Yasunori Mitsuda: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
mNo edit summary
 
(13 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{image}}
{{person infobox
{{construction}}
|image=[[File:Yasunori_Mitsuda.jpg|200px]]
'''Yasunori Mitsuda''' is a video game composer from Procyon Studio who is known for his compositions of ''Chrono Trigger'' series, ''Inazuma Eleven'' series, and ''Xeno'' series. He first started composing video game music after joining [[Square]] (now [[Square Enix]]) in 1992. Along with composing video game music, he sometimes worked as a sound engineer in some games.<ref>[http://www.vgmonline.net/yasunorimitsudainterview/]</ref>
|born=January 21, 1972 (age {{age|January 21, 1972}}){{ref needed}}
|role=Composer
}}
'''Yasunori Mitsuda''' is a video game composer from Procyon Studio who is known for his compositions of the ''{{wp|Chrono (series)|Chrono}}'', ''{{wp|Inazuma Eleven}}'', and ''{{wp|Xeno (series)|Xeno}}'' series. He first started composing video game music after joining [[Square]] (now [[Square Enix]]) in 1992. Along with composing video game music, he sometimes worked as a sound engineer in some games.<ref>[http://www.vgmonline.net/yasunorimitsudainterview/]</ref>


In 1998, he worked as a composer for ''[[Mario Party]]'', along with [[Kenta Nagata]] and [[Koji Kondo]] (the latter two were not on the credits of ''Mario Party''.). His compositions would later used again in ''[[Mario Party 2]]''. Other than first two ''Mario Party'' games, he arranged some themes of past Nintendo games in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''.
In 1998, Mitsuda worked as a composer for ''[[Mario Party]]'', along with [[Kenta Nagata]] and [[Koji Kondo]]{{ref needed}} (the latter two were not on the credits of ''Mario Party''). He would later be a co-composer of ''[[Mario Party 2]]''. Other than first two ''Mario Party'' games, he arranged some themes of past Nintendo games in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''.


==Games composed==
==Games composed==
*''[[Mario Party]]'' (1998)
*''[[Mario Party]]'' (1998)
*''[[Mario Party 2]]'' (1999) (Reused compositions from Mario Party)
*''[[Mario Party 2]]'' (1999)
*''[[Super Smash Bros. Brawl]] (2008)
*''[[Super Smash Bros. Brawl]]'' (2008)
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]] (2014)
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' (2014)


==References==
==References==
<references/>
<references/>


{{BoxTop}}
{{People}}
{{People}}
[[Category:People]]
[[Category:People]]
[[Category:Composers]]
[[Category:Composers]]

Latest revision as of 08:49, June 29, 2024

Yasunori Mitsuda
Yasunori Mitsuda
Born January 21, 1972 (age 53)[citation needed]
Super Mario–related role(s) Composer

Yasunori Mitsuda is a video game composer from Procyon Studio who is known for his compositions of the Chrono, Inazuma Eleven, and Xeno series. He first started composing video game music after joining Square (now Square Enix) in 1992. Along with composing video game music, he sometimes worked as a sound engineer in some games.[1]

In 1998, Mitsuda worked as a composer for Mario Party, along with Kenta Nagata and Koji Kondo[citation needed] (the latter two were not on the credits of Mario Party). He would later be a co-composer of Mario Party 2. Other than first two Mario Party games, he arranged some themes of past Nintendo games in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U.

Games composed[edit]

References[edit]

  1. ^ [1]