Mario & Sonic at the Olympic Games (Wii): Difference between revisions
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{{ | {{about|the first game in the ''Mario & Sonic'' game series for the [[Wii]]|the [[Nintendo DS]] version of the game|[[Mario & Sonic at the Olympic Games (Nintendo DS)]]|the whole ''Mario & Sonic'' game series|[[Mario & Sonic (series)]]}} | ||
{{ | {{game infobox | ||
| | |image=[[File:Mario & Sonic at the Olypmic Games Wii box.png|225px]] | ||
|developer=[[Sega]], [[Racjin]]<br> [[Nintendo SPD Group No.4]] | |||
|developer=[[Sega]], | |publisher=Sega (NA, EU, OC)<br>[[Nintendo]] (JP, SK, TW) | ||
|publisher= | |release={{release|USA|November 6, 2007|Mexico|November 6, 2007<ref>[http://latam.wii.com/soft_marioolympic.jsp El Sitio de la Experiencia Wii Global en Español]. ''Wii.com (in Spanish)''. Retrieved November 07, 2022.</ref>|Japan|November 22, 2007|Australia|November 22, 2007|Europe|November 23, 2007|South Korea|May 29, 2008|ROC|July 12, 2008}} | ||
| | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}} | ||
|genre= | |genre=[[Genre#Sports|Sports]] | ||
|modes=Varies according to the event that is played in the game | |modes=Varies according to the event that is played in the game | ||
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}} | |ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}} | ||
|platforms=[[Wii]] | |platforms=[[Wii]] | ||
|input={{input|wiimote=1|nunchuk=1}} | |input={{input|wiimote=1|nunchuk=1}} | ||
| | |format={{format|wii=1}} | ||
|serials=RVL-RWSE-USA (U.S.) | |||
}} | }} | ||
'''''Mario & Sonic at the Olympic Games''''' is a sports game for the [[Wii]] with a [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|version of the game]] released as well. The game places [[Mario]], [[ | '''''Mario & Sonic at the Olympic Games''''' is a [[Genre#Sports|sports]] game for the [[Wii]], with a [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|version of the game]] released as well. The game places [[Mario]], [[Sonic]], and their various allies against each other in Olympic events. The game has the official [[Beijing]] 2008 Olympics license, and features environments based on actual Olympic venues. It is the first game in the ''[[Mario & Sonic (series)|Mario & Sonic]]'' series. | ||
Although both Nintendo and Sega worked on this collaboration, most of the development was handled by Sega. However, as the game was completed, Sega did publishing and marketing duties for all versions outside of Japan, South Korea, and Taiwan. Nintendo did publishing and marketing duties for the Japanese, Korean, and Taiwanese versions of this game. | |||
Both versions of the game use the new functions of these consoles completely. The game was compatible with [[Nintendo Wi-Fi Connection]]. | Both versions of the game use the new functions of these consoles completely. The game was compatible with [[Nintendo Wi-Fi Connection]]. | ||
Originally, ''Mario & Sonic at the Olympic Games'' was considered an April Fools' joke, as the game was revealed on March 28, 2007. However, soon after, [[Sega]] stated on their official website that the game is official, and that both Sega and [[Nintendo]] are working on this game project. [[Shigeru Miyamoto]] then soon confirmed that he would be supervising the project, confirming ''Mario & Sonic at the Olympic Games'' to be real. | |||
==Characters== | ==Characters== | ||
===Playable characters=== | ===Playable characters=== | ||
[[File:MarioandSonicCharacterList.jpg|thumb| | [[File:MarioandSonicCharacterList.jpg|thumb|350px|All the main participants, including the [[Mii]]]] | ||
The game features seventeen playable characters; eight from the Mario | The game features seventeen playable characters; eight from the ''Super Mario'' franchise, eight from the ''Sonic'' franchise, as well as [[Mii]]s. These characters are broken up into four groups; All-Around, which consists of characters who neither excel or descend in any type of abilities, Speed, which consists of characters who are best at agility and stamina based [[event]]s, Skill, which consists of characters who are above average skill and stamina, but have low power and top speeds, and Power, which consists of characters who are best at strength and endurance based events. | ||
<p>In [[Dream Fencing]] and [[Dream Table Tennis]], players can use special attacks, which are powerful moves that inflict more damage or knock the opponent out of the ring (Dream Fencing), or hit the ball with more power (Dream Table Tennis).</p> | <p>In [[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]] and [[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]], players can use special attacks, which are powerful moves that inflict more damage or knock the opponent out of the ring (Dream Fencing), or hit the ball with more power (Dream Table Tennis).</p> | ||
{{br|left}} | {{br|left}} | ||
====Team Mario==== | |||
==== Team Mario ==== | {|align=center width=45% class="wikitable" | ||
|- | |- | ||
!Icon | !Icon | ||
Line 35: | Line 37: | ||
!Emblem | !Emblem | ||
|- | |- | ||
|[[File:MarioOlympicGames icon. | |width=10%|[[File:MarioOlympicGames icon.png|center]] | ||
|[[Mario]] | |align=center width=10%|[[Mario]] | ||
|All-Around | |align=center width=10%|All-Around | ||
|{{M& | |width=1%|{{M&SATOG stats | ||
|speed=60 | |speed=60 | ||
|power=50 | |power=50 | ||
Line 44: | Line 46: | ||
|stamina=60 | |stamina=60 | ||
}} | }} | ||
|[[File: | |align=center width=10%|[[File:MyS emblem Mario.png|80px|center]] | ||
|- | |- | ||
|[[File:LuigiOlympicGames icon. | |align=center|[[File:LuigiOlympicGames icon.png]] | ||
|[[Luigi]] | |align=center|[[Luigi]] | ||
|All-Around | |align=center|All-Around | ||
|{{M& | |align=center|{{M&SATOG stats | ||
|speed=70 | |speed=70 | ||
|power=40 | |power=40 | ||
Line 55: | Line 57: | ||
|stamina=60 | |stamina=60 | ||
}} | }} | ||
|[[File: | |align=center|[[File:MyS emblem Luigi.png|80px]] | ||
|- | |- | ||
|[[File:PeachMASATOG.png | |align=center|[[File:PeachMASATOG.png]] | ||
| | |align=center|{{Peach}} | ||
|Skill | |align=center|Skill | ||
|{{M& | |align=center|{{M&SATOG stats | ||
|speed=80 | |speed=80 | ||
|power=30 | |power=30 | ||
Line 66: | Line 68: | ||
|stamina=40 | |stamina=40 | ||
}} | }} | ||
|[[File: | |align=center|[[File:MyS emblem Peach.png|80px]] | ||
|- | |- | ||
|[[File:DaisyMASATOG.png | |align=center|[[File:DaisyMASATOG.png]] | ||
| | |align=center|{{Daisy}} | ||
|Speed | |align=center|Speed | ||
|{{M& | |align=center|{{M&SATOG stats | ||
|speed=80 | |speed=80 | ||
|power=40 | |power=40 | ||
Line 77: | Line 79: | ||
|stamina=50 | |stamina=50 | ||
}} | }} | ||
|[[File: | |align=center|[[File:MyS emblem Daisy.png|80px]] | ||
|- | |- | ||
|[[File:YoshiMASATOG.png]] | |align=center|[[File:YoshiMASATOG.png]] | ||
|[[Yoshi]] | |align=center|[[Yoshi]] | ||
|Speed | |align=center|Speed | ||
|{{M& | |align=center|{{M&SATOG stats | ||
|speed=90 | |speed=90 | ||
|power=40 | |power=40 | ||
Line 88: | Line 90: | ||
|stamina=40 | |stamina=40 | ||
}} | }} | ||
|[[File:MS emblem yoshi.png| | |align=center|[[File:MS emblem yoshi.png|80px]] | ||
|- | |- | ||
|[[File:WarioMASATOG.png]] | |align=center|[[File:WarioMASATOG.png]] | ||
|[[Wario]] | |align=center|[[Wario]] | ||
|Power | |align=center|Power | ||
|{{M& | |align=center|{{M&SATOG stats | ||
|speed=40 | |speed=40 | ||
|power=80 | |power=80 | ||
Line 99: | Line 101: | ||
|stamina=100 | |stamina=100 | ||
}} | }} | ||
|[[File: | |align=center|[[File:MyS emblem Wario.png|80px]] | ||
|- | |- | ||
|[[File:WaluigiOlympicGames icon. | |align=center|[[File:WaluigiOlympicGames icon.png]] | ||
|[[Waluigi]] | |align=center|[[Waluigi]] | ||
|Skill | |align=center|Skill | ||
|{{M& | |align=center|{{M&SATOG stats | ||
|speed=30 | |speed=30 | ||
|power=40 | |power=40 | ||
Line 110: | Line 112: | ||
|stamina=70 | |stamina=70 | ||
}} | }} | ||
|[[File: | |align=center|[[File:MyS emblem Waluigi.png|80px]] | ||
|- | |- | ||
| | |align=center|[[File:BowserMASATOG.png]] | ||
|[[Bowser]] | |align=center|[[Bowser]] | ||
|Power | |align=center|Power | ||
|{{M& | |align=center|{{M&SATOG stats | ||
|speed=20 | |speed=20 | ||
|power=100 | |power=100 | ||
Line 121: | Line 123: | ||
|stamina=90 | |stamina=90 | ||
}} | }} | ||
|[[File: | |align=center|[[File:MyS emblem Bowser.png|80px]] | ||
|} | |} | ||
====Team Sonic==== | |||
{|align=center width=45% class="wikitable" | |||
==== Team Sonic ==== | |||
|- | |- | ||
!Icon | !Icon | ||
Line 134: | Line 135: | ||
!Emblem | !Emblem | ||
|- | |- | ||
|[[File:SonicOlympcGames icon. | |align=center width=10%|[[File:SonicOlympcGames icon.png]] | ||
|[[Sonic | |align=center width=10%|[[Sonic]] | ||
|Speed | |align=center width=10%|Speed | ||
|{{M& | |width=1%|{{M&SATOG stats | ||
|speed=100 | |speed=100 | ||
|power=50 | |power=50 | ||
Line 143: | Line 144: | ||
|stamina=40 | |stamina=40 | ||
}} | }} | ||
|[[File: | |align=center width=10%|[[File:MyS emblem Sonic.png|80px]] | ||
|- | |- | ||
|[[File:OlympicGamesTails icon. | |align=center|[[File:OlympicGamesTails icon.png]] | ||
|[[ | |align=center|[[Tails]] | ||
|Skill | |align=center|Skill | ||
|{{M& | |{{M&SATOG stats | ||
|speed=40 | |speed=40 | ||
|power=30 | |power=30 | ||
Line 154: | Line 155: | ||
|stamina=80 | |stamina=80 | ||
}} | }} | ||
|[[File: | |align=center|[[File:MyS emblem Tails.png|80px]] | ||
|- | |- | ||
| | |align=center|[[File:KnucklesMASATOG.png]] | ||
|[[Knuckles | |align=center|[[Knuckles]] | ||
|Power | |align=center|Power | ||
|{{M& | |{{M&SATOG stats | ||
|speed=60 | |speed=60 | ||
|power=80 | |power=80 | ||
Line 165: | Line 166: | ||
|stamina=70 | |stamina=70 | ||
}} | }} | ||
|[[File: | |align=center|[[File:MyS emblem Knuckles.png|80px]] | ||
|- | |- | ||
| | |align=center|[[File:AmyMASATOG.png]] | ||
|[[Amy | |align=center|[[Amy]] | ||
|All-Around | |align=center|All-Around | ||
|{{M& | |{{M&SATOG stats | ||
|speed=60 | |speed=60 | ||
|power=40 | |power=40 | ||
Line 176: | Line 177: | ||
|stamina=70 | |stamina=70 | ||
}} | }} | ||
|[[File: | |align=center|[[File:MyS emblem Amy.png|80px]] | ||
|- | |- | ||
| | |align=center|[[File:BlazeMASATOG.png]] | ||
|[[Blaze | |align=center|[[Blaze]] | ||
|All-Around | |align=center|All-Around | ||
|{{M& | |{{M&SATOG stats | ||
|speed=70 | |speed=70 | ||
|power=50 | |power=50 | ||
Line 187: | Line 188: | ||
|stamina=60 | |stamina=60 | ||
}} | }} | ||
|[[File: | |align=center|[[File:MyS emblem Blaze.png|80px]] | ||
|- | |- | ||
| | |align=center|[[File:ShadowMASATOG.png]] | ||
|[[Shadow | |align=center|[[Shadow (character)|Shadow]] | ||
|Speed | |align=center|Speed | ||
|{{M& | |{{M&SATOG stats | ||
|speed=100 | |speed=100 | ||
|power=50 | |power=50 | ||
Line 198: | Line 199: | ||
|stamina=30 | |stamina=30 | ||
}} | }} | ||
|[[File: | |align=center|[[File:MyS emblem Shadow.png|80px]] | ||
|- | |- | ||
|[[File:VectorOlympicGames icon. | |align=center|[[File:VectorOlympicGames icon.png]] | ||
|[[Vector | |align=center|[[Vector]] | ||
|Power | |align=center|Power | ||
|{{M& | |{{M&SATOG stats | ||
|speed=30 | |speed=30 | ||
|power=90 | |power=90 | ||
Line 209: | Line 210: | ||
|stamina=90 | |stamina=90 | ||
}} | }} | ||
|[[File: | |align=center|[[File:MyS emblem Vector.png|80px]] | ||
|- | |- | ||
|[[File:Eggman Olympic Games icon. | |align=center|[[File:Eggman Olympic Games icon.png]] | ||
|[[Dr. | |align=center|[[Dr. Eggman]] | ||
|Skill | |align=center|Skill | ||
|{{M& | |{{M&SATOG stats | ||
|speed=70 | |speed=70 | ||
|power=40 | |power=40 | ||
Line 220: | Line 221: | ||
|stamina=40 | |stamina=40 | ||
}} | }} | ||
|[[File: | |align=center|[[File:MyS emblem Eggman.png|80px]] | ||
|} | |} | ||
====Other==== | ====Other==== | ||
* [[Mii]] | *[[Mii]] | ||
=== Supporting characters === | ===Supporting characters=== | ||
====Referees==== | ====Referees==== | ||
=== Super Mario series === | =====''Super Mario'' series===== | ||
* [[Toad]] | *[[Toad]] | ||
* [[Lakitu]] | *[[Lakitu]] | ||
* [[Shy Guy]] | *[[Shy Guy]] | ||
==== | =====''Sonic the Hedgehog'' series===== | ||
* [[ | *[[Espio]] | ||
* [[ | *[[Charmy]] | ||
* [[ | *[[Cream (character)|Cream]] | ||
* [[ | *[[Big]] (referees the rowing event, also sometimes appears as a cameo) | ||
=== | ====Audience members==== | ||
* [[ | =====''Super Mario'' series===== | ||
* [[ | *[[Toad (species)|Toad]]s | ||
* [[ | *[[Koopa Troopa]] | ||
* [[ | *[[Pianta]] | ||
*[[Dry Bones]] | |||
====Others==== | ====Others==== | ||
=== Super Mario series === | ===== ''Super Mario'' series ===== | ||
* [[Goomba]] | *[[Goomba]] | ||
* [[Boo]] | *[[Boo]] | ||
* [[Bullet Bill]] | *[[Bullet Bill]] | ||
* [[Bob-omb]] | *[[Bob-omb]] | ||
=== Sonic the Hedgehog series === | =====''Sonic the Hedgehog'' series===== | ||
* [[Egg Pawn]] | *[[Egg Pawn]] | ||
* [[ | *[[Kiki]] | ||
* [[ | *[[Egg Flapper|Flapper]] | ||
==Events== | ==Events== | ||
===Olympic | ===Olympic Events=== | ||
{| class=sortable | {|class="wikitable sortable" width=100% | ||
| | !width=15%|Image | ||
!width= | !width=17%|Event | ||
!width=17%| | !width=17%|Location | ||
!width= | !width=51%| Description | ||
|- | |- | ||
|align=center|[[File:Aquatics 100mfreestyle.png|142px]] | |||
|align=center|[[File:MSOG Aquatics.png]]<br>'''[[Aquatics]] - [[100m Freestyle (Mario & Sonic at the Olympic Games for Wii)|100m Freestyle]]''' | |||
|rowspan=2|'''National Aquatics Center''' | |||
|Swim two lengths of the pool in the fastest time. | |Swim two lengths of the pool in the fastest time. | ||
|- | |- | ||
|align=center|[[File:4xAquatics 100mfreestyle.png|139px]] | |||
|align=center|[[File:MSOG Aquatics.png]]<br>'''[[Aquatics]] - [[4x100m Freestyle]]''' | |||
|Four team members take turns to swim two lengths each. Each player should touch the wall before the next player dives in. The first team to have all four members complete two lengths wins. | |Four team members take turns to swim two lengths each. Each player should touch the wall before the next player dives in. The first team to have all four members complete two lengths wins. | ||
|- | |- | ||
|align=center|[[File:Archerywaluigi.png|133px]] | |||
|align=center|[[File:MSOG Archery.png]]<br>'''[[Archery (class)|Archery]] - [[Archery (Mario & Sonic at the Olympic Games for Wii)|Archery]]''' | |||
|'''Olympic Green Archery Field''' | |||
|Shoot four sets of three arrows into a target at 70 meters, aiming for the center circle for maximum score. The player with the highest total score wins. | |Shoot four sets of three arrows into a target at 70 meters, aiming for the center circle for maximum score. The player with the highest total score wins. | ||
|- | |- | ||
|align=center|[[File:100mdash.png|144px]] | |||
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[100m (Mario & Sonic at the Olympic Games for Wii)|100m]]''' | |||
|rowspan=11|'''National Stadium''' | |||
|Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win. | |Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win. | ||
|- | |- | ||
|align=center|[[File:400mdash.png|141px]] | |||
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[400m (Mario & Sonic at the Olympic Games for Wii)|400m]]''' | |||
|From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line. | |From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line. | ||
|- | |- | ||
|align=center|[[File:4x100mrelay.png|135px]] | |||
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[4x100m Relay (Mario & Sonic at the Olympic Games)|4x100m Relay]]''' | |||
|Four team members take turns sprinting with the baton in their own 100-meter stretch. Sprint to where the next team member is waiting. The last member to carry the baton will sprint to the finish line. | |Four team members take turns sprinting with the baton in their own 100-meter stretch. Sprint to where the next team member is waiting. The last member to carry the baton will sprint to the finish line. | ||
|- | |- | ||
|align=center|[[File:M&SATOG Wii 110m Hurdles Screenshot.png|142px]] | |||
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[110m Hurdles (Mario & Sonic at the Olympic Games)|110m Hurdles]]''' | |||
|Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path. | |Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path. | ||
|- | |- | ||
|align=center|[[File:410mhurtles.png|140px]] | |||
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[400m Hurdles (Mario & Sonic at the Olympic Games for Wii)|400m Hurdles]]''' | |||
|Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path. | |Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path. | ||
|- | |- | ||
|align=center|[[File:Longjump.png|141px]] | |||
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Long Jump (Mario & Sonic at the Olympic Games for Wii)|Long Jump]]''' | |||
|Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded. | |Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded. | ||
|- | |- | ||
|align=center|[[File:Triplejump.png|142px]] | |||
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Triple Jump (Mario & Sonic at the Olympic Games for Wii)|Triple Jump]]''' | |||
|Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded. | |Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded. | ||
|- | |- | ||
|align=center|[[File:Highjump.png|133px]] | |||
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[High Jump (event)|High Jump]]''' | |||
|Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score. | |Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score. | ||
|- | |- | ||
|align=center|[[File:Polejump.png|130px]] | |||
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Pole Vault (Mario & Sonic at the Olympic Games)|Pole Vault]]''' | |||
|Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures. | |Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures. | ||
|- | |- | ||
|align=center|[[File:Hammerthrow.png|129px]] | |||
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Hammer Throw (Mario & Sonic at the Olympic Games for Wii)|Hammer Throw]]''' | |||
|Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded. | |Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded. | ||
|- | |- | ||
|align=center|[[File:Javelinethrow.png|133px]] | |||
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Javelin Throw (Mario & Sonic at the Olympic Games for Wii)|Javelin Throw]]''' | |||
|Sprint down the runway to build momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not count. The best of three attempts is recorded. | |Sprint down the runway to build momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not count. The best of three attempts is recorded. | ||
|- | |- | ||
|align=center|[[File:Fencingindividualepee.png|140px]] | |||
|align=center|[[File:MSOG Fencing.png]]<br>'''[[Fencing]] - [[Individual epée (Mario & Sonic at the Olympic Games for Wii)|Individual epée]]''' | |||
|'''Fencing Hall, National Conference Center''' | |||
|Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round. | |Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round. | ||
|- | |- | ||
|align=center|[[File:Trampoline.png|141px]] | |||
|align=center|[[File:MSOG Trampoline.png]]<br>'''[[Gymnastics]] - [[Trampoline (Mario & Sonic at the Olympic Games for Wii)|Trampoline]]''' | |||
|rowspan=2|'''National Indoor Stadium''' | |||
|Use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged on how precisely you execute your moves. As you land, be sure to prepare yourself for the next set of moves with a good high jump. | |Use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged on how precisely you execute your moves. As you land, be sure to prepare yourself for the next set of moves with a good high jump. | ||
|- | |- | ||
|align=center|[[File:Vault.png|144px]] | |||
|align=center|[[File:MSOG Gymnastics.png]]<br>'''[[Gymnastics]] - [[Vault (Mario & Sonic at the Olympic Games for Wii)|Vault]]''' | |||
|Run up to the springboard and vault across the horse, performing spins and somersaults in the air. A maximum of 10 points will be awarded, depending on your mid-air performance and the skill of your landing. The best of three attempts is recorded. | |Run up to the springboard and vault across the horse, performing spins and somersaults in the air. A maximum of 10 points will be awarded, depending on your mid-air performance and the skill of your landing. The best of three attempts is recorded. | ||
|- | |- | ||
|align=center|[[File:Rowingsinglesculls.png|140px]] | |||
|align=center|[[File:MSOG Rowing.png]]<br>'''[[Rowing]] - [[Single Sculls]]''' | |||
|'''Shunyi Olympic Rowing-Canoeing Park''' | |||
|Constant skill, as well as raw power, is required to make the continual adjustments necessary to keep your skiff moving in a straight line. Work your way along the course and cross the finishing line before your opponents to win. | |Constant skill, as well as raw power, is required to make the continual adjustments necessary to keep your skiff moving in a straight line. Work your way along the course and cross the finishing line before your opponents to win. | ||
|- | |- | ||
|align=center|[[File:Shootingskeet.png|133px]] | |||
|align=center|[[File:MSOG Shooting.png]]<br>'''[[Shooting (class)|Shooting]] - [[Skeet (Mario & Sonic at the Olympic Games for Wii)|Skeet]]''' | |||
|'''Beijing Shooting Range Clay Target Field''' | |||
|Make your way through eight stations, firing at high and low airborne targets as they’re released. You only have enough ammunition for one shot per target, so aim carefully. The player with the most total hits wins. | |Make your way through eight stations, firing at high and low airborne targets as they’re released. You only have enough ammunition for one shot per target, so aim carefully. The player with the most total hits wins. | ||
|- | |- | ||
|align=center|[[File:Tabletennis.png|141px]] | |||
|align=center|[[File:MSOG Table Tennis.png]]<br>'''[[Table Tennis (class)|Table Tennis]] - [[Singles (Mario & Sonic at the Olympic Games for Wii)|Singles]]''' | |||
|'''Peking University Gymnasium''' | |||
|Use your paddle to bounce the ball across the net into your opponent’s side, and win a point if they fail to return it or allow it to bounce twice. The first player to reach 11 points wins the round. Each player takes turns serving twice. | |Use your paddle to bounce the ball across the net into your opponent’s side, and win a point if they fail to return it or allow it to bounce twice. The first player to reach 11 points wins the round. Each player takes turns serving twice. | ||
|} | |} | ||
<br> | |||
===[[Dream | ===[[Dream Event]]s [[File:MaSo DreamEvents.jpg]]=== | ||
[[File: | {|class="wikitable sortable" width=100% | ||
!width=15%|Image | |||
!width=17%|Event | |||
!width=17%|Location | |||
!width=51%| Description | |||
|- | |||
|align=center|[[File:DreamRace MarioSonicOlympicGames.png|142px]] | |||
|align=center|[[File:MSOG Dream Race.png]]<br>'''[[Dream Race (Mario & Sonic at the Olympic Games for Wii)|Dream Race]]''' | |||
|'''Sandhill Track Course''' | |||
|Get on your marks for this intense power-up filled race course, made for either one player, or as many as four. | |||
|- | |||
|align=center|[[File:Dream Platform.png|142px]] | |||
|align=center|[[File:MSOG Dream Platform.png]]<br>'''[[Dream Platform]]''' | |||
|'''10,000M Diving, Tropical Reef Diving Area''' | |||
|More like skydiving, soar through hoops and perform aerial tricks while avoiding obstacles and opponents to reach the finish line first. | |||
|- | |||
|align=center|[[File:M&SATOG Dream Fencing screenshot.png|142px]] | |||
|align=center|[[File:MSOG Dream Fencing.png]]<br>'''[[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]]''' | |||
|'''Duel Wharf Fencing Beach''' | |||
|With unique special attacks for each character, this jungle-inspired world offers the ultimate duel. | |||
|- | |||
|align=center|[[File:DreamTableTennis Wii.png|142px]] | |||
|align=center|[[File:MSOG Dream Table Tennis.png]]<br>'''[[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]]''' | |||
|'''Speed Rally Table Tennis Stadium''' | |||
|A sci-fi wonderland, this magical table tennis extravaganza offers a special ability for each character. | |||
|} | |||
==Circuits== | ==Circuits== | ||
In ''Mario & Sonic at the Olympic Games'', there is a mode called circuit mode. Circuit mode consists of three classes (beginners, advanced and masters) which each consist of five circuits save for the masters which has six. Each circuit has a number of set events which must be beaten. The winner of the circuit gets its trophy. To unlock the next circuit, beat the circuit before it. To unlock the next class, beat the final circuit of the class before. | In ''Mario & Sonic at the Olympic Games'', there is a mode called circuit mode. Circuit mode consists of three classes (beginners, advanced and masters) which each consist of five circuits save for the masters which has six. Each circuit has a number of set events which must be beaten. The winner of the circuit gets its trophy. To unlock the next circuit, beat the circuit before it. To unlock the next class, beat the final circuit of the class before. | ||
===Beginners Class=== | ===Beginners Class=== | ||
This is the easiest class and is available from the start. There are three events in each circuit. This is the only class where four out of its five circuits are available from the start. | This is the easiest class and is available from the start. There are three events in each circuit. This is the only class where four out of its five circuits are available from the start. | ||
====Mercury Circuit==== | ====Mercury Circuit==== | ||
'''To Unlock:''' Available from the start.<br> | '''To Unlock:''' Available from the start.<br> | ||
Line 370: | Line 400: | ||
'''To Unlock:''' Available from the start.<br> | '''To Unlock:''' Available from the start.<br> | ||
'''Events:''' | '''Events:''' | ||
# | #110m Hurdles | ||
#Skeet | #Skeet | ||
#Javelin Throw | #Javelin Throw | ||
Line 392: | Line 422: | ||
====Moonlight Circuit==== | ====Moonlight Circuit==== | ||
'''To Unlock:''' Beat Mercury, Venus, Jupiter and Saturn Circuits. Or, do 20 Single Match Mode events.<br> | '''To Unlock:''' Beat Mercury, Venus, Jupiter and Saturn Circuits in one player mode. Or, do 20 Single Match Mode events.<br> | ||
'''Events:''' | '''Events:''' | ||
#4x100m Relay | #4x100m Relay | ||
#Single Sculls | #Single Sculls | ||
#Dream Race | #Dream Race | ||
'''Unlocks:''' Advanced Class. | '''Unlocks:''' Advanced Class, Archery. | ||
===Advanced Class=== | ===Advanced Class=== | ||
Line 405: | Line 435: | ||
'''To Unlock:''' Beat Moonlight Circuit, unlock Advanced Class. Or, do 30 Single Match Mode events.<br> | '''To Unlock:''' Beat Moonlight Circuit, unlock Advanced Class. Or, do 30 Single Match Mode events.<br> | ||
'''Events:''' | '''Events:''' | ||
#100m | #100m | ||
#Long Jump | #Long Jump | ||
#Hammer Throw | #Hammer Throw | ||
Line 427: | Line 457: | ||
#Trampoline | #Trampoline | ||
#400m | #400m | ||
'''Unlocks:''' Satellite Circuit. | '''Unlocks:''' Satellite Circuit, Dream Fencing. | ||
====Satellite Circuit==== | ====Satellite Circuit==== | ||
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#Dream Race | #Dream Race | ||
#Dream Fencing | #Dream Fencing | ||
'''Unlocks:''' Sunlight Circuit. | '''Unlocks:''' Sunlight Circuit, Dream Table Tennis. | ||
====Sunlight Circuit==== | ====Sunlight Circuit==== | ||
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===Masters Class=== | ===Masters Class=== | ||
This is the ultimate class and the only one with six circuits. There are five events per circuit. | This is the ultimate class and the only one with six circuits. There are five events per circuit. | ||
====Meteorite Circuit==== | ====Meteorite Circuit==== | ||
'''To Unlock:''' Unlock Masters Class.<br> | '''To Unlock:''' Unlock Masters Class.<br> | ||
'''Events:''' | '''Events:''' | ||
#100m | #100m | ||
#Long Jump | #Long Jump | ||
#Hammer Throw | #Hammer Throw | ||
#Archery | #Archery | ||
#400m Hurdles | #400m Hurdles | ||
'''Unlocks:''' Supernova Circuit, Pole | '''Unlocks:''' Supernova Circuit, Pole Vault. | ||
====Supernova Circuit==== | ====Supernova Circuit==== | ||
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#High Jump | #High Jump | ||
#Pole Vault | #Pole Vault | ||
'''Unlocks:''' Cosmos Circuit. | '''Unlocks:''' Cosmos Circuit, Vault. | ||
====Cosmos Circuit==== | ====Cosmos Circuit==== | ||
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#Singles | #Singles | ||
#4x100m Relay | #4x100m Relay | ||
'''Unlocks:''' | '''Unlocks:''' End Credits Sequence. | ||
===Free Circuit=== | ===Free Circuit=== | ||
In Free Circuit, the number of events and the events themselves can be chosen | In Free Circuit, the number of events and the currently available events themselves can be chosen to create a unique circuit. | ||
== | ==Collection== | ||
{{Main|List of collectibles in Mario & Sonic at the Olympic Games}} | |||
=== | ==Reception== | ||
{|class="wikitable reviews" | |||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | |||
|-style="background-color:#E6E6E6" | |||
|Release | |||
|Reviewer, Publication | |||
|Score | |||
|Comment | |||
|- | |||
|[[Wii]] | |||
|Sterling McGarvey, [http://wii.gamespy.com/wii/mario-sonic-at-the-olympic-games/834957p1.html Gamespy] | |||
|3.5/5 | |||
|align="left"|"''Mario & Sonic at the Olympic Games is certainly one of the best Olympian titles since Epyx's Winter Games in the 1980s. However, given the sparse quality of that field, that might not hold much weight. It's a title that seems squarely aimed at the Wii Sports crowd, though some of the mini-games don't feel as well-implemented as in Nintendo's effort. Nevertheless, when the games work, it's a fun experience that you can mostly play through whether you have a nunchuk or not, a nice touch for gamers who have more Remotes than nunchuks during multiplayer sessions. Mario & Sonic is by no means a bad compilation of sports-oriented mini-games; it's occasionally flawed but ultimately fun.''" | |||
|- | |||
|Wii | |||
|Aaron Thomas, [https://www.gamespot.com/reviews/mario-and-sonic-at-the-olympic-games-review/1900-6182587/ GameSpot] | |||
|6/10 | |||
|align="left"|"''Mario & Sonic at the Olympic Games probably isn't the game you envisioned when you imagined the once-fierce rivals finally getting together, but that's not its biggest problem. Instead, the trouble lies in the often uninteresting and occasionally frustrating motion controls combined with some events that are too similar to one another, as well as shallow gameplay that brings the game down.''" | |||
|- | |||
|Wii | |||
|Ellie Gibson, [https://www.eurogamer.net/articles/mario-and-sonic-at-the-olympic-games-review Eurogamer] | |||
|7/10 | |||
|align="left"|"''Mario & Sonic's biggest flaw, however, is undoubtedly the unlocking nonsense...There are plenty of enjoyable mini-games here and they're nicely varied. There are some stinkers but that's to be expected. Most of the mini-games are well-balanced, and some have enough depth to make you keep playing again and again. Many of them will make you laugh out loud. It's a shame you can't play all of them without having to complete hours of single-player challenges. But if you're willing to put the hours in, Mario & Sonic at the Olympic Games is a highly entertaining party game.''" | |||
|- | |||
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | |||
|-style="background-color:#E6E6E6" | |||
|colspan=2|Compiler | |||
= | |colspan=2|Platform / Score | ||
|- | |||
|colspan=2|Metacritic | |||
|colspan=2 style="background-color:Gold"|[https://www.metacritic.com/game/wii/mario-sonic-at-the-olympic-games 67] | |||
|- | |||
|colspan=2|GameRankings | |||
|colspan=2|[https://www.gamerankings.com/wii/938798-mario-and-sonic-at-the-olympic-games/index.html 68.01%] | |||
|} | |||
{{br}} | |||
==Music Gallery== | ==Music Gallery== | ||
Both versions feature a gallery where facts and trivias can be found. In order to answer the question, the player has to play a mini-game. Unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between Wii and DS. | Both versions feature a gallery where facts and trivias can be found. In order to answer the question, the player has to play a mini-game. Unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between Wii and DS. | ||
===Songs=== | ===Songs=== | ||
====''Super Mario'' series==== | ====''Super Mario'' series==== | ||
* Ground Theme (from ''[[Super Mario Bros.]]'') | *[[Ground Theme (Super Mario Bros.)|Ground Theme]] (from ''[[Super Mario Bros.]]'') | ||
* Underground Theme (from '' | *[[Underground Theme]] (from ''Super Mario Bros.'') | ||
* Underwater Theme (from '' | *[[Underwater Theme]] (from ''Super Mario Bros.'') | ||
* Ground Theme (from ''[[Super Mario Bros. 3]]'') | *[[Ground Theme (Super Mario Bros. 3)|Ground Theme]] (from ''[[Super Mario Bros. 3]]'') | ||
* Ground Theme (from ''[[Super Mario World]]'') | *[[Ground Theme (Super Mario World)|Ground Theme]] (from ''[[Super Mario World]]'') | ||
====''Sonic the Hedgehog'' series==== | ====''Sonic the Hedgehog'' series==== | ||
* [[sonicretro:Green Hill Zone|Green Hill Zone]] (from ''[[sonicretro:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'') | *[[sonicretro:Green Hill Zone|Green Hill Zone]] (from ''[[sonicretro:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'') | ||
* [[sonicretro:Star Light Zone|Star Light Zone]] (from '' | *[[sonicretro:Star Light Zone|Star Light Zone]] (from ''Sonic the Hedgehog'') | ||
* [[sonicretro:Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stage]] (from ''[[sonicretro:Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'') | *[[sonicretro:Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stage]] (from ''[[sonicretro:Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'') | ||
* ''[[sonicretro:Sonic Heroes (song)|Sonic Heroes]]'' Theme [Instrumental] (from ''[[sonicretro:Sonic Heroes|Sonic Heroes]]'') | *''[[sonicretro:Sonic Heroes (song)|Sonic Heroes]]'' Theme [Instrumental] (from ''[[sonicretro:Sonic Heroes|Sonic Heroes]]'') | ||
* [[sonicretro:Let the Speed Mend It|Let the Speed Mend It]] [Instrumental] (from ''[[sonicretro:Sonic & the Secret Rings|Sonic & the Secret Rings]]'') | *[[sonicretro:Let the Speed Mend It|Let the Speed Mend It]] [Instrumental] (from ''[[sonicretro:Sonic & the Secret Rings|Sonic & the Secret Rings]]'') | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
Line 583: | Line 603: | ||
==Gallery== | ==Gallery== | ||
{{ | {{main-gallery|Mario & Sonic at the Olympic Games}} | ||
<gallery> | |||
Sonic with mario pose 2.png|[[Mario]] and [[Sonic]] | |||
Luigi Vault.png|[[Luigi]] | |||
Bowser Hammer.png|[[Bowser]] | |||
Eggman Javelin.png|[[Dr. Eggman]] | |||
</gallery> | |||
==Staff== | ==Staff== | ||
{{main|List of Mario & Sonic at the Olympic Games (Wii) staff}} | {{main|List of Mario & Sonic at the Olympic Games (Wii) staff}} | ||
==Quotes== | |||
{{Main|List of Mario & Sonic at the Olympic Games quotes}} | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{foreign names | ||
|Jap=マリオ&ソニック AT 北京オリンピック | |Jap=マリオ&ソニック AT 北京オリンピック | ||
|JapR=Mario ando Sonikku atto Pekin Orinpikku | |JapR=Mario ando Sonikku atto Pekin Orinpikku | ||
Line 595: | Line 624: | ||
|Spa=Mario & Sonic en los Juegos Olímpicos | |Spa=Mario & Sonic en los Juegos Olímpicos | ||
|SpaM=Mario & Sonic at the Olympic Games | |SpaM=Mario & Sonic at the Olympic Games | ||
| | |Fre=Mario & Sonic aux Jeux Olympiques | ||
| | |FreM=Mario & Sonic at the Olympic Games | ||
|Dut=Mario & Sonic op de Olympische Spelen | |Dut=Mario & Sonic op de Olympische Spelen | ||
|DutM=Mario & Sonic at the Olympic Games | |DutM=Mario & Sonic at the Olympic Games | ||
Line 605: | Line 634: | ||
|Por=Mario e Sonic nos Jogos Olímpicos | |Por=Mario e Sonic nos Jogos Olímpicos | ||
|PorM=Mario & Sonic at the Olympic Games | |PorM=Mario & Sonic at the Olympic Games | ||
|Kor= | |Kor=마리오와 소닉 베이징 올림픽 | ||
|KorR=Mario-wa Sonik Beijing Olimpik | |KorR=Mario-wa Sonik Beijing Olimpik | ||
|KorM=Mario & Sonic at the Beijing Olympics}} | |KorM=Mario & Sonic at the Beijing Olympics | ||
}} | |||
==Media== | ==Media== | ||
{{media | {{media missing|more=yes|section=yes|At least one more sample}} | ||
| | {{media table | ||
| | |file1=Mario & Sonic at the Olympic Games Wii Banner.mp3 | ||
| | |title1=Disc Channel | ||
| | |length1=0:08 | ||
|file2=MASATOG Theme.oga | |||
|title2=Opening | |||
|length2=0:30 | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*This is not the first time that Mario takes part in the Olympics. He also competed in an event called "Intergalactical Olympics" in the ''[[Club Nintendo (magazine)|Club Nintendo]]'' comic "[[Super Mario: Verloren in der Zeit]]". | |||
*The DVD set of ''[[The Adventures of Super Mario Bros. 3]]'' was re-released in a double pack with ''The Adventures of Sonic the Hedgehog'' Volume 1 to tie in with the release of this game. | |||
* This is not the first time that Mario takes part in the Olympics. He also competed in an event called "Intergalactical Olympics" in the [[Club Nintendo]] comic "[[Super Mario: Verloren in der Zeit]]". | *A version of this game, titled ''Sonic at the Olympic Games'', was released on mobile phones in June 2008, featuring only ''Sonic the Hedgehog'' characters ([[Sonic]], [[Tails]], [[Amy]], and [[Knuckles]]) and no ''Super Mario'' characters. | ||
* The DVD set of ''[[The Adventures of Super Mario Bros. 3]]'' was re-released in a double pack with ''Adventures of Sonic the Hedgehog'' Volume 1 to tie in with the release of this game. | |||
* A version of this game was | |||
==References== | ==References== | ||
Line 630: | Line 659: | ||
==External links== | ==External links== | ||
* [ | {{NIWA|NWiki=Mario & Sonic at the Olympic Games|StrategyWiki=Mario & Sonic at the Olympic Games|MiiWiki=Mario & Sonic at the Olympic Games}} | ||
* [ | *[[Sonicretro:Mario & Sonic at the Olympic Games|Mario & Sonic at the Olympic Games on Sonic Retro]] | ||
*[https://www.nintendo.com/games/detail/fhQxldk9v6VrYH61dTxvM0u2Ij4txc6L Nintendo's official US site for ''Mario & Sonic at the Olympic Games'' (Wii version)] | |||
{{ | *[https://www.nintendo.co.uk/Games/Wii/Mario-Sonic-at-the-Olympic-Games-281914.html Nintendo's official UK site for ''Mario & Sonic at the Olympic Games'' (Wii version)] | ||
{{ | *[https://www.nintendo.co.jp/wii/rwsj/index.html Nintendo's official Japanese website for ''Mario & Sonic at the Olympic Games'' (Wii version)] | ||
{{M&SATOG}} | |||
{{Super Mario games}} | |||
{{Wii}} | {{Wii}} | ||
[[Category:Mario & Sonic at the Olympic Games|*]] | |||
[[Category:Games]] | |||
[[Category:Crossover games]] | |||
[[Category:Wii games]] | |||
[[Category:Sports games]] | |||
[[Category:2007 games]] | |||
[[Category:2008 games]] | |||
[[Category:Games with Nintendo Wi-Fi Connection]] | |||
[[de:Mario & Sonic bei den Olympischen Spielen]] | [[de:Mario & Sonic bei den Olympischen Spielen]] | ||
[[ | [[it:Mario & Sonic ai Giochi Olimpici (Wii)]] | ||
Latest revision as of 10:53, August 18, 2024
- This article is about the first game in the Mario & Sonic game series for the Wii. For the Nintendo DS version of the game, see Mario & Sonic at the Olympic Games (Nintendo DS). For the whole Mario & Sonic game series, see Mario & Sonic (series).
Mario & Sonic at the Olympic Games | |||||||||
---|---|---|---|---|---|---|---|---|---|
![]() For alternate box art, see the game's gallery. | |||||||||
Developer | Sega, Racjin Nintendo SPD Group No.4 | ||||||||
Publisher | Sega (NA, EU, OC) Nintendo (JP, SK, TW) | ||||||||
Platform(s) | Wii | ||||||||
Release date | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||||
Language(s) | English (United States) French (France) German Spanish (Spain) Italian Japanese Korean | ||||||||
Genre | Sports | ||||||||
Rating(s) |
| ||||||||
Mode(s) | Varies according to the event that is played in the game | ||||||||
Format | Wii: ![]() | ||||||||
Input | Wii:
| ||||||||
Serial code(s) | RVL-RWSE-USA (U.S.) |
Mario & Sonic at the Olympic Games is a sports game for the Wii, with a Nintendo DS version of the game released as well. The game places Mario, Sonic, and their various allies against each other in Olympic events. The game has the official Beijing 2008 Olympics license, and features environments based on actual Olympic venues. It is the first game in the Mario & Sonic series.
Although both Nintendo and Sega worked on this collaboration, most of the development was handled by Sega. However, as the game was completed, Sega did publishing and marketing duties for all versions outside of Japan, South Korea, and Taiwan. Nintendo did publishing and marketing duties for the Japanese, Korean, and Taiwanese versions of this game.
Both versions of the game use the new functions of these consoles completely. The game was compatible with Nintendo Wi-Fi Connection.
Originally, Mario & Sonic at the Olympic Games was considered an April Fools' joke, as the game was revealed on March 28, 2007. However, soon after, Sega stated on their official website that the game is official, and that both Sega and Nintendo are working on this game project. Shigeru Miyamoto then soon confirmed that he would be supervising the project, confirming Mario & Sonic at the Olympic Games to be real.
Characters[edit]
Playable characters[edit]
![A list of most of the characters in Mario & Sonic at the Olympic Games](https://mario.wiki.gallery/images/thumb/0/09/MarioandSonicCharacterList.jpg/350px-MarioandSonicCharacterList.jpg)
The game features seventeen playable characters; eight from the Super Mario franchise, eight from the Sonic franchise, as well as Miis. These characters are broken up into four groups; All-Around, which consists of characters who neither excel or descend in any type of abilities, Speed, which consists of characters who are best at agility and stamina based events, Skill, which consists of characters who are above average skill and stamina, but have low power and top speeds, and Power, which consists of characters who are best at strength and endurance based events.
In Dream Fencing and Dream Table Tennis, players can use special attacks, which are powerful moves that inflict more damage or knock the opponent out of the ring (Dream Fencing), or hit the ball with more power (Dream Table Tennis).
Team Mario[edit]
Icon | Name | Type | Statistics | Emblem | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Mario | All-Around |
|
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Luigi | All-Around |
|
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Peach | Skill |
|
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Daisy | Speed |
|
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Yoshi | Speed |
|
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Wario | Power |
|
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Waluigi | Skill |
|
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Bowser | Power |
|
![]() |
Team Sonic[edit]
Icon | Name | Type | Statistics | Emblem | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Sonic | Speed |
|
![]() | ||||||||
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Tails | Skill |
|
![]() | ||||||||
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Knuckles | Power |
|
![]() | ||||||||
![]() |
Amy | All-Around |
|
![]() | ||||||||
![]() |
Blaze | All-Around |
|
![]() | ||||||||
![]() |
Shadow | Speed |
|
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![]() |
Vector | Power |
|
![]() | ||||||||
![]() |
Dr. Eggman | Skill |
|
![]() |
Other[edit]
Supporting characters[edit]
Referees[edit]
Super Mario series[edit]
Sonic the Hedgehog series[edit]
Audience members[edit]
Super Mario series[edit]
Others[edit]
Super Mario series[edit]
Sonic the Hedgehog series[edit]
Events[edit]
Olympic Events[edit]
Image | Event | Location | Description |
---|---|---|---|
![]() |
![]() Aquatics - 100m Freestyle |
National Aquatics Center | Swim two lengths of the pool in the fastest time. |
![]() |
![]() Aquatics - 4x100m Freestyle |
Four team members take turns to swim two lengths each. Each player should touch the wall before the next player dives in. The first team to have all four members complete two lengths wins. | |
![]() |
![]() Archery - Archery |
Olympic Green Archery Field | Shoot four sets of three arrows into a target at 70 meters, aiming for the center circle for maximum score. The player with the highest total score wins. |
![]() |
![]() Athletics - 100m |
National Stadium | Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win. |
![]() |
![]() Athletics - 400m |
From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line. | |
![]() |
![]() Athletics - 4x100m Relay |
Four team members take turns sprinting with the baton in their own 100-meter stretch. Sprint to where the next team member is waiting. The last member to carry the baton will sprint to the finish line. | |
![]() |
![]() Athletics - 110m Hurdles |
Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path. | |
![]() |
![]() Athletics - 400m Hurdles |
Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path. | |
![]() |
![]() Athletics - Long Jump |
Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded. | |
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![]() Athletics - Triple Jump |
Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded. | |
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![]() Athletics - High Jump |
Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score. | |
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![]() Athletics - Pole Vault |
Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures. | |
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![]() Athletics - Hammer Throw |
Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded. | |
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![]() Athletics - Javelin Throw |
Sprint down the runway to build momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not count. The best of three attempts is recorded. | |
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![]() Fencing - Individual epée |
Fencing Hall, National Conference Center | Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round. |
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![]() Gymnastics - Trampoline |
National Indoor Stadium | Use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged on how precisely you execute your moves. As you land, be sure to prepare yourself for the next set of moves with a good high jump. |
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![]() Gymnastics - Vault |
Run up to the springboard and vault across the horse, performing spins and somersaults in the air. A maximum of 10 points will be awarded, depending on your mid-air performance and the skill of your landing. The best of three attempts is recorded. | |
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![]() Rowing - Single Sculls |
Shunyi Olympic Rowing-Canoeing Park | Constant skill, as well as raw power, is required to make the continual adjustments necessary to keep your skiff moving in a straight line. Work your way along the course and cross the finishing line before your opponents to win. |
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![]() Shooting - Skeet |
Beijing Shooting Range Clay Target Field | Make your way through eight stations, firing at high and low airborne targets as they’re released. You only have enough ammunition for one shot per target, so aim carefully. The player with the most total hits wins. |
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![]() Table Tennis - Singles |
Peking University Gymnasium | Use your paddle to bounce the ball across the net into your opponent’s side, and win a point if they fail to return it or allow it to bounce twice. The first player to reach 11 points wins the round. Each player takes turns serving twice. |
Dream Events
[edit]
Image | Event | Location | Description |
---|---|---|---|
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![]() Dream Race |
Sandhill Track Course | Get on your marks for this intense power-up filled race course, made for either one player, or as many as four. |
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![]() Dream Platform |
10,000M Diving, Tropical Reef Diving Area | More like skydiving, soar through hoops and perform aerial tricks while avoiding obstacles and opponents to reach the finish line first. |
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![]() Dream Fencing |
Duel Wharf Fencing Beach | With unique special attacks for each character, this jungle-inspired world offers the ultimate duel. |
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![]() Dream Table Tennis |
Speed Rally Table Tennis Stadium | A sci-fi wonderland, this magical table tennis extravaganza offers a special ability for each character. |
Circuits[edit]
In Mario & Sonic at the Olympic Games, there is a mode called circuit mode. Circuit mode consists of three classes (beginners, advanced and masters) which each consist of five circuits save for the masters which has six. Each circuit has a number of set events which must be beaten. The winner of the circuit gets its trophy. To unlock the next circuit, beat the circuit before it. To unlock the next class, beat the final circuit of the class before.
Beginners Class[edit]
This is the easiest class and is available from the start. There are three events in each circuit. This is the only class where four out of its five circuits are available from the start.
Mercury Circuit[edit]
To Unlock: Available from the start.
Events:
- 100m
- Long Jump
- Hammer Throw
Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.
Venus Circuit[edit]
To Unlock: Available from the start.
Events:
- 110m Hurdles
- Skeet
- Javelin Throw
Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.
Jupiter Circuit[edit]
To Unlock: Available from the start.
Events:
- 100m Freestyle
- Triple Jump
- Trampoline
Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.
Saturn Circuit[edit]
To Unlock: Available from the start.
Events:
- Singles
- 4x100m Freestyle
- Individual Epée
Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.
Moonlight Circuit[edit]
To Unlock: Beat Mercury, Venus, Jupiter and Saturn Circuits in one player mode. Or, do 20 Single Match Mode events.
Events:
- 4x100m Relay
- Single Sculls
- Dream Race
Unlocks: Advanced Class, Archery.
Advanced Class[edit]
Defeating the Moonlight Circuit will unlock this class. Now each circuit has four events.
Stardust Circuit[edit]
To Unlock: Beat Moonlight Circuit, unlock Advanced Class. Or, do 30 Single Match Mode events.
Events:
- 100m
- Long Jump
- Hammer Throw
- Archery
Unlocks: Planet Circuit, High Jump.
Planet Circuit[edit]
To Unlock: Beat Stardust Circuit. Or, do 40 Single Match Mode events.
Events:
- 110m Hurdles
- Skeet
- Javelin Throw
- High Jump
Unlocks: Comet Circuit, 400m.
Comet Circuit[edit]
To Unlock: Beat Planet Circuit. Or, do 50 Single Match Mode events.
Events:
- 100m Freestyle
- Triple Jump
- Trampoline
- 400m
Unlocks: Satellite Circuit, Dream Fencing.
Satellite Circuit[edit]
To Unlock: Beat Comet Circuit.
Events:
- Singles
- 4x100m Freestyle
- Dream Race
- Dream Fencing
Unlocks: Sunlight Circuit, Dream Table Tennis.
Sunlight Circuit[edit]
To Unlock: Beat Satellite Circuit.
Events:
- 4x100m Relay
- Single Sculls
- Individual Epée
- Dream Table Tennis
Unlocks: Masters Class, 400m Hurdles.
Masters Class[edit]
This is the ultimate class and the only one with six circuits. There are five events per circuit.
Meteorite Circuit[edit]
To Unlock: Unlock Masters Class.
Events:
- 100m
- Long Jump
- Hammer Throw
- Archery
- 400m Hurdles
Unlocks: Supernova Circuit, Pole Vault.
Supernova Circuit[edit]
To Unlock: Beat Meteorite Circuit.
Events:
- 110m Hurdles
- Skeet
- Javelin Throw
- High Jump
- Pole Vault
Unlocks: Cosmos Circuit, Vault.
Cosmos Circuit[edit]
To Unlock: Beat Supernova Circuit.
Events:
- 100m Freestyle
- Triple Jump
- Trampoline
- 400m
- Vault
Unlocks: Galaxy Circuit, Dream Platform.
Galaxy Circuit[edit]
To Unlock: Beat Cosmos Circuit.
Events:
- Singles
- 4x100m Freestyle
- Individual Epée
- Dream Race
- Dream Platform
Unlocks: Universal Circuit.
Universal Circuit[edit]
To Unlock: Beat Galaxy Circuit.
Events:
- 4x100m Relay
- Single Sculls
- Dream Table Tennis
- Dream Fencing
- Dream Race
Unlocks: Big Bang Circuit.
Big Bang Circuit[edit]
To Unlock: Beat Universal Circuit.
Events:
- Dream Race
- Dream Fencing
- Dream Platform
- Singles
- 4x100m Relay
Unlocks: End Credits Sequence.
Free Circuit[edit]
In Free Circuit, the number of events and the currently available events themselves can be chosen to create a unique circuit.
Collection[edit]
Reception[edit]
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Wii | Sterling McGarvey, Gamespy | 3.5/5 | "Mario & Sonic at the Olympic Games is certainly one of the best Olympian titles since Epyx's Winter Games in the 1980s. However, given the sparse quality of that field, that might not hold much weight. It's a title that seems squarely aimed at the Wii Sports crowd, though some of the mini-games don't feel as well-implemented as in Nintendo's effort. Nevertheless, when the games work, it's a fun experience that you can mostly play through whether you have a nunchuk or not, a nice touch for gamers who have more Remotes than nunchuks during multiplayer sessions. Mario & Sonic is by no means a bad compilation of sports-oriented mini-games; it's occasionally flawed but ultimately fun." |
Wii | Aaron Thomas, GameSpot | 6/10 | "Mario & Sonic at the Olympic Games probably isn't the game you envisioned when you imagined the once-fierce rivals finally getting together, but that's not its biggest problem. Instead, the trouble lies in the often uninteresting and occasionally frustrating motion controls combined with some events that are too similar to one another, as well as shallow gameplay that brings the game down." |
Wii | Ellie Gibson, Eurogamer | 7/10 | "Mario & Sonic's biggest flaw, however, is undoubtedly the unlocking nonsense...There are plenty of enjoyable mini-games here and they're nicely varied. There are some stinkers but that's to be expected. Most of the mini-games are well-balanced, and some have enough depth to make you keep playing again and again. Many of them will make you laugh out loud. It's a shame you can't play all of them without having to complete hours of single-player challenges. But if you're willing to put the hours in, Mario & Sonic at the Olympic Games is a highly entertaining party game." |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 67 | ||
GameRankings | 68.01% |
Music Gallery[edit]
Both versions feature a gallery where facts and trivias can be found. In order to answer the question, the player has to play a mini-game. Unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between Wii and DS.
Songs[edit]
Super Mario series[edit]
- Ground Theme (from Super Mario Bros.)
- Underground Theme (from Super Mario Bros.)
- Underwater Theme (from Super Mario Bros.)
- Ground Theme (from Super Mario Bros. 3)
- Ground Theme (from Super Mario World)
Sonic the Hedgehog series[edit]
- Green Hill Zone (from Sonic the Hedgehog)
- Star Light Zone (from Sonic the Hedgehog)
- Special Stage (from Sonic the Hedgehog 2)
- Sonic Heroes Theme [Instrumental] (from Sonic Heroes)
- Let the Speed Mend It [Instrumental] (from Sonic & the Secret Rings)
Pre-release and unused content[edit]
Gallery[edit]
- For this subject's image gallery, see Gallery:Mario & Sonic at the Olympic Games.
Staff[edit]
- Main article: List of Mario & Sonic at the Olympic Games (Wii) staff
Quotes[edit]
- Main article: List of Mario & Sonic at the Olympic Games quotes
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオ&ソニック AT 北京オリンピック Mario ando Sonikku atto Pekin Orinpikku |
Mario & Sonic at the Beijing Olympics | |
Dutch | Mario & Sonic op de Olympische Spelen | Mario & Sonic at the Olympic Games | |
French | Mario & Sonic aux Jeux Olympiques | Mario & Sonic at the Olympic Games | |
German | Mario & Sonic bei den Olympischen Spielen | Mario & Sonic at the Olympic Games | |
Italian | Mario & Sonic ai Giochi Olimpici | Mario & Sonic at the Olympic Games | |
Korean | 마리오와 소닉 베이징 올림픽 Mario-wa Sonik Beijing Olimpik |
Mario & Sonic at the Beijing Olympics | |
Portuguese | Mario e Sonic nos Jogos Olímpicos | Mario & Sonic at the Olympic Games | |
Spanish | Mario & Sonic en los Juegos Olímpicos | Mario & Sonic at the Olympic Games |
Media[edit]
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It has been requested that more audio and/or video files related to this section be uploaded. Specific(s): At least one more sample Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started. |
Trivia[edit]
- This is not the first time that Mario takes part in the Olympics. He also competed in an event called "Intergalactical Olympics" in the Club Nintendo comic "Super Mario: Verloren in der Zeit".
- The DVD set of The Adventures of Super Mario Bros. 3 was re-released in a double pack with The Adventures of Sonic the Hedgehog Volume 1 to tie in with the release of this game.
- A version of this game, titled Sonic at the Olympic Games, was released on mobile phones in June 2008, featuring only Sonic the Hedgehog characters (Sonic, Tails, Amy, and Knuckles) and no Super Mario characters.
References[edit]
- ^ El Sitio de la Experiencia Wii Global en Español. Wii.com (in Spanish). Retrieved November 07, 2022.
External links[edit]
- Mario & Sonic at the Olympic Games on Sonic Retro
- Nintendo's official US site for Mario & Sonic at the Olympic Games (Wii version)
- Nintendo's official UK site for Mario & Sonic at the Olympic Games (Wii version)
- Nintendo's official Japanese website for Mario & Sonic at the Olympic Games (Wii version)