Mario Party 3: Difference between revisions

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Sylvia the Sylveon Chapter 11: A Bolt of Thunder
{{italic title}}
{{game infobox
|image=[[File:Mario Party 3 box art.jpg|250px]]
|developer=[[Hudson Soft]] <br> [[CAProduction]]
|publisher=[[Nintendo]]
|release='''Nintendo 64:'''<br>{{flag list|Japan|December 7, 2000<ref>{{cite|url=www.nintendo.co.jp/n01/n64/software/nus_p_nmvj/index.html|title=マリオパーティ3|publisher=Nintendo Co., Ltd.|language=ja|accessdate=November 4, 2009}}</ref>|USA|May 7, 2001<ref>{{cite|author=Nintendo|deadlink=y|archive=web.archive.org/web/20010330074243/http://www.nintendo.com/n64/gamelist.html|title=N64 Game List|publisher=Nintendo of America|language=en-us|accessdate=January 13, 2025}}</ref>|Brazil|June, 2001<ref>{{cite|url=https://www.novomilenio.inf.br/ano01/0106dcdr.htm#Oferta|title=Nintendo lança novos jogos no Brasil|publisher=Novo Milênio|language=pt-br|accessdate=January 19, 2025}}</ref>|Australia|September 3, 2001|Europe|November 16, 2001}} '''Nintendo 64 - Nintendo Switch Online:'''<br>{{flag list|USA|October 26, 2023<ref>{{cite|author=@NintendoAmerica|date=October 26, 2023|url=https://x.com/NintendoAmerica/status/1717707696399319458|title="''Mario and friends are throwing a party, and you’re invited! Mario Party 3 is available now on #NintendoSwitch for #NintendoSwitchOnline + Expansion Pack members! #N64''"|publisher=X|language=en-us|accessdate=July 4, 2024}}</ref>|Japan|October 27, 2023<ref>{{cite|author=Nintendo 公式チャンネル|date=October 25, 2023|url=youtu.be/QxQ8ZK9oK8Q|title=NINTENDO 64 Nintendo Switch Online 追加タイトル <nowiki>[2023年10月27日]</nowiki>|publisher=YouTube|language=ja|accessdate=October 25, 2023}}</ref>|Europe|October 27, 2023<ref>{{cite|author=@NintendoEurope|date=October 24, 2023|url=x.com/NintendoEurope/status/1717088866551640327|title=#NintendoSwitchOnline + Expansion Pack members are cordially invited to a board game bash when #MarioParty 3 joins the #Nintendo64 line-up 27/10!|publisher=X|language=en-gb|accessdate=June 21, 2024}}</ref>|Australia|October 27, 2023<ref>{{cite|author=@NintendoAUNZ|date=October 25, 2023|url=x.com/NintendoAUNZ/status/1717028375691145668|title=Party all night long in Mario Party 3! Punch, pound, and stampede right over your opponents in a multiplayer melee or go head-to-head in two-player duel mode! Mario Party 3 is coming to #NintendoSwitch for #NintendoSwitchOnline + Expansion Pack members on 27/10! #N64|publisher=X|accessdate=October 25, 2023}}</ref>}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|jp=y}}
|genre=[[Genre#Party|Party]]
|modes=Single-player, multiplayer
|ratings={{ratings|acb=g|elspa=3+|esrb=e|sell=all}}
|platforms=[[Nintendo 64]]<br>[[Nintendo 64 - Nintendo Switch Online]]
|format={{format|n64=1|switchdl=1}}
|input={{input|n64=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchn64=1}}
|serials={{flag list|Japan|NUS-NMVJ-JPN}}
}}
'''''Mario Party 3''''' is the third game in the ''[[Mario Party (series)|Mario Party]]'' series, released in Japan in 2000 and overseas the following year. It was the last ''Mario Party'' game to be released for the [[Nintendo 64]], as well as the last ''Super Mario'' game overall for the system in all regions except Australia, where ''[[Paper Mario]]'' was the last. The game is centered around the [[Millennium Star]], who replaces [[Toad]] as the host alongside [[Tumble]]. It includes 70 new minigames, as well as a feature unique to the ''Mario Party'' series: duel boards, on which two players fight each other using partners. In addition to the six characters from the previous ''Mario Party'' games returning, two new characters are introduced: [[Princess Daisy|Daisy]] and [[Waluigi]]. This game also introduces elements that would become standard in future ''Mario Party'' installments: it is the first game to feature a solo mode story campaign, mini-games that can be unlocked and played anytime without purchasing them first, and handicaps for players. In addition, more than three difficulty levels and choices of game length can be selected, and players can now hold up to three items instead of just one.


I don't remember how long I was out, but I did remember hearing voices after a while, both from the green haired man and someone else. The second voice was one I didn't recognize at all. I was, however, able to make out what they were saying, even though I was too weary to make a big deal out of it. The man who carried me sounded shocked.
Like the original ''[[Mario Party]]'', ''Mario Party 3'' was never re-released on any [[Virtual Console]]. It saw its first re-release on the [[Nintendo 64 - Nintendo Switch Online]] service in October 2023.
==Story and objective==
From the ''Mario Party 3'' instruction booklet:
[[File:MP3 Story Cutscene.png|thumb|200px|Mario and his friends find the Millennium Star.]]
[[File:MP3 Story Cutscene 2.png|thumb|200px|Mario and his friends are transported to the inside of the toy box.]]
<blockquote>A Star is Born: In the center of the vast universe, a remarkably bright star was born. It was the star that is born only once in a thousand years, the Millennium Star. According to the legend, whoever possessed the mystical star was destined to become the Superstar of the universe. However since the Millennium Star was but a newborn, it fell from the starry sky.
<br><br>
Around that time, Mario and his friends were all happily relaxing when suddenly the Millennium Star came crashing down. Mario and his friends soon began arguing about who should keep the Millennium Star.
<br><br>
Suddenly, the Millennium Star gave off a brilliantly bright flash of light. And with that bright flash, Mario and his friends were transported into a toy box!
<br><br>
"Greetings. I am the Millennium Star. You must pass my test to prove yourself worthy of possessing me. You must journey across many lands and collect the Star Stamps. If you can collect all seven, I shall accept you as the top Superstar in the universe."
<br><br>
Who will collect the seven Star Stamps and become the universe's top Superstar?</blockquote>
Game and Story Mode introduction:
<blockquote>In the center of the vast universe, a remarkably bright star was born. It was a star that is born only once in a thousand years, the Millennium Star. According to legend, whoever possessed this mystical star was destined to become the Superstar of the universe. However, since the Millennium Star was but a newborn...it fell from the starry sky.
<br><br>
Around that time, Mario and his friends were all happily relaxing, when......suddenly the Millennium Star came crashing down...Mario and his friends soon began arguing over who should keep the Millennium Star.
<br><br>
Seeing this, [[Lakitu]] came flying in,
dangling a toy box from his rod.
<br><br>
That's right! They could play "Mario Party" to see who the biggest Superstar was!
<br><br>
Suddenly, the Millennium Star gave off a brilliantly bright flash of light! And with that bright flash, Mario and his friends were transported inside the toy box!
<br><br>
"Greetings! I am the Millennium Star! You must pass my test to prove yourself worthy of possessing me. You must adventure across many lands and collect the Star Stamps. If you can collect all seven, I shall accept you as the top Superstar in the universe."</blockquote>


"Whoa! Who are you?"
In Battle Royale Mode, players have to get as many [[Star (Mario Party series)|Star]]s as possible. Stars can normally be obtained at a cost of 20 [[coin]]s.


"Sir! That's my sister!"
In Duel Mode, players have to defeat their opponent with their partners. Each player starts with five heart pieces.


"Your...sister?"
In Story Mode, a single player must battle their way towards the rank of Super Star. To do so, they must fill their stamp card with [[Star Stamp]]s. The Star Stamps are Wit, Kindness, Strength, Love, Courage, Beauty, and Mischief. The trend the game follows is Battle Royale, Duel, Battle Royale, Duel; and this continues until the player's next objective is to earn the Beauty Star Stamp. At this point, the player plays a Duel against Daisy, followed by a final Battle Royale on Waluigi's Island.


"Yes! I recognize the collar she has on! She was there when my trainer caught me."
{|class=wikitable style="text-align:center;margin:auto"
!Name
!Star Stamp
!Battle Royale board
!Duel board
!Opponent
|-
|Wit||[[File:Wit Stamp MP3.png|32px]]||[[Chilly Waters]]||[[Gate Guy]]||[[Wario]]<sup>A</sup>
|-
|Kindness||[[File:Kindness Stamp MP3.png|32px]]||[[Deep Bloober Sea]]||[[Arrowhead]]||[[Yoshi]]<sup>A</sup>
|-
|Strength||[[File:Strength Stamp MP3.png|32px]]||[[Spiny Desert]]||[[Pipesqueak]]||[[Donkey Kong]]<sup>A</sup>
|-
|Love||[[File:Love Stamp MP3.png|32px]]||[[Woody Woods]]||[[Blowhard]]||[[Princess Peach|Peach]]<sup>A</sup>
|-
|Courage||[[File:Courage Stamp MP3.png|32px]]||[[Creepy Cavern]]||[[Mr. Mover]]||[[Mario]]<sup>A</sup>
|-
|Beauty||[[File:Beauty Stamp MP3.png|32px]]||Not present||[[Backtrack]]||[[Princess Daisy|Daisy]]
|-
|Mischief||[[File:Mischief Stamp MP3.png|32px]]||[[Waluigi's Island]]||Not present||[[Waluigi]] and two other random characters
|}


"Wow...I never knew."
<small>A - If the player is using this character, that opponent is replaced with [[Luigi]].</small>


"Please...will you let me take care of her?"
For the [[Millennium Star]], his original plan was to have a straight run-through of seven (since there are seven Star Stamps) Battle Royale boards. However, when the Millennium Star is about to stamp the player's stamp card, another character bursts from the castle, saying they deserve this. The two argue, and Millennium Star decides to go to a Duel Board. The player wins (they must to continue) and the other character runs away in disappointment. After the stamp is received, the next Star Stamp is shown and another Battle Royale begins.


"You seem to care about her very much. Okay. I'll leave her with you. She's hungry, so be sure to give her some food."
After a Star Stamp has been received and the player is ready to move to the next Battle Royale board, [[Bowser]] appears with two [[Koopa Kid|Baby Bowser]] cohorts, attempting to get the Star Stamps for himself, but he always shows up late. The first two times, when trying to get the Wit and Kindness Star Stamps, the player, the Millennium Star, and [[Tumble]] have already left to the next board. When trying to get the Strength Star Stamp, Bowser does arrive before the player, the Millennium Star, and Tumble leave, but they ignore him and continue to the next board anyway. When trying to get the Love Star Stamp, Bowser and the Baby Bowsers managed to surround the three, but when Tumble politely asks them to get out of the way, Bowser lets them go, and after they leave, he [[Fire Breath|breathes fire]], frustrated at his own foolishness.


"Thank you very much. You are a kind human."
When the Beauty Star Stamp is revealed, Daisy makes a sudden appearance before a Battle Royale can begin. The Millennium Star mentions it, but Daisy strikes a pose, causing the Millennium Star to fall in love with her and offer her the Beauty Star Stamp. The player says this is not fair and the two argue. The Millennium Star comes back to its senses and says that they will go to [[Backtrack]] to settle this. Suddenly, Bowser appears and tries to take the stamp, but Daisy swats him away in one attack. After the player defeats Daisy, she mopes and runs away. Tumble states Daisy said she has never lost, not even to her father. The player then receives the Beauty Star Stamp.


"You're welcome, my friend."
The Mischief Star Stamp is then revealed, but Bowser appears and unknowingly sends it flying into the castle, declaring the player must battle him to earn it. Everyone notices it is gone, and Waluigi comes out of the castle with the stamp trapped in a cage. Waluigi and Bowser fight each other, but to everyone's surprise, Waluigi wins. He tells the player they will go to [[Waluigi's Island]]. Bowser tells the player to avenge him for what happened, and they chase after Waluigi. After the battle is over, Waluigi pounds the floor in frustration, yelling that he will not forget what happened. The Millennium Star gives the player the Mischief Star Stamp.


The voice that I didn't recognize sounded like it belonged to a Pokemon, even though the person carrying me was a human. I stopped hearing things after that, as I felt myself be placed onto something soft but wrinkly, like a big pile of leaves. My stomach growled, but I was too unconscious to complain about how hungry and weak I was. But the voice that didn't belong to the green haired man sounded just as nice and gentle, but with a slightly rougher edge to it. It sounded a little like Vapor's voice, but only a little lower, much less hoarse, and much less venomous. But after a while, I didn't hear the green haired man's voice again. I dreamed about whether he was the same one who saved Hikaru after she got cruelly abandoned and left to die. The lady on the TV at the Pokemon Center also said something about a green haired man being the one who called the police and told them about the illegal fighting happening in the house that Theseus and the others trapped me and Alseides and all those other Pokemon in. Could he have been the same one? I couldn't help but wonder.
Despite the player winning all the stamps, the Millennium Star declares that there is one person left they must battle. The player is seen thinking hard of who could it be. Both the player and Tumble are surprised when the Millennium Star exclaims the player must defeat him in [[Stardust Battle]] to win. When the player defeats him, they ask to be the greatest superstar in the universe. The Millennium Star startles everyone by admitting he is not the real Millennium Star and flies away in shame. The player drops to the ground in disappointment, shocked that it was all for nothing.


Hikaru...I worried about her deeply, the whole time I was traveling. 'Where are you now? I hope you're okay. I hope we can be together again. Please don't forget about me or think I abandoned you...' I thought once while I was traveling, before I collapsed due to my persisting hunger. I knew she was a strong Pikachu who would never let anyone walk all over her, but that did prove to be a problem, as she was also reckless, quick to judge, and didn't show much restraint when push came to shove. I couldn't blame her, as she was very shielded due to all of those bad things that happened to her. No Pokemon deserves to go through what she did, and I probably wouldn't wish it on my worst enemy. If humans really were kind, they'd kill us so that we'd never have to suffer through a cruel fate like being forced into eternal fighting or abused by cruel trainers or anything of the sort. I barely managed to save Alseides from dying from his wounds, but only because Moondancer happened to be there to help. Vapor isn't so lucky. He has to deal with Jason and the fact that he's a Jolteon, not a Vaporeon like he wanted to be, forever and is completely bitter as a result. Hikaru deserved someone who was kind to her, who would love her for who she is and not care about what she went through or her feral temper at times.
Suddenly, Tumble begins glowing and his dice head opens to reveal a small white star. He explains he is the real Millennium Star, and was watching the player the whole time. After returning the castle and the grounds to its normal state, he promises the player he will make them the superstar of the universe. After the credits roll, in the final scene, set in front of the castle, Mario is lying on a folding chair, Luigi and Peach are talking to each other nearby, and Donkey Kong is sitting near the three and watching. In the back, Wario and Waluigi are apparently arguing, Daisy is sitting and watching the butterflies, and Yoshi is in the far back chasing a butterfly. The closing scene is a table with a box with the words "Mario Party" on it. A die (the same color as Tumble's head) is thrown onto the table and the word "END" appears on the lower right corner.


I wanted to sleep more, but I saw some green spots in the darkness, which prompted me to peel my pale blue eyes open. When I did, I saw some pretty shining sunbeams peeking through the leaves of some rather thick, evergreen trees that made them shine like emerald jewels. In a way, it was beautiful, but I knew that if I stared too long, I'd go blind, and nobody's supposed to stare at the sun. It's bad for their eyes. My nose managed to catch a very familiar aroma. When I looked around, I saw nothing but trees around me. When I looked down, I saw that I was laying on a pile of leaves, just like I suspected. My nose made me turn left and I saw some berries. Two Oran berries, two Pecha berries, a Rawst berry, and a Cheri berry. My stomach growled and cried for food. I didn't hesitate, so I chomped down on all of them and made sure to savor the tastes of all of them. Once I finished, I felt completely full and closed my eyes again. I burped a little. That was rude of me, but I couldn't help it.
==Modes==
[[File:Main Menu MP3.png|thumb|232px|The main menu screen.]]
As in all ''Mario Party'' games, there are always other modes to play:
*'''Mini-game Mode''': Players can play all the mini-games that they have collected here, even secret mini-games, organized by type.
**'''Battle Room''': A bonus game mode where players can compete in a random set of minigames. Players can choose how many points are needed to win, along with which minigame type is used.
**'''Game Guy's Room''': Another bonus game mode for one player, in which they consecutively plays Game Guy's minigames. At the start of a game the player is given 10 coins, and the player decides how many coins they are going to risk before each minigame starts. After each minigame the player's balance is increased or decreased according to the game's result. The game is successfully completed once the player's balance reaches 1000 coins. However, losing all of the coins occurs a game over. Completing the challenge unlocks [[Mario's Puzzle Party Pro]], one of the three rare minigames. The Story Mode must be beaten with at least eight S rankings for this room to be unlocked. The maximum balance of 7299 coins is achieved by having 999 coins in the player's balance, betting 100 coins, and then getting a x64 multiplier.
*'''Story Mode''': A single player can go through the storyline. It is set what boards have to be completed in what order. There are Battle Royale and Duel boards. After each Battle Royale board, the player has to fight a certain character on a duel board for a [[Star Stamp]]. If the player is to duel with the character they are playing as, they battle [[Luigi]] instead. Unlike Party Mode and Mini-game Mode, [[Princess Daisy]] and [[Waluigi]] are unplayable in this mode, instead acting as NPCs.
*'''Party Mode''': A multiplayer that can go through Battle Royale, Duel Mode, and can also go through settings.


"Wow...I feel so revitalized..." I mused to myself as I relished in the fact that I finally ate some food. I didn't care if I left myself open for some Pokemon to come and attack me, and I didn't question whether the food was mine or not. I was just happy to finally feel full. I did, however, feel something poking my cheek. It was soft and small, but I recognized it.
==Playable characters==
[[File:Character Selection MP3.png|thumb|232px|The character selection screen.]]
The game brings back the original six playable characters from the last two ''Mario Party'' games and introduces two new characters, [[Princess Daisy]] and [[Waluigi]]. However, they are only playable in Party Mode and Mini-game mode.


It was an Eevee paw.
{|class=wikitable style="margin:auto"
!colspan=2 width=25% style="border-left:3px solid; border-top:3px solid; background:Red"|{{color link|White|Mario}}
!colspan=2 width=25% style="border-left:3px solid; border-top:3px solid; background:Blue"|{{color link|White|Luigi}}
!colspan=2 width=25% style="border-left:3px solid; border-top:3px solid; background:DeepPink"|{{color link|White|Princess Peach}}
!colspan=2 width=25% style="border-left:3px solid; border-top:3px solid; border-right:3px solid; background:Green"|{{color link|White|Yoshi}}
|-
!colspan=2 style="border-left:3px solid"|[[File:MP3mario.png|170x200px]]
!colspan=2 style="border-left:3px solid"|[[File:MP3luigi.png|170x200px]]
!colspan=2 style="border-left:3px solid"|[[File:MP3 Peach Model.png|170x200px]]
!colspan=2 style="border-left:3px solid; border-right:3px solid"|[[File:MP3 Yoshi Render.png|170x200px]]
|-
|colspan=2 style="border-left:3px solid"|''Our famous hero use the Golden Mushroom to dash about!''
|colspan=2 style="border-left:3px solid"|''This man of many talents loves to use Skeleton Keys.''
|colspan=2 style="border-left:3px solid"|''She's tricky, so watch out for she has the Plunder Chest!''
|colspan=2 style="border-left:3px solid; border-right:3px solid"|''Warping is his way of keeping the others on their toes!''
|-
|style="border-left:3px solid"|'''Default Partner'''||[[Koopa Troopa]]
|style="border-left:3px solid"|'''Default Partner'''||[[Goomba]]
|style="border-left:3px solid"|'''Default Partner'''||[[Toad]]
|style="border-left:3px solid;|'''Default Partner'''||style="border-right:3px solid;|[[Boo]]
|-
|style="border-left:3px solid"|'''Favorite Item'''||[[File:Golden Mushroom Item player panel sprite.png]][[Super Mushroom|Golden Mushroom]]
|style="border-left:3px solid"|'''Favorite Item'''||[[File:Skeleton Key Item player panel sprite.png]][[Skeleton Key]]
|style="border-left:3px solid"|'''Favorite Item'''||[[File:Plunder Chest Item player panel sprite.png]][[Plunder Chest]]
|style="border-left:3px solid"|'''Favorite Item'''||style="border-right:3px solid;|[[File:Warp Box Item player panel sprite.png]][[Warp Block]]
|-
|style="border-left:3px solid;"|'''Star Stamp'''||'''Courage'''
|style="border-left:3px solid"|'''Star Stamp'''||'''Any but Beauty and Mischief'''*
|style="border-left:3px solid"|'''Star Stamp'''||'''Love'''
|style="border-left:3px solid"|'''Star Stamp'''||style="border-right:3px solid;|'''Kindness'''
|-
!colspan=2 style="border-left:3px solid; border-top:3px solid; background:DarkViolet"|{{color link|White|Wario}}
!colspan=2 style="border-left:3px solid; border-top:3px solid; background:Brown"|{{color link|White|Donkey Kong}}
!colspan=2 style="border-left:3px solid; border-top:3px solid; background:#F0BC00;"|{{color link|White|Princess Daisy}}<sup>{{color link|White|1}}</sup>
!colspan=2 style="border-left:3px solid; border-top:3px solid; border-right:3px solid; background:Black;|{{color link|White|Waluigi}}<sup>{{color link|White|1}}</sup>
|-
!colspan=2 style="border-left:3px solid"|[[File:MP3wario.png|170x200px]]
!colspan=2 style="border-left:3px solid"|[[File:MP3 Donkey Kong Render.png|170x200px]]
!colspan=2 style="border-left:3px solid"|[[File:MP3daisy.png|170x200px]]
!colspan=2 style="border-left:3px solid; border-right:3px solid"|[[File:MP3waluigi.png|170x200px]]
|-
|colspan=2 style="border-left:3px solid"|''This matchless dueler loves using the Dueling Glove!''
|colspan=2 style="border-left:3px solid"|''Strongest of all, he likes the Reverse Mushroom!''
|colspan=2 style="border-left:3px solid"|''Quite the tomboy, she's a fan of the Cellular Shopper!''
|colspan=2 style="border-left:3px solid; border-right:3px solid"|''Beware, or this sneak may use the Poison Mushroom on you!''
|-
|style="border-left:3px solid"|'''Default Partner'''||[[Bob-omb]]
|style="border-left:3px solid"|'''Default Partner'''||[[Whomp]]
|style="border-left:3px solid"|'''Default Partner'''||[[Snifit]]
|style="border-left:3px solid"|'''Default Partner'''||style="border-right:3px solid;|[[Piranha Plant]]
|-
|style="border-left:3px solid"|'''Favorite Item'''||[[File:Dueling Glove Item player panel sprite.png]][[Dueling Glove]]
|style="border-left:3px solid"|'''Favorite Item'''||[[File:Reverse Mushroom Item player panel sprite.png]][[Reverse Mushroom]]
|style="border-left:3px solid"|'''Favorite Item'''||[[File:Cellular Shopper Item player panel sprite.png]][[Cellular Shopper]]
|style="border-left:3px solid"|'''Favorite Item'''||style="border-right:3px solid;|[[File:Poison Mushroom Item player panel sprite.png]][[Poison Mushroom]]
|-
|style="border-left:3px solid; border-bottom:3px solid;"|'''Star Stamp'''||style="border-bottom:3px solid;"|'''Wit'''
|style="border-left:3px solid; border-bottom:3px solid;"|'''Star Stamp'''||style="border-bottom:3px solid;"|'''Strength'''
|style="border-left:3px solid; border-bottom:3px solid;"|'''Star Stamp'''||style="border-bottom:3px solid;"|'''Beauty'''
|style="border-left:3px solid; border-bottom:3px solid;"|'''Star Stamp'''||style="border-right:3px solid; border-bottom:3px solid;"|'''Mischief'''
|}


"Eden! Don't touch her! You'll wake her up and she'll be grumpy!"
<small>*Luigi steps in as the opponent if the player is playing as the specified character.</small><br>
<small><sup>1</sup>Character is not playable in Story Mode.</small>


"You don't know that."
==Boards==
Just as ''[[Mario Party 2]]'' did for ''[[Mario Party]]'', ''Mario Party 3'' references and takes gimmicks from ''Mario Party 2''{{'}}s boards to use in its own boards. For example, Waluigi's Island uses an altered gimmick from [[Space Land]], along with a gimmick from [[Luigi's Engine Room]] from ''Mario Party''; in one island, when a total of five Happening Spaces has been landed on, all players lose all of their coins if they are within a certain area (Space Land), and all islands and routes contain Red Warp Pipes that lead back to start, at the Green Warp Pipe (Luigi's Engine Room).
{|class="wikitable sortable" width=100% style="text-align:center"
!witdh=15% colspan=2 class=unsortable|Board
!width=68% class=unsortable|Description
!width=8%|Difficulty
|-
|[[File:MP3 Chilly Waters Board.png|180px]]
|[[File:MP3 Chilly Waters Logo.png|180px|link=Chilly Waters]]
|align=left|This ice-themed board has the players get 20 coins for them to purchase a Star from the Millennium Star. While the players are trying to complete this task, they are faced with the two most prominent features of this board: the Action Time, and the icy five-way junction in the middle. The Action Time on this board is triggered if a player lands on a Happening Space on either the board's leftmost column or the board's uppermost row; it may also be triggered if a player passes by [[Mr. Blizzard]] on the uppermost row. If a player manages to meet Mr. Blizzard when passing by, he asks the player to pay him five coins for him to initiate the Action Time. The Action Time of this board includes Mr. Blizzard rolling a snowball leftwards (then downwards) or rightwards (then downwards). If the player hits {{button|n64|A}} in time, they jump over the snowball; however, if they do not, they are chased by the snowball. If two players are standing on the icy five-way junction at once, then the ice cracks. When the ice cracks, the players who are standing on the cracking ice flee to the southeast corner of the board.
|[[File:Star.png|26px]]'''<br><br>
|-
|[[File:MP3 Deep Bloober Sea Board.png|180px]]
|[[File:MP3 Deep Bloober Sea Logo.png|180px|link=Deep Bloober Sea]]
|align=left|This undersea-themed board has the players get 20 coins for them to purchase a Star from the Millennium Star. There are three notable features of this board: the two Action Times, and the two Happening Space-heavy pathways in the middle. One of the Action Times on this board is triggered when the player is trying to pass by the junction placed in the center left part of the board. When it is triggered, the player has to choose from an assortment of four buttons. If the player chooses the incorrect one (the incorrect one is randomized), they have to take the path they did not choose; however, if the player chooses a correct button, they are permitted to go on the path they originally chose. The other Action Time is triggered when a player lands on one of the Happening Spaces that are on the top left corner of the board. When it is triggered, an arrow rotates to select a random direction. After that, the player has to escape being sucked in by an anglerfish by repeatedly pressing {{button|n64|A}}. If the player fails, then they are launched in the direction the arrow is pointing. When a player lands on a Happening Space on one of the two Happening Space-heavy pathways in the middle, they are grabbed by [[Blooper|Bloober]]. Bloober then places the player on the other pathway that is parallel to the pathway that the player was on.
|[[File:Star.png|26px]]'''<br><br>
|-
|[[File:MP3 Spiny Desert Board.png|180px]]
|[[File:MP3 Spiny Desert Logo.png|180px|link=Spiny Desert]]
|align=left|This desert-themed board has the players collect 20 coins for them to purchase a Star from the Millennium Star. The most prominent feature of this board is the fact that there are two Millennium Stars: one that is a mirage (a fake), and one that is real. There is no way to differentiate the two from each other. When a player passes by the mirage, it vanishes. Another notable feature of this board is the two quicksand pits that are located on the lower middle part of the board and the upper middle part of the board. When a player lands on a Happening Space that is located around the perimeter of either quicksand pit, the quicksand pit inhales all players standing on said perimeter. The other quicksand pit then ejects said players so they land on its perimeter. The Action Time of this board is triggered if a player chooses to pass the path with two cacti. The player has to hit {{button|n64|A}} with correct timing in this Action Time. If the player fails at doing so, then either cacti sends the player bouncing away in another direction.
|[[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|-
|[[File:MP3 Woody Woods Board.png|180px]]
|[[File:MP3 Woody Woods Logo.png|180px|link=Woody Woods]]
|align=left|On this forest-themed board, players have to procure 20 coins for them to purchase a Star from the Millennium Star. The most prominent event on this board is the arrows that are in three of the junctions in the forest. Whenever a player passes such a junction, they are forced to walk that way. At the end of every turn, [[Monty Mole]] changes the direction of all the arrows on the board. A way for players to manipulate the arrows is to pass by one of his army-like huts and pay him five coins for him to flip all arrows on the board. Another way for players to manipulate the arrows is to land on a Happening Space that is placed directly before a junction with an arrow. This flips only the arrow in front of the player. The Action Time of this board is [[Woody]]. When a player lands on the Happening Spaces in front of him, they are given five seconds to choose from either a Plus Coin Fruit (which gives the player five coins) or a Plus Block Fruit (which makes the player roll the Dice Block a second time). Action Time also happens when a player lands on a Happening Space at the [[Evil Woody]]. He makes the player choose from one of these two fruits: a Minus Coin Fruit (which takes away five coins from the player) or a Reverse Block Fruit (which makes the player roll a Dice Block and go in reverse).
|[[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|-
|[[File:MP3 Creepy Cavern Board.png|180px]]
|[[File:MP3 Creepy Cavern Logo.png|180px|link=Creepy Cavern]]
|align=left|On this cavern-themed board, players have to collect 20 coins in order for them to purchase a Star from the Millennium Star. The most prominent feature of this board is [[Whomp]]. He is located at the middle of the board, blocking a passage to the upper part of the board via the middle-most path. There are two ways for players to make Whomp turn around: giving an item—randomized each time—to him when passing by, or landing on a Happening Space that is in front of him. Another notable feature of this board is the two horizontal railways. When a player lands on a Happening Space that is located on one of those railways, a minecart appears. Any players who are placed on said railway are chased by said minecart until the railway ends. Action Time on this board happens when a player passes a [[Thwomp]] that is located beside a railway, and pays him five coins. The event includes the player jumping on a minecart (with {{button|n64|A}}) and then riding to the end of the railway, subsequently moving any players who are on the same railway.
|[[File:Star.png|26px]][[File:Star.png|26px]][[File:Star.png|26px]]''' <br><br>
|-
|[[File:MP3 Waluigis Island Board.png|180px]]
|[[File:MP3 Waluigis Island Logo.png|180px|link=Waluigi's Island]]
|align=left|This isle-heavy board has the players collect 20 coins for them to obtain Stars when purchased from the Millennium Star. The two most notable features of this board are the circle at the bottom middle part of the board and the island at the top left corner of the board. The circle at the bottom middle part of the board has a number, which always is at five at the start. For this number to decrease, players have to land on the Happening Spaces that are placed on the circle. When this number reaches zero, it causes an explosion that covers the entire circle. Any players that are caught in the explosion lose all of their coins. The spaces that are on the island located at the top left part of the board always show what the rest shows, minus the Bank Space. However, instead of always being one type of space, the type of space shown changes from turn to turn. Action Time on this board is triggered when a player is at the four-way junction at the center of the board. The event has the player press {{button|n64|A}} to jump on the pad. After landing on the pad, the player is forced to go the way the arrow that is lit up shows.
|[[File:Star.png|26px]][[File:Star.png|26px]][[File:Star.png|26px]]''' <br><br>
|}
===Spaces===
{|class="wikitable sortable" width=100% style="text-align:center"
!class=unsortable width=32px|Image
!width=10%|Space
!width=80% class=unsortable|Description
!width=10%|Rarity
|-
|[[File:BlueSpace MP3.png|64px]]
|[[Blue Space]]
|align=left|If a player lands on this space, they obtain three Coins. The amount of Coins gained are doubled during the Last Five Turns Event.
|Common
|-
|[[File:RedSpace MP3.png|64px]]
|[[Red Space]]
|align=left|If a player lands on this space, they lose three Coins. The amount of Coins lost are doubled during the Last Five Turns Event.
|Semi-Common
|-
|[[File:ItemSpace MP3.png|64px]]
|[[Item Space]]
|align=left|When a player lands on this space, an Item minigame is played. Toad or Baby Bowser may appear. They ask the player a question and, depending on the answer, they may give the player Items or not.
|Uncommon
|-
|[[File:HappeningSpace MP3.png|64px]]
|[[Event Space|? Space]]
|align=left|When a player lands on this space, an event happens. The event that happens depends on the board.
|Uncommon
|-
|[[File:MP3 Starspace.png|64px]]
|[[Star Space]]
|align=left|When a player passes by this space, they are asked by Millennium Star if the player trades 20 coins for a star.
|One per board (two in Spiny Desert: a real and a fake one)
|-
|[[File:BowserSpace MP3.png|64px]]
|[[Bowser Space]]
|align=left|If this space is landed on, then Bowser appears. He usually tries to steal Coins and Stars from players. He may give players certain Items.
|Semi-Rare
|-
|[[File:BattleSpace MP3.png|64px]]
|[[Battle Space]]
|align=left|When a player lands on this space, a Battle minigame is played. The amount of Coins that the players pay is decided by a roulette.
|Semi-Rare
|-
|[[File:BankSpace MP3.png|64px]]
|[[Bank Space]]
|align=left|Whenever players pass this space, Koopa makes players pay five Coins. If a player lands on this space, all previously paid Coins is given to that player.
|Two per board
|-
|[[File:ChanceSpace MP3.png|64px]]
|[[Chance Time Space|! Space]]
|align=left|Players who land on this space initiate [[Chance Time]].
|Rare
|-
|[[File:GameGuySpace MP3.png|64px]]
|[[Game Guy Space]]
|align=left|Players who land on this space have to pay all of their Coins to [[Game Guy]]. After this, a Game Guy minigame is played. If the player succeeds at it, then they receive double the amount of Coins (or more, depending on the minigame). If the player fails, they lose all of their Coins.
|Rare
|}


"Stop that! She'll get mad!"
===Duel boards===
[[File:MP3DuelDraw.png|thumb|250px|What happens when the players' hearts and coins are both the same.]]
Duel boards can be played in Duel Mode and Story Mode. Duel Mode can be selected by selecting the red star in the main menu. Duel boards can only be played with two characters. The objective is to defeat the opponent by attacking them with partners. Each player has a heart gauge, consisting of five segments. The game is over when 20 turns end (when "20 turns" is selected in game length) or when one player's heart gauge is empty. If 20 turns have finished, the player with the most hearts is the winner. If heart counts tie, then the player with the most coins wins, but if that count ties as well, the match is a tie.


"No she won't."
Players start with one partner and can gain another (or replace one) when they reach their start space, which also gives them ten coins. Partners are given to the player at random using a roulette (on every third return, the player gets a "Lucky Roulette", which slows the roulette, allowing the player to more easily obtain a desired partner). When the partner is between the player and their opponent with the opponent facing the direction of the partner, the partner will automatically attack them. Each partner has a salary where they are paid when the player's turn starts. If a player cannot afford to pay the salary, the partner(s) leave(s).


I was a little surprised by the high pitched voices, as I did wake up with a start. But what surprised me even more was that the Pokemon that woke me up were actually two little Eevee. One looked younger and smaller than the other. It had been a very long time since I ever saw other Eevee, but I recognized their features well. Deep, black eyes, pale chocolate brown fur, tan, fluffy neck fur, the tan tips of those big, fluffy brown tails, the tiny little paws, everything. For a moment, I almost thought they were some of my siblings until I heard the older Eevee refer to the younger one, her little sister, as Eden. I was the youngest in my family, so in a way, I did feel a little disappointed. When they saw me wake up looking all startled, the older Eevee gave Eden an austere look, like she was very disappointed.
In the middle of every board is [[Belltop]], a mechanical toy. Every time a player passes him, the numbers on his hat goes down by one. Whenever the hat reaches 0, all players go to him and play a duel mini-game. After the winner receives their coin prize, the timer is reset to 5.


"See what you did, Eden? You woke her up! Now she's gonna be all grumpy!" The older Eevee snapped. I could tell from their voices that they were both girls.
In Story Mode, after a Battle Royale map, the player's character is about to receive a [[Star Stamp]] when another character emerges from the castle and says they deserve it. To settle this dispute, both characters are sent to a Duel board (with the exception of Waluigi, who challenges the character to his Battle Royale board, [[Waluigi's Island]]). The winner receives the Star Stamp. (Luigi serves as the player's opponent if the player is supposed to duel the character they chose. As Daisy cannot be chosen in Story Mode, Luigi cannot be fought on [[Backtrack]].)
{|class="wikitable sortable" width=100% style="text-align:center"
!class=unsortable width=15% colspan=2|Board
!class=unsortable width=55%|Description
!class=unsortable width=10%|Opponent
|-
|[[File:MP3 Gate Guy Board.png|180px]]
|[[File:MP3 Gate Guy logo.png|180px|link=Gate Guy]]
|align=left|This board's main gimmick is the two Gate Guys. When players pass by one of them, they are asked to pay an optional fee of five Coins. If the player decides to pay, then they are able to use the middle-most path as a short-cut to get to the other side of the board.
|Wario
|-
|[[File:MP3 Arrowhead Board.png|180px]]
|[[File:MP3 Arrowhead logo.png|180px|link=Arrowhead]]
|align=left|The main gimmick of this board is the Arrowheads. When players pass by them from the outer perimeter of the board, they may choose to go directly to a Start Space, essentially creating a short-cut from a Start Space to the next.
|Yoshi
|-
|[[File:Pipesqueak_MP3.png|180px]]
|[[File:MP3 Pipesqueak logo.png|180px|link=Pipesqueak]]
|align=left|The main gimmick of this board is the four [[Warp Pipe]]s. (Hence the name "Pipesqueak") There is one Warp Pipe in each corner of the board. Players may choose to enter a Warp Pipe when they pass it. When they do that, they are taken to a random Warp Pipe that is not the one the player chose to enter.
|Donkey Kong
|-
|[[File:MP3 Blowhard Board.png|180px]]
|[[File:MP3 Blowhard logo.png|180px|link=Blowhard]]
|align=left|This board's main gimmick is the Blowhard in the middle. When players pass by it, it sends the players and their partners up in the air. This changes the position of any partners the player has (if a partner is in front, then that partner switches to the back and vice versa).
|Peach
|-
|[[File:MP3 Mr Mover Board.png|180px]]
|[[File:MP3 Mr Mover logo.png|180px|link=Mr. Mover]]
|align=left|This board's main gimmick is Mr. Mover. At start, it is colored blue, which means that it takes players stepping on it to the left. Every turn, Mr.Mover's colors switch between blue and red. When Mr. Mover is colored red it takes players stepping on it to the right.
|Mario
|-
|[[File:MP3 Backtrack Board.png|180px]]
|[[File:MP3 Backtrack logo.png|180px|link=Backtrack]]
|align=left|The unique feature of this board is the Reverse Spaces. When a player lands on one on this board, it does not make that player go backwards with another Dice Roll; it changes the direction which is moved, and it also changes the positions of the partners.
|Daisy
|}
====Spaces====
{|class="wikitable sortable" style="text-align:center"width=100%
!width=32px class=unsortable|Image
!width=13%|Space name
!width=77% class=unsortable|Description
!width=10%|Rarity
|-
|[[File:MP3 BasicSpace.png|64px]]
|[[Basic Space]]
|align=left|When a player lands on it, it becomes that player's space. When the opponent lands on the "owned" space, they must pay an amount of Coins to the player who "owns" the space. The amount of Coins paid depends on what turn it is. If the "owner" lands on it, then they obtain Coins.
|Very common
|-
|[[File:MP3 Power Up Space.png|64px]]
|[[Power Up Space]]
|align=left|When a player lands on this space, their partners' attack, health, and salary is doubled. The effect wears off when the player returns to start, or if they get the "Power Down" event from a [[Happening Space]].
|Rare
|-
|[[File:MP3 ReverseSpace.png|64px]]
|[[Back Space (random)|Back Space]]
|align=left|If a player lands on this space, then they have to roll the Dice Block again. The amount of steps shown is then traveled backwards. In Backtrack, the direction which players move change and so does the position of all partners.
|Semi-rare
|-
|[[File:MiniGameSpaceMP3 Duel.png|64px]]
|[[Minigame Space]]
|align=left|When a player lands on this space, a Duel Minigame is initiated.
|Semi-common
|-
|[[File:HappeningSpace3D.png|64px]]
|[[Event Space|Happening Space]]
|align=left|If a player lands on this space, a roulette rolls. The player gets to stop the roulette. The effect decided by the roulette then happens.
|Semi-rare
|-
|[[File:GameGuySpaceDuel.png|64px]]
|[[Game Guy Space]]
|align=left|When a player lands on this space, then they must pay all of their Coins to Game Guy. After this, the player plays a Game Guy minigame.
|Rare
|}


"Daddy! Merle's being mean to me!" The younger Eevee, Eden, cried as she ran into a bush.
====Partners====
{|class="wikitable sortable" style="text-align:center;margin:auto"
!colspan=2 class=unsortable|Partner
!Attack
!Stamina
!Salary
!class=unsortable|Default partner
!class=unsortable|Other unique abilities
!class=unsortable|In-game blurb
!class=unsortable|Moves
|-
|[[File:KoopaTroopaIcon MP3.png|center|80px]]||[[Koopa Troopa]]||1||2||-1||[[Mario]]||N/A||''His attacks aren't very powerful, but he has decent stamina. His low pay is a plus.''||'''Standard:''' He withdraws and launches himself forward.<br>'''Powered Up:''' He withdraws, spins for a second creating a yellow effect around him, then attacks.
|-
|[[File:GoombaIcon MP3.png|center|80px]]||[[Goomba]]||2||1||-2||[[Luigi]]||N/A||''This familiar, funny guy really packs a punch.''||'''Standard:''' He kicks the opponent.<br>'''Powered Up:''' He jumps, spins in the air creating a yellow effect around him, and then kicks the opponent.
|-
|[[File:ToadIcon MP3.png|center|80px]]||[[Toad]]||1||1||-1||[[Princess Peach]]||If a player lands on an opponent's [[Basic Space]], no coins are lost.||''His ability to prevent coin theft is more helpful than you might think.''||'''Standard:''' He hits the opponent with his hammer.<br>'''Powered Up:''' He does two fake swings, then hits the opponent, creating multicolored stars as an effect.
|-
|[[File:Bob-ombIcon MP3.png|center|80px]]||[[Bob-omb]]||1||1||-3||[[Wario]]||Jumps over an opponent's partner and attacks them directly; disappears after only 1 attack, since it explodes.||''This explosive specialist can jump over your opponent's helpers for a direct attack!''||'''Standard:''' It lights itself and then jumps onto the opponent and explodes.<br>'''Powered Up:''' It glows hot pink, then jumps onto the opponent and explodes.
|-
|[[File:BooIcon MP3.png|center|80px]]||[[Boo]]||2||1||-3||[[Yoshi]]||If attacked, will counter-attack for equal damage before disappearing. Will not attack back if hit by a Thwomp or a Chain Chomp in its multi-attack if it is not directly in front of the attacking Chain Chomp.||''This frightening fiend returns any damage you've taken back to your opponent.''||'''Standard:''' It floats toward the opponent and then tackles them. This move creates a heart effect.<br>'''Powered Up:''' It appears on the opponent's left, right, and back sides alternately, then tackles with a large heart effect.
|-
|[[File:WhompIcon MP3.png|center|80px]]||[[Whomp]]||0||4||-3||[[Donkey Kong]]||Unable to attack since he has zero attack.||''This defensive pro has more than enough stamina, but he lacks attack power.''||'''Standard:''' Instead of attacking, Whomp will make a struggling animation and grunt once.<br>'''Powered Up:''' Instead of attacking, Whomp will do the above twice.
|-
|[[File:SnifitIcon MP3.png|center|80px]]||[[Snifit]]||2||2||-5||[[Princess Daisy]]||Can sometimes give the player two to four [[coin]]s at the start of a turn.||''He has well-balanced abilities and can even collect coins, which can be a big help.''||'''Standard:''' He shoots a bullet at the opponent.<br>'''Powered Up:''' He shoots a large, blue orb of electricity at them.
|-
|[[File:PiranhaPlantIcon MP3.png|center|80px]]||[[Piranha Plant]]||3||1||-5||[[Waluigi]]||Can sometimes offer extra dice. These dice allow the player to move up to 3 more spaces.||''He has the strongest attack, and he can sometimes move up to three extra spaces using a special die.''||'''Standard:''' He whips the opponent with one of his vine-like legs.<br>'''Powered Up:''' He revs up for a second and then crunches the opponent, creating an effect of a bunch of stars.
|-
|[[File:ChainChompIcon MP3.png|center|80px]]||[[Chain Chomp]]||1||2||-6||None||Attacks opponent and all partners simultaneously.||''This monster's mighty attack damages all members of the opposing team.''||'''Standard:''' It charges through the opponents very quickly.<br>'''Powered Up:''' It grows to the size of a [[Big Chain Chomp|Shark Chomp]], jumps up, and then body slams all opponents.
|-
|[[File:ThwompIcon MP3.png|center|80px]]||[[Thwomp]]||0||2||-4||None||Although it has zero attack, it can attack partners and defeats them instantly; but does nothing to the opposing player.||''He can take out your opponent's partner in one blow but won't touch your opponent.''||'''Standard:''' He crushes the opponent's partner(s) by falling on them.<br>'''Powered Up:''' He pounds on the opponent's partner(s) four times, with the last time creating a rainbow star effect (but due to not having attack power, this achieves the same effect as no power up).
|-
|[[File:MrBlizzardIcon MP3.png|center|80px]]||[[Mr. Blizzard]]||1||3||-2||None||Attacks the opponent farthest away from him.||''He lobs snowballs at the most distant opponent, and his stamina makes him a reliable partner.''||'''Standard:''' He lobs a snowball at the farthest opponent.<br>'''Powered Up:''' He lobs a much larger snowball that breaks into small ice pellets that rain down on the opponent.
|-
|[[File:BabyBowserIcon MP3.png|center|80px]]||[[Koopa Kid|Baby Bowser]]||1||1||-3||None||Sometimes changes into [[Bowser]] and does triple damage; if transformation fails, no damage is taken. The probability of transformation success is 80%.||''Usually he's Baby Bowser, but he can transform into Bowser himself to cause triple damage!''||'''Standard:''' If successful, he turns into Bowser and tackles the opponent.<br>'''Powered Up:''' Bowser will breathe fire onto the opponent.
|}


"You're the one who's being mean, Eden!" The older Eevee, Merle, shouted as she ran into the bush, chasing Eden. I didn't feel tired or grumpy or mean. I actually felt a lot better after eating those berries, so I felt bad that I didn't get to tell them that I wasn't angry. I did start hearing voices again.
=====Pairs=====
If the player gets two of the same partners, the Millennium Star calls them a "glorious (partner name)." It also raises the attack by one (with the exception of Thwomp and Whomp, whose salaries are decreased by one instead). The following combinations causes the Millennium Star to comment on it, but the attack does not get raised.
*Whomp and Thwomp make an ''earth shaking combination''!
*Toad and Koopa Troopa make an ''economical pair''!
*Mr. Blizzard and Snifit make a ''long-range pair''!
*Boo and Mr. Blizzard make a ''chilling combination''!
*Bob-omb and Chomp make a ''dangerous duo''!


"Papa! Eden woke up the strange Pokemon!" Merle shouted in the bushes.
==Items==
Items appear only on Battle Royale boards. They can be bought at an [[Item Shop (Mario Party series)|item shop]] or obtained on an Item Space. Either Toad or Baby Bowser runs the shop, both selling different items. Some items can only be collected through an Item Space.


"Oh? She's awake?" The voice I heard talking to the green haired man asked curiously.
''Mario Party 3'' allows the player to carry three items at once, as opposed to the single item the player can carry in ''Mario Party 2''.
{|class=wikitable width=100% style="text-align:center"
!width=17% colspan=2|Item
!width=75%|Description
!width=8%|Price
|-
!colspan=4 style="background:#900"|{{color|white|Items purchasable from Toad}}
|-
!style="background:#e99"|[[File:MP2-3 Mushroom.png|80px]]
|[[Mushroom]]
|align=left|When used, the player can roll two Dice Blocks before moving. The results of the two rolls is then added together. The player can then move that many spaces. If the player gets two matching digits (e.g., a six and another six), the player gets ten Coins; however, if the matching digits are sevens, the player obtains twenty Coins.
|5 Coins
|-
!style="background:#e99"|[[File:MP2-3 Warp Block.png|80px]]
|[[Warp Block]]
|align=left|When used, the Warp Block appears above the player using it. The player then hits the block and switches places with a randomly chosen opponent. The player can then roll a Dice Block to move normally after warping. It is Yoshi's favorite item.
|5 Coins
|-
!style="background:#e99"|[[File:MP3 Cellular Shopper.png|80px]]
|[[Cellular Shopper]]
|align=left|When used, the player is able to choose to call either Toad or Baby Bowser. When the player has called, the player may shop items in the usual manner. It is Princess Daisy's favorite item.
|5 Coins
|-
!style="background:#e99"|[[File:MP2-3 Dueling Glove.png|80px]]
|[[Dueling Glove]]
|align=left|When used, a Goomba appears, initiating a Duel minigame. Before doing this, he asks whom the player wants to challenge, and for how many Coins. This amount may not be more Coins than what the participator that has the lowest amount of Coins has (e.g., the player cannot choose to duel for twenty Coins if the other dueler only has nineteen Coins, even if the player challenging has more than twenty). This is Wario's favorite item.
|10 Coins
|-
!style="background:#e99"|[[File:MP3 GoldenMushroom.png|80px]]
|[[Super Mushroom#Mario Party series|Golden Mushroom]]
|align=left|When used, the player can roll three Dice Blocks. The result of these three rolls are then added together, enabling the player to move that many spaces. If a player gets three matching digits, they receive twenty Coins (e.g., a five, another five, and another five); however, if the matching digits are sevens, the player obtains fifty Coins. It is Mario's favorite item.
|10 Coins
|-
!style="background:#e99"|[[File:MP3 Boo Repellent.png|80px]]
|[[Boo Repellant]]
|align=left|This item activates itself when a player who is carrying it around is targeted by Boo. The effect it has is that it fends off Boo. If it is used by the player before they move, the item is discarded.
|10 Coins
|-
!style="background:#e99"|[[File:MP3 Magic Lamp.png|80px]]
|[[Magic Lamp]]
|align=left|When used, the player summons the [[Mushroom Genie]]. He then escorts the player to the Star, where they may purchase it for twenty Coins. It always takes the player to the correct Star Space in Spiny Desert.
|20 Coins
|-
!colspan=4 style="background:#090"|{{color|white|Items purchasable from Baby Bowser}}
|-
!style="background:#9e9"|[[File:MP3 Reverse Mushroom.png|80px]]
|[[Reverse Mushroom]]
|align=left|When used, the player using it chooses a player to target (this can also be the player who uses the mushroom). The next time the selected player moves, that player has to go backwards the amount of steps as shown on the Dice Block. It is Donkey Kong's favorite item.
|5 Coins
|-
!style="background:#9e9"|[[File:MP3 Poison Mushroom.png|80px]]
|[[Cursed Mushroom|Poison Mushroom]]
|align=left|When used, the player using it chooses a player to target (can also be the player who uses the mushroom). The next time that the chosen player moves, that player's Dice Block is only able to roll numbers from one to three. It is Waluigi's favorite item.
|5 Coins
|-
!style="background:#9e9"|[[File:MP3 Bowser Phone.png|80px]]
|[[Bowser Phone]]
|align=left|When used, the player calls Bowser. Bowser then asks who is calling him, the player chooses one of the players (can be the caller). Bowser then performs his events to that player as if the player landed on a Bowser Space.
|10 Coins
|-
!style="background:#9e9"|[[File:MP3 BowserSuit.png|80px]]
|[[Bowser Suit]]
|align=left|The player who uses this steals twenty Coins from any player passed.
|10 Coins
|-
!style="background:#9e9"|[[File:MP3 Lucky Lamp.png|80px]]
|[[Lucky Lamp]]
|align=left|When used, the [[Mushroom Jeanie]] appears. She then moves the Star somewhere else, essentially making it the counter-part of the Magic Lamp.
|10 Coins
|-
!style="background:#9e9"|[[File:MP2-3 PlunderChest.png|80px]]
|[[Plunder Chest]]
|align=left|When the player uses this item, the player gets to choose an opponent to steal an item from. If the designated player has more than one item, the item stolen is chosen randomly. This is Princess Peach's favorite item.
|10 Coins
|-
!style="background:#9e9"|[[File:MP3 BooBell.png|80px]]
|[[Boo Bell]]
|align=left|The player who uses this item summons Boo. Boo then asks who the player wants Boo to steal from and what to steal.
|15 Coins
|-
!colspan=4 style="background:#a90"|{{color|white|Items purchasable from both}}
|-
!style="background:#ed9"|[[File:MP3 Skeleton Key.png|80px]]
|[[Skeleton Key]]
|align=left|This item is activated automatically when any player who possesses it passes special gates. When activated, it asks the player passing if they want to use it or not. This item may be used at the start of a player's turn, during which the key asks the player if the player wants to discard it or not. This is Luigi's favorite item.
|5 Coins
|-
!style="background:#ed9"|[[File:MP3 Item Bag.png|80px]]
|[[Item Bag]]
|align=left|When a player purchases this item, the player then gets to hit the bag that appears above the player one to three times (this depends on the amount of items the player has prior to hitting it). The player receives an item each time the bag is hit. The items the player receives also depends from which salesman the bag was bought.
|30 Coins
|-
!colspan=4 style="background:#971"|{{color|white|Rare items (obtained through an Item Space, a Hidden Block, or an Item Bag from Toad)}}
|-
!style="background:#c92"|[[File:MP3 Wacky Watch.png|80px]]
|[[Wacky Watch]]
|align=left|When used, this rare item sets the game to such a time that there are five turns left. Effectively, this can either increase or decrease the time a game is played.
|N/A
|-
!style="background:#c92"|[[File:MP3 Barter Box.png|80px]]
|[[Barter Box]]
|align=left|When this rare item is used, the player who uses it chooses an opponent. What then happens is that the player chosen and the player using the item swaps items.
|N/A
|-
!style="background:#c92"|[[File:MP3 Koopa Card.png|80px]]
|[[Koopa Kard]]
|align=left|This item activates automatically when a player who possesses it passes by a Koopa Bank. When activated, it allows the player to earn all Coins deposited in the bank thus far.
|N/A
|-
!style="background:#c92"|[[File:MP3 Lucky Charm.png|80px]]
|[[Lucky Charm]]
|align=left|When a player uses this item, they summon Game Guy. Game Guy then takes all of the player's Coins, and a Game Guy minigame is initiated. This can also be used to force another player to play a Game Guy minigame.
|N/A
|}


"She's so pretty, Daddy! Come see!" Eden begged sweetly.
==Minigames==
{{main|List of Mario Party 3 minigames}}
There are a total of 71 minigames within this game. Unlike ''Mario Party 2'', all of the minigames are original. In keeping with the toy box theming, the minigames use stylized two-dimensional elements. For the first time in the ''Mario Party'' series, the player can select whether to play all or easy minigames in Party Mode.


"No way! You woke her up when you shouldn't have!"
==Quotes==
{{main|List of Mario Party 3 quotes}}


"Now now, girls. Don't fight. If you do, it'll disturb her even more. I'll go check on her. Tell your mother that she's awake."
==Staff==
{{main|List of Mario Party 3 staff}}


"Yes Papa," They both replied.
==Pre-release and unused content==
{{main|List of Mario Party 3 pre-release and unused content}}


I was wondering who their father was until I received an even bigger shock. A Pokemon came out of the bushes to greet me.
==Glitches==
===Bounce 'n' Trounce softlock===
In [[Bounce 'n' Trounce]], if one player manages to bounce on the other three players in a way that does not make them move until the timer runs out, the game softlocks.<ref>Snooplax (January 23, 2023). [https://youtu.be/hl4PC3Ryqsw Softlocking Mario Party 3]. ''YouTube''. Retrieved November 4, 2023.</ref>


A Jolteon.
===Reshooting an arrow in Bobbing Bow-loons===
In [[Bobbing Bow-loons]], the arrow will be shot automatically after time is up, causing the player to lose the game. However, if the player presses {{button|n64|A}} to shoot an arrow after time is up, the arrow will be re-shot from the bow with the shooting sound effect.


I found myself frozen with shock, unable to say anything. The only Jolteon I knew was Vapor. Was Vapor saved? Did he leave Jason and decide to live the rest of his life the way he wanted even though he'll never be a Vaporeon? I couldn't believe it. But his gaze looked a lot kinder and softer than when I last saw him. His legs looked a little plumper than before, but they were still very slender. When he came to see me, he himself was frozen too, until he saw my collar. He smiled and ambled over to me.
==Regional differences==
===Differences between the Japanese and English releases===
Upon failing an Item minigame in the Japanese version, the announcer says "MISS!" with said word also shown on screen. This was changed in the American, Australian, and European versions to say "GAME OVER" instead, but retaining the announcer's tone of voice from the first game.


"You're awake. Thank goodness you're alright. If that man hadn't saved you, you'd probably have died of starvation," He told me in a kind voice. The more I listened to his voice, the more I began to realize he wasn't Vapor. His voice was lower than Vapor's. That, and he made it very clear that he wanted nothing to do with me. This Jolteon, however, acted like he recognized me. "It's been a long time, hasn't it? You've really grown up, Sylvia."
===Differences exclusive to the European version===
[[File:MP3 European Language Select.png|thumb|Language select]]
Exclusive to the European version is a language select, which allows the game to be played in English, French, German, or Spanish. The screen first appears when turning on the game for the first time. {{button|n64|A}} can be held down before turning on the console to force the screen to appear after the first time.
{{br}}


I was scared, but I asked anyway. I needed to. I needed to find out who he was. He knew my name. If he wasn't Vapor, then... "Who are you? And how do you know me?"
==Gallery==
{{main-gallery|Mario Party 3}}
<gallery>
MP3 Mario Parasol Plummet Artwork.jpg|[[Mario]]
MP3 Luigi Hurt by Spiny Artwork.jpg|[[Luigi]]
MP3 Yoshi Etch n Catch Artwork.jpg|[[Yoshi]]
MP3 Daisy Hey Batter Batter Artwork.png|[[Princess Daisy]]
MP3 Waluigi Storm Chasers Artwork.jpg|[[Waluigi]]
MP3 Bowser and Coins Artwork.jpg|[[Bowser]]
MP3 Tumble Alternate Artwork.png|[[Tumble]]
MP3MillenniumStarB.png|[[Millennium Star]]
</gallery>


"You don't recognize me, little sister? I recognized you because of that collar you have. It's me, Bolt," The Jolteon said.
==Media==
{{Main-media}}
{{media table
|file1=Mario Party 3 Music - Star Lift.oga
|title1=Star Lift
|description1=Used for the board map setup screen
|length1=0:30
|file2=Mario Party 3 Music - Chilly Waters.oga
|title2=[[Chilly Waters]]
|length2=0:30
|file3=Mario Party 3 Music - Deep Bloober Sea.oga
|title3=[[Deep Bloober Sea]]
|length3=0:29
|file4=Mario Party 3 Music - Spiny Desert.oga
|title4=[[Spiny Desert]]
|length4=0:30
|file5=Mario Party 3 Music Woody Woods.oga
|title5=[[Woody Woods]]
|length5=0:30
|file6=Mario Party 3 Music - Creepy Cavern.oga
|title6=[[Creepy Cavern]]
|length6=0:29
|file7=Mario Party 3 Music - Begin Mini-Game.oga
|title7=Begin Mini-Game
|description7=Used for the rules explanation screen
|length7=0:30
|file8=Mario Party 3 Music - Mini-Game End 1.oga
|title8=Mini-Game End 1
|length8=0:14
}}


Bolt?!
==References to other games==
*''[[Super Mario Bros.]]'': The [[Underground Theme]] is briefly sampled in [[Creepy Cavern]]'s background music.
*''[[Super Mario Bros. 3]]'': "What to Do?!?", one of the minigame themes, rearranges the first four bars of this game's fortress theme.
*''[[Dr. Mario (game)|Dr. Mario]]'': The minigame [[Mario's Puzzle Party]] plays similarly to ''Dr. Mario''.
*''[[Mario Kart 64]]'': Toad's voice from the Japanese version is recycled from this game, as are Yoshi and Donkey Kong's sound effects.
*''[[Mario Party]]'' / ''[[Mario Party 2]]'': The character mugshots of Mario, Luigi, Peach, Yoshi, Wario and Donkey Kong are reused in these games. Also, in the Mini-Game [[Mario's Puzzle Party]], these characters have the same winning mugshots from ''Mario Party 2'' with the announcer’s voice being reused from the latter. Several animations are also reused.


I was right. It wasn't Vapor after all. But...I couldn't believe my eyes and ears. I thought they were both playing tricks on me at first. Bolt?! The same Eevee who was arrogant, rambunctious, self-absorbed, boastful, and who always thought he was better than everyone else despite his small size?! The same Bolt who I witnessed get captured by Leonard?! The same Bolt who I failed to save?! The same Bolt who wanted to be a Jolteon some day?! The same Bolt who derided anything even remotely girly or anything that didn't turn out to be his liking?! The same Bolt who always hung out with Alseides?! The same Bolt who always called me and the other younger siblings annoying whenever he had the chance?! The same Bolt who always wanted to be first in everything?! The same Bolt who told me I'd never evolve because I was too weak and stupid?! The same gluttonous Bolt who'd occasionally steal everyone's leftovers?! The same Bolt who was the first to show disappointment over the fact that Moondancer intentionally left Floccesy Ranch to go on a personal journey to become stronger and called him a liar when he said he'd come and visit?!
==References in later games==
*''[[Mario Party 4]]'': "You're the Star" is a similar song to "The Adventure Ends". Also, some of the playable characters' voice clips are reused.
*''[[Mario Party 5]]'': Some of the playable characters' voice clips are reused.
*''[[Mario Party Advance]]'': Some songs from ''Mario Party 3'' are rearranged in this game.
*''[[Mario Party DS]]'': The music sheets in the background of [[Toadette's Music Room]] feature the song "Let's Get a Move On" from this game.
*''[[Mario Party: The Top 100]]'': Twelve of ''Mario Party 3''{{'}}s minigames are remastered in this game.
*''[[Mario Party Superstars]]'': Woody Woods returns along with 27 minigames and their respective music.
*''[[Super Mario Party Jamboree]]'': The [[Bowser Phone]] and [[Cellular Shopper]] return in this game.


The same Bolt...who was my big brother?
==Reception==
''Mario Party 3'' received mixed to positive reviews. It has a 74% rating from Metacritic, based on 12 reviews, and a 73% from Game Rankings based on 17 reviews.
IGN gave it a 6.4 and GameSpot gave it a 7.5. In Japan, Famitsu magazine scored the game a 31 out of 40.
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo 64|N64]]
|Joe Fielder, [https://www.gamespot.com/reviews/mario-party-3-review/1900-2760370/ GameSpot]
|7.5/10
|align="left"|"''While pure innovation may not be king in the Mario Party world, Hudson's dedication to solid, addictive puzzle gaming that makes for a wholly enjoyable multiplayer experience is apparent. Mario Party 3 is fun, different enough from the early games due to the duel mode, and full of enough value to make the purchase worthwhile, even if you now play the other two. Still, it's clear that Hudson has probably exhausted the possibilities for this kind of game with Mario Party 3 and that the premise is beginning to wear a bit thin. Nintendo might want to let Mario take it easy for a while--to take a break from this life in the fast lane and go back to more leisurely pursuits, like playing more golf or tennis.''"
|-
|N64
|Jason Venter, [https://www.honestgamers.com/868/nintendo-64/mario-party-3/review.html Honest Gamers]
|3/5
|align="left"|"''All things considered, Mario Party 3 is a solid entry into the franchise. It has some good innovations that almost worked, and nothing that counts against it is really a crippling blow. At this point it might be best to wait for [[Mario Party 4]], which hopefully will fix everything to perfection. But if you find this on store shelves--and you're likely to; I still see it around--you wouldn't do badly to pick it up, especially if you like to party.''"
|-
|N64
|Fran Mirabella III, [https://www.ign.com/articles/2001/05/30/mario-party-3 IGN]
|6.4/10
|align="left"|"''I can't say I was thrilled with Mario Party 3 at first. I made the fatal mistake of trying to give the single-player story mode a chance. It's a decent way to practice, but it's INSANE as to how much watching you do. You even WATCH your opponents play mini-games all the time. Also, moving around the board becomes very tedious and boring quite quickly. So, as far as single-player goes, I think it'd better be classified as a tutorial mode. The multiplayer mode is where all the fun lies. Gather up three guys around the office, throw in some unsaid aggression, and the fun factor immediately goes up. This is what Mario Party has always been about. So, while there's nothing really new about the franchise there are 70 brand-new mini-games. For me, it makes a very worthwhile rental with some friends. I would only consider buying this if I had three siblings who were addicted to the N64 or had a family that would benefit from it. I suggest you take the same approach.''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:gold"|[https://www.metacritic.com/game/nintendo-64/mario-party-3 74]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/n64/374848-mario-party-3/index.html 73.64%]
|}
===Sales===
''Mario Party 3'' is the 26th best-selling game for the Nintendo 64, selling approximately 1.9 million copies: 1.02 million copies in Japan, 720,000 copies in North America, and 160,000 copies elsewhere, as of December 31, 2009.


In order to cope with what possibly happened to Nicodemus and maybe even Dilandau, I kept my heart frozen with ice. But now that my big brother, the same one who I saw get caught by a trainer right before my eyes, is standing right before me, who actually recognized me right off and doesn't seem to notice that I evolved into a strange creature he never saw before, my heart became warm, melted, and soft. All the guilt I had from so long ago bubbled out, and with a loud cry, I leaped onto Bolt and hugged him.
===Awards===
''Mario Party 3'' won the Console Family Award from the Academy of the Interactive Arts and Sciences of 2002.


"BOOOOOLT!" I screeched and cried as I squeezed him and wrapped my front paws around him. I was sure he was surprised my by hugging him, but I felt his paw gently stroking my fur, just like Moondancer did. It was real. First I reunite with Lucretia, then Moondancer, and now Bolt! Vapor and Alseides weren't happy to see me, so I didn't mention them. I couldn't believe the fact that I ran into nearly all of my siblings, one by one. It was too good to be true! But I saw them again, and saw how their lives changed.
==Names in other languages==
{{foreign names
|Jpn=マリオパーティ3
|JpnR=Mario Pāti 3
|JpnM=Mario Party 3
|ChiT=瑪利歐派對3<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo of HK|language=zh-hant|accessdate=June 21, 2024}}</ref>
|ChiTR=Mǎlì'ōu Pàiduì 3
|ChiTM=Mario Party 3
}}


"Don't cry, Sylvia," Bolt said in a kind voice.
==Notes==
*On the game's cover artwork and wallpaper featuring the entire cast of characters that has an example of a Battle Royale Board Map which is based on Chilly Waters, the spaces illustrated are circle-shaped like the previous games, yet in the game, they are octagon-shaped.
*The instruction booklet incorrectly states that [[Thwomp]] has an attack stat of 2 instead of 0.<ref>{{cite|date=2001|url=www.gamesdatabase.org/Media/SYSTEM/Nintendo_N64/Manual/formated/Mario_Party_3_-_2001_-_Nintendo.pdf|title=''Mario Party 3'' instruction booklet|publisher=Nintendo of America|language=en-us|page=33}}</ref>
*This is the last ''Mario Party'' game to feature multiple minigame tracks for when there is just one winner, multiple winners, and a new record. It is also the last game to save the records set by CPU players.
*None of the music tracks in this game are scored in any sharp or flat key.
*This is the final game that [[Nintendo|Nintendo of America]] copyrighted under its full name. The division would copyright all further products as simply "Nintendo."
*Each of the boards has a cloud hidden in the background, including the reflection of one in Woody Woods and the shadow of one in Creepy Cavern. <ref>Designing For (October 22nd 2020). [https://youtu.be/5dYZavVRHgw?si=hsLACNMGlxfkHQDT&t=1457 The WORST Mario Party Boards Ft. ZoomZike - Designing For Podcasts]. ''YouTube''. Retrieved October 22nd 2020.</ref>


The time had come for me to finally say what I wanted to say to him. I couldn't let this opportunity slip out from under my nose. I needed to get the guilt off of my soul, and I finally did, for the first time in over two years since that awful day.
==References==
<references/>


"I...I saw you get caught by Leonard. I tried to save you, but he and his Pokemon were...too strong! I'm so sorry I was too weak to save you! It's my fault you got caught! Please, please don't hate me, big brother!" I blubbered as loud as I could.
==External links==
 
{{NIWA|StrategyWiki=1|NWiki=1}}
Bolt looked quite surprised when I confessed my guilt to him. "Now why would I hate you because of that? I knew you tried your hardest to at least save me. Besides, it was mostly my fault. I was reckless and let down my guard. I thought I could beat him, but I was wrong. I was quite the stupid little Eevee back then. But now we've grown up."
{{Wikipedia}}
 
{{TCRF}}
I calmed down once he listened to me. It made me so happy to hear that Bolt doesn't blame me for his getting captured by Leonard. The guilt I held onto for two whole years and a few months had finally dissipated. I felt like a weight had been lifted off of my soul. But I couldn't help but notice that Bolt wasn't the same rambunctious, vain, arrogant, and boastful little Eevee I knew anymore. He was much more polite, much more courteous, and much more reserved than before. He talked in a soft, kind voice, and he wasn't loud and screechy as he was when he was an Eevee. I almost didn't think it was Bolt at all. I decided to bring it up.
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nmvj/index.html Official ''Mario Party 3'' Japanese website]
 
*[https://www.nintendo.com/en-gb/Games/Nintendo-64/Mario-Party-3-269591.html Nintendo of UK website]
"So...what happened to you? You're much more polite and courteous than you were when you were an Eevee," I asked curiously.
{{MP3}}
 
{{Super Mario games}}
Bolt let out a hearty little laugh. "You've noticed. Yes, I definitely was a spiteful little brat back then. But Leonard taught me well. I learned the hard way that arrogance and recklessness will get me nowhere, and that I have to know my limitations or else I'll be defeated by anything and anyone. That's why I got captured, because I thought I was ready to take on the world. But I wasn't," Bolt explained kindly.
{{N64}}
 
{{NSO}}
"Was Leonard nice to you?" This was a question I really wanted to have answered, and I wanted to know right then and there.
[[Category:Mario Party 3|*]]
 
[[Category:Games]]
"Yes. He was a very kind trainer, albeit a little tactless and indecisive. He treated me and all of his other Pokemon like his best friends. He wasn't angry when I grabbed a Thunderstone and evolved into what I am now. In fact, he seemed quite happy even though he already had his Zebstrika, another electric Pokemon. He scolded me when I did wrong, he helped me when I needed it, I was there when he needed me, along with the other Pokemon, and I've gotten much stronger because of them. Their love made me strong, and it helped me realize how spiteful I was when I was an Eevee," Bolt replied with a very content and wistful smile on his face.
[[Category:Nintendo 64 games]]
 
[[Category:2000 games]]
I exhaled a huge sigh of relief. Leonard treated him nice. I was afraid Bolt was being abused or mistreated like Alseides, Vapor, Hikaru, Nicodemus, and Dilandau. It made me even happier to know that Bolt was treated well. I could tell because Bolt looked very healthy and well taken care of. But I couldn't help but notice that Leonard wasn't with him.
[[Category:2001 games]]
 
[[Category:Player's Choice]]
"Where's Leonard now? I don't see him."
[[de:Mario Party 3]]
 
[[it:Mario Party 3]]
"That's the thing, Sylvie. He released me."
 
"Why?"
 
"Not out of spite or malice, just to clarify. I met a beautiful Glaceon here in this forest about a year and a half ago, and I was smitten. Leonard could see that I couldn't take my eyes off of her, and that we got along very well. He loved me very much, just like the rest of his Pokemon, but he knew that by separating me from her, I would never get the chance to settle down and have a family, and he seemed to know that, even though I loved him, I wanted to spend the rest of my life with her. He figured it would be best that I stay here and start a family, as a chance like that would likely never come around again. I am very grateful to him, for both raising me and giving me the chance to make my own decision."
 
Bolt was lucky. Very lucky. Leonard treated him well, just like how Lucretia was being treated well by her trainer, too. They were friends. But once Bolt decided to make his own decision, Leonard seemed okay with it, even though it probably tore him up inside, so he let Bolt stay here out of kindness, not out of malice or spite. Bolt wasn't abandoned like Father was. I was so happy for Bolt. I was even happier that the world was kind to him. All of my worries and guilt finally disappeared in thin air, like they were never there in the first place. Bolt had been happy and well taken care of, and that made me happier than anything. I only wished that Vapor had been given that chance.
 
"I'm glad...I'm so happy you got to be treated well..." I muttered as I shed some tears. "I...I saw Vapor once."
 
"Vapor? How is he doing?"
 
"Not good. He doesn't have it as easy as you do. A trainer evolved him into a Jolteon against his will. I thought you were Vapor for a moment when you came to check on me. His trainer yells at him about everything and is using him for his own gain. I tried to save him, but he says there's no hope for him and that he doesn't want anything to do with me. He's accepted his...fate..."
 
Bolt's eyes slanted downward dejectedly and he looked down at the pile of leaves I was sitting on. "I see. Poor Vapor. He...doesn't deserve that. He was always the nicest Eevee out of all of us."
 
"I know! He deserves to be happy! But he took it as me wanting to change him back to an Eevee! Even I know that's impossible!"
 
"Some Pokemon receive emotional damage that is so deep, so profound, and so complete, that the wounds on their hearts may never heal."
 
Nicodemus said something similar, and Dilandau was definitely one of those Pokemon, only he had it much worse than Vapor. I don't know how deep the damage is for Alseides, and I don't know if he'll ever truly heal or not, even with the help he could be getting from that Pokemon Center.
 
"So...what Pokemon are you now?"
 
"A Sylveon. It's the new Eevee evolution."
 
"Sylveon...that sounds almost exactly like your name."
 
"Yeah."
 
"Do you know what type you are?"
 
"Yes. Fairy."
 
"Fairy? Is that a new one?"
 
"Yep."
 
"How'd you evolve?"
 
Because I didn't know exactly how I evolved, I decided to just go all out and tell him everything. From the scientists capturing me right up to the point where Nicodemus told me to run away. Like the others, Bolt just listened. He didn't interrupt me or say I was making it all up. I could see his dark eyes taking everything in like a sponge absorbing leftover water.
 
"I see. You have had a very rough journey," Bolt said.
 
"Bolt...tell me. Do you know how to get back to Floccesy Ranch?" I asked.
 
"Hmm..." Bolt closed his eyes, ruminated for a bit, and became very pensive as a result. Then he opened his eyes a few seconds later. "I know Leonard took a boat. But I don't remember which city we had to go to in order to get on that boat."
 
I looked down at the leaf pile, despondent and disappointed. "I see. It has been a long time after all, so of course you'd forget."
 
"I'm sorry I can't be of much help, Sylvia. But...I'm happy to know that Lucretia, Moondancer, and Alseides are alright, especially Alfie since you and Moonie saved him from death," Bolt said. I nodded with a slight smile in response to that. He was right. If Moondancer hadn't been there, I would have died from too much guilt, and it was bad enough not being able to save Katie from throwing herself off the Skyarrow Bridge and Vapor from Jason's cruel hands.
 
Then I remembered. "Oh! Bolt! Let me ask you...did you see a green haired man around?"
 
"Yes. I saw you in his arms and begged him to let me take care of you."
 
"Did you catch his name?"
 
"I'm afraid not. Sorry."
 
"Oh. I wanted to thank him for saving me and ask him if he helped Hikaru or if he called the police on the people who imprisoned me and Alseides. But it's okay."
 
Bolt smiled again. "I'm sure you'll see him again. By the way, would you like to meet my family?"
 
"Family?" I asked, confused.
 
He turned around to face the bush behind him. "Come on out, everyone!"
 
As soon as they heard his voice, the two Eevee sisters hopped right out and ran right up to me, their tails wagging and their dark eyes wide and bright like stars. Then, a beautiful, elegant looking Glaceon appeared. She looked just like the pictures of Glaceon I saw in that book. Her fur was a very pale shade of blue that almost looked white. Her long ears were shaped like diamonds, and the insides of them were a darker shade of blue, more like ocean blue. On her forehead were three big diamonds that looked smushed together, while two longer ones, with darker blue diamond shapes on the ends, descended from both sides of her head, hanging around and dangling like wind chimes. Her eyes, while a bit slanted, were a sweet greenish blue. Her paws and the tip of her tail were the same greenish blue color. As soon as she approached me, she examined me curiously with her eyes, then smiled.
 
"My! What a beautiful creature you are!" The Glaceon told me in a kind, motherly voice that sounded very much like a cross between Lucretia's and Mother's.
 
I blushed a little at her blunt but well intentioned compliment. "Oh! Th-Th-Thank you! But...I'm not beautiful at all. Really..."
 
She laughed a little. "Don't be so modest, dearie. Bolt's told us about you a great deal."
 
"Yeah! She's right! You're really pretty!" The oldest Eevee, Merle, exclaimed.
 
"You're so pretty!" The youngest Eevee, Eden, chirped happily.
 
"Thank...you...?" I replied shyly.
 
"Sylvia, I'd like you to meet my lovely and beautiful wife, Fuyuko, and my two adorable daughters, Eden and Merle," He introduced me to his Glaceon wife, Fuyuko, and his children, Merle and Eden, first, before introducing them to me. "Everyone, I'd like you all to meet my younger sister, Sylvia. She has evolved into a new Pokemon called Sylveon."
 
"So...that makes you our aunt!" Merle exclaimed.
 
Even I couldn't prevent the ungraceful dropping of my jaw. 'I'm an AUNT?! I have two nieces?! I have a sister-in-law?!' All kinds of incomprehensible thoughts scrambled around in my head. I assumed being an aunt meant that I really was no longer a child. Maybe I truly had grown up, like Moondancer said.
 
"Aunt Sylvia! Aunt Sylvia! How'd you evolve?" Eden pleaded happily.
 
"I...I...I..."
 
"Are you really Papa's sister?" Merle asked.
 
"Yes..." Their questions came by so fast, I couldn't find the time to let them sink in, let alone answer them.
 
"Girls, girls. Calm down. It's nice that you two are so excited, but she's getting a little frightened. Let's have breakfast together and let her take in her surroundings," Fuyuko told them.
 
"Awww! I wanna play with Aunt Sylvia!" Eden whined petulantly.
 
"She's right, though. I think we scared her. But we can play with her soon. Papa and Aunt Sylvia probably have a lot of catching up to do. Come on! Let's help Mama gather some berries," Merle said.
 
"We'll be right back, Aunt Sylvia! Mommy? Can I get her some Cheri berries?" Eden said as she trotted away, following Merle and Fuyuko as they left to find some more berries, leaving me and Bolt alone.
 
"Your kids are cute," I told him out of the blue.
 
"Thank you. I love them dearly. They really seem to like you," He told me with a content smile.
 
"Why? They only just met me."
 
"You're my sister, that's why, and they think you're beautiful."
 
"Should that really be all? I'm not worth liking at all."
 
"Don't say that, Sylvie. You have lots of good qualities."
 
"And you used to be the Eevee who said girls were yucky and gross."
 
Bolt let out a giggle. "Yes. I was definitely a spiteful thing back then. Oh, what a spoiled brat I was!"
 
"I...I'm happy you're alright."
 
"Me too. You certainly look a lot stronger. Care to battle me sometime? I'd love to see how strong you've gotten."
 
"Sure, but not right now."
 
Later, Fuyuko and the Eevee children came back with berries in abundance. Once we had breakfast, I wound up spending a majority of the day playing with Eden and Merle, as they seemed very excited to get to know me, even though I wasn't sure if I really lived up to their expectation of being their aunt. I wasn't sure if I even grew up at all. I didn't know how old I was. I wasn't sure if I was still a child or not. Maybe, in a way, I was still a child. But discovering that I was an aunt...it was a real shock, to be honest. All of a sudden, I have a sister-in-law and two nieces who already declare me part of their family. I wasn't sure I'd be able to meet their expectations of me or deal with the fact that they were looking up to me, just a weak Sylveon whom they just met. A complete stranger in their eyes. Once I got over the shock, however, I relished in the comfort of reuniting with yet another one of my brothers and how lucky he was to have a wife and kids. He really deserves it.
 
About a little later in the day, Bolt and I battled, just like how Moondancer and I did. Unlike with Moondancer, I wound up losing, probably because Bolt was raised by a trainer and he probably got trained differently from Moondancer and I. I didn't mind losing, though. I wasn't too fond of battling anyway, even if it's supposedly the simplest way for us to communicate. I kind of expected Fuyuko and the girls to not like me once I lost the battle, as I was too used to being bad-mouthed and rejected by others, but they didn't mind at all. They comforted me and said I'd do better next time. One time, when Bolt took the girls out for training in the woods, I found myself alone with Fuyuko. We wound up chatting quite a bit.
 
"So Sylvia, you say you were evolved against your will?"
 
"Yes, I was."
 
"Do you know how you evolved?"
 
I shook my head. "Nope. I don't know how," I wondered if the secret to evolving an Eevee into a Sylveon was still a mystery, even though it had been two years since a Sylveon's existence was confirmed. Surely they'd have a bit more publicity after that.
 
"I see."
 
"Do I...look funny?"
 
"Not at all, sweetie. I think you're a darling little creature. The girls seem to like you very much. Where did you say you were from again?"
 
"Floccesy Ranch. You don't know where it is. I heard it's across the sea."
 
"Yes, it's true I haven't heard of it other than from Bolt. We'd love to help you get back there, but we have no means of doing so."
 
"It's okay. I'm used to it."
 
"But to think you've spent two years on a long journey just to get back there...it's a miracle you even made it this far all on your own."
 
"I did have some help. Mostly from some friends and some people and Pokemon I don't know," I thought about asking her if she knew the green haired man, but I decided against it. I wasn't sure if she knew or not, and the possibility that she didn't seemed high. It seemed pointless to ask.
 
"What do you plan on doing when you finally get home?"
 
"I want to make sure Mother, Father, and whoever else is back there knows that I'm alright so they don't have to worry anymore. Then I'll decide what to do from there."
 
"Home is always a safe place to be, as it's where you're always loved and accepted no matter what. However, if you stay in one place for the rest of your life, your world will only expand as far as you want it to, and if you keep yourself there forever and ever and ever, you'll be miserable."
 
"I wonder if that's what Moondancer thought before he evolved."
 
"Probably. He's the solemn and aloof brother, isn't he?"
 
"Yeah, though not so much anymore. My brother Yuki wants to be a Glaceon when he's older. How did you evolve?"
 
"I got separated from my family once, and we got caught in a terrible snow storm. I almost died until I found myself evolving into what I am now. I managed to fare better and I found them, though they didn't recognize me at first. We survived, but later in life, we all went our separate ways."
 
"I see. Glad you survived. My brothers Vapor and Alseides weren't so lucky."
 
"Bolt told me. I'm sorry to hear about what they've went through."
 
She did have a really good point about not staying in one place forever. Ever since I was taken away from Floccesy Ranch, I met just as many good people and Pokemon as there were bad people and Pokemon. I met friends like Claudia, Viole, Hikaru, Twilight, Poppy, Silas, Heidi, Kayoko, Nicodemus, Danali and her family, the green haired man, Magic, Minko, Hazel, Papillon, Claudine, Kayoko's other Pokemon, Cecilia, the Audino who comforted me in the Pokemon Center, and even the Serperior who comforted me when Katie died. I even got reunited with Lucretia, Moondancer, Alseides, and Bolt. I even met his family! They've all helped me so much during my journey, and they taught me many things, like how I should always be there for someone when they need me, and how, even though I want someone to be happy, you can't force yourself into someone's life and try to make their decisions for them. They may not like it. It was so wonderful to meet all the people and Pokemon who were kind to me and helped me when I needed it. But I've also met my fair share of bad Pokemon, like Dilandau, Theseus, Hubbard, Gator, those Venipede that attacked me in Pinwheel Forest, the poachers, Jason, and the people who kidnapped me. I wasn't sure whether to classify doctors Urbschat and Mingues as bad, because even though they did do some bad things, I had a feeling they did it only because they were forced to and didn't agree with the other people in regards to what they were doing to me and the other Pokemon.
 
After a while, Bolt came back with the girls. After a lot of thinking, I decided to stay with them and recover my strength. I spent pretty much all my time with Bolt, Fuyuko, Merle, and Eden. It felt so great to finally be with a family again, even if the family I spent time with was slightly different than the one I was used to, when I was just the scrawny little runt. Best of all, I got to be with Bolt again and tell him everything I went through, and he accepted the fact that I evolved. I was glad he got the chance to live his life and do whatever he wanted. Fate had been very kind to him in that regard. Eden and Merle seemed to really enjoy my company and wasted no time in making me play with them at every possible opportunity. At first, I thought it was a little improper of me to be playing with some kids, as I assumed I had grown up considerably, but Bolt and Fuyuko didn't seem to mind at all. In fact, Bolt seemed happy that I was still the sweet, fun-loving Eevee he knew and loved, so I put aside my worries and played with his children to my heart's content. It felt so great to play with them. Playing with them reminding me of when I was little, when I used to play with Bambi, Serena, and the rest of my siblings in the lavender fields. I really missed Floccesy Ranch and those purple flowers.
 
One day, about a week after the green haired man left me with my brother, Eden and Merle both made a proclamation that surprised me.
 
"Aunt Sylvia! I've decided that I wanna be a Sylveon when I grow up!" Merle proclaimed, her voice loud and clear.
 
I couldn't believe what I heard. Merle wants to be a Sylveon? But how would she be able to evolve into one when I didn't even know how I evolved myself? I wasn't sure how I'd be able to answer them, but I couldn't just destroy their newly cultivated dream. That'd be horrible of me.
 
"Oh! Oh! I wanna be a Sylveon, too!" Eden piped in, hopping up and down cheerfully.
 
"What?! No fair! If you be a Sylveon too, other Pokemon won't be able to tell us apart!" Merle retorted, surprised by her younger sister's bold decision.
 
"Yes they will! You're the mean one and I'm the nice one!" Eden chirped proudly.
 
"I'm not mean! You're the mean one!" Merle argued.
 
I couldn't help but laugh a bit at their squabbling. "You're both nice Eevees in your own way. It's great that you want to be Sylveon."
 
"When I grow up, I wanna be just like you, Aunt Sylvia!" Merle exclaimed proudly.
 
"Huh? But...why? You only met me a week ago, and I haven't done anything for you," I asked, surprised yet again by Merle's declaration.
 
"So? I think it's great you traveled around so much and got to meet lots of Pokemon! Besides, you're Papa's sister and you're nice to us. Some of the Pokemon around here don't like us much, and I wanna be strong so I can show that I'm not some foo-foo little piece of fluff," Merle said.
 
I smiled. "I'm glad."
 
Then, something struck me right there. I was suddenly reminded of my mother's words. An opportunity was presented in front of me, and I knew that if I let it slip, I'd never be able to get it back. I decided to teach my nieces the words that my mother taught me, the words I've always clung to ever since I was kidnapped by the Kalos researchers.
 
"I want you both to listen to me very carefully. I'm not gonna stay here much longer, because I have things to do," I told them.
 
"Awww! You're leaving soon? Why can't you stay here forever?" Eden cried sadly at the news.
 
"I'd like to, but there's something important I need to do. But I would like to tell you two something very important. When you both get older, you'll meet lots of humans and Pokemon. Some will be your friends and some won't like you. Some humans may want to catch you. Most people treat the Pokemon they catch very nicely, like Bolt was. But there are some bad humans out there who hurt Pokemon and use them for whatever they want. I really want to tell you that...no matter what happens, always remember who you are. Don't ever forget who you are and what you want to be. Grow up to be gentle, good, and kind Eevee. If someone's sad, help them in any way you can, as it can go a very long way," I thought about Kayoko and how my being there for her helped her grow into the Pokemon trainer she always wanted to be. I hoped that, whatever happened to her back then, she didn't lose her Pokemon. "Sometimes there will be humans and Pokemon who say they don't need help, but when in reality, they need it more than anything in the world, though there are times when you'll need to give them space. If someone tells you it's okay to do bad things, like hurt humans or steal food or leave someone to be hurt and die, don't listen to them. Some people like to trick Pokemon as a way to hurt them or kidnap them or make them go on the wrong path. Remember to be yourselves, and not what others want you to be. If someone tells you it's not okay to be who you are and it's cooler to be something else, something bad or something you don't want to be, don't listen to them. You're your own Pokemon, with your own dreams and personalities. Don't let anyone break your hearts or make you think your being alive is wrong."
 
Merle and Eden listened, just like how I did when Mother said her words to me. My two nieces nodded silently, though I could tell they still looked a bit stupefied by what I said. I was stupefied when Mother said her words to me, but I learned later on in life, and I was sure Eden and Merle would too. Later, Bolt and Fuyuko came back. I needed to tell them, so I did.
 
"You're leaving?" Fuyuko asked.
 
I nodded solemnly.
 
"Don't leave, Aunt Sylvia! You're awesome and I like you!" Eden cried as she clung to my leg. She reminded me of myself when Moondancer first evolved and left for his journey. My heart sagged for my youngest niece. I didn't bother to force her off.
 
"Please don't think you're imposing or being a burden on us. We'd be more than happy for you to live with us forever, as it's been such a long time since we've seen each other," Bolt told me a little sadly. I could tell that my big brother had really grown up since we were tiny little Eevee. When he was young, he didn't care whether I left or got hurt or not, and seemed content with not caring. But at that moment, I could almost see tears coming out of his eyes, even though he was holding them back. It really surprised me to see how much Bolt had changed since then, but at the same time, it made me happy.
 
In my heart, I wanted to stay with them. I wanted to be part of their family and be with them forever. Even though we'd be in a forest forever, it'd be wonderful to finally be with a family, surrounded by people who loved me and didn't mind my occasional weirdness and forgetfulness. I missed out on the opportunity to be with Lucretia so many years ago, but that was because I wasn't sure if her trainer would like me or not, as Sylveon were still new to the world back then. Even though it'd increase my chances of getting captured or attacked by trainers or other Pokemon, I wouldn't mind because Bolt would be with me. However, even though Bolt said I wouldn't be a burden if I did stay, I wasn't sure if I'd be able to take proper care of his daughters. Plus, Fuyuko had a good point about not staying in one place for too long. Not only that, being in a forest would increase my chances of getting captured by some traveling trainers or attacked by other Pokemon. If I was caught in front of them...I didn't want to make them carry that kind of guilt.
 
"Thank you all for taking care of me. I'm so glad I got to meet you all, and Bolt, you really can't understand how happy it makes me to see how well you're doing and how much you've changed. Honestly, I'd love to stay. But there are things I have to do, and things I have to finally get off my chest once and for all. I hope you understand and don't think I'm trying to be mean," I told him.
 
"I know, Sylvia. I can't force you to change your mind once you have it set on something, since that'd be rude of us. We wish you a safe journey back to Floccesy Ranch," Bolt told me as he licked my face kindly. Oh, how nice it felt to finally be licked by him after so long! The only time Bolt licked me was when he and I were really tiny babies, before he turned into a mischievous little prankster.
 
"If you ever see the green haired man again, tell him I said thanks for saving me," I said.
 
Fuyuko nodded. "We will, Sylvia."
 
"You'll come and visit, right? It'll be no fun here without you!" Merle asked with a wistful gaze in her dejected eyes.
 
"If I get the chance, of course I will, once I get everything I need done," I stroke her fluffy head of chocolate brown hair gently, smooshing it down into her head. "Merle. You be a good girl and be nice to your parents and Eden. Okay?"
 
"I will. Don't forget about us, Aunt Sylvia!" Merle replied.
 
"I'll never forget any of you. So...goodbye," I whispered to them before running off. I didn't want to stay there any longer, because if I did, it'd make the goodbye much harder, so I wasn't able to hear their last words...except for Bolt's.
 
"We'll miss you, Sylvia! Take care of yourself and tell Mother and Father that I'm okay! Farewell, my little sister!"
 
I branded his words into my brain and kept on running. I wasn't sure how long I ran, but I sure did run fast. Soon enough, I couldn't hear Bolt, Fuyuko, Merle, or Eden anymore. I didn't see the forest we lived in anymore. I found myself in another empty meadow, with some crunchy, dark colored leaves scattered around. I saw some Swanna flying across the sky contentedly and happily, in the shape of a V. I wished I could fly, so it'd be so much easier to be in contact with everyone, and if I could fly, I could go to Floccesy Ranch within mere seconds. I wondered if there were any flying type Pokemon big enough to carry me. Soon, I found myself too tired to run anymore. But I wasn't so tired that I didn't find the energy to break down crying and bury my face in the grass. It felt so great to be reunited with Bolt, and it felt so great to finally let go of the guilt that cultivated because of watching him get captured by Leonard so long ago, but leaving him behind like that made a different kind of void appear in my heart. I wasn't sure if I'd ever see him or his wife and kids again.
 
My thoughts got interrupted by a very strong blow that sent me flying through the air and sprawling on the grass. It really hurt! I felt like I got smacked by a gigantic rock. Despite the pain, I managed to get back up and see who hurt me. The culprit turned out to be a really, really big, fierce, ferocious, and grey Pokemon with a tan belly, tan claws, crimson red eyes, and a really big, sharp looking horn on its nose that looked a lot like one of those drills. As I looked further, I saw a woman sitting in some kind of weird chair with big wheels. She looked really old, but much younger than Heidi, and had messy dark brown hair and solemn looking cobalt blue eyes that shined like steel. She was wearing a tan jacket, a pink scarf, black jeans, and brown boots. In one of her hands was a red and white PokeBall.
 
A PokeBall...then it dawned on me.
 
She intended to catch me.
 
I tried to run, but the big horned Pokemon stood in front of me, looking like it really wanted to defeat me no matter what. The woman in the chair with wheels didn't say anything nor did she seem willing to stop this Pokemon from rampaging. I assumed this Pokemon belonged to her.
 
"Rhydon. Use Stone Edge," The woman said in a low, solemn voice.
 
The Pokemon, Rhydon, made a battle stance and all of a sudden, some really sharp stones appeared in mid-air. After that, they all came flying toward me. I tried to run away from them, as I didn't have any attacks that could possibly deflect them or negate them, but they came so fast, most of them managed to hit me. After I got hit, I tried to get up, but my body felt limp like a pillow that had been beaten up too much and I couldn't move. My legs felt weak, like someone had sucked all the energy out of me like a Woobat that used Leech Life. The gigantic Pokemon loomed over me, looking like it wanted to eat me. I wound up remembering my first meeting with Claudia and how terrified I was of her before I realized she was nicer than she looked.
 
"Please...please don't hurt me!" I implored desperately.
 
"Sorry about this. It's nothing personal. Desaline likes you and wants to be your friend. Don't think badly of us," The Rhydon told me in a solemn but kind voice, nothing like her vicious exterior. I was surprised to find that this Rhydon was female. I thought she'd be a male considering how scary and bulky she looked. Before I knew it, the woman in the wheelchair, Desaline, rolled over to me and threw a PokeBall at me.
 
All of a sudden, I found myself trapped in a cramped space, though I could see outside because the shell was see through. I tried to get out, but found myself too weak to break through. I had been captured, just like Bolt had been. But I was happy that I wasn't caught in front of Bolt and his family, thank goodness for that. I sure did thank my lucky stars that I did leave them when I did, because I didn't want them to carry the guilt that I had just thrown off of me. I wound up losing consciousness inside the ball. But when I woke up, I found myself in what appeared to be a Pokemon Center. I was still inside the ball, but it looked like I was in some machine. For some reason everything looked a whole lot bigger than I was, like I had shrunk down to the size of a Joltik.
 
Then, I felt some hands pick up the ball I was in and put me in their pocket. I couldn't see what was going on, but I spent quite a bit of time in there. Finally, I found myself getting released onto what appeared to be a big meadow. I was happy to be outside the ball, but I turned around and saw the woman and all of her Pokemon with her, most of which I had never seen before. The Rhydon from before was there, along a pink, white, and blue thing that looked like it was made of crystal, a beautiful, majestic, yellow, nine tailed fox like creature, a big, pudgy orange mouse thing with pointed and curled yellow and black ears, yellow cheek pouches, a black tail with a yellow tip shaped like a thunderbolt, dark brown paws and feet, and a big, white, oval shaped splotch on its belly, a big, light blue dragon with big red wings, and a Vaporeon. The only small Pokemon there was a pale green thing with red eyes and a big leaf on its head. The woman, the Rhydon said her name was Desaline, wheeled toward me with a soft smile on her worn out face.
 
"Hello there. We're sorry to have startled you. I hope you don't mind me looking up what kind of Pokemon you are," Desaline told me kindly as she pulled out some kind of rectangle shaped machine and looked at it. Then, the machine actually spoke, which made me jump quite a bit.
 
"Sylveon, the intertwining Pokemon, and the 8th evolved form of Eevee. It is the first ever fairy type Pokemon to be discovered. Fairy types are strong against dragon, dark, and fighting types while weak against poison and steel types. It is three feet tall and weighs fifty two pounds. It's known attacks are Bite, Quick Attack, Trump Card, Moon Blast, and Swift. Other attacks it can learn are Fairy Wind and Draining Kiss. It's special ability is Cute Charm, and its means of evolution are still unknown," The machine explained in a very monotone and robotic voice, like it knew me from a long time ago.
 
Fairy Wind? Draining Kiss? I didn't know those attacks, but the machine said I could learn them. I wondered what those attacks were like. But I was also confused by the fact that it called me an intertwining Pokemon. Was it referring to my long flowy protrusions? I wasn't sure. But I also heard it say I was strong against dark types. I wonder if that was why I managed to win against Moondancer? Poison types...I almost lost to the Venipede back in Pinwheel Forest because I was weak to their poison. But soon after, Desaline put the machine away.
 
"Ah, so you're the first ever fairy type. I'm so glad I got to live to see a brand new type come into view. We'd love to be your friend, if you want, as I like you very much," Desaline told me.
 
At first, I wasn't sure if I wanted to or not, even though I was already caught. But all of her Pokemon looked so strong and devoted, like they trusted her completely. They all looked like they had some kind of history with her, and it seemed like they shared many experiences together. Plus, she seemed nice, like Kayoko was, so I decided not to be afraid and trust her. Desaline smiled and very slowly and gently stroke my fur. I couldn't help but think her hands felt thin and weak, like they had the energy sucked out of them. Then she pulled it back.
 
"I have to go inside and see my doctor now. He'll be here in a few minutes. Why don't you all play for a while?" Desaline said as she wheeled into her small orange house. I was surprised she was able to do so until I realized that the meadow we were sitting on was quite flat, which makes it easy for a woman in a wheelchair to get around. The leaf Pokemon was the first to approach me.
 
"Hi there! You're so pretty!" The leaf Pokemon chirped in a sweet voice, which reminded me of the voice I had when I was a little Eevee. I couldn't help but smile.
 
"Thanks," I said.
 
"Pheh! This prissy little pansy doesn't look like she can do anything!" The crystal-like Pokemon sneered.
 
"Come now, Polly! There's no need to be so rude! You should know better than that!" The Rhydon scolded, then turned to me. "Please excuse that callous Porygon over there. She always says whatever's on her mind. I'm Donella by the way. Sorry I had to attack you back there," The Rhydon, Donella, explained.
 
"I've been attacked before, so I'm used to it by now, though you did surprise me. So are you all her Pokemon?" I replied.
 
"Why, yes. We've been with her ever since she first became a Pokemon trainer as a young girl. We're all from different regions. Desaline has crossed many regions over the decades and we couldn't be happier. Oh! I'm Kitsune, a Ninetales. We're very pleased to meet you," The Ninetales, Kitsune, explained in a very ladylike voice that sounded a lot like my mother's.
 
"Hi! I'm Megan, a Chikorita! I'm her newest friend!" The Chikorita, Megan, chirped happily. "Wanna play with me?"
 
"I'd love to," I replied.
 
Megan cheered and started hopping around. "Yay! Yay yay yay yay! I'm gonna play with the first ever fairy type!"
 
"I'm Ame, a Vaporeon. Is it true you're a new Eevee evolution? How did you evolve?" The Vaporeon, Ame, asked. He sounded young, so it didn't seem like he was one of my siblings. But I did feel a little wistful in that Vapor could have been like him had he been caught by a nicer trainer, not Jason.
 
"Yes, it's true, but I don't know how I evolved," I told him.
 
"I'm Lucius the Raichu! You better remember it!" The Raichu, Lucius, exclaimed boldly, which kind of made me back away a few steps, he was so loud and tough.
 
"Lucius, you'll scare the child. He thinks he's tougher than he really is. I'm Salamandra, a Salamence. Don't mind my large size. All Salamence are big like I am, so pay it no mind," The Salamence, Salamandra, told me. "Little Megan here hatched from an egg three months ago, so she was the most recent member of our team until she just caught you. But I think you'll like Desaline. She is a kind and wonderful woman who adores all Pokemon, weak or strong."
 
I wasn't afraid of Salamandra. Not one bit. I could tell she was nice right off. But since they knew her for so long, there was something I wanted to ask. "Do you know why she's in that wheelchair?" I asked.
 
"Yeah! Why is she in the wheelchair?" Megan asked, like she also didn't know.
 
As soon as Megan and I asked that question, they all donned very dejected faces, like something really bad had happened. Even Lucius and Polly, who both looked so proud, strong, and determined, looked woefully sad. I wondered if I said something wrong.
 
"Desaline...she's going to die soon," Kitsune choked out, like getting the words out was the hardest thing she ever did.
 
I couldn't blame her for sounding like a choked up Tympole.
 
"She's...dying?! Why?!" I yelped with shock. I could tell Megan looked pretty shocked because of how unusually large her cherry red eyes suddenly got.
 
"Yes. She's had a bad disease for a while called...uhh...I think it was spinocerebellar ataxia. Yeah, that's it. She's been sick for the past three years now. It's a disease that completely cripples her body little by little, to the point where she can't talk, walk, eat, or do anything. She may look fine now, but in time, she'll turn into a person who's completely bedridden and can't move at all," Lucius explained sadly.
 
I couldn't believe what I heard. Desaline caught me today, and yet she's dying of some disease that'll kill her in a few years? I didn't know how to react. I just simply stared down at the grass, unable to move. I think Megan did too. She was just a young Chikorita. A little kid. There was no way she could take it in stride. Immediately, Megan started crying. Kitsune walked over to her and wrapped her in one of her tails to comfort her, but it didn't seem to do any good. How could it?
 
"Then...if she's dying, then why did she catch me?" I choked out, similar to how Kitsune choked out the news.
 
"She lives with some people who have been tasked to take care of her until she dies. But she misses being surrounded by Pokemon. Years ago, she was a force to be reckoned with, and so were we. We won many Pokemon Leagues and saw many Pokemon in our travels. It was her dream to be surrounded by Pokemon friends, and I heard her say to her children once that she wishes to die in peace, surrounded by the friends who helped her become the strong woman she is now, and that's us. But she loves Pokemon in general, no matter how weak they are," Salamandra explained kindly but sadly. She looked tough, but I could tell she was about to burst into tears.
 
"Desaline will live! I know it! She's far too strong to let some disease tear her down! Not with everything we've been through!" Ame exclaimed forcefully.
 
"What do you think, Polly?" Donella asked.
 
"To be perfectly honest...she needs to die. Now," Polly replied solemnly.
 
Everyone's eyes grew large.
 
"Polly! How dare you say such a horrible thing! Are you really such a heartless Pokemon?!" Salamandra roared angrily and looked like she was about to eat her.
 
"That's not what I mean! Look, I love her just as much as you all do! But...is it really worth it to watch her suffer and be turned into a prisoner trapped in her own body? Wouldn't she be happier if she were free from her suffering once and for all? If she's dead, then she won't have to be imprisoned by her sickness anymore. Besides, even if she dies, her children can still carry on her legacy. They're just as great as she is. They're probably stomping all over the Kalos region with her awesomeness!" Polly explained.
 
Everyone fell silent. She had a good point. I never thought about death that way. All I really knew about death was that if a Pokemon dies, they can't come back no matter what. But I never knew that it could mean that they'd be free from suffering. Maybe when people or Pokemon die, they won't be sad or hungry or cold or hurt by abusers. Perhaps Alseides' suffering would end if Moondancer and I didn't take him to the Pokemon Center in time.
 
But Polly said something else that caught my eye. Kalos?
 
"Did you say Desaline's kids are in Kalos?" I asked curiously.
 
"Yeah," Polly replied in a deadpan voice.
 
"There are lots of new Pokemon there, right?" I asked.
 
"Yeah. Last week I heard Des talkin' to her kids on the computer. They caught some new Pokemon and are gonna come and visit when they have time."
 
In a way, I was happy that Desaline caught me. All of her Pokemon talked about her like she was the most wonderful thing that ever happened to them and how they've gone through so many hardships and overcame them with a smile. Desaline seemed so nice, so kind, I couldn't get it in my heart to leave her, so I stayed with her. For two years. During that time, lots of things happened. But one thing I noticed about Desaline was that she always pushed her Pokemon rather hard during training. She commanded us to use our attacks on each other during training, and nobody held back. Not even Salamandra, who was the strongest Pokemon she had. Desaline tried to teach me to use the attacks I didn't know like Fairy Wind and Draining Kiss...and she put me up against Salamandra to do it. I almost lost the battle against her. It took me quite a long while to learn them, but when I did, I could tell she looked quite proud. I learned more fairy type moves. I managed to actually win against Salamandra, who said something like, "I never thought I'd see the day in which I'd lose to a cute little fairy." That made me happy. I was happy I was getting stronger. But I was also happy that Desaline, despite the disease potentially crippling her, was not giving up and still focusing on giving her Pokemon, me included, the best treatment she could give us. Her caregivers were concerned that she was pushing herself too hard, but Desaline countered by saying that if she didn't push herself, she'd be setting a bad example for her beloved Pokemon. Not once did I think she set a bad example at all. She was nice, she was strong, she was tough, and never gave up on both herself or us, even as her speech began to slur and her movements began to get rather erratic. She figured she'd lose her speech, so that's why she talked and yelled as much as possible during our training.
 
Because Megan was still new to their style of training, I decided to take her under my wing. In a way, she reminded me of Papillon, the Caterpie who I looked after when I was staying with Kayoko. She stopped crying over Desaline and decided to get stronger for her sake, so I decided to support Megan and battle her from time to time. Desaline and the other Pokemon helped too. A year after I was caught, Megan finally evolved into a Bayleef. We were so proud of her. Desaline was too, and she was virtually silent when she evolved. Later on, both Polly and Donella found items that helped them evolve into Porygon2 and Rhyperior. They looked stronger, and were happy that Desaline was proud of them. Unfortunately, after that, Desaline's condition began to worsen. She found herself unable to move, eat, talk, or do anything else. She was too sick to continue helping us train. She had to go to the hospital and stay there. But that was also the time her children, Jolene and Callum, came to visit. They came to the house first and left a bunch of their Pokemon there so the caregivers can look after them while they went to visit their mom. Donella told me that Desaline's husband died in a car accident a few weeks after they won the Unova League. All the Pokemon they brought were all kinds I never saw before, and neither did anyone else. Among them were a fluffy pink and white bird, a Pokemon that looked like cotton candy, a big blue frog, a pink butterfly Pokemon (it's not a Butterfree or Beautifly), a blue lobster, and a little blue dinosaur with aurora like eyelashes.
 
But the Pokemon that caught my attention the most were the gigantic brown and green goats. They looked like parent and child, and I was surprised when one goat Pokemon just started running toward me like it was about to run me over. This goat Pokemon was bigger than me, about Kitsune's size. It had small black horns, shaggy brown fur with leaves all over the top of his body, orange hooves, white legs, and a brown, oval shaped nose. I was quite surprised by this big goat Pokemon, and even more so when the other one showed up, and it towered over the both of us. It wasn't as big as Claudia, but it was pretty big. I evaded the smaller goat Pokemon when it ran toward me until I learned why it seemed so interested in me.
 
"Wanna play? Huuuuh?" The goat Pokemon asked in a small, high voice that sounded like it belonged to a little boy.
 
"Uhh…" At first I was unsure, because this Pokemon was bigger than me. "Are you a fully grown Pokemon?"
 
"Nope nope nope! My daddy's the big Gogoat over there! I'm Skinner, a Skiddo! Wanna play?" The Skiddo, Skinner, exclaimed happily.
 
'He's bigger than me and he's a baby?' I thought, a little perturbed by the fact that this big goat Pokemon was still a baby. But then again, it does explain the other goat Pokemon, the Gogoat, being bigger. The Gogoat was his father. Skinner seemed nice, so I decided to play with him. As it turned out, he was a lot of fun to play with.
 
Not only that, they even brought something called a Dubious Disc with them and used it on Polly to evolve her to her final stage, a Porygon-Z. She looked pretty cool. About another year later, Megan finally evolved to her own final stage, a Meganium. She looked so strong, so graceful, and so experienced.
 
"Yay! I finally evolved! It's all thanks to everyone here, including you, Sylvie!" Megan chirped as she gently nuzzled me with her nose. I got reminded of Papillon and how happy she and everyone else was when she evolved into a Butterfree.
 
But with joys like that came more hardships and sorrow. Desaline's disease progressed faster than everybody expected, and she fell into a coma. Jolene and Callum got us Pokemon to her bedside, fearing the worst. Donella, Megan, and Salamandra were too big to get into her hospital room so they had to be outside. But they had another reason for not joining us. They said they didn't want to see their beloved trainer die in front of them, so they stayed outside. A machine called a respirator was keeping her alive artificially. We looked down at her, and she had a soft, serene smile on her swollen yet solemn, sleeping face. She looked so peaceful, so content, like she was finally comfortable, like she knew we were all there, like her wish was being fulfilled at last: dying while being surrounded by everyone she knew and loved, her Pokemon included. I couldn't help but feel sad. There was nothing we could all do to help her or save her from this cruel disease. Unlike Katie, who chose to take her life, and who I was too late to save, I knew I couldn't have saved Desaline no matter how much I tried. Katie chose death, Desaline didn't. But she chose to live her life with her family and friends, even though death would soon take her.
 
Then, something happened.
 
She croaked out a weird sound in her sleep.
 
"Tha!"
 
She said it so strongly that it sounded like she was going to puke, though she still kept her content expression. Then it happened. The glowing, green jagged line on that machine called an electrocardiogram became straight, and made a persistent, uninterrupted BEEEEEEEEEEEP sound.
 
I couldn't read a clock, but a doctor said it was 3:00 PM. Desaline departed from this world.
 
I started crying. Polly said nothing. Ame left the room to tell Donella, Megan, and Salamandra the news. Jolene said, "Now mother won't suffer anymore. She's free now."
 
I stopped crying after about half an hour, but I started thinking about Jolene's words. Perhaps, by free, she thought Desaline's passing was like her turning into a Swanna, spreading her wings and flying towards the clouds, where she can be free and happy and do whatever she wanted. No more sickness, no more being taken care of by people, no more being fed and clothed, no more being stuck in bed forever, no more watching the world go by without you.
 
But another thing that struck me was...I knew what Desaline was trying to say.
 
Perhaps "tha" was her trying to say "thank you."
 
A few days after her death, I decided it was time to leave.
 
"Sylvie! Wait!" Megan called out, which made me turn around to find her, Donella, and Polly looking at me.
 
"Are you leaving?" Megan asked sadly.
 
"Yes. I told you all before. I have to go to Floccesy Ranch and tell whoever's still there that I'm alright. But you'll always be my friends," I told them. "I don't know what'll happen to us, and I don't want to find out," I said that last part because I was afraid that if a Pokemon's trainer dies, someone would come and take them away. I didn't want that to happen to me.
 
But as it turned out, my fears were false. "Jolene and Callum are taking us in. We won't be set free or taken to a pound. We'll be going on a new journey, in Kalos. I'm sure Desaline trusted her children with us from the beginning. She probably knew they'd be capable of taking good care of us," Donella explained.
 
"I wish you could come with us, Sylvie," Megan said.
 
"I know. But I haven't decided what I want to do yet, so I want to go back home first. Then I'll decide what I want to do with my life," I told them.
 
"We'll miss you," Megan said.
 
"Megan. Sylvia's made her decision. We have no right to change her mind. Go on, Sylvia. Have a safe journey," Polly said.
 
I nodded, said goodbye, and dashed away. I could hear Megan crying from far away, which made it hard to go on, but I knew I had to. Four years passed since I was taken from Floccesy Ranch, and I knew I couldn't ignore my goal any further, even though I loved Desaline. After a few days of meandering and wandering around without any luck, I found myself back in Striaton City. It made me feel rather nostalgic, as it was the first city I stayed in, to watch a battle between two trainers. I wondered if that girl managed to win. But as I looked around, I found a part of it I didn't see before. It looked like it led to a small forest, so I went in, only to find that it led to an abandoned building.
 
It would also be the place where I would run into him again, a familiar fiery lizard who I really hoped I'd never run into again.

Latest revision as of 17:51, February 5, 2025

Mario Party 3
North American box art for Mario Party 3
For alternate box art, see the game's gallery.
Developer Hudson Soft
CAProduction
Publisher Nintendo
Platform(s) Nintendo 64
Nintendo 64 - Nintendo Switch Online
Release date Nintendo 64:
Japan December 7, 2000[1]
USA May 7, 2001[2]
Brazil June, 2001[3]
Australia September 3, 2001[?]
Europe November 16, 2001[?]
Nintendo 64 - Nintendo Switch Online:
USA October 26, 2023[4]
Japan October 27, 2023[5]
Europe October 27, 2023[6]
Australia October 27, 2023[7]
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Japanese
Genre Party
Rating(s)
ESRB:E - Everyone
ELSPA:3+ - Three years and older
ACB:G - General
SELL:All - All ages
Mode(s) Single-player, multiplayer
Format
Nintendo 64:
Game Pak
Nintendo Switch:
Digital download
Input
Nintendo 64:
Nintendo Switch:
Joy-Con (horizontal)
Serial code(s) Japan NUS-NMVJ-JPN

Mario Party 3 is the third game in the Mario Party series, released in Japan in 2000 and overseas the following year. It was the last Mario Party game to be released for the Nintendo 64, as well as the last Super Mario game overall for the system in all regions except Australia, where Paper Mario was the last. The game is centered around the Millennium Star, who replaces Toad as the host alongside Tumble. It includes 70 new minigames, as well as a feature unique to the Mario Party series: duel boards, on which two players fight each other using partners. In addition to the six characters from the previous Mario Party games returning, two new characters are introduced: Daisy and Waluigi. This game also introduces elements that would become standard in future Mario Party installments: it is the first game to feature a solo mode story campaign, mini-games that can be unlocked and played anytime without purchasing them first, and handicaps for players. In addition, more than three difficulty levels and choices of game length can be selected, and players can now hold up to three items instead of just one.

Like the original Mario Party, Mario Party 3 was never re-released on any Virtual Console. It saw its first re-release on the Nintendo 64 - Nintendo Switch Online service in October 2023.

Story and objective[edit]

From the Mario Party 3 instruction booklet:

Story Screen 1
Mario and his friends find the Millennium Star.
Story Screen 2
Mario and his friends are transported to the inside of the toy box.

A Star is Born: In the center of the vast universe, a remarkably bright star was born. It was the star that is born only once in a thousand years, the Millennium Star. According to the legend, whoever possessed the mystical star was destined to become the Superstar of the universe. However since the Millennium Star was but a newborn, it fell from the starry sky.



Around that time, Mario and his friends were all happily relaxing when suddenly the Millennium Star came crashing down. Mario and his friends soon began arguing about who should keep the Millennium Star.

Suddenly, the Millennium Star gave off a brilliantly bright flash of light. And with that bright flash, Mario and his friends were transported into a toy box!

"Greetings. I am the Millennium Star. You must pass my test to prove yourself worthy of possessing me. You must journey across many lands and collect the Star Stamps. If you can collect all seven, I shall accept you as the top Superstar in the universe."

Who will collect the seven Star Stamps and become the universe's top Superstar?

Game and Story Mode introduction:

In the center of the vast universe, a remarkably bright star was born. It was a star that is born only once in a thousand years, the Millennium Star. According to legend, whoever possessed this mystical star was destined to become the Superstar of the universe. However, since the Millennium Star was but a newborn...it fell from the starry sky.



Around that time, Mario and his friends were all happily relaxing, when......suddenly the Millennium Star came crashing down...Mario and his friends soon began arguing over who should keep the Millennium Star.

Seeing this, Lakitu came flying in, dangling a toy box from his rod.

That's right! They could play "Mario Party" to see who the biggest Superstar was!

Suddenly, the Millennium Star gave off a brilliantly bright flash of light! And with that bright flash, Mario and his friends were transported inside the toy box!

"Greetings! I am the Millennium Star! You must pass my test to prove yourself worthy of possessing me. You must adventure across many lands and collect the Star Stamps. If you can collect all seven, I shall accept you as the top Superstar in the universe."

In Battle Royale Mode, players have to get as many Stars as possible. Stars can normally be obtained at a cost of 20 coins.

In Duel Mode, players have to defeat their opponent with their partners. Each player starts with five heart pieces.

In Story Mode, a single player must battle their way towards the rank of Super Star. To do so, they must fill their stamp card with Star Stamps. The Star Stamps are Wit, Kindness, Strength, Love, Courage, Beauty, and Mischief. The trend the game follows is Battle Royale, Duel, Battle Royale, Duel; and this continues until the player's next objective is to earn the Beauty Star Stamp. At this point, the player plays a Duel against Daisy, followed by a final Battle Royale on Waluigi's Island.

Name Star Stamp Battle Royale board Duel board Opponent
Wit Wit Stamp MP3.png Chilly Waters Gate Guy WarioA
Kindness Kindness Stamp MP3.png Deep Bloober Sea Arrowhead YoshiA
Strength Strength Stamp MP3.png Spiny Desert Pipesqueak Donkey KongA
Love Love Stamp MP3.png Woody Woods Blowhard PeachA
Courage Courage Stamp MP3.png Creepy Cavern Mr. Mover MarioA
Beauty Beauty Stamp MP3.png Not present Backtrack Daisy
Mischief Mischief Stamp MP3.png Waluigi's Island Not present Waluigi and two other random characters

A - If the player is using this character, that opponent is replaced with Luigi.

For the Millennium Star, his original plan was to have a straight run-through of seven (since there are seven Star Stamps) Battle Royale boards. However, when the Millennium Star is about to stamp the player's stamp card, another character bursts from the castle, saying they deserve this. The two argue, and Millennium Star decides to go to a Duel Board. The player wins (they must to continue) and the other character runs away in disappointment. After the stamp is received, the next Star Stamp is shown and another Battle Royale begins.

After a Star Stamp has been received and the player is ready to move to the next Battle Royale board, Bowser appears with two Baby Bowser cohorts, attempting to get the Star Stamps for himself, but he always shows up late. The first two times, when trying to get the Wit and Kindness Star Stamps, the player, the Millennium Star, and Tumble have already left to the next board. When trying to get the Strength Star Stamp, Bowser does arrive before the player, the Millennium Star, and Tumble leave, but they ignore him and continue to the next board anyway. When trying to get the Love Star Stamp, Bowser and the Baby Bowsers managed to surround the three, but when Tumble politely asks them to get out of the way, Bowser lets them go, and after they leave, he breathes fire, frustrated at his own foolishness.

When the Beauty Star Stamp is revealed, Daisy makes a sudden appearance before a Battle Royale can begin. The Millennium Star mentions it, but Daisy strikes a pose, causing the Millennium Star to fall in love with her and offer her the Beauty Star Stamp. The player says this is not fair and the two argue. The Millennium Star comes back to its senses and says that they will go to Backtrack to settle this. Suddenly, Bowser appears and tries to take the stamp, but Daisy swats him away in one attack. After the player defeats Daisy, she mopes and runs away. Tumble states Daisy said she has never lost, not even to her father. The player then receives the Beauty Star Stamp.

The Mischief Star Stamp is then revealed, but Bowser appears and unknowingly sends it flying into the castle, declaring the player must battle him to earn it. Everyone notices it is gone, and Waluigi comes out of the castle with the stamp trapped in a cage. Waluigi and Bowser fight each other, but to everyone's surprise, Waluigi wins. He tells the player they will go to Waluigi's Island. Bowser tells the player to avenge him for what happened, and they chase after Waluigi. After the battle is over, Waluigi pounds the floor in frustration, yelling that he will not forget what happened. The Millennium Star gives the player the Mischief Star Stamp.

Despite the player winning all the stamps, the Millennium Star declares that there is one person left they must battle. The player is seen thinking hard of who could it be. Both the player and Tumble are surprised when the Millennium Star exclaims the player must defeat him in Stardust Battle to win. When the player defeats him, they ask to be the greatest superstar in the universe. The Millennium Star startles everyone by admitting he is not the real Millennium Star and flies away in shame. The player drops to the ground in disappointment, shocked that it was all for nothing.

Suddenly, Tumble begins glowing and his dice head opens to reveal a small white star. He explains he is the real Millennium Star, and was watching the player the whole time. After returning the castle and the grounds to its normal state, he promises the player he will make them the superstar of the universe. After the credits roll, in the final scene, set in front of the castle, Mario is lying on a folding chair, Luigi and Peach are talking to each other nearby, and Donkey Kong is sitting near the three and watching. In the back, Wario and Waluigi are apparently arguing, Daisy is sitting and watching the butterflies, and Yoshi is in the far back chasing a butterfly. The closing scene is a table with a box with the words "Mario Party" on it. A die (the same color as Tumble's head) is thrown onto the table and the word "END" appears on the lower right corner.

Modes[edit]

The main menu screen.

As in all Mario Party games, there are always other modes to play:

  • Mini-game Mode: Players can play all the mini-games that they have collected here, even secret mini-games, organized by type.
    • Battle Room: A bonus game mode where players can compete in a random set of minigames. Players can choose how many points are needed to win, along with which minigame type is used.
    • Game Guy's Room: Another bonus game mode for one player, in which they consecutively plays Game Guy's minigames. At the start of a game the player is given 10 coins, and the player decides how many coins they are going to risk before each minigame starts. After each minigame the player's balance is increased or decreased according to the game's result. The game is successfully completed once the player's balance reaches 1000 coins. However, losing all of the coins occurs a game over. Completing the challenge unlocks Mario's Puzzle Party Pro, one of the three rare minigames. The Story Mode must be beaten with at least eight S rankings for this room to be unlocked. The maximum balance of 7299 coins is achieved by having 999 coins in the player's balance, betting 100 coins, and then getting a x64 multiplier.
  • Story Mode: A single player can go through the storyline. It is set what boards have to be completed in what order. There are Battle Royale and Duel boards. After each Battle Royale board, the player has to fight a certain character on a duel board for a Star Stamp. If the player is to duel with the character they are playing as, they battle Luigi instead. Unlike Party Mode and Mini-game Mode, Princess Daisy and Waluigi are unplayable in this mode, instead acting as NPCs.
  • Party Mode: A multiplayer that can go through Battle Royale, Duel Mode, and can also go through settings.

Playable characters[edit]

The character selection screen.

The game brings back the original six playable characters from the last two Mario Party games and introduces two new characters, Princess Daisy and Waluigi. However, they are only playable in Party Mode and Mini-game mode.

Mario Luigi Princess Peach Yoshi
Mario Luigi Princess Peach Yoshi
Our famous hero use the Golden Mushroom to dash about! This man of many talents loves to use Skeleton Keys. She's tricky, so watch out for she has the Plunder Chest! Warping is his way of keeping the others on their toes!
Default Partner Koopa Troopa Default Partner Goomba Default Partner Toad Default Partner Boo
Favorite Item Golden Mushroom Item player panel sprite.pngGolden Mushroom Favorite Item Skeleton Key Item player panel sprite.pngSkeleton Key Favorite Item Plunder Chest Item player panel sprite.pngPlunder Chest Favorite Item Warp Box Item player panel sprite.pngWarp Block
Star Stamp Courage Star Stamp Any but Beauty and Mischief* Star Stamp Love Star Stamp Kindness
Wario Donkey Kong Princess Daisy1 Waluigi1
Wario Donkey Kong Princess Daisy Waluigi
This matchless dueler loves using the Dueling Glove! Strongest of all, he likes the Reverse Mushroom! Quite the tomboy, she's a fan of the Cellular Shopper! Beware, or this sneak may use the Poison Mushroom on you!
Default Partner Bob-omb Default Partner Whomp Default Partner Snifit Default Partner Piranha Plant
Favorite Item Dueling Glove Item player panel sprite.pngDueling Glove Favorite Item Reverse Mushroom Item player panel sprite.pngReverse Mushroom Favorite Item Cellular Shopper Item player panel sprite.pngCellular Shopper Favorite Item Poison Mushroom Item player panel sprite.pngPoison Mushroom
Star Stamp Wit Star Stamp Strength Star Stamp Beauty Star Stamp Mischief

*Luigi steps in as the opponent if the player is playing as the specified character.
1Character is not playable in Story Mode.

Boards[edit]

Just as Mario Party 2 did for Mario Party, Mario Party 3 references and takes gimmicks from Mario Party 2's boards to use in its own boards. For example, Waluigi's Island uses an altered gimmick from Space Land, along with a gimmick from Luigi's Engine Room from Mario Party; in one island, when a total of five Happening Spaces has been landed on, all players lose all of their coins if they are within a certain area (Space Land), and all islands and routes contain Red Warp Pipes that lead back to start, at the Green Warp Pipe (Luigi's Engine Room).

Board Description Difficulty
MP3 Chilly Waters Board.png Chilly Waters This ice-themed board has the players get 20 coins for them to purchase a Star from the Millennium Star. While the players are trying to complete this task, they are faced with the two most prominent features of this board: the Action Time, and the icy five-way junction in the middle. The Action Time on this board is triggered if a player lands on a Happening Space on either the board's leftmost column or the board's uppermost row; it may also be triggered if a player passes by Mr. Blizzard on the uppermost row. If a player manages to meet Mr. Blizzard when passing by, he asks the player to pay him five coins for him to initiate the Action Time. The Action Time of this board includes Mr. Blizzard rolling a snowball leftwards (then downwards) or rightwards (then downwards). If the player hits A Button in time, they jump over the snowball; however, if they do not, they are chased by the snowball. If two players are standing on the icy five-way junction at once, then the ice cracks. When the ice cracks, the players who are standing on the cracking ice flee to the southeast corner of the board. A Super Star

MP3 Deep Bloober Sea Board.png Deep Bloober Sea This undersea-themed board has the players get 20 coins for them to purchase a Star from the Millennium Star. There are three notable features of this board: the two Action Times, and the two Happening Space-heavy pathways in the middle. One of the Action Times on this board is triggered when the player is trying to pass by the junction placed in the center left part of the board. When it is triggered, the player has to choose from an assortment of four buttons. If the player chooses the incorrect one (the incorrect one is randomized), they have to take the path they did not choose; however, if the player chooses a correct button, they are permitted to go on the path they originally chose. The other Action Time is triggered when a player lands on one of the Happening Spaces that are on the top left corner of the board. When it is triggered, an arrow rotates to select a random direction. After that, the player has to escape being sucked in by an anglerfish by repeatedly pressing A Button. If the player fails, then they are launched in the direction the arrow is pointing. When a player lands on a Happening Space on one of the two Happening Space-heavy pathways in the middle, they are grabbed by Bloober. Bloober then places the player on the other pathway that is parallel to the pathway that the player was on. A Super Star

MP3 Spiny Desert Board.png Spiny Desert This desert-themed board has the players collect 20 coins for them to purchase a Star from the Millennium Star. The most prominent feature of this board is the fact that there are two Millennium Stars: one that is a mirage (a fake), and one that is real. There is no way to differentiate the two from each other. When a player passes by the mirage, it vanishes. Another notable feature of this board is the two quicksand pits that are located on the lower middle part of the board and the upper middle part of the board. When a player lands on a Happening Space that is located around the perimeter of either quicksand pit, the quicksand pit inhales all players standing on said perimeter. The other quicksand pit then ejects said players so they land on its perimeter. The Action Time of this board is triggered if a player chooses to pass the path with two cacti. The player has to hit A Button with correct timing in this Action Time. If the player fails at doing so, then either cacti sends the player bouncing away in another direction. A Super StarA Super Star

MP3 Woody Woods Board.png Woody Woods On this forest-themed board, players have to procure 20 coins for them to purchase a Star from the Millennium Star. The most prominent event on this board is the arrows that are in three of the junctions in the forest. Whenever a player passes such a junction, they are forced to walk that way. At the end of every turn, Monty Mole changes the direction of all the arrows on the board. A way for players to manipulate the arrows is to pass by one of his army-like huts and pay him five coins for him to flip all arrows on the board. Another way for players to manipulate the arrows is to land on a Happening Space that is placed directly before a junction with an arrow. This flips only the arrow in front of the player. The Action Time of this board is Woody. When a player lands on the Happening Spaces in front of him, they are given five seconds to choose from either a Plus Coin Fruit (which gives the player five coins) or a Plus Block Fruit (which makes the player roll the Dice Block a second time). Action Time also happens when a player lands on a Happening Space at the Evil Woody. He makes the player choose from one of these two fruits: a Minus Coin Fruit (which takes away five coins from the player) or a Reverse Block Fruit (which makes the player roll a Dice Block and go in reverse). A Super StarA Super Star

MP3 Creepy Cavern Board.png Creepy Cavern On this cavern-themed board, players have to collect 20 coins in order for them to purchase a Star from the Millennium Star. The most prominent feature of this board is Whomp. He is located at the middle of the board, blocking a passage to the upper part of the board via the middle-most path. There are two ways for players to make Whomp turn around: giving an item—randomized each time—to him when passing by, or landing on a Happening Space that is in front of him. Another notable feature of this board is the two horizontal railways. When a player lands on a Happening Space that is located on one of those railways, a minecart appears. Any players who are placed on said railway are chased by said minecart until the railway ends. Action Time on this board happens when a player passes a Thwomp that is located beside a railway, and pays him five coins. The event includes the player jumping on a minecart (with A Button) and then riding to the end of the railway, subsequently moving any players who are on the same railway. A Super StarA Super StarA Super Star

MP3 Waluigis Island Board.png Waluigi's Island This isle-heavy board has the players collect 20 coins for them to obtain Stars when purchased from the Millennium Star. The two most notable features of this board are the circle at the bottom middle part of the board and the island at the top left corner of the board. The circle at the bottom middle part of the board has a number, which always is at five at the start. For this number to decrease, players have to land on the Happening Spaces that are placed on the circle. When this number reaches zero, it causes an explosion that covers the entire circle. Any players that are caught in the explosion lose all of their coins. The spaces that are on the island located at the top left part of the board always show what the rest shows, minus the Bank Space. However, instead of always being one type of space, the type of space shown changes from turn to turn. Action Time on this board is triggered when a player is at the four-way junction at the center of the board. The event has the player press A Button to jump on the pad. After landing on the pad, the player is forced to go the way the arrow that is lit up shows. A Super StarA Super StarA Super Star

Spaces[edit]

Image Space Description Rarity
BlueSpace MP3.png Blue Space If a player lands on this space, they obtain three Coins. The amount of Coins gained are doubled during the Last Five Turns Event. Common
RedSpace MP3.png Red Space If a player lands on this space, they lose three Coins. The amount of Coins lost are doubled during the Last Five Turns Event. Semi-Common
ItemSpace MP3.png Item Space When a player lands on this space, an Item minigame is played. Toad or Baby Bowser may appear. They ask the player a question and, depending on the answer, they may give the player Items or not. Uncommon
HappeningSpace MP3.png ? Space When a player lands on this space, an event happens. The event that happens depends on the board. Uncommon
Star Space Star Space When a player passes by this space, they are asked by Millennium Star if the player trades 20 coins for a star. One per board (two in Spiny Desert: a real and a fake one)
BowserSpace MP3.png Bowser Space If this space is landed on, then Bowser appears. He usually tries to steal Coins and Stars from players. He may give players certain Items. Semi-Rare
BattleSpace MP3.png Battle Space When a player lands on this space, a Battle minigame is played. The amount of Coins that the players pay is decided by a roulette. Semi-Rare
BankSpace MP3.png Bank Space Whenever players pass this space, Koopa makes players pay five Coins. If a player lands on this space, all previously paid Coins is given to that player. Two per board
ChanceSpace MP3.png ! Space Players who land on this space initiate Chance Time. Rare
GameGuySpace MP3.png Game Guy Space Players who land on this space have to pay all of their Coins to Game Guy. After this, a Game Guy minigame is played. If the player succeeds at it, then they receive double the amount of Coins (or more, depending on the minigame). If the player fails, they lose all of their Coins. Rare

Duel boards[edit]

A Draw in a Duel Board.
What happens when the players' hearts and coins are both the same.

Duel boards can be played in Duel Mode and Story Mode. Duel Mode can be selected by selecting the red star in the main menu. Duel boards can only be played with two characters. The objective is to defeat the opponent by attacking them with partners. Each player has a heart gauge, consisting of five segments. The game is over when 20 turns end (when "20 turns" is selected in game length) or when one player's heart gauge is empty. If 20 turns have finished, the player with the most hearts is the winner. If heart counts tie, then the player with the most coins wins, but if that count ties as well, the match is a tie.

Players start with one partner and can gain another (or replace one) when they reach their start space, which also gives them ten coins. Partners are given to the player at random using a roulette (on every third return, the player gets a "Lucky Roulette", which slows the roulette, allowing the player to more easily obtain a desired partner). When the partner is between the player and their opponent with the opponent facing the direction of the partner, the partner will automatically attack them. Each partner has a salary where they are paid when the player's turn starts. If a player cannot afford to pay the salary, the partner(s) leave(s).

In the middle of every board is Belltop, a mechanical toy. Every time a player passes him, the numbers on his hat goes down by one. Whenever the hat reaches 0, all players go to him and play a duel mini-game. After the winner receives their coin prize, the timer is reset to 5.

In Story Mode, after a Battle Royale map, the player's character is about to receive a Star Stamp when another character emerges from the castle and says they deserve it. To settle this dispute, both characters are sent to a Duel board (with the exception of Waluigi, who challenges the character to his Battle Royale board, Waluigi's Island). The winner receives the Star Stamp. (Luigi serves as the player's opponent if the player is supposed to duel the character they chose. As Daisy cannot be chosen in Story Mode, Luigi cannot be fought on Backtrack.)

Board Description Opponent
Gate Guy Gate Guy This board's main gimmick is the two Gate Guys. When players pass by one of them, they are asked to pay an optional fee of five Coins. If the player decides to pay, then they are able to use the middle-most path as a short-cut to get to the other side of the board. Wario
Arrowhead Arrowhead The main gimmick of this board is the Arrowheads. When players pass by them from the outer perimeter of the board, they may choose to go directly to a Start Space, essentially creating a short-cut from a Start Space to the next. Yoshi
Pipesqueak MP3.png Pipesqueak The main gimmick of this board is the four Warp Pipes. (Hence the name "Pipesqueak") There is one Warp Pipe in each corner of the board. Players may choose to enter a Warp Pipe when they pass it. When they do that, they are taken to a random Warp Pipe that is not the one the player chose to enter. Donkey Kong
MP3 Blowhard Board.png Blowhard This board's main gimmick is the Blowhard in the middle. When players pass by it, it sends the players and their partners up in the air. This changes the position of any partners the player has (if a partner is in front, then that partner switches to the back and vice versa). Peach
Mr.Mover, a Duel Board in Mario Party 3. Mr. Mover This board's main gimmick is Mr. Mover. At start, it is colored blue, which means that it takes players stepping on it to the left. Every turn, Mr.Mover's colors switch between blue and red. When Mr. Mover is colored red it takes players stepping on it to the right. Mario
MP3 Backtrack Board.png Backtrack The unique feature of this board is the Reverse Spaces. When a player lands on one on this board, it does not make that player go backwards with another Dice Roll; it changes the direction which is moved, and it also changes the positions of the partners. Daisy

Spaces[edit]

Image Space name Description Rarity
Basic Space Basic Space When a player lands on it, it becomes that player's space. When the opponent lands on the "owned" space, they must pay an amount of Coins to the player who "owns" the space. The amount of Coins paid depends on what turn it is. If the "owner" lands on it, then they obtain Coins. Very common
Power Up Space Power Up Space When a player lands on this space, their partners' attack, health, and salary is doubled. The effect wears off when the player returns to start, or if they get the "Power Down" event from a Happening Space. Rare
Reverse Space Back Space If a player lands on this space, then they have to roll the Dice Block again. The amount of steps shown is then traveled backwards. In Backtrack, the direction which players move change and so does the position of all partners. Semi-rare
Minigame Space Minigame Space When a player lands on this space, a Duel Minigame is initiated. Semi-common
Happening Space Happening Space If a player lands on this space, a roulette rolls. The player gets to stop the roulette. The effect decided by the roulette then happens. Semi-rare
Game Guy Space Game Guy Space When a player lands on this space, then they must pay all of their Coins to Game Guy. After this, the player plays a Game Guy minigame. Rare

Partners[edit]

Partner Attack Stamina Salary Default partner Other unique abilities In-game blurb Moves
KoopaTroopaIcon MP3.png
Koopa Troopa 1 2 -1 Mario N/A His attacks aren't very powerful, but he has decent stamina. His low pay is a plus. Standard: He withdraws and launches himself forward.
Powered Up: He withdraws, spins for a second creating a yellow effect around him, then attacks.
GoombaIcon MP3.png
Goomba 2 1 -2 Luigi N/A This familiar, funny guy really packs a punch. Standard: He kicks the opponent.
Powered Up: He jumps, spins in the air creating a yellow effect around him, and then kicks the opponent.
ToadIcon MP3.png
Toad 1 1 -1 Princess Peach If a player lands on an opponent's Basic Space, no coins are lost. His ability to prevent coin theft is more helpful than you might think. Standard: He hits the opponent with his hammer.
Powered Up: He does two fake swings, then hits the opponent, creating multicolored stars as an effect.
Bob-ombIcon MP3.png
Bob-omb 1 1 -3 Wario Jumps over an opponent's partner and attacks them directly; disappears after only 1 attack, since it explodes. This explosive specialist can jump over your opponent's helpers for a direct attack! Standard: It lights itself and then jumps onto the opponent and explodes.
Powered Up: It glows hot pink, then jumps onto the opponent and explodes.
BooIcon MP3.png
Boo 2 1 -3 Yoshi If attacked, will counter-attack for equal damage before disappearing. Will not attack back if hit by a Thwomp or a Chain Chomp in its multi-attack if it is not directly in front of the attacking Chain Chomp. This frightening fiend returns any damage you've taken back to your opponent. Standard: It floats toward the opponent and then tackles them. This move creates a heart effect.
Powered Up: It appears on the opponent's left, right, and back sides alternately, then tackles with a large heart effect.
WhompIcon MP3.png
Whomp 0 4 -3 Donkey Kong Unable to attack since he has zero attack. This defensive pro has more than enough stamina, but he lacks attack power. Standard: Instead of attacking, Whomp will make a struggling animation and grunt once.
Powered Up: Instead of attacking, Whomp will do the above twice.
SnifitIcon MP3.png
Snifit 2 2 -5 Princess Daisy Can sometimes give the player two to four coins at the start of a turn. He has well-balanced abilities and can even collect coins, which can be a big help. Standard: He shoots a bullet at the opponent.
Powered Up: He shoots a large, blue orb of electricity at them.
PiranhaPlantIcon MP3.png
Piranha Plant 3 1 -5 Waluigi Can sometimes offer extra dice. These dice allow the player to move up to 3 more spaces. He has the strongest attack, and he can sometimes move up to three extra spaces using a special die. Standard: He whips the opponent with one of his vine-like legs.
Powered Up: He revs up for a second and then crunches the opponent, creating an effect of a bunch of stars.
ChainChompIcon MP3.png
Chain Chomp 1 2 -6 None Attacks opponent and all partners simultaneously. This monster's mighty attack damages all members of the opposing team. Standard: It charges through the opponents very quickly.
Powered Up: It grows to the size of a Shark Chomp, jumps up, and then body slams all opponents.
ThwompIcon MP3.png
Thwomp 0 2 -4 None Although it has zero attack, it can attack partners and defeats them instantly; but does nothing to the opposing player. He can take out your opponent's partner in one blow but won't touch your opponent. Standard: He crushes the opponent's partner(s) by falling on them.
Powered Up: He pounds on the opponent's partner(s) four times, with the last time creating a rainbow star effect (but due to not having attack power, this achieves the same effect as no power up).
MrBlizzardIcon MP3.png
Mr. Blizzard 1 3 -2 None Attacks the opponent farthest away from him. He lobs snowballs at the most distant opponent, and his stamina makes him a reliable partner. Standard: He lobs a snowball at the farthest opponent.
Powered Up: He lobs a much larger snowball that breaks into small ice pellets that rain down on the opponent.
BabyBowserIcon MP3.png
Baby Bowser 1 1 -3 None Sometimes changes into Bowser and does triple damage; if transformation fails, no damage is taken. The probability of transformation success is 80%. Usually he's Baby Bowser, but he can transform into Bowser himself to cause triple damage! Standard: If successful, he turns into Bowser and tackles the opponent.
Powered Up: Bowser will breathe fire onto the opponent.
Pairs[edit]

If the player gets two of the same partners, the Millennium Star calls them a "glorious (partner name)." It also raises the attack by one (with the exception of Thwomp and Whomp, whose salaries are decreased by one instead). The following combinations causes the Millennium Star to comment on it, but the attack does not get raised.

  • Whomp and Thwomp make an earth shaking combination!
  • Toad and Koopa Troopa make an economical pair!
  • Mr. Blizzard and Snifit make a long-range pair!
  • Boo and Mr. Blizzard make a chilling combination!
  • Bob-omb and Chomp make a dangerous duo!

Items[edit]

Items appear only on Battle Royale boards. They can be bought at an item shop or obtained on an Item Space. Either Toad or Baby Bowser runs the shop, both selling different items. Some items can only be collected through an Item Space.

Mario Party 3 allows the player to carry three items at once, as opposed to the single item the player can carry in Mario Party 2.

Item Description Price
Items purchasable from Toad
Mushroom Mushroom When used, the player can roll two Dice Blocks before moving. The results of the two rolls is then added together. The player can then move that many spaces. If the player gets two matching digits (e.g., a six and another six), the player gets ten Coins; however, if the matching digits are sevens, the player obtains twenty Coins. 5 Coins
Warp Block Warp Block When used, the Warp Block appears above the player using it. The player then hits the block and switches places with a randomly chosen opponent. The player can then roll a Dice Block to move normally after warping. It is Yoshi's favorite item. 5 Coins
Cellular Shopper Cellular Shopper When used, the player is able to choose to call either Toad or Baby Bowser. When the player has called, the player may shop items in the usual manner. It is Princess Daisy's favorite item. 5 Coins
Dueling Glove Dueling Glove When used, a Goomba appears, initiating a Duel minigame. Before doing this, he asks whom the player wants to challenge, and for how many Coins. This amount may not be more Coins than what the participator that has the lowest amount of Coins has (e.g., the player cannot choose to duel for twenty Coins if the other dueler only has nineteen Coins, even if the player challenging has more than twenty). This is Wario's favorite item. 10 Coins
Golden Mushroom Golden Mushroom When used, the player can roll three Dice Blocks. The result of these three rolls are then added together, enabling the player to move that many spaces. If a player gets three matching digits, they receive twenty Coins (e.g., a five, another five, and another five); however, if the matching digits are sevens, the player obtains fifty Coins. It is Mario's favorite item. 10 Coins
Boo Repellent Boo Repellant This item activates itself when a player who is carrying it around is targeted by Boo. The effect it has is that it fends off Boo. If it is used by the player before they move, the item is discarded. 10 Coins
Magic Lamp Magic Lamp When used, the player summons the Mushroom Genie. He then escorts the player to the Star, where they may purchase it for twenty Coins. It always takes the player to the correct Star Space in Spiny Desert. 20 Coins
Items purchasable from Baby Bowser
Reverse Mushroom Reverse Mushroom When used, the player using it chooses a player to target (this can also be the player who uses the mushroom). The next time the selected player moves, that player has to go backwards the amount of steps as shown on the Dice Block. It is Donkey Kong's favorite item. 5 Coins
Poison Mushroom Poison Mushroom When used, the player using it chooses a player to target (can also be the player who uses the mushroom). The next time that the chosen player moves, that player's Dice Block is only able to roll numbers from one to three. It is Waluigi's favorite item. 5 Coins
Bowser Phone Bowser Phone When used, the player calls Bowser. Bowser then asks who is calling him, the player chooses one of the players (can be the caller). Bowser then performs his events to that player as if the player landed on a Bowser Space. 10 Coins
Bowser Suit Bowser Suit The player who uses this steals twenty Coins from any player passed. 10 Coins
Lucky Lamp Lucky Lamp When used, the Mushroom Jeanie appears. She then moves the Star somewhere else, essentially making it the counter-part of the Magic Lamp. 10 Coins
Plunder Chest Plunder Chest When the player uses this item, the player gets to choose an opponent to steal an item from. If the designated player has more than one item, the item stolen is chosen randomly. This is Princess Peach's favorite item. 10 Coins
Boo Bell Boo Bell The player who uses this item summons Boo. Boo then asks who the player wants Boo to steal from and what to steal. 15 Coins
Items purchasable from both
Skeleton Key Skeleton Key This item is activated automatically when any player who possesses it passes special gates. When activated, it asks the player passing if they want to use it or not. This item may be used at the start of a player's turn, during which the key asks the player if the player wants to discard it or not. This is Luigi's favorite item. 5 Coins
Item Bag Item Bag When a player purchases this item, the player then gets to hit the bag that appears above the player one to three times (this depends on the amount of items the player has prior to hitting it). The player receives an item each time the bag is hit. The items the player receives also depends from which salesman the bag was bought. 30 Coins
Rare items (obtained through an Item Space, a Hidden Block, or an Item Bag from Toad)
Wacky Watch Wacky Watch When used, this rare item sets the game to such a time that there are five turns left. Effectively, this can either increase or decrease the time a game is played. N/A
Barter Box Barter Box When this rare item is used, the player who uses it chooses an opponent. What then happens is that the player chosen and the player using the item swaps items. N/A
Koopa Card Koopa Kard This item activates automatically when a player who possesses it passes by a Koopa Bank. When activated, it allows the player to earn all Coins deposited in the bank thus far. N/A
Lucky Charm Lucky Charm When a player uses this item, they summon Game Guy. Game Guy then takes all of the player's Coins, and a Game Guy minigame is initiated. This can also be used to force another player to play a Game Guy minigame. N/A

Minigames[edit]

Main article: List of Mario Party 3 minigames

There are a total of 71 minigames within this game. Unlike Mario Party 2, all of the minigames are original. In keeping with the toy box theming, the minigames use stylized two-dimensional elements. For the first time in the Mario Party series, the player can select whether to play all or easy minigames in Party Mode.

Quotes[edit]

Main article: List of Mario Party 3 quotes

Staff[edit]

Main article: List of Mario Party 3 staff

Pre-release and unused content[edit]

Main article: List of Mario Party 3 pre-release and unused content

Glitches[edit]

Bounce 'n' Trounce softlock[edit]

In Bounce 'n' Trounce, if one player manages to bounce on the other three players in a way that does not make them move until the timer runs out, the game softlocks.[8]

Reshooting an arrow in Bobbing Bow-loons[edit]

In Bobbing Bow-loons, the arrow will be shot automatically after time is up, causing the player to lose the game. However, if the player presses A Button to shoot an arrow after time is up, the arrow will be re-shot from the bow with the shooting sound effect.

Regional differences[edit]

Differences between the Japanese and English releases[edit]

Upon failing an Item minigame in the Japanese version, the announcer says "MISS!" with said word also shown on screen. This was changed in the American, Australian, and European versions to say "GAME OVER" instead, but retaining the announcer's tone of voice from the first game.

Differences exclusive to the European version[edit]

Language select

Exclusive to the European version is a language select, which allows the game to be played in English, French, German, or Spanish. The screen first appears when turning on the game for the first time. A Button can be held down before turning on the console to force the screen to appear after the first time.

Gallery[edit]

For this subject's image gallery, see Gallery:Mario Party 3.

Media[edit]

For a complete list of media for this subject, see List of Mario Party 3 media. For this subject's sound test, see Mario Party 3 sound test.
Help:MediaHaving trouble playing?

References to other games[edit]

  • Super Mario Bros.: The Underground Theme is briefly sampled in Creepy Cavern's background music.
  • Super Mario Bros. 3: "What to Do?!?", one of the minigame themes, rearranges the first four bars of this game's fortress theme.
  • Dr. Mario: The minigame Mario's Puzzle Party plays similarly to Dr. Mario.
  • Mario Kart 64: Toad's voice from the Japanese version is recycled from this game, as are Yoshi and Donkey Kong's sound effects.
  • Mario Party / Mario Party 2: The character mugshots of Mario, Luigi, Peach, Yoshi, Wario and Donkey Kong are reused in these games. Also, in the Mini-Game Mario's Puzzle Party, these characters have the same winning mugshots from Mario Party 2 with the announcer’s voice being reused from the latter. Several animations are also reused.

References in later games[edit]

Reception[edit]

Mario Party 3 received mixed to positive reviews. It has a 74% rating from Metacritic, based on 12 reviews, and a 73% from Game Rankings based on 17 reviews. IGN gave it a 6.4 and GameSpot gave it a 7.5. In Japan, Famitsu magazine scored the game a 31 out of 40.

Reviews
Release Reviewer, Publication Score Comment
N64 Joe Fielder, GameSpot 7.5/10 "While pure innovation may not be king in the Mario Party world, Hudson's dedication to solid, addictive puzzle gaming that makes for a wholly enjoyable multiplayer experience is apparent. Mario Party 3 is fun, different enough from the early games due to the duel mode, and full of enough value to make the purchase worthwhile, even if you now play the other two. Still, it's clear that Hudson has probably exhausted the possibilities for this kind of game with Mario Party 3 and that the premise is beginning to wear a bit thin. Nintendo might want to let Mario take it easy for a while--to take a break from this life in the fast lane and go back to more leisurely pursuits, like playing more golf or tennis."
N64 Jason Venter, Honest Gamers 3/5 "All things considered, Mario Party 3 is a solid entry into the franchise. It has some good innovations that almost worked, and nothing that counts against it is really a crippling blow. At this point it might be best to wait for Mario Party 4, which hopefully will fix everything to perfection. But if you find this on store shelves--and you're likely to; I still see it around--you wouldn't do badly to pick it up, especially if you like to party."
N64 Fran Mirabella III, IGN 6.4/10 "I can't say I was thrilled with Mario Party 3 at first. I made the fatal mistake of trying to give the single-player story mode a chance. It's a decent way to practice, but it's INSANE as to how much watching you do. You even WATCH your opponents play mini-games all the time. Also, moving around the board becomes very tedious and boring quite quickly. So, as far as single-player goes, I think it'd better be classified as a tutorial mode. The multiplayer mode is where all the fun lies. Gather up three guys around the office, throw in some unsaid aggression, and the fun factor immediately goes up. This is what Mario Party has always been about. So, while there's nothing really new about the franchise there are 70 brand-new mini-games. For me, it makes a very worthwhile rental with some friends. I would only consider buying this if I had three siblings who were addicted to the N64 or had a family that would benefit from it. I suggest you take the same approach."
Aggregators
Compiler Platform / Score
Metacritic 74
GameRankings 73.64%

Sales[edit]

Mario Party 3 is the 26th best-selling game for the Nintendo 64, selling approximately 1.9 million copies: 1.02 million copies in Japan, 720,000 copies in North America, and 160,000 copies elsewhere, as of December 31, 2009.

Awards[edit]

Mario Party 3 won the Console Family Award from the Academy of the Interactive Arts and Sciences of 2002.

Names in other languages[edit]

Language Name Meaning Notes
Japanese マリオパーティ3[?]
Mario Pāti 3
Mario Party 3
Chinese (traditional) 瑪利歐派對3[9]
Mǎlì'ōu Pàiduì 3
Mario Party 3

Notes[edit]

  • On the game's cover artwork and wallpaper featuring the entire cast of characters that has an example of a Battle Royale Board Map which is based on Chilly Waters, the spaces illustrated are circle-shaped like the previous games, yet in the game, they are octagon-shaped.
  • The instruction booklet incorrectly states that Thwomp has an attack stat of 2 instead of 0.[10]
  • This is the last Mario Party game to feature multiple minigame tracks for when there is just one winner, multiple winners, and a new record. It is also the last game to save the records set by CPU players.
  • None of the music tracks in this game are scored in any sharp or flat key.
  • This is the final game that Nintendo of America copyrighted under its full name. The division would copyright all further products as simply "Nintendo."
  • Each of the boards has a cloud hidden in the background, including the reflection of one in Woody Woods and the shadow of one in Creepy Cavern. [11]

References[edit]

  1. ^ マリオパーティ3. Nintendo Co., Ltd. (Japanese). Retrieved November 4, 2009.
  2. ^ Nintendo. N64 Game List. Nintendo of America (American English). Archived March 30, 2001, 07:42:43 UTC from the original via Wayback Machine. Retrieved January 13, 2025.
  3. ^ Nintendo lança novos jogos no Brasil. Novo Milênio (Brazilian Portuguese). Retrieved January 19, 2025.
  4. ^ @NintendoAmerica (October 26, 2023). "Mario and friends are throwing a party, and you’re invited! Mario Party 3 is available now on #NintendoSwitch for #NintendoSwitchOnline + Expansion Pack members! #N64". X (American English). Retrieved July 4, 2024.
  5. ^ Nintendo 公式チャンネル (October 25, 2023). NINTENDO 64 Nintendo Switch Online 追加タイトル [2023年10月27日]. YouTube (Japanese). Retrieved October 25, 2023.
  6. ^ @NintendoEurope (October 24, 2023). #NintendoSwitchOnline + Expansion Pack members are cordially invited to a board game bash when #MarioParty 3 joins the #Nintendo64 line-up 27/10!. X (British English). Retrieved June 21, 2024.
  7. ^ @NintendoAUNZ (October 25, 2023). Party all night long in Mario Party 3! Punch, pound, and stampede right over your opponents in a multiplayer melee or go head-to-head in two-player duel mode! Mario Party 3 is coming to #NintendoSwitch for #NintendoSwitchOnline + Expansion Pack members on 27/10! #N64. X. Retrieved October 25, 2023.
  8. ^ Snooplax (January 23, 2023). Softlocking Mario Party 3. YouTube. Retrieved November 4, 2023.
  9. ^ 瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂. Nintendo of HK (Traditional Chinese). Retrieved June 21, 2024.
  10. ^ 2001. Mario Party 3 instruction booklet. Nintendo of America (American English). Page 33.
  11. ^ Designing For (October 22nd 2020). The WORST Mario Party Boards Ft. ZoomZike - Designing For Podcasts. YouTube. Retrieved October 22nd 2020.

External links[edit]