Game Guy's Lucky 7: Difference between revisions

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|image=[[File:MP3 Game Guys Lucky 7.png|260px]]
|image=[[File:MP3 Game Guys Lucky 7.png|260px]]
|appears_in=''[[Mario Party 3]]''
|appears_in=''[[Mario Party 3]]''
|type=Game Guy mini-game
|type=Game Guy’s minigame
|time=10 seconds per turn
|time=10 seconds per turn
|track=Game Guy Mini-Game
|track=Game Guy Mini-Game
|sample=[[File:Mario Party 3 Music - Game Guy Mini-Game.oga]]
|sample=[[File:Mario Party 3 Music - Game Guy Mini-Game.oga]]
}}
}}
'''Game Guy's Lucky 7''' is a Game Guy [[minigame]] found in ''[[Mario Party 3]]''. [[Game Guy]] cites this minigame as his "personal favorite."
'''Game Guy's Lucky 7''' is a Game Guy [[minigame]] in ''[[Mario Party 3]]''.


==Gameplay==
==Overview==
The object of the game is to get higher on the staircase than Game Guy by rolling a one-through-six [[Dice Block]]. After rolling once, both the player and Game Guy have the option to roll a second time. The staircase has only seven steps. If the player ends up on a lower step than Game Guy or overshoots the top of the stairs, they lose all of their [[coin]]s. However, if the player lands on a higher step than or the same step as Game Guy, or he overshoots the top and the player does not, their coins are doubled. If the player manages to land exactly on the top step, their coin total is automatically multiplied by ten regardless of Game Guy's position.
[[File:MP3 GGL7 higher roll.png|thumb|right|The rare occasion of the player rolling higher than Game Guy twice]]
The player and [[Game Guy]] each roll a one-through-six [[Dice Block]] with the aim of going higher up a staircase with seven steps. If the player rolls a higher number, Game Guy loses, though he gives the player a chance to roll the Dice Block again and land on the top step, making it possible to earn double the [[Coin]]s but at the risk of losing all of their Coins if the number exceeds that of the steps or if Game Guy rolls higher a second time. Game Guy has unique dialogue if the player rolls a higher number than him twice. The player wins if they land either on a higher step than Game Guy or on the same one as him. If the player ends on the seventh step, they receive ten times the number of Coins.


[[File:MP3 GGL7 higher roll.png|thumb|right|A rare example of the player's roll being higher than the total of Game Guy's rolls during the minigame]]
===Expected value===
If the player's first roll is higher than the combined total of Game Guy's rolls, he admits that he lost but then offers the player a chance to roll the Dice Block again and land on the top step. The player then has the option to agree or disagree. If they agree, they have the opportunity to earn more coins, but they risk losing them all. If they disagree, they keep their current winnings.
Let ''B'' be the number of coins bet, ''P'' be the player's roll, and ''G'' be Game Guy's roll. There are four possible sets of outcomes, based on who rolls once or twice.


==Expected value==
Let ''B'' be the number of coins bet, ''P'' be the player's roll, and ''G'' be Game Guy's roll.
{|class="wikitable"
{|class="wikitable"
! !!P = 2<br/>1/36!!P = 3<br/>2/36!!P = 4<br/>3/36!!P = 5<br/>4/36!!P = 6<br/>5/36!!P = 7<br/>6/36!!P >= 8<br/>15/36
! !!Player rolls once!!Player rolls twice
|-
|-
!G = 2<br/>1/36
!Game Guy rolls once
|
{|class="wikitable"
! !!P = 1<br>1/6!!P = 2<br>1/6!!P = 3<br>1/6!!P = 4<br>1/6!!P = 5<br>1/6!!P = 6<br>1/6
|-
!G = 1<br>1/6
|×2||×2||×2||×2||×2||×2
|-
!G = 2<br>1/6
|×0||×2||×2||×2||×2||×2
|-
!G = 3<br>1/6
|×0||×0||×2||×2||×2||×2
|-
!G = 4<br>1/6
|×0||×0||×0||×2||×2||×2
|-
!G = 5<br>1/6
|×0||×0||×0||×0||×2||×2
|-
!G = 6<br>1/6
|×0||×0||×0||×0||×0||×2
|}
The total expected value is ≈ '''1.17''B'''''.
|
{|class="wikitable"
! !!P = 2<br>1/36!!P = 3<br>2/36!!P = 4<br>3/36!!P = 5<br>4/36!!P = 6<br>5/36!!P = 7<br>6/36!!P >= 8<br>15/36
|-
!G = 1<br>1/6
|×2||×2||×2||×2||×2||×10||×0
|-
!G = 2<br>1/6
|×2||×2||×2||×2||×2||×10||×0
|-
!G = 3<br>1/6
|×0||×2||×2||×2||×2||×10||×0
|-
!G = 4<br>1/6
|×0||×0||×2||×2||×2||×10||×0
|-
!G = 5<br>1/6
|×0||×0||×0||×2||×2||×10||×0
|-
!G = 6<br>1/6
|×0||×0||×0||×0||×2||×10||×0
|}
The total expected value is ≈ '''2.31''B'''''.
|-
!Game Guy rolls twice
|
{|class="wikitable"
! !!P = 1<br>1/6!!P = 2<br>1/6!!P = 3<br>1/6!!P = 4<br>1/6!!P = 5<br>1/6!!P = 6<br>1/6
|-
!G = 2<br>1/36
|×0||×2||×2||×2||×2||×2
|-
!G = 3<br>2/36
|×0||×0||×2||×2||×2||×2
|-
!G = 4<br>3/36
|×0||×0||×0||×2||×2||×2
|-
!G = 5<br>4/36
|×0||×0||×0||×0||×2||×2
|-
!G = 6<br>5/36
|×0||×0||×0||×0||×0||×2
|-
!G = 7<br>6/36
|×0||×0||×0||×0||×0||×0
|-
!G >= 8<br>15/36
|×2||×2||×2||×2||×2||×2
|}
The total expected value is ≈ '''1.16''B'''''.
|
{|class="wikitable"
! !!P = 2<br>1/36!!P = 3<br>2/36!!P = 4<br>3/36!!P = 5<br>4/36!!P = 6<br>5/36!!P = 7<br>6/36!!P >= 8<br>15/36
|-
!G = 2<br>1/36
|×2||×2||×2||×2||×2||×10||×0
|×2||×2||×2||×2||×2||×10||×0
|-
|-
!G = 3<br/>2/36
!G = 3<br>2/36
|×0||×2||×2||×2||×2||×10||×0
|×0||×2||×2||×2||×2||×10||×0
|-
|-
!G = 4<br/>3/36
!G = 4<br>3/36
|×0||×0||×2||×2||×2||×10||×0
|×0||×0||×2||×2||×2||×10||×0
|-
|-
!G = 5<br/>4/36
!G = 5<br>4/36
|×0||×0||×0||×2||×2||×10||×0
|×0||×0||×0||×2||×2||×10||×0
|-
|-
!G = 6<br/>5/36
!G = 6<br>5/36
|×0||×0||×0||×0||×2||×10||×0
|×0||×0||×0||×0||×2||×10||×0
|-
|-
!G = 7<br/>6/36
!G = 7<br>6/36
|×0||×0||×0||×0||×0||×10||×0
|×0||×0||×0||×0||×0||×10||×0
|-
|-
!G >= 8<br/>15/36
!G >= 8<br>15/36
|×2||×2||×2||×2||×2||×10||×0
|×2||×2||×2||×2||×2||×10||×0
|}
|}
Assuming both participants always make both rolls, the total expected value is ≈ '''2.23''B'''''. However, Game Guy is unlikely to roll a second time if his first roll was good, so the actual expected value will be lower in practice.<!--can't get any more accurate without knowing how he makes his decision--> In addition, as the in-game limit of coins is 999, the expected value drops once the bet reaches 100 coins (as rolling a 7 results in only 999 innstead of 1000), and drops further as more coins are bet.
The total expected value is ≈ '''2.23''B'''''.
|}
 
Due to the house losing ties, the player makes a long-term profit in all scenarios. While Game Guy's exact logic for deciding whether to roll again is unknown, whether he does or not matters little in terms of expected value. Naturally, the player rolling twice is a big boost to expected value, as the added chance of ×10 has a much bigger impact than the potential ×0, though if the player is merely trying to win, the second roll should be made only if necessary.
 
In addition, as the in-game limit of coins is 999, the expected value drops once the bet reaches 100 coins (as rolling a 7 results in only 999 instead of 1,000), and it drops further as more coins are bet.


==Controls==
==Controls==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ねらえ!ぴったり7
|Jpn=ねらえ!ぴったり7
|JapR=Nerae! Pittari Sebun
|JpnR=Nerae! Pittari Sebun
|JapM=Aim for the Lucky 7!
|JpnM=Aim for the Lucky 7!
|Ger=Glücks-Guys Verflixte 7
|Ger=Glücks Guys Verflixte 7
|GerM=Game Guy's dratted 7
|GerM=Game Guy's dratted 7
|Fre=Le 7 de Maskash
|FreM=Game Guy's 7
|Spa=7 de la Suerte de Shy Guy
|SpaM=Game Guy's Lucky 7
}}
}}
==Notes==
*It is Game Guy's "personal favorite" minigame.


{{MP3 minigames}}
{{MP3 minigames}}
[[Category:Mario Party 3 minigames]]
[[Category:Mario Party 3 minigames]]

Latest revision as of 22:29, March 6, 2025

Game Guy's Lucky 7
Game Guy's Lucky 7: Mario standing on the second pillar; and above him is a rolling die waiting to be hit. From Mario Party 3.
Appears in Mario Party 3
Type Game Guy’s minigame
Time limit 10 seconds per turn
Music track Game Guy Mini-Game
Music sample

Game Guy's Lucky 7 is a Game Guy minigame in Mario Party 3.

Overview[edit]

A rare example of the player's roll higher than the total of Game Guy's rolls in Game Guy's Lucky 7 in Mario Party 3
The rare occasion of the player rolling higher than Game Guy twice

The player and Game Guy each roll a one-through-six Dice Block with the aim of going higher up a staircase with seven steps. If the player rolls a higher number, Game Guy loses, though he gives the player a chance to roll the Dice Block again and land on the top step, making it possible to earn double the Coins but at the risk of losing all of their Coins if the number exceeds that of the steps or if Game Guy rolls higher a second time. Game Guy has unique dialogue if the player rolls a higher number than him twice. The player wins if they land either on a higher step than Game Guy or on the same one as him. If the player ends on the seventh step, they receive ten times the number of Coins.

Expected value[edit]

Let B be the number of coins bet, P be the player's roll, and G be Game Guy's roll. There are four possible sets of outcomes, based on who rolls once or twice.

Player rolls once Player rolls twice
Game Guy rolls once
P = 1
1/6
P = 2
1/6
P = 3
1/6
P = 4
1/6
P = 5
1/6
P = 6
1/6
G = 1
1/6
×2 ×2 ×2 ×2 ×2 ×2
G = 2
1/6
×0 ×2 ×2 ×2 ×2 ×2
G = 3
1/6
×0 ×0 ×2 ×2 ×2 ×2
G = 4
1/6
×0 ×0 ×0 ×2 ×2 ×2
G = 5
1/6
×0 ×0 ×0 ×0 ×2 ×2
G = 6
1/6
×0 ×0 ×0 ×0 ×0 ×2

The total expected value is ≈ 1.17B.

P = 2
1/36
P = 3
2/36
P = 4
3/36
P = 5
4/36
P = 6
5/36
P = 7
6/36
P >= 8
15/36
G = 1
1/6
×2 ×2 ×2 ×2 ×2 ×10 ×0
G = 2
1/6
×2 ×2 ×2 ×2 ×2 ×10 ×0
G = 3
1/6
×0 ×2 ×2 ×2 ×2 ×10 ×0
G = 4
1/6
×0 ×0 ×2 ×2 ×2 ×10 ×0
G = 5
1/6
×0 ×0 ×0 ×2 ×2 ×10 ×0
G = 6
1/6
×0 ×0 ×0 ×0 ×2 ×10 ×0

The total expected value is ≈ 2.31B.

Game Guy rolls twice
P = 1
1/6
P = 2
1/6
P = 3
1/6
P = 4
1/6
P = 5
1/6
P = 6
1/6
G = 2
1/36
×0 ×2 ×2 ×2 ×2 ×2
G = 3
2/36
×0 ×0 ×2 ×2 ×2 ×2
G = 4
3/36
×0 ×0 ×0 ×2 ×2 ×2
G = 5
4/36
×0 ×0 ×0 ×0 ×2 ×2
G = 6
5/36
×0 ×0 ×0 ×0 ×0 ×2
G = 7
6/36
×0 ×0 ×0 ×0 ×0 ×0
G >= 8
15/36
×2 ×2 ×2 ×2 ×2 ×2

The total expected value is ≈ 1.16B.

P = 2
1/36
P = 3
2/36
P = 4
3/36
P = 5
4/36
P = 6
5/36
P = 7
6/36
P >= 8
15/36
G = 2
1/36
×2 ×2 ×2 ×2 ×2 ×10 ×0
G = 3
2/36
×0 ×2 ×2 ×2 ×2 ×10 ×0
G = 4
3/36
×0 ×0 ×2 ×2 ×2 ×10 ×0
G = 5
4/36
×0 ×0 ×0 ×2 ×2 ×10 ×0
G = 6
5/36
×0 ×0 ×0 ×0 ×2 ×10 ×0
G = 7
6/36
×0 ×0 ×0 ×0 ×0 ×10 ×0
G >= 8
15/36
×2 ×2 ×2 ×2 ×2 ×10 ×0

The total expected value is ≈ 2.23B.

Due to the house losing ties, the player makes a long-term profit in all scenarios. While Game Guy's exact logic for deciding whether to roll again is unknown, whether he does or not matters little in terms of expected value. Naturally, the player rolling twice is a big boost to expected value, as the added chance of ×10 has a much bigger impact than the potential ×0, though if the player is merely trying to win, the second roll should be made only if necessary.

In addition, as the in-game limit of coins is 999, the expected value drops once the bet reaches 100 coins (as rolling a 7 results in only 999 instead of 1,000), and it drops further as more coins are bet.

Controls[edit]

  • A Button – Roll Dice Block

In-game text[edit]

  • Game Guy"Hit the Dice Block, then climb up that many steps. You can hit the die once or twice. If you climb higher than me or stop on the same step as me, I'll double your coins! But if you stop below me, or if you fall off the stairway, I'll get to keep all of your coins. However! If you land exactly on the seventh step, your coins will increase tenfold!"

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ねらえ!ぴったり7[?]
Nerae! Pittari Sebun
Aim for the Lucky 7!
French Le 7 de Maskash[?] Game Guy's 7
German Glücks Guys Verflixte 7[?] Game Guy's dratted 7
Spanish 7 de la Suerte de Shy Guy[?] Game Guy's Lucky 7

Notes[edit]

  • It is Game Guy's "personal favorite" minigame.