Fragile!: Difference between revisions
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[[ | {{minigame infobox | ||
|image=[[File:Fragile!.png|240px]]<br>''WarioWare: Twisted!''<br>[[File:Fragile WarioWareGold.png|280px]]<br>''WarioWare Gold'' | |||
|appears_in=''[[WarioWare: Twisted!]]''<br>''[[WarioWare Gold]]'' | |||
|type=[[Wario-Man]] (''Twisted!'')<br>[[Penny]] (''Gold'') | |||
|intro=''Don't move!'' (''Twisted!'')<br>''Don't move!'' / ''Roll over!'' (''Gold'') | |||
|info=''"Don't move a muscle!"'' (''Twisted!'')<br>''"Eggs aren't known for their sturdiness, so whatever you do, don't move! Unless, of course, whatever's inside wants out."'' (''Gold'') | |||
|controls={{button|3ds|Tilt}} – Move | |||
|time=8 beats (''Gold'') | |||
|clear=10 (''Twisted!'')<br>30 (''Gold'') | |||
}} | |||
'''Fragile!''' is one of [[Wario-Man]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]'' and returns as one of [[Penny]]'s microgames in ''[[WarioWare Gold]]''. | |||
'' | ==History== | ||
===''WarioWare: Twisted!''=== | |||
The object is to not move the system at all until time runs out; otherwise, the [[egg]](s) will break with the cracks resembling [[Wario]]'s mustache. The player can still move the system as long as the microgame ends before the egg(s) crack. The sensitivity increases with each level of difficulty. | |||
*'''Level 1:''' There is one egg, which has low sensitivity. The ambience is birds chirping. | |||
*'''Level 2:''' There is a stack of two eggs, which has medium sensitivity. The ambience is birds chirping and someone sneezing. | |||
*'''Level 3:''' There is a stack of three eggs, which has high sensitivity. The ambience is birds chirping and someone hiccupping. | |||
[[Category: | ===''WarioWare Gold''=== | ||
Occasionally, the player is instructed to "'''Roll over!'''" instead as a chick is about to hatch. | |||
==''Super Smash Bros.'' series== | |||
[[File:WarioWare-DontMove-SSBB.png|thumb|200px|left|Don't move!]] | |||
A microgame where players win without any controller inputs appears in the [[WarioWare, Inc. (stage)|WarioWare, Inc. stage]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. Ultimate]]''. When in the microgame, a sitting marble statue and the words "'''Don't Move'''!" appear in the background. Players must simply not make any controller inputs in order to win; being attacked does not count as moving. The music in this microgame is an arrangement of the music heard in [[Dodge Balls]], [[Alien Ambush]], [[Mouse Trap]], [[Pro Curling]], [[Ring My Bell]], [[The Maze That Pays]] and [[Zero to Hero]] from ''[[WarioWare, Inc.: Mega Microgame$!]]''{{br|left}} | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=たまごたて | |||
|JapR=Tamago Tate | |||
|JapM=Standing the egg | |||
|Ger=Zerbrechlich! | |||
|GerM=Fragile! | |||
|Spa=¡Frágil! | |||
|SpaM=Fragile! | |||
|FreA=Fragile! | |||
|FreE=Fragile ! | |||
|Ita=Fragile! | |||
}} | |||
==See also== | |||
*[[Tread Carefully (microgame)]] | |||
*[[Fake Out]] | |||
*[[WarioWare Series (microgame)]] | |||
{{Wario's microgames}} | |||
{{Penny's microgames}} | |||
{{WarioWare: Twisted! microgames}} | |||
{{WWG microgames}} | |||
[[Category:WarioWare: Twisted! microgames]] | |||
[[Category:WarioWare Gold microgames]] |
Latest revision as of 11:09, August 18, 2024
Fragile! | |
---|---|
WarioWare: Twisted! WarioWare Gold | |
Appears in | WarioWare: Twisted! WarioWare Gold |
Type | Wario-Man (Twisted!) Penny (Gold) |
Command(s) | Don't move! (Twisted!) Don't move! / Roll over! (Gold) |
Info | "Don't move a muscle!" (Twisted!) "Eggs aren't known for their sturdiness, so whatever you do, don't move! Unless, of course, whatever's inside wants out." (Gold) |
Controls | – Move |
Time limit | 8 beats (Gold) |
Points to clear | 10 (Twisted!) 30 (Gold) |
Fragile! is one of Wario-Man's microgames in WarioWare: Twisted! and returns as one of Penny's microgames in WarioWare Gold.
History[edit]
WarioWare: Twisted![edit]
The object is to not move the system at all until time runs out; otherwise, the egg(s) will break with the cracks resembling Wario's mustache. The player can still move the system as long as the microgame ends before the egg(s) crack. The sensitivity increases with each level of difficulty.
- Level 1: There is one egg, which has low sensitivity. The ambience is birds chirping.
- Level 2: There is a stack of two eggs, which has medium sensitivity. The ambience is birds chirping and someone sneezing.
- Level 3: There is a stack of three eggs, which has high sensitivity. The ambience is birds chirping and someone hiccupping.
WarioWare Gold[edit]
Occasionally, the player is instructed to "Roll over!" instead as a chick is about to hatch.
Super Smash Bros. series[edit]
A microgame where players win without any controller inputs appears in the WarioWare, Inc. stage in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. Ultimate. When in the microgame, a sitting marble statue and the words "Don't Move!" appear in the background. Players must simply not make any controller inputs in order to win; being attacked does not count as moving. The music in this microgame is an arrangement of the music heard in Dodge Balls, Alien Ambush, Mouse Trap, Pro Curling, Ring My Bell, The Maze That Pays and Zero to Hero from WarioWare, Inc.: Mega Microgame$!
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | たまごたて[?] Tamago Tate |
Standing the egg | |
French (NOA) | Fragile![?] | - | |
French (NOE) | Fragile ![?] | - | |
German | Zerbrechlich![?] | Fragile! | |
Italian | Fragile![?] | - | |
Spanish | ¡Frágil![?] | Fragile! |