Super Bouncer: Difference between revisions
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{{ | {{M&L attack infobox | ||
|image=[[File:Super Bouncer Sprite.png]] [[File:MLBISBJJSuperBouncer.png]] | |||
'''Super Bouncer''' is a [[ | |points=7 | ||
|points_(remake)=12 (Normal)/15 (Easy) | |||
|location=[[Energy Hold]] | |||
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]]) | |||
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]]) | |||
|ml3=''Launch HIGH with {{button|ds|A}}. Move Luigi to the ball's top with {{button|Padleft}} {{button|Padright}}. Use {{button|ds|b}} to squash.<br>Target: All (random)<br>Bonus effect: Dizzy'' | |||
|mlb=''To help keep Luigi from falling, turn the ball that Mario throws by sliding <font color=blue>left and right on the {{button|3ds|Stick}}</font color>. Use the ball to crush enemies! Press {{button|3ds|B}} when the ball lands on an enemy and the ball will return to Mario. Time your {{button|3ds|A}} press to throw it again! Luigi will polish things off with a front ball press. Press {{button|3ds|B}} after he hits a foe with the ball to finish!'' | |||
}} | |||
{{multiple image | |||
|align=left | |||
|direction=vertical | |||
|footer=A demonstration of the Super Bouncer attack. | |||
|width=185 | |||
|image1=Super bouncer.png | |||
|image2=BISDX Super Bouncer Illustration.png | |||
}} | |||
'''Super Bouncer''' is a [[Bros. Attack]] used in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. This attack, along with the [[Yoo Who Cannon]], uses seven [[Special Point|SP]] in the original game, while in the remake, it uses twelve, a two SP difference from the Yoo Who Cannon. To use it, the player must collect all 10 [[Energy Hold]] [[Attack Piece]]s. | |||
When using this attack, [[Luigi]] hops on a giant ball, and [[Mario]] has to spike it | When using this attack, [[Luigi]] hops on a giant, starred, pink-colored ball, and [[Mario]] has to spike it by pressing the {{button|ds|A}} button. After a while, Luigi and the ball will descend down onto the enemies. While it is landing, the player has to control Luigi to put him in the middle of the ball and press the {{button|ds|B}} button. After that, the ball floats down to Mario so he can spike it again. If Luigi is too close to one of the edges, if the wrong button (or no button) is pressed, or when Mario fails to spike, the attack stops. This attack can hit enemies up to eight times. | ||
==Names in | In ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', Luigi balances on the ball instead of "hugging" it, and he bounces off the enemy one last time before kicking the ball down on them at the end if the attack is performed successfully. In addition, the attack only hits enemies five times instead of eight. Although Luigi still balances on the ball in the [[Cholesteroad]] challenge, he will not perform the final slam, allowing the attack to continue. | ||
{{ | {{br|left}} | ||
|Jap=くるりんボール | |||
|JapM= | ==Gallery== | ||
|SpaA= | <gallery> | ||
MLBISDX SuperBouncer.png|Mario and Luigi using Super Bouncer in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' | |||
</gallery> | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=くるりんボール | |||
|JapR=Kururin Bōru | |||
|JapM=Spinning Ball | |||
|SpaA=Súper Rebote | |||
|SpaAM=Super Bouncer | |SpaAM=Super Bouncer | ||
| | |FreE=Balle Roulante | ||
| | |FreEM=Rolling ball | ||
| | |FreA=Ballon rebond | ||
| | |FreAM=Bounce Ball | ||
|SpaE=Bolón Giratorio | |SpaE=Bolón Giratorio | ||
|SpaEM= | |SpaEM=Spinning Ball | ||
|Ita=Girafratello | |Ita=Girafratello | ||
|ItaM= | |ItaM=Brotherspin | ||
|Ger=Gummiball | |Ger=Gummiball | ||
|GerM=Rubber Ball | |GerM=Rubber Ball | ||
|Kor=빙글빙글볼 | |||
|KorR=Binggeul-binggeul Bol | |||
{{ | |KorM=Turn round and round ball | ||
}} | |||
[[Category:Mario & Luigi: Bowser's Inside Story]] | |||
[[ | {{M&LBIS}} | ||
[[Category:Mario & Luigi: Bowser's Inside Story attacks]] | |||
[[it:Girafratello]] |
Latest revision as of 21:52, October 27, 2024
Super Bouncer | |
---|---|
BP/SP/CP needed | 7 |
BP/SP/CP needed (remake) | 12 (Normal)/15 (Easy) |
Location | Energy Hold |
First appearance | Mario & Luigi: Bowser's Inside Story (2009) |
Latest appearance | Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018) |
Bowser's Inside Story description | Launch HIGH with . Move Luigi to the ball's top with . Use to squash. Target: All (random) Bonus effect: Dizzy |
Bowser's Inside Story + Bowser Jr.'s Journey description | To help keep Luigi from falling, turn the ball that Mario throws by sliding left and right on the . Use the ball to crush enemies! Press when the ball lands on an enemy and the ball will return to Mario. Time your press to throw it again! Luigi will polish things off with a front ball press. Press after he hits a foe with the ball to finish! |
Super Bouncer is a Bros. Attack used in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. This attack, along with the Yoo Who Cannon, uses seven SP in the original game, while in the remake, it uses twelve, a two SP difference from the Yoo Who Cannon. To use it, the player must collect all 10 Energy Hold Attack Pieces.
When using this attack, Luigi hops on a giant, starred, pink-colored ball, and Mario has to spike it by pressing the button. After a while, Luigi and the ball will descend down onto the enemies. While it is landing, the player has to control Luigi to put him in the middle of the ball and press the button. After that, the ball floats down to Mario so he can spike it again. If Luigi is too close to one of the edges, if the wrong button (or no button) is pressed, or when Mario fails to spike, the attack stops. This attack can hit enemies up to eight times.
In Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Luigi balances on the ball instead of "hugging" it, and he bounces off the enemy one last time before kicking the ball down on them at the end if the attack is performed successfully. In addition, the attack only hits enemies five times instead of eight. Although Luigi still balances on the ball in the Cholesteroad challenge, he will not perform the final slam, allowing the attack to continue.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | くるりんボール[?] Kururin Bōru |
Spinning Ball | |
French (NOA) | Ballon rebond[?] | Bounce Ball | |
French (NOE) | Balle Roulante[?] | Rolling ball | |
German | Gummiball[?] | Rubber Ball | |
Italian | Girafratello[?] | Brotherspin | |
Korean | 빙글빙글볼[?] Binggeul-binggeul Bol |
Turn round and round ball | |
Spanish (NOA) | Súper Rebote[?] | Super Bouncer | |
Spanish (NOE) | Bolón Giratorio[?] | Spinning Ball |