Injured: Difference between revisions
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[[File:Injured.png | {{quote|You're '''injured'''--you can't move!|Battle text|[[Paper Mario]]}} | ||
'''Injured''' is a status | [[File:Paper Mario Injured.png|thumb|320px|[[Parakarry]] with the Injured status]] | ||
'''Injured''' is a status effect in ''[[Paper Mario]]'' that exclusively affects the [[Party member|partner]] that [[Mario]] currently has out. It prevents the afflicted partner from taking any turns and is inflicted when a partner is the target of an attack or attempts to attack an enemy that is spiked, flaming, or similarly dangerous such as [[Spiked Goomba]]s or [[Lava Bubble]]s. The number of turns the status lasts is equal to the damage they take. This status cannot be healed by an item, nor can Mario switch the afflicted partner out with another partner while it is in effect. The Injured status can be avoided by blocking incoming attacks and using proper attacks against dangerous enemies. | |||
This status effect does not exist in | Both [[Kooper]] and Parakarry have a defense of 1, allowing them to recover from the Injured status one turn sooner. | ||
This status effect does not exist in ''[[Paper Mario: The Thousand-Year Door]]'' as Mario's partners have [[Heart Point]]s instead. | |||
{{PM}} | {{PM}} | ||
[[Category:Paper Mario status effects]] | |||
[[Category:Paper Mario]] |
Latest revision as of 17:19, July 9, 2024
- “You're injured--you can't move!”
- —Battle text, Paper Mario
Injured is a status effect in Paper Mario that exclusively affects the partner that Mario currently has out. It prevents the afflicted partner from taking any turns and is inflicted when a partner is the target of an attack or attempts to attack an enemy that is spiked, flaming, or similarly dangerous such as Spiked Goombas or Lava Bubbles. The number of turns the status lasts is equal to the damage they take. This status cannot be healed by an item, nor can Mario switch the afflicted partner out with another partner while it is in effect. The Injured status can be avoided by blocking incoming attacks and using proper attacks against dangerous enemies.
Both Kooper and Parakarry have a defense of 1, allowing them to recover from the Injured status one turn sooner.
This status effect does not exist in Paper Mario: The Thousand-Year Door as Mario's partners have Heart Points instead.