Jungle Hijinxs (Donkey Kong Country): Difference between revisions
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'''Jungle Hijinxs''', also spelled '''Jungle Hijinx''',<ref>{{cite|date=January 1995|title=''Nintendo Magazine System'' (UK) issue 28|page=59}}</ref> is the first [[level]] of ''[[Donkey Kong Country]]'' and of the first world, [[Kongo Jungle]]. Being the first level, Jungle Hijinxs is simple, having few [[pit]]s and consisting of basic enemies. During the latter half, the Kongs can find an [[animal crate]] with [[Rambi]]. The music for Jungle Hijinxs as well as other jungle levels, "[[DK Island Swing]]," went on to become an iconic theme in various ''[[Super Mario (franchise)|Super Mario]]'' games, especially jungle settings that involve [[Donkey Kong]] | '''Jungle Hijinxs''', also spelled '''Jungle Hijinx''',<ref>{{cite|author=McVittie, Andy, et al.|publisher=EMAP Images|language=en-gb|date=January 1995|title=''Nintendo Magazine System'' (UK) issue 28|page=59}}</ref> is the first [[level]] of ''[[Donkey Kong Country]]'' and of the first world, [[Kongo Jungle]]. Being the first level, Jungle Hijinxs is simple, having few [[pit]]s and consisting of basic enemies. During the latter half, the Kongs can find an [[animal crate]] with [[Rambi]]. The music for Jungle Hijinxs as well as other jungle levels, "[[DK Island Swing]]," went on to become an iconic theme in various ''[[Super Mario (franchise)|Super Mario]]'' games, especially jungle settings that involve [[Donkey Kong]]. | ||
In a [[list of Donkey Kong Country pre-release and unused content|pre-release version]] of ''Donkey Kong Country'', Jungle Hijinxs had a nighttime setting. Additionally, Jungle Hijinxs was originally known as "Jungle Japes", a name eventually used for the [[Jungle Japes|first level]] of ''[[Donkey Kong 64]]''. | In a [[list of Donkey Kong Country pre-release and unused content|pre-release version]] of ''Donkey Kong Country'', Jungle Hijinxs had a nighttime setting. Additionally, Jungle Hijinxs was originally known as "Jungle Japes", a name eventually used for the [[Jungle Japes|first level]] of ''[[Donkey Kong 64]]''. | ||
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The level starts when [[Donkey Kong]] shoots out of his [[DK's Tree House|tree house]] and then lands onto the ground. If Donkey Kong enters his [[banana hoard|banana cave]], he finds it empty, while if he enters his tree house found higher up, he can nab a [[Red Balloon|Life Balloon]] to gain an extra life along the way. Donkey Kong must continue a few steps to encounter a [[Gnawty]] and [[Diddy Kong]] stuck in a DK Barrel. Alternatively, from the treehouse's entrance, the Kongs have the option to hop from several treetops and collect two Life Balloons and one [[Green Balloon|2-Up Balloon]]. There is also a [[Iron Barrel|steel keg]] that the Kongs can optionally ride; by jumping from the treetops and then down a gap with a group of bananas forming a down arrow, Donkey Kong and Diddy Kong land on a ground patch, which breaks open to reveal a steel keg. By throwing it at DK's Tree House on the left, the steel keg ricochets and rolls in the Kongs' direction. They must jump on the steel keg, which they can ride until it falls into a gap shortly after the Rambi Crate. After the aforementioned 2-Up Balloon, the Kongs must continue along to a raised piece of land with a Kritter on it and a Gnawty underneath it so they can obtain the letter K of the [[KONG Letters|K-O-N-G Letters]]. Afterwards, the Kongs encounter two Kritters on two raised pieces of land and two [[Klump]]s, whom they must defeat to continue along so they can reach the [[Star Barrel|Continue Barrel]] and the letter O next to it. | The level starts when [[Donkey Kong]] shoots out of his [[DK's Tree House|tree house]] and then lands onto the ground. If Donkey Kong enters his [[banana hoard|banana cave]], he finds it empty, while if he enters his tree house found higher up, he can nab a [[Red Balloon|Life Balloon]] to gain an extra life along the way. Donkey Kong must continue a few steps to encounter a [[Gnawty]] and [[Diddy Kong]] stuck in a DK Barrel. Alternatively, from the treehouse's entrance, the Kongs have the option to hop from several treetops and collect two Life Balloons and one [[Green Balloon|2-Up Balloon]]. There is also a [[Iron Barrel|steel keg]] that the Kongs can optionally ride; by jumping from the treetops and then down a gap with a group of bananas forming a down arrow, Donkey Kong and Diddy Kong land on a ground patch, which breaks open to reveal a steel keg. By throwing it at DK's Tree House on the left, the steel keg ricochets and rolls in the Kongs' direction. They must jump on the steel keg, which they can ride until it falls into a gap shortly after the Rambi Crate. After the aforementioned 2-Up Balloon, the Kongs must continue along to a raised piece of land with a Kritter on it and a Gnawty underneath it so they can obtain the letter K of the [[KONG Letters|K-O-N-G Letters]]. Afterwards, the Kongs encounter two Kritters on two raised pieces of land and two [[Klump]]s, whom they must defeat to continue along so they can reach the [[Star Barrel|Continue Barrel]] and the letter O next to it. | ||
Next, the Kongs come past another DK Barrel and the letter O to encounter a Necky, who shoots nuts at them as a weapon and along the way. The foe stands on a raised area of land with a few bananas and an [[Expresso]] [[animal token|Token]] on it. They can hop onto Rambi, found in his crate nearby, who helps them defeat the three Gnawties in their path and find the letter N just ahead. Next, Rambi and the Kongs can either enter a Bonus Level to instantly gain the letter G upon exiting it (except in the Game Boy Color version), or hop onto some ledges acting as stairs so they can climb and jump onto the tree holding the letter G. The Kongs and Rambi can fall down from the treetops to break a barrier to find another Bonus Level which they can enter. They can either enter it to continue along if they finish it, or continue down the path, defeating a Klump, hopping over a ledge, and then going to the level's exit on the way, where Rambi stays. Optionally, if the player climbs the hill above the exit sign and jumps off Rambi, they can get a hidden [[Blue Balloon]]. The exit then allows the Kongs to move into the [[Ropey Rampage|next level]]. | Next, the Kongs come past another DK Barrel and the letter O to encounter a Necky, who shoots nuts at them as a weapon and along the way. The foe stands on a raised area of land with a few bananas and an [[Expresso]] [[animal token|Token]] on it. They can hop onto Rambi, found in his crate nearby, who helps them defeat the three Gnawties in their path and find the letter N just ahead. Next, Rambi and the Kongs can either enter a Bonus Level to instantly gain the letter G upon exiting it (except in the Game Boy Color version), or hop onto some ledges acting as stairs so they can climb and jump onto the tree holding the letter G. The Kongs and Rambi can fall down from the treetops to break a barrier to find another Bonus Level which they can enter. They can either enter it to continue along if they finish it, or continue down the path, defeating a Klump, hopping over a ledge, and then going to the level's exit on the way, where Rambi stays. Optionally, if the player climbs the hill above the exit sign and jumps off Rambi, they can get a hidden [[Blue Balloon]]. The exit then allows the Kongs to move into the [[Ropey Rampage|next level]]. | ||
The Kongs reach the end of the level, it becomes nighttime, which continues over into the next level, [[Ropey Rampage]]; this occurs in neither the [[Donkey Kong Country (Game Boy Color)|first remake]] nor [[Donkey Kong Country (Game Boy Advance)|second remake]], which consistently take place during the daytime. | |||
{{br|left}} | {{br|left}} | ||
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===Key items=== | ===Key items=== | ||
[[File:Jungle Hijinxs Photograph 2.png|thumb|The location of the second photograph in the Game Boy Advance version]] | [[File:Jungle Hijinxs Photograph 2.png|thumb|The location of the second photograph in the Game Boy Advance version]] | ||
*'''[[DK Sticker Pack]]''' | *'''[[DK Sticker Pack]]''': Just before the level exit, [[Donkey Kong]] must go to a ledge below, with a [[green banana]] hinting to the DK Sticker Pack. Donkey Kong can [[Hand Slap]] the Banana Bunch to obtain the DK Sticker Pack. This item appears only in the [[Donkey Kong Country (Game Boy Color)|Game Boy Color version]]. | ||
*'''[[Photograph]]''' (Game Boy Advance version only): | *'''[[Photograph]]''' (Game Boy Advance version only): | ||
*#Hidden behind a large bunch of bananas on the left side of DK's Tree House. The photograph shows [[Donkey Kong]] and [[Diddy Kong]] swinging from vines, an artwork used for the original version's title screen, and appears on the 11th page of the [[Scrapbook (Donkey Kong Country series)|Scrapbook]]. | *#Hidden behind a large bunch of bananas on the left side of DK's Tree House. The photograph shows [[Donkey Kong]] and [[Diddy Kong]] swinging from vines, an artwork used for the original version's title screen, and appears on the 11th page of the [[Scrapbook (Donkey Kong Country series)|Scrapbook]]. | ||
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Jungle Hijinxs has two [[Bonus Level]]s, listed by their type in the Game Boy Advance version: | Jungle Hijinxs has two [[Bonus Level]]s, listed by their type in the Game Boy Advance version: | ||
{{multiframe|[[File:JungleHijinxs-Bonus1.png|180px]] [[File:JungleHijinxs-Bonus2.png|180px]]|size=380|The first and second Bonus Levels, respectively}} | {{multiframe|[[File:JungleHijinxs-Bonus1.png|180px]] [[File:JungleHijinxs-Bonus2.png|180px]]|size=380|The first and second Bonus Levels, respectively}} | ||
*'''''Find the Exit!''''': | *'''''Find the Exit!''''': The first [[Bonus room|Bonus Level]] entrance comes after the letter N. It is accessed by [[Rambi]] breaking open a wall.<ref>{{cite|title=''[[Donkey Kong Country]]'' Player's Guide|date=1994|quote=Bash him [Rambi] into the wall and the wall will break open revealing the first Bonus Area of the game.|publisher=Nintendo of America|language=en-us|page=29}}</ref> The area consists of several [[banana]]s and a [[Red Balloon|Life Balloon]] towards the end.<ref>{{cite|quote=The impact will open а passage to a bonus area that includes bunches of bananas and a 1-Up Balloon.|title=''[[Nintendo Power]]'' Volume 139|page=109|date=December 2000|author=Tsuboike, Yoshio, et al.|publisher=Nintendo of America|language=en}}</ref> | ||
*'''''Stop the Barrel!''''': After exiting | *'''''Stop the Barrel!''''': After exiting the first Bonus Level, there is another wall directly below that is breakable by Rambi,<ref>{{cite|quote=When you break out of the first Bonus Area, directly below you will be the entrance to the second Bonus Area in this stage. You can use Rambi again to break the door open.|title=''Donkey Kong Country'' Player's Guide|page=29}}</ref> or alternatively a [[barrel]].<ref>{{cite|quote=However, if necessary, you could use a barrel to break it open.|title=''Donkey Kong Country'' Player's Guide|page=29}}</ref> The object is to stop each of the three barrels to depict the same [[animal token]], earning the player that token.<ref>{{cite|url=url=archive.org/details/nintendo-power-issue-169-june-2003/page/124/mode/2up|quote=Stop all three barrels on the same Animal Token to win the token.|title=''Nintendo Power'' Volume 169|page=125|language=en-us|publisher=Nintendo of America|author=Tsuboike, Yoshio, et al.|date=June 2003}}</ref> | ||
{{br}} | {{br}} | ||
==Warp Barrel== | ==Warp Barrel== | ||
[[File:Jungle Hijinxs GBA Warp.png|thumb|The Warp Barrel in the GBA version]] | [[File:Jungle Hijinxs GBA Warp.png|thumb|The Warp Barrel in the GBA version]] | ||
The Warp Barrel comes directly after crossing the fourth treetop, just after the banana arrow.<ref>{{cite|quote=The Warp Barrel in Jungle Hijinxs is to the right of the fourth tree, just after the banana arrow.|title=''Nintendo Power'' Volume 169|page=125}}</ref> After taking the narrow warp path, the Kongs fall on a raised patch of ground above the second Bonus Level entrance. This [[Warp Barrel]] exclusively appears in the Game Boy Advance version. | |||
{{br|right}} | {{br|right}} | ||
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|Ger=Dschungel-Fieber | |Ger=Dschungel-Fieber | ||
|GerM=Jungle Fever | |GerM=Jungle Fever | ||
|Ita=Baldoria nella Giungla | |Ita=Baldoria nella Giungla | ||
|Ita2=Giungla Gincana | |ItaN=SNES | ||
|ItaC=<ref>{{cite|language=it|date=1994|publisher=Nintendo of Europe|title=''Donkey Kong Country'' Italian instruction booklet|page=20}}</ref> | |||
|Ita2=Giungla Gincana | |||
|Ita2N=Both remakes | |||
|ItaM=Spree in the Jungle | |ItaM=Spree in the Jungle | ||
|Ita2M=Gymkhana Jungle; same as [[Jungle Jinx (Donkey Kong Country 2)|Jungle Jinx]] | |Ita2M=Gymkhana Jungle; same as [[Jungle Jinx (Donkey Kong Country 2)|Jungle Jinx]] |
Revision as of 15:13, December 20, 2024
Level | |
---|---|
Jungle Hijinxs | |
Level code | 1-1 |
World | Kongo Jungle |
Game | Donkey Kong Country |
Music track | DK Island Swing |
<< Directory of levels >> |
Jungle Hijinxs, also spelled Jungle Hijinx,[1] is the first level of Donkey Kong Country and of the first world, Kongo Jungle. Being the first level, Jungle Hijinxs is simple, having few pits and consisting of basic enemies. During the latter half, the Kongs can find an animal crate with Rambi. The music for Jungle Hijinxs as well as other jungle levels, "DK Island Swing," went on to become an iconic theme in various Super Mario games, especially jungle settings that involve Donkey Kong.
In a pre-release version of Donkey Kong Country, Jungle Hijinxs had a nighttime setting. Additionally, Jungle Hijinxs was originally known as "Jungle Japes", a name eventually used for the first level of Donkey Kong 64.
Layout
The level starts when Donkey Kong shoots out of his tree house and then lands onto the ground. If Donkey Kong enters his banana cave, he finds it empty, while if he enters his tree house found higher up, he can nab a Life Balloon to gain an extra life along the way. Donkey Kong must continue a few steps to encounter a Gnawty and Diddy Kong stuck in a DK Barrel. Alternatively, from the treehouse's entrance, the Kongs have the option to hop from several treetops and collect two Life Balloons and one 2-Up Balloon. There is also a steel keg that the Kongs can optionally ride; by jumping from the treetops and then down a gap with a group of bananas forming a down arrow, Donkey Kong and Diddy Kong land on a ground patch, which breaks open to reveal a steel keg. By throwing it at DK's Tree House on the left, the steel keg ricochets and rolls in the Kongs' direction. They must jump on the steel keg, which they can ride until it falls into a gap shortly after the Rambi Crate. After the aforementioned 2-Up Balloon, the Kongs must continue along to a raised piece of land with a Kritter on it and a Gnawty underneath it so they can obtain the letter K of the K-O-N-G Letters. Afterwards, the Kongs encounter two Kritters on two raised pieces of land and two Klumps, whom they must defeat to continue along so they can reach the Continue Barrel and the letter O next to it.
Next, the Kongs come past another DK Barrel and the letter O to encounter a Necky, who shoots nuts at them as a weapon and along the way. The foe stands on a raised area of land with a few bananas and an Expresso Token on it. They can hop onto Rambi, found in his crate nearby, who helps them defeat the three Gnawties in their path and find the letter N just ahead. Next, Rambi and the Kongs can either enter a Bonus Level to instantly gain the letter G upon exiting it (except in the Game Boy Color version), or hop onto some ledges acting as stairs so they can climb and jump onto the tree holding the letter G. The Kongs and Rambi can fall down from the treetops to break a barrier to find another Bonus Level which they can enter. They can either enter it to continue along if they finish it, or continue down the path, defeating a Klump, hopping over a ledge, and then going to the level's exit on the way, where Rambi stays. Optionally, if the player climbs the hill above the exit sign and jumps off Rambi, they can get a hidden Blue Balloon. The exit then allows the Kongs to move into the next level.
The Kongs reach the end of the level, it becomes nighttime, which continues over into the next level, Ropey Rampage; this occurs in neither the first remake nor second remake, which consistently take place during the daytime.
Enemies
The following enemies appear in the following quantities:
Image | Name | Count |
---|---|---|
Gnawty | 5 | |
Klump | 3 | |
Kritter | 6 | |
Necky (perched) | 1 |
Items and objects
The following items and objects appear in the following quantities:
Banana Bunch (18)b
Green Balloon (1)
Red Balloon (5)e
Steel keg (1)
a - 40 of the bananas appear in the first Bonus Level
b - 14 of the Banana Bunches are hidden underground
c - The first DK Barrel is located after the first Gnawty, and the second one is beneath the letter O.
d - One of the Expresso Tokens appears in a Bonus Level
e - One of the Red Balloons is in DK's Tree House, and another is in the first Bonus Level
K-O-N-G Letters
- K: The letter K is floating above the first ledge, which itself has the first Kritter.
- O: The letter O is to the upper-right of the Continue Barrel.
- N: The letter N is near the Rambi Crate, next to a group of three Gnawties, and just before a pit.
- G: The letter G is floating above two treetops, found after moving up a set of stairs with Rambi.
Key items
- DK Sticker Pack: Just before the level exit, Donkey Kong must go to a ledge below, with a green banana hinting to the DK Sticker Pack. Donkey Kong can Hand Slap the Banana Bunch to obtain the DK Sticker Pack. This item appears only in the Game Boy Color version.
- Photograph (Game Boy Advance version only):
- Hidden behind a large bunch of bananas on the left side of DK's Tree House. The photograph shows Donkey Kong and Diddy Kong swinging from vines, an artwork used for the original version's title screen, and appears on the 11th page of the Scrapbook.
- Appears between a trail of bananas in the first Bonus Level. The photograph shows Donkey Kong sitting on Rambi on the 8th page of the Scrapbook.
Bonus Levels
Jungle Hijinxs has two Bonus Levels, listed by their type in the Game Boy Advance version:
- Find the Exit!: The first Bonus Level entrance comes after the letter N. It is accessed by Rambi breaking open a wall.[2] The area consists of several bananas and a Life Balloon towards the end.[3]
- Stop the Barrel!: After exiting the first Bonus Level, there is another wall directly below that is breakable by Rambi,[4] or alternatively a barrel.[5] The object is to stop each of the three barrels to depict the same animal token, earning the player that token.[6]
Warp Barrel
The Warp Barrel comes directly after crossing the fourth treetop, just after the banana arrow.[7] After taking the narrow warp path, the Kongs fall on a raised patch of ground above the second Bonus Level entrance. This Warp Barrel exclusively appears in the Game Boy Advance version.
Gallery
Super Nintendo Entertainment System
Game Boy Color
Diddy next to the Star Barrel and letter O
Game Boy Advance
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | バナナジャングル[?] Banana janguru |
Banana Jungle | |
French | Jungle Jaja[?] | Jaja Jungle | |
French (NOE) | Jungle Déjantée[?] | Crazy Jungle | |
German | Dschungel-Fieber[?] | Jungle Fever | |
Italian | Baldoria nella Giungla[8] | Spree in the Jungle | SNES |
Giungla Gincana[?] | Gymkhana Jungle; same as Jungle Jinx | Both remakes | |
Portuguese | Via Selvagem[?] | Wild Way | |
Spanish | Jungla Hijinxs[?] | Hijinxs Jungle |
References
- ^ McVittie, Andy, et al. (January 1995). Nintendo Magazine System (UK) issue 28. EMAP Images (British English). Page 59.
- ^ "Bash him [Rambi] into the wall and the wall will break open revealing the first Bonus Area of the game." – 1994. Donkey Kong Country Player's Guide. Nintendo of America (American English). Page 29.
- ^ "The impact will open а passage to a bonus area that includes bunches of bananas and a 1-Up Balloon." – Tsuboike, Yoshio, et al. (December 2000). Nintendo Power Volume 139. Nintendo of America (English). Page 109.
- ^ "When you break out of the first Bonus Area, directly below you will be the entrance to the second Bonus Area in this stage. You can use Rambi again to break the door open." – Donkey Kong Country Player's Guide. Page 29.
- ^ "However, if necessary, you could use a barrel to break it open." – Donkey Kong Country Player's Guide. Page 29.
- ^ "Stop all three barrels on the same Animal Token to win the token." – Tsuboike, Yoshio, et al. (June 2003). Nintendo Power Volume 169. Nintendo of America (American English). Page 125.
- ^ "The Warp Barrel in Jungle Hijinxs is to the right of the fourth tree, just after the banana arrow." – Nintendo Power Volume 169. Page 125.
- ^ 1994. Donkey Kong Country Italian instruction booklet. Nintendo of Europe (Italian). Page 20.