List of weapons in Mario + Rabbids Kingdom Battle
Below is a list of all the weapons in Mario + Rabbids Kingdom Battle, organized by category. Weapons can be acquired by different methods; in the main game, they can be found by defeating bosses, clearing ultimate challenges, collecting all eight Red Coins unveiled by a Red Ring in order to reveal a treasure chest containing the weapon, or collecting all of the Blue Coins in a bonus stage to reveal a treasure chest containing the weapon. In the Donkey Kong Adventure DLC, they can be found defeating the bosses, clearing Bonus Areas, and by collecting all twenty of the Puzzle Pieces. Once weapons are unlocked, they must be purchased with coins to be able to use.
Weapons come in two classifications: primary, which usually consists of typical, straightforward weapons, and secondary, which encompasses backup weapons that can be used when the primary weapons do not work for the player.
Primary weapons[edit]
Blaster[edit]
The Blaster is an all-around weapon designed after a hand cannon with average power and range. Mario and Rabbid Peach both use this weapon.
Mario's Blasters | |||||||||
---|---|---|---|---|---|---|---|---|---|
Blaster | Description and notes | Price | Hit Damage | Super Effect | Range | Cover Damage | How to unlock | ||
Enemy-specific Bonus | Damage | Chance | |||||||
Lightning Shark |
When there's a storm at sea the sharks are the first to know... | — | 25-35 | — | — | — | 10 Cells (Medium) | LOW | Available from the start |
Hell in a Shell |
No turtles were harmed in the making of this high-powered weapon.
Notes: This weapon's design is based on Bowser. Its name comes from a wrestling event called Hell in a Cell. |
500 | 25-35 | — | 42 (Bounce) | 10% | 10 Cells (Medium) | LOW | Unlock the Battle HQ. |
Bwah Blaster |
Like Van Gogh, Rabbids often practice their craft with tortured tributes of themselves. | 520 | 25-35 | Against Ziggies +30% Chance | 42 (Bounce) | 10% | 10 Cells (Medium) | LOW | The Ancient Gardens at Peach's Castle - gotta jump through some hoops to find it! |
Rumble Bee |
Allergic to evil? Want the latest 'buzz' in Rabbid technology? Feel the sting of the Rumble Bee! | 520 | 25-35 | Against Ziggies +20% Damage | 42 (Honey) | 10% | 10 Cells (Medium) | LOW | The Rabbids hid this SOMEWHERE in the Ancient Gardens - WHERE is anyone's guess. (Complete the Red Coin challenge in the first large area and unlock the Battle HQ.) |
Piranha Pelter |
What better way to say 'bite me' to your enemies?
Notes: This weapon's design is based on a Piranha Plant. |
550 | 30-40 | — | 52 (Honey) | 30% | 10 Cells (Medium) | LOW | You'll have to fight for this one - midway through the Ancient Gardens. |
Piston Panic |
Produce a pulsating progression of powerful projectiles with this pneumatic annihilator! | 550 | 30-40 | — | 52 (Bounce) | 30% | 10 Cells (Medium) | LOW | You'll have to fight for this one - midway through the Ancient Gardens. |
Flame Job |
Sleek styling and advanced performance technology in one flame-painted package. You'll be the envy of heroes everywhere! | — | 30-40 | Againest Small Enemies +15% Chance | 52 (Bounce) | 30% | 10 Cells (Medium) | LOW | Scan a Mario amiibo. |
The Fragmenter |
Weapons powered by an 8-bit CPU may not SEEM strong, but foes will be BLOWN AWAY by the creativity this gun fosters during combat. | 550 | 30-40 | Againest Ziggies +30% Chance | 60 (Honey) | 30% | 10 Cells (Medium) | LOW | Purchase the Pixel Pack DLC. |
Yellow Submarine |
All your friends are all aboard... WITH KICKING YOUR ENEMY'S BEHINDS!
Notes: This weapon's design, name, and description are all references to a famous song by The Beatles. |
700 | 55-65 | — | 85 (Bounce) | 30% | 10 Cells (Medium) | LOW | You'll need to go ape to unlock this one at the end of the Ancient Gardens. |
Matter Splatter |
Dispatch your foes with the hot-blooded brilliance and passion of an abstract expressionist.
Notes: This weapon's name may be a reference to the Matter Splatter Galaxy. |
700 | 55-65 | — | 85 (Honey) | 30% | 10 Cells (Medium) | LOW | You'll need to go ape to unlock this one at the end of the Ancient Gardens. |
Golden Bullet |
This shiny, 24 karat cannoneer is the gold standard when it comes to striking it rich on the battlefield (or filling cavities). | 720 | 55-65 | Against Mid-Bosses +15% Chance | 85 (Honey) | 30% | 10 Cells (Medium) | LOW | Ancient Gardens - once you learn a few new MOVES you can bridge the gap here. |
Bwahnzai Bill |
Our industrious Rabbid friends LOVE Banzai Bill. They think he's cute! This weapon unleashes a power-packed punch, like Bill. | 720 | 55-65 | Against Supporters +30% Chance | 85 (Bounce) | 30% | 10 Cells (Medium) | LOW | Rabbids hid it for you somewhere in the Sherbert Desert - but they forget where. (Complete the Red Coin challenge near the ball puzzle in Sherbet Desert.) |
Chaw Jaw |
'Bat' a thousand with this little beauty! | 800 | 65-75 | — | 98 (Honey) | 40% | 10 Cells (Medium) | MEDIUM | You'll have to 'ride out the storm' midway through the Sherbert Desert for this one. |
Ceramic Panic |
When this is all over let's hope this vase can go back to holding something nice like roses or one of those fresh fruit bouquets. | 800 | 65-75 | — | 98 (Bounce) | 40% | 10 Cells (Medium) | MEDIUM | You'll have to 'ride out the storm' midway through the Sherbert Desert for this one. |
Visceral Vaporizer |
Early Egyptians used canopic jars to store the organs of the dearly departed (let's just hope the one used to make this weapon was empty). | 1000 | 95-105 | — | 131 (Bounce) | 40% | 10 Cells (Medium) | MEDIUM | You'll have to break the ice to unlock this one at the end of Sherbert Desert. |
Teeth of Tanooki |
Rabbids love Mario's Tanooki suit so much they made a weapon out of it. Hopefully, they'll return it to his closet before he sees it's gone. | 1000 | 95-105 | — | 131 (Honey) | 40% | 10 Cells (Medium) | MEDIUM | You'll have to break the ice to unlock this one at the end of Sherbert Desert. |
Thorn Scorn |
Be a thorn in your enemy's side with this menacing specimen taken straight from Spooky Trails (just don't sit on it by accident). | 1030 | 95-105 | Against Valkyries +30% Chance | 131 (Bounce) | 40% | 10 Cells (Medium) | MEDIUM | The Rabbids were too scared to recall where in Spooky Trails they stashed this. (Complete the Red Coin challenge in the music area in Spooky Trails.) |
War Paint |
Paint your enemy into a corner, then flush them down the tubes with this acrylic assassin! | 1100 | 105-115 | — | 144 (Honey) | 50% | 11 Cells (Medium) | MEDIUM | WELL, WELL! You've a fight on your hands - halfway through Spooky Trails. |
Fat Cat |
Enemy got nine lives? Let the cat out of the bag and get ready to grin like a kitty with a bowl full of cream.
Notes: This weapon is based on Cat Mario. |
1100 | 105-115 | — | 144 (Bounce) | 50% | 11 Cells (Medium) | MEDIUM | WELL, WELL! You've a fight on your hands - halfway through Spooky Trails. |
Grudge Metal |
No enemy is strong enough to stand up to the angst-filled, introspective apathy of this lugubrious lightgun. | 1400 | 155-165 | — | 198 (Bounce) | 50% | 11 Cells (Medium) | MEDIUM | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Spider Ignitor |
Watch as your foes struggle, only to become further entangled in your intricately woven web of butt whipping. | 1400 | 155-165 | — | 198 (Honey) | 50% | 11 Cells (Medium) | MEDIUM | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Carpe Die-em |
This ornamental lightgun symbolizes love, friendship and crushing your enemies faster than a pond full of carp can eat a watermelon.
Notes: This weapon's name is a play on the Latin phrase "carpe diem," which translates to "seize the day." |
1550 | 165-175 | Against Valkyries +30% Chance | 210 (Bounce) | 60% | 12 Cells (Medium) | MEDIUM | MECHanically speaking - this one (midway through the Lava Pits) won't be easy. |
Sons of Bwahnarcy |
This road-ripping lightgun is as quick, dependable and smooth as the street bobbers it was inspired by.
Notes: This weapon's name comes from Sons of Anarchy. |
1550 | 165-175 | Against Valkyries +30% Chance | 210 (Honey) | 60% | 12 Cells (Medium) | MEDIUM | MECHanically speaking - this one (midway through the Lava Pits) won't be easy. |
Anvil |
Turn up the heat and bring the hammer down - it's time to 'melt down' some miscreants. | 1700 | 220-230 | — | 271 (Bounce) | 60% | 12 Cells (Medium) | MEDIUM | Sorry, cannot display this info string because of a Megabug. |
Flannel Phenom |
Don't get mad, get PLAID - as in this plaid persuader that will CHECK victory off your list, every time.
Notes: This weapon's description references one of the slogans used by The Glad Products Company: "Don't get mad! Get Glad!" |
1700 | 220-230 | — | 271 (Honey) | 60% | 12 Cells (Medium) | MEDIUM | Sorry, cannot display this info string because of a Megabug. |
Rabbid Peach's Blasters (Main Game) | |||||||||
Blaster | Description and notes | Price | Hit Damage | Super Effect | Range | Cover Damage | How to unlock | ||
Enemy-specific Bonus | Damage | Chance | |||||||
Fuchsia Fury |
Who says battles have to be boring, drab affairs? This luscious-looking lightgun is not only practical, it's a stylish combat choice. | — | 25-35 | — | — | — | 10 Cells (Medium) | LOW | Available from the start |
Red Wasp |
What it lacks in size it makes up for with a powerful payload. Watch enemies scatter or risk getting stung! | 500 | 25-35 | — | 42 (Honey) | 10% | 10 Cells (Medium) | LOW | Unlock the Battle HQ. |
Rainbow Runner |
Bad guy trouble melts like lemon drops and dreams of butt kicking really do come true over THIS rainbow.
Notes: This weapon's description references the song "Somewhere Over The Rainbow" from The Wizard Of Oz. |
520 | 25-35 | Against Ziggies +30% Chance | 42 (Push) | 10% | 10 Cells (Medium) | LOW | The Rabbids hid this SOMEWHERE in the Ancient Gardens - WHERE is anyone's guess. (Complete the Red Coin challenge in the maze of invisible walls in Ancient Gardens.) |
Barrel Blaster |
Demolishing your enemies is more fun than a barrel of monkeys with this blast from the cask that smells vaguely of cabbage.
Notes: This weapon is named after Donkey Kong's vehicle from Skylanders: SuperChargers. |
— | 30-40 | Againest Small Enemies +10% Chance | 52 (Push) | 30% | 10 Cells (Medium) | LOW | Scan a Peach amiibo. |
Retro Deflator |
Retro chic fashion is making a comeback, and so are YOU when you accessorize with this popular pulsating 'power glove'. | 550 | 30-40 | Againest Hoppers +30% Chance | 60 (Honey) | 30% | 10 Cells (Medium) | LOW | Purchase the Pixel Pack DLC. |
Loaded Question |
Still trouncing troublemakers with ease? That's a... LOADED QUESTION for you! | 700 | 55-65 | — | 85 (Honey) | 30% | 10 Cells (Medium) | LOW | You'll need to go ape to unlock this one at the end of the Ancient Gardens. |
Destruction Zone |
There are no detours on the road to victory when this baby clocks in. Watch your enemies' workers' comp claims soar! | 700 | 55-65 | — | 85 (Push) | 30% | 10 Cells (Medium) | LOW | You'll need to go ape to unlock this one at the end of the Ancient Gardens. |
Bling Machine |
A nugget of wisdom - don't get between Rabbid Peach and her favorite auric accessory unless you want to be ground to gold dust. | 720 | 55-65 | Against Mid-Bosses +10% Damage | 85 (Push) | 30% | 10 Cells (Medium) | LOW | Ancient Gardens - once you learn a few new MOVES you can bridge the gap here. |
Brute |
Enemies get the boot, when you bring out... THE BRUTE!! | 720 | 55-65 | Againest Smashers +30% Chance | 85 (Honey) | 30% | 10 Cells (Medium) | LOW | Rabbids hid it for you somewhere in the Sherbert Desert - but they forget where. (Complete the Blue Cannon challenge after Undergament Gulch in Sherbet Desert.) |
Pain Sprayer |
Portable, easy to clean, and delivers twice the pain in half the time - no air compressor needed! | 800 | 65-75 | — | 98 (Honey) | 40% | 10 Cells (Medium) | MEDIUM | You'll have to 'ride out the storm' midway through the Sherbert Desert for this one. |
Birchin' Urchin |
Much like the spiny, globular animal after which it's named, adversaries will find this beauty tough to handle (or accidentally step on).
Notes: This weapon's design is based on an Urchin. |
800 | 65-75 | — | 98 (Push) | 40% | 10 Cells (Medium) | MEDIUM | You'll have to 'ride out the storm' midway through the Sherbert Desert for this one. |
Royal Pain |
The Royal Pain lives to remind its inferiors who's really in charge. | 1000 | 95-105 | — | 131 (Honey) | 40% | 10 Cells (Medium) | MEDIUM | You'll have to break the ice to unlock this one at the end of Sherbert Desert. |
Comet |
Here's an omen for you... you're about to whip your enemies' behinds! | 1000 | 95-105 | — | 131 (Push) | 40% | 10 Cells (Medium) | MEDIUM | You'll have to break the ice to unlock this one at the end of Sherbert Desert. |
No Pity Kitty |
Scratch and claw your way to victory with this graceful, fiercely independent blaster that for some reason gives you sneezing fits.
Notes: This weapon is based on Cat Toad. |
1030 | 95-105 | Against Supporters +30% Chance | 131 (Honey) | 40% | 10 Cells (Medium) | MEDIUM | The Rabbids were too scared to recall where in Spooky Trails they stashed this. (Complete the Red Coin challenge near the Boo Balloon in Spooky Trails.) |
Camouflage Corsage |
Want to make a grand entrance? You'll be the 'belle of the battlefield' when you debut this covert camo cannon. | 1400 | 155-165 | — | 198 (Honey) | 50% | 11 Cells (Medium) | MEDIUM | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Electron |
Once this baby gets charged up it's the END OF THE LINE for your enemies!
Notes: This weapon's name, appearance, and description are all references to the film Tron. |
1400 | 155-165 | — | 198 (Push) | 50% | 11 Cells (Medium) | MEDIUM | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Ballistic Mystic |
The wizard hat used to make this was originally bought at a souvenir stand at an amusement park in New Jersey - still, it's pretty magical. | 1450 | 155-165 | Against Ziggies +20% Damage | 198 (Push) | 50% | 11 Cells (Medium) | MEDIUM | Could be anywhere in the Lava Pit (the Rabbids were in a hurry to get out). (Complete the Red Coin challenge before chapter 2 in Lava Pit.) |
Run For The Hills |
The hills are alive... with the sound of your enemy's suffering!
Notes: This weapon's name and description references the movie The Sound Of Music. |
1550 | 165-175 | Against Bucklers +30% Chance | 210 (Honey) | 60% | 12 Cells (Medium) | MEDIUM | MECHanically speaking - this one (midway through the Lava Pits) won't be easy. |
Pay The Piper |
Crush your enemy's pipe dream of defeating you in combat! | 1550 | 165-175 | Against Bucklers +30% Chance | 210 (Push) | 60% | 12 Cells (Medium) | MEDIUM | MECHanically speaking - this one (midway through the Lava Pits) won't be easy. |
Lucky Devil |
Having a devil of a time defeating your enemies? They'll have ZERO luck overcoming this nasty little lightgun. Yes... ZERO luck. | 1700 | 220-230 | — | 271 (Honey) | 60% | 12 Cells (Medium) | MEDIUM | Sorry, cannot display this info string because of a Megabug. |
New Wave Wrecker |
Get ready to make waves with this androgynous-looking lightgun that not only defeats your enemies, but single-handedly put an end to disco. | 1700 | 220-230 | — | 271 (Push) | 60% | 12 Cells (Medium) | MEDIUM | Sorry, cannot display this info string because of a Megabug. |
Rabbid Peach's Blasters (Donkey Kong Adventure DLC) | |||||||||
Blaster | Description and notes | Price | Hit Damage | Super Effect | Range | Cover Damage | How to unlock | ||
Enemy-specific Bonus | Damage | Chance | |||||||
Megalodon |
Need a weapon with teeth? Take a bite out of your foe's ambitions with this prehistoric terror from the murkiest depths of our nightmares. | — | 20-30 | — | 39 (Honey) | 30% | 10 Cells (Medium) | LOW | Available from the start |
Queen of the Jungle |
The jungle sees all – let your guard down and it pounces. Thanks to this feral flora however, you'll stay at the top of the food chain. | 600 | 30-40 | Against Ziggies +10% Chance | 52 (Push) | 40% | 10 Cells (Medium) | LOW | You've got to start somewhere. With a little help from new friends, maybe. |
Hostile Fossil |
Get bad to the bone with a calcified hand-cannon from the fossilized bones of the most pernicious petrified predators on land or sea. | 600 | 30-40 | Against Smashers +10% Chance | 52 (Honey) | 40% | 10 Cells (Medium) | LOW | You've got to start somewhere. With a little help from new friends, maybe. |
Megalodon 2: Payback |
Just when your enemies thought it was safe to go back to the battlefield, yet ANOTHER monstrous marauder terrorizes the arena!
Notes: This weapon's description references the tagline for Jaws 2: "Just when you thought it was safe to go back in the water..." |
750 | 40-50 | Against Collectors +20% Chance | 63 (Honey) | 50% | 10 Cells (Medium) | LOW | One can get tired of all the "side eye" thrown one's way by Rabbid Peach, for sure. |
Trawler Brawler |
Ride the tide to victory with this beachcombing bad boy guaranteed to shred your foes into flotsam and jetsam. Surf's up! | 750 | 40-50 | Against Hoppers +20% Chance | 63 (Push) | 50% | 10 Cells (Medium) | LOW | One can get tired of all the "side eye" thrown one's way by Rabbid Peach, for sure. |
Quake Like a Leaf |
Wrapped in razor-sharp palm fronds, this blaster, like the leaves it's made of, is the very symbol of victory itself. | 1000 | 50-60 | Against Hoppers +30% Chance | 72 (Honey) | 60% | 10 Cells (Medium) | LOW | Adjustable strap fins offer greater versatility, and are thus preferred by S.C.U.B.A divers. |
Temple Taser |
Made in homage to the mighty Temple of Bananapanamahu, final resting place of Bananakukaunaele – AKA the "Banana Empress". | 1000 | 50-60 | Against Smashers +30% Chance | 72 (Push) | 60% | 10 Cells (Medium) | LOW | Adjustable strap fins offer greater versatility, and are thus preferred by S.C.U.B.A divers. |
Suffer Puffer |
Time to suck it up – oblivious enemies are about to get an unpalatable serving of spike-saturated suffering from this bloated Blaster. | 1150 | 60-70 | Against Hoppers +40% Chance | 82 (Honey) | 70% | 10 Cells (Medium) | LOW | If at first you don't succeed (at say - defeating a boss) try, try again. |
Smackin' Kraken |
Time to get crackin' with this legendary beast of a Blaster that strikes fear in the hearts of your foes AND 18th century fishermen, alike. | 1150 | 60-70 | Against Ziggies +40% Chance | 82 (Push) | 70% | 10 Cells (Medium) | LOW | If at first you don't succeed (at say - defeating a boss) try, try again. |
Honey Hurler |
A little island history – the Banana King gave much praise to the gods for the deliciousness of banana, peanut butter, and honey on toast. | 1600 | 70-80 | — | 94 (Honey) | 100% | 10 Cells (Medium) | LOW | Before one solves THIS puzzle, one must find all the pieces - even if they're under a couch. |
Horn-Nosed Needler |
Supercharge your chances for victory with this officially licensed Rambi merchandise available at finer Battle HQs everywhere.
Notes: This weapon is based on Rambi. |
1600 | 70-80 | Against Summoners +40% Chance | 94 (Push) | 70% | 10 Cells (Medium) | LOW | If only Rabbid Peach would quit BOSSING everyone around, perhaps she'd make more friends. |
Precision[edit]
The Precision weapon is a long range weapon designed after a sniper rifle. Precision weapons have the farthest range, allowing users to hit enemies from afar. The only hero that can use Precision weapons is Luigi.
Luigi's Precision weapons | |||||||||
---|---|---|---|---|---|---|---|---|---|
Precision | Description and notes | Price | Hit Damage | Super Effect | Range | Cover Damage | How to unlock | ||
Enemy-specific Bonus | Damage | Chance | |||||||
Suction Destruction |
Enemies whining? Tell them to 'suck it up' until you can CLEAN UP on the field of battle.
Notes: This weapon is based on the Poltergust 5000. |
— | 35-45 | — | — | — | 15 Cells (Long) | LOW | Available from the start |
Prime Mover |
Lull in the action? Get things moving again with this space age sharpshooter. | 550 | 35-45 | — | 59 (Ink) | 30% | 15 Cells (Long) | LOW | Available from the start |
Muffler Snuffler |
Cruise your way to the victory lane with this mean machine that's surprisingly safe and easy to handle. Also available in sport packages. | 550 | 35-45 | — | 59 (Bounce) | 30% | 15 Cells (Long) | LOW | Available from the start |
Phosphorus |
Otherwise known as the 'morning star' - and with this baby on the horizon, it's the dawn of a new day for the bad guys. | amiibo | 35-45 | Against Large Enemies +15% Chance | 59 (Ink) | 30% | 15 Cells (Long) | LOW | Scan a Luigi amiibo. |
Boom Broom |
Lightweight and collapsible for easy storage, this long-range rattler is a menace to faraway foes and pet hair alike! | 570 | 35-45 | Against Hoppers +30% Chance | 70 (Bounce) | 30% | 15 Cells (Long) | LOW | Purchase the Pixel Pack DLC. |
Spike Strike |
There are going to be some really angry Spikes when this is all over, but hey - at least their Skewers are being put to good use.
Notes: This weapon is based on a Spike and its spiked rollers from Super Mario 3D World. However, the description for it and the Big Spike mistakenly refer to them as Skewers, despite the design of both being closer to spiked rollers. |
570 | 35-45 | Against Smashers +30% Chance | 59 (Bounce) | 30% | 15 Cells (Long) | LOW | The Rabbids hid this SOMEWHERE in the Ancient Gardens - WHERE is anyone's guess. (Complete a Blue Coin challenge after World 1-5.) |
Bozo Blaster |
Reminiscent of the Koopa Clown Car. I wonder how many clowns can fit in that thing? (the Car, not the Bozo Blaster) | 700 | 65-75 | — | 98 (Ink) | 30% | 15 Cells (Long) | LOW | You'll need to go ape to unlock this one at the end of the Ancient Gardens. |
Firefighter |
Things getting too hot? Time to hose your enemies down with enough firepower to extinguish any hopes they have of victory. | 700 | 65-75 | — | 98 (Bounce) | 30% | 15 Cells (Long) | LOW | You'll need to go ape to unlock this one at the end of the Ancient Gardens. |
Golden Touch |
Unlike King Midas, you can't turn foes into gold, however you CAN turn them into sniveling crybabies with this gold-plated precision weapon. | 720 | 65-75 | Against Mid-Bosses +10% Chance | 98 (Ink) | 30% | 15 Cells (Long) | LOW | Ancient Gardens - once you learn a few new MOVES you can bridge the gap here. |
Hog Wild |
Lets you live life high on the hog - assuming you have the chops to wield it. SOO-EY! | 720 | 65-75 | Against Ziggies +30% Chance | 98 (Bounce) | 30% | 15 Cells (Long) | LOW | That patch of Sherbert Desert near Peach's Castle - does it RING a bell? |
HMS Let's-A-Go |
Set sail for victory when you commandeer this proud-looking precision-class vessel that smells faintly of rotted seaweed.
Notes: This weapon is named after the signature catchphrase of Mario and Luigi: "Let's-a go!" |
1000 | 115-125 | — | 156 (Ink) | 40% | 15 Cells (Long) | MEDIUM | You'll have to break the ice to unlock this one at the end of Sherbert Desert. |
Ryu |
Japanese for 'dragon', this ferocious-looking precision weapon rains fire from above just like its namesake. | 1000 | 115-125 | — | 156 (Bounce) | 40% | 15 Cells (Long) | MEDIUM | You'll have to break the ice to unlock this one at the end of Sherbert Desert. |
Stacker Attacker |
Some poor kid out there is missing their happy stacker rainbow ring toy thanks to this. Hopefully, they have a bumpy ball to play with. | 1100 | 125-135 | — | 169 (Ink) | 50% | 16 Cells (Long) | MEDIUM | WELL, WELL! You've a fight on your hands - halfway through Spooky Trails. |
Harvey Brawlbanger |
Long day on the battlefield? Get ready to kick back and 'mix it up' by serving your enemy a stiff one - a stiff boot to the rear!
Notes: The name of this weapon is based on the Harvey Wallbanger cocktail. |
1100 | 125-135 | — | 169 (Bounce) | 50% | 16 Cells (Long) | MEDIUM | WELL, WELL! You've a fight on your hands - halfway through Spooky Trails. |
Bagsniper |
Shut yer opponent's geggie then blow 'em a funeral dirge with this plaid precision pipe.
Notes: The name of this weapon is a play on "bagpiper." |
1400 | 185-195 | — | 234 (Ink) | 50% | 16 Cells (Long) | MEDIUM | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Lil' Tikes Load n' Go |
Just because you're in the thick of battle doesn't mean you can't have fun. Laugh and learn with the latest in precision weaponry for kids. | 1400 | 185-195 | — | 234 (Bounce) | 50% | 16 Cells (Long) | MEDIUM | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Luigi's Longshot |
This outfit actually belongs to a Luigi Garibaldi of Milford, Delaware (he just happens to have the same fashion sense as you-know-who). | 1700 | 260-270 | — | 319 (Ink) | 60% | 17 Cells (Long) | MEDIUM | Sorry, cannot display this info string because of a Megabug. |
Denim Destroyer |
In a tight spot? With this baby in your back pocket you'll wrangle the bad guys in no time with only minor chafing around the crotch area. | 1700 | 260-270 | — | 319 (Bounce) | 60% | 17 Cells (Long) | MEDIUM | Sorry, cannot display this info string because of a Megabug. |
Up Close & Personal |
Be the first to make contact - with your enemy's face! | 2050 | 270-280 | Against Mid-Bosses +10% Chance | 330 (Ink) | 60% | 17 Cells (Long) | MEDIUM | Once your work is done, then you'll have some ULTIMATE FUN! (Clear Ultimate Challenge 2.) |
Rumblebang[edit]
The Rumblebang is a medium range weapon designed to look like a minigun. Rumblebangs hit targets with a multitude of low-damage shots all at once, which all add up to the total damage done. What sets this weapon apart from the others is that its ratio of performable damage is much larger (usually around a 100 or 200 damage difference between the min and max) meaning the amount of damage it does each use will vary greatly. Yoshi and his Rabbid counterpart both use this weapon.
Yoshi's Rumblebang weapons | |||||||||
---|---|---|---|---|---|---|---|---|---|
Rumblebang | Description and notes | Price | Hit Damage | Super Effect | Range | Cover Damage | How to unlock | ||
Enemy-specific Bonus | Damage | Chance | |||||||
Egg Creamer |
Cream your enemies with this high-cholesterol cackleberry! | — | 125-255 | — | — | — | 10 Cells (Medium) | LOW | Available from the start |
Last Dance |
Party's over - time for your enemies to 'hustle' out the door. 'Hot stuff's' comin' through!
Notes: This weapon's description references "The Hustle" and "Hot Stuff", two popular disco songs. |
1550 | 135-265 | Against Smashers +30% Chance | 318 (Freeze) | 30% | 11 Cells (Medium) | LOW | Available from the start |
Bwahrmageddon |
The final bwahckoning is here. Are your enemies prepared?
Notes: The name of this weapon is a pun on Armageddon. |
1550 | 135-265 | Against Smashers +30% Chance | 318 (Ink) | 30% | 11 Cells (Medium) | LOW | Available from the start |
Surly Temple |
Start with spite for your enemies, add a splash of vengeance and garnish with some ill will and you've got a sweetheart of a weapon.
Notes: This weapon is a play on the Shirley Temple drink. |
1500 | 155-285 | — | 342 (Freeze) | 30% | 11 Cells (Medium) | MEDIUM | Available from the start |
Crossfire Castle |
TOWER above the competition, then send their hopes for victory to the deepest, darkest pit of your dungeon and throw away the key. | 1500 | 155-285 | — | 342 (Ink) | 30% | 11 Cells (Medium) | MEDIUM | Available from the start |
Rainbow Roaster |
Don't be fooled by this mighty meteorological marvel's beauty, the only color spectrum your enemies will see is black through blue. | 1500 | 135-265 | — | 318 (Freeze) | 30% | 12 Cells (Medium) | MEDIUM | Available from the start |
Hostile Voxel |
The weapon that can put an end to the eternal dilemma: Which came first, the pixel or the voxel? | 1550 | 135-265 | Against Valkyries +30% Chance | 331 (Ink) | 30% | 12 Cells (Medium) | MEDIUM | Purchase the Pixel Pack DLC. |
Calavera Cannon |
While most sugar skulls are edible, this one is not. Seriously, don't lick it - it gets really hot after it's been in use. | 1700 | 190-340 | — | 401 (Freeze) | 30% | 12 Cells (Medium) | MEDIUM | Sorry, cannot display this info string because of a Megabug. |
Eye of the Kraken |
Far beneath the murky sea, the Kraken sleeps where sunlight flees, until fire of combat lights its wick, it rises for foe's butts to kick. | 1700 | 190-340 | — | 401 (Ink) | 30% | 12 Cells (Medium) | MEDIUM | Sorry, cannot display this info string because of a Megabug. |
Luau Launcher |
Have your antagonists ride the waves... to their DOOM! | 1750 | 190-340 | Against Bucklers +30% Chance | 401 (Freeze) | 30% | 12 Cells (Medium) | MEDIUM | Sorry, cannot display this info string because of a Megabug. |
Prey of Kitsune |
Wanna outfox your foes? Summon the power of this foxy lady to the battlefield and watch them turn tail and flee. | 1750 | 190-340 | Against Bucklers +30% Chance | 401 (Ink) | 30% | 12 Cells (Medium) | MEDIUM | Sorry, cannot display this info string because of a Megabug. |
Golden Rule |
He who has the gold, makes the rules - but he who has the POWERGUN, makes those who have the gold make the rules - get it? | 1750 | 190-340 | Against Mid-Bosses +10% Chance | 401 (Freeze) | 30% | 12 Cells (Medium) | MEDIUM | Lava Pit - let's be CRYSTAL clear, finding this hidden cave won't be easy. |
Rabbid Yoshi's Rumblebang weapons | |||||||||
Rumblebang | Description and notes | Price | Hit Damage | Super Effect | Range | Cover Damage | How to unlock | ||
Enemy-specific Bonus | Damage | Chance | |||||||
Egg Fry |
Don't be left with egg on your face - tell your foes to 'beat it' with this rapid-fire rumblebang! | — | 70-180 | — | — | — | 11 Cells (Medium) | LOW | Available from the start |
Bulldog |
Throw your enemies a bone by making their demise short and sweet. | 1100 | 75-185 | — | 231 (Stone) | 25% | 11 Cells (Medium) | LOW | Available from the start |
Chomper Stopper |
Rabbids at Peach's Castle LOVE to play keep-away from Chain Chomps. They also use them to protect home base during Capture the Flag. | 1100 | 75-185 | — | 231 (Push) | 25% | 11 Cells (Medium) | LOW | Available from the start |
Mega Bite |
Unlike SOME people, you don't need to wear a mask to show everyone how tough you are, not when you add this bite to the fight.
Notes: This weapon is designed after Bowser Jr. Its name is derived from "megabyte". |
amiibo | 75-185 | Against Large Enemies +10% Damage | 231 (Stone) | 25% | 11 Cells (Medium) | MEDIUM | Scan a Yoshi amiibo. |
Raster Blaster |
R.G.B. stands for Really Gnarly Beatdown when you whip out this pixelated panic-maker. Blow your enemy's bitmaps sky high! | 1150 | 75-185 | Against Bucklers +30% Chance | 241 (Push) | 25% | 11 Cells (Medium) | MEDIUM | Purchase the Pixel Pack DLC. |
Paladin Pulverizer |
A beacon of virtuous butt kicking! | 1400 | 125-255 | — | 306 (Stone) | 25% | 11 Cells (Medium) | MEDIUM | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Big Finish |
The soundtrack to your enemy's destruction! It's the final countdown (to their doom!).
Notes: This weapon's description references "The Final Countdown", a popular 1986 song by the band Europe. |
1400 | 125-255 | — | 306 (Push) | 25% | 11 Cells (Medium) | MEDIUM | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Renegade |
Has only one function - to derezz your enemies. Now, finish the game!
Notes: This weapon's name, appearance, and description are all references to the film Tron. |
1550 | 135-265 | Against Hoppers +30% Chance | 318 (Push) | 30% | 12 Cells (Medium) | MEDIUM | The Lava Pit region of Peach's Castle is just two HOOPS and a holler from here. |
Attack O' Lantern |
Want to 'carve up' the competition? Light them up with this festive fiend.
Notes: This weapon is a play on "jack-o'-lantern." |
1700 | 190-340 | — | 401 (Stone) | 30% | 12 Cells (Medium) | MEDIUM | Sorry, cannot display this info string because of a Megabug. |
Brutal Noodle |
Victory never tasted so good! | 1700 | 190-340 | — | 401 (Push) | 30% | 12 Cells (Medium) | MEDIUM | Sorry, cannot display this info string because of a Megabug. |
Bullion Blaster |
While your enemies might not appreciate the superior craftsmanship, you'll love the creativity, art and attention to 24 karat butt-kicking detail. | 1750 | 190-340 | Against Mid-Bosses +15% Chance | 401 (Stone) | 30% | 12 Cells (Medium) | MEDIUM | Lava Pit - let's be CRYSTAL clear, finding this hidden cave won't be easy. |
Kimono No No |
The only thing cooler than a breeze rippling through your casual summer kimono is saying 'sayonara' to your enemies. | 2050 | 200-350 | Against Mid-Bosses +10% Damage | 413 (Stone) | 40% | 12 Cells (Medium) | MEDIUM | Once your work is done, then you'll have some ULTIMATE FUN! (Clear Ultimate Challenge 4.) |
Boomshot[edit]
The Boomshot is a powerful shotgun-style weapon. This means it affects a wide, yet short range area in front of the user, and does more damage the closer the enemy is. Rabbid Mario and Princess Peach are the only heroes with Boomshots.
Peach's Boomshots | |||||||||
---|---|---|---|---|---|---|---|---|---|
Boomshot | Description and notes | Price | Hit Damage | Super Effect | Range | Cover Damage | How to unlock | ||
Enemy-specific Bonus | Damage | Chance | |||||||
Blue Flame |
A powerful weapon that'll cook your opponent's goose, getting the job 'well done' every time. | — | 90-100 | — | — | — | 7 Cells (Short) | LOW | Available from the start |
Big Top |
Everyone loves a clown, but when THIS harlequin heater takes the center ring, no one will be laughing.
Notes: This weapon is based on the Koopa Clown Car. |
800 | 90-100 | — | 130 (Burn) | 40% | 7 Cells (Short) | LOW | Available from the start |
Crown Jewel |
Those who defy the crown get a quick serving of courtly justice - right upside the head! | 1000 | 140-150 | — | 188 (Freeze) | 40% | 7 Cells (Short) | LOW | Available from the start |
Barracuda |
Sleek, fast and ferocious. When this boomshot surfaces, the bad guys get schooled, big-time. | 1000 | 140-150 | — | 188 (Burn) | 40% | 7 Cells (Short) | MEDIUM | Available from the start |
Block Blaster |
No mystery here - just aim, pull the trigger and 'block out' any hopes enemies have of winning the battle. | amiibo | 140-150 | Against Small Enemies +10% Damage | 188 (Freeze) | 40% | 7 Cells (Short) | MEDIUM | |
Royal Rabbid |
The Rabbids at Peach's Castle LOVE Princess Peach so much, they made this weapon so that she'd always feel close to them. Lucky her. | 1030 | 140-150 | Against Valkries +30% Chance | 188 (Burn) | 40% | 7 Cells (Short) | MEDIUM | The Spooky Trails section of Peach's Castle - it RINGS alarm bells, doesn't it? |
Bait N' Switch Bruiser |
The bad news: your princess is in another castle. The good news: she had time to work on her target shooting.
Notes: This weapon's description references Toad's line from Super Mario Bros. |
1030 | 140-150 | Against Supporters +30% Chance | 192 (Burn) | 40% | 7 Cells (Short) | MEDIUM | |
Razzle Dazzle |
Wanna add some oomph to the action? Spice to the scuffle? Sashay to the fray? Then get ready to dazzle the competition with this beauty. | 1100 | 150-160 | — | 200 (Freeze) | 50% | 8 Cells (Short) | MEDIUM | WELL, WELL! You've a fight on your hands - halfway through Spooky Trails. |
Lavanator |
As dangerous as it is majestic - hits with the force of a super volcano. Time to kick a little 'ash'! | 1100 | 150-160 | — | 200 (Burn) | 50% | 8 Cells (Short) | MEDIUM | WELL, WELL! You've a fight on your hands - halfway through Spooky Trails. |
Kanagawa Powa |
Surf's up... and evil's about to take a gnarly wipeout as this top class wave hits the battlefield.
Notes: This weapon's appearance is a reference to The Great Wave off Kanagawa by Hokusai. |
1400 | 225-235 | — | 282 (Freeze) | 50% | 8 Cells (Short) | MEDIUM | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Nasty Yella Fella |
Rest assured, it's your foes that will turn yellow when you introduce them to your 'little friend'.
Notes: This weapon's description references a famous line from the film Scarface: "Say hello to my little friend!" |
1400 | 225-235 | — | 282 (Burn) | 50% | 8 Cells (Short) | MEDIUM | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Bullion Bill |
Unleash a 24 karat cannonade at your foes with this gilded grump that gives new meaning to the word 'payload'. | 1450 | 225-235 | Against Mid-Bosses +10% Damage | 282 (Freeze) | 50% | 8 Cells (Short) | MEDIUM | Spooky Trails - finding this swampy secret area will be a SMASH. |
Smackerel |
The catch of the day - 1.9 kilograms of delicious enemy butt kicking! | 1550 | 235-245 | Against Ziggies +30% Chance | 294 (Freeze) | 60% | 9 Cells (Short) | MEDIUM | MECHanically speaking - this one (midway through the Lava Pits) won't be easy. |
Heavy Artil-Lily |
Unleashes a powerful volley of fragrant fusillades at your lily-livered opponents! | 1550 | 235-245 | Against Ziggies +30% Chance | 294 (Burn) | 60% | 9 Cells (Short) | MEDIUM | MECHanically speaking - this one (midway through the Lava Pits) won't be easy. |
Battlin' Bill |
The love affair between Banzai Bill and the Rabbid inventors continues. Hopefully, he won't sue. | 1700 | 315-325 | — | 384 (Freeze) | 60% | 9 Cells (Short) | MEDIUM | Sorry, cannot display this info string because of a Megabug. |
Zebra Muscle |
The unique stripe pattern of zebras make them the most recognizable animal ever - it also makes for really cool bed sheets and baggy pants. | 1700 | 315-325 | — | 384 (Burn) | 60% | 9 Cells (Short) | MEDIUM | Sorry, cannot display this info string because of a Megabug. |
Rabbid Mario's Boomshots | |||||||||
Boomshot | Description and notes | Price | Hit Damage | Super Effect | Range | Cover Damage | How to unlock | ||
Enemy-specific Bonus | Damage | Chance | |||||||
Red Lightning |
Be the storm on the horizon! Victory is yours in a flash when you discharge powerful blasts from this boomshot. | — | 90-100 | — | — | — | 7 Cells (Short) | LOW | Available from the start |
Koinobori |
It's big, mighty and when it comes to taking down opponents, this baby's got teeth. | 800 | 90-100 | — | 130 (Vamp) | 40% | 7 Cells (Short) | LOW | Available from the start |
Wrath of the Dragon |
This fire-spewing beast of a boomshot is no myth! Enemies everywhere beware - Here. Be. DRAGONS. | 800 | 90-100 | — | 130 (Stone) | 40% | 7 Cells (Short) | LOW | Available from the start |
Prickly Persuader |
Watch enemies lose their 'spines' when you make them feel the heat from this cacti-cannon. | 830 | 90-100 | Against Bucklers +30% Chance | 130 (Stone) | 40% | 7 Cells (Short) | LOW | Rabbids hid it for you somewhere in the Sherbert Desert - but they forget where. (Complete the Red Coin challenge after World 2-6.) |
Cartridge Commander |
Although we haven't seen these misfire yet you should blow any dust off it before shooting (just don't lick it).
Notes: The description is a reference to an ineffective trick commonly used when an NES cartridge is not working properly. |
830 | 90-100 | Against Smashers +30% Chance | 140 (Vamp) | 40% | 7 Cells (Short) | MEDIUM | |
Plumber's Helper |
"No enemy could be dumber... who seeks the best plumber." | 1000 | 140-150 | — | 188 (Vamp) | 40% | 7 Cells (Short) | MEDIUM | You'll have to break the ice to unlock this one at the end of Sherbert Desert. |
Maki Marauder |
Heads are gonna ROLL when you serve up this spicy serving of boomshot. Check, please! | 1000 | 140-150 | — | 188 (Stone) | 40% | 7 Cells (Short) | MEDIUM | You'll have to break the ice to unlock this one at the end of Sherbert Desert. |
Lowrider |
How LOW can you GO? (while knocking your opponent's lights out!) | 1400 | 225-235 | — | 282 (Vamp) | 50% | 8 Cells (Short) | MEDIUM | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
The Splatformer |
Send your enemies to the Minus World with this groundbreaking boomshot. The end.
Notes: This weapon is decorated with sprites from Super Mario Bros. Its name is also a pun on "platformer", the gaming genre of the Super Mario series. |
1400 | 225-235 | — | 282 (Stone) | 50% | 8 Cells (Short) | MEDIUM | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Goldfish |
Weird how goldfish sound really valuable but they actually cost like, 29 cents at the pet store. | 1450 | 225-235 | Against Mid-Bosses +10% Damage | 282 (Vamp) | 50% | 8 Cells (Short) | MEDIUM | Spooky Trails - finding this swampy secret area will be a SMASH. |
Mushroom Marauder |
Power up your performance on the battlefield with this terror-inducing toadstool!
Notes: This weapon is based on and references a Super Mushroom. It also shares its name with one of Toad's cousins from The Adventures of Super Mario Bros. 3 episode, "Tag Team Trouble". |
1450 | 225-235 | Against Supporters +30% Chance | 282 (Stone) | 50% | 8 Cells (Short) | MEDIUM | Could be anywhere in the Lava Pit (the Rabbids were in a hurry to get out). (Complete the Blue Cannon challenge after World 4-2.) |
Big Cat |
Your enemies will look like something the cat dragged in after they tangle with this tiger. | 1550 | 235-245 | Against Hoppers +30% Chance | 294 (Vamp) | 60% | 9 Cells (Short) | MEDIUM | MECHanically speaking - this one (midway through the Lava Pits) won't be easy. |
Sunflower Power |
Don't get salty with your enemies - just whip out this symbol of summer and let it spit! | 1550 | 235-245 | Against Hoppers +30% Chance | 294 (Stone) | 60% | 9 Cells (Short) | MEDIUM | MECHanically speaking - this one (midway through the Lava Pits) won't be easy. |
Groove Thing |
The Rabbids at Peach's Castle made this funky throwback using a collection of 1970's professional, rollerdance dresses, and some van art. | 1700 | 315-325 | — | 384 (Vamp) | 60% | 9 Cells (Short) | MEDIUM | Sorry, cannot display this info string because of a Megabug. |
Matrix Mashup |
Which will it be? The red pill or blue? There's also yellow... and green. Wait, there's orange, too! Shoot - never mind, these are chocolates.
Notes: This weapon's name, design, and description are references to The Matrix. |
1700 | 315-325 | — | 384 (Stone) | 60% | 9 Cells (Short) | MEDIUM | Sorry, cannot display this info string because of a Megabug. |
Kite Commando |
Knock the wind out of their sails with this powerful parafoil that provides hours of fun at the beach or your local kite festival. | 2050 | 325-335 | Against Mid-Bosses +10% Damage | 395 (Vamp) | 60% | 9 Cells (Short) | MEDIUM | Once your work is done, then you'll have some ULTIMATE FUN! (Clear Ultimate Challenge 3.) |
Bworb[edit]
The Bworb is a yo-yo-like weapon that is very similar to the regular Blaster. The Bworbs have the highest chances of successfully causing a Super Effect than any other weapons. In fact; the Gag Me With a Spoon, and the Round Shield Shocker are the only hero weapons in the main game that have a 100% Super Effect Chance. It is only used by Rabbid Luigi.
Rabbid Luigi's Bworbs | |||||||||
---|---|---|---|---|---|---|---|---|---|
Bworb | Description and notes | Price | Hit Damage | Super Effect | Range | Cover Damage | How to unlock | ||
Enemy-specific Bonus | Damage | Chance | |||||||
Dwarf Star |
Nothing burns hotter than the Dwarf Star, just like nothing burns hotter on the dance floor than Rabbid Luigi at a wedding. | — | 20-30 | — | — | — | 10 Cells (Medium) | LOW | Available from the start |
Slam-Held |
Kick butt together anytime, anywhere, with any enemy.
Notes: This weapon has similar and buttons as the Nintendo Entertainment System. |
500 | 20-30 | — | 36 (Push) | 30% | 10 Cells (Medium) | LOW | Unlock the Battle HQ. |
Turbine |
Let's pray the Rabbids at Peach's Castle didn't take the parts from something important, like a jet engine or hydroelectric dam. | 520 | 20-30 | Against Hoppers +30% Chance | 36 (Burn) | 30% | 10 Cells (Medium) | LOW | The Rabbids hid this SOMEWHERE in the Ancient Gardens - WHERE is anyone's guess. (Complete the Blue Cannon challenge after World 1-2.) |
Life's a Beech |
The Rabbids at Peach's Castle went all out with this one, opting for a classic retro beechwood luxury finish. Looks great around the home! | 550 | 25-35 | — | 46 (Push) | 50% | 10 Cells (Medium) | LOW | You'll have to fight for this one - midway through the Ancient Gardens. |
Sugar Rush |
Satisfy your craving for full-flavored firepower with this caustic confection (just don't let it spoil your dinner). | 550 | 25-35 | — | 46 (Burn) | 50% | 10 Cells (Medium) | LOW | You'll have to fight for this one - midway through the Ancient Gardens. |
Burning Question |
It's a question that's plagued scientists for ages - how much of a butt whoopin' can your enemies take before it's unfair?
Notes: This weapon features ? Blocks using their original sprites from Super Mario Bros. |
amiibo | 25-35 | Against Small Enemies +15% Chance | 46 (Burn) | 50% | 10 Cells (Medium) | LOW | |
ASCII Eradicator |
Thanks to ASCII you can call your enemy "068 079 082 075" without getting grounded.
Notes: The ASCII code in the description of this weapon spells "DORK." |
550 | 25-35 | Against Ziggies +30% Chance | 55 (Push) | 50% | 10 Cells (Medium) | LOW | |
Exoskeleton |
The powers of the elements are fused with a Koopa shell and Bowser's favorite jewelry. All the rage at more fashionable battlefields. | 700 | 45-55 | — | 72 (Stone) | 50% | 10 Cells (Medium) | LOW | You'll need to go ape to unlock this one at the end of the Ancient Gardens. |
Crosshair Nightmare |
Stay 'dialed in' on victory with this optic elemental that nearly always hits its mark (ghillie suit not included). | 700 | 45-55 | — | 72 (Burn) | 50% | 10 Cells (Medium) | LOW | You'll need to go ape to unlock this one at the end of the Ancient Gardens. |
Shining Dawn |
Earn yourself a gold star for destruction when you transmute this malleable elemental from passive inventory item to battlefield beauty. | 720 | 45-55 | Against Mid-Bosses +15% Chance | 72 (Vamp) | 50% | 10 Cells (Medium) | LOW | Ancient Gardens - once you learn a few new MOVES you can bridge the gap here. |
Blastberry Swirl |
Don't be a sucker - sweet victory is yours when you unwrap this long-lasting, flavorful mix of damage and secondary effects. | 830 | 55-65 | Against Bucklers +30% Chance | 85 (Vamp) | 60% | 10 Cells (Medium) | MEDIUM | Rabbids hid it for you somewhere in the Sherbert Desert - but they forget where. (Complete the Blue Cannon challenge near the starting square after breaking the blocks with the ball.) |
Butcher's Block |
Made from 100% lead and BPA-free classic wood building blocks - have fun and learn while kicking your enemy's patootie at the same time! | 1000 | 80-90 | — | 113 (Push) | 70% | 10 Cells (Medium) | MEDIUM | You'll have to break the ice to unlock this one at the end of Sherbert Desert. |
Tesla Circle |
Nikola Tesla himself would marvel at the Rabbids' handiwork here. Just don't let Thomas Edison get his dirty, thieving hands on it. | 1000 | 80-90 | — | 113 (Vamp) | 70% | 10 Cells (Medium) | MEDIUM | You'll have to break the ice to unlock this one at the end of Sherbert Desert. |
Crosshead Orb |
Put the screws to enemy combatants with this harmful hardware - the ultimate tool in your hero's toolbox. | 1030 | 80-90 | Against Ziggies +30% Chance | 113 (Stone) | 70% | 10 Cells (Medium) | MEDIUM | The Rabbids were too scared to recall where in Spooky Trails they stashed this. (Complete the Blue Cannon challenge after World 3-3.) |
Circle of Strife |
Whether the cool energy of the moon or the warm energy of the sun, the vibe of this weapon is anything but soothing to your foes.
Notes: This weapon's name is a pun on "circle of life." |
1400 | 130-140 | — | 168 (Burn) | 90% | 11 Cells (Medium) | MEDIUM | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Gemcutter |
Want to hear something outrageous? Truly, truly, TRULY outrageous? Your foes think they can avoid a vicious butt-kicking by this elemental.
Notes: This weapon's description references Jem and the Holograms, specifically its intro theme. |
1400 | 130-140 | — | 168 (Push) | 90% | 11 Cells (Medium) | MEDIUM | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Marble Marauder |
You'll be playing for 'keepsies' when you knuckle down with this agate elemental! | 1550 | 140-150 | Against Peek-a-Boos +30% Chance | 180 (Burn) | 90% | 12 Cells (Medium) | MEDIUM | MECHanically speaking - this one (midway through the Lava Pits) won't be easy. |
Cactus Fracas |
Feeling 'needled' by your antagonists? Just bring this high antioxidant elemental to bloom on the battlefield - damage drought over! | 1550 | 140-150 | Against Peek-a-Boos +30% Chance | 180 (Push) | 90% | 12 Cells (Medium) | MEDIUM | MECHanically speaking - this one (midway through the Lava Pits) won't be easy. |
Gag Me With A Spoon |
Gag your enemies out the door with this primo 'blast from the past'. Available at finer shopping malls everywhere! | 1700 | 185-195 | — | 230 (Vamp) | 100% | 12 Cells (Medium) | MEDIUM | Sorry, cannot display this info string because of a Megabug. |
Round Shield Shocker |
Nail your enemies right in the Gokstad thanks to this elemental weapon. Awesome Viking beard not included. | 1700 | 185-195 | — | 230 (Stone) | 100% | 12 Cells (Medium) | MEDIUM | Sorry, cannot display this info string because of a Megabug. |
Bwananarang[edit]
Bwananarangs are mid-range boomerang-like weapons capable of hitting multiple targets in a row without cooldown. Their flight is not affected by low Cover Blocks. Donkey Kong is the only character that can use this weapon.
Donkey Kong's Bwananarangs | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Bwananarang | Description and notes | Price | Hit Damage | Super Effect | Range | Cover Damage | Ricochets | How to unlock | ||
Enemy-specific Bonus | Damage | Chance | ||||||||
Potassium Pulverizer |
Name ONE other low-cal weapon that has as much fiber and vitamin C AND doesn't require refrigeration to maintain quality. Go on, we'll wait. | — | 20-30 | — | 39 (Bounce) | 30% | 7 Cells (Medium) | LOW | 3 | Available from the start |
Habanero Caballero |
Like ketchup on popcorn, no food combo has been as HOTLY unanticipated as this one. Guaranteed to make your foes gag and their eyes water. | 600 | 30-40 | Against Ziggies +10% Damage | 52 (Burn) | 40% | 7 Cells (Medium) | LOW | 3 | You've got to start somewhere. With a little help from new friends, maybe. |
Ridgy-Didge Returner |
Less you have roos loose in the top paddock, you'll appreciate the fair suck o' the sauce bottle this gives ya when out in the woop woop. | 600 | 30-40 | Against Hoppers +10% Damage | 52 (Bounce) | 40% | 7 Cells (Medium) | LOW | 3 | You've got to start somewhere. With a little help from new friends, maybe. |
Koi Ploy |
Hurts your enemies two ways – does physical damage AND leaves a gross fish smell on their clothes, making for awkward social engagements. | 750 | 40-50 | Against Smashers +20% Damage | 63 (Bounce) | 50% | 7 Cells (Medium) | LOW | 4 | One can get tired of all the "side eye" thrown one's way by Rabbid Peach, for sure. |
Curtain Call |
Make sure your enemies "get the message" with this vintage Bwananarang that incapacitates AND teaches polite, old-fashioned phone manners. | 750 | 40-50 | Against Ziggies +20% Damage | 63 (Burn) | 50% | 7 Cells (Medium) | LOW | 4 | One can get tired of all the "side eye" thrown one's way by Rabbid Peach, for sure. |
Law of the Macaw |
Your enemies are about to learn a serious lesson courtesy of the school of hard Squawks and this officially licensed signature Bwananarang.
Notes: This weapon is based on Squawks, and the description refers to the phrase "school of hard knocks", which refers to learning through real-world experience. |
1000 | 50-60 | Against Summoners +30% Damage | 72 (Bounce) | 60% | 7 Cells (Medium) | LOW | 5 | Adjustable strap fins offer greater versatility, and are thus preferred by S.C.U.B.A divers. |
Wiener Whacker |
Trust us, you DON'T want to know what's in this Bwananarang. Just enjoy it. | 1000 | 50-60 | Against Bucklers +30% Damage | 72 (Burn) | 60% | 7 Cells (Medium) | LOW | 5 | Adjustable strap fins offer greater versatility, and are thus preferred by S.C.U.B.A divers. |
S.C.A.R.A.B. |
S.C.A.R.A.B. stands for Sophisticated Cybernetic Aerial Robotic Armed Bwananarang – the result of decades of research by Rabbid scientists. | 1150 | 60-70 | Against Ziggies +40% Damage | 82 (Bounce) | 70% | 7 Cells (Medium) | LOW | 5 | If at first you don't succeed (at say - defeating a boss) try, try again. |
M.I.R.A.B.E.L.L.E. |
Caution! The Mid-Infrared Radiated Autonomous Banana-based Enhanced Laser Light Exterminator, or M.I.R.A.B.E.L.L.E., is highly experimental. | 1150 | 60-70 | Against Hoppers +40% Damage | 82 (Burn) | 70% | 7 Cells (Medium) | LOW | 5 | If at first you don't succeed (at say - defeating a boss) try, try again. |
Golden Gyre |
You COULD lob common bananas around like a peasant, but why not make a powerful social statement with this SIGNATURE DK gold Bwananarang?
Notes: This weapon is based on a Golden Banana. |
1600 | 70-80 | — | 94 (Bounce) | 100% | 7 Cells (Medium) | LOW | 5 | Before one solves THIS puzzle, one must find all the pieces - even if they're under a couch. |
Sconce Response |
Island legend says the Banana King received a Gold Bwananarang from the god Bananaloa. He built the Temple of Bananapanamahu in thanks. | 1600 | 70-80 | Against Bucklers +40% Damage | 94 (Burn) | 70% | 7 Cells (Medium) | LOW | 5 | If only Rabbid Peach would quit BOSSING everyone around, perhaps she'd make more friends. |
Boombow[edit]
Boombows are long-range weapons modeled after crossbows capable of hitting multiple targets at once without cooldown. Compared to the Boomshot, which works similar, the Boombow has a narrower cone but better range. Rabbid Cranky is the only character that can use this weapon.
Rabbid Cranky's Boombows | |||||||||
---|---|---|---|---|---|---|---|---|---|
Boombow | Description and notes | Price | Hit Damage | Super Effect | Range | Cover Damage | How to unlock | ||
Enemy-specific Bonus | Damage | Chance | |||||||
Wood Shop Walloper |
The joining pieces aren't square, the edges aren't straight and he used too much glue, but Rabbid Cranky still considers this a masterpiece. | — | 40-50 | — | 65 (Vamp) | 30% | 10 Cells (Medium) | LOW | Available from the start |
Blue Collar Brawler |
It's not just fines that are doubled when foes are careless near this labor of love. See your enemy's incident reports skyrocket! | 600 | 50-60 | Against Smashers +10% Damage | 78 (Ink) | 40% | 10 Cells (Medium) | LOW | You've got to start somewhere. With a little help from new friends, maybe. |
Guano Guardian |
Fertilize plans for victory with this phosphate-fueled pest-repellant – just wash your hands after, so you don't get salmonella poisoning. | 600 | 50-60 | Against Hoppers +10% Damage | 78 (Vamp) | 40% | 10 Cells (Medium) | LOW | You've got to start somewhere. With a little help from new friends, maybe. |
Exploding Elegance |
Rabbid Cranky lost his Sunday best. Then he found out that Rabbids recycled it into a finely tailored Boombow, papillon and all. | 750 | 60-70 | Against Ziggies +20% Damage | 88 (Ink) | 50% | 10 Cells (Medium) | LOW | One can get tired of all the "side eye" thrown one's way by Rabbid Peach, for sure. |
Deadeye Dino |
Rabbid scientists were so preoccupied with whether they COULD, they didn't stop to think if they SHOULD develop this dino hybrid.
Notes: This weapon's description references a famous line spoken by Dr. Ian Malcolm in the film Jurassic Park: "Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should." |
750 | 60-70 | Against Bucklers +20% Damage | 88 (Vamp) | 50% | 10 Cells (Medium) | LOW | One can get tired of all the "side eye" thrown one's way by Rabbid Peach, for sure. |
Grim Peeper |
There Charon sits, ruling the dreary coast. His eyes hollow furnaces. His multi-focal lenses preventing exposure to blue light.
Notes: This weapon's name is a play on the Grim Reaper, a common personification for death. Additionally, the description may allude to Charon, a River Styx ferryman in Greek mythology. |
1000 | 70-80 | Against Collectors +30% Damage | 96 (Vamp) | 60% | 10 Cells (Medium) | LOW | Adjustable strap fins offer greater versatility, and are thus preferred by S.C.U.B.A divers. |
Expresso Atomizer |
Never hide your head in the sand again, with this officially licensed Expresso the Ostrich merch (has double kneecaps for authenticity).
Notes: This weapon is based on Expresso. |
1000 | 70-80 | Against Ziggies +30% Damage | 96 (Ink) | 60% | 10 Cells (Medium) | LOW | Adjustable strap fins offer greater versatility, and are thus preferred by S.C.U.B.A divers. |
Line Dry Liquidator |
Baddies blemishing the battlefield? Simply soak them in buttermilk, rinse with hot water, then let loose with this cataclysmic clothesline. | 1150 | 80-90 | Against Bucklers +40% Damage | 105 (Vamp) | 70% | 10 Cells (Medium) | LOW | If at first you don't succeed (at say - defeating a boss) try, try again. |
Lawn Ornament Agony |
Flamingos perform up to 136 dance moves to attract a mate, as opposed to Rabbids, who only know the traditional Japanese parasol dance. | 1150 | 80-90 | Against Smashers +40% Damage | 105 (Ink) | 70% | 10 Cells (Medium) | LOW | If at first you don't succeed (at say - defeating a boss) try, try again. |
First Class Crusader |
Stay cozy and stretch out – you'll have plenty of legroom while you draw the curtain on your lower-class competitors. Free snacks included. | 1600 | 90-100 | — | 117 (Vamp) | 100% | 10 Cells (Medium) | LOW | Before one solves THIS puzzle, one must find all the pieces - even if they're under a couch. |
Megaton S-21 |
Your enemy's offensive will have you waving a white flag when pigs learn to fly! Foes are in for a dogfight when this ace is airborne.
Notes: This weapon's design and description are based on the plane flown by the titular character of Porco Rosso. |
1600 | 90-100 | Against Ziggies +40% Damage | 117 (Ink) | 70% | 10 Cells (Medium) | LOW | If only Rabbid Peach would quit BOSSING everyone around, perhaps she'd make more friends. |
Secondary weapons[edit]
Melee[edit]
Melee weapons are secondary weapons that are used in the same way as Hammers. They can only target foes that are in any of 8 possible cells that are right next to the user, but the attack creates a shockwave around the user that does damage to anything else that's close. Damage done depends on how close to the hero the enemy (or cover) is. Both Mario and his Rabbid counterpart have these.
Mario's Melee weapons | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Melee | Description and notes | Price | Hit Damage | Super Effect | Range | Cover Damage | Cooldown | Area of Damage | How to unlock | ||
Enemy-specific Bonus | Damage | Chance | |||||||||
Button Masher |
Unfortunately for enemies, the big red button on this melee weapon won't put an emergency stop to the butt-kicking you're about to dish out. | — | 55-65 | — | — | — | 1 Cell (Close) | NONE | 1 Turn | 2 Cells | Available from the start |
Bowser Basher |
Hey, maybe you'll get to smack Bowser with his own hands! 'Ow! Why are you hitting yourself? Ow! Why are you hitting yourself?' | 570 | 55-65 | Against Ziggies +30% Chance | 85 (Honey) | 30% | 1 Cell (Close) | NONE | 1 Turn | 2 Cells | The Rabbids hid this SOMEWHERE in the Ancient Gardens - WHERE is anyone's guess. (Complete the Red Coin challenge after World 1-5) |
Spring Cleaner |
Time to banish those winter blues by decluttering your life of deadbeat derelicts! | 570 | 55-65 | — | 85 (Bounce) | 30% | 1 Cell (Close) | NONE | 1 Turn | 2 Cells | Available from the start |
Cranial Abogator |
A steam powered hammer! What unnecessarily steam-powered inventions will they think of next? Juicer? Treadmill? Socks? | 570 | 55-65 | Against Hoppers +20% Damage | 90 (Bounce) | 30% | 1 Cell (Close) | NONE | 1 Turn | 2 Cells | |
TKO |
When the fight starts, make sure these mitts are in your corner - the all-time heavyweight champ of kicking the bad guys' butts! | 700 | 95-105 | — | 137 (Bounce) | 30% | 1 Cell (Close) | NONE | 1 Turn | 2 Cells | You'll need to go ape to unlock this one at the end of the Ancient Gardens. |
Mighty Mitts O' Mario |
Even Mario could use an extra hand - or two - when it comes to getting a grip on Bowser Jr.'s skullduggery. | 700 | 95-105 | — | 137 (Honey) | 30% | 1 Cell (Close) | NONE | 1 Turn | 2 Cells | You'll need to go ape to unlock this one at the end of the Ancient Gardens. |
Conk Buster |
Did you ever have one of those plastic hammers that squeaked every time you bonked your sibling on the head? This is ALMOST as fun. | 1000 | 165-175 | — | 219 (Bounce) | 40% | 1 Cell (Close) | NONE | 1 Turn | 2 Cells | You'll have to break the ice to unlock this one at the end of Sherbert Desert. |
Bee Bludger |
High five for the hive! Enemies will BEE wary of getting too close after they feel this beauty's sting. | 1000 | 165-175 | — | 219 (Honey) | 40% | 1 Cell (Close) | NONE | 1 Turn | 2 Cells | You'll have to break the ice to unlock this one at the end of Sherbert Desert. |
Hammer Time |
The law of the golden hammer says 'If all you have is a hammer, everything looks like a nail' (or in this case, like a foe to squash).
Notes: This weapon is named after one of the lyrics to M.C. Hammer's song, "U Can't Touch This". |
1030 | 165-175 | Against Mid-Bosses +10% Damage | 219 (Bounce) | 40% | 1 Cell (Close) | NONE | 1 Turn | 2 Cells | Sherbert Desert - your spirits will get a big LIFT when you find this secret area. |
Barrel Bonker |
Barrels were once used to flatten Mario and his friends, now YOU'RE using them to flatten their enemies. Life is funny that way.
Notes: This weapon's description references Donkey Kong. |
1100 | 175-185 | — | 231 (Bounce) | 50% | 1 Cell (Close) | NONE | 1 Turn | 3 Cells | WELL, WELL! You've a fight on your hands - halfway through Spooky Trails. |
Track Attack |
Time to make tracks... on your opponent's BEHIND! | 1100 | 175-185 | — | 231 (Honey) | 50% | 1 Cell (Close) | NONE | 1 Turn | 3 Cells | WELL, WELL! You've a fight on your hands - halfway through Spooky Trails. |
Hydrant Hammer |
Extinguish your antagonists with this iconic symbol of safety and protection - just don't park within ten feet of it or you'll get a ticket. | 1100 | 175-185 | Against Bucklers +30% Chance | 231 (Honey) | 50% | 1 Cell (Close) | NONE | 1 Turn | 3 Cells | The Rabbids were too scared to recall where in Spooky Trails they stashed this. (Complete the Blue Cannon challenge upon gaining access to the swamp area.) |
Toad Tapper |
A loving tribute to Princess Peach's most loyal attendant, Toad. The poor guy spent hours modeling for the Rabbids who made this. | 1400 | 265-275 | — | 330 (Bounce) | 50% | 1 Cell (Close) | NONE | 1 Turn | 3 Cells | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Battle Gavel |
The bad guys get their day in court and justice ALWAYS prevails when you call for order with this ceremonial symbol of squashing. | 1400 | 265-275 | — | 330 (Honey) | 50% | 1 Cell (Close) | NONE | 1 Turn | 3 Cells | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Sucker Puncher |
It's a unanimous verdict - your enemies suck! | 1550 | 275-285 | Against Hoppers +30% Chance | 342 (Bounce) | 60% | 1 Cell (Close) | NONE | 1 Turn | 3 Cells | MECHanically speaking - this one (midway through the Lava Pits) won't be easy. |
Toxic Truncheon |
Don't let things mushroom out of control on the battlefield - this poisonous pole hammer leaves a bad taste in your foe's mouth, every time. | 1550 | 275-285 | Against Hoppers +30% Chance | 342 (Honey) | 60% | 1 Cell (Close) | NONE | 1 Turn | 3 Cells | MECHanically speaking - this one (midway through the Lava Pits) won't be easy. |
Peeper Reaper |
Talk about hard on the eyes! When it comes to this melee weapon it's an eye for an eye... with an eye! | 1550 | 275-285 | Against Smashers +30% Chance | 342 (Bounce) | 60% | 1 Cell (Close) | NONE | 1 Turn | 3 Cells | Could be anywhere in the Lava Pit (the Rabbids were in a hurry to get out). (Complete the Blue Cannon challenge after World 4-4.) |
Glamor Hammer |
There's only one thing better than smashing your way to victory, and that's looking fabulous while you do it. | 1700 | 375-385 | — | 454 (Bounce) | 60% | 1 Cell (Close) | NONE | 1 Turn | 3 Cells | Sorry, cannot display this info string because of a Megabug. |
Sunset Slammer |
Kick back, relax and watch your worries (and your opponents) dip below the horizon with this twilight tormentor. | 1700 | 375-385 | — | 454 (Honey) | 60% | 1 Cell (Close) | NONE | 1 Turn | 3 Cells | Sorry, cannot display this info string because of a Megabug. |
Grid Gavel |
Greetings, programs! We hope this futuristic flail serves you well in the fight against sinister hacker programs... Er, I mean, Bowser Jr.
Notes: This weapon's name, appearance, and description are all references to the film Tron. |
2050 | 385-395 | Against Mid-Bosses +10% Damage | 466 (Bounce) | 60% | 1 Cell (Close) | NONE | 1 Turn | 3 Cells | Once your work is done, then you'll have some ULTIMATE FUN! (Clear Ultimate Challenge 1.) |
Rabbid Mario's Melee weapons | |||||||||||
Melee | Description and notes | Price | Hit Damage | Super Effect | Range | Cover Damage | Cooldown | Area of Damage | How to unlock | ||
Enemy-specific Bonus | Damage | Chance | |||||||||
Big Blue Bopper |
Enemies got you down? Bash the blues away with this bludgeon-type weapon that'll leave 'em black and blue all over. | — | 105-115 | — | — | — | 1 Cell (Close) | NONE | 1 Turn | 2 Cells | Available from the start |
Deadbolt |
No one gets past this powerful melee weapon once it springs into action. Victory is a lock! | 800 | 105-115 | — | 150 (Stone) | 40% | 1 Cell (Close) | NONE | 1 Turn | 2 Cells | Available from the start |
Clobber Chomper |
You'd think after making this the Rabbids at Peach's Castle would avoid Chain Chomps at all costs - turns out Rabbids love the little rascals! | 800 | 105-115 | — | 150 (Vamp) | 40% | 1 Cell (Close) | NONE | 1 Turn | 2 Cells | Available from the start |
Bone Shaker |
Shake a leg and get ready for some bone rattlin' fun with this skeletal swatter. | amiibo | 105-115 | Against Large Enemies +15% Chance | 150 (Stone) | 40% | 1 Cell (Close) | NONE | 1 Turn | 2 Cells | |
Special Delivery |
Just have your enemies sign on the dotted line to receive the butt kicking of a lifetime. | 830 | 105-115 | Against Supporters +30% Chance | 150 (Vamp) | 40% | 1 Cell (Close) | NONE | 1 Turn | 2 Cells | Rabbids hid it for you somewhere in the Sherbert Desert - but they forget where. (Complete the Red Coin challenge upon reaching the peak of the snowy mountain.) |
Baleful Bad-Ender |
Steampunk mech suits and stuff are cool, but they need a TON of maintenance. Trust us, you're better off with a hammer. | 830 | 105-115 | Against Bucklers +20% Damage | 160 (Vamp) | 40% | 1 Cell (Close) | NONE | 1 Turn | 2 Cells | |
Marble Masher |
Socrates himself would have loved to have this baby at his side during his more heated philosophical arguments. | 1000 | 165-175 | — | 219 (Stone) | 40% | 1 Cell (Close) | NONE | 1 Turn | 2 Cells | You'll have to break the ice to unlock this one at the end of Sherbert Desert. |
Rabies Rattler |
Don't go to bat against your foes with anything less than this winged war hammer of the night. | 1000 | 165-175 | — | 219 (Vamp) | 40% | 1 Cell (Close) | NONE | 1 Turn | 2 Cells | You'll have to break the ice to unlock this one at the end of Sherbert Desert. |
Column Crusher |
Strike gold with this 'bionic ionic' and hope your enemies appreciate the craftsmanship and artistry that's gone into sealing their doom. | 1030 | 165-175 | Against Mid-Bosses +15% Chance | 219 (Stone) | 40% | 1 Cell (Close) | NONE | 1 Turn | 2 Cells | Sherbert Desert - your spirits will get a big LIFT when you find this secret area. |
Big Mean Submarine |
Plunge your antagonists into the icy waters of defeat when you propel this pummeler across their bow!
Notes: This weapon is based off the submarines used by the Rabbids in Rayman Raving Rabbids 2. |
1100 | 175-185 | — | 231 (Stone) | 50% | 1 Cell (Close) | NONE | 1 Turn | 3 Cells | WELL, WELL! You've a fight on your hands - halfway through Spooky Trails. |
Boo Basher |
Hope your foes aren't scared of ghosts... They're about to become one.
Notes: This weapon is based on Boo. |
1100 | 175-185 | — | 231 (Vamp) | 50% | 1 Cell (Close) | NONE | 1 Turn | 3 Cells | WELL, WELL! You've a fight on your hands - halfway through Spooky Trails. |
Feel The Heat |
Give 'em a little 'oven lovin' with this recipe for butt-kicking: 1) Preheat to 200 degrees Celsius. 2) LIGHTLY grease. 3) Conk on head! | 1400 | 265-275 | — | 330 (Stone) | 50% | 1 Cell (Close) | NONE | 1 Turn | 3 Cells | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Bat Out Of Heck |
Knock your enemies into next week without batting an eye - one last, final kiss!
Notes: This weapon is a reference to the Meat Loaf album Bat Out of Hell and its namesake song. |
1400 | 265-275 | — | 330 (Vamp) | 50% | 1 Cell (Close) | NONE | 1 Turn | 3 Cells | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Thwomper Stomper |
Enemies best come proper, unless they want to feel the... THWOMPER STOMPER!!!
Notes: This weapon is based on Thwomp. |
1700 | 375-385 | — | 454 (Stone) | 60% | 1 Cell (Close) | NONE | 1 Turn | 3 Cells | Sorry, cannot display this info string because of a Megabug. |
Thunderbolt |
Smite your enemies with the mighty, mountain-crushing hammer of Norse legend (flight not included with this model).
Notes: This weapon is based on Mjölnir, the signature hammer of the Norse god of thunder, Thor. |
1700 | 375-385 | — | 454 (Vamp) | 60% | 1 Cell (Close) | NONE | 1 Turn | 3 Cells | Sorry, cannot display this info string because of a Megabug. |
Sentry[edit]
- "Sentry" redirects here. It is not to be confused with R.O.B. Sentry.
Sentries are deployable drones resembling submarines used by Rabbid Peach and Luigi. Sentries chase a single target by moving a few cells each turn. If an enemy gets within range of the Sentry, whether it be the target or not, the Sentry explodes, causing damage to a large surrounding area, and the closer to the explosion an enemy is, the more damage is done. However, Sentries have their own Health Points like a hero, and enemies will not hesitate to attack an incoming Sentry. They can be used with weapons that have a high chance of inflicting the Honey or Stone effect. They can also be used with Luigi's Itchy Feet ability, Mario's M-power, Yoshi's Super Chance, or all three of the abilities. If the enemy a Sentry is targeting is defeated before the Sentry can reach it, the Sentry will stop moving, but still explode if an enemy happens to walk near it.
Luigi's Sentries | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sentry | Description and notes | Price | Hit Damage | Super Effect | Range | Cover Damage | Cooldown | Area of Damage | Sentry Health Points | Sentry Move Range | How to unlock | ||
Enemy-specific Bonus | Damage | Chance | |||||||||||
Top Gear |
Rumor has it the Rabbids at Peach's Castle took those gears from an old clock tower. Hope that doesn't come back to 'haunt' you.
Notes: This weapon's description references the Tick Tock Clock stage from Super Mario 64 and its name refers to the lowest gear ratio that can be selected in the transmission of a mechanically propelled vehicle. |
— | 45-55 | — | — | — | 15 Cells (Long) | LOW | 1 Turn | 1 Cell | 150 | 6 Cells | Available from the start |
Killer Extinct |
Get 'Jurassic' in gear and get ready for the ride of a lifetime with a deployable so advanced, it defies evolution. The park. Is. OPEN.
Notes: This weapon's design and description are based on the film Jurassic Park. Its name references the video game series Killer Instinct, due to the game's composer being a former Rare employee. |
570 | 45-55 | Against Smashers +20% Damage | 72 (Bounce) | 30% | 15 Cells (Long) | LOW | 1 Turn | 1 Cell | 150 | 6 Cells | The Rabbids hid this SOMEWHERE in the Ancient Gardens - WHERE is anyone's guess. (Complete the Blue Cannon challenge at the base of the block tower.) |
Jeopardous Jalopy |
Not only will this beauty keep you safe, if there's a car show anywhere nearby you're bound to win first prize! | 570 | 45-55 | Against Hoppers +20% Damage | 80 (Ink) | 30% | 15 Cells (Long) | LOW | 1 Turn | 2 Cells | 150 | 6 Cells | |
Master Control |
Take control of the battlefield thanks to this menacing-looking sentinel (just keep it away from any mainframe computers). End of line.
Notes: This weapon's name and description are based on the main antagonist of the film, Tron. |
700 | 80-90 | — | 117 (Ink) | 30% | 15 Cells (Long) | LOW | 1 Turn | 1 Cell | 150 | 6 Cells | You'll need to go ape to unlock this one at the end of the Ancient Gardens. |
Barn Burner |
Need a hand? This dependable deployable is read to 'pitch in' morning, noon or night. | 700 | 80-90 | — | 117 (Bounce) | 30% | 15 Cells (Long) | LOW | 1 Turn | 1 Cells | 150 | 6 Cells | You'll need to go ape to unlock this one at the end of the Ancient Gardens. |
Bwahntasaurus Wrecks |
Possible influences here include the dinosaurs, the Bwachness Monsters or the Creature from the Bwahk Lagoon.
Notes: This weapon's name is a play on Brontosaurus and Tyrannosaurus rex. Its description also references the Loch Ness Monster and the Creature from the Black Lagoon. |
800 | 90-100 | — | 130 (Ink) | 40% | 15 Cells (Long) | MEDIUM | 1 Turn | 1 Cell | 150 | 6 Cells | You'll have to 'ride out the storm' midway through the Sherbert Desert for this one. |
Crater Maker |
The hardest working deployable in the business BULLDOZES your adversaries like so much cheap landfill. No overtime necessary. | 1000 | 140-150 | — | 188 (Ink) | 40% | 15 Cells (Long) | MEDIUM | 1 Turn | 1 Cell | 200 | 7 Cells | You'll have to break the ice to unlock this one at the end of Sherbert Desert. |
Danger Arranger |
A clear sign of danger to your enemies. Deploying this sentry means you can 'cone off' your worries and relax! | 1000 | 140-150 | — | 188 (Bounce) | 40% | 15 Cells (Long) | MEDIUM | 1 Turn | 1 Cell | 200 | 7 Cells | You'll have to break the ice to unlock this one at the end of Sherbert Desert. |
Painville Express |
This 'pain train' delivers a payload of paroxysm to your antagonists, right on schedule. | 1400 | 225-235 | — | 282 (Ink) | 50% | 15 Cells (Long) | MEDIUM | 1 Turn | 2 Cells | 300 | 8 Cells | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Fatal Frame |
Pictured this - your enemies getting roasted as they try get past the watchful lens of this deployable. Talk about being photobombed!
Notes: This weapon's name is a reference to the horror game series Fatal Frame. |
1400 | 225-235 | — | 282 (Bounce) | 50% | 15 Cells (Long) | MEDIUM | 1 Turn | 2 Cells | 300 | 8 Cells | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Gold Rush |
There's gold in them hills, so get ready to stake your claim - on your opponent's face! | 1450 | 225-235 | Against Mid-Bosses +15% Damage | 282 (Bounce) | 50% | 15 Cells (Long) | MEDIUM | 1 Turn | 2 Cells | 300 | 8 Cells | Spooky Trails - finding this swampy secret area will be a SMASH. |
Road Reaper |
Put the pedal to the metal and conflict on cruise control with this highway harbinger of pain! | 1550 | 235-245 | Against Ziggies +20% Damage | 294 (Ink) | 60% | 15 Cells (Long) | MEDIUM | 1 Turn | 3 Cells | 300 | 8 Cells | MECHanically speaking - this one (midway through the Lava Pits) won't be easy. |
A Slay At The Beach |
Makes even the most grueling battles feel like a day at the beach - don't forget the sunblock! | 1550 | 235-245 | Against Ziggies +20% Damage | 294 (Bounce) | 60% | 15 Cells (Long) | MEDIUM | 1 Turn | 3 Cells | 300 | 8 Cells | MECHanically speaking - this one (midway through the Lava Pits) won't be easy. |
Deploy Toy |
Don't get all wound up - just send this colorful, carefully-carved classic onto the battlefield to pop your opponent's bubble. | 1700 | 315-325 | — | 384 (Ink) | 60% | 15 Cells (Long) | MEDIUM | 1 Turn | 3 Cells | 300 | 8 Cells | Sorry, cannot display this info string because of a Megabug. |
Attack From The Future II |
It's back! It's back from the future and believe me, it looks VERY gloomy for you enemies.
Notes: This weapon references the movie Back to the Future Part II. |
1700 | 315-325 | — | 384 (Bounce) | 60% | 15 Cells (Long) | MEDIUM | 1 Turn | 3 Cells | 300 | 8 Cells | Sorry, cannot display this info string because of a Megabug. |
Rabbid Peach's Sentries (Main Game) | |||||||||||||
Sentry | Description and notes | Price | Hit Damage | Super Effect | Range | Cover Damage | Cooldown | Area of Damage | Sentry Health Points | Sentry Move Range | How to unlock | ||
Enemy-specific Bonus | Damage | Chance | |||||||||||
Excavator |
Got tunnel vision for victory? This sentry knows the drill so well that winning is in danger of being almost BORING. | — | 45-55 | — | — | — | 15 Cells (Long) | LOW | 1 Turn | 1 Cell | 150 | 6 Cells | Available from the start |
Keys to Win |
All keyed up? Why not unwind? ON YOUR OPPONENT'S FACE!! | 550 | 45-55 | — | 72 (Push) | 30% | 15 Cells (Long) | LOW | 1 Turn | 1 Cell | 150 | 6 Cells | Available from the start |
Calamitous Coupe |
Perfect for sentry duty or a joy ride to your favorite juke joint dance hall or "Ivy League" football game. 23 skidoo! | 550 | 45-55 | Against Smashers +20% Damage | 80 (Honey) | 30% | 15 Cells (Long) | LOW | 1 Turn | 1 Cell | 150 | 6 Cells | |
Sandbagger |
Looks like the Rabbids at Peach's Castle got creative with this one - hope Mario doesn't expect to have his golf clubs back anytime soon.
Notes: This weapon's description references the Mario Golf games. |
700 | 80-90 | — | 117 (Honey) | 30% | 15 Cells (Long) | LOW | 1 Turn | 1 Cell | 150 | 6 Cells | You'll need to go ape to unlock this one at the end of the Ancient Gardens. |
Low Blow |
Go the full ten rounds with your opponents thanks to LOW BLOW! Spit bucket not included. | 700 | 80-90 | — | 117 (Push) | 30% | 15 Cells (Long) | LOW | 1 Turn | 1 Cell | 150 | 6 Cells | You'll need to go ape to unlock this one at the end of the Ancient Gardens. |
Hot Rod |
Wave the checkered flag and do a lap on your opponent's face before sending them to the pit row, permanently. | 1000 | 140-150 | — | 188 (Honey) | 40% | 15 Cells (Long) | MEDIUM | 1 Turn | 1 Cell | 200 | 6 Cells | You'll have to break the ice to unlock this one at the end of Sherbert Desert. |
Declogger Flogger |
'Plunges' into battle, 'flushing' out enemies and 'wiping' them out with ease. | 1000 | 140-150 | — | 188 (Push) | 40% | 15 Cells (Long) | MEDIUM | 1 Turn | 1 Cell | 200 | 6 Cells | You'll have to break the ice to unlock this one at the end of Sherbert Desert. |
Buck |
Lock horns with the enemy in style when Buck takes the battlefield! Made with 10% copper to reduce the chances of scratches and dents. | 1030 | 140-150 | Against Mid-Bosses +10% Damage | 188 (Push) | 40% | 15 Cells (Long) | MEDIUM | 1 Turn | 1 Cell | 200 | 6 Cells | Sherbert Desert - your spirits will get a big LIFT when you find this secret area. |
Cookies N' Scream |
I scream, you scream, we ALL scream when treated to this terrifying swirl of termination!
Notes: This weapon's name is a pun on "cookies and cream." |
1100 | 150-160 | — | 200 (Honey) | 50% | 15 Cells (Long) | MEDIUM | 1 Turn | 2 Cells | 200 | 6 Cells | WELL, WELL! You've a fight on your hands - halfway through Spooky Trails. |
Anchors Aweigh |
Ride the high seas to victory thanks to this high-damage deployable that WON'T leave you high and dry. | 1100 | 150-160 | — | 200 (Push) | 50% | 15 Cells (Long) | MEDIUM | 1 Turn | 2 Cells | 200 | 6 Cells | WELL, WELL! You've a fight on your hands - halfway through Spooky Trails. |
Avalanche |
Wanna win by a landslide? Let loose with... THE AVALANCHE!! | 1400 | 225-235 | — | 282 (Honey) | 50% | 15 Cells (Long) | MEDIUM | 1 Turn | 2 Cells | 300 | 7 Cells | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Bullseye |
This deployable is anything but flighty! It can't wait to 'dart' into battle, where it always hits its mark. | 1400 | 225-235 | — | 282 (Push) | 50% | 15 Cells (Long) | MEDIUM | 1 Turn | 2 Cells | 300 | 7 Cells | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Camo Whammo |
The latest in deployable sentry weapon system platform is ready for inspection, sir! Now, drop and give me twenty (enemy butt kickings)! | 1700 | 315-325 | — | 384 (Honey) | 60% | 15 Cells (Long) | MEDIUM | 1 Turn | 3 Cells | 300 | 8 Cells | Sorry, cannot display this info string because of a Megabug. |
Alarm Clock |
Rumor has it the Rabbids took these parts from an old clock tower in Spooky Trails. Hope that doesn't come back to 'haunt' you. | 1700 | 315-325 | — | 384 (Push) | 60% | 15 Cells (Long) | MEDIUM | 1 Turn | 3 Cells | 300 | 8 Cells | Sorry, cannot display this info string because of a Megabug. |
Iron Curtain |
If you want to keep the bad guys in check you need to strike while the iron is hot! Wise-cracking computerized A.I. not included.
Notes: This weapon's design and description are a reference to the Marvel superhero Iron Man. |
2050 | 325-335 | Against Mid-Bosses +10% Damage | 395 (Push) | 60% | 15 Cells (Long) | MEDIUM | 1 Turn | 3 Cells | 300 | 8 Cells | Once your work is done, then you'll have some ULTIMATE FUN! (Clear Ultimate Challenge 2.) |
Rabbid Peach's Sentries (Donkey Kong Adventure DLC) | |||||||||||||
Sentry | Description and notes | Price | Hit Damage | Super Effect | Range | Cover Damage | Cooldown | Area of Damage | Sentry Health Points | Sentry Move Range | How to unlock | ||
Enemy-specific Bonus | Damage | Chance | |||||||||||
Panoramic Pillager |
This miracle of mechanized evolution has only one function – to sweep the battlefield for prey. NOTHING escapes its watch. | — | 30-40 | — | 52 (Honey) | 30% | 15 Cells (Long) | LOW | 1 Turn | 1 Cell | 60 | 6 Cells | Available from the start |
Coconut Commando |
Reap a harvest of enemy heartbreak when this electrolyte-enriched, hard shell swashbuckler drops onto the battlefield (popular with vegans). | 600 | 40-50 | Against Smashers +10% Chance | 65 (Push) | 40% | 15 Cells (Long) | LOW | 1 Turn | 1 Cell | 60 | 6 Cells | You've got to start somewhere. With a little help from new friends, maybe. |
Angler Mangler |
Today's fishing report – battlefields are well stocked with foes that are drawn to butt kickings like a trout to a fly. No catch limit! | 600 | 40-50 | Against Ziggies +10% Chance | 65 (Honey) | 40% | 15 Cells (Long) | LOW | 1 Turn | 1 Cell | 60 | 6 Cells | You've got to start somewhere. With a little help from new friends, maybe. |
Goliath Grouper |
Foes who find THIS on the end of their line realize that the catch of the day is PAIN, thanks to this remorseless beast from the abyss. | 675 | 40-50 | Against Mid-Bosses +20% Chance | 65 (Push) | 50% | 15 Cells (Long) | LOW | 1 Turn | 1 Cell | 60 | 6 Cells | The Banana Lagoon, with its many twists and turns, can be PUZZLING indeed. Yes... PUZZLING. |
Pisces Crisis |
Patient and impregnable – this deep-sea deployable may not look as mean as its coastal counterparts, but when it pounces, foes are pummeled. | 750 | 50-60 | Against Hoppers +20% Chance | 75 (Honey) | 50% | 15 Cells (Long) | LOW | 1 Turn | 2 Cells | 70 | 6 Cells | One can get tired of all the "side eye" thrown one's way by Rabbid Peach, for sure. |
Undersea Banshee |
From the haunted depths of the ocean comes this diabolical deployable to herald the destruction of its enemies with its wretched war cry. | 750 | 50-60 | Against Collectors +20% Chance | 75 (Push) | 50% | 15 Cells (Long) | LOW | 1 Turn | 2 Cells | 70 | 6 Cells | One can get tired of all the "side eye" thrown one's way by Rabbid Peach, for sure. |
Chaos a la Carte |
The Mine Cart Council reminds you that carts are NOT the roller coaster-like thrill rides shown in games but serious tools of industry. | 1000 | 60-70 | Against Smashers +30% Chance | 84 (Honey) | 60% | 15 Cells (Long) | LOW | 1 Turn | 2 Cells | 70 | 6 Cells | Adjustable strap fins offer greater versatility, and are thus preferred by S.C.U.B.A divers. |
Lobster Mobster |
Foes will be boiling mad when this ill-tempered invertebrate claws its way into the fray. Comes with a side of suffering and a slice of lemon. | 1000 | 60-70 | Against Hoppers +30% Chance | 84 (Push) | 60% | 15 Cells (Long) | LOW | 1 Turn | 2 Cells | 70 | 6 Cells | Adjustable strap fins offer greater versatility, and are thus preferred by S.C.U.B.A divers. |
Yacht Rock Rover |
Sail away on an ocean of smooth grooves – the backing vocals to your opponent's dulcet demise. | 1150 | 70-80 | Against Ziggies +40% Chance | 94 (Honey) | 70% | 15 Cells (Long) | LOW | 1 Turn | 3 Cells | 80 | 6 Cells | If at first you don't succeed (at say - defeating a boss) try, try again. |
Trophy Fish Terror |
Relax, Enguarde is safe and sound – and a half ton of picked mackerel richer thanks to the licensing deal that brought us this deployable.
Notes: This weapon is based on Enguarde. |
1150 | 70-80 | Against Bucklers +40% Chance | 94 (Push) | 70% | 15 Cells (Long) | LOW | 1 Turn | 3 Cells | 80 | 6 Cells | If at first you don't succeed (at say - defeating a boss) try, try again. |
Bonnetheaded Brute |
There's no hiding from this predatory deployable thanks to its wide range of movement and 360 degree vision (like your 3rd grade teacher). | 1600 | 80-90 | Against Collectors +40% Chance | 105 (Honey) | 70% | 15 Cells (Long) | LOW | 1 Turn | 3 Cells | 80 | 12 Cells | If only Rabbid Peach would quit BOSSING everyone around, perhaps she'd make more friends. |
Rocket[edit]
Rocket weapons, as what their name implies, resemble real life rocket propelled grenades. The Rockets are used to cause explosions to far away targets. This weapon is useful for destroying cover, and similarly to the Sentry, enemies take damage depending on how close they are to the center of the blast. Yoshi and Rabbid Luigi both have Rockets.
Yoshi's Rocket weapons | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Rocket | Description and notes | Price | Hit Damage | Super Effect | Range | Cover Damage | Cooldown | Area of Damage | How to unlock | ||
Enemy-specific Bonus | Damage | Chance | |||||||||
Supa Bwahzooka |
The inventors behind this rocket managed to distill the destructive energies of 1,000 Rabbids into a single, concentrated weapon. | — | 120-130 | — | — | — | 15 Cells (Long) | LOW | 1 Turn | 3 Cells | Available from the start |
Brush With Mortality |
Your enemies will 'bristle' after you give them the brush off with this rigger-rocket (be sure to clean it off with paint thinner when finished). | 1500 | 125-135 | — | 162 (Ink) | 60% | 15 Cells (Long) | LOW | 1 Turn | 3 Cells | Available from the start |
Song of Kong |
An aPEALing option when foes are tone deaf to your cries of victory. This baby's roar will get them singing a different tune in no time. | 1500 | 125-135 | — | 162 (Freeze) | 60% | 15 Cells (Long) | MEDIUM | 1 Turn | 4 Cells | Available from the start |
Candy Striper Sniper |
Packs a powerful punch that leaves foes defeated, disoriented but with a delightfully minty aftertaste. | 1500 | 125-135 | — | 162 (Ink) | 60% | 15 Cells (Long) | MEDIUM | 1 Turn | 4 Cells | Available from the start |
Torpedo |
It's full speed ahead to the victory when you man (or woman) the torpedo - watch your enemies dive, dive, dive! (for cover). | amiibo | 130-140 | Against Large Enemies +10% Damage | 168 (Freeze) | 60% | 15 Cells (Long) | MEDIUM | 1 Turn | 4 Cells | |
Blooper Shooter |
From the deepest, darkest pits of the ocean rises this calamari cannon to unleash its wrath upon your foes.
Note: This weapon is based on Blooper. |
1550 | 130-140 | Against Bucklers +30% Chance | 168 (Ink) | 60% | 15 Cells (Long) | MEDIUM | 1 Turn | 4 Cells | Could be anywhere in the Lava Pit (the Rabbids were in a hurry to get out). (Complete the Red Coin challenge found after World 4-7.) |
Direly Dulcet Doomsayer |
When not using this in combat, you can play old gramophone hits like "Diane from Cheyenne" or "The Hobo Wedding Waltz". | 1500 | 125-135 | Against Valkyries +20% Damage | 174 (Ink) | 60% | 15 Cells (Long) | MEDIUM | 1 Turn | 4 Cells | |
Timber! |
Walk softly and carry a big stick, for the bigger they are, the harder they fall.
Notes: This weapon's description refers to Ted Roosevelt's quote, "Speak softly and carry a big stick." |
1700 | 165-175 | — | 207 (Ink) | 60% | 15 Cells (Long) | MEDIUM | 1 Turn | 4 Cells | Sorry, cannot display this info string because of a Megabug. |
First Responder |
For those brave few whose instincts have them running TOWARDS danger, instead of away from it. | 1700 | 165-175 | — | 207 (Freeze) | 60% | 15 Cells (Long) | MEDIUM | 1 Turn | 4 Cells | Sorry, cannot display this info string because of a Megabug. |
Eat Lead |
This sharp-looking rocket really drives your point home with your foes (also good for doing math homework). | 1750 | 165-175 | Against Valkyries +30% Damage | 207 (Ink) | 60% | 15 Cells (Long) | MEDIUM | 1 Turn | 4 Cells | Sorry, cannot display this info string because of a Megabug. |
Pastel Farewell |
A pigment-powered rocket also capable of making really cool drawings of pirate ships (or ninjas). | 1750 | 165-175 | Against Valkyries +30% Damage | 207 (Freeze) | 60% | 15 Cells (Long) | MEDIUM | 1 Turn | 4 Cells | Sorry, cannot display this info string because of a Megabug. |
Golden Tongue |
The materials used to make this rocket were beyond value. I speak of course of the gold coins. Er... I guess there was a Rabbid involved, too. | 1750 | 165-175 | Against Mid-Bosses +15% Damage | 207 (Ink) | 60% | 15 Cells (Long) | MEDIUM | 1 Turn | 4 Cells | Lava Pit - let's be CRYSTAL clear, finding this hidden cave won't be easy. |
Sixty-Watt Swat |
Here's a 'bright idea' - help your enemies see the light with a sixty watt butt whoopin'! | 2050 | 175-185 | Against Mid-Bosses +10% Damage | 218 (Freeze) | 60% | 15 Cells (Long) | MEDIUM | 1 Turn | 4 Cells | Once your work is done, then you'll have some ULTIMATE FUN! (Clear Ultimate Challenge 4.) |
Rabbid Luigi's Rocket weapons | |||||||||||
Rocket | Description and notes | Price | Hit Damage | Super Effect | Range | Cover Damage | Cooldown | Area of Damage | How to unlock | ||
Enemy-specific Bonus | Damage | Chance | |||||||||
Pipe Dream |
Hopefully, this particular section of Warp Pipe the Rabbids at Peach's Castle 'borrowed' wasn't going anywhere important. | — | 20-30 | — | — | — | 15 Cells (Long) | LOW | 1 Turn | 2 Cells | Available from the start |
Polka Party |
Accordion to many experts, the 'Kick Bowser Jr.'s Butt Polka' is a huge hit! | 550 | 20-30 | — | 39 (Burn) | 30% | 15 Cells (Long) | LOW | 1 Turn | 2 Cells | Available from the start |
Effectual Atomizer |
Forget all the other steam-powered rockets (especially our last model - we're still being sued). The Atomizer is ACES! | 550 | 20-30 | Against Ziggies +20% Damage | 45 (Push) | 30% | 15 Cells (Long) | LOW | 1 Turn | 2 Cells | |
Black Widow |
Muscle aches, nausea and paralysis are just a few side effects foes will endure via this weapon - and that's just when you pull it out!
Note: This weapon's name and description are based on the black widow spider. |
700 | 40-50 | — | 65 (Push) | 30% | 15 Cells (Long) | LOW | 1 Turn | 2 Cells | You'll need to go ape to unlock this one at the end of the Ancient Gardens. |
Saturn V |
This rocket represents the latest in 'space exploration' (exploring how much space it takes to blow your enemies into orbit).
Note: This weapon is based on the Saturn V rocket. |
700 | 40-50 | — | 65 (Burn) | 30% | 15 Cells (Long) | LOW | 1 Turn | 2 Cells | You'll need to go ape to unlock this one at the end of the Ancient Gardens. |
Stinger |
Don't be deceived - while it may LOOK cute, this fuzzy little phenom boasts a bodacious bite. | 800 | 45-55 | — | 72 (Push) | 40% | 15 Cells (Long) | MEDIUM | 1 Turn | 2 Cells | You'll have to 'ride out the storm' midway through the Sherbert Desert for this one. |
Bullenator |
Watch foes sweat 'bullets' on the battlefield when you lock and load this mean-looking munition.
Note: This weapon is based on Bullet Bills. |
800 | 45-55 | — | 72 (Burn) | 40% | 15 Cells (Long) | MEDIUM | 1 Turn | 2 Cells | You'll have to 'ride out the storm' midway through the Sherbert Desert for this one. |
Thunderceptor |
Where there's thunder, there's lightning - where there's the THUNDERCEPTOR, there's a massive butt-kicking! | 830 | 45-55 | Against Hoppers +30% Chance | 72 (Push) | 40% | 15 Cells (Long) | MEDIUM | 1 Turn | 2 Cells | Rabbids hid it for you somewhere in the Sherbert Desert - but they forget where. (Complete the Blue Cannon challenge found after World 2-6.) |
Louis Harmstrong |
Sure to strike a foul note with your opponents! I see bruises of green, red noses too...
Notes: This weapon is named after the musician Louis Armstrong and the description references the first few lyrics of his song, "What A Wonderful World". |
1000 | 70-80 | — | 100 (Push) | 40% | 15 Cells (Long) | MEDIUM | 1 Turn | 2 Cells | You'll have to break the ice to unlock this one at the end of Sherbert Desert. |
Big Spike |
The Rabbids at Peach's Castle were so impressed with these Skewers (they use them as backscratchers) they made several weapons out of them. | 1000 | 70-80 | — | 100 (Burn) | 40% | 15 Cells (Long) | MEDIUM | 1 Turn | 2 Cells | You'll have to break the ice to unlock this one at the end of Sherbert Desert. |
Sky Raider |
You are cleared for landing... a FIST ON YOUR ENEMY'S FACE!! | 1100 | 75-85 | — | 106 (Push) | 50% | 15 Cells (Long) | MEDIUM | 1 Turn | 3 Cells | WELL, WELL! You've a fight on your hands - halfway through Spooky Trails. |
Big Red |
Want them to feel a little dread? Just let 'em have a look at ol' Big Red. | 1100 | 75-85 | — | 106 (Burn) | 50% | 15 Cells (Long) | MEDIUM | 1 Turn | 3 Cells | WELL, WELL! You've a fight on your hands - halfway through Spooky Trails. |
Might of the Kite |
The Rabbids had to 'pull some strings' to make this rocket - be careful not to tangle it in some power lines or scare nesting birds with it. | 1400 | 115-125 | — | 150 (Push) | 50% | 15 Cells (Long) | MEDIUM | 1 Turn | 3 Cells | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
World Cannon |
Desperate for materials, Rabbids used a world cannon for this rocket. Too bad - as it was your only chance to see Providence, Rhode Island. | 1400 | 115-125 | — | 150 (Burn) | 50% | 15 Cells (Long) | MEDIUM | 1 Turn | 3 Cells | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Golden Rocket |
Elevate your opponent's destruction beyond the mundane with 24 karat gold premium explosives that overcome the senses with luxury (and pain). | 1450 | 115-125 | Against Mid-Bosses +15% Chance | 150 (Push) | 50% | 15 Cells (Long) | MEDIUM | 1 Turn | 3 Cells | Spooky Trails - finding this swampy secret area will be a SMASH. |
Agro Torpedo |
Blow off some steam with this rocket that's all the 'rage' amongst hotheads, malcontents and lone wolves with an axe to grind. | 1700 | 165-175 | — | 207 (Push) | 60% | 15 Cells (Long) | MEDIUM | 1 Turn | 4 Cells | Sorry, cannot display this info string because of a Megabug. |
Jade Jaguar |
Enemies need to keep an eye on their blind spot or else they'll fall to the stalk-and-ambush style of this opportunistic apex predator.
Notes: This weapon is based on Cat Luigi. |
1700 | 165-175 | — | 207 (Burn) | 60% | 15 Cells (Long) | MEDIUM | 1 Turn | 4 Cells | Sorry, cannot display this info string because of a Megabug. |
Righteous Rocket |
The blobs on this rocket like, move and stuff - it's like, they grow, break up, fall down and start all over - like the cycle of life, man. | 2050 | 175-185 | Against Mid-Bosses +10% Damage | 218 (Burn) | 60% | 15 Cells (Long) | MEDIUM | 1 Turn | 4 Cells | Once your work is done, then you'll have some ULTIMATE FUN! (Clear Ultimate Challenge 1.) |
Grenaduck[edit]
Grenaducks are bombs resembling rubber ducks that perform a single bounce, then cause an explosion upon the second landing. Like the Sentry, the closer the foe is to the middle of the blast, the more damage is done. They attack through cover and shields. Peach and Rabbid Yoshi both use this weapon.
Peach's Grenaducks | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Grenaduck | Description and notes | Price | Hit Damage | Super Effect | Range | Cover Damage | Cooldown | Area of Damage | How to unlock | ||
Enemy-specific Bonus | Damage | Chance | |||||||||
The Duckess |
Enemies to the crown should give this grenaduck a wide berth - lest they get royally hosed.
Notes: This weapon's name is a portmanteau of the words "duck" and "duchess." |
— | 65-75 | — | — | — | 10 Cells (Medium) | LOW | 1 Turn | 2 Cells | Available from the start |
Bwahmmo! |
Bwahmbs away! Rabbids take to explosions like a duck to water.
Notes: This weapon's name is a pun on "Whammo!" However, this weapon's description is a pun on the phrase "bombs away." |
1000 | 70-80 | — | 100 (Freeze) | 40% | 10 Cells (Medium) | LOW | 1 Turn | 2 Cells | Available from the start |
Silent But Deadly |
Smells like... VICTORY? (Please, someone! Open a window!) | 1000 | 70-80 | — | 100 (Burn) | 40% | 10 Cells (Medium) | LOW | 1 Turn | 2 Cells | Available from the start |
Golden Goose |
This gold version of the standard grenaduck includes a season pass subscription (to future butt kickings)! | 1030 | 70-80 | Against Mid-Bosses +15% Chance | 100 (Freeze) | 40% | 10 Cells (Medium) | MEDIUM | 1 Turn | 2 Cells | Sherbert Desert - your spirits will get a big LIFT when you find this secret area. |
Defalcating Dandy |
No worries about quality, we test every grenaduck before it leaves the factory floor. This one explodes great - trust us. | 1030 | 70-80 | Against Supporters +20% Damage | 110 (Freeze) | 40% | 10 Cells (Medium) | MEDIUM | 1 Turn | 2 Cells | |
Brünnhilde |
Bring down the final curtain for your opponents with an explosive aria from this combative contralto. | 1150 | 75-85 | Against Hoppers +30% Chance | 106 (Burn) | 50% | 10 Cells (Medium) | MEDIUM | 1 Turn | 3 Cells | The Rabbids were too scared to recall where in Spooky Trails they stashed this. (Complete the Red Coin challenge found after World 3-7.) |
Kamek Panic |
Stranger things have happened in the Mushroom Kingdom! Actually, no - this is probably the strangest. | 1400 | 115-125 | — | 150 (Freeze) | 50% | 10 Cells (Medium) | MEDIUM | 1 Turn | 3 Cells | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Firequacker |
When the fat hits the fire, send out an emergency call to this grenaduck and get out of its way. Film at 11! | 1400 | 115-125 | — | 150 (Burn) | 50% | 10 Cells (Medium) | MEDIUM | 1 Turn | 3 Cells | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
The King |
Nothing burns hotter than the king, and as it turns out, nothing explodes like him either.
Notes: This weapon's name and design are based on musician Elvis Presley whose nickname is "The King". |
1450 | 115-125 | Against Peek-A-Boos +30% Chance | 150 (Freeze) | 50% | 10 Cells (Medium) | MEDIUM | 1 Turn | 3 Cells | Could be anywhere in the Lava Pit (the Rabbids were in a hurry to get out). (Complete the Red Coin challenge found right before World 4-2.) |
Gobblegoose |
Guaranteed to cure your enemy's bellyaching in a hurry.
Notes: This weapon is based on the design of Gobblegut, a boss from Super Mario Galaxy 2. |
1550 | 125-135 | Against Peek-A-Boos +20% Damage | 162 (Burn) | 60% | 10 Cells (Medium) | MEDIUM | 1 Turn | 4 Cells | Could be anywhere in the Lava Pit (the Rabbids were in a hurry to get out). (Complete the Blue Cannon challenge found after World 4-6.) |
Von Quackington |
'Listen to them. Children of the night. What music *bwah* makes,' - Baron Von Quackington
Notes: This weapon's description is a parody of a famous quote from Bram Stoker's Dracula. |
1700 | 165-175 | — | 207 (Freeze) | 60% | 10 Cells (Medium) | MEDIUM | 1 Turn | 4 Cells | Sorry, cannot display this info string because of a Megabug. |
Cock-A-Doodle-Kaboom |
Awake at the crack of dawn to the bucolic sounds of this robust rooster loudly proclaiming its territory with an ear-piercing explosion.
Notes: This weapon's name is a play on "cock-a-doodle-doo" and "kaboom." |
1700 | 165-175 | — | 207 (Burn) | 60% | 10 Cells (Medium) | MEDIUM | 1 Turn | 4 Cells | Sorry, cannot display this info string because of a Megabug. |
Scubam! |
Stands for Self-Contained Underwater Bomb Attack Mallard. Invented by the famous Rabbid explorer, Bwahcques Bwahsteau.
Notes: This weapon's description references the scuba anacronym "self-contained underwater breathing apparatus" and also alludes to marine biologist Jacques Cousteau. |
2050 | 175-185 | Against Mid-Bosses +10% Chance | 218 (Freeze) | 60% | 10 Cells (Medium) | MEDIUM | 1 Turn | 4 Cells | Once your work is done, then you'll have some ULTIMATE FUN! (Clear Ultimate Challenge 3.) |
Rabbid Yoshi's Grenaducks | |||||||||||
Grenaduck | Description and notes | Price | Hit Damage | Super Effect | Range | Cover Damage | Cooldown | Area of Damage | How to unlock | ||
Enemy-specific Bonus | Damage | Chance | |||||||||
Yoshimite |
The only thing cuter than this little Yoshi-inspired duckling is when it blows your enemies to the hereafter! | — | 70-80 | — | — | — | 10 Cells (Medium) | LOW | 1 Turn | 3 Cells | Available from the start |
Sam Kingfisher |
This secret spec ops agent has seen A LOT - some it would rather forget... Like canned tuna as a pizza topping.
Notes: This weapon is named after the protagonist, Sam Fisher, from another Ubisoft game, Splinter Cell. |
1100 | 75-85 | — | 106 (Push) | 50% | 10 Cells (Medium) | LOW | 1 Turn | 3 Cells | Available from the start |
Disco Duck |
Guess who'll be 'stayin' alive' when this superfreak of a grenaduck hits the dance floor?
Notes: This weapon is named after the song, "Disco Duck" by Rick Dees. The description references both "Stayin' Alive" by the Bee Gees and "Super Freak" by Rick James. |
1100 | 75-85 | — | 106 (Stone) | 50% | 10 Cells (Medium) | LOW | 1 Turn | 3 Cells | Available from the start |
Bozo Boom |
The greatest show on Earth? Smackin' your enemies upside the dome. | 1150 | 75-85 | Against Peek-A-Boos +30% Chance | 106 (Push) | 50% | 10 Cells (Medium) | MEDIUM | 1 Turn | 3 Cells | The Rabbids were too scared to recall where in Spooky Trails they stashed this. (Complete the Blue Cannon challenge on the path back to the swamp from the clock tower.) |
Exalted Entropic Eggs |
Faking a cockney accent when using this dapper explosive won't do more damage - but it REALLY adds to the atmosphere. | 1150 | 75-85 | Against Peek-A-Boos +20% Damage | 115 (Stone) | 50% | 10 Cells (Medium) | MEDIUM | 1 Turn | 3 Cells | |
Bowserbeak |
As mean and nasty as the villainous Koopa King it was inspired by. Now it's YOUR turn to breathe a little fire! | 1400 | 115-125 | — | 150 (Push) | 50% | 10 Cells (Medium) | MEDIUM | 1 Turn | 3 Cells | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Bowsertail Jr. |
A direct descendant of the Bowsertail, albeit more impulsive and with a higher pitched jumping sound. | 1400 | 115-125 | — | 150 (Stone) | 50% | 10 Cells (Medium) | MEDIUM | 1 Turn | 3 Cells | Enjoy an evening of opera to unlock this at the Spooky Trails' dramatic climax. |
Pinwheel |
Don't let its whimsical hat fool you. This grenaduck is all business when it pedals onto the battlefield. | 1550 | 125-135 | Against Supporters +30% Damage | 162 (Push) | 60% | 10 Cells (Medium) | MEDIUM | 1 Turn | 4 Cells | MECHanically speaking - this one (midway through the Lava Pits) won't be easy. |
Sir Crackers |
The noble knight Sir Crackers has taken an solemn oath to kick your enemies' patooties. | 1550 | 125-135 | Against Supporters +30% Damage | 162 (Stone) | 60% | 10 Cells (Medium) | MEDIUM | 1 Turn | 4 Cells | MECHanically speaking - this one (midway through the Lava Pits) won't be easy. |
Mallardario |
A high-damage duck whose diet consists of mushrooms and gold coins. | 1700 | 165-175 | — | 207 (Push) | 60% | 10 Cells (Medium) | MEDIUM | 1 Turn | 4 Cells | Sorry, cannot display this info string because of a Megabug. |
Annihilation From Above |
Light 'em up from on high with this highly trained, strategically mobile mallard.
Notes: This weapon is based on the Koopa Paratroopa. |
1700 | 165-175 | — | 207 (Stone) | 60% | 10 Cells (Medium) | MEDIUM | 1 Turn | 4 Cells | Sorry, cannot display this info string because of a Megabug. |
Sir Goldwain |
Bling Arthur's most loyal grenaduck is fiercely devoted to your cause. Known for being kind gallant, right up to the point of exploding.
Notes: This weapon is named after Gawain, one of the warriors of the Arthurian legend. |
1750 | 165-175 | Against Mid-Bosses +10% Damage | 207 (Push) | 60% | 10 Cells (Medium) | MEDIUM | 1 Turn | 4 Cells | Lava Pit - let's be CRYSTAL clear, finding this hidden cave won't be easy. |
DK Ground Pound[edit]
DK Ground Pounds are close-range attacks done by the user's hands affecting all enemies within a cylindrical area, regardless of cover. Donkey Kong is the only character capable of using this "weapon", hence the name.
Donkey Kong's Ground Pounds | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
DK Ground Pound | Description and notes | Price | Hit Damage | Super Effect | Range | Cover Damage | Cooldown | Area of Damage | How to unlock | ||
Enemy-specific Bonus | Damage | Chance | |||||||||
The Classic |
Your basic Ground Pound – loud and satisfying. Good for getting free stuff out of vending machines. | — | 45-55 | — | 72 (Bounce) | 30% | 2 Cells (Short) | LOW | 1 Turn | 2 Cells | Available from the start |
Hopper Stopper |
Rabbid scientists put springs on their feet and ran lots of field tests to prove that this Ground Pound works great against Hoppers. | 600 | 55-65 | Against Hoppers +10% Damage | 85 (Bounce) | 40% | 2 Cells (Short) | LOW | 1 Turn | 2 Cells | You've got to start somewhere. With a little help from new friends, maybe. |
Ziggy Zapper |
Perfect against Ziggies (who are a little clumsy on their feet to begin with, quite frankly). | 600 | 55-65 | Against Ziggies +10% Damage | 85 (Bounce) | 40% | 2 Cells (Short) | LOW | 1 Turn | 2 Cells | You've got to start somewhere. With a little help from new friends, maybe. |
Ziggy Zapper II |
Ziggies who may have mocked the first iteration of this Ground Pound are in for a big surprise. | 750 | 65-75 | Against Ziggies +20% Damage | 94 (Bounce) | 50% | 3 Cells (Short) | LOW | 1 Turn | 3 Cells | One can get tired of all the "side eye" thrown one's way by Rabbid Peach, for sure. |
Smasher Thrasher |
Ideally suited for those short-tempered simpletons, Smashers (er...don't tell them we called them "simple", okay?). | 750 | 65-75 | Against Smashers +20% Damage | 94 (Bounce) | 50% | 3 Cells (Short) | LOW | 1 Turn | 3 Cells | One can get tired of all the "side eye" thrown one's way by Rabbid Peach, for sure. |
Mid-Boss Hot Sauce |
Mid-bosses proving unmanageable? Spice things up with this Ground Pound that's guaranteed to make them sweat. | 825 | 65-75 | Against Mid-Bosses +30% Damage | 94 (Bounce) | 60% | 3 Cells (Short) | LOW | 1 Turn | 3 Cells | Music unlocks many things - creativity, self-expression, underground secret Banana Zones... |
Buckler Knuckler |
This Ground Pound is especially devastating to Bucklers, which is only fair since they're always hiding behind those annoying shields. | 1000 | 75-85 | Against Bucklers +30% Damage | 102 (Bounce) | 60% | 4 Cells (Short) | LOW | 1 Turn | 4 Cells | Adjustable strap fins offer greater versatility, and are thus preferred by S.C.U.B.A divers. |
Summoner Scrambler |
Tired of Summoners calling in the cavalry? After a few of these they won't remember how to order a pizza, much less reinforcements. | 1150 | 75-85 | Against Summoners +30% Damage | 102 (Bounce) | 60% | 4 Cells (Short) | LOW | 1 Turn | 4 Cells | Adjustable strap fins offer greater versatility, and are thus preferred by S.C.U.B.A divers. |
Hopper Stopper II |
Rabbid scientists have been hard at work to improve on the original formula – good thing they got that grant! | 1150 | 85-95 | Against Hoppers +40% Damage | 111 (Bounce) | 70% | 4 Cells (Short) | LOW | 1 Turn | 4 Cells | If at first you don't succeed (at say - defeating a boss) try, try again. |
Summoner Scrambler II |
The only summoning they'll want to do after this attack is for a neurologist and a chiropractor. | 1150 | 85-95 | Against Summoners +40% Damage | 111 (Bounce) | 70% | 4 Cells (Short) | LOW | 1 Turn | 4 Cells | If at first you don't succeed (at say - defeating a boss) try, try again. |
All-Purpose Pound |
A "smack of all trades" that cranks the damage dial to eleven. Suitable for any enemy, perfect for Smashers.
Notes: This weapon's description uses the phrase “up to eleven”, which originated from the movie This is Spinal Tap. |
1600 | 95-105 | Against Smashers +40% Damage | 123 (Bounce) | 70% | 4 Cells (Short) | LOW | 1 Turn | 4 Cells | If only Rabbid Peach would quit BOSSING everyone around, perhaps she'd make more friends. |
Barrel Bolt[edit]
Barrel Bolts are ammo-esque weapons with high arcs, short ranges, and damage unhindered by cover. They almost work like grenades launched from a grenade launcher. The Barrel Bolt's function is near-identical to the Grenaduck, except the Barrel Bolt can deal critical hits to enemies behind full cover. Rabbid Cranky is the only character capable of using this weapon.
Rabbid Cranky's Barrel Bolts | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Barrel Bolt | Description and notes | Price | Hit Damage | Super Effect | Range | Cover Damage | Cooldown | Area of Damage | How to unlock | ||
Enemy-specific Bonus | Damage | Chance | |||||||||
Barrel of Fun |
TBH, this barrel is anything but fun. It smells of pickled egg brine and was once home to a family of opossums. Still, it does the job. | — | 30-40 | — | 52 (Vamp) | 30% | 8 Cells (Medium) | LOW | 1 Turn | 1 Cell | Available from the start |
The Cow Goes Boom |
Rabbid Cranky's favorite childhood toy. The others being a hoop and a stick and a gray crayon. | 600 | 40-50 | Against Hoppers +10% Damage | 65 (Ink) | 40% | 8 Cells (Medium) | LOW | 1 Turn | 1 Cell | You've got to start somewhere. With a little help from new friends, maybe. |
Hail Mary |
Rabbid Cranky was once voted 'Least Inspirational' by his teammates during his rookie season for the Reef Island Rabbid Roughnecks. | 600 | 40-50 | Against Smashers +10% Damage | 65 (Vamp) | 40% | 8 Cells (Medium) | LOW | 1 Turn | 1 Cell | You've got to start somewhere. With a little help from new friends, maybe. |
Shellin' Melon |
Things getting hot on the battlefield? Why not offer your enemies a bite of juicy, refreshing SLAUGHTERmelon? (0% trans fat, no GMOs.) | 750 | 50-60 | Against Bucklers +20% Damage | 75 (Vamp) | 50% | 8 Cells (Medium) | LOW | 1 Turn | 2 Cells | One can get tired of all the "side eye" thrown one's way by Rabbid Peach, for sure. |
Bombin' Ramen |
1. Tear open lid. 2. Pour boiling water inside. 3. Wait for 3 minutes. 4. Enjoy kicking your enemy's butt – chopsticks not included. | 750 | 50-60 | Against Ziggies +20% Damage | 75 (Ink) | 50% | 8 Cells (Medium) | LOW | 1 Turn | 2 Cells | One can get tired of all the "side eye" thrown one's way by Rabbid Peach, for sure. |
Painapple |
Use as a weapon to inflict pain and misery on your enemies? Go right ahead. Just don't DARE use it as a pizza topping. | 1000 | 60-70 | Against Collectors +30% Damage | 84 (Vamp) | 60% | 8 Cells (Medium) | LOW | 1 Turn | 3 Cells | Adjustable strap fins offer greater versatility, and are thus preferred by S.C.U.B.A divers. |
Croaker Disposer |
Whether it's Monkey Mines or monkey shines, Winky is always BOUNCING with enthusiasm – as is this officially licensed Barrel Bolt.
Notes: This weapon is based on Winky, and the description references Monkey Mines, the world in Donkey Kong Country that Winky is primarily featured in. |
1000 | 60-70 | Against Ziggies +30% Damage | 84 (Ink) | 60% | 8 Cells (Medium) | LOW | 1 Turn | 3 Cells | Adjustable strap fins offer greater versatility, and are thus preferred by S.C.U.B.A divers. |
Gold-Plated Paroxysm |
Rabbid Cranky invested his entire retirement savings into the gold-plated barrel market after taking a bath on jade pomegranates. | 1075 | 60-70 | Against Bosses +40% Damage | 84 (Ink) | 70% | 8 Cells (Medium) | LOW | 1 Turn | 3 Cells | Every rose has its thorn, and some thorns have their own Secret Banana Zone. |
Panda-Monium |
The panda this was modeled after was named Ling Ling, who served as finance minister on the island until Bamboogate forced her out of office. | 1150 | 70-80 | Against Smashers +40% Damage | 94 (Vamp) | 70% | 8 Cells (Medium) | LOW | 1 Turn | 3 Cells | If at first you don't succeed (at say - defeating a boss) try, try again. |
Harmburger |
Loaded with four pounds of meat, bacon, mayo, special sauce and cheese. If the explosion doesn't get them, the cholesterol will. | 1150 | 70-80 | Against Summoners +40% Damage | 94 (Ink) | 70% | 8 Cells (Medium) | LOW | 1 Turn | 3 Cells | If at first you don't succeed (at say - defeating a boss) try, try again. |
Oil Drum |
Relax, foes will NOT turn into blue flames with eyes and chase you when hit with this. At least, we think they won't – life does get weird.
Notes: This weapon's name and appearance are based on the oil drum, while its description references Fireballs from Donkey Kong. |
1600 | 80-90 | Against Hoppers +40% Damage | 105 (Vamp) | 70% | 8 Cells (Medium) | LOW | 1 Turn | 3 Cells | If only Rabbid Peach would quit BOSSING everyone around, perhaps she'd make more friends. |
Super Effects for weapons[edit]
This is a list and description of all Super Effects in the game weapons can inflict. Sentry secondary weapons, Mecha Jr., the main game's four bosses, all Mega Rabbid Kong forms, Bad Banana Bunches and the Megabug Pool are all immune to Super Effects.
Super Effects | ||
---|---|---|
Bounce | Description | A Critical Bounce Hit causes the target to fly away in a random direction and number of cells. The affected target will also bounce off walls and can incur additional damage from being knocked out of bounds. |
Hero Inflicters | Mario, Luigi, and Donkey Kong. | |
Enemy Inflicters | Sherbet Smashers, Spooky Valkyries, Lava Ziggies, Tropical Hoppers, Tropical Smugglers, Tropical Bucklers (Boom Dash), Side Eye, Finn (Shark Rage), Rabbid Kong (Waves), Mega Rabbid Kong (Punch), and Mecha Jr. (Sentry). | |
Push | Description | A Critical Push Hit causes causes the target to roll away in a random direction and number of cells. The affected target will also bounce off walls and inflict the Push effect upon collision with other targets for the duration of their rolling animation. |
Hero Inflicters | Rabbid Peach, Rabbid Luigi, and Rabbid Yoshi. | |
Enemy Inflicters | Spooky Bucklers, Lava Peek-a-Boos, Spooky Hoppers, Tropical Summoners, Calavera, Phantom (Scream), and Mega Rabbid Kong (Bwananarang and Wind). | |
Burn | Description | A Critical Burn Hit causes the target to catch fire and run amok, moving involuntarily from their original spot in a random direction and number of cells, and inflicting the Burn effect upon collision with other targets for the duration of aimlessly running around. |
Hero Inflicters | Rabbid Luigi, Peach, and Donkey Kong. | |
Enemy Inflicters | Lava Hoppers, Sherbet Supporters, Lava Valkyries, Pirabbid Plant, Sandy, Mecha Jr. (Melee), and MegaDragonBowser (Rumblebang and Pyroclasts). | |
Ink | Description | A Critical Ink Hit prevents the target from performing any action that requires their weapon. The effect wears out after one turn. |
Hero Inflicters | Luigi, Yoshi, and Rabbid Cranky. | |
Enemy Inflicters | Lava Bucklers, Lava Smashers, Spooky Ziggies, and Finn. | |
Honey | Description | A Critical Honey Hit prevents the target from moving. The effect wears out after one turn, but can be negated by inflicting Bounce, Push, or Burn on the affected target. |
Hero Inflicters | Mario and Rabbid Peach. | |
Enemy Inflicters | Sherbet Bucklers, Sherbet Hoppers, Tropical Bucklers, and Bwaluigi. | |
Freeze | Description | A Critical Freeze Hit prevents the target from activating any techniques, and also pauses the cool down time on them. The effect wears out after one turn. |
Hero Inflicters | Peach, Yoshi, and Rabbid Cranky (Grump Jump). | |
Enemy Inflicters | Spooky Supporters, Tropical Ziggies, Blizzy, Icicle Golem (Rocket), and Bwario. | |
Stone | Description | A Critical Stone Hit completely prevents the target from taking any actions. It's essentially a combination of the Ink, Honey, and Freeze effects. |
Hero Inflicters | Rabbid Luigi (Bworb only), Rabbid Mario, and Rabbid Yoshi. | |
Enemy Inflicters | Phantom (Stone Deaf). | |
Vamp | Description | A Critical Vamp Hit heals the attacker by half of the damage dealt. The Vamp effect can also heal other attackers even if they don't have the effect. |
Hero Inflicters | Rabbid Luigi, Rabbid Mario, and Rabbid Cranky. | |
Enemy Inflicters | Spooky Peek-a-Boos, Spooky Smashers, Lava Supporters, Tropical Hoppers (Double Jump), and Lava Queen. |
Gallery[edit]
A life-size replica of Rabbid Peach's Comet Blaster awarded to the winner of the Grand Finals in the Mario + Rabbids Kingdom Battle Community Competition
Trivia[edit]
- Some of the weapons in the game are modeled after their user, even if the user is a Rabbid.
- The Plumber's Helper is modeled after Mario, whose Rabbid counterpart uses.
- The Royal Pain, Crown Jewel, and the Duckess are modeled after Peach who uses the latter two, as well as her Rabbid counterpart using the former.
- The Luigi's Longshot is modeled after Luigi, who uses this weapon.
- The Yoshimite is modeled after Yoshi, whose Rabbid counterpart uses.
- The 8-bit weapons of all characters (except those in Donkey Kong Adventure) have unique sound effects and animations reminiscent of classic video games instead of machine-like sounds and normal effects.