Jump the Gun: Difference between revisions

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==Ending==
==Ending==
The winners perform their victory animations at the goal point. In ''Mario Party 6'', if five minutes pass, everybody does their defeat animations. In ''Super Mario Party Jamboree'', the losers perform their defeat animations.
The winners perform their victory animations at the goal point. In ''Mario Party 6'', if five minutes pass, everybody does their defeat animations. In ''Super Mario Party Jamboree'', the losers perform their defeat animations at the goal point.


==Controls==
==Controls==

Revision as of 05:23, November 9, 2024

Jump the Gun
Jump the Gun at day from Mario Party 6
Mario Party 6 (day)
Jump the Gun at night from Mario Party 6
Mario Party 6 (night)
2v2 Minigame
Super Mario Party Jamboree
Appears in Mario Party 6
Super Mario Party Jamboree
Type 2-vs.-2 minigame
Music track Amusing
Music sample
Mario Party 6

Jump the Gun is a 2-vs.-2 minigame found in Mario Party 6 and Super Mario Party Jamboree. Its name comes from a phrase that refers to when a person does something prematurely.

In Mario Party 6, there are only aesthetic differences between daytime and nighttime.

Introduction

The player mounting the cannon fires a Bullet Bill into the first target. The other player then jumps onto it.

Gameplay

One character on each team controls a cannon that shoots out Bullet Bills. The other character then has to use those Bullet Bills as small platforms to get to the finish line. Players can shoot a Bullet Bill at only one of the targets and can shoot only one at a time. If the other player falls off the stage, a Lakitu lifts them back onto the last Bullet Bill they stood upon. The player who reaches the goal point first wins for their team. If no player makes it to the goal within five minutes in Mario Party 6 or three minutes in Super Mario Party Jamboree, the minigame ends in a tie.

Ending

The winners perform their victory animations at the goal point. In Mario Party 6, if five minutes pass, everybody does their defeat animations. In Super Mario Party Jamboree, the losers perform their defeat animations at the goal point.

Controls

Mario Party 6

Player aiming the cannon

  • Control Stick – Move the cursor
  • A Button – Shoot Bullet Bill

Player jumping across Bullet Bills

  • Control Stick – Move
  • A Button – Jump

Super Mario Party Jamboree

Player firing Bullet Bills

  • Control Stick – Aim
  • Single Joy-Con Right Button – Fire Bullet Bills

Player crossing

  • Control Stick – Move
  • Single Joy-Con Right Button – Jump

In-game text

Mario Party 6

  • Rules"One player creates a bridge by shooting Bullet Bills while the other jumps across them to reach the goal."
  • Advice"When shooting Bullet Bills, consider how far your partner can jump when aiming."

Super Mario Party Jamboree

  • "Work together to reach the goal. One player fires Bullet Bills to create a path while the other player jumps across. Be careful where you place the Bullet Bills!"

Names in other languages

Language Name Meaning Notes
Japanese いそいで!キラーわたり[?]
Isoide! Kirā watari
Hurry Up! Bullet Bill Ferry
Dutch Stutgeschut[?] Support Gun
French Saute-Canon[?] Pun with canon ("cannon") and Saute-Mouton (French name of Leapfrog)
German Kugelwilli-Kanonade[?] Bullet Bill Cannonade
Italian Spara e Avanza[?] Shoot and Advance
Portuguese Disparo desbravador[1] Pathfinder shot
Spanish (NOA) Recorrido disparado[?] Shot route
Spanish (NOE) Ojo que voy[?] Watch Out, I'm Coming! (Ojo means both "eye" and "watch out".)

Trivia

  • If a tie occurs in this minigame in Mario Party 6, the minigame's music keeps playing and the announcer does not say, "Tie," as the word does not appear on the screen.

References

  1. ^ Casal Aperte Start (October 16, 2024). Super Mario Party Jamboree - Switch - A FLORESTA DO MEGA WIGGLER (1:15:25). YouTube. Retrieved October 16, 2024.