Dizzy Shell: Difference between revisions
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[[ | {{PM move infobox | ||
'''Dizzy Shell''' is | |game=[[Paper Mario]] | ||
|image=Dizzy Shell.png | |||
|mastered_by=[[Kooper]] | |||
|rank=Super Rank | |||
|effect=Hits all enemies with his shell, making them dizzy | |||
|target=All grounded enemies | |||
}} | |||
'''Dizzy Shell''' is a move in ''[[Paper Mario]]'' that [[Kooper]] can use once he is at [[Super Rank]]. It consumes four [[Flower Point|FP]] and may inflict [[Dizzy|dizziness]] to the enemies it hits. To increase the chances of the move working, the player must repeatedly press {{button|n64|A}} to fill the gauge. The success rate depends on the individual enemy, and the average of all enemies present dictates how easy or difficult it is to fill the gauge. If maxed out, all non-immune enemies hit will become dizzy and do nothing for the duration of the effect. By default, the dizziness this move inflicts lasts for 3 turns, though certain enemies may have a modifier that shortens or prolongs the effect. | |||
[[Dark Koopa]]s have a similar move to Kooper's Dizzy Shell, though theirs only affects Mario and not his partner. | [[Dark Koopa]]s have a similar move to Kooper's Dizzy Shell, though theirs only affects Mario and not his partner. | ||
==Names in | ==Names in other languages== | ||
{{ | {{foreign names | ||
| | |Jap=グルグルコウラ | ||
| | |JapR=Guruguru Kōra | ||
|JapM=Spinning Shell | |||
{{ | |SpaE=Concha Mareo | ||
[[Category: | |SpaEM=Dizziness Shell | ||
[[ | |Fre=KO Carap | ||
|FreM=KO Shell | |||
|Ger=Multi-Rempler | |||
|GerM=Multi Bump | |||
|Chi=眩晕龟壳 | |||
|ChiR=Xuànyūn Guīké | |||
|ChiM=Dizzy Turtle Shell | |||
}} | |||
{{PM}} | |||
[[Category:Paper Mario special moves]] | |||
[[de:Multi-Rempler]] |
Latest revision as of 16:58, March 8, 2024
Paper Mario move | |
---|---|
Dizzy Shell | |
Mastered by | Kooper |
Rank | Super Rank |
Effect | Hits all enemies with his shell, making them dizzy |
Target | All grounded enemies |
Dizzy Shell is a move in Paper Mario that Kooper can use once he is at Super Rank. It consumes four FP and may inflict dizziness to the enemies it hits. To increase the chances of the move working, the player must repeatedly press to fill the gauge. The success rate depends on the individual enemy, and the average of all enemies present dictates how easy or difficult it is to fill the gauge. If maxed out, all non-immune enemies hit will become dizzy and do nothing for the duration of the effect. By default, the dizziness this move inflicts lasts for 3 turns, though certain enemies may have a modifier that shortens or prolongs the effect.
Dark Koopas have a similar move to Kooper's Dizzy Shell, though theirs only affects Mario and not his partner.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | グルグルコウラ[?] Guruguru Kōra |
Spinning Shell | |
Chinese | 眩晕龟壳[?] Xuànyūn Guīké |
Dizzy Turtle Shell | |
French | KO Carap[?] | KO Shell | |
German | Multi-Rempler[?] | Multi Bump | |
Spanish (NOE) | Concha Mareo[?] | Dizziness Shell |