Fragile!: Difference between revisions

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{{minigame-infobox
{{minigame infobox
|image=[[File:Fragile!.png|250px]]<br>''WarioWare: Twisted!''<br>[[File:Fragile WarioWareGold.png|250px]]<br>''WarioWare Gold''
|image=[[File:Fragile!.png|240px]]<br>''WarioWare: Twisted!''<br>[[File:Fragile WarioWareGold.png|280px]]<br>''WarioWare Gold''
|appeared_in=''[[WarioWare: Twisted!]]''<br>''[[WarioWare Gold]]''
|appears_in=''[[WarioWare: Twisted!]]''<br>''[[WarioWare Gold]]''
|type=[[Wario-Man]] (''Twisted!'')<br>[[Penny]] (''Gold'')
|type=[[Wario-Man]] (''Twisted!'')<br>[[Penny]] (''Gold'')
|intro=''Don't move!'' (''Twisted!'')<br>''Don't move!'' / ''Roll over!'' (''Gold'')
|intro=''Don't move!'' (''Twisted!'')<br>''Don't move!'' / ''Roll over!'' (''Gold'')
|info=''"Don't move a muscle!"'' (''Twisted!'')<br>''"Eggs aren't known for their sturdiness, so whatever you do, don't move! Unless, of course, whatever's inside wants out."'' (''Gold'')
|info=''"Don't move a muscle!"'' (''Twisted!'')<br>''"Eggs aren't known for their sturdiness, so whatever you do, don't move! Unless, of course, whatever's inside wants out."'' (''Gold'')
|controls={{button|gba|Tilt}} &ndash; Move
|controls={{button|3ds|Tilt}} &ndash; Move
|time=8 beats (''Gold'')
|clear=10 (''Twisted!'')<br>30 (''Gold'')
|clear=10 (''Twisted!'')<br>30 (''Gold'')
}}
}}
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==History==
==History==
===''WarioWare: Twisted!''===
===''WarioWare: Twisted!''===
The object is to not move the system at all until time runs out; otherwise, the egg(s) will break with the cracks resembling [[Wario]]'s mustache. The sensitivity increases with each level of difficulty.
The object is to not move the system at all until time runs out; otherwise, the [[egg]](s) will break with the cracks resembling [[Wario]]'s mustache. The player can still move the system as long as the microgame ends before the egg(s) crack. The sensitivity increases with each level of difficulty.


*'''Level 1:''' One egg.
*'''Level 1:''' There is one egg, which has low sensitivity. The ambience is birds chirping.
*'''Level 2:''' Two eggs.
*'''Level 2:''' There is a stack of two eggs, which has medium sensitivity. The ambience is birds chirping and someone sneezing.
*'''Level 3:''' Three eggs.
*'''Level 3:''' There is a stack of three eggs, which has high sensitivity. The ambience is birds chirping and someone hiccupping.


===''WarioWare Gold''===
===''WarioWare Gold''===
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==''Super Smash Bros.'' series==
==''Super Smash Bros.'' series==
[[File:WarioWare-DontMove-SSBB.png|thumb|200px|left|Don't move!]]
[[File:WarioWare-DontMove-SSBB.png|thumb|200px|left|Don't move!]]
A similar microgame appears in the [[WarioWare, Inc. (stage)|WarioWare, Inc. stage]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. Ultimate]]''. When in the microgame, a sitting marble statue and the words "'''Don't Move'''!" appear in the background. the player must simply not move the control stick or press buttons, otherwise they lose the microgame.
A microgame where players win without any controller inputs appears in the [[WarioWare, Inc. (stage)|WarioWare, Inc. stage]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. Ultimate]]''. When in the microgame, a sitting marble statue and the words "'''Don't Move'''!" appear in the background. Players must simply not make any controller inputs in order to win; being attacked does not count as moving. The music in this microgame is an arrangement of the music heard in [[Dodge Balls]], [[Alien Ambush]], [[Mouse Trap]], [[Pro Curling]], [[Ring My Bell]], [[The Maze That Pays]] and [[Zero to Hero]] from ''[[WarioWare, Inc.: Mega Microgame$!]]''{{br|left}}
 
If a character is attacked by someone else, the attacked character can still win the microgame despite technically having moved, so long as a button isn't pressed after getting attacked.


==Names in other languages==
==Names in other languages==
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|JapR=Tamago Tate
|JapR=Tamago Tate
|JapM=Standing the egg
|JapM=Standing the egg
|SpaA=¡Frágil!
|Ger=Zerbrechlich!
|SpaAM=Fragile!
|GerM=Fragile!
|Spa=¡Frágil!
|SpaM=Fragile!
|FreA=Fragile!
|FreA=Fragile!
|FreAM=-
|FreE=Fragile !
|Ita=Fragile!
}}
}}


{{Wario's Microgames}}
==See also==
{{Penny's Microgames}}
*[[Tread Carefully (microgame)]]
{{WarioWare: Twisted! Microgames}}
*[[Fake Out]]
{{WWG Microgames}}
*[[WarioWare Series (microgame)]]
[[Category:WarioWare: Twisted! Microgames]]
 
[[Category:WarioWare Gold Microgames]]
{{Wario's microgames}}
{{Penny's microgames}}
{{WarioWare: Twisted! microgames}}
{{WWG microgames}}
[[Category:WarioWare: Twisted! microgames]]
[[Category:WarioWare Gold microgames]]

Latest revision as of 11:09, August 18, 2024

Fragile!
Fragile!.png
WarioWare: Twisted!
Fragile WarioWareGold.png
WarioWare Gold
Appears in WarioWare: Twisted!
WarioWare Gold
Type Wario-Man (Twisted!)
Penny (Gold)
Command(s) Don't move! (Twisted!)
Don't move! / Roll over! (Gold)
Info "Don't move a muscle!" (Twisted!)
"Eggs aren't known for their sturdiness, so whatever you do, don't move! Unless, of course, whatever's inside wants out." (Gold)
Controls Tilt motion control – Move
Time limit 8 beats (Gold)
Points to clear 10 (Twisted!)
30 (Gold)

Fragile! is one of Wario-Man's microgames in WarioWare: Twisted! and returns as one of Penny's microgames in WarioWare Gold.

History[edit]

WarioWare: Twisted![edit]

The object is to not move the system at all until time runs out; otherwise, the egg(s) will break with the cracks resembling Wario's mustache. The player can still move the system as long as the microgame ends before the egg(s) crack. The sensitivity increases with each level of difficulty.

  • Level 1: There is one egg, which has low sensitivity. The ambience is birds chirping.
  • Level 2: There is a stack of two eggs, which has medium sensitivity. The ambience is birds chirping and someone sneezing.
  • Level 3: There is a stack of three eggs, which has high sensitivity. The ambience is birds chirping and someone hiccupping.

WarioWare Gold[edit]

Occasionally, the player is instructed to "Roll over!" instead as a chick is about to hatch.

Super Smash Bros. series[edit]

One of the 9 microgames that appear in the WarioWare, Inc. stage.
Don't move!

A microgame where players win without any controller inputs appears in the WarioWare, Inc. stage in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. Ultimate. When in the microgame, a sitting marble statue and the words "Don't Move!" appear in the background. Players must simply not make any controller inputs in order to win; being attacked does not count as moving. The music in this microgame is an arrangement of the music heard in Dodge Balls, Alien Ambush, Mouse Trap, Pro Curling, Ring My Bell, The Maze That Pays and Zero to Hero from WarioWare, Inc.: Mega Microgame$!

Names in other languages[edit]

Language Name Meaning Notes
Japanese たまごたて[?]
Tamago Tate
Standing the egg
French (NOA) Fragile![?] -
French (NOE) Fragile ![?] -
German Zerbrechlich![?] Fragile!
Italian Fragile![?] -
Spanish ¡Frágil![?] Fragile!

See also[edit]