Goal (Super Mario Bros. 3): Difference between revisions

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{{articleabout|the boxes found at the end of every normal level in ''[[Super Mario Bros. 3]]''|the blocks first seen in ''Super Mario World''|[[Roulette Block]]}}
{{italic title|id=yes}}
[[File:SMB3 Roulettebox.gif|frame|left]]
{{Item infobox
[[File:Roulettebox.PNG|thumb|right|128px|Mario heading towards a '''Roulette Box'''.]]
|image=[[File:CardRouletteSMB3.gif]]
A '''Roulette Box''' is a box found at the end of the levels in ''[[Super Mario Bros. 3]]''. It quickly switches between three item cards: a [[Mushroom]], a [[Fire Flower]], or a [[Star]].  
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
|related=[[Goal Pole]]
|comparable=[[Roulette Block]]
}}
A '''goal'''<ref>{{cite|date=1990|title=''Super Mario Bros. 3'' instruction booklet|publisher=Nintendo of America|language=en|page=19}}</ref> is an object introduced in ''[[Super Mario Bros. 3]]''. It is a box found at the end of almost every [[level]] in their debut appearance, quickly switching between three [[card]]s: a [[Super Mushroom|Mushroom]], a [[Fire Flower|Flower]], and a [[Super Star|Star]].
==History==
===''Super Mario'' series===
====''Super Mario Bros. 3'' / ''Super Mario Advance 4: Super Mario Bros. 3''====
Goals are objects in ''Super Mario Bros. 3''. Hitting a goal is required for [[Mario]] or [[Luigi]] to finish the current level, also giving them the card shown at the time the goal is activated as well as displaying the message "COURSE CLEAR! YOU GOT A CARD" ("LEVEL CLEARED! YOU GOT A PANEL" in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''). Getting a Mushroom card three levels in a row earns the player character two [[Extra life|extra lives]], whereas three Flower cards or Star cards give three and five extra lives, respectively. A Star card can usually be obtained by [[dash|running]] with the [[P-Meter]] filled and hitting the goal at a 45° angle, though not in stages like [[World 1-4 (Super Mario Bros. 3)|World 1-4]] and [[World 7-1 (Super Mario Bros. 3)|World 7-1]], which lack enough distance.


[[File:Endoflevelsmas3.png|thumb|left|128px|A Roulette Box in the ''[[Super Mario All-Stars]]'' remake.]]
====''Super Mario Maker'' subseries====
The Roulette Box must be hit in order to finish the level. Hitting it will result in getting the item card on the box at the time it is hit. Receiving three cards of any type will result in [[Mario]] or [[Luigi]] reciving a [[1-Up]]. However, if three cards of the same type are collected, Mario or Luigi will get a number of 1-ups that correspond to the type of item. Getting three [[Mushroom]] cards will result in two extra lives, getting three Fire Flower cards will result in three extra lives, and getting three Star cards will result in five extra lives. In most levels, a Star card can easily be obtained by running at maximum speed and hitting the box at a ninety degree angle. However, this is not achivable in some levels such as [[Grass Land|1-4]] and [[Pipe Maze|7-1]], because the distance is too short to achieve running speed. However, in levels such as these, it is possible to run past it, turn back, and hit it at a 90 degree angle.
The ''Super Mario Bros. 3'' style of ''[[Super Mario Maker]]'', [[Super Mario Maker for Nintendo 3DS|its port]], and ''[[Super Mario Maker 2]]'' use goals for every level setting except [[Castle]]s, and even [[Airship]]s use them, unlike ''Super Mario Bros. 3''. Goals have the usual Mushroom, Flower, and Star card, in addition to a [[1-Up Mushroom]] card, though the first three each give a number of [[point]]s.


In 2-player versus mode, players can steal or exchange cards by bumping each other from below which will eject a card from the victim.  
The only mechanical difference with goals in ''Super Mario Maker 2'', like their equivalents in other game styles, is that the goal is dashed and not usable if either the player fails the clear condition or has not fulfilled it yet.


[[Category:Super Mario Bros. 3]]
===''Paper Mario: Color Splash''===
[[Category:Objects]]
The frame of the goal with the green [[Mini Paint Star]] of [[Green Energy Plant]] in ''[[Paper Mario: Color Splash]]'' is in front of the secret exit.
 
==Gallery==
<gallery>
SMB3 Goal tiles.png|''[[Super Mario Bros. 3]]'' (background layer)
SMB3 Goal sprite land.gif|''Super Mario Bros. 3'' (sprite layer, land)
SMB3 Goal sprite desert beanstalk.gif|''Super Mario Bros. 3'' (sprite layer, desert-with-vine)
SMB3 Goal sprite ice beanstalk.gif|''Super Mario Bros. 3'' (sprite layer, ice-with-vine)
SMB3 Goal sprite cave.gif|''Super Mario Bros. 3'' (sprite layer, cave)
SMB3 Hills goal.png|Hills seen in a plains or hills stage goal in ''Super Mario Bros. 3''
SMB3 Semisolid Platform goal athletic.png|[[Semisolid Platform]] seen in an athletic stage goal in ''Super Mario Bros. 3''
SMB3 Pyramid goal.png|Pyramid seen in a desert stage goal in ''Super Mario Bros. 3''
SMB3 Cloud goal.png|Cloud seen in a cloud stage goal in ''Super Mario Bros. 3''
SMB3 Semisolid Platform goal ice.png|Semisolid Platform seen in an ice stage goal in ''Super Mario Bros. 3''
Roulettebox.png|''Super Mario Bros. 3''
Starry NES.png|''Super Mario Bros. 3'' (gaining a 5UP after obtaining three Star cards)
SMAS SMB3 Goal Screenshot.png|''[[Super Mario All-Stars]]'' (''Super Mario Bros. 3'')
SMA4_Goal.png|''Super Mario Advance 4: Super Mario Bros. 3''
</gallery>
 
==Names in other languages==
{{foreign names
|Jpn=ゴール<ref>{{cite|date=1988|title=スーパーマリオブラザーズ3 (''Sūpā Mario Burazāzu Surī'') instruction booklet|publisher=Nintendo|language=ja|page=18}}</ref>
|JpnR=Gōru
|JpnM=Goal
|Ita=Quadretto - rete<ref>{{cite|title=''Super Mario Bros. 3'' instruction booklet|publisher=Nintendo|language=it|page=19}}</ref>
|Ita2=Cartoncino<ref>{{cite|date=1991|title=''Club Nintendo'' (Italy) Volume 3 - Issue 6|page=17}}</ref>
|Ita3=Quadratino<ref>{{cite|date=2003|title=''Super Mario Advance 4: Super Mario Bros. 3'' European manual|publisher=Nintendo of Europe|language=it|page=111}}</ref>
|Ita4=Meta<ref>{{cite|date=2010|title=''[[Super Mario All-Stars Limited Edition]]'' instruction manual|publisher=Nintendo of Europe|language=it|page=18}}</ref><ref>{{cite|title=''Super Mario Bros. 3'' (3DS - [[Virtual Console]]) Italian e-manual|page=9}}</ref>
|Ita5=Pannello<ref>{{cite|title=''Super Mario Bros. 3'' e-manual|publisher=Nintendo|language=it|page=3}}</ref>
|Ita6=Pannello di fine schema<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=41}}</ref>
|ItaM=Square - net
|Ita2M=Little card
|Ita3M=Little square
|Ita4M=Goal
|Ita5M=Panel
|Ita6M=End level panel
}}
 
==References==
<references/>
 
{{Goals}}
{{SMB3}}
{{SMM}}
{{SMM2}}
[[Category:Goals]]
[[Category:Super Mario Advance 4: Super Mario Bros. 3 objects]]
[[Category:Super Mario Bros. 3 objects]]
[[Category:Super Mario Maker objects]]
[[Category:Super Mario Maker 2 objects]]

Latest revision as of 11:05, March 16, 2025

Goal
CardRouletteSMB3.gif
First appearance Super Mario Bros. 3 (1988)
Latest appearance Nintendo World Championships: NES Edition (2024)
Related
Comparable

A goal[1] is an object introduced in Super Mario Bros. 3. It is a box found at the end of almost every level in their debut appearance, quickly switching between three cards: a Mushroom, a Flower, and a Star.

History[edit]

Super Mario series[edit]

Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3[edit]

Goals are objects in Super Mario Bros. 3. Hitting a goal is required for Mario or Luigi to finish the current level, also giving them the card shown at the time the goal is activated as well as displaying the message "COURSE CLEAR! YOU GOT A CARD" ("LEVEL CLEARED! YOU GOT A PANEL" in Super Mario Advance 4: Super Mario Bros. 3). Getting a Mushroom card three levels in a row earns the player character two extra lives, whereas three Flower cards or Star cards give three and five extra lives, respectively. A Star card can usually be obtained by running with the P-Meter filled and hitting the goal at a 45° angle, though not in stages like World 1-4 and World 7-1, which lack enough distance.

Super Mario Maker subseries[edit]

The Super Mario Bros. 3 style of Super Mario Maker, its port, and Super Mario Maker 2 use goals for every level setting except Castles, and even Airships use them, unlike Super Mario Bros. 3. Goals have the usual Mushroom, Flower, and Star card, in addition to a 1-Up Mushroom card, though the first three each give a number of points.

The only mechanical difference with goals in Super Mario Maker 2, like their equivalents in other game styles, is that the goal is dashed and not usable if either the player fails the clear condition or has not fulfilled it yet.

Paper Mario: Color Splash[edit]

The frame of the goal with the green Mini Paint Star of Green Energy Plant in Paper Mario: Color Splash is in front of the secret exit.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ゴール[2]
Gōru
Goal
Italian Quadretto - rete[3] Square - net
Cartoncino[4] Little card
Quadratino[5] Little square
Meta[6][7] Goal
Pannello[8] Panel
Pannello di fine schema[9] End level panel

References[edit]

  1. ^ 1990. Super Mario Bros. 3 instruction booklet. Nintendo of America (English). Page 19.
  2. ^ 1988. スーパーマリオブラザーズ3 (Sūpā Mario Burazāzu Surī) instruction booklet. Nintendo (Japanese). Page 18.
  3. ^ Super Mario Bros. 3 instruction booklet. Nintendo (Italian). Page 19.
  4. ^ 1991. Club Nintendo (Italy) Volume 3 - Issue 6. Page 17.
  5. ^ 2003. Super Mario Advance 4: Super Mario Bros. 3 European manual. Nintendo of Europe (Italian). Page 111.
  6. ^ 2010. Super Mario All-Stars Limited Edition instruction manual. Nintendo of Europe (Italian). Page 18.
  7. ^ Super Mario Bros. 3 (3DS - Virtual Console) Italian e-manual. Page 9.
  8. ^ Super Mario Bros. 3 e-manual. Nintendo (Italian). Page 3.
  9. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 41.