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[[Image:Rekoil.jpg|thumb|right|A '''Re-Koil''' bouncing around.]]
{{species infobox
|image=[[File:Rekoil.jpg|200px|]]<br>Artwork from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' ([[Game Boy Advance]]) ([[List of games by date#2005|2005]])
|variant_of=[[Kremling]]
|comparable=[[Kritter]]
}}
'''Re-Koils''', also spelled '''Rekoils''', are [[List of enemies|enemies]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''. These orange [[Kremling]]s have a springy tail. They always stick their tongue out and have their eyes point in opposite directions. Re-Koils have four fingers and three toes, and they are one of the few Kremlings with claws on their hands. They have a yellow belly, and the front of their tail is also yellow. They are the successors to jumping [[Kritter]]s from ''[[Donkey Kong Country]]'' and [[Kaboing]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', though Re-Koils may have taken inspiration from {{iw|wikipedia|Tigger}}, a character from ''{{iw|wikipedia|Winnie-the-Pooh}}'' who is similarly orange and uses his tail as a spring.


'''Re-Koils''' are members of the [[Kremling Krew]] and are common enemies in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]'' and ''[[Donkey Kong Land 3]]''. Re-Koils are orange with yellow bellies and wear no form of clothing. Re-Koils usually try to attack the Kongs by bouncing on their tails and trying to land on them, although some Re-koils will only bounce up and down in one spot. Re-Koils always seem to have a stupid grin on their face and are sometimes seen with their tongue hanging out; also their eyes perpetually stare in different directions.
==History==
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
Re-Koils first appear in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''. They bounce on their tail continuously, usually bounce either in one spot or back and forth, though starting in [[Krack Shot Kroc]], some bounce continuously in one direction. Some Re-Koils bounce on their tail without getting off the ground. If a Re-Koil lands on [[Dixie Kong]] or [[Kiddy Kong]], that [[Kong]] gets injured. The Kongs can defeat a Re-Koil by either [[Roll Attack|roll]]ing into it just before it lands, jumping onto it, or hitting the Re-Koil with a [[barrel]]. Re-Koils give the same sound effect from being defeated as [[Krook]]s, [[Klinger]]s, and [[Kloak]]s, although not in the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]]. Due to their high-bouncing ability, the Kongs can sometimes use Re-Koils to reach higher areas or out-of-reach items. A photograph of a Re-Koil appears in [[Dixie Kong's Photo Album]], in which it is classified as part of the [[Kremling Kreeps]].
 
===''Donkey Kong Land III''===
Rekoils appear in ''[[Donkey Kong Land III]]'' with the same role as before. They are first encountered in [[Total Rekoil]], as the titular feature and enemy. In ''Donkey Kong GB: Dinky Kong & Dixie Kong'', Rekoils are colored yellow.
 
===Unused appearances===
====''Donkey Kong 64''====
[[File:DK64ReKoilModel.png|thumb|x150px|Unused model of a Re-Koil from ''Donkey Kong 64'']]
An [[List of Donkey Kong 64 pre-release and unused content|unused model]] of a Re-Koil exists within the kiosk demo of ''[[Donkey Kong 64]]''. Its intended purpose is unclear.
 
==Profiles and statistics==
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
*'''Instruction manual:''' ''His springy tail can propel him towards players at speed - beware!''<ref>{{cite|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' instruction booklet|page=18|date=1996|language=en-us|publisher=Nintendo of America}}</ref>
*'''Level appearances'''
**[[Murky Mill]]
**[[Riverside Race]]
**[[Squeals on Wheels]]
**[[Kreeping Klasps]]
**[[Tracker Barrel Trek]]
**[[Krack Shot Kroc]]
**[[Koindozer Klamber]]
**[[Criss Kross Cliffs]]
**[[Dingy Drain-Pipe]] ([[File:GBAlogo.svg|64px|link=Donkey Kong Country 3 (Game Boy Advance)]])
**[[Stormy Seas]] ([[File:GBAlogo.svg|64px|link=Donkey Kong Country 3 (Game Boy Advance)]])
**[[Cliffside Blast]] ([[File:GBAlogo.svg|64px|link=Donkey Kong Country 3 (Game Boy Advance)]])
 
===''Donkey Kong Land III''===
{{columns|count=2|
*'''Level appearances'''
**[[Total Rekoil]]
**[[Liftshaft Lottery]]
**[[Miller Instinct]]
**[[Jungle Jeopardy]]
**[[Footloose Falls]]
**[[Karbine Kaos]]
**[[Rockface Chase]]
**[[Tropical Tightropes]]
**[[Clifftop Critters]]
**[[Rickety Rapids]]
**[[Bazuka Bombard]]
**[[Stalagmite Frights]]
**[[Kuchuka Karnage]]
**[[Haunted Hollows]]
**[[Barrel Boulevard]]
**[[Ghoulish Grotto]]
}}
 
==Gallery==
<gallery>
Re-Koil DKC3 artwork.png|Artwork from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
Rekoil DKC3.png|Sprite from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
Rekoil DKC3 Photo Album.png|Sprite from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' ([[Dixie Kong's Photo Album]])
Rekoil DKLIII sprite.png|Sprite from ''Donkey Kong Land III''
Re-Koil DKL3c sprite.png|Sprite from ''Donkey Kong GB: Dinky Kong & Dixie Kong''
Total Rekoil DKL3c.png|Screenshot from ''Donkey Kong GB: Dinky Kong & Dixie Kong''
Re-Koil DKC3 GBA sprite.png|Sprite from ''Donkey Kong Country 3'' (Game Boy Advance)
</gallery>
 
== Names in other languages ==
{{foreign names
|Jap=リコイル
|JapR=Rikoiru
|JapM=Re-Koil
|Ita=Re-Koil (''Donkey Kong Country 3: Dixie Kong's Double Trouble!'')
|Ita2=Rekoil (''Donkey Kong Land III'')
}}
 
==References==
<references/>


Re-Koils resemble [[Klinger]]s, common Kremling enemies from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. The only real difference between the two species is that Re-Koils have more pronounced claws and are brighter in color, Klingers have fangs whereas Re-Koils don't, also Klingers can climb, while other Kremlings (surprisingly) can't. Klingers also have regular tails whereas Re-Koils have the thick ones they use for bouncing.
<br clear=all>
{{Kremlings}}
{{Kremlings}}
 
{{DKC3}}
[[Category: Kremling Krew]]
{{DKL3}}
[[Category: Donkey Kong Enemies]]
[[Category:Kremlings]]
[[Category: Donkey Kong Species]]
[[Category:Kremling Krew]]
[[Category: Kremlings]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! enemies]]
[[Category:Donkey Kong Land III enemies]]
[[de:Re-koil]]

Latest revision as of 05:57, August 30, 2024

Re-Koil
Re-Koil
Artwork from Donkey Kong Country 3: Dixie Kong's Double Trouble!
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Latest appearance Donkey Kong Country 3 (Game Boy Advance) (2005)
Variant of Kremling
Comparable

Re-Koils, also spelled Rekoils, are enemies in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. These orange Kremlings have a springy tail. They always stick their tongue out and have their eyes point in opposite directions. Re-Koils have four fingers and three toes, and they are one of the few Kremlings with claws on their hands. They have a yellow belly, and the front of their tail is also yellow. They are the successors to jumping Kritters from Donkey Kong Country and Kaboings from Donkey Kong Country 2: Diddy's Kong Quest, though Re-Koils may have taken inspiration from Tigger, a character from Winnie-the-Pooh who is similarly orange and uses his tail as a spring.

History[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

Re-Koils first appear in Donkey Kong Country 3: Dixie Kong's Double Trouble!. They bounce on their tail continuously, usually bounce either in one spot or back and forth, though starting in Krack Shot Kroc, some bounce continuously in one direction. Some Re-Koils bounce on their tail without getting off the ground. If a Re-Koil lands on Dixie Kong or Kiddy Kong, that Kong gets injured. The Kongs can defeat a Re-Koil by either rolling into it just before it lands, jumping onto it, or hitting the Re-Koil with a barrel. Re-Koils give the same sound effect from being defeated as Krooks, Klingers, and Kloaks, although not in the Game Boy Advance version. Due to their high-bouncing ability, the Kongs can sometimes use Re-Koils to reach higher areas or out-of-reach items. A photograph of a Re-Koil appears in Dixie Kong's Photo Album, in which it is classified as part of the Kremling Kreeps.

Donkey Kong Land III[edit]

Rekoils appear in Donkey Kong Land III with the same role as before. They are first encountered in Total Rekoil, as the titular feature and enemy. In Donkey Kong GB: Dinky Kong & Dixie Kong, Rekoils are colored yellow.

Unused appearances[edit]

Donkey Kong 64[edit]

An unused model of a Re-Koil from Donkey Kong 64.
Unused model of a Re-Koil from Donkey Kong 64

An unused model of a Re-Koil exists within the kiosk demo of Donkey Kong 64. Its intended purpose is unclear.

Profiles and statistics[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

Donkey Kong Land III[edit]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese リコイル[?]
Rikoiru
Re-Koil
Italian Re-Koil (Donkey Kong Country 3: Dixie Kong's Double Trouble!)[?] -
Rekoil (Donkey Kong Land III)[?]

References[edit]

  1. ^ 1996. Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet. Nintendo of America (American English). Page 18.