Team Barrier: Difference between revisions
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[[File:MRSOH Princess Peach Team Barrier.png|thumb | [[File:MRSOH Princess Peach Team Barrier.png|thumb|Princess Peach using her Team Barrier Technique in ''Mario + Rabbids Sparks of Hope'']] | ||
'''Team Barrier''' is a Technique in ''[[Mario + Rabbids Sparks of Hope]]''. It is used by [[Princess Peach]]. When used, it creates charges of shields around the user and nearby allies. It has a cooldown of four turns. Whenever a character is attacked, a charge disappears, and they take no damage and receive no Super | '''Team Barrier''' is a [[Technique]] in ''[[Mario + Rabbids Sparks of Hope]]''. It is used by [[Princess Peach]]. When used, it creates charges of shields around the user and nearby allies. It has a cooldown of four turns. Whenever a character is attacked, a charge disappears, and they take no damage and receive no [[Super Effect]]s. | ||
Team Barrier can be upgraded in Princess Peach's [[List of Skill Trees in Mario + Rabbids Sparks of Hope#Princess Peach|Skill Tree]], such as increasing the range, reducing the cooldown, and increasing the charges. There is also an upgrade that causes a 5m explosion that damages all nearby enemies when a charge is gone. Additionally, there are two upgrades in the "Movement" and "Weapon" branches, with one for each. For Movement, there is an upgrade that grants one Team Barrier charge to the hero that helps Princess Peach with her Team Jump. For Weapon, there is an upgrade that grants Princess Peach one Team Barrier charge if an enemy is defeated by her [[Boom-Brella]]. Only one charge can be earned, even if more than one enemy is defeated at once. | Team Barrier can be upgraded in Princess Peach's [[List of Skill Trees in Mario + Rabbids Sparks of Hope#Princess Peach|Skill Tree]], such as increasing the range, reducing the cooldown, and increasing the charges. There is also an upgrade that causes a 5m explosion that damages all nearby enemies when a charge is gone. Additionally, there are two upgrades in the "Movement" and "Weapon" branches, with one for each. For Movement, there is an upgrade that grants one Team Barrier charge to the hero that helps Princess Peach with her [[Team Jump (Mario + Rabbids series)|Team Jump]]. For Weapon, there is an upgrade that grants Princess Peach one Team Barrier charge if an enemy is defeated by her [[Boom-Brella]]. Only one charge can be earned, even if more than one enemy is defeated at once. | ||
There is one enemy that can also use Team Barrier: [[Medician]]s. They can only grant one charge to themselves and nearby allies with each use. | There is one enemy that can also use Team Barrier: [[Medician]]s. They can only grant one charge to themselves and nearby allies with each use. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap= | |Jap=チームプロテクト | ||
|JapR=Chīmu Purotekuto | |JapR=Chīmu Purotekuto | ||
|JapM=Team Protect | |JapM=Team Protect |
Latest revision as of 20:37, October 29, 2024
Team Barrier is a Technique in Mario + Rabbids Sparks of Hope. It is used by Princess Peach. When used, it creates charges of shields around the user and nearby allies. It has a cooldown of four turns. Whenever a character is attacked, a charge disappears, and they take no damage and receive no Super Effects.
Team Barrier can be upgraded in Princess Peach's Skill Tree, such as increasing the range, reducing the cooldown, and increasing the charges. There is also an upgrade that causes a 5m explosion that damages all nearby enemies when a charge is gone. Additionally, there are two upgrades in the "Movement" and "Weapon" branches, with one for each. For Movement, there is an upgrade that grants one Team Barrier charge to the hero that helps Princess Peach with her Team Jump. For Weapon, there is an upgrade that grants Princess Peach one Team Barrier charge if an enemy is defeated by her Boom-Brella. Only one charge can be earned, even if more than one enemy is defeated at once.
There is one enemy that can also use Team Barrier: Medicians. They can only grant one charge to themselves and nearby allies with each use.
Profiles and statistics[edit]
Description[edit]
- Creates a Barrier that protects allies within range against all damage or Super Effects. Grants (#) charges.
Base stats[edit]
- Radius: 9m
- Duration: 1 turn
- Cooldown: 4 turns
- Charges: 2
Skill Tree skills[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | チームプロテクト[?] Chīmu Purotekuto |
Team Protect | |
Italian | Barriera Team[?] | Team Barrier |