.


During the credits the eight playable characters run into view periodically. The player can tap on the characters once they've run into full view on the Touch Screen with the stylus to make the tapped character jump, and can continue to do so for the remainder of the credits.
During the credits the eight playable characters run into view periodically. The player can tap on the characters once they've run into full view on the Touch Screen with the stylus to make the tapped character jump, and can continue to do so for the remainder of the credits.
==Collection==
{{main|List of Mario Party DS collectibles}}
''Mario Party DS'' features a wide variety of collectible items. These range between figurines of the many characters in the game, features of the five boards played on in the game, trophies related to the bosses defeated in the game and various badges one of which the player being allowed to equip. There are 30, 71, 25 and 30 of these respectively, each particular collectible with a different requirement to unlock.


==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Mario Party DS pre-release and unused content}}
[[File:Beta Toad.jpg|thumb|"X"s in Coin and Star totals and gold colored number gains/losses]]
Players used to have their own boxes at the top screen that have the "X" in the Coins storage and the Stars storage. In the final version, it was removed, because Coins can reach over 100. Also, the color used for the numbers that appear after earning or losing [[coin]]s/[[Star (Mario Party series)|Star]]s were gold instead of blue or red.


In ''Mario Party DS'', Wiggler's Garden was originally going to be called Petey's Greenhouse, where [[Petey Piranha]] would need help as a member of his army, a Piranha Plant, had betrayed him and begun to destroy his greenhouse. Toadsworth was also originally planned to appear as the owner of the item houses, but was replaced by a [[Monty Mole]], although Toadsworth was still mentioned in some collectibles' descriptions in the Gallery.
A debug menu can be accessed through Action Replay codes. The debug menu is displayed in the touch screen.<ref>{{cite|author=TCRF|url=tcrf.net/Mario_Party_DS/Debug_Menu|title=Mario Party DS debug menu|publisher=The Cutting Room Floor|accessdate=May 21, 2024}}</ref>
{{br|right}}


==Gallery==
==Gallery==
{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
Mario MPDS.png|[[Mario]]
Mario Artwork MPDS.png|[[Mario]]
LuigipartyDS.png|[[Luigi]]
LuigipartyDS.png|[[Luigi]]
Mpds peach.jpg|[[Princess Peach]]
Peach Artwork MPDS.jpg|[[Princess Peach]]
DonkeyPartyDS.png|[[Donkey Kong]]
DonkeyPartyDS.png|[[Donkey Kong]]
Dice Block MPDS art.jpg|[[Dice Block]]
Dice Block MPDS art.jpg|[[Dice Block]]
Line 565: Line 538:


==Media==
==Media==
{{more media|section=yes}}
{{main-media}}
{{media table
|file1=MPDS-Grand Opening.mp3
|title1=Grand Opening
|description1=The game's main theme, which plays on the title screen and E3 2007 trailer.
|length1=0:30
|file2=MPDS-Here's Bowser.mp3
|title2=Here's Bowser
|description2=Plays in "Eeek, We're Tiny!", when Bowser traps Mario and his friends and shrinks them so he can steal the Sky Crystal.
|length2=0:30
|file3=MPDS-Wiggler's Garden.mp3
|title3=Wiggler's Garden
|description3=[[Wiggler's Garden]] board theme
|length3=0:30
|file4=MPDS-Diddy Needs Help.mp3
|title4=Diddy Needs Help
|description4=Plays in the cutscene "DK Has Turned to Stone".
|length4=0:30
}}


==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'': In the [[Call of the Goomba]] minigame, the grinder plays the overworld theme.  The music for the Boogie Beam minigame is a remix of the underground theme.
*''[[Super Mario Bros.]]'': In the [[Call of the Goomba]] minigame, the grinder plays the overworld theme.  The music for the Boogie Beam minigame is a remix of the underground theme.
*''[[Super Mario World]]'': The theme "Fresh as Mint" bears a heavy resemblance to the overworld theme from this game.
*''[[Mario Party 3]]'': [[Mario's Puzzle Party]] returns as a Puzzle minigame, and the character icons for Mario, Luigi, Peach, Yoshi, Wario, Daisy, and Waluigi are reused in it as well. The sheet music visible in [[Toadette's Music Room]] contains the melody of the minigame theme "Let's Get a Move On".
*''[[Mario Party 3]]'': [[Mario's Puzzle Party]] returns as a Puzzle minigame, and the character icons for Mario, Luigi, Peach, Yoshi, Wario, Daisy, and Waluigi are reused in it as well.
*''[[Mario Party 4]]'': [[Bob-omb Breakers]] returns as a Puzzle minigame, and all the characters' victory and losing animations are recycled. The place markers are reused from this game.
*''[[Mario Party 4]]'': [[Bob-omb Breakers]] returns as a Puzzle minigame, and all the characters' victory and losing animations are recycled.
*''[[Mario Party 5]]'': [[Piece Out]] returns as a Puzzle minigame. The winning and losing mugshots are also reused.
*''[[Mario Party 5]]'': [[Piece Out]] returns as a Puzzle minigame.
*''[[Mario Party 6]]'': [[Block Star (Mario Party series)|Block Star]] returns as a Puzzle minigame. Also, Peach and Daisy's artwork are recycled from this game.
*''[[Mario Party 6]]'': [[Block Star]] returns as a Puzzle minigame. Also, Peach and Daisy's artworks are recycled from this game.
*''[[Super Mario 64 DS]]'': Yoshi's artwork is a modified version of his artwork from this game, which depicts him holding [[Mario's Cap]] over his head.
*''[[Super Mario 64 DS]]'': Yoshi's artwork is a modified version of his artwork from this game, which depicts him holding [[Mario's Cap]] over his head.
*''[[Mario Party 7]]'': [[Stick and Spin]] returns as a Puzzle minigame. Also, Toadette and Dry Bones's artworks are recycled from this game.
*''[[Mario Party 7]]'': [[Stick and Spin]] returns as a Puzzle minigame. Also, Toadette and Dry Bones' artwork are recycled from this game.
*''[[New Super Mario Bros.]]'': Hammer Bro's artwork is recycled from this game.
*''Mario Party 4'' to ''Mario Party 7'': Animations from these games are recycled.
*''[[Mario Party 8]]'': The character select images are recycled from this game. Also, some voice clips have been reused.
*''[[Mario Party 8]]'': The character select images are recycled from this game. Also, some voice clips have been reused.
*''[[New Super Mario Bros.]]'': Hammer Bro.'s artwork is recycled from this game.
*''[[Super Mario Galaxy]]'': Toad and Kamek's artwork are recycled from this game.
*''[[Super Mario Galaxy]]'': Toad and Kamek's artworks are recycled from this game.
 
==References in later games==
*''[[Mario Party 9]]'': The minigame mode Step It Up and boss minigames return. Some voice clips are reused.
*''[[Super Mario Party]]'': The Star Pipe item returns under the name "Golden Pipe".
*''[[Super Mario Party Jamboree ]]'': Items which look and function similarly to [[hex]]es appear.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=マリオパーティ DS
|Jpn=マリオパーティDS
|JapR=Mario Pātī DS
|JpnR=Mario Pāti DS
|JapM=Mario Party DS
|JpnM=Mario Party DS
|Spa=Mario Party DS
|Spa=''Mario Party DS''
|SpaM=-
|Por=Mario Party DS
|PorM=-
|Kor=마리오 파티 DS
|Kor=마리오 파티 DS
|KorR=Mario Pati DS
|KorR=Mario Pati DS
|KorM=Mario Party DS
|KorM=Mario Party DS
|Ita=Mario Party DS
|Ita=''Mario Party DS''
|ItaM=-
|ChiT=瑪利歐派對DS<ref>{{cite|language=zh-hant|url=www.nintendo.com.hk/switch/mario/history/index.html|title=Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary|accessdate=October 23, 2020|publisher=Nintendo HK}}</ref>
|ChiTR=Mǎlì'ōu Pàiduì DS
|ChiTM=Mario Party DS
}}
}}


==Trivia==
==Trivia==
*The North American manual has a mistake on Page 27. It states that during a 2 Player game (the player vs a CPU opponent or another player) in Free Play, only Battle or Boss minigames can be chosen. In reality, during a 2 Player match in Free Play, only Duel and Boss minigames can be chosen. This was fixed in the European manual.
*This is the last Nintendo-published ''Super Mario'' game to use the {{file link|Nintendo - Obsolete logo.svg|signature red Nintendo logo}} on the cover/packaging, though the Nintendo DS version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' uses the red logo for the packaging, making its last appearance in a ''Super Mario'' release overall.
*Two minigames, [[Shuffleboard Showdown]] and [[Chips and Dips]], were removed in the Korean release, likely because of the gambling themes presented in both of the minigames.{{ref needed}}
*On page 27 of the American English manual, an error states that a 2 Player game in Free Play includes only Battle or Boss minigames, when it is actually Duel or Boss minigames. The British English manual fixes this.
 
*''Mario Party DS'' was the subject of [[List of rumors and urban legends#Mario_Party_DS_anti-piracy_measures|a 2020 internet hoax regarding an alleged anti-piracy screen]].
==External links==
{{NIWA|StrategyWiki=1}}
*[http://www.nintendo.co.jp/ds/a8tj/index.html ''Mario Party DS'' Official Japanese website]
*[http://web.archive.org/web/20150101130705/http://www.marioparty-ds.com/ Official North American website]
*[http://ms2.nintendo-europe.com/mariopartyds/enGB/ ''Mario Party DS'' Official European website]


==References==
==References==
<references/>
<references/>
==External links==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/ds/a8tj/index.html Official Japanese website]
*[https://web.archive.org/web/20150101130705/http://www.marioparty-ds.com/ Official North American website]
*[http://ms2.nintendo-europe.com/mariopartyds/enGB/ Official European website]
*[https://m1.nintendo.net/docvc/NTR/JPN/A8TJ/A8TJ_J.pdf Official Japanese instruction booklet]


{{MPDS}}
{{MPDS}}
{{MarioGames}}
{{Super Mario games}}
{{DS}}
{{DS}}
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[[Category:2007 games]]
[[Category:2008 games]]
[[Category:2008 games]]

Latest revision as of 10:06, January 26, 2025

Mario Party DS
North American box art for Mario Party DS
North American game cover.
For alternate box art, see the game's gallery.
Developer Hudson Soft
CAProduction
Nintendo SPD Group No.4
Publisher Nintendo
Platform(s) Nintendo DS, Virtual Console (Wii U)
Release date Nintendo DS:
Japan November 8, 2007[?]
ROC November 8, 2007[?]
USA November 19, 2007[?]
Mexico November 19, 2007[1]
Europe November 23, 2007[?]
Australia December 6, 2007[?]
South Korea May 22, 2008[?]
South Africa July 2009[2]
Virtual Console (Wii U):
USA April 21, 2016[?]
Europe April 21, 2016[3]
Australia April 22, 2016[?]
Japan April 27, 2016[?]
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Korean
Genre Party
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:PG - Parental Guidance
USK:0 - All ages
ClassInd:L - General audience
GRAC:All - All ages
Mode(s) Single-player, Multiplayer (single card)
Format
Wii U:
Digital download
Nintendo DS:
Game Card
Input
Wii U:
Nintendo DS:
Serial code(s) Japan NTR-A8TJ-JPN
USA NTR-A8TE-USA
Europe NTR-A8TP-EUR
Australia NTR-A8TE-AUS
South Korea NTR-A8TK-KOR

Mario Party DS is the fourteenth installment in the Mario Party series. It was released for the Nintendo DS in late 2007, as the last Mario Party game by Hudson Soft before Nintendo Cube took over since Mario Party 9. The game was released for the Virtual Console on April 21, 2016 in North America and Europe, in Australia on April 22, 2016, and in Japan on April 27, 2016.

Story[edit]

From the instruction booklet:[4]

The Mario crew's adventure begins late one night when five Sky Crystals fall to earth. Mario finds one, then shows it to all of his friends!

Just then there's another surprise. Bowser sends party invitations to the whole crew: "Hey, chumps! I'm throwing a Big Bowser Bash to apologize for being such a big jerk!"

Of course, they're all suspicious! But free eats can't be beat, so everyone goes to Bowser's Castle to get first crack at the snacks. And, of course, it's a trap! Bowser steals the Sky Crystal, then shrinks everyone with his new Minimizer. So tiny in such a big world!

Bowser doesn't want Mario and company in the way, since he has four more Sky Crystals to find. So he flings them to the far side of the kingdom!

And there our party begins, with our wee heroes lost in a world full of gigantic challenges...

Bowser shows off the Minimizer to Mario and friends in Mario Party DS's Story mode.
Bowser traps the characters in a cage before shrinking them

One night, five Sky Crystals fall down to the Mushroom Kingdom. When a Sky Crystal lands near Mario, he proceeds to tell his friends the next day. Suddenly, Kamek flies overhead, dropping invitations to a feast in Bowser's Castle to apologize for his bad behavior, which Donkey Kong and Diddy Kong also receive unintentionally. The apology was insincere, as Bowser and Bowser Jr. drop a cage on Mario and his friends, trapping them, and steals Mario's Sky Crystal to power the Minimizer and shrink the characters to a very small size. Mario and the others are thrown far away as Bowser goes searching for the remaining Sky Crystals. Mario and his friends all went to get back at Bowser and return to normal size, but they compete for the Superstar at various boards along the way.

Wiggler is the first to ask for help, as Wiggler's Garden has been overrun by a Piranha Plant.[5] When the Superstar defeats the Piranha Plant, Wiggler gives the characters the first Sky Crystal. At the next destination, Toadette's Music Room, the characters are asked by Toadette to get rid of a destructive Hammer Bro.[6] When the Superstar defeats Hammer Bro, Toadette gives the characters the second Sky Crystal. At the third destination, DK's Stone Statue, Diddy Kong informs the characters that Dry Bones had turned Donkey Kong into a statue.[7] When Dry Bones is defeated, Donkey Kong returns to normal and Diddy gives the characters the third Sky Crystal. The fourth destination, Kamek's Library, has a Koopa Troopa who informs the heroes that his grandfather, Koopa Krag, has been imprisoned into a book.[8] The Superstar defeats Kamek at the end of a long hallway, freeing Koopa Krag, and the heroes receive the fourth Sky Crystal. Lastly, the characters are put into a pinball machine by Bowser and Bowser Jr. By the time the prevailing character becomes the Superstar, Donkey Kong and Diddy Kong arrive, expecting a banquet. Donkey Kong accidentally knocks the Minimizer outside of Bowser's hands and breaks it, reverting the characters to normal size.

For the final battle, Bowser takes out the Megamorph Belt to become Blockhead Bowser, battling the Superstar of Bowser's Pinball Machine. Upon defeating Bowser, the Superstar reclaims the last Sky Crystal, and all five of them combine to form the crystal DS, allowing play of Triangle Twisters. Bowser apparently wanted to have the Sky Crystals to try the challenge for himself, but the characters allow him and Bowser Jr. to play as well. Meanwhile, Donkey Kong and Diddy Kong feel satisfied, having finished the feast all by themselves.

Gameplay[edit]

The board map in Story Mode
Each of the boards in Story Mode

Mario Party DS plays like the home console entries of the Mario Party series. Up to four players take turns to roll a Dice Block from 1 to 10, deciding how many spaces they can move. Each player tries to get the most Stars by the end, depending on the condition set by the board. After all players have had their turn, the type of minigame determines the type of minigame that will be played, such as one player landing on a Red Space (including a Bowser Space) and others on a Blue Space initiating a 1 vs. 3 minigame. Whoever wins the minigame is rewarded ten coins, and the next turn starts. In the Final 5 Frenzy event, when the last five turns have begun, Bowser allows the player in last to spin a roulette for a prize, as well as changing all Friend Spaces to Duel Spaces.

A Battle Minigame may occur, in which case a set number of players' coins are taken from them, with no penalty for players with an insufficient number of coins. When the minigame concludes, players 65, 30, 5, or 0 percent of the coins, depending on their ranking. The number of coins that each player has to pay is determined by the current turn number multiplied by two.

Once the set number of turns are over, the game ends, and the total number of Stars and coins collected by players are tallied, the winner is announced, especially over how many Stars they have collected. In Party Mode, three Bonus Stars can be rewarded to any players for excelling at certain criteria the most: Mini-Game Stars for anyone who has won the most minigames; Green Stars for whoever has landed on the most ? Spaces; Running Stars for whoever has moved the most spaces; Item Stars for whoever has used the most items; Hex Stars for whoever used most Hexes; and Friendship Stars for anyone who has landed on the most Friend Spaces.

Spaces[edit]

Image Space Description Rarity
Blue Space Blue Space The most common space, Blue Space gives three coins when landed on (six in the Last Five Turns). A Hidden Block can appear here. Common
Red Space Red Space The opposite of a Blue Space, where the player loses three coins (six in the Last Five Turns) Semi-rare
? Space Happening Space An event occurs, depending on the board and its position. The top screen interface gives that player a green background, flashing randomly to red or blue before a minigame begins. Semi-common
Friend Space Friend Space The player receives five coins, as well as an opponent of choice. The top screen gives that player a green background, like Happening Spaces. Uncommon
Duel Space Duel Space Replacing Friend Spaces in the Final 5 Frenzy, Duel Spaces allow the player to choose an opponent for a Duel minigame then spin a roulette to determine the prize for winning. The top screen gives that player a green background, like Happening Spaces. Uncommon
Bowser Space Bowser Space Bowser arrives to cause an event at the player or players' disadvantage: Gimme Coins! has Bowser takes away 20 of the player's coins (10 if they have fewer or all if they have even fewer); Gimme Stars!, has him take away one Star; Gimme Charity! has Bowser forcing the player to give 10 coins to all opponents (or just the opposing team in Team Battle); and Gimme Equality! has Bowser give all players the same number of coins. Rare
Mario Party DS Star Space Star Space When a player makes it here, they can pay 20 coins for a Star. It is the only space that is not counted by the dice roll. One per board

Items[edit]

The Item Shop from Mario Party DS
The Item Shop of Mario Party DS

Items can help players. The normal type is usually bought from Item Shops, while the introduced Hexes are found at Hex Areas. Either way, only up to three of either type can be carried at once.

Normal items[edit]

Regular items can be bought at Item Shops run by a Monty Mole. Players can decide to purchase more than one item, unlike previous Mario Party games, provided that they have enough money.

Image Name Description Price
Item-Double.png Double Dice Set The player rolls two Dice Blocks. 3 coins
Item-Triple.png Triple Dice Set The player rolls three Dice Blocks. 7 coins
Item-Half.png Halfway Dice Block The player can roll only between 1 through 5. 1 coin
Item-Warp.png Warp Dice Block The player warps some place random before starting their turn. 2 coins
Item-Snag.png Snag Bag The player steals a random item from an opponent of choice. 8 coins
Item-Star.png Star Pipe The player starts their turn from the Star Space. 15 coins
Item-Sensor.png Block Sensor The next space that is landed on contains a Hidden Block. 20 coins
A Grab Bag from Mario Party DS Grab Bag Rewards a Star Pipe, Block Sensor, and Triple Dice Set, getting rid of any previous items in their inventory. 25 coins

Hexes[edit]

Main article: Hex
Princess Daisy approaching a Hex in Mario Party DS, from the board Wiggler's Garden.
Daisy is about to pass a Hex Area.

Hexes can be placed as traps on certain spaces by other players, similarly to Character Spaces from earlier Mario Party titles. A majority of Hexes negatively affect the opponent when landed on (except the Coin Block and Star Block). They can be replaced by a different Hex and dissipate after being used.

Image Name Description
Hex-10.png 10-Coin Hex The opponent gives 10 coins to whoever placed the Hex.
Hex-20.png 20-Coin Hex The opponent gives 20 coins to whoever placed the Hex.
Hex-Coin.png Coin Swap Hex Swaps the opponent's number of coins with whoever placed the Hex.
Hex-1S.png 1-Star Hex The opponent gives 1 Star to whoever placed the Hex.
Hex-2S.png 2-Star Hex The opponent gives 2 Stars to whoever placed the Hex.
Hex-Space.png Space Swap Hex The opponent switches positions with whoever placed the Hex.
Block-Star.png Star Block Whoever lands on the Hex can receive one to three Stars, depending on which number they hit on the block.
Block-Coin.png Coin Block Whoever lands on the Hex has to hit the block as much as possible to gain the most possible coins within 10 seconds.

Characters[edit]

Playable characters[edit]

There are eight playable characters.

Board hosts/bosses[edit]

Each board has a host and a boss.

Wiggler's Garden Toadette's Music Room DK's Stone Statue Kamek's Library Bowser's Pinball Machine
Board hosts Wiggler Toadette Diddy Kong Kamek Bowser
WigglerMPDS.png ToadetteMPDS.png DiddyKongMPDS.png KamekMPDS.png BowserMPDS.png
Bosses Piranha Plant Hammer Bro Dry Bones
PiranhaPlantMPDS.png HammerBro.MPDS.png DryBonesMPDS.png

Supporting cast[edit]

These characters have only a minor role.

Minigame enemies[edit]

Boards[edit]

Picture Name Star acquisition Boss Boss Mini-Game
Wiggler's Garden Wiggler's Garden The Star moves elsewhere on the board after being bought for 20 coins. Piranha Plant
The Piranha Plant sprite from Mario Party DS.
Feed and Seed
Toadette's Music Room Toadette's Music Room Players have to purchase Stars from Music Notes for 5-30 coins. Hammer Bro
The Hammer Bro sprite from Mario Party DS.
Hammer Chime
DK's Stone Statue DK's Stone Statue The Star is always just before the space at the top left. Players with a sufficient number of coins can purchase as many as desired at 20 coins each. Dry Bones
The Dry Bones sprite from Mario Party DS.
Hexoskeleton
Kamek's Library Kamek's Library There are three magic jars with random contents: one with a Star; one 5 coins; and the other returning the player to the start. The jars change positions once the Star is obtained. Kamek
The Kamek sprite from Mario Party DS.
Book Bash
Bowser's Pinball Machine Bowser's Pinball Machine Same as Wiggler's Garden. Bowser
Bowser's sprite from Mario Party DS.
Bowser's Block Party

Team names[edit]

Every combination of playable characters in Tag Battle has their own team names:

Mario
Mario's mugshot in Mario Party DS.
Luigi
Luigi's mugshot in Mario Party DS
Peach
Peach's mugshot in Mario Party DS.
Daisy
Daisy's mugshot in Mario Party DS.
Wario
Wario's mugshot in Mario Party DS.
Waluigi
Waluigi's mugshot in Mario Party DS.
Yoshi
Yoshi's mugshot in Mario Party DS
Toad
Toad's mugshot in Mario Party DS.
Mario
Mario's mugshot in Mario Party DS.
Mario Bros. Fan Favorites Flower Players Foe Bros. 'Stache Stars Old Buddies Fungus Friends
Luigi
Luigi's mugshot in Mario Party DS
Mario Bros. Green Peaches Shy Sidekicks 'Stache Clashers Lean Meanies Green Machines Green Mushrooms
Peach
Peach's mugshot in Mario Party DS.
Fan Favorites Green Peaches Power Princesses Rotten Peaches Black Peaches Sweetie Pies Peachy 'Shrooms
Daisy
Daisy's mugshot in Mario Party DS.
Flower Players Shy Sidekicks Power Princesses Wilted Flowers Skinny Stars Cutie Pies Button Mushrooms
Wario
Wario's mugshot in Mario Party DS.
Foe Bros. 'Stache Clashers Rotten Peaches Wilted Flowers Bad Boys Unlikely Pals Poison Mushrooms
Waluigi
Waluigi's mugshot in Mario Party DS.
'Stache Stars Lean Meanies Black Peaches Skinny Stars Bad Boys Purple Dinos Bad Mushrooms
Yoshi
Yoshi's mugshot in Mario Party DS
Old Buddies Green Machines Sweetie Pies Cutie Pies Unlikely Pals Purple Dinos Star Supporters
Toad
Toad's mugshot in Mario Party DS.
Fungus Friends Green Mushrooms Peachy 'Shrooms Button Mushrooms Poison Mushrooms Bad Mushrooms Star Supporters

Modes[edit]

Story Mode (1 Player)[edit]

A single-player mode where the player character has to go through the five boards, each requiring them to become the Superstar of a Battle Royal match, and then defeat its boss in a minigame before continuing. The opponents cannot be chosen, and the boards always have only ten turns and no Bonus Star awards. If a CPU player wins, they lose the boss minigame, forcing the player to restart the board all over. If there is a tie with a CPU character, the player always wins. The player can unlock expert difficulty for CPU players by clearing the board.

Party Mode (1-4 Players)[edit]

The player competes against either several players, whether humans or CPUs, on a board in either a Battle Royale, Tag Battle or Duel Battle.

Minigame Mode (1-4 Players)[edit]

The player plays can play unlocked minigames in a variety of challenges, again either human or CPU players.

Step It Up[edit]

“Be first to reach the top of the steps! Minigame victories get you there!”
In-game description, Mario Party DS
Step It Up from the Minigame Mode in Mario Party DS
Step It Up in Mario Party DS

Step It Up involves four players competing to win a number of randomly selected minigames, going up one step of a staircase upon winning. The player can decide upon 4-player, 1-vs-3 and 2-vs-2 minigames, or a mix of all three. For 1-vs-3 and 2-vs-2 minigames, teams are determined from the start but randomized if all three types of minigames are used. Whoever wins 3, 5, or 7 minigames first (as decided by the player) is the winner.

Names in other languages
Language Name Meaning Notes
Japanese かちぬきバトル[?]
Kachinuki Batoru
Tournament Battle
French Montée des marches[?] Staircase run
Italian Scala del Successo[?] Ladder of Success
Korean 승자진출전[?]
Seungjajinchuljeon
Winner Entry Game
Spanish (NOA) Escalera hacia el éxito[?] Stair to success
Spanish (NOE) Poco a poco[9] Little by little

Battle Cup[edit]

Battle Cup from the Minigame Mode in Mario Party DS
Battle Cup
“Welcome to Battle Cup! In Battle Cup, you'll play five preselected minigames in order... And whoever wins the most of them is the victor!”
Narrator, Mario Party DS

Battle Cup involves four players competing to win the Cup Course, featuring a collage of five consecutive minigames chosen by either the player or the game. Only 4-player and Battle minigames are available. If multiple players win the most minigames by the end, the final winner is determined by each victor rolling a Dice Block.


  • In-game description
    • English:
      Choose a specific minigame course, then battle to come out ahead!
Names in other languages
Language Name Meaning Notes
Japanese バトルカップ[?]
Batoru Kappu
Battle Cup
Italian Punta alla Coppa[?] Go for the Cup
Korean 배틀컵[?]
Baeteulkeop
Battle Cup
Spanish Torneo por victorias[?] Tournament by victories

Score Scuffle[edit]

Score Scuffle from the Minigame Mode in Mario Party DS
Score Scuffle
“Welcome to Score Scuffle! In Score Scuffle, you'll blast through 10 minigames. Results will be converted to points. The player with the highest final score wins!”
Narrator, Mario Party DS

Score Scuffle involves players playing through ten minigames, in the order of Rail Riders, Domino Effect, Cherry-Go-Round, Study Fall, Get the Lead Out, Whomp-a-thon, Hedge Honcho, Pedal Pushers, Hanger Management, and Raft Riot. Each time a player wins, they earn points (up to 1,000 points, except Get the Lead Out, where the maximum is 999 points), and whoever has the most points by the end is the winner. Score Scuffle has a default high score of 0 points.


  • In-game description
    • English:
      Compete in a series of minigames to earn as many points as possible!
Names in other languages
Language Name Meaning Notes
Japanese スコアアタック[?]
Sukoa Atakku
Score Attack
Italian Arraffapunti[?] Grab Points
Korean 스코어어택[?]
Seukoeo Eotaek
Score Attack
Spanish Torneo por puntos[?] Tournament by points

Boss Bash[edit]

Daisy playing Boss Bash in Mario Party DS.
Daisy playing Boss Bash
“Welcome to Boss Bash! You're going to battle five bosses! How quickly can you defeat them? Bash them fast to win!”
Narrator, Mario Party DS

Boss Bash is a single-player minigame where the player faces bosses in their minigames, always in the order of Piranha Plant (Feed and Seed), Hammer Bro (Hammer Chime), Dry Bones (Hexoskeleton), Kamek (Book Bash), and Bowser (Bowser's Block Party). The player is given the objective the minigames as fast as possible because each one is timed. If the player is defeated at any point, the mode ends, and their scores are not recorded. Each minigame has a default high score of 5:00:00, making 25:00:00 the best time overall.


  • In-game description
    • English:
      Take on the boss minigames to get the best time you can!
Names in other languages
Language Name Meaning Notes
Japanese ボスタイムアタック[?]
Bosu Taimu Atakku
Boss Time Attack
Italian Sfida ai Boss[?] Challenge at the Bosses
Korean 보스타임어택[?]
Boseu Taim Eotack
Boss Time Attack
Spanish Enemigos finales[?] Final enemies

Rocket Rascals[edit]

Rocket Rascals from the Minigame Mode in Mario Party DS
Rocket Rascals
“Welcome to Rocket Rascals! Reach the rocket first! Build a bridge to the center before your rivals do!”
Narrator, Mario Party DS

Rocket Rascals has four players compete to win minigames to acquire and place bridge pieces on the square 5x5 grid to make their way to the rocket at the end. Each turn starts with a roulette deciding which bridge piece the winner of a minigame will receive. The bridge piece can be placed on any unoccupied space of the grid, ending the turn. If either multiple or no players win the minigame, nobody gets the bridge piece. If it is not possible to make a route to the rocket, the obstructing pieces are removed. If multiple players reach the rocket at the same time, the winner is determined by whoever rolls the highest number on a Dice Block. If no one makes it to the rocket within 20 turns, no one wins.

Bowser Jr. sometimes appears after placing a bridge part and does one of five actions, decided by the roll of a Dice Block: Crosspiece Crisis, where players play for a crosspiece every turn; Turnaround Madness, where bowser Jr. scatters the bridge parts randomly; Tiebreaker Trouble, where Bowser Jr. places the piece if a tie occurs; Bridge Breaker, where Bowser Jr. steals all of the pieces, effectively restarting the mode; and Final Five Frenzy, which skips to the last five turns.


  • In-game description
    • English:
      Build a bridge to a rocket! Win your pieces by playing minigames!
Names in other languages
Language Name Meaning Notes
Japanese ミニゲームブリッジ[?]
Minigēmu Burijji
Minigame Bridge
German Raum-Randale[?] Space riot
Italian Tutti al Razzo[?] Everyone to the Rocket
Korean 미니게임브릿지[?]
Minigeim Beuritji
Minigame Bridge
Spanish Carrera espacial[?] Space Race

Puzzle Mode (1-2 Players)[edit]

Triangle Twisters

One or two human players can play six puzzle-action games. The first five return from earlier Mario Party games, in the order of Mario's Puzzle Party, Bob-omb Breakers, Piece Out, Block Star, and Stick & Spin. There is also the touch-controlled puzzle game, Triangle Twisters, which has two play modes: Frenzy Mode and Focus Mode.

Multiplayer (2-4 Players)[edit]

From one Game Card, players use DS Download Play to play together in Party Mode, Minigame Mode (2-4 Players), Puzzle Mode and Extra Mode (2 Player).

Extras Mode (2 Player)[edit]

A multiplayer exclusive mode featuring Pen Pals and Desert Duel for cooperative and competitive play, respectively.

Minigames[edit]

Main article: List of Mario Party DS minigames

Mario Party DS features 73 minigames from seven different categories: 32 are 4-player minigames (29 are also Duel minigames); 12 are 1-vs-3 minigames; 13 are 2-vs-2 minigames (three are also Duel minigames), 32 Duel minigames; five Battle minigames; five Boss minigames; and six Puzzle minigames. Mario Party DS is the last game with a specific Battle minigame category, with Free-For-All (4-Player) being used for later installments instead.

Gallery[edit]

Main article: List of Mario Party DS collectibles

The player can view over 120 unlockable collectibles, as well as the game's music and any cutscenes of Story Mode that have been seen at least once.

Collection[edit]

Main article: List of Mario Party DS collectibles

Mario Party DS features a variety of unlockable collectible items, including 71 board features, 30 character figurines, 25 trophies of defeated bosses, and 30 badges.

Regional differences[edit]

The Korean version omits the minigames Shuffleboard Showdown and Chips and Dips, and the roulette event of Bowser's Pinball Machine is replaced by a Whack-a-Mole game.

Quotes[edit]

Main article: List of Mario Party DS quotes
  • "The Mario crew's adventure begins late one night." - In-game text
  • "I need help! That grouchy Piranha Plant is making a mess of my garden!" - Wiggler
  • "That dumb Hammer Bro is beating up my music instruments! Get rid of him!" - Toadette
  • "Get a load of this spell. I call it Kamek Spell No. 8!" - Kamek
  • "Here's my Hammer Bro drum solo! HA! My music's so MOVING!" - Hammer Bro
  • "Watch ME play, Dad! I'm the big pinball pro in these parts!" - Bowser Jr.
  • "OK, I got this great gadget for our final fight! Cower before the power of my new Megamorph Belt!" - Bowser

Reception[edit]

Critical reception of the game was generally mixed to positive, garnering a 72 on Metacritic and 72.17% on GameRankings. Many critics praised the game as a major improvement over Mario Party Advance and Mario Party 8, the latter which was released the same year, and was praised for returning to the traditional gameplay from the console games and its multiplayer, graphics, minigames, and board designs. Criticism tended to focus on its perceived similarity to the previous games and its absence of online multiplayer.

Reviews
Release Reviewer, Publication Score Verdict
Nintendo DS Frank Provo, GameSpot 8/10 "Mario Party DS is an outright blast when played with other people, and since you need only one cartridge to enjoy everything, the odds are good that you'll be able to entice your DS-owning friends to play with you. As a solo endeavor, challenging the computer opponents does get old eventually. However, between all of the different minigames, play modes, and puzzle games, it'll be a while before you condemn the cartridge to your storage shelf."
Nintendo DS Ellie Gibson, Eurogamer 4/10 "Decent visuals and bonus puzzle games aren't enough to make Mario Party DS worth a purchase. It suffers from the same problems as the other games in the series. The mini-games, on the whole, are badly designed and boring. Watching other players take turns round the board is tedious. Even if you win every single mini-game, the stupid star system means you could still lose overall. It would seem there are plenty of gamers who are happy to put up with all this, however - after all, Nintendo wouldn't keep churning out Mario Parties if people didn't keep buying them. If you're one of those who has enjoyed the series on console, you'll enjoy it on DS. Otherwise, steer clear."
Nintendo DS Craig Harris, IGN 7/10 "After ten years of playing board games with mini-games, it's honestly very difficult to get excited for yet another Mario Party; even though it's the first time it's been made for the Nintendo DS system. What's here is a solid multiplayer mini-game experience with a lot of the flaws of the previous versions. It doesn't do anything truly special than create a bunch of touch screen and microphone-centric minigames (and even then we've seen variations of them in other DS titles), but it at least comes together as a better title than the last console Mario Party design."
Aggregators
Compiler Platform / Score
Metacritic 72
GameRankings 72.17%

Staff[edit]

Main article: List of Mario Party DS staff

Mario Party DS was worked on by both Hudson Soft and Group No. 4 of the Nintendo SPD. Its game, planning, program, visual, sound and senior directors were Kouji Matsuura, Yuka Sasaki, Hideki Nishmoto, Akhiro Shibata, Ichiro Shimakura and Kenji Kikuchi respectively. Satoru Iwata and Hidetoshi Endo were the game's executive producers.

During the credits the eight playable characters run into view periodically. The player can tap on the characters once they've run into full view on the Touch Screen with the stylus to make the tapped character jump, and can continue to do so for the remainder of the credits.

Pre-release and unused content[edit]

"X"s in Coin and Star totals and gold colored number gains/losses

Players used to have their own boxes at the top screen that have the "X" in the Coins storage and the Stars storage. In the final version, it was removed, because Coins can reach over 100. Also, the color used for the numbers that appear after earning or losing coins/Stars were gold instead of blue or red.

A debug menu can be accessed through Action Replay codes. The debug menu is displayed in the touch screen.[10]

Gallery[edit]

For this subject's image gallery, see Gallery:Mario Party DS.

Media[edit]

For a complete list of media for this subject, see List of Mario Party DS media. For this subject's sound test, see Mario Party DS sound test.
Icon of an audio speaker. Grand Opening - The game's main theme, which plays on the title screen and E3 2007 trailer.
File infoMedia:MPDS-Grand Opening.mp3
0:30
Icon of an audio speaker. Here's Bowser - Plays in "Eeek, We're Tiny!", when Bowser traps Mario and his friends and shrinks them so he can steal the Sky Crystal.
File infoMedia:MPDS-Here's Bowser.mp3
0:30
Icon of an audio speaker. Wiggler's Garden - Wiggler's Garden board theme
File infoMedia:MPDS-Wiggler's Garden.mp3
0:30
Icon of an audio speaker. Diddy Needs Help - Plays in the cutscene "DK Has Turned to Stone".
File infoMedia:MPDS-Diddy Needs Help.mp3
0:30
Help:MediaHaving trouble playing?

References to other games[edit]

  • Super Mario Bros.: In the Call of the Goomba minigame, the grinder plays the overworld theme. The music for the Boogie Beam minigame is a remix of the underground theme.
  • Mario Party 3: Mario's Puzzle Party returns as a Puzzle minigame, and the character icons for Mario, Luigi, Peach, Yoshi, Wario, Daisy, and Waluigi are reused in it as well. The sheet music visible in Toadette's Music Room contains the melody of the minigame theme "Let's Get a Move On".
  • Mario Party 4: Bob-omb Breakers returns as a Puzzle minigame, and all the characters' victory and losing animations are recycled. The place markers are reused from this game.
  • Mario Party 5: Piece Out returns as a Puzzle minigame. The winning and losing mugshots are also reused.
  • Mario Party 6: Block Star returns as a Puzzle minigame. Also, Peach and Daisy's artwork are recycled from this game.
  • Super Mario 64 DS: Yoshi's artwork is a modified version of his artwork from this game, which depicts him holding Mario's Cap over his head.
  • Mario Party 7: Stick and Spin returns as a Puzzle minigame. Also, Toadette and Dry Bones' artwork are recycled from this game.
  • New Super Mario Bros.: Hammer Bro's artwork is recycled from this game.
  • Mario Party 4 to Mario Party 7: Animations from these games are recycled.
  • Mario Party 8: The character select images are recycled from this game. Also, some voice clips have been reused.
  • Super Mario Galaxy: Toad and Kamek's artwork are recycled from this game.

References in later games[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese マリオパーティDS[?]
Mario Pāti DS
Mario Party DS
Chinese (traditional) 瑪利歐派對DS[11]
Mǎlì'ōu Pàiduì DS
Mario Party DS
Italian Mario Party DS[?] -
Korean 마리오 파티 DS[?]
Mario Pati DS
Mario Party DS
Spanish Mario Party DS[?] -

Trivia[edit]

References[edit]

  1. ^ June 2005. Club Nintendo (MX) issue 192. Page 55.
  2. ^ Mario Party DS | Nintendo DS | Games. Nintendo ZA.
  3. ^ nintendaan (April 18, 2016). THIS WEEK'S EUROPEAN DOWNLOADS - APRIL 21 (STAR FOX, MARIO PARTY AND MORE). GoNintendo. Retrieved May 21, 2024.
  4. ^ 2007. Mario Party DS instruction booklet. Nintendo of America. Page 4.
  5. ^ "I need help! That grouchy Piranha Plant is making a mess of my garden!" – Wiggler (2007). Mario Party DS. Nintendo.
  6. ^ "That dumb Hammer Bro is beating up my music instruments! Get rid of him!" – Toadette (2007). Mario Party DS. Nintendo.
  7. ^ "Oh, foul deed! Donkey Kong has been turned to stone?! And Dry Bones is responsible?!" – Narrator (2007). Mario Party DS. Nintendo.
  8. ^ "That nasty Kamek has trapped my granddad in this book!" – Koopa Troopa (2007). Mario Party DS. Nintendo.
  9. ^ Mario Party DS instruction booklet (PDF).[page number needed]
  10. ^ TCRF. Mario Party DS debug menu. The Cutting Room Floor. Retrieved May 21, 2024.
  11. ^ Official Chinese website for the Super Mario Bros. 35th Anniversary. Nintendo HK (Traditional Chinese). Retrieved October 23, 2020.

External links[edit]