1 UP Heart: Difference between revisions

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[[Image:1upHeart.JPG|right|thumb|The '''1-Up Heart'''.]]
[[Image:1upHeart.JPG|thumb|The '''1-Up Heart'''.]]
 
'''1-Up Hearts''' basically perform the same function as [[1-Up Mushroom]]s, awarding one [[Extra Life]] to the [[player]] in ''[[Super Mario Land]]'' and its sequel, ''[[Super Mario Land 2: Six Golden Coins]]''. Most likely, the reason 1-Up Hearts were used in these games rather than 1-Up Mushrooms was that the black-and-white palette of the original [[Game Boy]] would make it impossible to distinguish between 1-Up Mushrooms and [[Super Mushroom]]s.
'''1-Up Hearts''' basically perform the same function as [[1-Up Mushroom]]s, awarding one [[Extra Life]] to the [[player]] in ''[[Super Mario Land]]'' and its sequel, ''[[Super Mario Land 2: Six Golden Coins]]''. Most likely, the reason 1-Up Hearts were used in these games rather than 1-Up Mushrooms was that the black-and-white palette of the original [[Game Boy]] would make it impossible to distinguish between 1-Up Mushrooms and [[Super Mushroom]]s.


Unlike most [[Mushroom]]s, in ''Super Mario Land'', a 1-Up Heart will remain in one place until [[Mario]] grabs it. However, in ''Super Mario Land 2: Six Golden Coins'', the 1-Up Heart moves like the 1-Up Mushroom and would slide away from Mario unless he could quickly catch it. Also in ''Super Mario Land 2'', the 1-Up Hearts could be caught by [[Pumpkin Zone]]'s [[Witchella|witch]] boss, who would then run away from Mario with them.
Unlike most [[Mushroom]]s, in ''Super Mario Land'', a 1-Up Heart will remain in one place until [[Mario]] grabs it. However, in ''Super Mario Land 2: Six Golden Coins'', the 1-Up Heart moves like the 1-Up Mushroom and would slide away from Mario unless he could quickly catch it. Also in ''Super Mario Land 2'', the 1-Up Hearts could be caught by [[Pumpkin Zone]]'s [[Witchella|witch]] boss, who would then run away from Mario with them.


1-Up Hearts appeared in minigames in both ''Super Mario Land'' titles, and similar items appeared in ''[[Game & Watch Gallery 4]]''<nowiki>'</nowiki> minigames. These Hearts would replenish a life that was lost, and only appeared when a player reached 200, 500, and 700 points in most games; if a player did not have any Misses when they passed these points, a Heart did not appear. In this game, they were pink and had a two-toned color scheme similar to the one suggested by the white and grey pattern of the ''Super Mario Land'' 1-Up Hearts.
1-Up Hearts appeared in minigames in both ''Super Mario Land'' titles, and similar items appeared in ''[[Game & Watch Gallery 4]]'' minigames. These Hearts would replenish a life that was lost, and only appeared when a player reached 200, 500, and 700 points in most games; if a player did not have any Misses when they passed these points, a Heart did not appear. In this game, they were pink and had a two-toned color scheme similar to the one suggested by the white and grey pattern of the ''Super Mario Land'' 1-Up Hearts.
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[[Category:Hearts]]
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[[Category:Super Mario Land 2: 6 Golden Coins]]
[[Category:Super Mario Land 2: 6 Golden Coins]]

Revision as of 01:15, November 16, 2009

File:1upHeart.JPG
The 1-Up Heart.

1-Up Hearts basically perform the same function as 1-Up Mushrooms, awarding one Extra Life to the player in Super Mario Land and its sequel, Super Mario Land 2: Six Golden Coins. Most likely, the reason 1-Up Hearts were used in these games rather than 1-Up Mushrooms was that the black-and-white palette of the original Game Boy would make it impossible to distinguish between 1-Up Mushrooms and Super Mushrooms.

Unlike most Mushrooms, in Super Mario Land, a 1-Up Heart will remain in one place until Mario grabs it. However, in Super Mario Land 2: Six Golden Coins, the 1-Up Heart moves like the 1-Up Mushroom and would slide away from Mario unless he could quickly catch it. Also in Super Mario Land 2, the 1-Up Hearts could be caught by Pumpkin Zone's witch boss, who would then run away from Mario with them.

1-Up Hearts appeared in minigames in both Super Mario Land titles, and similar items appeared in Game & Watch Gallery 4 minigames. These Hearts would replenish a life that was lost, and only appeared when a player reached 200, 500, and 700 points in most games; if a player did not have any Misses when they passed these points, a Heart did not appear. In this game, they were pink and had a two-toned color scheme similar to the one suggested by the white and grey pattern of the Super Mario Land 1-Up Hearts.