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[[File:HeadShake.png|thumb|270px]]
[[File:HeadShake.png|thumb|Screenshot from ''Super Mario Galaxy 2'']]
The '''Head Shake''' is an ability in ''[[Super Mario Galaxy 2]]''. It is effectively [[Yoshi]]'s version of [[Mario]]'s [[spin]], in that it is used instead whever he is being ridden, and has many of the same effects - it breaks [[Item Crystal]]s, activates objects, flips [[Red-Blue Panel]]s, and reflects physical projectiles. However, using it to gain height in midair will prevent Yoshi from [[Flutter Jump]]ing, and using a Flutter Jump will stop the move from gaining height, meaning the two techniques cannot be combined for large jumps. The move also does not hit behind Yoshi, unlike Mario's spin which hits on all sides.
The '''Head Shake''' is an ability in ''[[Super Mario Galaxy 2]]''. Its name comes from a term referring to a gesture used to indicate denial, disbelief, or rejection. It is effectively [[Yoshi]]'s version of [[Mario]]'s (or [[Luigi]]'s) [[spin]], in that it is used instead whenever Yoshi is being ridden, and has many of the same effects—it breaks [[Crystal (Super Mario Galaxy)|crystal]]s, activates objects, flips [[Red-Blue Panel]]s, and reflects physical projectiles. However, using it to gain height in midair prevents Yoshi from [[Flutter Jump|flutter-jump]]ing, and using a Flutter Jump stops the move from gaining height, meaning the two techniques cannot be combined for large [[jump]]s. The Head Shake does not hit behind Yoshi, unlike Mario's spin, which hits on all sides.


While the move is new in ''Super Mario Galaxy 2'' as a named technique, Yoshi using his head as a weapon is a mainstay of previous games; he headbutts enemies in the earlier ''[[Mario Party (series)|Mario Party]]'' games instead of punching, and several of his attacks in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series are headbutts (with many of them rendering his head temporarily intangible).
Yoshi using his head as a weapon is a mainstay of previous games; he headbutts enemies in the earlier ''[[Mario Party (series)|Mario Party]]'' games instead of [[punch]]ing, and several of his attacks in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series are headbutts (with many of them rendering his head temporarily intangible).
==Names in other languages==
{{Foreign names
|Ita=Colpo di testa<ref>{{cite|title=''[[Super Mario Galaxy 2]]'' manual|page=13|date=2010|language=it|publisher=Nintendo of Europe}}</ref>
|ItaM=Headbutt
|Fre=Coup de tête
|FreM=Headbutt
}}


==References==
<references/>
{{SMG2}}
[[Category:Moves]]
[[Category:Moves]]
[[Category:Yoshi Special Moves]]
[[Category:Super Mario Galaxy 2 moves]]
[[Category:Super Mario Galaxy 2]]

Latest revision as of 21:30, January 29, 2025

Screenshot from Super Mario Galaxy 2

The Head Shake is an ability in Super Mario Galaxy 2. Its name comes from a term referring to a gesture used to indicate denial, disbelief, or rejection. It is effectively Yoshi's version of Mario's (or Luigi's) spin, in that it is used instead whenever Yoshi is being ridden, and has many of the same effects—it breaks crystals, activates objects, flips Red-Blue Panels, and reflects physical projectiles. However, using it to gain height in midair prevents Yoshi from flutter-jumping, and using a Flutter Jump stops the move from gaining height, meaning the two techniques cannot be combined for large jumps. The Head Shake does not hit behind Yoshi, unlike Mario's spin, which hits on all sides.

Yoshi using his head as a weapon is a mainstay of previous games; he headbutts enemies in the earlier Mario Party games instead of punching, and several of his attacks in the Super Smash Bros. series are headbutts (with many of them rendering his head temporarily intangible).

Names in other languages[edit]

Language Name Meaning Notes
French Coup de tête[?] Headbutt
Italian Colpo di testa[1] Headbutt

References[edit]

  1. ^ 2010. Super Mario Galaxy 2 manual. Nintendo of Europe (Italian). Page 13.