Double Jump (airborne): Difference between revisions

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(It's just an extra jump, what makes it similar to SMR Daisy but not Peachette)
(Move infobox)
 
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[[File:SMR - Daisy Double Jump.png|thumb|140px|Princess Daisy performing a double jump in ''Super Mario Run'', as seen on the "Tips and Tricks" screen]]
{{move infobox
|image=[[File:SMR - Daisy Double Jump.png|140px]]<br>Princess Daisy performing a double jump in ''Super Mario Run'', as seen on the "Tips and Tricks" screen
|first_appearance=''[[Super Smash Bros.]]'' ([[List of games by date#1999|1999]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|effect=Performs a jump in the air
|after=[[Jump]]
|comparable=[[Flutter Jump]]
}}
The '''Double Jump''' (also known as the '''Midair Jump''') is a move that appears in [[Genre#Platform games|platform games]]. It allows for a character to [[jump]] while being in midair, which is a state that characters are usually unable to jump from. Generally, the move is used by pressing the jump button when the player's character is not touching the ground. Despite what the name implies, a character does not need to jump off the ground in order to double-jump afterward; players are allowed to walk directly off a [[platform]] and then double-jump. Under most circumstances, only a single Double Jump can be performed between leaving the ground and landing on the ground, but there are some exceptions to this rule.
The '''Double Jump''' (also known as the '''Midair Jump''') is a move that appears in [[Genre#Platform games|platform games]]. It allows for a character to [[jump]] while being in midair, which is a state that characters are usually unable to jump from. Generally, the move is used by pressing the jump button when the player's character is not touching the ground. Despite what the name implies, a character does not need to jump off the ground in order to double-jump afterward; players are allowed to walk directly off a [[platform]] and then double-jump. Under most circumstances, only a single Double Jump can be performed between leaving the ground and landing on the ground, but there are some exceptions to this rule.


Double Jumps do not appear commonly in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. However, certain techniques, such as the [[Flutter Jump]] and [[spin]], are comparable to the Double Jump, since they allow a character to rise higher into the air while already airborne.  
Though Double Jumps are uncommon in the [[Super Mario (franchise)|''Super Mario'' franchise]], certain techniques are comparable to it, such as the [[Flutter Jump]] and [[spin]], because they allow a character to rise higher into the air while already airborne.  


==History==
===''Super Smash Bros.'' series===
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], the Midair Jump is a basic move that all characters can use. This move can be performed by pressing a jump button or tilting {{button|Stick}} upward when a character is in midair, which makes the character jump again, though most of them can do so only once before landing. This move can serve many helpful purposes in a match, such as reaching high platforms and recovering from being knocked off the stage. Some characters' Midair Jumps can go higher than other characters', certain characters such as [[List of fighters debuting in Super Smash Bros.#Ness|Ness]] and [[List of fighters debuting in Super Smash Bros. Melee#Mewtwo|Mewtwo]] have floaty Midair Jumps that cause them to ascend more slowly, and certain other characters, namely [[List of fighters debuting in Super Smash Bros.#Kirby|Kirby]], [[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]], [[List of fighters debuting in Super Smash Bros. Brawl#King Dedede|King Dedede]], and winged characters, can even perform multiple Midair Jumps without touching the ground. Certain items can change the effect of a Midair Jump. For example, a [[List of Super Smash Bros. series items#Bunny Hood|Bunny Hood]] increases the height gained from both a normal jump and a Midair Jump, and the [[Screw Attack]] item, when equipped, turns any character's normal jumps and Midair Jumps (first Midair Jump only for those with more than one) into a spinning attack that deals damage to the opponent. When a character is carrying a heavy item, such as a [[Crate]] or a [[Barrel]], or using certain weapon items, such as a [[Hammer]], they are unable to perform a Midair Jump.
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], the Midair Jump is a basic move that all characters can use. This move can be performed by pressing a jump button or tilting {{button|Stick}} upward when a character is in midair, which makes the character jump again, though most of them can do so only once before landing. This move can serve many helpful purposes in a match, such as reaching high platforms and recovering from being knocked off the stage. Some characters' Midair Jumps can go higher than other characters', certain characters such as [[List of fighters debuting in Super Smash Bros.#Ness|Ness]] and [[List of fighters debuting in Super Smash Bros. Melee#Mewtwo|Mewtwo]] have floaty Midair Jumps that cause them to ascend more slowly, and certain other characters, namely [[List of fighters debuting in Super Smash Bros.#Kirby|Kirby]], [[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]], [[List of fighters debuting in Super Smash Bros. Brawl#King Dedede|King Dedede]], and winged characters, can even perform multiple Midair Jumps without touching the ground. Certain items can change the effect of a Midair Jump. For example, a [[List of Super Smash Bros. series items#Bunny Hood|Bunny Hood]] increases the height gained from both a normal jump and a Midair Jump, and the [[Screw Attack]] item, when equipped, turns any character's normal jumps and Midair Jumps (first Midair Jump only for those with more than one) into a spinning attack that deals damage to the opponent. When a character is carrying a heavy item, such as a [[Crate]] or a [[Barrel]], or using certain weapon items, such as a [[Hammer]], they are unable to perform a Midair Jump.


In ''[[Super Mario Run]]'', [[Princess Daisy]] is capable of double-jumping.  
===''Super Mario'' series===
In ''[[Super Mario Run]]'', [[Princess Daisy|Daisy]] can double-jump when the player taps the screen while in the air. This jump reaches a little less than half the maximum height of a normal jump.


In ''[[Super Mario Odyssey]]'', if [[Mario]] [[capture]]s a [[Hammer Bro]] or [[Fire Bro]], he is able to perform this move when the player moves {{button|switch|leftstick}} (as those enemies jump instead of walking) and presses {{button|switch|B}} while he is in midair.
In ''[[New Super Mario Bros. U Deluxe]]'', [[Toadette]] is able to double-jump in midair while in her [[Peachette]] form, this time when the player presses {{button|switch|R}} in midair or shakes the controller, similar to [[Flying Squirrel Mario]].


In ''[[New Super Mario Bros. U Deluxe]]'', [[Toadette]] is able to double-jump in midair while in her [[Peachette]] form, this time when the player presses {{button|switch|R}} in midair or shakes the controller, similar to [[Flying Squirrel Mario]].
In ''[[Super Mario Bros. Wonder]]'', all playable characters can double-jump by equipping the Boosting Spin Jump [[Badge (Super Mario Bros. Wonder)|badge]], which modifies the [[Midair Spin]] to function as one.  


===''Donkey Kong Country: Tropical Freeze'' (Nintendo Switch)===
In the [[Nintendo Switch]] version of ''[[Donkey Kong Country: Tropical Freeze]]'', [[Funky Kong]] is able to perform double jumps with his surfboard.
In the [[Nintendo Switch]] version of ''[[Donkey Kong Country: Tropical Freeze]]'', [[Funky Kong]] is able to perform double jumps with his surfboard.


In ''[[Super Mario Bros. Wonder]]'', the Boosting Spin Jump badge functions similarly to the Double Jump.
==Profiles==
*''Super Mario Run'' Tips and Tricks: Touch the screen during Daisy's jump and she'll perform a midair jump.


==Gallery==
==Gallery==
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==See also==
==See also==
*[[Propeller Mario]]
*[[Propeller Mario]]
*[[Propeller Block]]
*[[Propeller Box]]
*[[Propeller Box]]
*[[Helicopter Spin]]
*[[Helicopter Spin]]
*[[Cap Jump]]
*[[Cap Jump]]
*[[Flying Squirrel Mario|Flying Squirrel Jump]]


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ダブルジャンプ<br>''Daburu Janpu''<br>空中ジャンプ<br>''Kūchū Janpu''
|Jpn=ダブルジャンプ
|JapM=Double Jump<br><br>Midair Jump
|JpnR=Daburu Janpu
|JpnM=Double Jump
|Jpn2=空中ジャンプ
|Jpn2R=Kūchū Janpu
|Jpn2M=Midair Jump
|Spa=Salto Doble<br>Salto Aéreo
|Spa=Salto Doble<br>Salto Aéreo
|SpaM=Double Jump<br>Air Jump
|SpaM=Double Jump<br>Air Jump
|Fra=Double saut
|Fre=Double saut
|FraM=Double jump
|FreM=Double jump
|Dut=Dubbelsprong
|Dut=Dubbelsprong
|DutM=Double jump
|DutM=Double jump
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|Ita=Salto doppio
|Ita=Salto doppio
|ItaM=Double jump
|ItaM=Double jump
|ItaC=<ref>{{cite|quote=Daisy si unirà alla tua squadra e con il suo speciale salto doppio potrai affrontare i livelli in modo del tutto nuovo!|title=SUPER MARIO RUN|url=https://supermariorun.com/it/index.html|publisher=Nintendo|accessdate=March 24, 2025}}</ref>
|Por=Salto duplo
|Por=Salto duplo
|PorM=Double jump
|PorM=Double jump
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{{SMR}}
{{SMR}}
{{SMBW}}
[[Category:Jumps]]
[[Category:Jumps]]
[[Category:Moves]]
[[Category:Moves]]
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[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. Ultimate]]
[[Category:Super Smash Bros. Ultimate]]
[[Category:Super Mario Run]]
[[Category:Super Mario Bros. Wonder moves]]
[[Category:Super Mario Run moves]]

Latest revision as of 22:53, March 24, 2025

Double Jump
Daisy performing a Double Jump.
Princess Daisy performing a double jump in Super Mario Run, as seen on the "Tips and Tricks" screen
First appearance Super Smash Bros. (1999)
Latest appearance Super Mario Bros. Wonder (2023)
Effect Performs a jump in the air
Performed after Jump
Comparable

The Double Jump (also known as the Midair Jump) is a move that appears in platform games. It allows for a character to jump while being in midair, which is a state that characters are usually unable to jump from. Generally, the move is used by pressing the jump button when the player's character is not touching the ground. Despite what the name implies, a character does not need to jump off the ground in order to double-jump afterward; players are allowed to walk directly off a platform and then double-jump. Under most circumstances, only a single Double Jump can be performed between leaving the ground and landing on the ground, but there are some exceptions to this rule.

Though Double Jumps are uncommon in the Super Mario franchise, certain techniques are comparable to it, such as the Flutter Jump and spin, because they allow a character to rise higher into the air while already airborne.

History[edit]

Super Smash Bros. series[edit]

In the Super Smash Bros. series, the Midair Jump is a basic move that all characters can use. This move can be performed by pressing a jump button or tilting Control Stick upward when a character is in midair, which makes the character jump again, though most of them can do so only once before landing. This move can serve many helpful purposes in a match, such as reaching high platforms and recovering from being knocked off the stage. Some characters' Midair Jumps can go higher than other characters', certain characters such as Ness and Mewtwo have floaty Midair Jumps that cause them to ascend more slowly, and certain other characters, namely Kirby, Jigglypuff, King Dedede, and winged characters, can even perform multiple Midair Jumps without touching the ground. Certain items can change the effect of a Midair Jump. For example, a Bunny Hood increases the height gained from both a normal jump and a Midair Jump, and the Screw Attack item, when equipped, turns any character's normal jumps and Midair Jumps (first Midair Jump only for those with more than one) into a spinning attack that deals damage to the opponent. When a character is carrying a heavy item, such as a Crate or a Barrel, or using certain weapon items, such as a Hammer, they are unable to perform a Midair Jump.

Super Mario series[edit]

In Super Mario Run, Daisy can double-jump when the player taps the screen while in the air. This jump reaches a little less than half the maximum height of a normal jump.

In New Super Mario Bros. U Deluxe, Toadette is able to double-jump in midair while in her Peachette form, this time when the player presses R Button in midair or shakes the controller, similar to Flying Squirrel Mario.

In Super Mario Bros. Wonder, all playable characters can double-jump by equipping the Boosting Spin Jump badge, which modifies the Midair Spin to function as one.

Donkey Kong Country: Tropical Freeze (Nintendo Switch)[edit]

In the Nintendo Switch version of Donkey Kong Country: Tropical Freeze, Funky Kong is able to perform double jumps with his surfboard.

Profiles[edit]

  • Super Mario Run Tips and Tricks: Touch the screen during Daisy's jump and she'll perform a midair jump.

Gallery[edit]

See also[edit]

Names in other languages[edit]

Language Name Meaning Notes
Chinese (traditional) 二段跳躍[1]
Èr Duàn Tiàoyuè
Two-step Jumping
Dutch Dubbelsprong[?] Double jump
French Double saut[?] Double jump
German Doppelsprung[?] Double jump
Italian Salto doppio[2] Double jump
Japanese ダブルジャンプ[?]
Daburu Janpu
Double Jump
空中ジャンプ[?]
Kūchū Janpu
Midair Jump
Korean 2단 점프[?]
2(i)dan Jeompeu
Double Jump
Portuguese Salto duplo[?] Double jump
Russian Двойной прыжок[?]
Dvoynoy pryzhok
Double jump
Spanish Salto Doble
Salto Aéreo
[?]
Double Jump
Air Jump

References[edit]

  1. ^ Donkey Kong Tropical Freeze (英日版). Nintendo eShop. Retrieved August 21, 2020.
  2. ^ "Daisy si unirà alla tua squadra e con il suo speciale salto doppio potrai affrontare i livelli in modo del tutto nuovo!" – SUPER MARIO RUN. Nintendo. Retrieved March 24, 2025.