Dry Dry Ruins (Paper Mario): Difference between revisions

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{{articleabout|the location in ''Paper Mario''|the racecourse that appeared in ''Mario Kart Wii''|[[Dry Dry Ruins (course)|here]]}}
{{about|the ancient ruins in [[Paper Mario]]|the [[Mario Kart Wii]] racetrack|[[Wii Dry Dry Ruins]]}}
[[Image:Dry Dry Ruins.png|thumb|250px|'''Dry Dry Ruins'''.]]
{{italic title|id=yes}}
{{location infobox
|image=[[File:Dry Dry Ruins rises PM.png|256px]]<br>Dry Dry Ruins rises out from the ground
|greater_location=[[Dry Dry Desert (Paper Mario)|Dry Dry Desert]]
|inhabitants=[[Chain Chomp|Chomp]]s, [[Pokey Mummy|Pokey Mummies]], [[Buzzy Beetle]]s, [[Swoop]]s
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
}}
'''Dry Dry Ruins''' is a place of ancient ruins in [[Dry Dry Desert (Paper Mario)|Dry Dry Desert]]. It is the catacombs of [[Tutankoopa]]'s crypt, and the native home of [[Chain Chomp|Chomp]]s, including [[Stone Chomp]]s. [[Goombario]] refers to it as an illusion ruin due to how difficult it is to reveal. It is lined by many pillars adorned with Chomp statues, and holds the sarcophagi of many [[Pokey Mummy|Pokey Mummies]]. According to a [[Dryite]] in [[Dry Dry Outpost]], Dry Dry Ruins is apparently the remnants of [[King Mousta]]'s destroyed [[Dry Dry Kingdom|kingdom]]. Dry Dry Ruins is where the second [[Star Spirit]], [[Mamar]], is imprisoned in ''[[Paper Mario]]''. In Chapter 2, [[Mario]] and his partners must seek [[Moustafa]]'s help in [[Dry Dry Outpost]] in order to find the ruins in the desert, where they will defeat Tutankoopa in order to rescue Mamar. The archaeologist [[Kolorado]] also explores the ruins. Dry Dry Ruins contains many puzzles Mario and his partners must solve in order to proceed further. The [[Super Hammer]] is found in the ruins, as well as several other collectible items such as the [[Artifact]] which may be brought to Kolorado in order to obtain a [[Star Piece (Paper Mario series)|Star Piece]].


'''Dry Dry Ruins''' is the location of the second [[Star Spirit]], [[Mamar]], and home to [[Tutankoopa]] and his [[Chain Chomp]]s. It is also where [[Mario]] gets the [[Super Hammer]]. It is located in northern [[Dry Dry Desert]] in ''[[Paper Mario]]'', and is apparently the remnants of [[List of Implied Characters#King Mousta|King Mousta]]'s destroyed [[Dry Dry Kingdom|kingdom]]. Mario can find it by using the [[Pulse Stone]], which was given to him by [[Moustafa]].
Dry Dry Ruins is first mentioned when [[Princess Peach]] and [[Twink]] read [[Bowser's diary]] at the end of Chapter 1. The diary states that it is where a [[Star Spirit]] is being held, and it can be found in [[Dry Dry Desert (Paper Mario)|Dry Dry Desert]] after solving a mystery. Upon reading this, Princess Peach asks Twink to find [[Mario]] and tell him the information, which Mario receives when he comes back to [[Toad Town]] after clearing Chapter 1.


Dry Dry Ruins is the catacombs of Tutankoopa's crypt, and the native home of Chomps, including [[Stone Chomp]]s. It is lined by many pillars adorned with Chomp Statues, and holds the sarcophagi of many [[Pokey Mummy|Pokey Mummies]].
[[File:Dry Dry Desert PM.png|thumb|200px|The [[Pulse Stone]] indicating the way to Dry Dry Ruins in [[Dry Dry Desert (Paper Mario)|Dry Dry Desert]]]]
Mario and his partners encounter Dry Dry Desert in Chapter 2. There, they find that [[Kolorado]] is also exploring the desert in order to find Dry Dry Ruins. His assistants explain that they have tried to gather information from the [[Dry Dry Outpost|outpost]] to the east, but without success. After Mario goes there and solves the riddle, he is allowed to see the local leader, [[Moustafa]], who explains that his ancestors have watched the ruins over generations to keep the evil folks out of it. Since he trusts Mario, he gives Mario the [[Pulse Stone]], which will guide Mario to the ruins. After Mario places the Pulse Stone in a stone pedestal in Dry Dry Desert, Dry Dry Ruins rises out of the sand before him.


The area contains several puzzles involving the [[Pyramid Stone|Pyramid]], [[Diamond Stone|Diamond]], and [[Lunar Stone]]s. There are many [[Buzzy Beetle]]s and [[Swooper]]s in the area, so items that attack all enemies (such as [[POW Block]]s) prove themselves useful.
As Mario and his partners progress through Dry Dry Ruins, they will hear [[Tutankoopa]]'s voice warning them to run away. They have to collect [[Ruins Key (Paper Mario)|Ruins Key]]s on their way in order to unlock several doors. When they reach a room with rotatable stairways, Tutankoopa seems frightened, but continues frightening them. After they solve the puzzle with the stairways, they find the [[Super Hammer]], which allows them to smash [[Stone Block]]s to collect the [[Pyramid Stone|Pyramid]], [[Diamond Stone|Diamond]], and [[Lunar Stone]]. There are pedestals in a corridor down in the ruins. After Mario places the stones in the pedestals in the right order, stairs descend, opening the way to Tutankoopa's room. By defeating Tutankoopa, Mario and his partners save the second [[Star Spirit]] in the game, [[Mamar]]. This marks the end of Chapter 2 of the game.


==Enemies found==
[[File:Letter6PM.png|thumb|[[Kolorado]]'s letter, with a picture showing him near the ruins]]
*[[Tutankoopa]] (Chapter 2 Boss)
If Mario visits Moustafa after Chapter 2, Moustafa will ask Mario about Dry Dry Ruins. He is first shocked at the revelation that [[Bowser]]'s minions had once been in the ruins, and then grateful to Mario for having gotten rid of them. Later in the game, he [[List of letters in Paper Mario#Moustafa|writes to Mario]], saying that Bowser's creatures no longer loot in the ruins, though some relics are missing. He also mentions a suspicious [[Koopa Troopa|Koopa]], which probably refers to Kolorado. [[Kolorado]] also sends Mario a [[List of letters in Paper Mario#Kolorado|letter]], saying that he has just finished his exhausting research of the ruins, but has not found any treasure as valuable as he has hoped. However, there is an [[Artifact]] in the ruins that meets his satisfaction. If Mario brings it to him, he will give Mario a [[Star Piece (Paper Mario series)|Star Piece]] as thanks.
*[[Buzzy Beetle]]
*[[Chain Chomp]]
*[[Pokey Mummy]]
*[[Stone Chomp]]
*[[Swooper]]


==Area Tattles==
At the beginning of Chapter 3, [[Toad Town News]] reports that the ancient ruins have been discovered by Kolorado, and Mario may have played a key role. Later in the game, there is also a piece of advertisement for the "Exploration Tour of Dry Dry Ruins" offered by Toad Town Tours. Dry Dry Ruins is also the destination of the second [[Trading Event Toad|Trading Event]].
[[File:DryDryRuinspm.PNG|thumb|One of the areas where sand drains into the floor.]]
 
[[File:DryDryRuinsPM.png|thumb|The area after being drained.]]
==Geography==
*It's Dry Dry Ruins. Weren't you totally blown away when it rose out of the sand? That was awesome! I wish we could make it happen again!
Dry Dry Ruins' entrance is located in Dry Dry Desert, found in the area which is 2 screens east and 3 screens north of Kolorado's camp. After the [[Pulse Stone]] is placed on the stone pedestal at the center of the area, the ruins rise out of the sands along with a [[recovery block]] to the left of it. Dry Dry Ruins looks like a temple, with stairs in the front of it leading to the inside.
*That's the entrance to Dry Dry Ruins. It's called the illusion ruin. Nobody could find this place for ages. But we did!
 
*Legend has it that there are many traps and puzzles in these ruins. When this was a great palace, the keepers set all the traps up to keep looters from stealing their treasures.
In the second room from the entrance, there are three sarcophagi of [[Pokey Mummy|Pokey Mummies]]. The second contains a [[Spike Shield]] badge.
*Compared to the desert, it's cool in here.
 
*There's a great view of the desert from the upstairs floor. The farther down we go, the cooler it'll get. It'll get darker, too, though. Should we go down there?
Going all the way right leads Mario to a hub room, with rooms containing a [[Ruins Key (Paper Mario)|Ruins Key]] as well as a [[Star Piece (Paper Mario series)|Star Piece]] to the upper-right and the [[Pyramid Stone]] to the lower-right, the latter of which requires the Super Hammer to get. To proceed farther, Mario needs to use the Ruins Key on the lowest door to the left side and head west.
*It's a bit sandy, huh? Well, when you're buried in the desert, you pick up some sand.
 
*Now that I've helped you find Dry Dry Ruins, will I become famous, too? You don't care. You're already a household name. Hmmph. Hey, a picture of some Chomps. Maybe there are Chomps guarding these ruins.
The next room is a long one, containing the [[Artifact]]. Defeating all the enemies in the room opens the door to the left.
*It's amazing that these ruins still have moving parts. Haven't they been buried here for ages and ages? And yet, when we push switches, stuff moves... Amazing craftsmanship. You've gotta applaud the designers.
 
*My mouth is so dry... I feel like I ate dust. I feel like my skin is cracking off and my eyes are turning into sandpaper. D'you have any moisturizer?
To the left is a new hub room, with the Super Hammer room to the upper-left. Mario needs to solve the stairway puzzle to get the [[Super Hammer]]. He can also fall on the ledge above the Super Hammer area to find the [[Slow Go]] badge.
*Look at these stairways! How do they make 'em revolve? Whoever built this place must have been brilliant.
 
*Look at the Chomp statues! Even though I know they're just statues, they still scare me. This seems to be the very center of the ruins. In case I haven't mentioned it before, the architects of this place were geniuses. Moustafa's ancestors must have been amazing people.
This two-floor hub room also has two doors on the first floor. They both lead to an even lower area, with the [[Diamond Stone]] room to the left and the [[Lunar Stone]] room to the right. There is also a [[Super Block]] and a trampoline which can be used to get back to the previous area. After getting all three of the stones (all of which involve breaking a [[Stone Block]] and battling two [[Stone Chomp]]s), Mario needs to place them in receptacles in a corridor with Chomp statues. This unlocks the stairs to Tutankoopa's room, with a [[recovery block]] and a [[Save Block]] on the way.
*I'm pretty beat. Phew... Well, heroes don't take rests, I guess.
 
*It's pretty dark around here. We'd better be careful not to get lost or ambushed.
==Enemies==
*I'm sure that ruins like these are full of hidden rooms. We should keep our eyes open for anything suspicious.
:''For [[List of enemy formations in Paper Mario|enemy formations]] in Dry Dry Ruins, see [[List of enemy formations in Paper Mario#Dry Dry Ruins|here]].''
*I knew this place would have lots of hidden areas. Ancient palaces always do! It's like a law of ancient architecture, I think. And by the way, there's always supposed to be treasure, too. I wouldn't mind finding something nice...
<gallery widths="100px"heights="80px">
*I feel hungry for some reason. Did you hear that? My belly is making sounds like a Chomp! Boy, a cold drink and a hot sandwich would taste good.
Pokey Mummy.png|[[Pokey Mummy]]
*We'd better get ready for a fight!
BuzzyBeetlePM.png|[[Buzzy Beetle]]
*It's Tutankoopa's old lair. That guy wasn't so tough. You're much tougher, Mario. I can't believe Tutankoopa was the master here. This kingdom was originally built by Nomadimice, many generations ago. I'll tell you, Tutankoopa didn't look much like a [[Nomadimouse]].
SwooperPM.png|[[Swoop]]
Stone Chomp.png|[[Stone Chomp]] (mini-bosses)
PM Tutankoopa Sprite.png|[[Tutankoopa]] (Chapter 2 boss)
ChainChompPM.png|[[Chain Chomp|Chomp]] (aids Tutankoopa)
</gallery>
 
==Items==
In addition to the ones listed below, enemies found in this area can also drop items.
 
{{RPG item locations
|item1=[[Ruins Key (Paper Mario)|Ruins Key]] (x4)
|image1=[[File:RuinsKey PM.png]]
|location1=<nowiki/>
*In the lower room right of the first coffin area.
*In the rooms to the upper-east of the first hub room.
*Falls down after Mario defeats the [[Pokey Mummy|Pokey Mummies]] in the corridor between the two hub rooms.
*In the east of the area beneath the second hub room.
|item2=[[Spike Shield]]
|image2=[[File:Spike Shield Badge PM.png]]
|location2=In the first area with three coffins, the badge can be found in the second coffin.
|item3=[[Artifact]]
|image3=[[File:Artifact PM.png]]
|location3=On a ledge by the corridor between the two hub rooms.
|item4=[[Slow Go]]
|image4=[[File:Slow Go Badge.png]]
|location4=In the area with the [[Super Hammer]], falling on the ledges above the chest and following them will lead to the badge.
|item5=[[Star Piece (Paper Mario series)|Star Piece]]
|image5=[[File:PM StarPiece.gif]]
|location5=In the room by blasting the wall to the upper-east of the first hub room. Exposed after draining the sand.
|item6=[[Pyramid Stone]]
|image6=[[File:PyramidStone PM.png]]
|location6=To the lower-east of the first hub room.
|item7=[[Diamond Stone]]
|image7=[[File:DiamondStone PM.png]]
|location7=At the west end of the area beneath the second hub room.
|item8=[[Lunar Stone]]
|image8=[[File:LunarStone PM.png]]
|location8=At the east end of the area beneath the second hub room.
}}
 
==Profiles==
[[File:PM Dry Dry Ruins Draining Sand.png|thumb|One of the areas where sand drains into the floor]]
[[File:PM Dry Dry Ruins Emptied Room.png|thumb|The area after being drained]]
*'''[[Tattle]]s:'''
**''It's Dry Dry Ruins. Weren't you totally blown away when it rose out of the sand? That was awesome! I wish we could make it happen again!
**''That's the entrance to Dry Dry Ruins. It's called the illusion ruin. Nobody could find this place for ages. But we did!
**''Legend has it that there are many traps and puzzles in these ruins. When this was a great palace, the keepers set all the traps up to keep looters from stealing their treasures.
**''Compared to the desert, it's cool in here.
**''There's a great view of the desert from the upstairs floor. The farther down we go, the cooler it'll get. It'll get darker, too, though. Should we go down there?
**''It's a bit sandy, huh? Well, when you're buried in the desert, you pick up some sand.
**''Now that I've helped you find Dry Dry Ruins, will I become famous, too? You don't care. You're already a household name. Hmmph. Hey, a picture of some Chomps. Maybe there are Chomps guarding these ruins.
**''It's amazing that these ruins still have moving parts. Haven't they been buried here for ages and ages? And yet, when we push switches, stuff moves... Amazing craftsmanship. You've gotta applaud the designers.
**''My mouth is so dry... I feel like I ate dust. I feel like my skin is cracking off and my eyes are turning into sandpaper. D'you have any moisturizer?
**''Look at these stairways! How do they make 'em revolve? Whoever built this place must have been brilliant.
**''Look at the Chomp statues! Even though I know they're just statues, they still scare me. This seems to be the very center of the ruins. In case I haven't mentioned it before, the architects of this place were geniuses. Moustafa's ancestors must have been amazing people.
**''I'm pretty beat. Phew... Well, heroes don't take rests, I guess.
**''It's pretty dark around here. We'd better be careful not to get lost or ambushed.
**''I'm sure that ruins like these are full of hidden rooms. We should keep our eyes open for anything suspicious.
**''I knew this place would have lots of hidden areas. Ancient palaces always do! It's like a law of ancient architecture, I think. And by the way, there's always supposed to be treasure, too. I wouldn't mind finding something nice...
**''I feel hungry for some reason. Did you hear that? My belly is making sounds like a Chomp! Boy, a cold drink and a hot sandwich would taste good.
**''We'd better get ready for a fight!
**''It's Tutankoopa's old lair. That guy wasn't so tough. You're much tougher, Mario. I can't believe Tutankoopa was the master here. This kingdom was originally built by [[Little Mouser#Paper Mario|Nomadimice]], many generations ago. I'll tell you, Tutankoopa didn't look much like a Nomadimouse.
*'''In-game map descriptions'''
**''These ancient ruins appeared mysteriously in Dry Dry Desert. It seems that a Star Spirit is being held here by Bowser's men.''
**''The ancient ruins appeared mysteriously in Dry Dry Desert. A Star Spirit was once held here by Tutankoopa.''
 
==Gallery==
<gallery>
SuperHammer.png|[[Mario]] and [[Parakarry]] getting the [[Super Hammer]]
PM Star Piece DryDryRuins.png|The [[Star Piece (Paper Mario series)|Star Piece]] in the ruins
PM Super Block DryDryRuins.png|The [[Super Block]] in the ruins
Pokey Mummy battle.png|Mario and [[Goombario]] battle two Pokey Mummies.
Tutankoopa chased PM.png|[[Tutankoopa]] being chased by his own [[Chain Chomp]]
Mamar give Star power Mario.png|[[Mamar]] giving Mario power
Second Trading Event Toad Destination.png|[[Trading Event Toad]]
</gallery>


==Names in other languages==
==Names in other languages==
{{Foreignname
{{PM map}}
{{foreign names
|Dut=Zinderzandruïne
|DutM=Sissle Sand Ruins
|Jap=アラビンいせき
|Jap=アラビンいせき
|JapR=Arabin Iseki
|JapR=Arabin Iseki
|JapM=Arabin Ruins. ''Arabin'' can be a pun of アラビア (Japanese for [[wikipedia:Arabia|Arabia]]).
|JapM=Arabin Ruins; derived from「アラビア」("[[wikipedia:Arabia|Arabia]]")
|Spa=Ruinas Seco Seco
|Spa=Ruinas Seco-Seco
|SpaM=Dry Dry Ruins
|SpaM=Dry Dry Ruins
|Fra=Ruines Sec Sec
|Fre=Ruines Sec Sec
|FraM=Dry Dry Ruins
|FreM=Dry Dry Ruins
|Ger=Staubtrockene Ruinen
|Ger=Staubtrockene Ruinen
|GerM=Dust-dry Ruins}}
|GerM=Dust-dry Ruins
|Ita=Rovine d'Egitto
|ItaN=''Paper Mario: The Thoudand-Year Door''
|Ita2=Rovine Desertiche
|Ita2N=''Paper Mario: The Thoudand-Year Door'' remake
|ItaM=Ruins of Egypt
|Ita2M=Deserted Ruins; shared with [[Wii Dry Dry Ruins]]
|Chi=干旱废墟 (iQue)
|ChiR=Gānhàn Fèixū
|ChiM=Dry Ruins
}}


==Trivia==
==Trivia==
{{PMmap}}
*Dry Dry Ruins is given a very brief reference in ''[[Paper Mario: The Thousand-Year Door]]'', where [[Lumpy]] writes in his journal that the area on which he digs for oil is somewhere between Dry Dry Ruins and Dry Dry Desert's oasis.
*Dry Dry Ruins was given a very brief reference in ''[[Paper Mario: The Thousand-Year Door]]'', where [[Lumpy (character)|Lumpy]] wrote in his journal that the area on which he dug for oil was somewhere between Dry Dry Ruins and Dry Dry Desert's oasis. It is unknown if the [[Ratooey]] ever actually visited the ruins on his quest for oil.
*The concept of Mario being constantly warned by a ghost wail while exploring Dry Dry Ruins is similar to that of [[Pirate's Grotto]] in the sequel, ''[[Paper Mario: The Thousand-Year Door]]''.
{{BoxTop}}
*Because of its design and various puzzles and traps throughout, Dry Dry Ruins greatly resembles a ''[[zeldawiki:The Legend of Zelda (Series)|Legend of Zelda]]'' temple.
**Additionally, earlier in the chapter after [[Sheek]] reveals himself to be Moustafa, Goombario says "Da Da Da Duuum!", which is a common jingle played in ''The Legend of Zelda'' games when treasure is discovered.
{{PM}}
{{PM}}
{{MKW}}
[[Category:Places]]
[[Category:Dungeons]]
[[Category:Dungeons]]
[[Category:Mushroom Kingdom (Paper Mario)]]
[[Category:Temples]]
[[Category:Paper Mario]]
[[Category:Paper Mario locations]]
[[Category:Paper Mario]]
[[de:Staubtrockene Ruinen]]
[[Category:Temples and Shrines]]
[[it:Rovine d'Egitto]]

Latest revision as of 08:28, August 28, 2024

This article is about the ancient ruins in Paper Mario. For the Mario Kart Wii racetrack, see Wii Dry Dry Ruins.
Dry Dry Ruins
Dry Dry Ruins
Dry Dry Ruins rises out from the ground
First appearance Paper Mario (2000)
Greater location Dry Dry Desert
Inhabitants Chomps, Pokey Mummies, Buzzy Beetles, Swoops

Dry Dry Ruins is a place of ancient ruins in Dry Dry Desert. It is the catacombs of Tutankoopa's crypt, and the native home of Chomps, including Stone Chomps. Goombario refers to it as an illusion ruin due to how difficult it is to reveal. It is lined by many pillars adorned with Chomp statues, and holds the sarcophagi of many Pokey Mummies. According to a Dryite in Dry Dry Outpost, Dry Dry Ruins is apparently the remnants of King Mousta's destroyed kingdom. Dry Dry Ruins is where the second Star Spirit, Mamar, is imprisoned in Paper Mario. In Chapter 2, Mario and his partners must seek Moustafa's help in Dry Dry Outpost in order to find the ruins in the desert, where they will defeat Tutankoopa in order to rescue Mamar. The archaeologist Kolorado also explores the ruins. Dry Dry Ruins contains many puzzles Mario and his partners must solve in order to proceed further. The Super Hammer is found in the ruins, as well as several other collectible items such as the Artifact which may be brought to Kolorado in order to obtain a Star Piece.

Dry Dry Ruins is first mentioned when Princess Peach and Twink read Bowser's diary at the end of Chapter 1. The diary states that it is where a Star Spirit is being held, and it can be found in Dry Dry Desert after solving a mystery. Upon reading this, Princess Peach asks Twink to find Mario and tell him the information, which Mario receives when he comes back to Toad Town after clearing Chapter 1.

Dry Dry Desert
The Pulse Stone indicating the way to Dry Dry Ruins in Dry Dry Desert

Mario and his partners encounter Dry Dry Desert in Chapter 2. There, they find that Kolorado is also exploring the desert in order to find Dry Dry Ruins. His assistants explain that they have tried to gather information from the outpost to the east, but without success. After Mario goes there and solves the riddle, he is allowed to see the local leader, Moustafa, who explains that his ancestors have watched the ruins over generations to keep the evil folks out of it. Since he trusts Mario, he gives Mario the Pulse Stone, which will guide Mario to the ruins. After Mario places the Pulse Stone in a stone pedestal in Dry Dry Desert, Dry Dry Ruins rises out of the sand before him.

As Mario and his partners progress through Dry Dry Ruins, they will hear Tutankoopa's voice warning them to run away. They have to collect Ruins Keys on their way in order to unlock several doors. When they reach a room with rotatable stairways, Tutankoopa seems frightened, but continues frightening them. After they solve the puzzle with the stairways, they find the Super Hammer, which allows them to smash Stone Blocks to collect the Pyramid, Diamond, and Lunar Stone. There are pedestals in a corridor down in the ruins. After Mario places the stones in the pedestals in the right order, stairs descend, opening the way to Tutankoopa's room. By defeating Tutankoopa, Mario and his partners save the second Star Spirit in the game, Mamar. This marks the end of Chapter 2 of the game.

Kolorado's Letter from Paper Mario.
Kolorado's letter, with a picture showing him near the ruins

If Mario visits Moustafa after Chapter 2, Moustafa will ask Mario about Dry Dry Ruins. He is first shocked at the revelation that Bowser's minions had once been in the ruins, and then grateful to Mario for having gotten rid of them. Later in the game, he writes to Mario, saying that Bowser's creatures no longer loot in the ruins, though some relics are missing. He also mentions a suspicious Koopa, which probably refers to Kolorado. Kolorado also sends Mario a letter, saying that he has just finished his exhausting research of the ruins, but has not found any treasure as valuable as he has hoped. However, there is an Artifact in the ruins that meets his satisfaction. If Mario brings it to him, he will give Mario a Star Piece as thanks.

At the beginning of Chapter 3, Toad Town News reports that the ancient ruins have been discovered by Kolorado, and Mario may have played a key role. Later in the game, there is also a piece of advertisement for the "Exploration Tour of Dry Dry Ruins" offered by Toad Town Tours. Dry Dry Ruins is also the destination of the second Trading Event.

Geography[edit]

Dry Dry Ruins' entrance is located in Dry Dry Desert, found in the area which is 2 screens east and 3 screens north of Kolorado's camp. After the Pulse Stone is placed on the stone pedestal at the center of the area, the ruins rise out of the sands along with a recovery block to the left of it. Dry Dry Ruins looks like a temple, with stairs in the front of it leading to the inside.

In the second room from the entrance, there are three sarcophagi of Pokey Mummies. The second contains a Spike Shield badge.

Going all the way right leads Mario to a hub room, with rooms containing a Ruins Key as well as a Star Piece to the upper-right and the Pyramid Stone to the lower-right, the latter of which requires the Super Hammer to get. To proceed farther, Mario needs to use the Ruins Key on the lowest door to the left side and head west.

The next room is a long one, containing the Artifact. Defeating all the enemies in the room opens the door to the left.

To the left is a new hub room, with the Super Hammer room to the upper-left. Mario needs to solve the stairway puzzle to get the Super Hammer. He can also fall on the ledge above the Super Hammer area to find the Slow Go badge.

This two-floor hub room also has two doors on the first floor. They both lead to an even lower area, with the Diamond Stone room to the left and the Lunar Stone room to the right. There is also a Super Block and a trampoline which can be used to get back to the previous area. After getting all three of the stones (all of which involve breaking a Stone Block and battling two Stone Chomps), Mario needs to place them in receptacles in a corridor with Chomp statues. This unlocks the stairs to Tutankoopa's room, with a recovery block and a Save Block on the way.

Enemies[edit]

For enemy formations in Dry Dry Ruins, see here.

Items[edit]

In addition to the ones listed below, enemies found in this area can also drop items.

Item Image Location

Ruins Key (x4) RuinsKey PM.png
  • In the lower room right of the first coffin area.
  • In the rooms to the upper-east of the first hub room.
  • Falls down after Mario defeats the Pokey Mummies in the corridor between the two hub rooms.
  • In the east of the area beneath the second hub room.

Spike Shield Spike Shield Badge PM.png In the first area with three coffins, the badge can be found in the second coffin.

Artifact Artifact PM.png On a ledge by the corridor between the two hub rooms.

Slow Go Slow Go Badge.png In the area with the Super Hammer, falling on the ledges above the chest and following them will lead to the badge.

Star Piece A Star Piece, from Paper Mario. In the room by blasting the wall to the upper-east of the first hub room. Exposed after draining the sand.

Pyramid Stone PyramidStone PM.png To the lower-east of the first hub room.

Diamond Stone DiamondStone PM.png At the west end of the area beneath the second hub room.

Lunar Stone LunarStone PM.png At the east end of the area beneath the second hub room.

Profiles[edit]

One of the areas where sand drains into the floor
Dry Dry Ruins: Mario and Kooper in an area where all the sand is already drained into the hole. From Paper Mario.
The area after being drained
  • Tattles:
    • It's Dry Dry Ruins. Weren't you totally blown away when it rose out of the sand? That was awesome! I wish we could make it happen again!
    • That's the entrance to Dry Dry Ruins. It's called the illusion ruin. Nobody could find this place for ages. But we did!
    • Legend has it that there are many traps and puzzles in these ruins. When this was a great palace, the keepers set all the traps up to keep looters from stealing their treasures.
    • Compared to the desert, it's cool in here.
    • There's a great view of the desert from the upstairs floor. The farther down we go, the cooler it'll get. It'll get darker, too, though. Should we go down there?
    • It's a bit sandy, huh? Well, when you're buried in the desert, you pick up some sand.
    • Now that I've helped you find Dry Dry Ruins, will I become famous, too? You don't care. You're already a household name. Hmmph. Hey, a picture of some Chomps. Maybe there are Chomps guarding these ruins.
    • It's amazing that these ruins still have moving parts. Haven't they been buried here for ages and ages? And yet, when we push switches, stuff moves... Amazing craftsmanship. You've gotta applaud the designers.
    • My mouth is so dry... I feel like I ate dust. I feel like my skin is cracking off and my eyes are turning into sandpaper. D'you have any moisturizer?
    • Look at these stairways! How do they make 'em revolve? Whoever built this place must have been brilliant.
    • Look at the Chomp statues! Even though I know they're just statues, they still scare me. This seems to be the very center of the ruins. In case I haven't mentioned it before, the architects of this place were geniuses. Moustafa's ancestors must have been amazing people.
    • I'm pretty beat. Phew... Well, heroes don't take rests, I guess.
    • It's pretty dark around here. We'd better be careful not to get lost or ambushed.
    • I'm sure that ruins like these are full of hidden rooms. We should keep our eyes open for anything suspicious.
    • I knew this place would have lots of hidden areas. Ancient palaces always do! It's like a law of ancient architecture, I think. And by the way, there's always supposed to be treasure, too. I wouldn't mind finding something nice...
    • I feel hungry for some reason. Did you hear that? My belly is making sounds like a Chomp! Boy, a cold drink and a hot sandwich would taste good.
    • We'd better get ready for a fight!
    • It's Tutankoopa's old lair. That guy wasn't so tough. You're much tougher, Mario. I can't believe Tutankoopa was the master here. This kingdom was originally built by Nomadimice, many generations ago. I'll tell you, Tutankoopa didn't look much like a Nomadimouse.
  • In-game map descriptions
    • These ancient ruins appeared mysteriously in Dry Dry Desert. It seems that a Star Spirit is being held here by Bowser's men.
    • The ancient ruins appeared mysteriously in Dry Dry Desert. A Star Spirit was once held here by Tutankoopa.

Gallery[edit]

Names in other languages[edit]

Bowser's CastlePeach's CastleStar HavenStar WayShiver CityShiver SnowfieldStarborn ValleyShiver MountainCrystal PalaceGoomba VillageGoomba King's FortressMario's HouseShy Guy's Toy BoxClub 64Toad Town DojoShooting Star SummitKoopa VillageKoopa Bros. FortressWindy MillTubba Blubba's CastlePleasant PathDry Dry RailroadToad TownGoomba RoadFlower FieldsBoo's MansionForever ForestDry Dry OutpostDry Dry DesertMt. RuggedGusty GulchYoshi's VillageMt. LavalavaJade JungleLavalava Island
Click an area to open the relevant article.
Language Name Meaning Notes
Japanese アラビンいせき[?]
Arabin Iseki
Arabin Ruins; derived from「アラビア」("Arabia")
Chinese 干旱废墟 (iQue)[?]
Gānhàn Fèixū
Dry Ruins
Dutch Zinderzandruïne[?] Sissle Sand Ruins
French Ruines Sec Sec[?] Dry Dry Ruins
German Staubtrockene Ruinen[?] Dust-dry Ruins
Italian Rovine d'Egitto[?] Ruins of Egypt Paper Mario: The Thoudand-Year Door
Rovine Desertiche[?] Deserted Ruins; shared with Wii Dry Dry Ruins Paper Mario: The Thoudand-Year Door remake
Spanish Ruinas Seco-Seco[?] Dry Dry Ruins

Trivia[edit]

  • Dry Dry Ruins is given a very brief reference in Paper Mario: The Thousand-Year Door, where Lumpy writes in his journal that the area on which he digs for oil is somewhere between Dry Dry Ruins and Dry Dry Desert's oasis.
  • The concept of Mario being constantly warned by a ghost wail while exploring Dry Dry Ruins is similar to that of Pirate's Grotto in the sequel, Paper Mario: The Thousand-Year Door.
  • Because of its design and various puzzles and traps throughout, Dry Dry Ruins greatly resembles a Legend of Zelda temple.
    • Additionally, earlier in the chapter after Sheek reveals himself to be Moustafa, Goombario says "Da Da Da Duuum!", which is a common jingle played in The Legend of Zelda games when treasure is discovered.