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{{italic title|''Paper Mario'' (series)}}
{{italic title}}
{{construction}}
{{series infobox
{{rewrite|the character bios are far too long and need considerable trimming|September 28, 2014}}
|image=[[File:Paper Mario Series Logo.png|300px]]<br>The logo used since ''[[Paper Mario: Color Splash]]''
{{Articleabout|''Paper Mario'', the video game series|other uses|[[Paper Mario (disambiguation)]]}}
|first=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
{{series-infobox
|latest=''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|title=Paper Mario
|number=7 (6 direct, 1 remake)
|image=[[File:PaperMario-serieslogo.PNG|300px]]<br>The current version of the series logo.
|franchise=''[[Super Mario (franchise)|Super Mario]]''
[[File:Pm3dlogo.png|300px]]<br>Variation of the previous logo .
|staff=[[Ryota Kawade]] (2000–present)<br> [[Shigeru Miyamoto]] (2000–2004)<br> [[Kensuke Tanabe]] (2007–present)<br>[[Naohiko Aoyama]] (2012–present)<br>[[Taro Kudo]] (2012–present)<br>[[Masahiko Nagaya]] (2016–present)
|first=''[[Paper Mario]]'' ([[List of Mario games by date#2000|2000]])
|latest=''[[Paper Mario: Sticker Star]]'' ([[List of Mario games by date#2012|2012]])
|number=5 (1 upcoming)  
|parent=''[[Mario (franchise)|Mario]]''
|staff=[[Ryota Kawade]]
}}
}}
The '''''Paper Mario''''' series is an [[RPG]] action-adventure series of the [[Mario (franchise)|''Mario'' franchise]] developed by [[Intelligent Systems]]. Four games have been released - three for home consoles, one for the [[Nintendo 3DS]] - and a fifth, for [[Wii U]], is due to be released in late 2016. The series has gone through three iterations so far: ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]'' are RPGs, ''[[Super Paper Mario]]'' is a RPG-platformer hybrid, and ''[[Paper Mario: Sticker Star]]'' and ''[[Paper Mario: Color Splash]]'' are action-adventure games.
The '''''Paper Mario''''' series is a [[Genre#Role-playing games|role-playing]] and action-adventure spinoff series in the [[Super Mario (franchise)|''Super Mario'' franchise]], developed for [[Nintendo]] by affiliate company [[Intelligent Systems]]. The series is named after its distinctive visual style, which consists of 2D paper {{wp|Cutout animation|cutout}} characters in 3D {{wp|papercraft}} environments. It is a {{wp|spiritual successor}} to ''[[Super Mario RPG: Legend of the Seven Stars]]'', the first RPG game in the ''Super Mario'' franchise, and follows many conventions established in that game. The first installment in the ''Paper Mario'' series, also called ''[[Paper Mario]]'', was released on [[Nintendo 64]] in 2000, and five further entries have since followed (four for home consoles and one handheld entry), as well as one remake. The series has also crossed over with fellow ''Super Mario'' RPG series ''[[Mario & Luigi (series)|Mario & Luigi]]'' with the game ''[[Mario & Luigi: Paper Jam]]''.
==Background==
During the {{wp|fifth generation of video games}}, {{wp|Sony Interactive Entertainment}}'s original {{wp|PlayStation (console)|PlayStation}} console overtook Nintendo's long-standing dominance in the home console market, resulting in the latter company's own console from that generation, the [[Nintendo 64]], being relegated to a distant second place. Nintendo's downfall during that era can be attributed to multiple decisions and strategies made by the company during this generation, namely launching the N64 in North America a full year behind the PlayStation,<ref name="Schilling">Schilling, Melissa A. “Technological Leapfrogging: LESSONS FROM THE U.S. VIDEO GAME CONSOLE INDUSTRY.” California Management Review, vol. 45, no. 3, Spring 2003, pp. 6–32. EBSCOhost, doi:10.2307/41166174, https://www.researchgate.net/public...ssons_from_the_US_Video_Game_Console_Industry. Accessed March 27, 2020.</ref> continuing to store games in cartridges instead of switching to the less expensive CD-ROM format,<ref>Subramanian, Annapoornima M., et al. “Capability Reconfiguration of Incumbent Firms: Nintendo in the Video Game Industry.” Technovation, vol. 31, no. 5-6, Elsevier Ltd, May 2011, pp. 228–39, doi:10.1016/j.technovation.2011.01.003, https://www.sciencedirect.com/science/article/abs/pii/S0166497211000137. Accessed 27 Mar. 2020.</ref> utilizing a pricing strategy that was not complex enough to allow it to maintain a strong position in the market, and requesting high fees and enforcing strict policies for licensing of third-party developers.<ref name="Schilling"/> The aforementioned factors resulted in multiple third-party developers abandoning Nintendo and moving development to Sony's console. One of these developers was [[Squaresoft]], creators of the ''{{wp|Final Fantasy}}'' series, which had previously developed the ''Super Mario'' franchise's first role-playing game, ''[[Super Mario RPG: Legend of the Seven Stars]]'', for the [[Super Nintendo Entertainment System]] (SNES).


==Chronological overview==
Square's move to developing exclusively for Sony resulted in Nintendo turning to [[Intelligent Systems]] to create Mario's next RPG title.<ref name="PM History">Scullion, Chris (December 29, 2020). [https://web.archive.org/web/20210116131625/https://www.nintendolife.com/news/2020/12/feature_the_complete_history_of_paper_mario "Feature: The Complete History of Paper Mario"]. ''{{wp|Nintendo Life}}''. Retrieved January 31, 2021.</ref> Intelligent Systems was founded in the 1980s by Toru Narihiro, and started out providing auxiliary programming for games on the [[Nintendo Entertainment System]] (known as the Family Computer in Japan) and its add-on, the [[Family Computer Disk System|Famicom Disk System]]. As its history progressed, the studio went on to develop two successful series for Nintendo: ''[[warswiki:Wars series|Wars]]'', a military-themed {{wp|turn-based strategy}} series, and ''[[fireemblem:Fire Emblem (series)|Fire Emblem]]'', a fantasy-oriented {{wp|tactical role-playing}} series; the successes of these two series' debut installments resulted in Intelligent Systems expanding its services beyond just programming and engineering, and introducing game designers, script writers, artists, and musicians into its staff. At the time Mario's new RPG was to be created, both of the aforenamed franchises were still exclusive to Japan only.
 
Shortly after the Nintendo 64's release in Japan, [[Shigeru Miyamoto]] started production work on Mario's next RPG. The game, developed (as Miyamoto stated) with amateur gamers in mind,<ref name="for the kids">[https://www.ign.com/articles/1997/11/22/mario-rpg-is-for-the-kids "Mario RPG is for the Kids"]. {{wp|IGN}}. November 21, 1997.</ref> was initially going to be a direct sequel to its Square-developed predecessor, using a similar graphics style, and be released for the N64's disk drive add-on, the [[Nintendo 64DD|64DD]].<ref name="PM History"/> The game utilized some gameplay mechanics carried over from ''Super Mario RPG'', such as timed button presses to deal more damage in combat, which were implemented as a means of easing fans into finding interest in the role-playing genre.<ref>Park, Gene (July 17, 2020). [https://www.washingtonpost.com/video-games/reviews/with-origami-king-paper-mario-series-leaves-role-playing-fans-behind/ "With ''Origami King'', the ''Paper Mario'' series leaves role-playing fans behind"]. ''{{wp|The Washington Post}}''. Retrieved February 4, 2021.</ref> According to Nintendo producer Hiroyasu Sasano (who worked as a support engineer for the first game only), the series' distinct paper-like style for character graphics came about from the belief that players "might be getting tired" of the computer-generated 3D graphics seen on the PlayStation and other consoles of the then-current hardware generation, as it was difficult for polygons to bring out the characters' "cuteness".<ref name="twenty">[https://www.pcmag.com/news/20-years-ago-nintendo-transformed-the-rpg-genre-with-paper-mario "20 Years Ago, Nintendo Transformed the RPG Genre with ''Paper Mario''"]. ''{{wp|PCMag}}''. August 11, 2020.</ref> The title ''Paper Mario'', used for all releases of the series except the Japanese release of the first game, was chosen to emphasize this unique graphical style.
 
==Gameplay and premise==
''Paper Mario'' combines traditional role-playing gameplay elements with concepts and features from the ''Super Mario'' franchise. The main protagonist, [[Mario]], overcomes obstacles placed in the game's [[wikipedia:Overworld|overworld]] by [[jump]]ing and using his [[hammer]]. The graphics consist of a mixture of [[wikipedia:3D computer graphics|3D]] environments and [[wikipedia:2D computer graphics|2D]] characters who look as if they are made of paper. Battles in the ''Paper Mario'' games borrow elements from ''Super Mario RPG'' and traditional role-playing titles; and feature a turn-based system, in which players select an attack, defense, or item from a menu; and an "[[Action Command]]s" mechanic where the player can receive substantial attack or defense bonuses when they perform a timed button press correctly or follow some other instruction. Mario's [[wikipedia:Health (gaming)|health]] is measured in [[Heart Point]]s (HP), of which one or more are consumed by attacks from the enemies he combats in battle; once his HP is reduced to zero, the game will end and the player will have to reload from the last [[wikipedia:Saved game|save point]] reached.
===''Paper Mario'' / ''Paper Mario: The Thousand-Year Door''===
[[File:PMTTYD Battle.png|thumb|225px|The combat system in ''Paper Mario: The Thousand-Year Door''.]]
The first three ''Paper Mario'' games present their stories in the context of a [[wikipedia:Novel|novel]], divided into eight chapters (nine counting the prologue in the first two).
 
In the first three games, Mario gathers around him partners with specialized skills required to advance progression in the game, and must often face puzzles and boundaries based around said partners' abilities. The partners are accumulated as the player advances into different locations; only one may accompany Mario in the overworld, although the player can interchange them at any time. Partner characters can also assist Mario in battle. In the first ''[[Paper Mario]]'', damage inflicted against them results in temporary paralysis. By ''[[Paper Mario: The Thousand-Year Door]]'', partners were given their own HP meters and were able to receive the same kinds of damage inflicted upon Mario; when their HP is reduced to zero, the partner becomes inactive for the rest of that battle and later battles until recovery.
 
The early ''Paper Mario'' games also feature special moves which Mario and his partners can perform with a finite capacity; each move consumes a particular number of [[Flower Point]]s (FP) when performed, and as with HP, these statistics were originally only assigned to Mario, but were shared among him and his party members by ''The Thousand-Year Door''. Both HP and FP can be increased upon a "[[level up]]", which occurs every time the player reaches or exceeds 100 [[Experience Point|experience points]], called "[[Star Point]]s" in-game; these are earned in various numbers once Mario has finished a battle. The first two ''Paper Mario'' games also feature an on-screen gauge to display "[[Star Power]]", which is required to perform moves of another type that accumulate in number as the player progresses through the game. The first two ''Paper Mario'' games' battles take place on a stage. ''The Thousand-Year Door'' also has Mario battle in front of an audience, who can assist him by replenishing Star Power, throwing helpful items at him, or inflicting damage on the opponent if he performs well in combat; for every 10 levels, the stage will increase by fifty audience members for a total of 200 after level 30.
 
The original ''Paper Mario'' games allow the player to locate hidden battle upgrades in the game's overworld, promoting one partner character to a new rank at a time. In ''The Thousand-Year Door'', Mario is "cursed" at different points in-game with abilities that enable special moves in the overworld, all based around the paper theme: Mario can fold into a boat or paper airplane by standing on a special activation panel, roll up into a scroll of paper, or become paper-thin. This game's environments also follow the paper theme; for example, illusory objects that conceal secret items or switches can be blown away by a gust of wind due to the environment's paper-like qualities.
 
Progression through the ''Paper Mario'' games depends upon interaction with the [[wikipedia:Non-player character|non-player characters]] (NPCs), who will often offer clues or detail the next event in the storyline. As in other RPGs, the player can find or purchase stat-boosting [[item]]s from NPCs to help in and outside of combat. The effects of items range from healing Mario to damaging the opponent. [[Badge]]s can also be obtained that yield bonuses during combat, like added moves and gradual health restoration; each consumes a set number of [[Badge Point]]s (BP), meaning Mario can only equip a limited number of badges at a time. Badges, like items, can be purchased from NPCs in shops or obtained from defeated enemies. When equipped, badges can permanently enhance a particular skill or aspect; some badges, such as [[Power Jump]] or [[Quake Hammer]], can even give Mario new moves.
 
The first two entries in the series feature special sidequests, which recur upon the completion of most game chapters, where [[Princess Peach]] is playable; these transitions feature varying objectives and actions, mostly [[wikipedia:Stealth game|stealth]]-based. In ''The Thousand-Year Door'', [[Bowser]] got his own sidequests where he traverses through multiple side-scrolling levels based on the original ''[[Super Mario Bros.]]''
 
===''Super Paper Mario''===
''[[Super Paper Mario]]'' changed the series' format to blend RPG gameplay with platforming gameplay. The majority of the gameplay is in 2D, but Mario is also given the ability to "flip" into 3D. By doing so, the perspective shifts and the 2D level rotates to reveal a hidden [[wikipedia:Z-axis|z-axis]], placing Mario in a 3D environment. Mario can thereby maneuver around obstacles impassable in the 2D perspective, or find items, enemies or varying landscapes only visible along the z-axis. There is a drawback to this, however; if the player stays in the 3D perspective too long, the HP meter is depleted, one point at a time.
 
The game uses a scoring system where points are accumulated through defeating enemies and using items. Like the pre-existing Star Point system, this system allows players to level up and gain stronger attacks and higher resistance to damage from enemies or hazards. Peach, Bowser, and [[Luigi]] become secondary player characters over whom the player gains control as the game progresses, with each having their own sets of abilities independent of Mario's: Peach can float over long distances and block attacks with her parasol, Bowser can use his fire breath, and Luigi can perform a special jump where he folds and then launches into the air. The ''Super Paper Mario'' format also does not make use of the standard turn-based format; instead, enemies are fought directly upon encounter.
 
In addition to the other three heroes, ''Super Paper Mario'' features "[[Pixl]]s" as partners, digital fairy-like characters who grant the player abilities such as [[Thoreau|throwing]] or [[Boomer (Super Paper Mario)|destroying obstacles]], [[Dottie|becoming tiny]], or [[Barry|defending against enemies]]. One of these, [[Tippi]], can also allow the Wii Remote pointer to be used like a spotlight in highlighting and reading the descriptions of items and enemies, or in spotting hidden objects. However, Tippi is the only one of the Pixls who maintains substantial amounts of dialogue throughout the game and who has an individual backstory.
 
===''Paper Mario: Sticker Star'' / ''Paper Mario: Color Splash''===
{{quote|Since Paper Mario: Sticker Star, it’s no longer possible to modify Mario characters or to create original characters that touch on the Mario universe.|Kensuke Tanabe}}
In ''[[Paper Mario: Sticker Star]]'', the gameplay was overhauled again, with this formula differing drastically from those of previous games in the series. Various critical elements of the original gameplay are absent, namely special moves points, badges, the experience point system, and the use of partners. As such, ''Sticker Star'' and its follow-up game ''[[Paper Mario: Color Splash]]'' are not classified as RPGs per se, but are instead action-platformers designed in an RPG style. Both games also mostly exclude characters unique to the series and a similar setting with previous games, the reason being that [[Shigeru Miyamoto]] felt a more complex plot was unnecessary in a ''Super Mario'' game.<ref>http://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/2</ref> An interview in 2020 revealed that the limitation of new characters (as in age or gender) was indeed a deliberate restriction by [[Nintendo]].<ref>https://www.videogameschronicle.com/features/interviews/paper-mario-origami-king/</ref>
 
Instead of multiple partners as employed in the first ''Paper Mario'' and ''The Thousand-Year Door'', Mario is accompanied by a singular partner by the name of [[Kersti]], a sticker fairy, who bestows a special sticker power upon him. A major facet of this format is the extensive use of collectible [[sticker]]s, which are used to gain new abilities and make progress. Mario collects Stickers by finding them from various areas in the environment, purchasing them using coins, or receiving them from NPCs. The player has limited inventory space, and larger Stickers take up more room. Stickers are used both in combat and for interacting with the environment. The player can also make Kersti "[[Paperize]]", or flatten the visible overworld to allow Mario to place a Sticker in a certain area, activating some kind of event. Mario can also find real-world objects, known in-game as "[[Sticker#Things|Thing]]s", which can be turned into a special type of Sticker that will often help Mario solve puzzles in the overworld. Once rendered into Stickers, Things can be pasted onto strategic areas in the environment to cause certain events, or used in battle. Each Thing has its own unique function; for example, a [[wikipedia:Baseball bat|baseball bat]] can strike every enemy present with one hit apiece; [[wikipedia:Scissors|scissors]] can fly off the screen and cut up the display to deal damage to all enemies; and a [[wikipedia:Mechanical fan|mechanical fan]] will blow enemies around and deal damage to all of them at once, or move and destroy overworld obstacles. What kinds of attacks are available to Mario in battle is determined by the Stickers currently on hand.
 
This format is continued in ''Paper Mario: Color Splash'', but tweaked slightly so that the gameplay revolves around colors instead of stickers. Mario uses his hammer to "paint" background elements, characters, and parts of the environment that have been drained of their color, in order to make progress through the game, while collecting [[Hammer Scrap]]s as a type of EXP after battle to increase the paint capacity of his [[Paint Hammer]]. During battle, [[Battle Card (Paper Mario: Color Splash)|Battle Cards]] take the place of the Stickers from the previous game, with some needing to be painted in order to become usable. Additionally, Kersti is replaced by a paint bucket named [[Huey]].
 
===''Paper Mario: The Origami King''===
''[[Paper Mario: The Origami King]]'' has many of the same features present in ''Sticker Star'' and ''Color Splash'', as well as a handful of elements present in the first two games.
 
Combat has been changed once again; Mario fights in a ring-based arena where the enemies surround him. The player has to move the rings so the enemies face Mario in a line, so they can be all be attacked at once. There is a time limit to moving rings which can be increased by spending coins. In boss battles, Mario is on the outside of the arena and has to move arrows around to form a path to the center, attacking the boss using his standard jump or hammer attack, or use special moves: one of four special [[Vellumentals|Vellumental]] attacks, or the [[1,000-Fold Arms]] to attack the boss repeatedly by standing on [[Magic Circle]]s. Disposable items from the previous two installments have been greatly cut down; Mario permanently has jump and hammer abilities as well as temporary upgrades such as the Shiny, Flashy, and Legendary variants.
 
[[Olivia]] is Mario's main guide on his journey, similar to Kersti and Huey from the past two games. However, some other partners aid Mario such as a folded-up [[Bowser]] and [[Bob-omb (Paper Mario: The Origami King)|Bob-omb]], a few of which have a limited effect on battles. The "world/level select" feature introduced in ''Sticker Star'' has been completely removed - the game features an interconnected overworld similar to that of the original two games. There are many [[Not-Bottomless Hole]]s similar to ''Color Splash''<nowiki>'</nowiki>s [[Colorless spot|colorless spots]], and filling these in with confetti will either produce coins or reveal [[Toad (species)|Toad]]s to unfold. Similar to ''Sticker Star'', EXP is absent, with coins and confetti earned from beating enemies acting as a replacement.
 
==Games==
===Main series===
===Main series===
====First iteration====
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!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title  
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title  
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!width=15% style="background-color: #e0e0e0;"|Cover, original release and system
!width=15% style="background-color:#e0e0e0;"|Cover, original release, and system
!width=85% style="background-color: #e0e0e0;"|Synopsis  
!width=85% style="background-color:#e0e0e0;"|Synopsis  
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!colspan="2" style="font-size:125%;text-align:left"|''[[Paper Mario]]
!colspan="2"style="font-size:125%;text-align:left"|''[[Paper Mario]]
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|[[File:Papermario.PNG|145x145px]]<span style="font-size:8pt"><br>{{releasedate|Japan|August 10, 2000}} [[Nintendo 64]]</span>
|style="text-align:center;"|[[File:Paper Mario 64 box.png|145px]]<span style="font-size:8pt"><br>{{release|Japan|August 11, 2000}} [[Nintendo 64]]</span>
|The series began in 2000 with ''[[Paper Mario]].'' This was the second Mario RPG to be made, the first being ''[[Super Mario RPG: Legend of the Seven Stars]]''. This game was originally going to be called ''[[Super Mario RPG 2]]'', but the name was changed due to copyright issues with [[Square Enix]]. The game starts off with Mario receiving an invitation to [[Princess Peach's Castle]], but when he arrives the castle is lifted up into the sky. This was caused by [[Bowser]], who has stolen the legendary [[Star Rod (Paper Mario)|Star Rod]], which can grant people's wishes. After being defeated, Mario must rescue the seven [[Star Spirits]] to be able to return to Bowser's Castle, recover the Star Rod and save Peach. The game was released on the [[Wii]]'s [[Virtual Console]] in 2007 and the [[Wii U]]'s in 2015.
|The original ''[[Paper Mario]]'', released in Japan as ''Mario Story'' and originally known as ''Super Mario RPG 2'', was released for the Nintendo 64 in 2000/2001 to positive media reaction and commercial success. It is set in a paper-based version of the [[Mushroom Kingdom]] where as Mario is attending a party at [[Peach's Castle|Peach's castle]], the palace is suddenly uprooted and lifted into the sky by [[Bowser's Castle#Paper Mario|Bowser's aerial fortress]]. The Koopa King invades the castle, emerges victorious over Mario, and kidnaps the princess. The story centers on Mario as he tries to reclaim the seven [[Star Spirits]], whom Bowser and his assistant [[Kammy Koopa]] had incarcerated in playing cards in an invasion of their residence, [[Star Haven]], during which the tyrant also stole their fabled treasure, the wish-granting [[Star Rod (Paper Mario)|Star Rod]], which he had used in his defeat of Mario to make himself completely invincible.
 
The game was rereleased for the [[Wii]] [[Virtual Console#Wii|Virtual Console]] in 2007, for the [[Wii U]] [[Virtual Console#Wii U|Virtual Console]] in 2015, and for [[Nintendo 64 - Nintendo Switch Online]] in 2021.
|-
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!colspan="2" style="font-size:125%;text-align:left"|''[[Paper Mario: The Thousand-Year Door]]
!colspan="2"style="font-size:125%;text-align:left"|''[[Paper Mario: The Thousand-Year Door]]
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|[[File:PMTTYD.jpg|145x145px]]<span style="font-size:8pt"><br>{{releasedate|Japan|July 22, 2004}} [[Nintendo GameCube]]</span>
|style="text-align:center;"|[[File:PMTTYD.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|July 22, 2004}} [[Nintendo GameCube]]</span>
|Later, in 2004 ''[[Paper Mario: The Thousand-Year Door]]'' was released. Known as ''Paper Mario RPG'' in the Japanese territory, this game introduces the ''Paper Mario'' moniker in Japan. The antagonist is [[Sir Grodus]], the leader of the [[X-Naut]]s. The X-Nauts have kidnapped Peach, and Mario heads to the seaside town of [[Rogueport]] to rescue her by finding the [[Crystal Stars]]. The game is a role-playing game like its successor, and shares many of its gmeplay mechanics. Bowser makes his first playable appearance during platforming sequences.
|''[[Paper Mario: The Thousand-Year Door]]'', originally released in Japan as ''Paper Mario RPG'' and tentatively known as ''Mario Story 2'' (Japan) and ''Paper Mario 2'' (North America and Europe), was released in 2004 for the Nintendo GameCube. Like its predecessor, it was well received by critics.
|}
 
The game is set in a cursed island across an unnamed ocean in a remote area of the Mushroom Kingdom. Peach contacts Mario about a treasure map that she had bought in [[Rogueport]], a town of thieving and notorious characters located on the aforementioned island. Once the princess goes missing, Mario takes it upon himself to search for her. Along the way, he must retrieve the seven legendary [[Crystal Stars]], which together unlock [[the Thousand-Year Door]], a mysterious portal fabled to lead to certain fortune. Little does he know, however, that Peach has actually been kidnapped by the [[wikipedia:Secret society|Secret Society]] of [[X-Nauts]], a group of cybernetic soldiers led by [[Sir Grodus]], who are also searching for the Crystal Stars. Eventually, the X-Nauts give Peach's body to be possessed by a demon called the [[Shadow Queen]] in a bid to recover her full power, and Mario and his friends must destroy the princess's possessor in order to free her.
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Paper Mario]]
|-
|style="text-align:center;"|[[File:SuperPaperMarioBoxart.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|USA|April 9, 2007}} [[Wii]]</span>
|''[[Super Paper Mario]]'' was released for the Wii in 2007 and was the only entry to blend [[wikipedia:Side-scrolling video game|side-scrolling]] platformer gameplay with RPG gameplay. It was originally developed for the GameCube, but silently moved to its successor platform, the Wii.
 
Luigi, Bowser, and Peach are kidnapped by the villainous [[Count Bleck]], who controls a book of power called the [[Dark Prognosticus]]. To fulfill what is foretold in this tome, he arranges a wedding between Peach and Bowser, and thus summons the [[Chaos Heart]] to open a black hole known as "[[The Void]]", which will eventually grow large enough to destroy the entire universe. Mario is found by the Pixl character Tippi, who transports him to the interdimensional town of [[Flipside]], where he must travel across various dimensions to collect the eight [[Pure Hearts]], which together can be used to banish the Chaos Heart and reverse the destruction. Mario reunites with Peach and Bowser, who agree to help Mario. Count Bleck periodically sends out his minions: the warrior [[O'Chunks]], the immature shapeshifter [[Mimi]], and the mysterious dimension-traveling jester [[Dimentio]]. Luigi is brainwashed into the [[wikipedia:Gentleman thief|gentleman-thief]] alter ego "[[Mr. L]]", who also antagonizes the heroes; but upon being defeated in battle, regains his memory and joins his brother's cause. It is gradually revealed as the game progresses that "Count Bleck" is the villainous pseudonym of an insane man named Blumiere, and Tippi is a transformed version of a human figure named Lady Timpani, who was banished to wander between dimensions by Blumiere's disdainful father when he learned of her romantic relationship with his son.
 
Once all eight Pure Hearts have been collected, Mario and company enter Count Bleck's castle, where Bowser, Peach, and Luigi engage in one-on-one battles with Bleck's minions. Mario confronts Bleck but is unable to attack due to the Chaos Heart making him invincible; however, the other three heroes reappear, use the Pure Hearts to halt Bleck's defenses, and help Mario defeat him. Dimentio then becomes the game's true villain; decides to use the Chaos Heart to create a new universe in his own image; and fuses it, Luigi, and himself into a new entity called "[[Super Dimentio]]", whom Mario and his friends must use their combined might and the power of the Pure Hearts to defeat in order to restore every world and dimension in the universe.


====Second iteration====
Like the previous two entries, this game received positive reviews and sold well. It was rereleased on the Wii U [[Nintendo eShop#Wii U|eShop]] in 2016.
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!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title
!colspan="2"style="font-size:125%;text-align:left"|''[[Paper Mario: Sticker Star]]''
|-
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!width=15% style="background-color: #e0e0e0;"|Cover, original release and system
|style="text-align:center;"|[[File:Paper mario sticker star box-art.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|November 11, 2012}} [[Nintendo 3DS]]</span>
!width=85% style="background-color: #e0e0e0;"|Synopsis
|''[[Paper Mario: Sticker Star]]'', known as ''Paper Mario: Super Seal'' in Japan, was released for the Nintendo 3DS in 2012 and incorporates the series' papercraft style into its unique gameplay mechanics. The Mushroom Kingdom welcomes the arrival of the [[Sticker Comet]], and those who wish on it have a good chance of their wish being granted by the [[Royal Stickers]] that reside within. Mario attends the [[Sticker Fest]], a festival held in [[Decalburg]] to accommodate the comet's arrival, and as the attendees begin to make their wishes, Bowser crashes the celebration and attempts to make his own wish by touching the comet, causing it to explode, and scattering the six Royal Stickers across the kingdom. One Royal Sticker lands on Bowser, corrupting him with its power, and the Koopa King moves to kidnap Peach and knock Mario out. After regaining consciousness, Mario encounters Kersti the sticker fairy, caretaker of the Royal Stickers, who demands that Mario help her recover them. So, they embark on their journey toward Bowser's sky castle and attempt to match his sticker power, defeat him, and get the princess back. It is the first game in the series to be released for a handheld console.
|-
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!colspan="2" style="font-size:125%;text-align:left"|''[[Super Paper Mario]]
!colspan="2"style="font-size:125%;text-align:left"|''[[Paper Mario: Color Splash]]''
|-
|-
|[[File:SuperPaperMarioBoxart.jpg|145x145px]]<span style="font-size:8pt"><br>{{releasedate|USA|April 9, 2007}} [[Wii]]</span>
|style="text-align:center;"|[[File:PMCS Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|October 7, 2016}} [[Wii U]]</span>
|The third installment in the series, ''[[Super Paper Mario]]'', removes the turn-based system and becomes a platformer-RPG hybrid. Mario and Luigi go to [[Bowser's Castle]] to rescue Princess Peach, but learn [[Count Bleck]] is behind her disappearance, and soon Luigi, Bowser and the entire [[Koopa Troop]] get captured as well. Mario must travel to the town of [[Flipside]] with [[Tippi]] to recover the eight [[Pure Heart]]s and prevent the world's destruction. Alongside the new platforming format, a new mechanic is introduced: Mario can [[Flip]] between 2D and 3D, changing the perspective of the environment at any time. The game was released on the Wii U's Virtual Console in 2016.  
|''[[Paper Mario: Color Splash]]'' was released for the Wii U in 2016. Mario and Peach get a letter from [[Prism Island]], which turns out to be a color-drained [[Toad (species)|Toad]], and then set sail for [[Port Prisma]], only to find it deserted, with many spots and objects drained of color. A large metal vault appears at the bottom of the dried-out fountain, which reveals Huey, the paint can character who guards the fountain. Huey asks Mario to assist him in recovering the [[Big Paint Star]]s, the main sources of color for the entire island, from Bowser and his [[Koopalings]]. While Mario is scouting the island, Peach is kidnapped by Bowser, who had tampered with the Color Fountain to create toxic [[black paint]], which then transformed him into the more malevolent and meaner-spirited [[Black Bowser]]. After recovering the Paint Stars, Mario and Huey infiltrate [[Black Bowser's Castle]], where they must halt his weapons factory's operations, defeat Bowser in battle, rescue Peach, and restore peace to the island.
|}
 
====Third iteration====
{| align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title
!colspan="2"style="font-size:125%;text-align:left"|''[[Paper Mario: The Origami King]]''
|-
|-
!width=15% style="background-color: #e0e0e0;"|Cover, original release and system
|style="text-align:center;"|[[File:Paper Mario The Origami King Boxart.png|145x145px]]<span style="font-size:8pt"><br>July 17, 2020<br>[[Nintendo Switch]]</span>
!width=85% style="background-color: #e0e0e0;"|Synopsis
|''[[Paper Mario: The Origami King]]'' was released for the [[Nintendo Switch]] in 2020. The game follows the aesthetic style of its predecessor, ''[[Paper Mario: Color Splash]]'', and follows [[Mario]] opposing an evil army of origami characters known as [[Folded Soldiers]], ruled by the Origami King, [[King Olly]], which have taken over the [[Mushroom Kingdom]] and kidnapped Princess Peach. He is assisted by King Olly's sister, [[Olivia]], throughout most of his journey. They adventure to various locations in order to defeat King Olly and his [[Legion of Stationery]], which are using [[streamer]]s to constrict Peach's Castle.
|}
===Remake===
{|align=center width=100% class="wikitable"
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Paper Mario: Sticker Star]]''
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
|-
|-
|[[File:Paper mario sticker star box-art.png|145x145px]]<span style="font-size:8pt"><br>{{releasedate|USA|November 11, 2012}} [[Nintendo 3DS]]</span>
!width=15% style="background-color:#e0e0e0;"|Cover, original release, and system
|The [[Paper Mario: Sticker Star|fourth installment]] of the series was released for the [[Nintendo 3DS]] in 2012, making it the first handheld installment of the series. Unlike the previous title, the perspective is 3D again, but the game stops being a RPG and focuses on puzzle-solving and using [[Sticker (Paper Mario: Sticker Star)|stickers]] to attack. When Bowser accidentally destroys the [[Sticker Comet]], Mario goes on an adventure with [[Kersti]] to recover the six scattered [[Royal Stickers]], restore the [[Sticker Fest]] and rescue Princess Peach. Not being a RPG, this game removes elements of previous Paper Mario titles such as [[partners]] and [[Experience Point]]s.
!width=85% style="background-color:#e0e0e0;"|Description
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Paper Mario: Color Splash]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]
|-
|-
|[[File:PMCS Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{releasedate|USA|October 7, 2016}} [[Wii U]]</span>
|style="text-align:center;"|[[File:Paper Mario The Thousand-Year Door Nintendo Switch US box art.jpg|145x145px]]<span style="font-size:8pt"><br>May 23, 2024<br>[[Nintendo Switch]]</span>
|This fifth installment of the ''[[Paper Mario]]'' series was announced during the March 2016 Nintendo Direct. The game involves Mario using the Paint Hammer in order to color in colorless characters and level elements and progress through the story. This coloring feature is also implemented into battles, which appear to be quite similar in gameplay to ''Paper Mario: Sticker Star''. The game is planned to be released for the [[Wii U]] at some point in 2016.
|An enhanced remake of the [[Nintendo GameCube]] [[Paper Mario: The Thousand-Year Door|game of the same name]], was released for Nintendo Switch in 2024.
|}
|}


===Crossover===
===Crossover===
{| align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title  
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title  
|-
|-
!width=15% style="background-color: #e0e0e0;"|Cover, original release and system
!width=15% style="background-color:#e0e0e0;"|Cover, original release, and system
!width=85% style="background-color: #e0e0e0;"|Synopsis  
!width=85% style="background-color:#e0e0e0;"|Synopsis  
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario & Luigi: Paper Jam]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario & Luigi: Paper Jam]]''
|-
|-
|[[File:Mario & Luigi - Paper Jam - NOA Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{releasedate|Japan|December 3, 2015}} [[Nintendo 3DS]]</span>
|style="text-align:center;"|[[File:Mario & Luigi - Paper Jam - NOA Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|December 3, 2015}} [[Nintendo 3DS]]</span>
|The fifth release of the [[Mario & Luigi (series)|''Mario & Luigi'' series]] crosses over with the ''Paper Mario'' series, and was originally released in late 2015. One day, Luigi stumbles upon a book containing the ''Paper Mario'' universe, and accidentally releases the ''Paper Mario'' versions of various characters from the book. Despite some arguments, the two Bowsers decide to team up, combine their [[Koopa Troop]] armies, and kidnap the two Peaches. Thus, the Mario Bros. team up with Paper Mario to rescue both versions of Princess Peach from Bowser and Paper Bowser.
|''[[Mario & Luigi: Paper Jam]]'', known as ''Mario & Luigi: Paper Jam Bros.'' in PAL regions, and released for the Nintendo 3DS in 2015, is a crossover between the ''Paper Mario'' games and the [[Mario & Luigi (series)|''Mario & Luigi'' series]]. While attempting to fix a hole in Peach's castle library, Luigi trips and knocks over a mysterious book containing the ''Paper Mario'' world, causing the paper-thin residents within it to spread across the Mushroom Kingdom. Afterwards, Bowser combines his evil army with that of his [[Paper Bowser|paper counterpart]], and they kidnap Peach and her [[Paper Peach|paper version]]. Mario and Luigi must now team up with Mario's [[Paper Mario (character)|paper counterpart]] to set everything right, defeat both Bowsers, and bring all the paper people back into the book.
 
''Paper Jam'' can be considered the aftermath of ''Sticker Star'' and ''[[Mario & Luigi: Dream Team]]'', resulting in the sprite-based residents of the ''Super Mario'' universe meeting their paper-thin counterparts from the ''Paper Mario'' universe. Paper Mario can use his paper thin body to perform his own unique actions that will help the brothers, or make copies of himself during battle to deal extra damage or attack multiple enemies at once. Mario and other characters also gain their own papercraft versions which can be used in certain sections of the game to defeat papercraft enemies.
|}
|}
{{br}}
{{br}}


==Gameplay==
===Miscellaneous===
*A Flash game called ''[[Super Paper Mario Memory Match]]'' was released in 2007 to promote ''[[Super Paper Mario]]''.
*In 2016, browser games were released on the [[Play Nintendo]] website called ''[[Paper Mario: Color Splash Trivia Quiz]]'' and ''[[Paper Mario: Color Splash Personality Test]]''.


===Exploration===
==Characters==
===Major protagonists===
{|align=center width=100% class="wikitable"
|-
!width=100% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="3"|Character
|-
!width=10% style="background-color:#e0e0e0;"|Image
!width=65% style="background-color:#e0e0e0;"|Brief biography
!width=15% style="background-color:#e0e0e0;"|First ''Paper Mario'' appearance
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Mario]]
|-
|align="center"|[[File:PMOK Mario Jumping.png|100px]]
|Mario is the eponymous main character of the series, often accompanied by different partners throughout each game. As in most games in the ''Super Mario'' franchise, Mario is a silent protagonist, thought he mostly communicates by nodding and hand gestures. In ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'', Mario also grunts and has very little quotes.
|<center>''[[Paper Mario]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Luigi]]
|-
|align="center"|[[File:PMTOK Luigi.png|100px]]
|Luigi often acts as an NPC. In ''Paper Mario'', he stays at the [[Mario Bros.' House]], and in ''Paper Mario: The Thousand-Year Door'', he goes on his own adventure off-screen which Mario can learn about if he talks to him. Luigi takes on a more major role in ''Super Paper Mario'', where for most of the game he is brainwashed and turned into [[Mr. L]] to work for [[Count Bleck]], but after Chapter 6 he is turned back to normal and becomes one of the main playable characters, having his characteristic higher jump height and lower ground traction in addition to being able to do a [[Super jump (Super Paper Mario)|super jump]], which can be used to jump higher or deal double damage to enemies directly above him. In ''Paper Mario: Sticker Star'' and ''Paper Mario: Color Splash'', Luigi hides in certain spots in some levels and can be pulled out by using [[Paperize]] and [[Cutout]] respectively. In the latter, he also helps Mario reach [[Black Bowser's Castle]]. In ''Paper Mario: The Origami King'', Luigi's role in the story is to find the [[Key to Peach's Castle]]; however, he usually ends up finding different keys that he mistakes for the right key instead, although these keys are still helpful to Mario.
|<center>''[[Paper Mario]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Princess Peach]]
|-
|align="center"|[[File:PMCS - Princess Peach.png|100px]]
|Princess Peach is usually the damsel in distress in most of the installments. In ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door'', the player briefly takes control of her while she tries to find out more about the plans of her kidnappers and give this information to Mario. In ''Super Paper Mario'', she is a more major playable character available after Chapter 1. She can duck under her parasol to become invulnerable to enemy attacks and can also use her parasol to float a long distance in the air. In ''Paper Mario: Color Splash'' before she is kidnapped (which happens after obtaining the first [[Big Paint Star]]), she can heal Mario fully whenever he speaks with her. In ''Paper Mario: The Origami King'', Peach is turned into Origami and brainwashed by King Olly to do his bidding.
|<center>''[[Paper Mario]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Tippi]]
|-
|align="center"|[[File:SPM_Tippi.png|100px]]
|Tippi is Mario's primary partner in ''Super Paper Mario''. She was originally a human called Lady Timpani and the lover of [[Count Bleck|Lord Blumiere]] until Blumiere's father banished her. [[Merlon]] found her in [[Flipside]] and, to save her life, turned her into a Pixl. Tippi brings Mario to Flipside after [[The Void]] was opened and joined him for the adventure. Whenever the player points their Wii Remote at the screen, Tippi can Tattle enemies and reveal hidden objects & doorways.
|<center>''[[Super Paper Mario]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Kersti]]
|-
|align="center"|[[File:Kersti PMSS.png|100px]]
|Kersti is Mario's partner in ''Paper Mario: Sticker Star''. She arrived at the Mushroom Kingdom on the [[Sticker Comet]], but after Bowser stole the [[Royal Sticker]]s, she was stuck to a sign when she and Mario first met. She allows Mario to use the [[Paperize]] move in the field, and in battle, allows him to use the [[Battle Spin]], which lets Mario use multiple stickers in one turn.
|<center>''[[Paper Mario: Sticker Star]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Huey]]
|-
|align="center"|[[File:PMCS-Huey.png|100px]]
|Huey is Mario's partner in ''Paper Mario: Color Splash''. He resides under the [[Prisma Fountain]] in [[Port Prisma]], and first meets Mario after uncovering him. Huey allows Mario to use the [[Cutout]] and [[Paint Hammer]] moves in the field, and in battle allows Mario to paint his Battle Cards. For the latter ability though, Huey had to be wrung out from his 3D form into his 2D form.
|<center>''[[Paper Mario: Color Splash]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Olivia]]
|-
|align="center"|[[File:PMTOK Olivia Artwork 2.png|100px]]
|Olivia is Mario's primary partner in ''Paper Mario: The Origami King'', and the younger sister of King Olly whose nefarious plan she tries to stop. She can transform into past Vellumental bosses when on certain magic circles, and gives Mario usage of the 1,000-Fold Arms.
|<center>''[[Paper Mario: The Origami King]]''</center>
|}


Having its roots in the action-RPG genre that ''[[Super Mario RPG: Legend of the Seven Stars]]'' followed, Mario is the primary character to be controlled in the ''Paper Mario'' series and finds himself in 3D settings in which items can be found, foes can be fought, and non-playable characters can be discussed with. However, unlike ''Super Mario RPG: Legend of the Seven Stars'''s isometric view, areas in the ''Paper Mario'' series are reminiscent of levels in [[Super Mario (series)|the main Mario series]] such as ''[[Super Mario World]]'' by generally being made of simple horizontal paths, with Mario having to go from the left to the right and finding enemies and secrets along the way, while going through platforming trials, collecting coins and striking [[Block]]s. To discover secrets, Mario can use many abilities he gains over the course of the game, such as a [[Hammer]] to strike Blocks, a [[Kooper|Koopa Troopa shell to reach distant objects]] or [[Paperization|the ability to remove and replace elements of the environment]]. Traps can also be found in the field however, and will decrease Mario's [[HP]] if he gets harmed, although his HP cannot drop below 1, except in ''Super Paper Mario''. [[Save Block]]s and [[Recovery Block|Heart Blocks]] can be found, saving the player's game and healing Mario's HP and [[FP]] respectively.
===Partners===
 
{|align=center width=100% class="wikitable"
Towns can also be visited, and act as areas in which Mario can [[Toad House|rest]], [[Recipes|craft new items]], talk to residents and shop for items. Side quests can also be found in towns, generally consisting in helping out dwellers in exchange for rewards. Each game has a main town as well that acts as a bigger area where the player may need to return to frequently for purposes revolving around the story, such as unlocking the next area that needs to be visited. These towns gradually change as the story advances, and in the case of the first three games of the story, also possess underground areas and optional battles. These towns are [[Toad Town]] for ''Paper Mario'', [[Rogueport]] for ''Paper Mario: The Thousand-Year Door'', [[Flipside]] for ''Super Paper Mario'', [[Decalburg]] for ''Paper Mario: Sticker Star'' and [[Port Prisma]] for ''Paper Mario: Color Splash''.
|-
 
!width=100% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="3"|Character
Certain side quests will lead to an optional partner being obtained. Hidden objects such as [[Badges]], [[Star Piece]]s, [[Coin]]s and [[Sticker]]s can also be found. Such items can make Mario stronger, making the game easier to progress through. In ''Paper Mario: Sticker Star'' exclusively, [[HP-Up Heart]]s may also be found, giving Mario more HP and [[First Strike]] Attack Power.
|-
 
!width=10% style="background-color:#e0e0e0;"|Image
===Battling===
!width=65% style="background-color:#e0e0e0;"|Brief biography
 
!width=15% style="background-color:#e0e0e0;"|First ''Paper Mario'' appearance
Battles are an essential aspect of the ''Paper Mario'' series. While exploring, Mario will encounter enemies on the field, who will generally attempt to engage him into battle upon seeing him. Although battles are important, the way they work is regularly changed in the series, with the only consistent element being HP (Heart Points), which indicate Mario's health and decrease depending on how much damage he receives: if his HP reach zero, the player obtains a [[Game Over]] and must resume the game from their latest save point.
|-
 
!colspan="3"style="font-size:125%;text-align:left"|[[Goombario]]
====''Paper Mario'' and ''Paper Mario: The Thousand-Year Door''====
|-
 
|align="center"|[[File:Goombario.jpg|100px]]
Several characteristics are found in battle and help Mario defeat his foes:
|Goombario is Mario's first partner in ''Paper Mario''. He was named after Mario himself, and has admired him for a long time. He joins Mario at the beginning of the adventure right when Mario leaves Goombario's house in [[Goomba Village (location)|Goomba Village]]. In the field, he can give a description of the current area or of anyone. In battle, Goombario can use his [[Headbonk]] move to damage an enemy, or he can use [[Tattle]] to reveal enemy stats and display their HP permanently. When Super-Ranked, he can [[Charge (move)|Charge]] which boosts his power for his next attack by 2. When Ultra-Ranked, he can [[Multibonk]] where he attacks an enemy until the player misses an action command.
 
|<center>''[[Paper Mario]]''</center>
* [[HP]]: Heart Points. They decrease when Mario gets hit by an enemy or gets [[Poison (status effect)|poisoned]], and increase when he uses a recovery item such as a [[Mushroom]] or recovers automatically with a [[Happy Heart]] badge. Enemies also share this characteristic, and their amount of HP can be seen if they are [[Tattle]]d with [[Goombario]] in ''Paper Mario'' and [[Goombella]] in ''Paper Mario: The Thousand-Year Door'' or with the [[Peekaboo (badge)|Peekaboo badge]]. If Mario's HP hit zero, the player gets a [[Game Over]], but if an enemy's HP hit zero, they are defeated. Mario begins at 10 HP and can reach up to 50 HP (200 HP in ''Paper Mario: The Thousand-Year Door'') without [[HP Plus (badge)|badges]] or [[Chet Rippo]].
|-
** Attack Power: Mario shares this trait with partners and enemies. Attack Power determines how many HP are lost by the opponent upon being attacked after being subtracted by the opponent's Defense Power, however partners do not have HP and instead remain knocked out for as many turns as the Attack Power of the attack that hit them, subtracted by their Defense Power. Attack Power is leveled up for Mario when obtaining stronger versions of his [[Boots]] and [[Hammer]], while it is leveled up for partners with [[Super Block (object)|Super Blocks]] ([[Shine Sprites]] brought to [[Merlon]] in ''Paper Mario: The Thousand-Year Door''). Without [[Power Plus|badges]], Mario's Attack Power begins at 1, his [[Super Boots]] and [[Super Hammer]] Attack Power is 2, and his [[Ultra Boots]] and [[Ultra Hammer]] Attack Power is 3.  
!colspan="3"style="font-size:125%;text-align:left"|[[Kooper]]
** Defense Power: Mario shares this trait with partners and enemies. While Attack Power makes an attack stronger, Defense Power makes it weaker, as seen above. The actual strength of an attack follows this equation: Attack Power - Defense Power = actual strength of an attack. Mario and his partners' Defense Power remains at 0 without [[Defend Plus|badges]], or at 1 for [[Kooper]], [[Parakarry]] and [[Koops]]. [[Watt]] and [[Ms. Mowz]]'s attacks also ignore Defense Power.
|-
* [[FP]]: Flower Points. Different moves will require a different amount of Flower Points, and if Mario does not have enough, him and his partner will be unable to use attacks that need them. They increase when Mario uses a recovery item such as a [[Honey Syrup]]. Mario begins at 5 FP and can reach up to 50 FP (200 FP in ''Paper Mario: The Thousand-Year Door'') without [[FP Plus|badges]] or Chet Rippo.
|align="center"|[[File:PM Kooper.jpg|100px]]
* [[BP]]: Badge Points. Although they do not directly appear in battle, they are necessary to equip [[Badge]]s and as such use stronger attacks and strategies. They can be used on the pause screen outside of battle: equipping a Badge will reserve a certain amount of BP for that Badge, and unequipping it will restore the same amount of BP. Badges can give Mario new attacks such as [[Power Jump]], allow new commands such as [[Group Focus]], enhance his abilities in the field such as [[Speedy Spin]], etc. Mario begins at 3 BP and can reach up to 30 BP (99 BP in ''Paper Mario: The Thousand-Year Door'') without Chet Rippo.
|Kooper is Mario's second partner in ''Paper Mario''. [[Kolorado]] is his idol, and has dreamed of adventuring with him. He joins Mario after retrieving his shell from [[Fuzzy|Fuzzies]] in [[Koopa Village]]. In the field, he can be used to hit switches or collect items from far away or deal a [[First Strike]] to enemies. In battle, he can use [[Shell Toss]] to attack the enemy at the front or use [[Power Shell]] to attack all enemies on the ground. When Super-Ranked, he can use [[Dizzy Shell]] to make enemies dizzy. When Ultra-Ranked, he can use [[Fire Shell]] to deal fire-damage to all enemies on the ground.
* [[Star Power]]: Star Power is a gauge made up of seven units (eight units in ''Paper Mario: The Thousand-Year Door'') that is used for [[Special Moves]]. Mario will gain 1 Star Power unit with every [[Star Spirit]] he rescues. When the gauge depletes in ''Paper Mario'', one fraction of a unit will be automatically filled up after each turn, although Mario can use [[Focus]] to manually fill up the gauge.
|<center>''[[Paper Mario]]''</center>
** [[Audience]]: When the gauge depletes in ''Paper Mario: The Thousand-Year Door'', the audience will fill up Mario's Star Power gauge to a varying amount, depending on the number of active people in the audience, on [[Action Command]]s being performed correctly, and on [[Stylish Move]]s being executed. The audience may also give Mario free Items, damage him or his partners, or cause havok on the stage. The audience's maximum capacity is 50 when Mario is level 1, and reaches up to 200 when Mario is level 30.
|-
* [[Partner]]s: In battle, Mario is helped out by a partner character that was met in the story. Partners have their turn after Mario's and can use the ''Abilities'' and ''Strategies'' commands just like him, as well as the ''Items'' command in ''Paper Mario: The Thousand-Year Door''. In ''Paper Mario'', they do not have their own HP or FP: they will be knocked out of battle for the same amount of turns as the strength of the attack that hurt them, and their FP reserves are shared with Mario, however they have their own Attack Power and Defense Power, the former being upgraded with Super Blocks. They also cannot suffer [[:Category:Status effects|Status effect]]s. In ''Paper Mario: The Thousand-Year Door'', partners have their own HP and can suffer from Status effect, and cannot be used for the rest of the battle unless they are revived with a [[Life Shroom]]. Partners are acquired throughout the story, and Mario can choose from eight partners by the end of the game, with one partner being optional in ''Paper Mario: The Thousand-Year Door''.
!colspan="3"style="font-size:125%;text-align:left"|[[Bombette]]
* [[Star Points]]: When enemies are defeated, they drop Star Points. Once Mario collects 100 Star Points, he levels up and resets to 0 Star Points. Mario cannot obtain more than 100 Star Points in a battle, and after leveling up enough, earlier enemies will stop giving out Star Points. When leveling up, the player can upgrade Mario's HP by 5, his FP by 5, or his BP by 3. Mario starts out at level 1 and can get up to level 27 (level 99 in ''Paper Mario: The Thousand-Year Door'').
|-
* [[Bingo!]]: This feature only exists in ''Paper Mario: The Thousand-Year Door''. Two symbols are on the screen: each is randomly chosen after a successful Action Command, and both are reset if they are both chosen but do not match. If they do match, the Bingo! game appears, and the player has to line up a symbol on a slot game to the two others, with different effects taking place if the game is won:
|align="center"|[[File:PM Bombette.png|100px]]
** '''[[Mushroom]]''': Mario and his partner's HP are fully restored.
|Bombette is Mario's third partner in ''Paper Mario''. She was initially one of many Bob-ombs working at [[Koopa Bros. Fortress]] until the [[Koopa Bros.]] imprisoned her and most of the other Bob-ombs. She joins Mario after he helps her escape her jail cell. In the field, she can blow up cracks in walls or deal a [[First Strike]] to an enemy. In battle, she can [[Body Slam (Paper Mario)|Body Slam]] into the enemy at the front or [[Bomb (Paper Mario series)|Bomb]] it. When Super-Ranked, she can use [[Power Bomb]] to damage all enemies on the ground. When Ultra-Ranked, she can use [[Mega Bomb]] to damage all enemies.
** '''[[Flower]]''': Mario's FP are fully restored.
|<center>''[[Paper Mario]]''</center>
** '''[[Star]]''': Mario's Star Power is fully restored.
|-
** '''[[Shine Sprite]]''': Mario and his partner's HP, FP and Star Power are fully restored.
!colspan="3"style="font-size:125%;text-align:left"|[[Parakarry]]
** '''[[Poison Mushroom]]''': Mario and his partner's HP, FP and Star Power are cut in half.
|-
** If the Bingo! game is won in all cases but the Poison Mushroom, the audience is also filled up to its highest capacity. In the case of the Poison Mushroom, the audience becomes empty.
|align="center"|[[File:PM Mario and Parakarry Artwork.png|100px]]
 
|Parakarry is Mario's fourth partner in ''Paper Mario''. In this game and in ''Paper Mario: The Thousand-Year Door'', he delivers a letter to Mario which starts off the adventure. He lost a lot of [[List of letters in Paper Mario|letters]] throughout the Mushroom Kingdom, and joins Mario after finding his lost letters on [[Mt. Rugged]]. In the field, Parakarry can deliver letters to recipients if Mario talks to them while he is active, and he can carry Mario over large gaps. In battle, he can use [[Sky Dive (Paper Mario)|Sky Dive]] or [[Shell Shot]] to damage one enemy. When Super-Ranked, he can use [[Air Lift]] to carry an enemy out of the battle. When Ultra-Ranked, he can use [[Air Raid]] to damage all enemies.
====''Super Paper Mario''====
|<center>''[[Paper Mario]]''</center>
 
|-
''Super Paper Mario'' replaces its predecessors' turn-based battle system for real-time battles instead.
!colspan="3"style="font-size:125%;text-align:left"|[[Lady Bow]]
 
|-
* HP: HP, Attack Power and Defense Power return and work the same way as they did in the previous titles, however it is impossible to tell how many HP enemies have left, although they can still be Tattled with [[Tippi]]. The party begins at 10 HP and can reach up to 999 HP. Mario, Luigi and Peach have the same Attack Power while Bowser has double their Attack Power, and all the characters have a Defense Power of 0 without Items. The party's Attack Power begins at 1 and can reach up to 99 (198 for Bowser).
|align="center"|[[File:Bow.png|100px]]
* [[Item]]s: Special Moves do not appear but certain Items can be used for powerful attacks instead, and use Action Commands.
|Lady Bow is Mario's fifth partner in ''Paper Mario''. She is the master of [[Boo's Mansion]], and after [[Tubba Blubba]] began eating Boos, [[Bootler]] brought Mario to her where she offers to set free the [[Star Spirit]] [[Skolar]] (who escaped from [[Tubba Blubba's Castle]]) in exchange of defeating Tubba Blubba. She joins Mario to help him do this, then decides to stick with him for the rest of the adventure. In the field, she can make Mario transparent to avoid detection from enemies or pass through obstacles while on a moving surface (e.g a Lava waterfall in Bowser's Castle). In battle, she can [[Smack]] one enemy or use [[Outta Sight]] to make herself and Mario immune to the next enemy turn, although this will also skip Bow's next turn. When Super-Ranked, she can use [[Spook (move)|Spook]] to scare enemies away. When Ultra-Ranked, she can [[Fan Smack]] an enemy.
* [[Pixls]]: As there is no separation between the action field and battles anymore, the player character can use the abilities of Pixls to attack as well as interact with the environment, but Pixls do not act like Partners and as such do not attack on their own.
|<center>''[[Paper Mario]]''</center>
* [[Point]]s: Points now replace Star Points, upgrading either the characters' HP or Attack Power upon leveling up. Points can be obtained by hitting enemies, defeating them or hitting several of them in a row, collecting Coins, and doing [[Stylish Move]]s. The party begins at level 1 and can reach up to level 99, with 99,999,999 Points.
 
====''Paper Mario: Sticker Star''====
 
''Paper Mario: Sticker Star'' returns to turn-based battles, but uses a different battle system from the first and second installments.
 
* HP: HP returns with the same function as in the previous titles, however it is now impossible to tell how many HP individual enemies have, as the Tattle ability is gone. Because leveling up is gone, Mario can only increase his HP by finding HP-Up Hearts in the field, and collecting one will permanently upgrade Mario's HP by 5. Mario begins at 20 HP and can reach up to 100 HP with all HP-UP Hearts collected.
** Attack Power: Attack Power and Defense Power work similarly to how they did in previous titles. Because Mario does not level up, his strength remains the same for the course of the game but there exist six different degrees of Attack Power for attack-based Stickers: Attack Power of 3 for Worn-Out Stickers, 7 for regular Stickers, 13 for Shiny Stickers, 21 for Flashy Sticker, 28 for Big Shiny Stickers and 38 for Megaflash Stickers. It is also possible to upgrade Mario's First Strike Attack Power with HP-Up Hearts: two HP-Up Hearts will increase it by one point. Mario's First Strike Attack Power begins at 3 and can reach up to 11 with all HP-Up Hearts.
** Defense Power: Unlike in previous installments, two types of Defense Powers can be found: subtractive Defense Power and divisive Defense Power. Subtractive Defense Power works much like the way it did in previous titles: the actual strength of an attack is the result of the attacker's Attack Power subtracted by the opponent's Defense Power. Divisive Defense Power works differently: the actual strength of an attack is the result of the attacker's Attack Power divided by the opponent's Defense Power.
* [[Sticker (Paper Mario: Sticker Star)|Stickers]]: Stickers are the main mechanics used in ''Paper Mario: Sticker Star''. In battle, Stickers are used as consumable moves that may be offensive ([[Jump]], [[Hammer]]), healing ([[Mushroom]]) or defensive ([[Frog Suit]]). They vanish after a single use, but can be bought in shops and found in the field. Although they work as a counterpart to the battle mechanics of ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door'', they all use Action Commands and it is possible to run out of Stickers. Stickers may be randomly given to Mario if he starts to run out of resources, and it is possible to run away from most boss battles to restock oneself on Stickers.
* [[Thing]]s: Things are 3D objects that Mario can find outside of battle. By using the [[Sling-a-Thing]] in [[Decalburg]] or the [[Outlook Point]], Mario can turn Things into Stickers and use them in battle. Thing Stickers work as Special Moves, being particularly powerful attacks, and much like Special Moves in ''Paper Mario: The Thousand-Year Door'' and Items in ''Super Paper Mario'', Action Commands must be used to make the attacks more effective. In addition, most bosses are weak to certain Thing Stickers.
* [[Album]]: The Album contains Mario's inventory. It contains a limited amount of pages, and Stickers will take a different amount of space on the Album's pages as well. Mario starts out with 2 Album pages which can contain up to 30 regular Stickers, and reaches up to 8 Album pages, which can contain up to 120 regular Stickers.
* [[Battle Spinner]]: [[Kersti]] lets Mario use the Battle Spinner, which originally costs 3 Coins to use but increases in price if Mario keeps using it in battle. A slot game appears and the player must align the same symbol two or three times. If two same symbols are aligned, Mario can use two attacks for one turn. If three symbols are aligned, Mario can use three attacks for one turn and two attacks for the next turn, and one of the following effects happens depending on the aligned symbols:
** '''[[Coin]]''': Mario receives Coins.
** '''Mushroom''': Mario recovers 20 HP.
** '''[[Fire Flower]]''': Hurts all enemies for 3 damages, except for airborne or fire-resistant enemies.
** '''[[POW Block]]''': Hurts all enemies for 3 damages, except for airborne enemies. May give them the [[Crumpled]] status effect as well.
** '''[[Thunder Bolt]]''': Hurts all enemies for 3 damages. May cause them the [[Dizzy]] status effect as well.
** '''Poison Mushroom''': Gives Mario the [[Poison (status effect)|Poison]] status effect for 9 turns. Enemies who touch Mario also get poisoned.
 
==Main characters==
 
{| align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="3"|Character
!colspan="3"style="font-size:125%;text-align:left"|[[Watt]]
|-
|-
!width=10% style="background-color: #e0e0e0;"|Image
|align="center"|[[File:Paper Mario Watt Artwork.png|100px]]
!width=65% style="background-color: #e0e0e0;"|Brief Biography
|Watt is Mario's sixth partner in ''Paper Mario''. She was trapped in a lantern held by a [[Big Lantern Ghost]] in [[Shy Guy's Toy Box]], and joins Mario after he rescues her. In the field, she can light up dark areas and reveal [[List of hidden blocks in Paper Mario|hidden blocks]]. In battle, she can use [[Electro Dash]] to attack one enemy and pierces its defense, or use [[Power Shock]] to paralyze one enemy. When Super-Ranked, she can use [[Turbo Charge]] to boost Mario's attack power. When Ultra-Ranked, she can use [[Mega Shock]] to paralyze all enemies.
!width=15% style="background-color: #e0e0e0;"|First Appearance
|<center>''[[Paper Mario]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Mario {{Anchor|Mario}}
!colspan="3"style="font-size:125%;text-align:left"|[[Sushie]]
|-
|-
|[[File:Color Splash Mario (alone).png|center|145x145px]]
|align="center"|[[File:PM Sushie Artwork.png|100px]]
|[[Mario]] is the main hero of the series. He is often saving [[Princess Peach]] from [[Bowser]] using his trademark [[Jump]] and [[Hammer]], but also saves her from other villains in the series, such as [[Grodus]] and [[Count Bleck]].
|Sushie is Mario's seventh partner in ''Paper Mario''. She is a babysitter for five Yoshi children on [[Lavalava Island]]. After they went missing in [[Jade Jungle]], she joined Mario to find them and then decided to stick with him. In the field, she can ferry Mario across water at certain docks, and can dive briefly. In battle, she can [[Belly Flop]] or [[Squirt (move)|Squirt]] one enemy, the latter dealing Water damage. When Super-Ranked, she can use [[Water Block]] to boost Mario's defense. When Ultra-Ranked, she can use [[Tidal Wave]] to deal Water damage to all enemies.
 
In ''[[Paper Mario]]'', he recovers the seven [[Star Spirits]] to get the [[Star Rod (Paper Mario) |Star Rod]] back from [[Bowser]] after the villain steals it from [[Star Haven]] and lifts [[Peach's Castle]] in the sky alongside [[Bowser's Castle|his own castle]]. After meeting many partners along the way, he successfully rescues the Star Spirits and Princess Peach, retrieves the Star Rod and defeats Bowser and his army.
 
In ''[[Paper Mario: The Thousand-Year Door]]'', Mario receives a letter from Peach telling she's found a treasure map at [[Rogueport]]. He then learns she has been kidnapped by the evil group of the [[X-Nauts]], who are after the seven [[Crystal Stars]] as well. Using the magic of the [[Magical Map]], Mario goes to find the Crystal Stars and Princess Peach, and meets new partners along his adventure. Mario obtains new powers and can turn into a paper plane, paper roll and paper boat. After many difficult battles, he destroys the [[Shadow Queen]]'s soul in the [[Shadow Palace]] and saves Peach again.
 
In ''[[Super Paper Mario]]'', Mario finds himself thrown in an interdimensional adventure, in which, with the help of [[Tippi]], he must find the eight [[Pure Hearts]] to prevent [[Count Bleck]] from using the [[Chaos Heart]] to destroy all worlds. After being reunited with Peach, Bowser and Luigi and facing Count Bleck's minions, Mario successfully defeats [[Dimentio]] and foils the [[Dark Prognosticus]]' prophecies.
 
In ''[[Paper Mario: Sticker Star]]'', Mario must recover the six [[Royal Stickers]] to restore the wish-granting [[Sticker Comet]] after Bowser destroys it and kidnaps Princess Peach. With the help of [[Kersti]], he retrieves the [[Comet Piece]]s and [[Royal Stickers]] and defeats Bowser again.
|<center>''[[Paper Mario]]''</center>
|<center>''[[Paper Mario]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Princess Peach {{Anchor|Peach}}
!colspan="3"style="font-size:125%;text-align:left"|[[Lakilester]]
|-
|-
|[[File:PMCS - Princess Peach.png|center|150x150px]]
|align="center"|[[File:Paper Mario Lakilester Artwork.png|100px]]
|[[Princess Peach]] is the damsel-in-distress of the series. She is the ruler of the [[Mushroom Kingdom]] and lives in [[Princess Peach's Castle|her castle]]. Though captured throughout the games, Peach still is not completely helpless, and does whatever she can to lend Mario her help.
|Lakilester is Mario's eighth and final partner in ''Paper Mario''. He was a minion of [[Huff N. Puff]] and picks a fight with Mario under orders from him. After losing the fight, Lakilester decides to betray Huff N. Puff and joins Mario's side. In the field, Mario can ride on Lakilester's cloud to move at a faster speed than normal, and can hover across spikes and lava. In battle, he can use [[Spiny Flip]] to throw a Spiny Egg at an enemy, or use [[Spiny Surge]] to throw a bunch of Spiny Eggs at all enemies. When Super-Ranked, he can use [[Cloud Nine]] to make enemy attacks sometimes miss Mario. When Ultra-Ranked, he can use [[Hurricane (move)|Hurricane]] to blow all enemies away.
 
In ''[[Paper Mario]]'', Princess Peach holds a party at her castle but Bowser disturbs it by lifting her castle into the sky with his own, defeats Mario, and captures Peach and many of her guests. Peach remains sealed inside her own castle for the majority of the game, but with the help of [[Twink]] recovers information for Mario by sneaking past Bowser's guards. However, she becomes unable to help Mario after she gets taken to the top of the castle in preparation for Mario's arrival and battle with Bowser. During Mario and Bowser's confrontation, Peach wishes to the Star Spirits for Mario to get stronger, creating the [[Peach Beam]] and allowing for Bowser to lose his invincibility. She is eventually rescued by Mario and her castle is brought back to its righteous location.
 
In ''[[Paper Mario: The Thousand-Year Door]]'', while on a stop to [[Rogueport]], Peach sneaks away from [[Toadsworth]] and finds a [[Magical Map]] being given to her by [[Beldam]]. She sends Mario the map by mail, but gets kidnapped by the the X-Nauts afterward and ends up being kept in [[X-Naut Fortress|their secret base]] on the [[Moon]]. Thanks to [[TEC-XX]], she is allowed to communicate with Mario and obtain information on [[Grodus]]' plans, but in compensation she must teach TEC what love is. Later on, she gets taken away from the Moon and into the [[Shadow Palace]], as she was being kept for the purpose of using her body to revive the [[Shadow Queen]]. After Mario defeats her in her possessed form, she returns to normal and leaves Rogueport with him, but eventually brings him on another treasure-hunting adventure after finding another map.
 
In ''[[Super Paper Mario]]'', Princess Peach gets kidnapped by Count Bleck and forcefully married to Bowser so that the Chaos Heart may be created and destroy all worlds through the [[Void]]. She later manages to run away from [[Bleck Castle]] and joins Mario on his adventure to find the eight Pure Hearts and counter the Dark Prognosticus. After being reunited with Bowser and Luigi and fighting Count Bleck's minions (specifically [[Mimi]]), she defeats Dimentio and puts an end to the Chaos Heart.
 
In ''[[Paper Mario: Sticker Star]]'', Peach hosts the [[Sticker Fest]] but gets kidnapped by Bowser after a Royal Sticker falls on his head following the destruction of the Sticker Comet. She remains in [[Bowser's Sky Castle]], waiting for Mario to rescue her. After Mario solves this incident, she hosts the renewed Sticker Fest.
|<center>''[[Paper Mario]]''</center>
|<center>''[[Paper Mario]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Luigi {{Anchor|Luigi}}
!colspan="3"style="font-size:125%;text-align:left"|[[Goombella]]
|-
|align="center"|[[File:PMTTYD Goombella Artwork.jpg|100px]]
|Goombella is Mario's first partner in ''Paper Mario: The Thousand-Year Door''. She went to [[Rogueport]] to learn about the Legendary Treasure under the city, and joins Mario after he rescues her from [[Lord Crump]] and some [[X-Naut]]s. She behaves exactly like Goombario in the field and in battle, except she learns [[Multibonk]] when Super-Ranked, and when Ultra-Ranked, she can use [[Rally Wink]] which lets Mario use another action.
|<center>''[[Paper Mario: The Thousand-Year Door]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Koops]]
|-
|align="center"|[[File:PMTTYD Koops Artwork.png|100px]]
|Koops is Mario's second partner in ''Paper Mario: The Thousand-Year Door''. Ten years before the events of the game, [[Koopley|his father]] went to fight [[Hooktail]] but was believed to have died. Wanting to avenge his father, Koops went with Mario to [[Hooktail Castle]]. After defeating Hooktail and realizing his father was alive, Koops decided to continue travelling with Mario. He behaves exactly like Kooper in the field and in battle, except his shell toss in the field can be held down while Mario can move around. When Super-Ranked, he can protect Mario in a [[Shell Shield]]. When Ultra-Ranked, he can use [[Shell Slam]] to attack all enemies on the ground and pierce their defense.
|<center>''[[Paper Mario: The Thousand-Year Door]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Flurrie]]
|-
|align="center"|[[File:PMTTYD Flurrie and Heart Artwork.png|100px]]
|Flurrie is Mario's third partner in ''Paper Mario: The Thousand-Year Door''. She was a retired actress who lives in [[Boggly Woods]] and was planning a stage comeback. She joins Mario after he finds her Necklace for her. In the field, she can exhale to reveal hidden things and stop enemies in their tracks. In battle, she can [[Body Slam (Paper Mario: The Thousand-Year Door)|Body Slam]] an enemy from above or use [[Gale Force]] to blow all enemies away. When Super-Ranked, she can use [[Lip Lock]] to damage an enemy and heal her own HP. When Ultra-Ranked, she can use [[Dodgy Fog]] to make enemy attacks sometimes miss Mario.
|<center>''[[Paper Mario: The Thousand-Year Door]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Yoshi Kid]]
|-
|align="center"|[[File:Yoshikid.jpg|100px]]
|A Yoshi Kid is Mario's fourth partner in ''Paper Mario: The Thousand-Year Door''. He hatched from his egg in [[Glitzville]] while Mario was fighting in the [[Glitz Pit]], and joined Mario not long afterwards. The player gives him a name beforehand. In the field, Mario can ride him to move at a faster pace and hover over large gaps. In battle, he can [[Ground Pound]] an enemy or can [[Gulp]] the enemy at the front and spit it at the enemy behind it damaging them both (this is the only way to defeat the [[Iron Adonis Twins]]). When Super-Ranked, he can throw [[Mini-Egg]]s at enemies to shrink them. When Ultra-Ranked, he can summon a [[Stampede (Paper Mario: The Thousand-Year Door)|Stampede]] of Yoshis to attack all enemies.
|<center>''[[Paper Mario: The Thousand-Year Door]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Vivian]]
|-
|align="center"|[[File:PMTTYD Vivian Main Artwork.png|100px]]
|Vivian is Mario's fifth partner in ''Paper Mario: The Thousand-Year Door''. She was a member of the [[Three Shadows]] and fought alongside them against Mario in [[Boggly Woods]]. Later, after Mario's identity was stolen by [[Doopliss]], Vivian felt [[Beldam]] mistreated her too much and helped Mario recover his identity and joined his party afterwards. In the field, she can hide herself and Mario in the shadows, which has the same mechanics as Bow's field ability. In battle, she can use [[Shade Fist]] to punch an enemy and set it on fire, and she can use [[Veil]] which works like Bow's Outta Sight move. When Super-Ranked, she can use [[Fiery Jinx]] to damage all enemies, piercing their defense and setting them on fire. When Ultra-Ranked, she can use [[Infatuate]] to confuse all enemies.
|<center>''[[Paper Mario: The Thousand-Year Door]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Admiral Bobbery]]
|-
|align="center"|[[File:PMTTYD Bobbery Artwork.png|x100px]]
|Admiral Bobbery is Mario's sixth and final partner in ''Paper Mario: The Thousand-Year Door''. He was a retired sailor who quit after his wife Scarlette passed away due to blaming himself for her death. However, when Mario gave him a letter from Scarlette, he decided to help Mario reach [[Keelhaul Key]]. He joins Mario's party after saving him from [[Ember]]s and giving him [[Chuckola Cola (Paper Mario: The Thousand-Year Door)|Chuckola Cola]]. In the field, he behaves like Bombette except he can be thrown onto ledges and over short walls. In battle, he can [[Bomb (Paper Mario series)|Bomb]] like Bombette and can use [[Bomb Squad]] to throw three bombs that explode on the next turn. When Super-Ranked, he can use [[Hold Fast]] to damage enemies that attack him directly. When Ultra-Ranked, he can use [[Bob-ombast]] to damage all enemies.
|<center>''[[Paper Mario: The Thousand-Year Door]]''
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Ms. Mowz]]
|-
|align="center"|[[File:PMTTYD Ms Mowz Artwork.png|100px]]
|Ms. Mowz is the only optional partner in ''Paper Mario: The Thousand-Year Door''. She is initially seen robbing storerooms in [[Hooktail Castle]], [[The Great Tree]], and the [[Glitz Pit]] for Badges. After chapter 4, Mario can choose to solve [[Elusive badge!|her trouble]], after which she will join Mario. In the field, she can sniff to see if there are any items nearby. In battle she can use [[Love Slap]] to damage the enemy at the front, piercing its defense, or she can use [[Kiss Thief]] to steal an item or badge from the enemy at the front. When Super-Ranked, she can use [[Tease]] to make enemies dizzy. When Ultra-Ranked, she can [[Smooch (Paper Mario: The Thousand-Year Door)|Smooch]] Mario to restore his HP.
|<center>''[[Paper Mario: The Thousand-Year Door]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Thoreau]]
|-
|align="center"|[[File:SPM Thoreau.png|100px]]
|Thoreau is the first Pixl in ''Super Paper Mario''. He is found in the basement of a building in [[Yold Town]]. He can grab objects or enemies for Mario to throw.
|<center>''[[Super Paper Mario]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Boomer (Super Paper Mario)|Boomer]]
|-
|align="center"|[[File:BoomerPixl.png|100px]]
|Boomer is the second Pixl in ''Super Paper Mario''. He is found in an underground area in [[Gloam Valley]]. He can blow up cracks in walls, destroy [[Brick Block|brick block]]s or deal double-damage to enemies.
|<center>''[[Super Paper Mario]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Slim (Pixl)|Slim]]
|-
|align="center"|[[File:Slim.png|100px]]
|Slim is the third Pixl in ''Super Paper Mario''. He is found in [[Merlee's Mansion]] after [[Mimi]] enslaves Mario. He can make Mario thin to pass through tight areas while in 3D or if Mario stands still, he will be invisible and can pass through obstacles while on a moving platform.
|<center>''[[Super Paper Mario]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Thudley]]
|-
|align="center"|[[File:Thudley.png|100px]]
|Thudley is the fourth Pixl in ''Super Paper Mario''. He is found in [[The Tile Pool]]. He allows Mario to perform a Ground Pound which can activate certain switches or deal double-damage to enemies.
|<center>''[[Super Paper Mario]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Carrie]]
|-
|align="center"|[[File:Carrie.png|100px]]
|Carrie is the fifth Pixl in ''Super Paper Mario''. She is found in a cage in the basement of [[Fort Francis]]. She can carry Mario, moving at a faster pace and can go over spikes.
|<center>''[[Super Paper Mario]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Fleep]]
|-
|align="center"|[[File:Fleep.png|100px]]
|Fleep is the sixth Pixl in ''Super Paper Mario''. He is found in an outhouse on [[Planet Blobule]], and comes out once Mario gives him the [[Ancient Clue]] to use as toilet paper. He can flip a part of the background, if used on a sparkling rift it will reveal an item or switch. This ability can also stun enemies.
|<center>''[[Super Paper Mario]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Cudge]]
|-
|align="center"|[[File:Cudge SPM artwork.png|100px]]
|Cudge is the seventh Pixl in ''Super Paper Mario''. He is revealed after placing the [[elemental tablets]] in the correct spots in the [[Gap of Crag]]. He allows Mario to swing a [[Hammer]] which can destroy yellow blocks and deal double-damage to enemies.
|<center>''[[Super Paper Mario]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Dottie]]
|-
|align="center"|[[File:Dottie.png|100px]]
|Dottie is the eighth and final Pixl in ''Super Paper Mario''. She is found accompanying [[Gabbro]] in the [[Floro Caverns]], but leaves him to join Mario. She can shrink Mario to let him go under tiny gaps and avoid detection from enemies.
|<center>''[[Super Paper Mario]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Barry]]
|-
|align="center"|[[File:Barry.png|100px]]
|Barry is an optional Pixl in ''Super Paper Mario''. He hides behind a bush in [[The Bitlands]], and the first time he is seen, he gives Mario advice on how to reach [[Fort Francis]]. After Tippi is rescued, Barry joins Mario if he visits him again. He can briefly create a shield around Mario to damage enemies that attack him directly or deflect enemy projectiles.
|<center>''[[Super Paper Mario]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Dashell]]
|-
|align="center"|[[File:SPM Dashell.png|100px]]
|Dashell is an optional Pixl in ''Super Paper Mario''. He is found at the bottom of the [[Flipside Pit of 100 Trials]] after defeating [[Wracktail]]. He allows Mario to run at high speed.
|<center>''[[Super Paper Mario]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Piccolo]]
|-
|align="center"|[[File:Piccolo.png|x100px]]
|Piccolo is an optional Pixl in ''Super Paper Mario''. She is found in an empty house in [[Flopside]], which can be accessed after completing a trading quest starting and ending with [[Merlee]]. She can cure any status effects and make Mario's jumping & Bowser's fire breath sound effects the same as the original ''[[Super Mario Bros.]]'' She can also put the [[Underchomp]] to sleep.
|<center>''[[Super Paper Mario]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Tiptron]]
|-
|-
|[[File:Paper Luigi.png|center|145x145px]]
|align="center"|[[File:SPM Tiptron.png|100px]]
|[[Luigi]] is Mario's younger, less courageous brother. His role in the ''Paper Mario'' series tends to be minor and irrelevant to the storyline, zith the exception of ''Super Paper Mario''.
|Tiptron is a replacement of Tippi in the post-game of ''Super Paper Mario''. She is a robotic replica of Tippi created by [[Francis]], and can be bought from him for 999 Coins. She functions exactly the same as the real Tippi.
|<center>''[[Super Paper Mario]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Bob-omb (Paper Mario: The Origami King)|Bob-omb]]
|-
|align="center"|[[File:PMTOK Bobby.png|100px]]
|Bob-omb, nicknamed Bobby by Olivia, is an amnesiac Bob-omb without a fuse in ''Paper Mario: The Origami King''. He meets Mario in a cable car, and joins Mario during the blue streamer area. In battle, Bob-omb attacks one enemy using a Bomb Bump move.
|<center>''[[Paper Mario: The Origami King]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Professor Toad]]
|-
|align="center"|[[File:PMOK Professor Toad.png|100px]]
|Professor Toad is a Toad archaeologist in ''Paper Mario: The Origami King'' who joins Mario while in the yellow streamer area. In the field, he can dig items from certain areas and translate ancient texts. In battle, he attacks up to four enemies using a Dig This move.
|<center>''[[Paper Mario: The Origami King]]''</center>
|}


In ''[[Paper Mario]]'', Luigi goes to a party hosted by Princess Peach at her castle, but escapes when Bowser starts lifting the building into the sky. He spends the remaining of the game at [[Mario's House]], waiting for his brother to rescue Peach and writing his [[Luigi's Diary|secret diary]]. After the castle is brought back to the ground, Peach hosts another party and Luigi leads the following festival.
===Major antagonists===
 
{|align=center width=100% class="wikitable"
In ''[[Paper Mario: The Thousand-Year Door]]'', Luigi goes on his own adventure that is documented in the [[Super Luigi series]]. After Mario leaves on an adventure to Rogueport, another letter is received at Mario's house, from [[Minister Crepe]] of the [[Waffle Kingdom]]. Luigi travels to the [[Waffle Kingdom]] to rescue [[Princess Eclair]] from the [[Chestnut King]], and meets many partners along the way to recovering the seven parts of the [[Marvelous Compass]] in hope to locate Eclair. As his travels bring him to many continents, he stops regularly at Rogueport and as such meets Mario and tells him his story. Ultimately, Luigi defeats either the Chestnut King or Minister Crepe depending on who tells the story, and brings peace back to the Waffle Kingdom.
|-
 
!width=100% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="3"|Character
In ''[[Super Paper Mario]]'', Luigi gets kidnapped by Count Bleck as the Dark Prognosticus calls him the perfect host for the Chaos Heart. Luigi gets brainwashed into [[Mr. L]] and acts as an antagonist to Mario, Peach and Bowser and attacks them with his [[Brobot]]. However, Dimentio sends him to the [[Underwhere]], undoing his brainwashing and allowing him to join back Mario's party. It is revealed that Dimentio planted a seed in Luigi's mind along the way, turning him back into Mr. L for the final confrontation and merginng with him and the Chaos Heart to become [[Super Dimentio]]. Mario's party defeats Super Dimention, giving Luigi back his mind and appearance, and ultimately saving the world from being destroyed by the Chaos Heart.
|-
 
!width=10% style="background-color:#e0e0e0;"|Image
In ''[[Paper Mario: Sticker Star]]'', Luigi is found in five locations, aimlessly adventuring around the [[Mushroom Kingdom]]. Mario can make him leave using [[Paperization]], which will lead to a newspaper entry being written about Luigi's whereabouts.
!width=65% style="background-color:#e0e0e0;"|Brief biography
!width=15% style="background-color:#e0e0e0;"|First ''Paper Mario'' appearance
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Bowser]]
|-
|align="center"|[[File:SPM Bowser Artwork.png|100px]]
|Bowser is the main antagonist and final boss in ''Paper Mario'', ''Paper Mario: Sticker Star'', and ''Paper Mario: Color Splash'', a minor villain in ''Paper Mario: The Thousand-Year Door'', and a deuteragonist in ''Super Paper Mario''. In ''Paper Mario'', Bowser steals the Star Rod from Star Haven and captures the seven Star Spirits to prevent wishes from being granted. In ''Paper Mario: The Thousand-Year Door'', Bowser attempts to find the Crystal Stars before Mario, and he is briefly playable in intermissions after each chapter; some of these involve a ''Super Mario Bros.''-style level. In ''Super Paper Mario'' he is a more major playable character unlocked after defeating him during chapter 3 and siding with Mario to defeat Count Bleck and save the universe. He moves slower than the other characters, but his attack power is double of everyone else's and he can breathe fire to decimate enemies or light torches. In ''Paper Mario: Sticker Star'', Bowser breaks the Sticker Comet and scatters the Royal Stickers, one of which he wears and gains great power from. In ''Paper Mario: Color Splash'', Bowser gets covered in and possessed by black paint and attempts to paint the whole world black. In ''Paper Mario: The Origami King'', Bowser is no longer an antagonist and instead plays the role as a partner to Mario while in Origami Castle.
|<center>''[[Paper Mario]]''</center>
|<center>''[[Paper Mario]]''</center>
|-
|-
!colspan="3" style="font-size:125%;text-align:left"|Bowser {{Anchor|Bowser}}
!colspan="3"style="font-size:125%;text-align:left"|[[Sir Grodus]]
|-
|align="center"|[[File:PMTTYD Grodus Artwork.png|100px]]
|Sir Grodus is the supreme leader of the [[X-Naut]]s and the main antagonist for most of ''Paper Mario: The Thousand-Year Door''. He sought to gather the [[Crystal Star]]s to awaken the [[Shadow Queen]] and take over the world, and kidnapped Princess Peach to use as the vessel. However, the Three Shadows had tricked him and his body is decimated by the Shadow Queen.
|<center>''[[Paper Mario: The Thousand-Year Door]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Beldam]]
|-
|align="center"|[[File:Beldam.png|100px]]
|Beldam is the leader of the Three Shadows and a major antagonist in ''Paper Mario: The Thousand-Year Door''. Throughout the whole game, she was the one plotting the revival of the Shadow Queen and achieved this by using Sir Grodus and spreading rumors about a "legendary treasure" beneath Rogueport.
|<center>''[[Paper Mario: The Thousand-Year Door]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Shadow Queen]]
|-
|align="center"|[[File:ShadowQueenSprite.png|100px]]
|The Shadow Queen is the final boss in ''Paper Mario: The Thousand-Year Door''. She is the soul of an ancient demon that destroyed the town where Rogueport is now located 1000 years ago, and was sealed away in the [[Palace of Shadow]] by four heroes. Once she is summoned from her tomb by Sir Grodus, the sky turns dark and she possesses Princess Peach. However, after a long grueling battle, Mario defeats her for good and releases Princess Peach from her control.
|<center>''[[Paper Mario: The Thousand-Year Door]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Count Bleck]]
|-
|align="center"|[[File:CountBleck2 SPM.png|100px]]
|Count Bleck is the main antagonist in ''Super Paper Mario''. He was initially Lord Blumiere and in love with [[Tippi|Lady Timpani]] until she was banished by Blumiere's father. Blumiere took the alias of Count Bleck and attempted to use instructions from the Dark Prognosticus to put an end to all worlds; his reasoning to destroy all that took Timpani away from him.
|<center>''[[Super Paper Mario]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Dimentio]]
|-
|align="center"|[[File:DimentioSuperPaperMario.png|100px]]
|Dimentio is one of Count Bleck's right-hand minions. However, throughout the course of the game, he has his own agenda to use the heroes and the [[Pure Heart]]s to overthrow Count Bleck and take control of the [[Chaos Heart]] himself and thus he is the game's final boss, in a form merged with the Chaos Heart and [[Mr. L]] called [[Super Dimentio]].
|<center>''[[Super Paper Mario]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Mr. L]]
|-
|-
|[[File:SPMBowser.png|center|145x145px]]
|align="center"|[[File:Mr. L.jpg|100px]]
|Bowser is Mario's main antagonist, with ambitions of world domination with Peach at his side. As the leader of the [[Koopa Troop]], he is a recurrent and formidable threat to the Musroom Kingdom, but does not wish for its destruction.
|Mr. L is a brainwashed version of Luigi who serves Count Bleck temporarily. In Chapters 4 and 6, he uses his [[Brobot|robotic]] [[Brobot L-type|creations]] to try to stop Mario, Peach, and Bowser. After his second defeat, Dimentio sends him to [[The Underwhere|the Underwhere]], thereby reverting his hypnosis and turning him back into Luigi. He also returns later on, when Dimentio uses a [[Floro Sprout]] to control Luigi and fuses him with the Chaos Heart to form Super Dimentio.
|<center>''[[Super Paper Mario]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[King Olly]]
|-
|align="center"|[[File:PMTOK King Olly Artwork.png|100px]]
|King Olly, also known as the Origami King, is the main antagonist of ''[[Paper Mario: The Origami King]]''. He turns Princess Peach and Bowser's minions into origami figures and brainwashes them into siding with him as the [[Folded Soldiers]]. He also takes over Peach's Castle by covering it in giant streamers and placing it on a mountain.
|<center>''[[Paper Mario: The Origami King]]''</center>
|}


In ''Paper Mario'', Bowser and [[Kammy Koopa]] steal the [[Star Rod (Paper Mario)|Star Rod]], a magical device that grants wishes, and imprison the seven [[Star Spirits]] who are supposed to protect it. Bowser also uses his castle to hijack [[Princess Peach's Castle]], with Peach still inside, and lifts the castle high into the sky. He wishes to become invincible and to beat Mario, but is eventually defeated thanks to the power of the Star Spirits and his castle explodes.
===Supporting antagonists===
 
{|align=center width=100% class="wikitable"
In ''[[Paper Mario: The Thousand-Year Door]]'', Bowser learns that Peach has been kidnapped and that Mario is after Crystal Stars and leaves for Rogueport to rescue Peach and beat Mario to the punch at getting the Crystal Stars. With Kammy Koopa, Bowser travels through the lands surrounding Rogueport, but always falling behind Mario and the X-Nauts' progression, before accidentally finding his way to the [[Palace of Shadows]] and fighting Mario.
|-
 
!width=100% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="3"|Character
In ''[[Super Paper Mario]]'', Bowser gets kidnapped by Count Bleck and married to Princess Peach to give birth to the Chaos Heart, which would destroy all worlds as the Dark Prognosticus foretells. Although he is pleased with the matter of becoming Peach's husband, disturbances during the marriage cause him to be sent to [[The Bitlands]] while most of his army remains in [[Bleck Castle]] and gets brainwashed into servitude. Although opposing Mario is usually Bowser's priority, not letting all worlds get destroyed is more important for him, or else he would have no territory to rule over in the first place, and this leads to him joining Mario and Peach in their adventure to recover the eight Pure Hearts. After facing many obstacles and fighting against his own troops as well as Count Bleck's commanders (notably [[O'Chunks]]), Bowser defeats Dimentio and prevents the world-ending prophecy from taking place.
|-
 
!width=10% style="background-color:#e0e0e0;"|Image
In ''Paper Mario: Sticker Star'', on the night of the annual [[Sticker Fest]], Bowser shows up and touches the [[Sticker Comet]], causing it to explode and the [[Royal Stickers]] to get scattered over the Mushroom Kingdom. One of the Royal Stickers lands on Bowser, granting him strength but also turning him insane and out of control. Bowser wrecks havoc on [[Decalburg]] and sends his troops to cause incidents throughout the Mushroom Kingdom after kidnapping Princess Peach. Although [[Kamek]] and [[Bowser Jr.]] are Mario's main opponents throughout his adventure, he eventually discovers the location of [[Bowser's Sky Castle]], defeats him, takes back the final Royal Sticker and rescues Peach. Bowser shows up again during the second attempt at celebrating the Sticker Fest and tries to touch the Sticker Comet again, but gets scolded by [[Kersti]].
!width=65% style="background-color:#e0e0e0;"|Brief biography
!width=15% style="background-color:#e0e0e0;"|First ''Paper Mario'' appearance
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Kammy Koopa]]
|-
|align="center"|[[File:PMTTYD Kammy Koopa Artwork.jpg|100px]]
|Kammy Koopa is Bowser's right-hand minion in ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door''. In the former, she helped Bowser steal the Star Rod and constructed the Power Platform for the final battle. In the latter, she assisted Bowser in searching for the Crystal Stars and fights alongside him in the [[Palace of Shadow]].
|<center>''[[Paper Mario]]''</center>
|<center>''[[Paper Mario]]''</center>
|-
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Lord Crump]]
|-
|align="center"|[[File:Crump.png|100px]]
|Lord Crump is second-in-command of the X-Naut army, and a recurring boss in ''Paper Mario: The Thousand-Year Door''. He is the first enemy battled in the game and later fights while controlling his robot [[Magnus von Grapple]], and eventually an [[Magnus von Grapple 2.0|upgraded version of it]]. Despite his high rank, Sir Grodus refers to him as his least-competent underling.
|<center>''[[Paper Mario: The Thousand-Year Door]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[O'Chunks]]
|-
|align="center"|[[File:O'Chunks Artwork- Super Paper Mario.png|100px]]
|O'Chunks is one of Count Bleck's right-hand minions, and the most fought one throughout ''Super Paper Mario''. He is a huge bulky warrior who is very loyal to Count Bleck and volunteered to stop Mario the moment they learnt that he was opposing them.
|<center>''[[Super Paper Mario]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Mimi]]
|-
|align="center"|[[File:MimiSuperPaperMario.png|100px]]
|Mimi is one of Count Bleck's right-hand minions. She is a shape-shifter who often uses this ability to trick Mario and the other heroes into falling for her traps. Her true form is a Spider-like creature. Like O'Chunks, Mimi is very loyal to Count Bleck.
|<center>''[[Super Paper Mario]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Nastasia]]
|-
|align="center"|[[File:SPM_Nastasia.png|100px]]
|Nastasia is a high-ranking minion of Count Bleck, who uses her powers of hypnosis to brainwash a large amount of the [[Koopa Troop]] as well as Luigi (to create Mr. L). She was also able to force Princess Peach to say "I do" in order to help Bleck create the Chaos Heart. [[Carson]]'s story, ''Of Bats and Men'', implies she was created when [[Blumiere]] freed a bat from a trap, who later transformed into a woman and pledged loyalty to him out of love.
|<center>''[[Super Paper Mario]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Bowser Jr.]]
|-
|align="center"|[[File:PMOK Bowser Jr.png|100px]]
|Bowser Jr. is the tertiary antagonist and a recurring boss in ''Paper Mario: Sticker Star'', as well as a supporting character in ''Paper Mario: The Origami King''. In ''Sticker Star'', he fights Mario three times; the first and second times to steal rare stickers from him and the third to seek revenge. In ''The Origami King'', Bowser Jr. sides with Mario while in the Green Streamer area to rescue his father from the Folded Soldiers.
|<center>''[[Paper Mario: Sticker Star]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Kamek]]
|-
|align="center"|[[File:PMOK Kamek.png|100px]]
|Kamek is the secondary antagonist in ''Paper Mario: Sticker Star'' and ''Paper Mario: Color Splash'', and a supporting character in ''Paper Mario: The Origami King''. In ''Sticker Star'', he fights Mario three times; the second and third times turning all of Mario's stickers into Flip-Flop stickers. In ''Color Splash'', in random battles he does something to mess with Mario's battle cards and fights him once towards the end of the game. In ''The Origami King'', Kamek teams up with Mario in the Green Streamer area, and can attack enemies by firing magic shots at them.
|<center>''[[Paper Mario: Sticker Star]]''</center>
|}
|}


==Similarities between the games==
==Similarities between the games==
[[File:Paper Mario Series EU Art.png|thumb|75px|Artwork of all the ''Paper Mario'' games]]
[[File:Paper Mario Series EU Art.png|thumb|75px|Artwork of the first four ''Paper Mario'' games]]
*In all four console entries, the story opens up with a letter at [[Mario's House]].
*Despite their differences in genre, all games feature role-playing game elements:
*In all the games, Mario has to fight one or more of his allies at least once. In ''[[Paper Mario]]'' he fights [[Lakilester]], in ''[[Paper Mario: The Thousand-Year Door]]'' he fights [[Vivian]] along with [[Shadow Sirens|her sisters]] and also fights the tricked [[Goombella]], [[Koops]], [[Flurrie]] and [[Yoshi Kid|Yoshi]] with [[Doopliss]], in ''[[Super Paper Mario]]'' he fights [[Bowser]] and [[Mr. L]] (Luigi) twice each, and in ''[[Paper Mario: Sticker Star]]'', each [[Wiggler Segment]] is fought.
**Each game includes turn-based combat, although in ''[[Super Paper Mario]]'' this is limited to the battle against the [[Underchomp]].
*In all the console games, Mario is able to temporarily transform into an 8-bit version of himself: after falling into a vase in [[Boo's Mansion]] in the first game, after landing behind a curtain in [[X-Naut Fortress]] in the second game, and whenever he obtains a [[Mega Star]] in the third game.
**Characters have numeric stats such as [[Heart Point]]s that are relevant in battle.
*Each console game has narration with Mario falling asleep. When he wakes up, the storyteller asks if he's been listening, followed by Mario lying by nodding. In ''Paper Mario'', [[Madam Merlar]] tells the story. In ''Paper Mario: The Thousand-Year Door'', Luigi and the shopkeeper in [[Twilight Town]] tell the stories. In ''Super Paper Mario'', [[Merlumina]] tells the story.
**The main playable characters can increase their stats. The first three games award [[Experience Point|experience points]] for defeating enemies in battle. In subsequent games, Mario can increase his stats with [[MAX UP Heart]]s (which increase both maximum {{hover|HP|Heart Points}} and [[First Strike]] power) and [[Hammer Scrap]]s.
*All four games involve one or more giant [[Blooper]]s as a boss.
**Each game includes status effects. In ''[[Paper Mario: The Origami King]]'', only certain bosses apply status effects.
*All four games involve a grassland setting followed by a fortress of some sorts during the first chapter or world in the game.
**[[Partner]]s contribute to battle and puzzle-solving in some way, and speak on Mario's behalf. The first three games have multiple partners that can be controlled to use additional moves in combat. In later games, there are still characters that temporarily follow Mario on the field, evocative of partners. In ''Paper Mario: The Origami King'', some of these characters have field abilities and automatically use moves to help in battle.
*All four games involve a primitive setting in the fifth chapter or world: a distant island with a jungle in the first two games and in the fourth game, a prehistoric world in the third game.
**Each game fleshes out its world by including towns and members of enemy species with dialogue.
*All four games have at least one game show event. In ''[[Paper Mario]]'' there is the [[64th Trivia Quiz-Off]], in ''[[Paper Mario: The Thousand-Year Door]]'' there are the two [[Super Fun Quirk Quiz]]es, in ''[[Super Paper Mario]]'' there is [["That's My Merlee!" Show]], and in ''[[Paper Mario: Sticker Star]]'', there is [[Snifit or Whiffit]].
*In each game, Mario can use a [[hammer]]. This is least prominent in ''Super Paper Mario'', where [[Cudge]] does not appear until Chapter 5.
*In all four games, the final boss is a powerful version of a member of the team of ''Super Paper Mario'': in the first game it is an invincible Bowser using the [[Star Rod]], in the second game it is Princess Peach possessed by the [[Shadow Queen]], in the third game it is [[Super Dimentio]] who is a mixture of [[Dimentio]], the [[Chaos Heart]] and [[Mr. L]], and in the fourth game it is a giant Bowser turned insane by a [[Royal Sticker]].
*Each game has at least one game show event:
*All four games had a remix of the [[Super Star]] theme play somewhere. In ''Paper Mario'', when Mario runs around a certain [[Candy Cane]] in [[Pleasant Path]], the theme will start playing. In ''Paper Mario: The Thousand-Year Door'', when playing the Bowser segments, if the player collects enough [[Meat]] in a level, Bowser grows huge and the theme plays. In ''Super Paper Mario'', when the player obtains a [[Mega Star]], the theme plays, and in ''Paper Mario: Sticker Star'', the theme plays when the player grabs a Star.
**In ''[[Paper Mario]]'', there is the [[64th Trivia Quiz-Off]] and [[Chuck Quizmo]]'s quizzes.
**In ''[[Paper Mario: The Thousand-Year Door]]'', there are the [[65th Trivia Quiz-Off]] and [[66th Trivia Quiz-Off]].
**In ''[[Super Paper Mario]]'', there is the [["That's My Merlee!" show]].
**In ''[[Paper Mario: Sticker Star]]'', there is [[Snifit or Whiffit]].
**In ''[[Paper Mario: Color Splash]]'', there is ''[[Snifit or Whiffit|Snifit or Whiffit Seabed Edition]]''.
**In ''[[Paper Mario: The Origami King]]'', there is ''[[Shy Guys Finish Last]]''.
*Each game has an arrangement of the [[Invincibility Theme]]. In ''Paper Mario'', it starts playing when Mario runs around a certain [[Candy Pop|Candy Cane]] in [[Pleasant Path]]. In ''Paper Mario: The Thousand-Year Door'', when playing the Bowser segments, if the player collects enough [[Meat]] in a level, Bowser grows huge and the theme plays. In ''Super Paper Mario'', when the player obtains a [[Mega Star]], the theme plays. In ''Paper Mario: Sticker Star'', ''Paper Mario: Color Splash'' and ''Paper Mario: The Origami King'', the theme plays when the player grabs a Star.
*The plot of the first five games involves collecting powerful beings based on simple shapes, usually stars. In the first three games, the final boss is invincible at first, and the stars or [[Pure Heart|hearts]] collected make them vulnerable to damage.
*[[Bowser]] is fought in all of the first five games, even when he is a side character (in ''Paper Mario: The Thousand-Year Door'') or ally (in ''Super Paper Mario'').
*Between chapters in the first five games, there are intermissions or flashbacks focusing on other characters.
*The bridges that mark loading zones use the same design until ''Paper Mario: The Origami King'', aside from ''Super Paper Mario'' which instead uses doors.
*Each game after the first introduces gameplay mechanics based on the paper art style:
**''Paper Mario: The Thousand-Year Door'' introduces the "curses" granted by the [[black chest]]: [[Plane Mode]], [[Paper Mode]], [[Tube Mode]], and [[Boat Mode]].
**''Super Paper Mario'' introduces the [[Flip]] ability, which plays off of the world itself being presented as flat.
**''Paper Mario: Sticker Star'' introduces the [[Paperize]] ability and the use of [[sticker]]s in combat.
**''Paper Mario: Color Splash'' introduces [[Battle Card (Paper Mario: Color Splash)|Battle Cards]] that are used to perform moves in combat.
**''Paper Mario: The Origami King'' introduces the [[1,000-Fold Arms]] ability.
*In Western languages, all games after [[Paper Mario|the first]] use the font [[List of fonts#Pop Joy|Pop Joy]].
*There are item upgrade systems in the first four games. The first three feature [[cooking]]. ''Paper Mario: Sticker Star'' has special [[paperization]] spots that upgrade inserted stickers.
*From ''Super Paper Mario'' onwards, the main partner specific to each game ultimately sacrifices themself to destroy the main threat wielded by the antagonist.
*In the first three games, there is at least one battle between Mario and one of his allies.
*In the first three games, Mario can temporarily transform into an 8-bit sprite based on those of ''[[Super Mario Bros.]]''
*In each of the first three games, someone tells a long story, Mario falls asleep, the storyteller asks if he has been listening when he wakes up, and Mario lies by nodding. In ''Paper Mario'' and ''Super Paper Mario'', the storyteller claims to be telling the "short version" of the story.
*In ''Paper Mario: The Thousand-Year Door'', ''Super Paper Mario'', and ''Paper Mario: Color Splash'', there is an implied or minor enemy character named [[Johnson]].
*Starting in ''Paper Mario: Sticker Star'', there are [[Thing|giant photorealistic objects]] in each game.
*From ''Paper Mario: Sticker Star'' onwards, the regular battle themes and all unique variants of them have unique intros depending on if Mario or the enemies get the First Strike. This is also reintroduced in the Nintendo Switch remake of ''Paper Mario: The Thousand-Year Door''.
 
==Gallery==
<gallery>
Pm3dlogo.png|The previous logo of the series
Paper Mario logo JP current.png|The current Japanese logo of the series
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=ペーパーマリオ
|JapR=Pēpā Mario
|JapM=Paper Mario
|Kor=페이퍼 마리오
|KorR=Peipeo Mario
|KorM=Paper Mario
|ChiS=纸片马力欧
|ChiSR=Zhǐpiàn Mǎlì'ōu
|ChiSM=Paper Mario
|ChiT=紙片瑪利歐<ref>[https://www.nintendo.com.hk/topics/article/a_200514_01.html 敵人是摺紙!?《紙片瑪利歐》系列最新作Nintendo Switch《紙片瑪利歐:摺紙國王》將於7月17日發售!] ''Nintendo''. Retrieved May 18, 2020.</ref>
|ChiTR=Zhǐpiàn Mǎlì'ōu
|ChiTM=Paper Mario
}}


==Trivia==
==Trivia==
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<references/>
<references/>


{{BoxTop}}
{{Super Mario games}}
{{Mariogames}}
[[Category:Paper Mario series|*]]
 
[[Category:Game series]]
[[de:Paper Mario-Serie]]
[[de:Paper Mario-Serie]]
 
[[it:Paper Mario (serie)]]
[[Category:Paper Mario Series|*]]
[[Category:Game series]]

Latest revision as of 16:14, June 13, 2024

Paper Mario
The current logo of the Paper Mario series
The logo used since Paper Mario: Color Splash
First installment Paper Mario (2000)
Latest installment Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024)
Number of installments 7 (6 direct, 1 remake)
Franchise Super Mario
Key staff Ryota Kawade (2000–present)
Shigeru Miyamoto (2000–2004)
Kensuke Tanabe (2007–present)
Naohiko Aoyama (2012–present)
Taro Kudo (2012–present)
Masahiko Nagaya (2016–present)

The Paper Mario series is a role-playing and action-adventure spinoff series in the Super Mario franchise, developed for Nintendo by affiliate company Intelligent Systems. The series is named after its distinctive visual style, which consists of 2D paper cutout characters in 3D papercraft environments. It is a spiritual successor to Super Mario RPG: Legend of the Seven Stars, the first RPG game in the Super Mario franchise, and follows many conventions established in that game. The first installment in the Paper Mario series, also called Paper Mario, was released on Nintendo 64 in 2000, and five further entries have since followed (four for home consoles and one handheld entry), as well as one remake. The series has also crossed over with fellow Super Mario RPG series Mario & Luigi with the game Mario & Luigi: Paper Jam.

Background[edit]

During the fifth generation of video games, Sony Interactive Entertainment's original PlayStation console overtook Nintendo's long-standing dominance in the home console market, resulting in the latter company's own console from that generation, the Nintendo 64, being relegated to a distant second place. Nintendo's downfall during that era can be attributed to multiple decisions and strategies made by the company during this generation, namely launching the N64 in North America a full year behind the PlayStation,[1] continuing to store games in cartridges instead of switching to the less expensive CD-ROM format,[2] utilizing a pricing strategy that was not complex enough to allow it to maintain a strong position in the market, and requesting high fees and enforcing strict policies for licensing of third-party developers.[1] The aforementioned factors resulted in multiple third-party developers abandoning Nintendo and moving development to Sony's console. One of these developers was Squaresoft, creators of the Final Fantasy series, which had previously developed the Super Mario franchise's first role-playing game, Super Mario RPG: Legend of the Seven Stars, for the Super Nintendo Entertainment System (SNES).

Square's move to developing exclusively for Sony resulted in Nintendo turning to Intelligent Systems to create Mario's next RPG title.[3] Intelligent Systems was founded in the 1980s by Toru Narihiro, and started out providing auxiliary programming for games on the Nintendo Entertainment System (known as the Family Computer in Japan) and its add-on, the Famicom Disk System. As its history progressed, the studio went on to develop two successful series for Nintendo: Wars, a military-themed turn-based strategy series, and Fire Emblem, a fantasy-oriented tactical role-playing series; the successes of these two series' debut installments resulted in Intelligent Systems expanding its services beyond just programming and engineering, and introducing game designers, script writers, artists, and musicians into its staff. At the time Mario's new RPG was to be created, both of the aforenamed franchises were still exclusive to Japan only.

Shortly after the Nintendo 64's release in Japan, Shigeru Miyamoto started production work on Mario's next RPG. The game, developed (as Miyamoto stated) with amateur gamers in mind,[4] was initially going to be a direct sequel to its Square-developed predecessor, using a similar graphics style, and be released for the N64's disk drive add-on, the 64DD.[3] The game utilized some gameplay mechanics carried over from Super Mario RPG, such as timed button presses to deal more damage in combat, which were implemented as a means of easing fans into finding interest in the role-playing genre.[5] According to Nintendo producer Hiroyasu Sasano (who worked as a support engineer for the first game only), the series' distinct paper-like style for character graphics came about from the belief that players "might be getting tired" of the computer-generated 3D graphics seen on the PlayStation and other consoles of the then-current hardware generation, as it was difficult for polygons to bring out the characters' "cuteness".[6] The title Paper Mario, used for all releases of the series except the Japanese release of the first game, was chosen to emphasize this unique graphical style.

Gameplay and premise[edit]

Paper Mario combines traditional role-playing gameplay elements with concepts and features from the Super Mario franchise. The main protagonist, Mario, overcomes obstacles placed in the game's overworld by jumping and using his hammer. The graphics consist of a mixture of 3D environments and 2D characters who look as if they are made of paper. Battles in the Paper Mario games borrow elements from Super Mario RPG and traditional role-playing titles; and feature a turn-based system, in which players select an attack, defense, or item from a menu; and an "Action Commands" mechanic where the player can receive substantial attack or defense bonuses when they perform a timed button press correctly or follow some other instruction. Mario's health is measured in Heart Points (HP), of which one or more are consumed by attacks from the enemies he combats in battle; once his HP is reduced to zero, the game will end and the player will have to reload from the last save point reached.

Paper Mario / Paper Mario: The Thousand-Year Door[edit]

Mario and Goombella battling Gus
The combat system in Paper Mario: The Thousand-Year Door.

The first three Paper Mario games present their stories in the context of a novel, divided into eight chapters (nine counting the prologue in the first two).

In the first three games, Mario gathers around him partners with specialized skills required to advance progression in the game, and must often face puzzles and boundaries based around said partners' abilities. The partners are accumulated as the player advances into different locations; only one may accompany Mario in the overworld, although the player can interchange them at any time. Partner characters can also assist Mario in battle. In the first Paper Mario, damage inflicted against them results in temporary paralysis. By Paper Mario: The Thousand-Year Door, partners were given their own HP meters and were able to receive the same kinds of damage inflicted upon Mario; when their HP is reduced to zero, the partner becomes inactive for the rest of that battle and later battles until recovery.

The early Paper Mario games also feature special moves which Mario and his partners can perform with a finite capacity; each move consumes a particular number of Flower Points (FP) when performed, and as with HP, these statistics were originally only assigned to Mario, but were shared among him and his party members by The Thousand-Year Door. Both HP and FP can be increased upon a "level up", which occurs every time the player reaches or exceeds 100 experience points, called "Star Points" in-game; these are earned in various numbers once Mario has finished a battle. The first two Paper Mario games also feature an on-screen gauge to display "Star Power", which is required to perform moves of another type that accumulate in number as the player progresses through the game. The first two Paper Mario games' battles take place on a stage. The Thousand-Year Door also has Mario battle in front of an audience, who can assist him by replenishing Star Power, throwing helpful items at him, or inflicting damage on the opponent if he performs well in combat; for every 10 levels, the stage will increase by fifty audience members for a total of 200 after level 30.

The original Paper Mario games allow the player to locate hidden battle upgrades in the game's overworld, promoting one partner character to a new rank at a time. In The Thousand-Year Door, Mario is "cursed" at different points in-game with abilities that enable special moves in the overworld, all based around the paper theme: Mario can fold into a boat or paper airplane by standing on a special activation panel, roll up into a scroll of paper, or become paper-thin. This game's environments also follow the paper theme; for example, illusory objects that conceal secret items or switches can be blown away by a gust of wind due to the environment's paper-like qualities.

Progression through the Paper Mario games depends upon interaction with the non-player characters (NPCs), who will often offer clues or detail the next event in the storyline. As in other RPGs, the player can find or purchase stat-boosting items from NPCs to help in and outside of combat. The effects of items range from healing Mario to damaging the opponent. Badges can also be obtained that yield bonuses during combat, like added moves and gradual health restoration; each consumes a set number of Badge Points (BP), meaning Mario can only equip a limited number of badges at a time. Badges, like items, can be purchased from NPCs in shops or obtained from defeated enemies. When equipped, badges can permanently enhance a particular skill or aspect; some badges, such as Power Jump or Quake Hammer, can even give Mario new moves.

The first two entries in the series feature special sidequests, which recur upon the completion of most game chapters, where Princess Peach is playable; these transitions feature varying objectives and actions, mostly stealth-based. In The Thousand-Year Door, Bowser got his own sidequests where he traverses through multiple side-scrolling levels based on the original Super Mario Bros.

Super Paper Mario[edit]

Super Paper Mario changed the series' format to blend RPG gameplay with platforming gameplay. The majority of the gameplay is in 2D, but Mario is also given the ability to "flip" into 3D. By doing so, the perspective shifts and the 2D level rotates to reveal a hidden z-axis, placing Mario in a 3D environment. Mario can thereby maneuver around obstacles impassable in the 2D perspective, or find items, enemies or varying landscapes only visible along the z-axis. There is a drawback to this, however; if the player stays in the 3D perspective too long, the HP meter is depleted, one point at a time.

The game uses a scoring system where points are accumulated through defeating enemies and using items. Like the pre-existing Star Point system, this system allows players to level up and gain stronger attacks and higher resistance to damage from enemies or hazards. Peach, Bowser, and Luigi become secondary player characters over whom the player gains control as the game progresses, with each having their own sets of abilities independent of Mario's: Peach can float over long distances and block attacks with her parasol, Bowser can use his fire breath, and Luigi can perform a special jump where he folds and then launches into the air. The Super Paper Mario format also does not make use of the standard turn-based format; instead, enemies are fought directly upon encounter.

In addition to the other three heroes, Super Paper Mario features "Pixls" as partners, digital fairy-like characters who grant the player abilities such as throwing or destroying obstacles, becoming tiny, or defending against enemies. One of these, Tippi, can also allow the Wii Remote pointer to be used like a spotlight in highlighting and reading the descriptions of items and enemies, or in spotting hidden objects. However, Tippi is the only one of the Pixls who maintains substantial amounts of dialogue throughout the game and who has an individual backstory.

Paper Mario: Sticker Star / Paper Mario: Color Splash[edit]

“Since Paper Mario: Sticker Star, it’s no longer possible to modify Mario characters or to create original characters that touch on the Mario universe.”
Kensuke Tanabe

In Paper Mario: Sticker Star, the gameplay was overhauled again, with this formula differing drastically from those of previous games in the series. Various critical elements of the original gameplay are absent, namely special moves points, badges, the experience point system, and the use of partners. As such, Sticker Star and its follow-up game Paper Mario: Color Splash are not classified as RPGs per se, but are instead action-platformers designed in an RPG style. Both games also mostly exclude characters unique to the series and a similar setting with previous games, the reason being that Shigeru Miyamoto felt a more complex plot was unnecessary in a Super Mario game.[7] An interview in 2020 revealed that the limitation of new characters (as in age or gender) was indeed a deliberate restriction by Nintendo.[8]

Instead of multiple partners as employed in the first Paper Mario and The Thousand-Year Door, Mario is accompanied by a singular partner by the name of Kersti, a sticker fairy, who bestows a special sticker power upon him. A major facet of this format is the extensive use of collectible stickers, which are used to gain new abilities and make progress. Mario collects Stickers by finding them from various areas in the environment, purchasing them using coins, or receiving them from NPCs. The player has limited inventory space, and larger Stickers take up more room. Stickers are used both in combat and for interacting with the environment. The player can also make Kersti "Paperize", or flatten the visible overworld to allow Mario to place a Sticker in a certain area, activating some kind of event. Mario can also find real-world objects, known in-game as "Things", which can be turned into a special type of Sticker that will often help Mario solve puzzles in the overworld. Once rendered into Stickers, Things can be pasted onto strategic areas in the environment to cause certain events, or used in battle. Each Thing has its own unique function; for example, a baseball bat can strike every enemy present with one hit apiece; scissors can fly off the screen and cut up the display to deal damage to all enemies; and a mechanical fan will blow enemies around and deal damage to all of them at once, or move and destroy overworld obstacles. What kinds of attacks are available to Mario in battle is determined by the Stickers currently on hand.

This format is continued in Paper Mario: Color Splash, but tweaked slightly so that the gameplay revolves around colors instead of stickers. Mario uses his hammer to "paint" background elements, characters, and parts of the environment that have been drained of their color, in order to make progress through the game, while collecting Hammer Scraps as a type of EXP after battle to increase the paint capacity of his Paint Hammer. During battle, Battle Cards take the place of the Stickers from the previous game, with some needing to be painted in order to become usable. Additionally, Kersti is replaced by a paint bucket named Huey.

Paper Mario: The Origami King[edit]

Paper Mario: The Origami King has many of the same features present in Sticker Star and Color Splash, as well as a handful of elements present in the first two games.

Combat has been changed once again; Mario fights in a ring-based arena where the enemies surround him. The player has to move the rings so the enemies face Mario in a line, so they can be all be attacked at once. There is a time limit to moving rings which can be increased by spending coins. In boss battles, Mario is on the outside of the arena and has to move arrows around to form a path to the center, attacking the boss using his standard jump or hammer attack, or use special moves: one of four special Vellumental attacks, or the 1,000-Fold Arms to attack the boss repeatedly by standing on Magic Circles. Disposable items from the previous two installments have been greatly cut down; Mario permanently has jump and hammer abilities as well as temporary upgrades such as the Shiny, Flashy, and Legendary variants.

Olivia is Mario's main guide on his journey, similar to Kersti and Huey from the past two games. However, some other partners aid Mario such as a folded-up Bowser and Bob-omb, a few of which have a limited effect on battles. The "world/level select" feature introduced in Sticker Star has been completely removed - the game features an interconnected overworld similar to that of the original two games. There are many Not-Bottomless Holes similar to Color Splash's colorless spots, and filling these in with confetti will either produce coins or reveal Toads to unfold. Similar to Sticker Star, EXP is absent, with coins and confetti earned from beating enemies acting as a replacement.

Games[edit]

Main series[edit]

Title
Cover, original release, and system Synopsis
Paper Mario
North American box art for Paper Mario
Japan August 11, 2000
Nintendo 64
The original Paper Mario, released in Japan as Mario Story and originally known as Super Mario RPG 2, was released for the Nintendo 64 in 2000/2001 to positive media reaction and commercial success. It is set in a paper-based version of the Mushroom Kingdom where as Mario is attending a party at Peach's castle, the palace is suddenly uprooted and lifted into the sky by Bowser's aerial fortress. The Koopa King invades the castle, emerges victorious over Mario, and kidnaps the princess. The story centers on Mario as he tries to reclaim the seven Star Spirits, whom Bowser and his assistant Kammy Koopa had incarcerated in playing cards in an invasion of their residence, Star Haven, during which the tyrant also stole their fabled treasure, the wish-granting Star Rod, which he had used in his defeat of Mario to make himself completely invincible.

The game was rereleased for the Wii Virtual Console in 2007, for the Wii U Virtual Console in 2015, and for Nintendo 64 - Nintendo Switch Online in 2021.

Paper Mario: The Thousand-Year Door
North American box art for Paper Mario: The Thousand-Year Door
Japan July 22, 2004
Nintendo GameCube
Paper Mario: The Thousand-Year Door, originally released in Japan as Paper Mario RPG and tentatively known as Mario Story 2 (Japan) and Paper Mario 2 (North America and Europe), was released in 2004 for the Nintendo GameCube. Like its predecessor, it was well received by critics.

The game is set in a cursed island across an unnamed ocean in a remote area of the Mushroom Kingdom. Peach contacts Mario about a treasure map that she had bought in Rogueport, a town of thieving and notorious characters located on the aforementioned island. Once the princess goes missing, Mario takes it upon himself to search for her. Along the way, he must retrieve the seven legendary Crystal Stars, which together unlock the Thousand-Year Door, a mysterious portal fabled to lead to certain fortune. Little does he know, however, that Peach has actually been kidnapped by the Secret Society of X-Nauts, a group of cybernetic soldiers led by Sir Grodus, who are also searching for the Crystal Stars. Eventually, the X-Nauts give Peach's body to be possessed by a demon called the Shadow Queen in a bid to recover her full power, and Mario and his friends must destroy the princess's possessor in order to free her.

Super Paper Mario
Super Paper Mario North American cover art
USA April 9, 2007
Wii
Super Paper Mario was released for the Wii in 2007 and was the only entry to blend side-scrolling platformer gameplay with RPG gameplay. It was originally developed for the GameCube, but silently moved to its successor platform, the Wii.

Luigi, Bowser, and Peach are kidnapped by the villainous Count Bleck, who controls a book of power called the Dark Prognosticus. To fulfill what is foretold in this tome, he arranges a wedding between Peach and Bowser, and thus summons the Chaos Heart to open a black hole known as "The Void", which will eventually grow large enough to destroy the entire universe. Mario is found by the Pixl character Tippi, who transports him to the interdimensional town of Flipside, where he must travel across various dimensions to collect the eight Pure Hearts, which together can be used to banish the Chaos Heart and reverse the destruction. Mario reunites with Peach and Bowser, who agree to help Mario. Count Bleck periodically sends out his minions: the warrior O'Chunks, the immature shapeshifter Mimi, and the mysterious dimension-traveling jester Dimentio. Luigi is brainwashed into the gentleman-thief alter ego "Mr. L", who also antagonizes the heroes; but upon being defeated in battle, regains his memory and joins his brother's cause. It is gradually revealed as the game progresses that "Count Bleck" is the villainous pseudonym of an insane man named Blumiere, and Tippi is a transformed version of a human figure named Lady Timpani, who was banished to wander between dimensions by Blumiere's disdainful father when he learned of her romantic relationship with his son.

Once all eight Pure Hearts have been collected, Mario and company enter Count Bleck's castle, where Bowser, Peach, and Luigi engage in one-on-one battles with Bleck's minions. Mario confronts Bleck but is unable to attack due to the Chaos Heart making him invincible; however, the other three heroes reappear, use the Pure Hearts to halt Bleck's defenses, and help Mario defeat him. Dimentio then becomes the game's true villain; decides to use the Chaos Heart to create a new universe in his own image; and fuses it, Luigi, and himself into a new entity called "Super Dimentio", whom Mario and his friends must use their combined might and the power of the Pure Hearts to defeat in order to restore every world and dimension in the universe.

Like the previous two entries, this game received positive reviews and sold well. It was rereleased on the Wii U eShop in 2016.

Paper Mario: Sticker Star
Paper Mario: Sticker Star North America box art.
USA November 11, 2012
Nintendo 3DS
Paper Mario: Sticker Star, known as Paper Mario: Super Seal in Japan, was released for the Nintendo 3DS in 2012 and incorporates the series' papercraft style into its unique gameplay mechanics. The Mushroom Kingdom welcomes the arrival of the Sticker Comet, and those who wish on it have a good chance of their wish being granted by the Royal Stickers that reside within. Mario attends the Sticker Fest, a festival held in Decalburg to accommodate the comet's arrival, and as the attendees begin to make their wishes, Bowser crashes the celebration and attempts to make his own wish by touching the comet, causing it to explode, and scattering the six Royal Stickers across the kingdom. One Royal Sticker lands on Bowser, corrupting him with its power, and the Koopa King moves to kidnap Peach and knock Mario out. After regaining consciousness, Mario encounters Kersti the sticker fairy, caretaker of the Royal Stickers, who demands that Mario help her recover them. So, they embark on their journey toward Bowser's sky castle and attempt to match his sticker power, defeat him, and get the princess back. It is the first game in the series to be released for a handheld console.
Paper Mario: Color Splash
North American boxart of Paper Mario: Color Splash.
USA October 7, 2016
Wii U
Paper Mario: Color Splash was released for the Wii U in 2016. Mario and Peach get a letter from Prism Island, which turns out to be a color-drained Toad, and then set sail for Port Prisma, only to find it deserted, with many spots and objects drained of color. A large metal vault appears at the bottom of the dried-out fountain, which reveals Huey, the paint can character who guards the fountain. Huey asks Mario to assist him in recovering the Big Paint Stars, the main sources of color for the entire island, from Bowser and his Koopalings. While Mario is scouting the island, Peach is kidnapped by Bowser, who had tampered with the Color Fountain to create toxic black paint, which then transformed him into the more malevolent and meaner-spirited Black Bowser. After recovering the Paint Stars, Mario and Huey infiltrate Black Bowser's Castle, where they must halt his weapons factory's operations, defeat Bowser in battle, rescue Peach, and restore peace to the island.
Paper Mario: The Origami King
Box art for Paper Mario: The Origami King
July 17, 2020
Nintendo Switch
Paper Mario: The Origami King was released for the Nintendo Switch in 2020. The game follows the aesthetic style of its predecessor, Paper Mario: Color Splash, and follows Mario opposing an evil army of origami characters known as Folded Soldiers, ruled by the Origami King, King Olly, which have taken over the Mushroom Kingdom and kidnapped Princess Peach. He is assisted by King Olly's sister, Olivia, throughout most of his journey. They adventure to various locations in order to defeat King Olly and his Legion of Stationery, which are using streamers to constrict Peach's Castle.

Remake[edit]

Title
Cover, original release, and system Description
Paper Mario: The Thousand-Year Door
United States and Latin American cover for the Nintendo Switch remake of Paper Mario: The Thousand-Year Door.
May 23, 2024
Nintendo Switch
An enhanced remake of the Nintendo GameCube game of the same name, was released for Nintendo Switch in 2024.

Crossover[edit]

Title
Cover, original release, and system Synopsis
Mario & Luigi: Paper Jam
Mario & Luigi - Paper Jam - NOA Boxart.png
Japan December 3, 2015
Nintendo 3DS
Mario & Luigi: Paper Jam, known as Mario & Luigi: Paper Jam Bros. in PAL regions, and released for the Nintendo 3DS in 2015, is a crossover between the Paper Mario games and the Mario & Luigi series. While attempting to fix a hole in Peach's castle library, Luigi trips and knocks over a mysterious book containing the Paper Mario world, causing the paper-thin residents within it to spread across the Mushroom Kingdom. Afterwards, Bowser combines his evil army with that of his paper counterpart, and they kidnap Peach and her paper version. Mario and Luigi must now team up with Mario's paper counterpart to set everything right, defeat both Bowsers, and bring all the paper people back into the book.

Paper Jam can be considered the aftermath of Sticker Star and Mario & Luigi: Dream Team, resulting in the sprite-based residents of the Super Mario universe meeting their paper-thin counterparts from the Paper Mario universe. Paper Mario can use his paper thin body to perform his own unique actions that will help the brothers, or make copies of himself during battle to deal extra damage or attack multiple enemies at once. Mario and other characters also gain their own papercraft versions which can be used in certain sections of the game to defeat papercraft enemies.

Miscellaneous[edit]

Characters[edit]

Major protagonists[edit]

Character
Image Brief biography First Paper Mario appearance
Mario
Mario jumping in Paper Mario: The Origami King. Mario is the eponymous main character of the series, often accompanied by different partners throughout each game. As in most games in the Super Mario franchise, Mario is a silent protagonist, thought he mostly communicates by nodding and hand gestures. In Paper Mario: The Thousand-Year Door and Super Paper Mario, Mario also grunts and has very little quotes.
Paper Mario
Luigi
Luigi in Paper Mario: The Origami King Luigi often acts as an NPC. In Paper Mario, he stays at the Mario Bros.' House, and in Paper Mario: The Thousand-Year Door, he goes on his own adventure off-screen which Mario can learn about if he talks to him. Luigi takes on a more major role in Super Paper Mario, where for most of the game he is brainwashed and turned into Mr. L to work for Count Bleck, but after Chapter 6 he is turned back to normal and becomes one of the main playable characters, having his characteristic higher jump height and lower ground traction in addition to being able to do a super jump, which can be used to jump higher or deal double damage to enemies directly above him. In Paper Mario: Sticker Star and Paper Mario: Color Splash, Luigi hides in certain spots in some levels and can be pulled out by using Paperize and Cutout respectively. In the latter, he also helps Mario reach Black Bowser's Castle. In Paper Mario: The Origami King, Luigi's role in the story is to find the Key to Peach's Castle; however, he usually ends up finding different keys that he mistakes for the right key instead, although these keys are still helpful to Mario.
Paper Mario
Princess Peach
Artwork of Princess Peach from Paper Mario: Color Splash. Princess Peach is usually the damsel in distress in most of the installments. In Paper Mario and Paper Mario: The Thousand-Year Door, the player briefly takes control of her while she tries to find out more about the plans of her kidnappers and give this information to Mario. In Super Paper Mario, she is a more major playable character available after Chapter 1. She can duck under her parasol to become invulnerable to enemy attacks and can also use her parasol to float a long distance in the air. In Paper Mario: Color Splash before she is kidnapped (which happens after obtaining the first Big Paint Star), she can heal Mario fully whenever he speaks with her. In Paper Mario: The Origami King, Peach is turned into Origami and brainwashed by King Olly to do his bidding.
Paper Mario
Tippi
Tippi Tippi is Mario's primary partner in Super Paper Mario. She was originally a human called Lady Timpani and the lover of Lord Blumiere until Blumiere's father banished her. Merlon found her in Flipside and, to save her life, turned her into a Pixl. Tippi brings Mario to Flipside after The Void was opened and joined him for the adventure. Whenever the player points their Wii Remote at the screen, Tippi can Tattle enemies and reveal hidden objects & doorways.
Super Paper Mario
Kersti
Artwork of Kersti from Paper Mario: Sticker Star Kersti is Mario's partner in Paper Mario: Sticker Star. She arrived at the Mushroom Kingdom on the Sticker Comet, but after Bowser stole the Royal Stickers, she was stuck to a sign when she and Mario first met. She allows Mario to use the Paperize move in the field, and in battle, allows him to use the Battle Spin, which lets Mario use multiple stickers in one turn.
Paper Mario: Sticker Star
Huey
Huey Huey is Mario's partner in Paper Mario: Color Splash. He resides under the Prisma Fountain in Port Prisma, and first meets Mario after uncovering him. Huey allows Mario to use the Cutout and Paint Hammer moves in the field, and in battle allows Mario to paint his Battle Cards. For the latter ability though, Huey had to be wrung out from his 3D form into his 2D form.
Paper Mario: Color Splash
Olivia
Artwork of Olivia from Paper Mario: The Origami King Olivia is Mario's primary partner in Paper Mario: The Origami King, and the younger sister of King Olly whose nefarious plan she tries to stop. She can transform into past Vellumental bosses when on certain magic circles, and gives Mario usage of the 1,000-Fold Arms.
Paper Mario: The Origami King

Partners[edit]

Character
Image Brief biography First Paper Mario appearance
Goombario
Goombario Goombario is Mario's first partner in Paper Mario. He was named after Mario himself, and has admired him for a long time. He joins Mario at the beginning of the adventure right when Mario leaves Goombario's house in Goomba Village. In the field, he can give a description of the current area or of anyone. In battle, Goombario can use his Headbonk move to damage an enemy, or he can use Tattle to reveal enemy stats and display their HP permanently. When Super-Ranked, he can Charge which boosts his power for his next attack by 2. When Ultra-Ranked, he can Multibonk where he attacks an enemy until the player misses an action command.
Paper Mario
Kooper
Paper Mario promotional artwork: Kooper Kooper is Mario's second partner in Paper Mario. Kolorado is his idol, and has dreamed of adventuring with him. He joins Mario after retrieving his shell from Fuzzies in Koopa Village. In the field, he can be used to hit switches or collect items from far away or deal a First Strike to enemies. In battle, he can use Shell Toss to attack the enemy at the front or use Power Shell to attack all enemies on the ground. When Super-Ranked, he can use Dizzy Shell to make enemies dizzy. When Ultra-Ranked, he can use Fire Shell to deal fire-damage to all enemies on the ground.
Paper Mario
Bombette
Paper Mario promotional artwork: Bombette doing the "going to explode" pose Bombette is Mario's third partner in Paper Mario. She was initially one of many Bob-ombs working at Koopa Bros. Fortress until the Koopa Bros. imprisoned her and most of the other Bob-ombs. She joins Mario after he helps her escape her jail cell. In the field, she can blow up cracks in walls or deal a First Strike to an enemy. In battle, she can Body Slam into the enemy at the front or Bomb it. When Super-Ranked, she can use Power Bomb to damage all enemies on the ground. When Ultra-Ranked, she can use Mega Bomb to damage all enemies.
Paper Mario
Parakarry
Mario and Parakarry Parakarry is Mario's fourth partner in Paper Mario. In this game and in Paper Mario: The Thousand-Year Door, he delivers a letter to Mario which starts off the adventure. He lost a lot of letters throughout the Mushroom Kingdom, and joins Mario after finding his lost letters on Mt. Rugged. In the field, Parakarry can deliver letters to recipients if Mario talks to them while he is active, and he can carry Mario over large gaps. In battle, he can use Sky Dive or Shell Shot to damage one enemy. When Super-Ranked, he can use Air Lift to carry an enemy out of the battle. When Ultra-Ranked, he can use Air Raid to damage all enemies.
Paper Mario
Lady Bow
Lady Bow Lady Bow is Mario's fifth partner in Paper Mario. She is the master of Boo's Mansion, and after Tubba Blubba began eating Boos, Bootler brought Mario to her where she offers to set free the Star Spirit Skolar (who escaped from Tubba Blubba's Castle) in exchange of defeating Tubba Blubba. She joins Mario to help him do this, then decides to stick with him for the rest of the adventure. In the field, she can make Mario transparent to avoid detection from enemies or pass through obstacles while on a moving surface (e.g a Lava waterfall in Bowser's Castle). In battle, she can Smack one enemy or use Outta Sight to make herself and Mario immune to the next enemy turn, although this will also skip Bow's next turn. When Super-Ranked, she can use Spook to scare enemies away. When Ultra-Ranked, she can Fan Smack an enemy.
Paper Mario
Watt
Watt Watt is Mario's sixth partner in Paper Mario. She was trapped in a lantern held by a Big Lantern Ghost in Shy Guy's Toy Box, and joins Mario after he rescues her. In the field, she can light up dark areas and reveal hidden blocks. In battle, she can use Electro Dash to attack one enemy and pierces its defense, or use Power Shock to paralyze one enemy. When Super-Ranked, she can use Turbo Charge to boost Mario's attack power. When Ultra-Ranked, she can use Mega Shock to paralyze all enemies.
Paper Mario
Sushie
Sushie Sushie is Mario's seventh partner in Paper Mario. She is a babysitter for five Yoshi children on Lavalava Island. After they went missing in Jade Jungle, she joined Mario to find them and then decided to stick with him. In the field, she can ferry Mario across water at certain docks, and can dive briefly. In battle, she can Belly Flop or Squirt one enemy, the latter dealing Water damage. When Super-Ranked, she can use Water Block to boost Mario's defense. When Ultra-Ranked, she can use Tidal Wave to deal Water damage to all enemies.
Paper Mario
Lakilester
Lakilester Lakilester is Mario's eighth and final partner in Paper Mario. He was a minion of Huff N. Puff and picks a fight with Mario under orders from him. After losing the fight, Lakilester decides to betray Huff N. Puff and joins Mario's side. In the field, Mario can ride on Lakilester's cloud to move at a faster speed than normal, and can hover across spikes and lava. In battle, he can use Spiny Flip to throw a Spiny Egg at an enemy, or use Spiny Surge to throw a bunch of Spiny Eggs at all enemies. When Super-Ranked, he can use Cloud Nine to make enemy attacks sometimes miss Mario. When Ultra-Ranked, he can use Hurricane to blow all enemies away.
Paper Mario
Goombella
Goombella in the game Paper Mario: The Thousand-Year Door. Goombella is Mario's first partner in Paper Mario: The Thousand-Year Door. She went to Rogueport to learn about the Legendary Treasure under the city, and joins Mario after he rescues her from Lord Crump and some X-Nauts. She behaves exactly like Goombario in the field and in battle, except she learns Multibonk when Super-Ranked, and when Ultra-Ranked, she can use Rally Wink which lets Mario use another action.
Paper Mario: The Thousand-Year Door
Koops
Artwork of Koops from Paper Mario: The Thousand-Year Door Koops is Mario's second partner in Paper Mario: The Thousand-Year Door. Ten years before the events of the game, his father went to fight Hooktail but was believed to have died. Wanting to avenge his father, Koops went with Mario to Hooktail Castle. After defeating Hooktail and realizing his father was alive, Koops decided to continue travelling with Mario. He behaves exactly like Kooper in the field and in battle, except his shell toss in the field can be held down while Mario can move around. When Super-Ranked, he can protect Mario in a Shell Shield. When Ultra-Ranked, he can use Shell Slam to attack all enemies on the ground and pierce their defense.
Paper Mario: The Thousand-Year Door
Flurrie
Artwork of Flurrie from Paper Mario: The Thousand-Year Door Flurrie is Mario's third partner in Paper Mario: The Thousand-Year Door. She was a retired actress who lives in Boggly Woods and was planning a stage comeback. She joins Mario after he finds her Necklace for her. In the field, she can exhale to reveal hidden things and stop enemies in their tracks. In battle, she can Body Slam an enemy from above or use Gale Force to blow all enemies away. When Super-Ranked, she can use Lip Lock to damage an enemy and heal her own HP. When Ultra-Ranked, she can use Dodgy Fog to make enemy attacks sometimes miss Mario.
Paper Mario: The Thousand-Year Door
Yoshi Kid
Yoshi A Yoshi Kid is Mario's fourth partner in Paper Mario: The Thousand-Year Door. He hatched from his egg in Glitzville while Mario was fighting in the Glitz Pit, and joined Mario not long afterwards. The player gives him a name beforehand. In the field, Mario can ride him to move at a faster pace and hover over large gaps. In battle, he can Ground Pound an enemy or can Gulp the enemy at the front and spit it at the enemy behind it damaging them both (this is the only way to defeat the Iron Adonis Twins). When Super-Ranked, he can throw Mini-Eggs at enemies to shrink them. When Ultra-Ranked, he can summon a Stampede of Yoshis to attack all enemies.
Paper Mario: The Thousand-Year Door
Vivian
Artwork of Vivian from Paper Mario: The Thousand-Year Door Vivian is Mario's fifth partner in Paper Mario: The Thousand-Year Door. She was a member of the Three Shadows and fought alongside them against Mario in Boggly Woods. Later, after Mario's identity was stolen by Doopliss, Vivian felt Beldam mistreated her too much and helped Mario recover his identity and joined his party afterwards. In the field, she can hide herself and Mario in the shadows, which has the same mechanics as Bow's field ability. In battle, she can use Shade Fist to punch an enemy and set it on fire, and she can use Veil which works like Bow's Outta Sight move. When Super-Ranked, she can use Fiery Jinx to damage all enemies, piercing their defense and setting them on fire. When Ultra-Ranked, she can use Infatuate to confuse all enemies.
Paper Mario: The Thousand-Year Door
Admiral Bobbery
Admiral Bobbery Admiral Bobbery is Mario's sixth and final partner in Paper Mario: The Thousand-Year Door. He was a retired sailor who quit after his wife Scarlette passed away due to blaming himself for her death. However, when Mario gave him a letter from Scarlette, he decided to help Mario reach Keelhaul Key. He joins Mario's party after saving him from Embers and giving him Chuckola Cola. In the field, he behaves like Bombette except he can be thrown onto ledges and over short walls. In battle, he can Bomb like Bombette and can use Bomb Squad to throw three bombs that explode on the next turn. When Super-Ranked, he can use Hold Fast to damage enemies that attack him directly. When Ultra-Ranked, he can use Bob-ombast to damage all enemies.
Paper Mario: The Thousand-Year Door
Ms. Mowz
Artwork of Ms. Mowz from Paper Mario: The Thousand-Year Door Ms. Mowz is the only optional partner in Paper Mario: The Thousand-Year Door. She is initially seen robbing storerooms in Hooktail Castle, The Great Tree, and the Glitz Pit for Badges. After chapter 4, Mario can choose to solve her trouble, after which she will join Mario. In the field, she can sniff to see if there are any items nearby. In battle she can use Love Slap to damage the enemy at the front, piercing its defense, or she can use Kiss Thief to steal an item or badge from the enemy at the front. When Super-Ranked, she can use Tease to make enemies dizzy. When Ultra-Ranked, she can Smooch Mario to restore his HP.
Paper Mario: The Thousand-Year Door
Thoreau
Thoreau Thoreau is the first Pixl in Super Paper Mario. He is found in the basement of a building in Yold Town. He can grab objects or enemies for Mario to throw.
Super Paper Mario
Boomer
Boomer Boomer is the second Pixl in Super Paper Mario. He is found in an underground area in Gloam Valley. He can blow up cracks in walls, destroy brick blocks or deal double-damage to enemies.
Super Paper Mario
Slim
Slim Slim is the third Pixl in Super Paper Mario. He is found in Merlee's Mansion after Mimi enslaves Mario. He can make Mario thin to pass through tight areas while in 3D or if Mario stands still, he will be invisible and can pass through obstacles while on a moving platform.
Super Paper Mario
Thudley
Thudley Thudley is the fourth Pixl in Super Paper Mario. He is found in The Tile Pool. He allows Mario to perform a Ground Pound which can activate certain switches or deal double-damage to enemies.
Super Paper Mario
Carrie
Carrie Carrie is the fifth Pixl in Super Paper Mario. She is found in a cage in the basement of Fort Francis. She can carry Mario, moving at a faster pace and can go over spikes.
Super Paper Mario
Fleep
Fleep Fleep is the sixth Pixl in Super Paper Mario. He is found in an outhouse on Planet Blobule, and comes out once Mario gives him the Ancient Clue to use as toilet paper. He can flip a part of the background, if used on a sparkling rift it will reveal an item or switch. This ability can also stun enemies.
Super Paper Mario
Cudge
Cudge Cudge is the seventh Pixl in Super Paper Mario. He is revealed after placing the elemental tablets in the correct spots in the Gap of Crag. He allows Mario to swing a Hammer which can destroy yellow blocks and deal double-damage to enemies.
Super Paper Mario
Dottie
Dottie Dottie is the eighth and final Pixl in Super Paper Mario. She is found accompanying Gabbro in the Floro Caverns, but leaves him to join Mario. She can shrink Mario to let him go under tiny gaps and avoid detection from enemies.
Super Paper Mario
Barry
Barry Barry is an optional Pixl in Super Paper Mario. He hides behind a bush in The Bitlands, and the first time he is seen, he gives Mario advice on how to reach Fort Francis. After Tippi is rescued, Barry joins Mario if he visits him again. He can briefly create a shield around Mario to damage enemies that attack him directly or deflect enemy projectiles.
Super Paper Mario
Dashell
Dashell Dashell is an optional Pixl in Super Paper Mario. He is found at the bottom of the Flipside Pit of 100 Trials after defeating Wracktail. He allows Mario to run at high speed.
Super Paper Mario
Piccolo
Piccolo Piccolo is an optional Pixl in Super Paper Mario. She is found in an empty house in Flopside, which can be accessed after completing a trading quest starting and ending with Merlee. She can cure any status effects and make Mario's jumping & Bowser's fire breath sound effects the same as the original Super Mario Bros. She can also put the Underchomp to sleep.
Super Paper Mario
Tiptron
Tiptron Tiptron is a replacement of Tippi in the post-game of Super Paper Mario. She is a robotic replica of Tippi created by Francis, and can be bought from him for 999 Coins. She functions exactly the same as the real Tippi.
Super Paper Mario
Bob-omb
Artwork of Bob-omb from Paper Mario: The Origami King Bob-omb, nicknamed Bobby by Olivia, is an amnesiac Bob-omb without a fuse in Paper Mario: The Origami King. He meets Mario in a cable car, and joins Mario during the blue streamer area. In battle, Bob-omb attacks one enemy using a Bomb Bump move.
Paper Mario: The Origami King
Professor Toad
Professor Toad in Paper Mario: The Origami King Professor Toad is a Toad archaeologist in Paper Mario: The Origami King who joins Mario while in the yellow streamer area. In the field, he can dig items from certain areas and translate ancient texts. In battle, he attacks up to four enemies using a Dig This move.
Paper Mario: The Origami King

Major antagonists[edit]

Character
Image Brief biography First Paper Mario appearance
Bowser
Bowser Bowser is the main antagonist and final boss in Paper Mario, Paper Mario: Sticker Star, and Paper Mario: Color Splash, a minor villain in Paper Mario: The Thousand-Year Door, and a deuteragonist in Super Paper Mario. In Paper Mario, Bowser steals the Star Rod from Star Haven and captures the seven Star Spirits to prevent wishes from being granted. In Paper Mario: The Thousand-Year Door, Bowser attempts to find the Crystal Stars before Mario, and he is briefly playable in intermissions after each chapter; some of these involve a Super Mario Bros.-style level. In Super Paper Mario he is a more major playable character unlocked after defeating him during chapter 3 and siding with Mario to defeat Count Bleck and save the universe. He moves slower than the other characters, but his attack power is double of everyone else's and he can breathe fire to decimate enemies or light torches. In Paper Mario: Sticker Star, Bowser breaks the Sticker Comet and scatters the Royal Stickers, one of which he wears and gains great power from. In Paper Mario: Color Splash, Bowser gets covered in and possessed by black paint and attempts to paint the whole world black. In Paper Mario: The Origami King, Bowser is no longer an antagonist and instead plays the role as a partner to Mario while in Origami Castle.
Paper Mario
Sir Grodus
Sir Grodus Sir Grodus is the supreme leader of the X-Nauts and the main antagonist for most of Paper Mario: The Thousand-Year Door. He sought to gather the Crystal Stars to awaken the Shadow Queen and take over the world, and kidnapped Princess Peach to use as the vessel. However, the Three Shadows had tricked him and his body is decimated by the Shadow Queen.
Paper Mario: The Thousand-Year Door
Beldam
Beldam artwork from Paper Mario: The Thousand-Year Door Beldam is the leader of the Three Shadows and a major antagonist in Paper Mario: The Thousand-Year Door. Throughout the whole game, she was the one plotting the revival of the Shadow Queen and achieved this by using Sir Grodus and spreading rumors about a "legendary treasure" beneath Rogueport.
Paper Mario: The Thousand-Year Door
Shadow Queen
A Sprite of The Shadow Queen The Shadow Queen is the final boss in Paper Mario: The Thousand-Year Door. She is the soul of an ancient demon that destroyed the town where Rogueport is now located 1000 years ago, and was sealed away in the Palace of Shadow by four heroes. Once she is summoned from her tomb by Sir Grodus, the sky turns dark and she possesses Princess Peach. However, after a long grueling battle, Mario defeats her for good and releases Princess Peach from her control.
Paper Mario: The Thousand-Year Door
Count Bleck
Concept artwork of Count Bleck with his cape remaining closed, from Super Paper Mario Count Bleck is the main antagonist in Super Paper Mario. He was initially Lord Blumiere and in love with Lady Timpani until she was banished by Blumiere's father. Blumiere took the alias of Count Bleck and attempted to use instructions from the Dark Prognosticus to put an end to all worlds; his reasoning to destroy all that took Timpani away from him.
Super Paper Mario
Dimentio
Dimentio from Super Paper Mario. Dimentio is one of Count Bleck's right-hand minions. However, throughout the course of the game, he has his own agenda to use the heroes and the Pure Hearts to overthrow Count Bleck and take control of the Chaos Heart himself and thus he is the game's final boss, in a form merged with the Chaos Heart and Mr. L called Super Dimentio.
Super Paper Mario
Mr. L
Artwork of Mr. L from Super Paper Mario Mr. L is a brainwashed version of Luigi who serves Count Bleck temporarily. In Chapters 4 and 6, he uses his robotic creations to try to stop Mario, Peach, and Bowser. After his second defeat, Dimentio sends him to the Underwhere, thereby reverting his hypnosis and turning him back into Luigi. He also returns later on, when Dimentio uses a Floro Sprout to control Luigi and fuses him with the Chaos Heart to form Super Dimentio.
Super Paper Mario
King Olly
Character artwork for King Olly from Paper Mario: The Origami King King Olly, also known as the Origami King, is the main antagonist of Paper Mario: The Origami King. He turns Princess Peach and Bowser's minions into origami figures and brainwashes them into siding with him as the Folded Soldiers. He also takes over Peach's Castle by covering it in giant streamers and placing it on a mountain.
Paper Mario: The Origami King

Supporting antagonists[edit]

Character
Image Brief biography First Paper Mario appearance
Kammy Koopa
Artwork of Kammy Koopa from Paper Mario: The Thousand-Year Door Kammy Koopa is Bowser's right-hand minion in Paper Mario and Paper Mario: The Thousand-Year Door. In the former, she helped Bowser steal the Star Rod and constructed the Power Platform for the final battle. In the latter, she assisted Bowser in searching for the Crystal Stars and fights alongside him in the Palace of Shadow.
Paper Mario
Lord Crump
Lord Crump Lord Crump is second-in-command of the X-Naut army, and a recurring boss in Paper Mario: The Thousand-Year Door. He is the first enemy battled in the game and later fights while controlling his robot Magnus von Grapple, and eventually an upgraded version of it. Despite his high rank, Sir Grodus refers to him as his least-competent underling.
Paper Mario: The Thousand-Year Door
O'Chunks
O'Chunks from Super Paper Mario. O'Chunks is one of Count Bleck's right-hand minions, and the most fought one throughout Super Paper Mario. He is a huge bulky warrior who is very loyal to Count Bleck and volunteered to stop Mario the moment they learnt that he was opposing them.
Super Paper Mario
Mimi
Super Paper Mario promotional artwork: Mimi Mimi is one of Count Bleck's right-hand minions. She is a shape-shifter who often uses this ability to trick Mario and the other heroes into falling for her traps. Her true form is a Spider-like creature. Like O'Chunks, Mimi is very loyal to Count Bleck.
Super Paper Mario
Nastasia
SPM Nastasia.png Nastasia is a high-ranking minion of Count Bleck, who uses her powers of hypnosis to brainwash a large amount of the Koopa Troop as well as Luigi (to create Mr. L). She was also able to force Princess Peach to say "I do" in order to help Bleck create the Chaos Heart. Carson's story, Of Bats and Men, implies she was created when Blumiere freed a bat from a trap, who later transformed into a woman and pledged loyalty to him out of love.
Super Paper Mario
Bowser Jr.
Artwork of Bowser Jr. from Paper Mario: The Origami King Bowser Jr. is the tertiary antagonist and a recurring boss in Paper Mario: Sticker Star, as well as a supporting character in Paper Mario: The Origami King. In Sticker Star, he fights Mario three times; the first and second times to steal rare stickers from him and the third to seek revenge. In The Origami King, Bowser Jr. sides with Mario while in the Green Streamer area to rescue his father from the Folded Soldiers.
Paper Mario: Sticker Star
Kamek
Kamek in Paper Mario: The Origami King Kamek is the secondary antagonist in Paper Mario: Sticker Star and Paper Mario: Color Splash, and a supporting character in Paper Mario: The Origami King. In Sticker Star, he fights Mario three times; the second and third times turning all of Mario's stickers into Flip-Flop stickers. In Color Splash, in random battles he does something to mess with Mario's battle cards and fights him once towards the end of the game. In The Origami King, Kamek teams up with Mario in the Green Streamer area, and can attack enemies by firing magic shots at them.
Paper Mario: Sticker Star

Similarities between the games[edit]

Official art strip of the four Paper Mario series installments
Artwork of the first four Paper Mario games
  • Despite their differences in genre, all games feature role-playing game elements:
    • Each game includes turn-based combat, although in Super Paper Mario this is limited to the battle against the Underchomp.
    • Characters have numeric stats such as Heart Points that are relevant in battle.
    • The main playable characters can increase their stats. The first three games award experience points for defeating enemies in battle. In subsequent games, Mario can increase his stats with MAX UP Hearts (which increase both maximum HP and First Strike power) and Hammer Scraps.
    • Each game includes status effects. In Paper Mario: The Origami King, only certain bosses apply status effects.
    • Partners contribute to battle and puzzle-solving in some way, and speak on Mario's behalf. The first three games have multiple partners that can be controlled to use additional moves in combat. In later games, there are still characters that temporarily follow Mario on the field, evocative of partners. In Paper Mario: The Origami King, some of these characters have field abilities and automatically use moves to help in battle.
    • Each game fleshes out its world by including towns and members of enemy species with dialogue.
  • In each game, Mario can use a hammer. This is least prominent in Super Paper Mario, where Cudge does not appear until Chapter 5.
  • Each game has at least one game show event:
  • Each game has an arrangement of the Invincibility Theme. In Paper Mario, it starts playing when Mario runs around a certain Candy Cane in Pleasant Path. In Paper Mario: The Thousand-Year Door, when playing the Bowser segments, if the player collects enough Meat in a level, Bowser grows huge and the theme plays. In Super Paper Mario, when the player obtains a Mega Star, the theme plays. In Paper Mario: Sticker Star, Paper Mario: Color Splash and Paper Mario: The Origami King, the theme plays when the player grabs a Star.
  • The plot of the first five games involves collecting powerful beings based on simple shapes, usually stars. In the first three games, the final boss is invincible at first, and the stars or hearts collected make them vulnerable to damage.
  • Bowser is fought in all of the first five games, even when he is a side character (in Paper Mario: The Thousand-Year Door) or ally (in Super Paper Mario).
  • Between chapters in the first five games, there are intermissions or flashbacks focusing on other characters.
  • The bridges that mark loading zones use the same design until Paper Mario: The Origami King, aside from Super Paper Mario which instead uses doors.
  • Each game after the first introduces gameplay mechanics based on the paper art style:
    • Paper Mario: The Thousand-Year Door introduces the "curses" granted by the black chest: Plane Mode, Paper Mode, Tube Mode, and Boat Mode.
    • Super Paper Mario introduces the Flip ability, which plays off of the world itself being presented as flat.
    • Paper Mario: Sticker Star introduces the Paperize ability and the use of stickers in combat.
    • Paper Mario: Color Splash introduces Battle Cards that are used to perform moves in combat.
    • Paper Mario: The Origami King introduces the 1,000-Fold Arms ability.
  • In Western languages, all games after the first use the font Pop Joy.
  • There are item upgrade systems in the first four games. The first three feature cooking. Paper Mario: Sticker Star has special paperization spots that upgrade inserted stickers.
  • From Super Paper Mario onwards, the main partner specific to each game ultimately sacrifices themself to destroy the main threat wielded by the antagonist.
  • In the first three games, there is at least one battle between Mario and one of his allies.
  • In the first three games, Mario can temporarily transform into an 8-bit sprite based on those of Super Mario Bros.
  • In each of the first three games, someone tells a long story, Mario falls asleep, the storyteller asks if he has been listening when he wakes up, and Mario lies by nodding. In Paper Mario and Super Paper Mario, the storyteller claims to be telling the "short version" of the story.
  • In Paper Mario: The Thousand-Year Door, Super Paper Mario, and Paper Mario: Color Splash, there is an implied or minor enemy character named Johnson.
  • Starting in Paper Mario: Sticker Star, there are giant photorealistic objects in each game.
  • From Paper Mario: Sticker Star onwards, the regular battle themes and all unique variants of them have unique intros depending on if Mario or the enemies get the First Strike. This is also reintroduced in the Nintendo Switch remake of Paper Mario: The Thousand-Year Door.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ペーパーマリオ
Pēpā Mario
Paper Mario

Chinese (simplified) 纸片马力欧
Zhǐpiàn Mǎlì'ōu
Paper Mario

Chinese (traditional) 紙片瑪利歐[9]
Zhǐpiàn Mǎlì'ōu
Paper Mario

Korean 페이퍼 마리오
Peipeo Mario
Paper Mario

Trivia[edit]

  • The Paper Mario title itself is mentioned in several games. In the party at the end of Paper Mario, a Bumpty mentions that Herringway is writing a novel called "Paper Mario". The same occurs in Paper Mario: The Thousand-Year Door with the blue Toad living in a house in the Rogueport west side, who also writes a Paper Mario novel based off Mario's adventures, which gets adapted into a play.
    • The novel written by Herringway is titled "Mario Story" in Japanese. In Luigi's Mansion, Neville can be seen reading a book with the same title.

References[edit]

  1. ^ a b Schilling, Melissa A. “Technological Leapfrogging: LESSONS FROM THE U.S. VIDEO GAME CONSOLE INDUSTRY.” California Management Review, vol. 45, no. 3, Spring 2003, pp. 6–32. EBSCOhost, doi:10.2307/41166174, https://www.researchgate.net/public...ssons_from_the_US_Video_Game_Console_Industry. Accessed March 27, 2020.
  2. ^ Subramanian, Annapoornima M., et al. “Capability Reconfiguration of Incumbent Firms: Nintendo in the Video Game Industry.” Technovation, vol. 31, no. 5-6, Elsevier Ltd, May 2011, pp. 228–39, doi:10.1016/j.technovation.2011.01.003, https://www.sciencedirect.com/science/article/abs/pii/S0166497211000137. Accessed 27 Mar. 2020.
  3. ^ a b Scullion, Chris (December 29, 2020). "Feature: The Complete History of Paper Mario". Nintendo Life. Retrieved January 31, 2021.
  4. ^ "Mario RPG is for the Kids". IGN. November 21, 1997.
  5. ^ Park, Gene (July 17, 2020). "With Origami King, the Paper Mario series leaves role-playing fans behind". The Washington Post. Retrieved February 4, 2021.
  6. ^ "20 Years Ago, Nintendo Transformed the RPG Genre with Paper Mario". PCMag. August 11, 2020.
  7. ^ http://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/2
  8. ^ https://www.videogameschronicle.com/features/interviews/paper-mario-origami-king/
  9. ^ 敵人是摺紙!?《紙片瑪利歐》系列最新作Nintendo Switch《紙片瑪利歐:摺紙國王》將於7月17日發售! Nintendo. Retrieved May 18, 2020.