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[[File:SMO Tropical Kingdom Koopa Race.jpg|thumb|250px|Mario and the Roving Racers participating in Koopa Freerunning]]
[[File:SMO Tropical Kingdom Koopa Race.jpg|thumb|250px|Mario and the Roving Racers participating in Koopa Freerunning]]
'''Koopa Freerunning''' is a minigame featured in ''[[Super Mario Odyssey]]''. Upon completing the main story, a [[Koopa Troopa]] wearing a green hat appears in the various kingdoms and challenges [[Mario]] to a race against him and three other Koopa Troopas (red, blue, and purple—known as the [[Roving Racers]]) across the kingdom's landscape for a [[Power Moon]]; these races are known as Regular Cups. The kingdom's landscape often changes to how it was before the kingdom's [[Multi Moon]]s were collected during the race, such as [[Snow Kingdom]] being under a blizzard and [[Seaside Kingdom]] being in the daytime. Upon destroying the respective kingdom's [[Moon Rock]] and clearing the Regular Cup, the purple Koopa Troopa is replaced with a gold Koopa Troopa, who is much smarter than the other racers and uses advanced shortcuts and techniques; these races are known as Master Cups and award another Power Moon. [[Mario]] and the Roving Racers can [[capture]] enemies in their environment to speed themselves up; however, the Roving Racers rapidly spin inside of their shells and move rather than possess the enemy. After collecting both Power Moons from a specific race, Mario can keep racing to beat his high scores; every time Mario beats the gold Koopa Troopa afterwards, the Koopa Troopa awards fifty to one hundred [[coin]]s depending on the kingdom in which the race takes place. The Roving Racers appear in every kingdom besides [[Cloud Kingdom]], [[Ruined Kingdom]], [[Dark Side]], and [[Darker Side]].
'''Koopa Freerunning''' is a [[minigame]] featured in ''[[Super Mario Odyssey]]''. Upon the player completing the main story, a [[Koopa Troopa]] wearing a green hat appears in the various kingdoms and challenges [[Mario]] to a race against him and three other Koopa Troopas (red, blue, and purple—known as the [[Roving Racers]]) across the kingdom's landscape for a [[Power Moon]]; these races are known as Regular Cups. The kingdom's landscape often changes to how it was before the kingdom's [[Multi Moon]]s were collected during the race, such as the [[Snow Kingdom]] being under a blizzard and the [[Seaside Kingdom]] being in the daytime. Upon Mario destroying the respective kingdom's [[Moon Rock]] and clearing the Regular Cup, the purple Koopa Troopa is replaced with a [[Gold Koopa|Golden Koopa]], who is much smarter than the other racers and uses advanced shortcuts and techniques; these races are known as Master Cups and award another Power Moon. Mario and the Roving Racers can [[capture]] enemies in their environment to speed themselves up; however, the Roving Racers rapidly spin inside their shells and move rather than possess the enemy. After collecting both Power Moons from a specific race, Mario can keep racing to beat his high scores; every time Mario beats the Golden Koopa afterwards, the Koopa Troopa awards 50 to 100 [[coin]]s depending on the kingdom in which the race takes place. The Roving Racers appear in every kingdom besides the [[Cloud Kingdom]], [[Ruined Kingdom]], [[Dark Side]], and [[Darker Side]].


Next to the Koopa Troopa who starts the race is a Rankings Board for the race, which shows global and friend leaderboards for all of the minigames when connected to the Internet.
Next to the Koopa Troopa who starts the race is a [[Rankings Board]] for the race, which shows global and friend leaderboards for all of the minigames when the player is connected to the Internet.


==List of Koopa Freerunning races==
==List of Koopa Freerunning races==
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|Top of [[Top-Hat Tower]]
|Top of [[Top-Hat Tower]]
|Tallest hill near the [[Odyssey]]
|Tallest hill near the [[Odyssey]]
|[[Long Jump]]ing off the top of the tower towards the bridge and breaking the fall by [[Ground Pound]]ing or throwing [[Cappy]] just before landing can save Mario several seconds.
|[[Long Jump|Long-jump]]ing off the top of the tower towards the bridge and breaking the fall by [[Ground Pound|ground-pound]]ing or throwing [[Cappy]] just before landing can save Mario several seconds.
|-
|-
|[[Cascade Kingdom]]
|[[Cascade Kingdom]]
|[[File:KoopaFreerun-Cascade.jpg|250px]]
|[[File:KoopaFreerun-Cascade.jpg|250px]]
|Near the Odyssey
|Near the Odyssey
|In front of the 8-bit section near Stone Bridge
|In front of the 8-bit section near the Stone Bridge
|[[Wall Jump]]ing and then [[Dive|diving]] onto the ledge in front of the bridge over the waterfall saves Mario time by not having to go around it.
|[[Wall Jump|Wall-jump]]ing and then [[Dive|diving]] onto the ledge in front of the bridge over the waterfall saves Mario time by not having to go around it.
|-
|-
|[[Sand Kingdom]]
|[[Sand Kingdom]]
|[[File:KoopaFreerun-Sand.jpg|250px]]
|[[File:KoopaFreerun-Sand.jpg|250px]]
|Tostarena Northwest Reaches
|In front of the building in Tostarena Northwest Reaches (Green Koopa Troopa and Rankings Board)<br>
Roof of the building in Tostarena Northwest Reaches (actual race)
|Entrance of [[Tostarena Town]]
|Entrance of [[Tostarena Town]]
|Mario riding [[Jaxi]] across the desert and not braking makes the race much faster. Mario can also travel through the series of [[spark pylon]]s from the start to the Inverted Pyramid, then to the Round Tower, and finally to Tostarena Town.
|Mario riding a [[Jaxi]] across the desert and not braking makes the race much faster. Mario can also travel through the series of [[spark pylon]]s from the start to the Inverted Pyramid, then to the Round Tower, and finally to Tostarena Town.
|-
|[[Lake Kingdom]]
|[[File:KoopaFreerun-Lake.jpg|250px]]
|Near the Odyssey
|Water Plaza Terrace
|[[Triple Jump|Triple-jump]]ing and [[Cap Jump|cap-diving]] onto the ledge with the [[Goomba]]s at the start of the race allows Mario to skip most of the underwater segment and clear the race much faster than even the Golden Koopa.
|-
|-
|[[Wooded Kingdom]]
|[[Wooded Kingdom]]
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|Forest Charging Station
|Forest Charging Station
|Iron Road: Halfway Point
|Iron Road: Halfway Point
|Mario can Long Jump and then [[Cap Jump|Cap Dive]] to skip the entire maze, saving lots of time.
|Mario can long-jump and then cap-dive to skip the entire maze, saving lots of time.
|-
|[[Lake Kingdom]]
|[[File:KoopaFreerun-Lake.jpg|250px]]
|Near the Odyssey
|Water Plaza Terrace
|[[Triple Jump]]ing and Cap Diving onto the ledge with the Goombas at the start of the race allows Mario to skip most of the underwater segment and clear the race much faster than even the Gold Koopa Troopa.
|-
|-
|[[Lost Kingdom]]
|[[Lost Kingdom]]
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|Near the Odyssey
|Near the Odyssey
|Rocky Mountain Summit
|Rocky Mountain Summit
|Mario can jump and dive around the side of the two [[Trapeetle]] segments to save a few seconds each.
|Mario can [[jump]] and dive around the side of the two [[Trapeetle]] segments to save a few seconds each.
|-
|-
|[[Metro Kingdom]]
|[[Metro Kingdom]]
|[[File:KoopaFreerun-Metro.jpg|250px]]
|[[File:KoopaFreerun-Metro.jpg|250px]]
|Rooftop north of the park by Main Street Entrance
|Rooftop north of the park by the Main Street Entrance
|Rooftop pool to the left of [[New Donk City Hall]]
|Rooftop pool to the left of [[New Donk City Hall]]
|Mario can [[capture]] two [[spark pylon]]s on the right side of New Donk City Hall, travel up them, then Long Jump off of the top to reach the pool much faster.
|Mario can capture two spark pylons on the right side of New Donk City Hall, travel up them, and then long-jump off the top to reach the pool much faster.
|-
|-
|[[Snow Kingdom]]
|[[Snow Kingdom]]
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|[[File:KoopaFreerun-Seaside.jpg|250px]]
|[[File:KoopaFreerun-Seaside.jpg|250px]]
|Island above Ocean Trench East (Green Koopa Troopa and Rankings Board)<br>
|Island above Ocean Trench East (Green Koopa Troopa and Rankings Board)<br>
Underwater area in front of [[Sphynx]] (actual race)
Underwater area in front of the [[Sphynx]] (actual race)
|Above Rolling Canyon
|Above Rolling Canyon
|Mario can capture a [[Gushen]] above the water and use it to move much faster across the water than normal swimming. It can also be used to surmount the cliff by landing in the elevated pool to the left of Rolling Canyon's entrance, then flying over to the cliff and releasing the Gushen to get on top of the cliff.
|Mario can capture a [[Gushen]] above the water and use it to move much faster across the water than with normal [[swim]]ming. It can also be used to surmount the cliff by landing in the elevated pool to the left of Rolling Canyon's entrance, then flying over to the cliff and releasing the Gushen to get on top of the cliff. There are also [[Volbonan]]s that Mario can [[capture]] to flick himself to the goal.
|-
|-
|[[Luncheon Kingdom]]
|[[Luncheon Kingdom]]
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|Outside Volcano Cave
|Outside Volcano Cave
|Top of the Peak Climb
|Top of the Peak Climb
|Long Jumping and Cap Diving from the beginning to the cliffside gives Mario a good headstart. There is also a hidden staircase towards the last area of the race that takes Mario immediately to the goal.
|Long-jumping and cap-diving from the beginning to the cliffside gives Mario a good headstart. There is also a hidden staircase towards the last area of the race that takes Mario immediately to the goal.
|-
|-
|[[Bowser's Kingdom]]
|[[Bowser's Kingdom]]
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|Beneath the Keep
|Beneath the Keep
|Near the Odyssey
|Near the Odyssey
|Mario can Long Jump from the edge of the roof at the start of the race all the way down to the underwater area, skipping a significant amount of the race.
|Mario can long-jump from the edge of the roof at the start of the race all the way down to the underwater area, skipping a significant amount of the race.
|-
|-
|[[Moon Kingdom]]
|[[Moon Kingdom]]
|[[File:KoopaFreerun-Moon.jpg|250px]]
|[[File:KoopaFreerun-Moon.jpg|250px]]
|[[Wedding Hall]]
|Right of the stairs to the [[Wedding Hall]] (Green Koopa Troopa and Rankings Board)
Bridge in front of the Wedding Hall (actual race)
|Tall plateau to the west of the Odyssey
|Tall plateau to the west of the Odyssey
|Mario making multiple Long Jumps and Triple Jumps at the beginning of the race can save time. Using the [[Rocket Flower]]s found on the surface will shorten Mario's time even more.
|Mario making multiple Long Jumps and Triple Jumps at the beginning of the race can save time. Using the [[Rocket Flower]]s found on the surface shortens Mario's time even more.
|-
|-
|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|[[File:KoopaFreerun-Mushroom.jpg|250px]]
|[[File:KoopaFreerun-Mushroom.jpg|250px]]
|Mushroom Pond
|[[Mushroom Pond]]
|[[Peach's Castle]] Main Entrance
|Peach's Castle Main Entrance
|Mario using the Rocket Flowers scattered around the area and not crashing into walls will make the race shorter.
|Mario using the Rocket Flowers scattered around the area and not crashing into walls makes the race shorter.
|}
|}


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|RusR=Kupa-kross
|RusR=Kupa-kross
|RusM=Koopa Cross
|RusM=Koopa Cross
|Chi=喏库喏库赛跑 (Simplified)<br>''Nuòkùnuòkù sàipǎo''<br>慢慢龜賽跑 (Traditional)<br>''Mànman guī sàipǎo''
|ChiS=喏库喏库赛跑
|ChiM=Koopa Troopa Race
|ChiSR=Nuòkùnuòkù Sàipǎo
|ChiSM=Koopa Troopa Race
|ChiT=慢慢龜賽跑
|ChiTR=Mànmanguī Sàipǎo
|ChiTM=Koopa Troopa Race
|Kor=엉금엉금 레이스
|Kor=엉금엉금 레이스
|KorR=Eonggeum'eonggeum Reiseu
|KorR=Eonggeum'eonggeum Reiseu
Line 120: Line 126:


{{SMO}}
{{SMO}}
[[Category:Super Mario Odyssey Minigames]]
[[Category:Super Mario Odyssey minigames]]
[[it:Corsa dei Koopa]]
[[it:Corsa dei Koopa]]

Latest revision as of 21:53, November 10, 2024

Mario races against the Roving Racers.
Mario and the Roving Racers participating in Koopa Freerunning

Koopa Freerunning is a minigame featured in Super Mario Odyssey. Upon the player completing the main story, a Koopa Troopa wearing a green hat appears in the various kingdoms and challenges Mario to a race against him and three other Koopa Troopas (red, blue, and purple—known as the Roving Racers) across the kingdom's landscape for a Power Moon; these races are known as Regular Cups. The kingdom's landscape often changes to how it was before the kingdom's Multi Moons were collected during the race, such as the Snow Kingdom being under a blizzard and the Seaside Kingdom being in the daytime. Upon Mario destroying the respective kingdom's Moon Rock and clearing the Regular Cup, the purple Koopa Troopa is replaced with a Golden Koopa, who is much smarter than the other racers and uses advanced shortcuts and techniques; these races are known as Master Cups and award another Power Moon. Mario and the Roving Racers can capture enemies in their environment to speed themselves up; however, the Roving Racers rapidly spin inside their shells and move rather than possess the enemy. After collecting both Power Moons from a specific race, Mario can keep racing to beat his high scores; every time Mario beats the Golden Koopa afterwards, the Koopa Troopa awards 50 to 100 coins depending on the kingdom in which the race takes place. The Roving Racers appear in every kingdom besides the Cloud Kingdom, Ruined Kingdom, Dark Side, and Darker Side.

Next to the Koopa Troopa who starts the race is a Rankings Board for the race, which shows global and friend leaderboards for all of the minigames when the player is connected to the Internet.

List of Koopa Freerunning races

Kingdom Image Starting location Ending location Shortcuts
Cap Kingdom One of the races in Super Mario Odyssey. Top of Top-Hat Tower Tallest hill near the Odyssey Long-jumping off the top of the tower towards the bridge and breaking the fall by ground-pounding or throwing Cappy just before landing can save Mario several seconds.
Cascade Kingdom One of the races in Super Mario Odyssey. Near the Odyssey In front of the 8-bit section near the Stone Bridge Wall-jumping and then diving onto the ledge in front of the bridge over the waterfall saves Mario time by not having to go around it.
Sand Kingdom One of the races in Super Mario Odyssey. In front of the building in Tostarena Northwest Reaches (Green Koopa Troopa and Rankings Board)

Roof of the building in Tostarena Northwest Reaches (actual race)

Entrance of Tostarena Town Mario riding a Jaxi across the desert and not braking makes the race much faster. Mario can also travel through the series of spark pylons from the start to the Inverted Pyramid, then to the Round Tower, and finally to Tostarena Town.
Lake Kingdom One of the races in Super Mario Odyssey. Near the Odyssey Water Plaza Terrace Triple-jumping and cap-diving onto the ledge with the Goombas at the start of the race allows Mario to skip most of the underwater segment and clear the race much faster than even the Golden Koopa.
Wooded Kingdom One of the races in Super Mario Odyssey. Forest Charging Station Iron Road: Halfway Point Mario can long-jump and then cap-dive to skip the entire maze, saving lots of time.
Lost Kingdom One of the races in Super Mario Odyssey. Near the Odyssey Rocky Mountain Summit Mario can jump and dive around the side of the two Trapeetle segments to save a few seconds each.
Metro Kingdom One of the races in Super Mario Odyssey. Rooftop north of the park by the Main Street Entrance Rooftop pool to the left of New Donk City Hall Mario can capture two spark pylons on the right side of New Donk City Hall, travel up them, and then long-jump off the top to reach the pool much faster.
Snow Kingdom One of the races in Super Mario Odyssey. Northwest corner of the kingdom Near the Odyssey Removing the stakes in the water and riding the resulting whirlwinds can immediately take Mario to the bridge in front of the goal, saving a lot of time.
Seaside Kingdom One of the races in Super Mario Odyssey. Island above Ocean Trench East (Green Koopa Troopa and Rankings Board)

Underwater area in front of the Sphynx (actual race)

Above Rolling Canyon Mario can capture a Gushen above the water and use it to move much faster across the water than with normal swimming. It can also be used to surmount the cliff by landing in the elevated pool to the left of Rolling Canyon's entrance, then flying over to the cliff and releasing the Gushen to get on top of the cliff. There are also Volbonans that Mario can capture to flick himself to the goal.
Luncheon Kingdom One of the races in Super Mario Odyssey. Outside Volcano Cave Top of the Peak Climb Long-jumping and cap-diving from the beginning to the cliffside gives Mario a good headstart. There is also a hidden staircase towards the last area of the race that takes Mario immediately to the goal.
Bowser's Kingdom One of the races in Super Mario Odyssey. Beneath the Keep Near the Odyssey Mario can long-jump from the edge of the roof at the start of the race all the way down to the underwater area, skipping a significant amount of the race.
Moon Kingdom One of the races in Super Mario Odyssey. Right of the stairs to the Wedding Hall (Green Koopa Troopa and Rankings Board)

Bridge in front of the Wedding Hall (actual race)

Tall plateau to the west of the Odyssey Mario making multiple Long Jumps and Triple Jumps at the beginning of the race can save time. Using the Rocket Flowers found on the surface shortens Mario's time even more.
Mushroom Kingdom One of the races in Super Mario Odyssey. Mushroom Pond Peach's Castle Main Entrance Mario using the Rocket Flowers scattered around the area and not crashing into walls makes the race shorter.

Names in other languages

Language Name Meaning Notes
Japanese ノコノコレース[?]
Nokonoko Rēsu
Koopa Troopa Race
Chinese (simplified) 喏库喏库赛跑[?]
Nuòkùnuòkù Sàipǎo
Koopa Troopa Race
Chinese (traditional) 慢慢龜賽跑[?]
Mànmanguī Sàipǎo
Koopa Troopa Race
Dutch Koopa-parkoers[?] Koopa Parkour
French Course Koopa[?] Koopa Race
German Koopa-Freerunning[?] Koopa Freerunning
Italian Corsa dei Koopa[?] Koopa Race
Korean 엉금엉금 레이스[?]
Eonggeum'eonggeum Reiseu
Koopa Troopa Race
Russian Купа-кросс[?]
Kupa-kross
Koopa Cross
Spanish (NOA) Carrera de koopas[?] Koopa Race
Spanish (NOE) Carrera de Koopas[?] Koopa Race