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{{bisenemy
{{species infobox
|title='''''[[Mario & Luigi: Bowser's Inside Story|Bowser's Inside Story]]'' Enemy'''
|image=[[File:MLBISBJJNapse.png]]<br>Sprite from ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''
|image=[[Image:Napse_Napse.png]]<br>
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]])
|location=[[Energy Hold]]
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]])
|lvl=15
|variants=[[Airnapse]]
|hp=68
|power=43
|def=34
|speed=43
|exp=100
|coins=35
|items=[[Super Mushroom]]
|gear=None
|related=[[Airnapse]]
}}
}}
A '''Napse''' is a neuron-like enemy inside [[Bowser]]'s [[Bowser's body|body]] in ''[[Mario & Luigi: Bowser's Inside Story]]''. They are located in the [[Energy Hold]], and look like round red cells ringed by moving dendrites. Their name comes from "[[Wikipedia:synapse|synapse]]", which is the junction between nerve cells.
A '''Napse''' is a neuron-like enemy inside [[Bowser]]'s [[Bowser's body|body]] in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. They are located in the [[Energy Hold]], and look like round red cells ringed by moving dendrites. Their name comes from "[[Wikipedia:synapse|synapse]]", which is the junction between nerve cells.


A Napse will attack [[Mario]] or [[Luigi]] using electrical discharges that are colored either red, or green. One of its attacks includes summoning two energy balls colored red and green. It will then spin around turning both the red and green balls into blue ones. The energy balls will then hit the respective brother, depending on its former color, so the player needs to keep an eye on the order the Napse has the energy balls. This attack is avoided by jumping. Another one of its attacks includes getting red and green energy balls from other Napses around it. Once it has obtained enough, it will shoot the energy balls at the bros. This attack is avoided by jumping. Touching the electric charges can lower their [[DEF-Down|defense]]. This enemy can also multiply, but not as often as the [[Air Napse]]. However, when it multiplies, the Napse loses 1/2 of its remaining health and its duplicate gets the other 1/2 of its remaining health. Napses take extra damage from fire.
A Napse will attack [[Mario]] or [[Luigi]] using electrical discharges that are colored either red, or green. One of its attacks includes summoning two energy balls colored red and green. It will then spin around turning both the red and green balls into blue ones. The energy balls will then hit the respective brother, depending on its former color, so the player needs to keep an eye on the order the Napse has the energy balls. This attack is avoided by jumping. Another one of its attacks includes getting red and green energy balls from other Napses around it. Once it has obtained enough, it will shoot the energy balls at the bros. This attack is avoided by jumping. Touching the electric charges can lower their [[DEF-Down|defense]]. This enemy can also multiply, but not as often as the [[Airnapse]]. However, when it multiplies, the Napse loses half of its remaining HP and its duplicate gets the other half of its remaining health. Napses take extra damage from fire, so the [[Fire Flower]] [[Bros. Attack|Special Attack]] is useful in taking them out quickly.


The idle form of the [[Bowser Memory ML]] found in the [[Memory Banks]] bears some resemblance to a Napse, however it acts different and has a mouth as well as eyes.
The [[guardian]] of the [[Memory Banks]] in its idle form bears some resemblance to a Napse, however it acts different and has a mouth as well as bigger eyes.


==Names in Other Languages==
==Statistics==
{{foreignname
===''Mario & Luigi: Bowser's Inside Story''===
{{:Mario & Luigi: Bowser's Inside Story bestiary|transcludesection=Napse|image=[[File:MLBISNapse.gif]]|align=horizontal}}
===''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
{{:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary|transcludesection=Napse|align=horizontal}}
 
==Names in other languages==
{{foreign names
|Jap=シナプン
|Jap=シナプン
|JapR=Shinapun
|JapR=Shinapun
|JapM=From 「シナプス」 ''Shinapusu,'' meaning ''synapse''.
|JapM=Derived from "synapse"
|FreA=Napse
|FreE=Synapiou
|FreEM=From ''synapse'' and probably ''piou'', an onomatopoeia for laser sounds (referring to their attacks)
|Ger=Synapsel
|GerM=Diminutive of "synapse"
|Ita=Multibolla
|ItaM=From ''multipla'' ("multiple") and ''bolla'' ("bubble")
|SpaA=Napsis
|SpaA=Napsis
|SpaAM=Napse
|SpaAM=Napse
|Ger=Synapsel
|SpaE=Normócula
|GerM=Pun on ''synapse''
|SpaEM=From ''molécula'' ("molecule")
|SpaE=Normácula
|SpaEM=From ''molécula'' (molecule).
|FraA=Napse
|FraAM=Same as English name
}}
}}
{{BoxTop}}
{{M&LBIS}}
{{ML:BIS}}
[[Category:Electrical creatures]]
[[Category:Enemies]]
[[Category:Bowser's body]]
[[Category:Mario & Luigi Series Enemies]]
[[Category:Mario & Luigi: Bowser's Inside Story enemies]]
[[Category:Mario & Luigi: Bowser's Inside Story]]
[[de:Synapsel]]
[[Category:Bowser's Body]]
[[it:Multibolla]]
[[Category:Cloned]]
[[Category:Mario & Luigi: Bowser's Inside Story Enemies]]
[[Category:Species]]
[[Category:Electrical Creatures]]

Latest revision as of 12:36, September 15, 2024

Napse
Sprite of a Napse from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Sprite from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
First appearance Mario & Luigi: Bowser's Inside Story (2009)
Latest appearance Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018)
Variants

A Napse is a neuron-like enemy inside Bowser's body in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. They are located in the Energy Hold, and look like round red cells ringed by moving dendrites. Their name comes from "synapse", which is the junction between nerve cells.

A Napse will attack Mario or Luigi using electrical discharges that are colored either red, or green. One of its attacks includes summoning two energy balls colored red and green. It will then spin around turning both the red and green balls into blue ones. The energy balls will then hit the respective brother, depending on its former color, so the player needs to keep an eye on the order the Napse has the energy balls. This attack is avoided by jumping. Another one of its attacks includes getting red and green energy balls from other Napses around it. Once it has obtained enough, it will shoot the energy balls at the bros. This attack is avoided by jumping. Touching the electric charges can lower their defense. This enemy can also multiply, but not as often as the Airnapse. However, when it multiplies, the Napse loses half of its remaining HP and its duplicate gets the other half of its remaining health. Napses take extra damage from fire, so the Fire Flower Special Attack is useful in taking them out quickly.

The guardian of the Memory Banks in its idle form bears some resemblance to a Napse, however it acts different and has a mouth as well as bigger eyes.

Statistics[edit]

Mario & Luigi: Bowser's Inside Story[edit]

Mario & Luigi: Bowser's Inside Story enemy
Napse
Napse's idle HP 68 (102) POW 43 (108) DEF 34 (51) SPEED 43 (65)
Coins 35 (53) Level 15 Fire Double Burn? Double
Role Common Battled by Mario and Luigi Location(s) Energy Hold Dizzy? Normal
Stat down? Normal KO? Normal Experience 100 Item drop Super Mushroom - 5%
1-Up Mushroom - 5%
Notice: The second set of numbers next to the enemy's HP, POW, DEF, SPEED and Coins are stat increases from the Challenge Medal accessory; a 50% increase for HP, DEF, SPEED and Coins earned, and a 150% increase for POW.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey enemy
Napse
Sprite of a Napse from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 68 POW 75 DEF 56 SPEED 43 Experience 100
Fire Critical Jump Normal Hammer Normal Battled by Mario & Luigi Coins 35
Burn 2x Dizzy 1x Stat down 1x Speed down 1x Item drop Super Mushroom - 20%
1-Up Mushroom - 15%
Level           15 Location(s) Energy Hold

Names in other languages[edit]

Language Name Meaning Notes
Japanese シナプン[?]
Shinapun
Derived from "synapse"
French (NOA) Napse[?] -
French (NOE) Synapiou[?] From synapse and probably piou, an onomatopoeia for laser sounds (referring to their attacks)
German Synapsel[?] Diminutive of "synapse"
Italian Multibolla[?] From multipla ("multiple") and bolla ("bubble")
Spanish (NOA) Napsis[?] Napse
Spanish (NOE) Normócula[?] From molécula ("molecule")